Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 937728 times)

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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.06
« Reply #525 on: July 03, 2015, 07:19:01 AM »
I thought "I" was for impossible :D
It was originally for Incorporeal because that was the only thing that could get it up that far.
It is the highest bonus possible for any trait, +100 for Security, Explore Catacombs and City Guard

I have an idea that can get rid of multiple copies of non-infinite items, allow the shop to carry more items and have any number of items in one slot (not only 1 or infinite). The bad is that item files will need to be updated.
This is more or less how it should work:
Use a variable like price, badness, etc (let's call it Amount) in the item file. It'll replace Infinite="true"/"false".
If Amount = 0 then it's the same as Infinite = "true".
If Amount = x , (x >= 1)  roll an x sided dice. The result of the roll will be the amount of copies of said item in that item slot.
For example, let's suppose C.G. Burger has Amount = 6.
The first time it's added to the shop a 6-sided dice is rolled. Let's suppose the result is a 4.
Then C.G. Burger x 4 is added in one slot and the game moves on the next item.
In the shop screen there's a number next to the girls' names stating the number of items they're carrying, so I guess it's doable?
I planned for that when adding the number columns but didn't get around to it.
Fixing the game is a better game than actually playing it.
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Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #526 on: July 04, 2015, 12:09:57 AM »
.06.02.07 is up

It has several updated jobs, many by Hanzo.
There is a start to the customer rewrite but it should not affect the game.
Fixing the game is a better game than actually playing it.
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Offline Myiai

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #527 on: July 04, 2015, 05:31:44 AM »
Hmm maxcostumers for whore job down from 10 to 2 ? or that costumer rewrite effects it a bit whit hanzo job updates ?
231 ppl visited the brothel 3x2 whore all 6 of them saw only 2 costumer and after that i get the msg she run of of costumers who likes her.
Also there is a 2 small idea of mine. Is there an easy way to add a small max 32 char long note section for girl details? So many micromanagement and so many girls sometime i lose track of them who goes where after the "training" -dungeon,center,clinic,arena-, and can the stats been shown in 2 colums ? First for girls base stats unmodified by equipment or temp stuff with the max of 100, the second for the total with all buffs that can go over  100 if stat allows.
« Last Edit: July 04, 2015, 06:29:19 AM by Myiai »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #528 on: July 04, 2015, 08:18:48 AM »
Hmm maxcostumers for whore job down from 10 to 2 ? or that costumer rewrite effects it a bit whit hanzo job updates ?
231 ppl visited the brothel 3x2 whore all 6 of them saw only 2 costumer and after that i get the msg she run of of costumers who likes her.
That is from Hanzo's job changes.
If the girl's tiredness is above 80 she will stop working after 2 customers.
This will be changed when I finally get to that part in the Brothel rewrite.

Instead, the girls will work until they can no longer work or there are no more customers.
The other jobs will pick up the slack so the whores will not get overly tired.

Also there is a 2 small idea of mine. Is there an easy way to add a small max 32 char long note section for girl details? So many micromanagement and so many girls sometime i lose track of them who goes where after the "training" -dungeon,center,clinic,arena-,
I'll see what I can do.

and can the stats been shown in 2 colums ? First for girls base stats unmodified by equipment or temp stuff with the max of 100, the second for the total with all buffs that can go over  100 if stat allows.
Set LogExtraDetails="true" in config.xml
Fixing the game is a better game than actually playing it.
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Offline qeasy

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #529 on: July 04, 2015, 09:03:32 AM »
There seems to be something wrong with virgin trait, every random girl from slave market, no matter what is in .rgirlsx, is a virgin.
Even if you set 0% for getting virgin, or don't add it at all.

I looked in code but couldn't see any errors... or is cGirls::CreateRandomGirl not the function responsible for generating it?

