Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 938029 times)

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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #495 on: June 26, 2015, 09:13:55 AM »
Fine by me - only addition i'd mention, is making remaining actions for the current turn visible (it might be hidden somewhere, but i haven't found it. Similiar visibility issues for current remaining gold: It's not visible in quite a few screens, and in the overview screen with the stats about your brothel (where you can also go to town), it's a tiny number among the other stats. Not kidding: I regularily leave a screen in the middle of setting something up, just to figure out how much money i have left in another screen.
As I create the 16:9 interface I am also going to update the 4:3 interface.
I already plan on adding gold counts to any screen that uses gold.
I can make a new note for the gold on the main screen where the Back button is on all the other screens.

I find a few ways how the game calculates job ratings quite.... mystic. How for example is customer service calculated? Seems to have nothing to do with "service" skill, nor cleaning, cooking, intelligence, charisma or other obvious and intuitive criteria. I'm starting to believe its just based on level.... which is also how the matron rating works, right? (i have a "quick learner" at "only" level 4, most nearly all skills way up - yet she only gets a matron rating of C - there's not much left in stats she could improve, EXCEPT of level.
Job ratings are calculated differently for each job.
If you want to look in the source code, each "work*.cpp" has job performance at the bottom.
I plan on adding this info to the jobs list on the Jobs thread when I get the chance.
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Offline mika

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #496 on: June 26, 2015, 09:45:13 AM »
Found the missing criteria.... i was under the impression that "spirit" was actually a bad thing, that always works against you.... but apparently for leadership jobs you actually want this to be high (then probably compensate it with ridicously high obedience and love).... or maybe i mixed that up with something else - they game has so many different kinds of "morals", "shame" and "confidence" that i kinda stopped trying to understand it (expecially since the explanations on the wiki, manual and so on don't make it any clearer), and just kept them down..... except.... ironically.... confidence itself, since the description made it clear that it was more like "courage" (i.e. in combat i guess).

EDIT: And the crashes are back >.>  Sorry for the false good news.
« Last Edit: June 26, 2015, 10:02:04 AM by mika »

Offline Hanzo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #497 on: June 26, 2015, 09:53:25 AM »

So you normally have 10 PAs and assigning a matron would free up some of your time and give you more PAs?
But then if you buy more buildings, more of your time would be taken up with travel between them and you would loose PAs.
Then you can get some of that back and more if you assign a Matron to that building.
10Base
+3 for Matron in BrothelShe frees up your time and has the girls brought to you.
+2 for Head Girl in HouseShe wakes you up earlier and sets your schedule so you can better manage your time from the start
-1 for each buildingIt takes some travel time between the buildings...
+2 for Matron there... but you called ahead and the matron prepared the girls for you to inspect.
I think that might work, what does everyone else think?

That's pretty much it. However I'm not sure how I feel about going over 10 PAs because 10 PAs seem too much for me, and I don't like the side effects hard-capping it would have. I guess I'll see after some play.


You can hire a fox to guard the chicken coop if you want... whether you should is another thing.
Yeah, but should be pretty clear for the player that he (or she?) should be careful about who puts in charge (and know what makes a reliable matron), otherwise it could be an excellent noob trap :D



Fine by me - only addition i'd mention, is making remaining actions for the current turn visible (it might be hidden somewhere, but i haven't found it. Similiar visibility issues for current remaining gold: It's not visible in quite a few screens, and in the overview screen with the stats about your brothel (where you can also go to town), it's a tiny number among the other stats.

That would be great.

Another idea is that with the remaining action points visible other actions could waste action points. Things like going to the slave market, the shop (this would require to remove the shop at the girls' management screen), holding an audition...

Offline mika

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #498 on: June 26, 2015, 10:21:34 AM »
About image selection (again >.>):

Correct me if i'm wrong, but i remember reading in the thread about image naming convention, that it should not matter what follows after the "keyword".... that is, numbering in theory is optional - it could also be letters (but that would be less future-proof, so numbers as identifiers are a good convention). Still, by that definition, it is not neccessary for such numbers to increment continiously. I.e., it would be valid for there to be missing numbers in a sequence. Correct?

Well....

Scenario:
- non-unique girl in "sex" scene
- i from default-images deleted some sex-scene pics i didn't like. Didn't rename the others to "plug" the hole in the numbering. So, the numbering is like "Sex (1)", "Sex (2)", "Sex (5)", "Sex (6)"  (i actually deleted different numbers than 3 and 4, but cant remember anymore now after "fixing" it)

Expected: Game still just picks one of the available sex-pics from default-images

Actual result: For an earlier sex-scene event in the turn report, it did pick a sex pic. Then in a later sex event, it apparently hit one of the numbers not existing, and instead fell back to displaying a profile pic.

