Pink Petal Games

Game Discussion => General Discussion & Download => Topic started by: Krayben on October 30, 2009, 02:35:06 PM

Title: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Krayben on October 30, 2009, 02:35:06 PM
I mentioned this in a reply to another topic, but I wanted to make sure people could see and provide opinions, should I join the project.

Like the title says, I'm a writer (although not published) and an English minor. I'd like to offer my services in giving the game a bit more of a narrative so the player can see a complete story unfold around his actions toward his customers, his rivals, and all the fine "ho's and bitches" under his employ.

If you're interested, Necno, please let me know via PM or e-mail and give me a list of events you'd like me to write for. I can't code to save my own life, but I can write short yet descriptive erotica to make your work load at least a little lighter. I hope you'll take me up on my offer because this game is great and I'd love to be a part of it. Hope to hear from you soon.

EDIT: I don't mean to say that the writing isn't good already. Believe me, I love the writing so far. I just want to do my part and make the development process easier.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on October 31, 2009, 08:07:11 PM
It's always nice to see fresh blood...
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on October 31, 2009, 08:25:35 PM
Thanks, I hope I actually get to help out with the game.
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on October 31, 2009, 11:43:43 PM
those fresh blood rhyme with flesh bud ?
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 01, 2009, 01:09:15 AM
No idea, but fresh blood makes sharks go into a feeding frenzy.
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 01, 2009, 04:05:17 PM
Plenty of sharks here in OZ.
In fact we have a really inviting river in Brisbane where even on the hottest day you will never see anyone swim. Its rather frustrating as the weather here is starting to warm up.
I could definitely use someone to write new or improve dialog. Also coming up with additional ways of saying the existing text. As I can add multiple feedback for each event (ie the same event may happen twice but you get different text). More useful though, would be if you or  anyone could write short branching stories (like the choose your own adventure books) for the girls that come with the game. Then i would have no problem scripting them.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 01, 2009, 05:03:30 PM
I'll get right on that, hombre. 8) *Zips off to write, leaving the cigarette and sunglasses hanging in mid-air.*
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 01, 2009, 08:53:57 PM
Oh, necno, my respect for you just shot up yet another thousand points.  Australia is, in a word, terrifying.  *Everything* there kills people.  The animals there are just on a whole different level of "scary" than anywhere else, the only possible exception being the central Amazon.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 01, 2009, 11:03:16 PM
Like dingos and wombats or something? Sorry, the wildlife of Australia hasn't been one of my areas of study. Wouldn't mind hearing about some of these scary creatures. Or just names so I can look them up on my own time.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 02, 2009, 12:02:15 AM
http://www.cracked.com/article_17579_7-terrifying-giant-versions-disgusting-critters.html (http://www.cracked.com/article_17579_7-terrifying-giant-versions-disgusting-critters.html)

http://www.cracked.com/article_16868_6-deadliest-creatures-that-can-fit-in-your-shoe.html (http://www.cracked.com/article_16868_6-deadliest-creatures-that-can-fit-in-your-shoe.html)


Sure, they're not *all* Australian, but close enough.  When traveling there, just assume everything is either a) carniverous, b) poisonous, c) parasitic, of d) absolutely, completely horrifying.  Basically the only thing that won't kill you on sight are the kangaroos, which instead opt for the "suicidal destruction" also favored by the American whitetail deer, and try to find cars to wreck.


EDIT:  little-known fact:  platypus (native to Australia), beside being absolutely ridiculous to behold, have poisonous barbs on their rear legs.  Just because having a beak wasn't crazy enough...
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 02, 2009, 12:05:13 AM
Maybe look up drop bears
(http://www.kadaitcha.com/wp-content/uploads/2007/10/dropbear1.jpg)
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 02, 2009, 12:18:18 AM
SEE!!!?!!!  I told you...  I bet necno has to grab a .45 just to get to car.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 02, 2009, 02:26:26 AM
I can upload the designs I have for a flaming potato gun if I can just find them. Halloween night, I set up zip-lines all around town and rained down fiery spud-based terror on passing trick-or-treaters. I was a good Halloween. But I digress, if I can find them, you'll have a projectile weapon that guarantees amusing stories to tell when you use it.

"I shot flaming potatoes at a kangaroo and the bastard came up and kicked the shit out of me."
"One unfortunate koala got a flaming potato to the face when it thought it could drop down and rape me."
"Sixteen children were mauled by a rampaging platypus before a masked hero brought down the beast with a fiery potato barrage."

