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Author Topic: Crazy and PP's mod bug thread  (Read 619131 times)

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Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #390 on: August 16, 2014, 05:52:24 PM »
They keep unassigning in .05t.  :'(
The girls are supposed to get a week off for maternity leave.
They should get put back to work the next week.

If that is not your problem, send me your save game from the turn before they get unassigned and specify which girl gets unassigned from what job.
Fixing the game is a better game than actually playing it.
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Offline Yukinohki

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Re: Crazy and PP's mod bug thread
« Reply #391 on: August 16, 2014, 06:05:16 PM »
i started a new game and i had the same problem.
Example of Job Assignments:
Job before birth:   Brothel Whore and Free Time
Job week of birth: Time Off and Free Time
Job after 1 week: Free Time and Free Time
and it stays that way

i attach my testgame
the config was changed to save some time
(pregnancy only 4 weeks, higher chance for pregnancy)

all 5 girls were pregnant and i left them as they were
The last girl still pregnant (Terrylyn), currently Cleaning and Advertising
she has exactly the same behavior
switching to Time Off and Free Time
and a turn after that to Free Time twice
and stays that way

i'll attach my config, because i changed some values for testing purposes
just in case it's important to know what was changed

Offline Uriel

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Re: Crazy and PP's mod bug thread
« Reply #392 on: August 16, 2014, 06:37:40 PM »
The girls are supposed to get a week off for maternity leave.
They should get put back to work the next week.
If that is not your problem, send me your save game from the turn before they get unassigned and specify which girl gets unassigned from what job.
They get a "time off"/"free time" schedule after being freed by the matron. It stays "time off" for two weeks(i seems it's cooldown in config, set to 2 in my game). Then they just get both "free time" and stay that way.
Logs/save will follow. Can't do it now.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #393 on: August 16, 2014, 06:58:56 PM »
I looked over the code and found I missed a few things when transferring the fix I did for .06 into .05.
I made a section of the code so it could be easily cut and pasted into the buildings so I only had to change 1 thing, I forgot to change that 1 thing. :/
I uploaded .05t.01 - http://www.pinkpetal.org/index.php?topic=3446.msg27861#msg27861
Try that and see if it works.
« Last Edit: August 16, 2014, 07:05:38 PM by aevojoey »
Fixing the game is a better game than actually playing it.
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Offline Yukinohki

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Re: Crazy and PP's mod bug thread
« Reply #394 on: August 17, 2014, 06:35:07 AM »
No, it's still not working
i startet a new game with 05t.01
and they still stay at Free Time after giving birth
i'll attach my savegame
1 pregancy each week for 8 weeks so you can check every stage
Lara_Croft was the first and her Pregnancy cooldown is over in the current turn
the config settings are the same as in my save yesterday

i haven't changed any jobs after i started the pregnancy tests
the former jobs for the 4 girls past their pregnancy were

cleaning/advertising
brothel whore / free time
free time / brothel whore
masseuse / masseuse
« Last Edit: August 17, 2014, 06:42:41 AM by Yukinohki »

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #395 on: August 17, 2014, 11:52:19 AM »
No, it's still not working
i startet a new game with 05t.01
and they still stay at Free Time after giving birth
i'll attach my savegame
Well first off, the reason it did not work for you is that you did not have a matron to put her back to work.
However that did help me find the cause, kind of.

The fix I did worked a little too well.
Instead of waiting a week to put the girl back on duty, the matron was putting her back to work right away.
I changed it so that the matron's back to work check goes off m_PregCooldown instead of m_JustGaveBirth so she should have 1 full week of time off for her maternity leave.

I need to do a few more changes before it will be ready but I should be able to push .05t.02 later today.
Fixing the game is a better game than actually playing it.
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Offline Yukinohki

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Re: Crazy and PP's mod bug thread
« Reply #396 on: August 17, 2014, 01:09:13 PM »
ah ok, you need a matron, good to know
i usually have one but not for this kind of short testgames
thanks

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #397 on: August 17, 2014, 03:19:00 PM »
Should I change it so if you have a matron on duty, the birth process has less of a chance to harm the girl?
Or increase the chance of harm to the girl if there is no matron on duty?

Currently the chance of harm to the mother is 1% per 10 health below 100 and matron does not matter.
I could make it 2% per 10 without a matron, or 1% per 20 with a matron.

Currently, if the child is humanoid, the girl only becomes sterile, if it is a beast, she dies.
If she does not die from a beast birth, there is an additional 5% chance she becomes sterile.

