Poll

What should I prioritize next? (a * after a choice means I am currently working on that)

Player Stuff
20 (8.5%)
Girl's interactions (with each other)
25 (10.7%)
Scripts (interactions with the player)
46 (19.7%)
New Stats, Skills and Traits
10 (4.3%)
Existing Stats
1 (0.4%)
Existing Skills
3 (1.3%)
Existing Traits
6 (2.6%)
Customers
5 (2.1%)
Gangs
12 (5.1%)
Rivals
8 (3.4%)
Buildings
7 (3%)
General Jobs
4 (1.7%)
Farm Jobs
9 (3.8%)
Matrons
9 (3.8%)
Items
2 (0.9%)
Remaking the interface
15 (6.4%)
New stuff
8 (3.4%)
Whore Master Editor
4 (1.7%)
No priority
3 (1.3%)
WM7
This poll will be reset when I start a new section or add more choices so check back often.
37 (15.8%)

Total Members Voted: 136

Author Topic: Updates and Notes for Crazy's Mod --- Current Version .06.04.01  (Read 938011 times)

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Offline Tyrgalon

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.25
« Reply #690 on: January 03, 2016, 05:27:43 PM »
Yeah I imagine temporary ones would be complicated, was thinking of permanent size increases with a certain % for it to happen when she gets pregnant or after she gives birth myself :P


Complete programming noob here but was thinking it could be combined with the either the pregnant status or the milf trait.

Offline Hazure

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.25
« Reply #691 on: January 03, 2016, 07:30:58 PM »
Load the BrothelMaster-vse2013.sln file.


The main things you will need to know if you have never used vse2013 are the various windows and hotkeys to use.
Most of the windows you will use are found in either the "View" or "Debug" menus.

The "Solution Explorer" is the main thing, this is where the files are, it probably gets used the most other than the files themselves.
The other windows under View that I use are "Bookmark Window", "Error List" and "Output".
The windows in "Debug > Windows" that I use are "Breakpoints", "Watch" and "Call Stack".
The main hotkeys I use are
"F5"  - Build and run
"F7"  - Build
"F8"  - Go to next in a search result
"F9"  - toggle breakpoint
"F10" - 1 step while running stepping over functions
"F11" - 1 step while running going into functions
"F12" - Go to the source of a function
"<ctrl><shift>F" - Find in project


When you build the game it can be either a "Debug" or a "Release" build and the exe will be in the respective folder in the code folder. Change which one in "Build > Batch Build".
When doing a build, you can run either "Build" or "Rebuild".
"Rebuild" clears out the old build and starts clean, "Build" is faster but very rarely can cause problems.
Use "Rebuild" if you plan on doing a Release build and "Build" when doing minor changes.


For basics on C++ watch this youtube playlist - https://www.youtube.com/playlist?list=PL9156F5253BE624A5

Thank you so much for the quick response....I got confused the last time I tried this.  By the way, the programming languages I had were Basic, Fortran, Pascal, and Cobol, in that order....ancient stuff.

Offline aevojoey

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Slave Market update
« Reply #692 on: January 03, 2016, 09:35:47 PM »
.06.02.26 is up

I have not gotten any complaints about it not working so lets see what we can break now :P

I have added flavor texts to the Studio, Farm, Arena, Centre and Dungeon so far.
I have to go back to work in the morning so I will not be able to work on the game much on weekdays so I need to try to finish this tonight.
« Last Edit: January 03, 2016, 11:14:42 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline jonwich

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #693 on: January 04, 2016, 12:41:30 AM »
You're killing it Joey. I love it mate. I'm actually writing material that I'm not replacing in my version yet because I plan to update it to the current, but it seems like I might need to wait until you run out of steam first! (Seriously man, keep up the awesome work!)

Offline Gamo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #694 on: January 05, 2016, 09:57:41 PM »
evening all, i Love the game and it just gets better each update. I do have an issue not sure if its on my side or yours, everytime i check the details f a slave in management I get a crash
Gamo

Offline jonwich

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #695 on: January 05, 2016, 10:01:09 PM »
Open your config in WME, and uncheck the Extra Details and Show Numbers boxes. It's a known issue, not yet sure of the cause.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #696 on: January 06, 2016, 11:40:10 AM »
evening all, i Love the game and it just gets better each update. I do have an issue not sure if its on my side or yours, everytime i check the details f a slave in management I get a crash
Attach your save game so I can test it.