Safety measure AND a conversation piece.
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 02, 2009, 02:36:58 AM
I can upload the designs I have for a flaming potato gun if I can just find them.

Unquestionably the weapon of choice when dealing with drop bears :)

[edit]

Since we're talking about improving the text, I thought I'd fiddle a bit with the opening text:

Quote
Welcome to Crossgate, a city in the realm of Mundiga,  where criminals rule and space and time overlap with  other worlds and dimensions.  Once a powerful crime lord in the city,  your father was recently assassinated and his assets looted by rivals. All that remains  is the fire-gutted shell of an old brothel that served as your father's  headquarters.

However this building hides some interesting secrets. Still concealed in the cellars is the dungeon where your father conducted  the less savory aspects of his business. Underneath,  endless catacombs extend, constantly shifting in the dimensional flux, which draws in beings and plunder  from a thousand different worlds.

Your job now is to return the brothel to its former glories of exotic women and carnal pleasures. That will give you the income you need to avenge your father, and resume your rightful place as his successor.

It is up to you if you will be as evil as your father or not, but in any case you start with very little gold and your first  order of business should be to purchase some girls from the slave market, and to hire some goons to guard your headquarters.

Just came across the text in source code, couldn't resist the urge to fiddle...

Here's a thought: the idea of the first building being gutted by fire crept in because it made the prose more evocative. Still, it makes me wonder if a luxury level for the brothel might be in order. Say level zero has the clients shagging girls on stained mattresses in the burnt and blackened ruins. Level one costs 500 gold and has the place aired out and sheets on the beds. It could be tied to accommodation level, so that you couldn't put a girl up in better  accommodation than the luxury level of the brothel.

And of course, the more luxurious the decor, the better the class of clients you can attract.

[edit]

Also, there's the possibility of putting the girls to work cleaning the place up. Which I find oddly appealing. Be nice to do both, but I can't think how they'd dovetail, offhand.

[edit]

necro, how do you pronounce Mundiga, anyway? "Mun-didj-a?" "Mun-dee-ga?" "Mun-dig-er?"

I have got to stop editing this post...
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 03, 2009, 03:16:31 PM
I used your new intro text over the one i had in there.
Cleaning brothels is already planned.
As for luxury level, it would make sense to make accommodation level for the girls affect the customers, that way it is realistic in that the girls sleep where they work and the higher class girls have more luxury rooms.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 03, 2009, 04:50:31 PM
I hate to ask, but is there an ETA on the next update? The bugs just frustrated me and I was wondering when I could play again. I'm not meaning to be an ass. I just wanted to know.
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 03, 2009, 07:29:05 PM
I always want to know when the next updates coming =D
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 03, 2009, 08:55:25 PM
Well, on the 27th, Necno said it would take 1-3 weeks for the next update.  That was 1 week ago, so by application of this mystical, magical stuff called math I would guesstimate that he will post in update in, oh, say, 0-2 weeks.  >;o)

Sarcasm aside, we all want to know when the next update will be, but in my experience, there is little more irritating to someone working on something than being pestered with "when are you going to be done?" over and over again.  Writers getting pestered by readers, coders getting pestered by playtesters, parents getting the "Are we there yet?" from kids.  It sucks.  Can we, as a community of playtesters who all want to see new updates, agree to just not do it?
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 03, 2009, 09:31:11 PM
Well, on the 27th, Necno said it would take 1-3 weeks for the next update.  That was 1 week ago, so by application of this mystical, magical stuff called math I would guesstimate that he will post in update in, oh, say, 0-2 weeks.  >;o)

Sarcasm aside, we all want to know when the next update will be, but in my experience, there is little more irritating to someone working on something than being pestered with "when are you going to be done?" over and over again.  Writers getting pestered by readers, coders getting pestered by playtesters, parents getting the "Are we there yet?" from kids.  It sucks.  Can we, as a community of playtesters who all want to see new updates, agree to just not do it?
I'm sorry if I offended anyone by asking. I clearly missed the post where that was mentioned. I apologize to Necno for adding to the pestering you no doubt have to put up with.
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 03, 2009, 10:28:36 PM
Sorry if I came off a bit rough there, too.  Sarcasm comes naturally to me, and I know it can make me look like a bit of an ass online, where the written word cannot convey subtleties of inflection which would indicate when I'm joking.  It was not my intent to insult or attack you.  My vitriol was from general frustration over similar projects I have seen fail because the community thinks the developer somehow "owes" it to them, as if sticking around the forums and testing the software somehow entitles the fans to a finished product.  Necno doesn't owe us a damned thing, if anything, we owe him for his hard work and dedication.  I don't want to see this project fail because the fans got overbearing and started making demands of Necno.