I'm wondering if that might be related to the crashes (which are back, after all - i was just incredibly lucky for a few hours) - you probably test with your full image pack, while some players might have deleted pics they didn't like. Just a wild guess - don't have many leads right now.

EDIT: It would also explain the lack of reproducability, since images are picked entirely randomly currently.
« Last Edit: June 26, 2015, 10:25:22 AM by mika »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #499 on: June 26, 2015, 06:18:53 PM »
The image selector checks the images in the folder each time an image is needed so removing/renaming them should not matter.

The only image type that cares about what is after the image type name is "Preg" because all the other preg variants start with preg.
The fifth character in the "Preg" image name can not be a letter but can be a space or any of these: 0123456789 ().,[]-

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Offline mika

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #500 on: June 27, 2015, 12:22:35 PM »
Config.xml question: Are the settings for gambling actually used yet?

I'm asking because i was raising the payout of non-whore jobs.... among them, also those for gambling. Previously, the turn report for a girl with B dealer rating, supported by a grade B entertainer, and supported by various feats.... resulted in on average 100 gold per customer.

So, for testing only, i drastically raised the settings in config.xml to this (i'd then lower the settings again, once i got a "bottom" and "top" samplepoint):
Code: [Select]
    <Gambling
        Odds="75%"
        Base="400"
        Spread="800"
        CustomerFactor="0.20"
        HouseFactor="1.00" />
    <!--
Started the game and tried the exact same dealers and entertainers. The payout per customer did not increase noticably, even though the above settings should cause like 5-10 times higher payouts.

So i'm wondering - is this not implemented yet?

Offline dmotrl

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #501 on: June 27, 2015, 05:02:12 PM »
Expected: Game still just picks one of the available sex-pics from default-images

Actual result: For an earlier sex-scene event in the turn report, it did pick a sex pic. Then in a later sex event, it apparently hit one of the numbers not existing, and instead fell back to displaying a profile pic.
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees?  Because (at least with 2.03, I haven't tried 2.04 yet), I got a lot of extra notifications, but they displayed Profile pictures instead of the relevant Sex images, and the number of actual customers seen matched the number of Sex images.  It was mentioned in the Bug Report thread a while back (here).

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #502 on: June 27, 2015, 05:12:21 PM »
Config.xml question: Are the settings for gambling actually used yet?

I'm asking because i was raising the payout of non-whore jobs.... among them, also those for gambling. Previously, the turn report for a girl with B dealer rating, supported by a grade B entertainer, and supported by various feats.... resulted in on average 100 gold per customer.

So, for testing only, i drastically raised the settings in config.xml to this (i'd then lower the settings again, once i got a "bottom" and "top" samplepoint):
Code: [Select]
    <Gambling
        Odds="75%"
        Base="400"
        Spread="800"
        CustomerFactor="0.20"
        HouseFactor="1.00" />
    <!--
Started the game and tried the exact same dealers and entertainers. The payout per customer did not increase noticably, even though the above settings should cause like 5-10 times higher payouts.

So i'm wondering - is this not implemented yet?
That was put in by the original devs before I got here, I don't believe they ever finished that.
There is a lot of unfinished code in the game and the config.xml file.
Very little of the Income, Expenses or Gambling setting do anything at the moment.
I have looked at some of them and plan on making them work eventually.
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Offline mika

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #503 on: June 27, 2015, 05:44:41 PM »
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees?  Because (at least with 2.03, I haven't tried 2.04 yet), I got a lot of extra notifications, but they displayed Profile pictures instead of the relevant Sex images, and the number of actual customers seen matched the number of Sex images.  It was mentioned in the Bug Report thread a while back (here).
I'll keep my eyes open for this, but what i can say already is, that the number of events does NOT match the number of customers. This is something i noticed before.... cases like "1 customer seen", but 5-8 events or something like that - i first considered this weird, but then thought "oh well, perhaps it means the same customer can book multiple times". Sounds like this might in fact be the same thing you mention above.

