Game is supposed to be an open world environment with many things to do/paths to take/stories to follow. That's a premise I am working off right now.
Thank you for the reply, it really helps.
At the moment, I am really interested in making sure the girls meets way of acquiring girls is doable.
If you recall SIBR1x, a player could get 1 girl in a week through conversation (1 week was the time she was in the same place before moving) or roughly 5 days, assuming the player picked all the correct options (i.e. best case senario). and later in the game could get a girl in 1 - 2 days with super effective items and/or money.
I'm not saying this game should be similar. But my question would be: How many days should it take before acquiring a girl, through only conversation?
or is this not supposed to be possible?
Because currently this game also doesn't give a freebie girl at the beginning either (or will it?)
how many days via proper items?
how many days via money?
and then later in the game with more charisma and item effects, what the best possible time would be to get a girl?
if you aren't sure, it's no worries. I was just wondering if you had a rough idea of how much time you wanted.
or is it no longer supposed to be that simple? should it be over the course of multiple months and multiple strategies?
like do you want players to have to befriend them, then date them, then lovers, etc and basically use all the options before using "proposition"?
and finally, I'm wondering more about the "proposition" option.
perhaps ... will players have a "slums" area where it'll be easier to hire cheap, easy, low maintenance girls?
if the girls are desperate, shouldn't they be easier to get?
or is the slave market going to be the only source like that?
Committed and pushed, but it isn't showing up on GitHub. It showed the changes, staged them, and pushed them, gave me the green check and "up to date" message, but I'm not seeing the update on the git repo.
Yeah, I'm not seeing it either. Maybe it only did it locally? Github is new to me, but at SF you needed a username /password and the ssh link to push properly. Not sure if this one needs it or not.