To be fair, I haven't seen any of that behavior in our community and (knock on wood) I hope I never do.  We've got a great community here to support Necno; let's keep it that way.

As a FYI, when Necno posts an update, he usually gives an ETA for the next update in the download post.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 03, 2009, 11:17:25 PM
I'll read more closely next update. And yeah, I know Necno doesn't owe us anything. That's part of the reason I'm writing these branching stories for him. The other part is because this game is totally awesome and I want to be a part of it. I < broke, so I can't donate.

EDIT! Here's the first branching event I wrote out. I tried to keep it simple so Necno would have plenty of room to modify effects. Criticism is welcome, so long as it is constructive and not 'wow u suk lol'.

Event One:
A customer was caught by your guards trying to beat and rape [Yes] You put their head on a spike in the front room under a sign indicating that this customer tried to harm your girls. Customers cringe at the sight, but the message is clear, though some morons may believe they can get away with it. (Much less chance of beating/rape, but suspicion way higher and possibility of scaring away customers.)
2) [No] Your men dispose of the customer, but one of your girls sees them in the act. Word travels quickly among the girls and they seem more timid around you. (Girls fear you more. High chance of suspicion going up when/if one of the girls lets word get out.)
C) [Call in the girl they hurt.] You call in [Decide their fate] You ask her what a fitting punishment would be. She thinks and whispers in your ear (random choice):
  A. [Let them off with a warning] (See previous)
  B.
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 04, 2009, 02:17:19 AM
Nice work!

Maybe add the option for the girl to decide to behead him, too.  Maybe adjust the chances based on traits?  Meek girls might be more disposed to letting him go with a warning; sadistic girls would more likely choose to torture him; Yandere girls would be more likely to kill him.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 04, 2009, 02:22:12 AM
Maybe add the option for the girl to decide to behead him, too.  Maybe adjust the chances based on traits?  Meek girls might be more disposed to letting him go with a warning; sadistic girls would more likely choose to torture him; Yandere girls would be more likely to kill him.
Yeah, I thought about including that, but it sounded like it might be too complicated. But I have the programing ability of an ass gerbil that's been dead about six weeks. I should have mentioned that, though. Thanks for catching that. *Thumbs up*
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 04, 2009, 04:15:15 AM
Pretty cool

C) [Call in the girl they hurt.] You call in

Minor quibble: A hundred lashes with a cat is, I believe, a death sentence. Twenty is probably a better number. Girls reaction should factor in traits. If she's meek or masochistic, she won't care for this at all. If she's sadistic or merciless, the customer may be in for a rougher ride than anticipated, and could die anyway...

2) [Decide their fate] You ask her what a fitting punishment would be. She thinks and whispers in your ear (random choice):
  A. [Let them off with a warning] (See previous)
  B.

Similarly, traits should weight the decision here.  [edit] mmm zodiac already pointed that out. Oh well...
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 04, 2009, 02:12:29 PM
You have a point with the 100 lashes. Your estimate of 20 sounds about right. Maybe 25 if it's not as laden with glass and bone pieces to tear flesh as others or if the girl isn't particularly skilled in the use of a whip.
Anyway, there's more to come once I can quit carving this block of wood that I have to use for Printmaking I.
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 05, 2009, 04:09:09 PM
nice work, i'm keeping track of this post.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 05, 2009, 07:09:43 PM
Glad you like it.  8) I'm working on this stuff as often as possible.
EDIT:I got another one! I was playing Slave Maker to see what's changed andI saw one of my favorite events. I can't take full credit for the idea,but as for typing it out and wording it that was all me. So withoutfurther stalling for time, here it is.

Over the course of theweek, a well-known dairy farmer from the outskirts of the cityfrequented [Name of Your Brothel]. You know he is associated with oneof your major rivals, but as long as he abides by the rule his money iswelcome. One morning, [Girl's Name], the girl he always 'visited' wasmissing. Knowing it was more than a coincidence, you and your goonsstorm the place. After beating several farm hands, you get to thefarmer himself.
He grovels at your feet, "Please sir! Forgive me.I've run into difficulties acquiring new 'livestock' because the gang Ipay for protection is overcharging me and [Girl's Name] was so enticingthat I couldn't help myself. Please don't kill me, perhaps we can cometo an agreement that will prove profitable to both of us? If you sendyour girls to me, I can provide them with medicine to make theirbreasts grow and produce milk. I can milk them so their breasts don'tget unhealthily large and sell the milk. Meanwhile, your girls will beeven more beautiful and attract more customers, plus I'll payfor their time. My drug's formula is a secret known only to me and youwon't find it anywhere else." What do you do?