Quote
That was put in by the original devs before I got here, I don't believe they ever finished that.
There is a lot of unfinished code in the game and the config.xml file.
Very little of the Income, Expenses or Gambling setting do anything at the moment.
I have looked at some of them and plan on making them work eventually.
Ah damn :-( There goes my current idea of actually setting up a business instead of just a brothel (the current payouts are a joke, as others already mentioned... that's especially true for gambling, since - if i understand the tooltips correctly, requires *3* dealers, plus possibly support - thats a massive investment of available workhours, and the skills are harder to aquire than good whoring skills. Yet, the payout is below whoredom). Anyways, thank you for planning to fix it.
« Last Edit: June 27, 2015, 05:49:55 PM by mika »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #504 on: June 27, 2015, 06:26:50 PM »
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees?  Because (at least with 2.03, I haven't tried 2.04 yet), I got a lot of extra notifications, but they displayed Profile pictures instead of the relevant Sex images, and the number of actual customers seen matched the number of Sex images.  It was mentioned in the Bug Report thread a while back (here).
I'll keep my eyes open for this, but what i can say already is, that the number of events does NOT match the number of customers. This is something i noticed before.... cases like "1 customer seen", but 5-8 events or something like that - i first considered this weird, but then thought "oh well, perhaps it means the same customer can book multiple times". Sounds like this might in fact be the same thing you mention above.
I am looking at this now.

There are a couple of useless messages that I can combine into the Summary message so that should help a little.

I did get a 3 sex/2 slept with but I still need to track it down.

I found the cause and fixed it.
The "fuckMessage" was not being cleared between customers.
If a customer refuses a girl, it is supposed to only add a message if "fuckMessage" tells you why they refused.
With the "fuckMessage" not being cleared, the game thinks the last customer's text is the current customers text and resends it.
I will push .06.02.05 later tonight.

Ah damn :-( There goes my current idea of actually setting up a business instead of just a brothel (the current payouts are a joke, as others already mentioned... that's especially true for gambling, since - if i understand the tooltips correctly, requires *3* dealers, plus possibly support - thats a massive investment of available workhours, and the skills are harder to aquire than good whoring skills. Yet, the payout is below whoredom). Anyways, thank you for planning to fix it.
That tool tip was old too, you don't need 3 dealers, one can do it by herself.
I have removed that and updated a few others to make them more clear.
« Last Edit: June 27, 2015, 07:22:10 PM by aevojoey »
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Offline mika

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #505 on: June 27, 2015, 07:05:41 PM »
Quote
A question about this - does the number of sex scenes you get with the actual sex images match the number of customers the girl sees?
Now confirmed.

@aevojoey:
You said *most* income/expense config vars do not work - can you say for which jobs they do work, so i in the meantime can assign at least one other thing than whoredom? :)

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #506 on: June 27, 2015, 07:58:22 PM »
@aevojoey:
You said *most* income/expense config vars do not work - can you say for which jobs they do work, so i in the meantime can assign at least one other thing than whoredom? :)
For Income it looks like only "SlaveSales" does anything.

For Expenses "ActressWages", "GirlSupport", "Bribes" and "Fines" do nothing that I can see with just a quick look.
"BarSupport", "CasinoSupport", "StaffWages" are not used because that part of the code is no longer used.

I know "MatronWages" does do what it is supposed to because I did a major Matron update a few months ago.
"SlavesBought" works for the other side of the Income "SlaveSales".
"Advertising" works as intended.
"GoonWages" is used to pay your gangs.
"Consumables" is used for the prices of gang healing potions, nets and anti-preg potions.
"Items" is only used for gang weapons.
"Training" is only used for the Brothel training job.
"MovieCost" is in the cTarrif code but is never used. It will eventually be used to pay for the creation of movies in the Studio.
"BuyBrothel" is used for buying new buildings and adding rooms to them.
"BrothelSupport" affects a 2 gold per empty room cost for buildings.
Fixing the game is a better game than actually playing it.
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Offline mika

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.04
« Reply #507 on: June 27, 2015, 08:21:46 PM »
Thank you for the detailed heads up!

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.05
« Reply #508 on: June 27, 2015, 10:38:07 PM »
.06.02.05 is up

Fixed a bug in whore jobs that occasionally duplicates turn messages.
Merged two of the whore customer number messages into one.

Added more sex texts by GonDra
Added Items by ChancellorPalpatine with a few changes
Updated WorkRancher, WorkShepherd
Added special inheritance checks for Queen, Princess and Noble traits.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.06
« Reply #509 on: June 28, 2015, 09:55:04 AM »
.06.02.06 is up

Just a couple of bug fixes.
Fixing the game is a better game than actually playing it.
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