Offline Myiai

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #530 on: July 04, 2015, 09:37:47 AM »
I'll see what I can do. ----- thanks

Set LogExtraDetails="true" in config.xml ---- cool thx didnt saw that in config

My girls tiredness is 0 they only whore in 1 night shift rest on day and the other way around. I newer let tiredness go over 50.
They are full health full happy 0 tired, love the job yet 2 costumers max. The all stat 100 vets and the newbies too max 2 costumer.
« Last Edit: July 04, 2015, 09:55:33 AM by Myiai »

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #531 on: July 04, 2015, 10:31:17 AM »
There seems to be something wrong with virgin trait, every random girl from slave market, no matter what is in .rgirlsx, is a virgin.
Even if you set 0% for getting virgin, or don't add it at all.
I looked in code but couldn't see any errors... or is cGirls::CreateRandomGirl not the function responsible for generating it?
I don't see any reason this would happen in the code, it may be in you .(r)girlsx files.

My girls tiredness is 0 they only whore in 1 night shift rest on day and the other way around. I newer let tiredness go over 50.
They are full health full happy 0 tired, love the job yet 2 costumers max. The all stat 100 vets and the newbies too max 2 costumer.
I have removed the change that causes this.
It will be replaced anyway when the Brothel rewrite gets done.
I will push .06.02.08 shortly.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Myiai

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #532 on: July 04, 2015, 11:08:44 AM »
Im a point ingame where this max 2 costumer halves my income-from 35k to 16k :P-, since farm,clinic,studio comes a decent income too, but if some1
start a new game its slows down the start big time.
Cant wait the new brothel stuff sounds interesting and promising :)

Offline Hanzo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #533 on: July 04, 2015, 11:19:56 AM »
I have removed the change that causes this.
It will be replaced anyway when the Brothel rewrite gets done.
I will push .06.02.08 shortly.

What was causing the issue?
The only thing I can see is a missing space between the + and the 1:
Quote from: code
int NumCusts = min(8, 2 + ((b + c + f +1) / 50));

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #534 on: July 04, 2015, 12:34:02 PM »
06.02.08 is up

What was causing the issue?
The only thing I can see is a missing space between the + and the 1:
I looked at it again and it was my fault, I put a parenthesis in the wrong place.
I had put
Code: [Select]
        if (g_Girls.GetStat(girl, STAT_TIREDNESS > 80) && NumSleptWith >= 2) break;
instead of
Code: [Select]
        if (g_Girls.GetStat(girl, STAT_TIREDNESS) > 80 && NumSleptWith >= 2) break;
« Last Edit: July 04, 2015, 12:44:53 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline qeasy

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.07
« Reply #535 on: July 04, 2015, 01:26:22 PM »
I don't see any reason this would happen in the code, it may be in you .(r)girlsx files.
OK, I think I finally get it? It's only with random girls, rest work's fine.
It takes sum, or something, of sex skills and when girl doesn't have enough, she's virgin. But it's not one constant threshold, at some point it's XX% for it.
Didn't see anything about that in code, I don't know if it was intended or not?
« Last Edit: July 04, 2015, 02:10:48 PM by qeasy »

Offline pronatrator

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.08
« Reply #536 on: July 04, 2015, 07:55:24 PM »
Just wanted to double check.  Are there any image types which can't be gifs?  Last I saw, you couldn't have a profile image be a gif.  Is that still true and are there any others that can't be gifs?

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.08
« Reply #537 on: July 04, 2015, 08:06:15 PM »
Just wanted to double check.  Are there any image types which can't be gifs?  Last I saw, you couldn't have a profile image be a gif.  Is that still true and are there any others that can't be gifs?
Any girl's image can be a gif.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline pronatrator

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.08
« Reply #538 on: July 05, 2015, 12:14:20 AM »
Any girl's image can be a gif.

Well damn, there's go the rest of my weekend.   Can't use a lack of images as an excuse to procrastinate anymore.  :P

Offline Yukinohki

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.08
« Reply #539 on: July 05, 2015, 09:37:10 AM »
animated gifs are bad, because there are soooooo many good animated gifs for the Mass Effect characters and for Lara Croft
but they are big (big enough to kill the game)
... must resist ...