A)
[Accept the agreement] You ponder the farmer's offer and smirk down athim, "You've made a wise decision, friend. You've got yourself a deal.I'll send you my girls to get 'enhanced' and you can continue to runyour business. Keep my girls a secret from your protection, though."The farmer understands that your rivals may try to harm your girls andpromises he will treat the girls as you would. You shake on it and afew days later, your girl returns with larger breasts. She remembersthe experience happily and even volunteers to go back. (You get a newplace to send your girls to work and after their first week workingthere, they get the "Big Boobs" trait and lose the "Small Boobs" traitif they have it. Girls with "Big Boobs" get the "Massive Melons" trait.Farmer pays you a decent amount of money. The girls can reactdifferently to the deal and being sent to the farm. {If you want me towrite out reactions and rebellion events, let me know, Necno. I justwant to know if you'll use this event before I write everything out.})

B)
[Accept the agreement and offer protection] You ponder the farmer'soffer and smirk down at him, "You've made awise decision, friend. I'llmake you a better offer, though. I'll send you my girls to get'enhanced' and I'll take care of your protection. Inexchange, you cut me in for a percentage of your profits to pay foryour protection. We'll both make more money that way." The farmeragrees, thanking you profusely. (Same as previous option, but you getpaid more. Also, you will have to assign a full squad of goons toprotect the farmer's property since your rivals will be pissed at himfor refusing to pay them protection.)

C)
[Reject the offer and let the farmer off easy] You look down at thefarmer and shake your head, "No deal. If I see you anywhere near myestablishments or my girls again, it'll be your hide." You recover yourgirl, her breasts noticeably larger, and leave. On the way out thedoor, as if to stress the point, you look back at him and say, "Your hide." (Nothing changes, except the girl taken gets "Big Boobs" or "Massive Melons" depending on her previous breast size.)

D)
[Kill the farmer and burn his property to the ground] Youwordlessly turn your back on the farmer and snap your fingers. Yourgoons start mercilessly beating the farmer, several breaking off tolook for farmhands. Not one worker is left alive and the bodies arepiled up in the main building. You personally free every woman from her"milking pen" and escort them from the premises, handing them businesscards and informing them that they can come work for you if they need aplace to stay. After all the girls have gone, you douse the corpseswith oil and set fire to the whole place. Your rivals are not going tobe pleased. (Nothing changes, except the girl taken gets "Big Boobs" or"Massive Melons" depending on her previous breast size. Suspicion upand rivals are pissed at you because you harmed their cash flow. Theyattack you more ferociously, possibly depleting their funds morequickly.)

Also, the site keeps giving me problems when I try to connect, sayingSML is having trouble contacting the database or something.
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 06, 2009, 11:00:16 PM
I personally think getting the Big Boob Trait so easily would make the trait not seem so important(and rendering the item that grants the big boob "perk' useless) and has little to no downside(a girl w/o the small boobs perk gets more customers without losing anything in terms of diversity of girls) if it happens at 100% even if it causes a ungodly amount of tiredness the first/second time around.

And yea the site it acting weirdly for me too
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 06, 2009, 11:36:53 PM
Maybe have it happen like once in a blue moon. Like very rarely. I don't know. Maybe incorporate a choice into getting the trait or not.
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 07, 2009, 12:01:08 AM
I would prefer it if the "boob jobs" were optional, IMHO, losing a fetish with no downside (small boobs) for a trait that gives a small bonus to looks (big boobs) is a losing proposition.  It's fine for the girls without the small boobs trait, but I would want some level of control over who gets the trait and who doesn't.