In other notes, I started adding info for the Slave Market here - http://www.pinkpetal.org/index.php?topic=3579.msg33841#msg33841
« Last Edit: January 06, 2016, 05:17:45 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline Gamo

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #697 on: January 07, 2016, 01:53:27 AM »
Attach your save game so I can test it.


In other notes, I started adding info for the Slave Market here - http://www.pinkpetal.org/index.php?topic=3579.msg33841#msg33841
Gamo

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #698 on: January 07, 2016, 12:59:11 PM »
I do have an issue not sure if its on my side or yours, everytime i check the details f a slave in management I get a crash
I can't seem to get it to crash.
I know I did fix a couple of things that jonwich and crazy added while I was gone so try the newest version and see if you can get it to crash.
If it does crash, please explain how you got it to crash in detail so I can try to replicate it.
I may need your config.xml file if you have changed anything in it.
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline jonwich

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.26
« Reply #699 on: January 07, 2016, 05:19:20 PM »
I thought I explained why it was crashing....

There is an issue when extra details and show numbers are checked in the config file, it will cause a crash while in the girl's details screen and you press More Details. Crazy was going to hunt down the issue when we got going again. Which reminds me, I need to touch base with him this week, I've been a bit busy with family birthdays and a few other things.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.27
« Reply #700 on: January 07, 2016, 11:21:33 PM »
.06.02.27 is up

While I couldn't get it to crash, I did find a problem that may be causing it to crash for others.
When Pony training was added, it was not added in all the places it was needed, including a part that is used in the girl details string.
If it still crashes, then we will have to dig deeper.
« Last Edit: January 07, 2016, 11:31:59 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline neosyntax

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.27
« Reply #701 on: January 09, 2016, 11:07:30 AM »
Apparently, the game didn´t read the whole config.xml.
I tried to set gangmembers max to 100 at the beginning, but it doesnt change anything in the game.

Offline aevojoey

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.27
« Reply #702 on: January 09, 2016, 10:31:32 PM »
Apparently, the game didn´t read the whole config.xml.
I tried to set gangmembers max to 100 at the beginning, but it doesnt change anything in the game.
The max gang members is hard coded in the game to 15.
"InitMemberMin" and "InitMemberMax" are used as limits for the random roll for how many members start in the game.
So putting "InitMemberMin" to 1 and "InitMemberMax" to 100 will roll 1d100 resulting in the gang starting with 15 86% of the time and any other number 1% of the time.

If/when gangs get a total overhaul then the number of members will change.

Besides, if your gangs could have 100 members, rival gangs could also.
« Last Edit: January 09, 2016, 10:33:37 PM by aevojoey »
Fixing the game is a better game than actually playing it.
Get the Current Version <|> Discuss the Game <|> Report a bug

Offline neosyntax

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.27
« Reply #703 on: January 10, 2016, 07:41:59 AM »
thanks for the answer.

its not the only thing i recognised.
I got 100 gang members ins .26 ^^

Its also the max slavegirls in the market.
If i put it to min 20 and max 20 it doesnt work.


were there changes i missed ?

Offline Yukinohki

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Re: Updates and Notes for Crazy's Mod --- Current Version .06.02.27
« Reply #704 on: January 10, 2016, 12:02:56 PM »
.06.02.27 is up

While I couldn't get it to crash, I did find a problem that may be causing it to crash for others.
When Pony training was added, it was not added in all the places it was needed, including a part that is used in the girl details string.
If it still crashes, then we will have to dig deeper.

I'm still using the .20 version but maybe it still helps to pinpoint any crash problems.
When i turn on LogExtraDetails in the config.xml i get a crash when i check the girl details,
LogShowNumbers works without problems.
I'll update my game to the newest version soon and see if that is still the case.

Edit: No crash while checking the girl details with LogExtraDetails="true"  in version .27
« Last Edit: January 10, 2016, 03:20:44 PM by Yukinohki »