Health|now|A - with|A - without|B - with|B - without
100%|1%|1%|2%|1%|1%
90%|2%|2%|4%|1%|2%
80%|3%|3%|6%|2%|3%
70%|4%|4%|8%|2%|4%
60%|5%|5%|10%|3%|5%
50%|6%|6%|12%|3%|6%
40%|7%|7%|14%|4%|7%
30%|8%|8%|16%|4%|8%
20%|9%|9%|18%|5%|9%
10%|10%|10%|20%|5%|10%
Fixing the game is a better game than actually playing it.
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Offline Yukinohki

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Re: Crazy and PP's mod bug thread
« Reply #398 on: August 17, 2014, 03:40:42 PM »
uh i think the chance to die should only exist, if there is no matron, so you can avoid loosing girls with a matron
so my opinion is, with human child 2% per 10 below max health without and 1% with a matron
and with beast child 1% death and 5% sterile without matron
with matron she should drop to 5 health or get a bad trait (fragile or scars) or loosing a good one instead
(a great figure or great ass could be lost with problematic pregnancies)

Offline 0nymous

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Re: Crazy and PP's mod bug thread
« Reply #399 on: August 17, 2014, 03:53:48 PM »
uh i think the chance to die should only exist, if there is no matron, so you can avoid loosing girls with a matron


Or, if you're losing precious unique girls with plenty of experience and don't feel like reloading, maybe add an item that would allow you to ressurect dead girls?
...possibly adding the "Incorporeal" trait. Or maybe add an "Undead" trait.


Remember: it's not necrophilia if they're UNdead!

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #400 on: August 17, 2014, 04:14:41 PM »
Or, if you're losing precious unique girls with plenty of experience and don't feel like reloading, maybe add an item that would allow you to ressurect dead girls?
Already working on that. It will be in .06 but probably not .05.
Fixing the game is a better game than actually playing it.
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Offline Yukinohki

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Re: Crazy and PP's mod bug thread
« Reply #401 on: August 18, 2014, 04:08:48 PM »
getting back to Job works perfectly fine now,
even with matron pregnant herself she gets back into matron job

Girls with 2 small weapons seem to lose one of them directly the next turn after you gave them her second
both were equiped before.
That is only the case for small weapons, large weapons or other items don't have that effect.
In my case, i had today 2 girls both with a shiv and another weapon, the shiv was gone the next turn.
Girls with only a shiv still have it.

Ok, after a few more tests, they keep the best (rarest) small weapon and all other small weapons vanish
regardless of equiped or unequiped.

I usually give them only one so it's not a big problem
I'll attach a savegame anyway, most girls in it have dagger and shiv, one (Ami Kawashima) has 3 small weapons (arcane glove the best)
after "next turn" all have only one. (They aren't back in the player inventory.)

Edit:
after comparing her money between the 2 turns, it seems to me that the game sells all additional small weapons,
because the money the girls have raises exactly by the values of these weapons
« Last Edit: August 18, 2014, 04:14:36 PM by Yukinohki »

Offline Uriel

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Re: Crazy and PP's mod bug thread
« Reply #402 on: August 18, 2014, 04:23:16 PM »
Yep, just tried it too. Girls are getting their jobs back as supposed now. Thanks for your efforts, aevojoey.

Offline aevojoey

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Re: Crazy and PP's mod bug thread
« Reply #403 on: August 18, 2014, 07:46:09 PM »
getting back to Job works perfectly fine now,
even with matron pregnant herself she gets back into matron job
Yep, just tried it too. Girls are getting their jobs back as supposed now. Thanks for your efforts, aevojoey.
Good.
I am working on a more intelligent Matron code for .06 where she will try to place any girl with full health, happy and tired into a job that is needed.
I will probably have it added to .05 too but not sure, depends on how much Crazy or I get working on the Farm.


Girls with 2 small weapons seem to lose one of them directly the next turn after you gave them her second
both were equiped before.
This is a "feature" that has been in the game for longer than I have been working on it.
Each of the equipable item types has a limit to how many of that type of item the girl can equip at one time, any extras are sold.
Ring = 8, Dress = 1, Underwear = 1, Shoes = 1, Necklace = 1, Weapon = 2, Small Weapon = 1, Armor = 1, Armband = 2





I looked over this code last week and added a note to myself to instead of selling the item, it will be sent back to the "Store Room" when I add the "Store Room" and the "Vault" to item management.
"Store Room" and "Vault" will take over the current "Player" slot for where Items get put when acquired.
The "Player" will be for items the Player can use or equip.
That will be in later versions of .06.
Fixing the game is a better game than actually playing it.
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Offline 0nymous

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Re: Crazy and PP's mod bug thread
« Reply #404 on: August 18, 2014, 07:52:36 PM »

I am working on a more intelligent Matron code for .06 where she will try to place any girl with full health, happy and tired into a job that is needed.


Automatic re-assigment to the job? Fucking YES, please. Micromanaging a day and night shift for every girl every time she gets tired is annoying as fuck. I basically avoid it altogether, putting any girl "on hold" untill she has the toughness through traits and/or items to not get tired at all.