[edit]

Although, come to think of it, if the guy is such a fan of big boobed girls, he probably wouldn't have chosen a small boobed girl to hire and then kidnap.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 07, 2009, 12:38:53 AM
I meant the event to be an interesting little jolt in the tedium that some people mention. Just a random occurrence to shake things up and offer a new business opportunity in the community. Possibly even turn into a way of advertising your brothel. The people that buy the 'special' milk might see a picture of the big-tittied woman with a pair of fake horns on the front of the bottle/carton and think "I have to meet her!" Then they look on the bottle/carton and *GASP!* there's information on where to go to meet the Kleinfucker (Klienpeter spoof) spokeswoman! Then they head on down and patron your fine establishment, meaning more gold in your pocket. And you don't need to send every girl to him. Maybe just one or two. You never know, it's completely up to the player.
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 07, 2009, 05:02:06 AM
I personally think getting the Big Boob Trait so easily would make the trait not seem so important(and rendering the item that grants the big boob "perk' useless) and has little to no downside(a girl w/o the small boobs perk gets more customers without losing anything in terms of diversity of girls) if it happens at 100% even if it causes a ungodly amount of tiredness the first/second time around.

And yea the site it acting weirdly for me too
As the board's membership grows, we're maxing out Dagoth's hosting arrangement, is the problem. He's due to get an upgrade which should solve the problem, but we don't have a definite date for that. So we probably need to be a bit patient.

As for the event - yeah it would have to be pretty infrequent, maybe a one-off. It's great fun, but I think if it popped up every couple of turns it would lose some of its appeal after a while.

Of course, what this really needs is a new activity for the girls so you could send three or four of them down to the farm, maybe with a %chance each turn of boob size increase. But that's going to need some coding support, so probably not for a while yet.   

Title: Re: Short-Fiction writer looking to help out.
Post by: Dagoth on November 07, 2009, 06:02:14 AM
As the board's membership grows, we're maxing out Dagoth's hosting arrangement, is the problem. He's due to get an upgrade which should solve the problem, but we don't have a definite date for that. So we probably need to be a bit patient.
Well, it's actually not you guys' fault, this forum isn't using much bandwidth at all. It's a couple of other sites I host which are occasionally using enough bandwidth to saturate the 100mb/s network connection of the server my VPS is on, thus affecting the other sites I have set up on it (including this one). Sorry.
Someone with my host has said they plan to start upgrading their VPS servers to gigabit connections some time soon starting with the server mine is on, so that should take care of it; I have no knowledge of when that will happen, though, just that it should be "soon".
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 07, 2009, 10:45:46 AM
As the board's membership grows, we're maxing out Dagoth's hosting arrangement, is the problem. He's due to get an upgrade which should solve the problem, but we don't have a definite date for that. So we probably need to be a bit patient.

As for the event - yeah it would have to be pretty infrequent, maybe a one-off. It's great fun, but I think if it popped up every couple of turns it would lose some of its appeal after a while.

Of course, what this really needs is a new activity for the girls so you could send three or four of them down to the farm, maybe with a %chance each turn of boob size increase. But that's going to need some coding support, so probably not for a while yet.

Well he said that this event would open up a job were you can send you girls to get milked(as long as you dont kill/threaten the guy) what this is like you said is that the "secret medicine"(Supah Estrogen?) has a semi high chance of failing on all the girls (except the one from the event of course) or have the girl need multiple amounts of treatment for the effect to show.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 07, 2009, 12:41:49 PM
Well he said that this event would open up a job were you can send you girls to get milked(as long as you dont kill/threaten the guy) what this is like you said is that the "secret medicine"(Supah Estrogen?) has a semi high chance of failing on all the girls (except the one from the event of course) or have the girl need multiple amounts of treatment for the effect to show.
Yeah, the multiple treatments could definitely work. I didn't really go into much detail because I didn't want to spell out everything that could happen. I was trying to supply the framework of the event so that Necno could set the odds of the event having, whether or not the drug works, things of that nature at his discretion, making it easier to balance gameplay.
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 07, 2009, 01:38:44 PM
Yeah, the multiple treatments could definitely work. I didn't really go into much detail because I didn't want to spell out everything that could happen. I was trying to supply the framework of the event so that Necno could set the odds of the event having, whether or not the drug works, things of that nature at his discretion, making it easier to balance gameplay.

Basically your just providing the text for the event and letting Necno decided the actual mechanics side of it thats actually really cool cause everyone in the community can actualy influence the events by posting ideas about it here.

On a side note your events a top notch keep it up =D
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 08, 2009, 02:11:33 AM
Basically your just providing the text for the event and letting Necno decided the actual mechanics side of it thats actually really cool cause everyone in the community can actualy influence the events by posting ideas about it here.

On a side note your events a top notch keep it up =D
Yep, that's it. :) And thanks, I really appreciate the compliment. I can't code to save my own life, much less balance a game's difficulty so it's got just the right amount of challenge to it to make it enjoyable.

Seriously. If you tied me down and told me to code a simple program with java/C++ or you'd kill me, you may as well blow my brains out right there and save both of us a lot of time and trouble.

Now what I CAN do is churn out little one-shot scenarios, provided I have a strong enough interest in what I'm writing for. And I am VERY interested in this game. I just hope I can make enough satisfactory material that the game will grow to its full potential and I can know that I was a part of it. :3
Asfor the event - yeah it would have to be pretty infrequent, maybe aone-off. It's great fun, but I think if it popped up every couple ofturns it would lose some of its appeal after a while.

Of course,what this really needs is a new activity for the girls so you couldsend three or four of them down to the farm, maybe with a %chance eachturn of boob size increase. But that's going to need some codingsupport, so probably not for a while yet.
You hit the nail on the head, Doc. Pretty much summed up my intention from the start. It was meant to open up a new activity for the girls and the event itself was meant to be a one-time thing only. You make your decision and your choice impacts the rest of the game. Do you expand your assets or do you decide against taking a risk? It's up to the player.
This announcement brought to you by WhoreBorden Milk. *Points over to a girl sporting EE breasts in a tiny cow-print bikini wearing fake horns, cow ears, and a cow bell. She holds up a milk carton and gives a thumbs up.*
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 08, 2009, 07:14:28 AM
(http://img300.imageshack.us/img300/3954/629a85b50f98e09e5a37cd9.th.jpg) (http://img300.imageshack.us/i/629a85b50f98e09e5a37cd9.jpg/)
Similar Image is Similar =D
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 08, 2009, 07:27:25 AM
Seriously. If you tied me down and told me to code a simple program with java/C++ or you'd kill me, you may as well blow my brains out right there and save both of us a lot of time and trouble.

That's OK - no one's expecting you to code this up. :) What you're doing is fun, and is going to be useful.

:3You hit the nail on the head, Doc. Pretty much summed up my intention from the start. It was meant to open up a new activity for the girls and the event itself was meant to be a one-time thing only. You make your decision and your choice impacts the rest of the game. Do you expand your assets or do you decide against taking a risk? It's up to the player.

That's cool. The only thing there is that we'll need to code in some support for the extra activities. As a one-shot event it could have been handled almost entirely as a script.

Hmm... note to self: add user defined events to planned modder extensions.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 08, 2009, 10:49:36 AM
(http://img300.imageshack.us/img300/3954/629a85b50f98e09e5a37cd9.th.jpg) (http://img300.imageshack.us/i/629a85b50f98e09e5a37cd9.jpg/)
Similar Image is Similar =D
There ya go, that's the image! The WhoreBorden girl! XD
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 08, 2009, 08:05:41 PM
Hehe, this would go really well with an old idea I had of storing breast sizes. That way they could grow and shrink. Also at that time I had an idea of a tightness stat (both for the ass and the vag) which would become looser over time (decreasing pleasure). The breast stat isn't really needed but i still think the tightness would be an interesting addition.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 08, 2009, 08:29:59 PM
You know, back in the day ('twas a Monday, I believe) when I thought my semester of shitty Java learning would be *useful*, I had plans for a game that would be storing a bunch of stats and stuff.

The idea was that there was a plane crash in the Pacific.  The PC, and a group of other people, would be stranded on an island with no hope of rescue.  The player would control the PC's actions for each day, and work to survive - basically, there'd be a list of things like "fish", "hunt", "scavenge", and the like and  you'd do one thing each day, which would get you resources to live a bit longer.  You could also communicate with other stranded passengers, which all would have been randomly generated, and all of which would have their independently kept relationship with you.

Of course, I wouldn't be bringing this up if I had not intended to go X-rated with this thing.  The player's relationship with other chars would have included things like sex, and killing, and should the player have wanted to do so they could have attempted not to escape but instead to create an empire, or a harem.  There might have been other, odder things included as well;  I planned to have a couple rather unique plants on the island which would do interesting things to the female body.

I actually got started on this; I had the initial island generation completed.  You could choose the player's background (things like Sweet Sixteen, Business Trip, or Honeymoon), as well as the plane type (smaller plane has fewer people, which would have drastically changed the game) and the basics (name, sex, etc.).  Some very rough code for PC's and NPC's was done as well, which is where this relates at any point to what necno just said.  I too had stats for physical traits; height, weight, breast size, and a never-really-tested wounding system.  It would have been fun to keep working on, but a lack of time and the dawning realization that I knew literally nothing about GUI in Java put the whole thing on the shelf.  Sad.  :(
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 08, 2009, 08:39:43 PM
Hehe, this would go really well with an old idea I had of storing breast sizes. That way they could grow and shrink. Also at that time I had an idea of a tightness stat (both for the ass and the vag) which would become looser over time (decreasing pleasure). The breast stat isn't really needed but i still think the tightness would be an interesting addition.

I'm given to understand there are exercises to take care of vaginal loosening (I can't for the life of me remember what they're called, but it isn't important), and any girl who has sex for a living where her compensation is related to how well she pleases her clients would do them.
Title: Re: Short-Fiction writer looking to help out.
Post by: Midnight_Amratha on November 08, 2009, 09:04:49 PM
I'm given to understand there are exercises to take care of vaginal loosening (I can't for the life of me remember what they're called, but it isn't important), and any girl who has sex for a living where her compensation is related to how well she pleases her clients would do them.

i believe you are referring to the pelvic exercises any post-natal woman are encouraged to do since if they don't exercise there's a risk the uterus may fall down, it has the added sidebonus of tightening the vaginal muscles for other activities as well.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 08, 2009, 09:17:19 PM
Hehe, this would go really well with an old idea I had of storing breast sizes. That way they could grow and shrink. Also at that time I had an idea of a tightness stat (both for the ass and the vag) which would become looser over time (decreasing pleasure). The breast stat isn't really needed but i still think the tightness would be an interesting addition.
I take it you like the event, then? I'm only asking because I had some follow-up events for this one thought out and wanted to make sure the initial one would be used somewhere in the mid to very very distant future. Didn't want to waste my time and clutter up the thread/forum with stuff that won't even work. I hope the event gave you an opening to use those breast stats at some point and I'll try to think of some other stuff to allow them to maintain their tightness (as well as allow you to implement them.)
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 09, 2009, 12:36:32 AM
I like it, Kray.  Keep working on these - some great ideas coming in.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 09, 2009, 01:18:15 AM
I like it, Kray.  Keep working on these - some great ideas coming in.
Much appreciated!
Well, I had another brain-fart and this is what came of it. Hope you like it.

     A well-known guard asks to inspect your premises. Knowing that your "less than legal" activities take place in a well-hidden area that unless one knows exactly what to look for there's no chance they'll find the entrance, you allow the guard to search thinking that it will only take an hour or so. After four hours of disrupting the activities of the brothel, the guard leaves and gives you the impression all is well. An hour later, a troop of guards rush into your brothel and hold you at sword-point, charging you with possession of an illegal mind-control substance, Zubadai.
     You've never used Zubadai because you know that long-term use of Zubadai leads to random outbursts of violence. You chuckle to yourself as one of your father's anecdotes about one of his girls (she'd been bought from a Zubadai dealer) tearing off a customer's penis and beating him to death with a table leg.
     Thankfully, your old man was good enough to teach you how to get out of such situations without putting yourself in harm's way. When the guards go to bind your arms, you crack open a small ball full of a potent knock-out gas. Because you hold your breath and the gas is odorless, the guards quickly pass out. You practically cackle at the crooked guards' attempt to frame you. Your goons haul the guards to the dungeon for interrogation...

I figured I would give you guys the premise of my next one, see what you think of it. Writing out the choices at the next chance I get.
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 09, 2009, 01:35:56 AM
Sounds good, but how would it play out when the player isn't actually breaking the law (assuming running a brothel isn't illegal)?  If you're playing a "good" route, there should be an alternate resolution to the problem - perhaps using your contacts in the city government to get you out of trouble?
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 09, 2009, 01:38:35 AM
:thumbs up:
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 09, 2009, 04:28:40 AM
Sounds good, but how would it play out when the player isn't actually breaking the law (assuming running a brothel isn't illegal)?  If you're playing a "good" route, there should be an alternate resolution to the problem - perhaps using your contacts in the city government to get you out of trouble?
Upon interrogation, you find out that the crooked guards planted evidence in your place. They were crooked, meaning corrupt. Someone paid them off to plant the evidence, pretend to arrest you, and kill you on the way to prison. "Justifiable homicide in apprehending a suspect". It was an attempt at sabotaging you. Attempt by who? You'll have to wait and see.  ;)
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 09, 2009, 04:31:09 AM
I'd start taking out kneecaps, personally.  Not because those blokes were at fault, but because it seems like a healthy way to blow off some steam after being blamed for the one illegal thing I *don't* do.
Title: Re: Short-Fiction writer looking to help out.
Post by: Midnight_Amratha on November 09, 2009, 10:31:02 AM
well why do the dirty yourself if you have sadistic girls who will be even more grateful to you if they are permitted to go full hog on the crooked guard?
Title: Re: Short-Fiction writer looking to help out.
Post by: zodiac44 on November 09, 2009, 10:57:42 AM
Upon interrogation, you find out that the crooked guards planted evidence in your place. They were crooked, meaning corrupt. Someone paid them off to plant the evidence, pretend to arrest you, and kill you on the way to prison. "Justifiable homicide in apprehending a suspect". It was an attempt at sabotaging you. Attempt by who? You'll have to wait and see.  ;)

I guess what I was getting at is that I'm not sure the "good" player would choose to knock the guards out in the first place.  Maybe go with them, sit and stew for a day in jail before being bailed out by the mayor (or other high-ranking public official) who is "outraged" at the treatment such a distinguished citizen has been exposed to by the city guard.  Investigations then lead to the guard's corruption and the fact that he was paid off to plant the evidence.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 09, 2009, 02:53:25 PM
I guess what I was getting at is that I'm not sure the "good" player would choose to knock the guards out in the first place.  Maybe go with them, sit and stew for a day in jail before being bailed out by the mayor (or other high-ranking public official) who is "outraged" at the treatment such a distinguished citizen has been exposed to by the city guard.  Investigations then lead to the guard's corruption and the fact that he was paid off to plant the evidence.
The thing is that  whether you are good or not, you are the son of a big-time crime lord. As such, you've been taught and trained in his vast areas of expertise, even to the point where you can literally smell a hit in disguise. Your intuition (rightly) tells you they aren't planning on you getting to the prison alive whether you resist or not. That's a good idea, though. I will use that in another event where the underlying cause isn't one of your rivals trying to have you killed.
I'dstart taking out kneecaps, personally.  Not because those blokes wereat fault, but because it seems like a healthy way to blow off somesteam after being blamed for the one illegal thing I *don't* do.
That's what it's meant to make you think, "The one illegalthing Idon't do! These guys don't know shit about how I operate. If they were actually performing a legit investigation, then they'd have been briefed on things like that. I'm planning something to do with the kneecaps, but I can't tell you until I post the full version. I'm going to repost the whole thing once I write out the options. The kneecap thing will be unpleasant on their end and very satisfying if you happen to be in a sadistic mood.
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 09, 2009, 03:44:35 PM
The thing is that  whether you are good or not, you are the son of a big-time crime lord. As such, you've been taught and trained in his vast areas of expertise, even to the point where you can literally smell a hit in disguise.

I think that in this game "good" is always going to be relative. The PC may not torture girls or trade slaves, but I don't think he's ever going to be a milquetoast either. I think a little force in self defence is probably in character, even at the nicer end of the spectrum.
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 09, 2009, 04:57:50 PM
I think that in this game "good" is always going to be relative. The PC may not torture girls or trade slaves, but I don't think he's ever going to be a milquetoast either. I think a little force in self defence is probably in character, even at the nicer end of the spectrum.
Couldn't have put it better myself, Doc.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 10, 2009, 07:18:43 PM
Nice.  I'd try to think of a fourth option that could be a little more "good" (or at least neutral) for all the nice guys out there, but not bad.

What if you released them on the condition they worked for you?  They might not be the most loyal, but they'd like money and probably be pretty skilled...
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 10, 2009, 07:40:40 PM
Have 'em stripped of armor and weapons, beaten halfway senseless by your goons, and then dump them in the nastiest slum in town with their hands tied behind their back, and "copper" tattooed on their foreheads. They might make it back alive, they might not, but it's more of a chance than they would have given you.

... and if they do survive, they'll think twice before trying to play you for a sucker again.

[probably a little too complex, but something like that...]
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 10, 2009, 08:21:02 PM
I would personally like a choice to frame the rival who tried to get you killed probably removing them automatically from the rival list
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 10, 2009, 10:09:19 PM
Have 'em stripped of armor and weapons, beaten halfway senseless by your goons, and then dump them in the nastiest slum in town with their hands tied behind their back, and "copper" tattooed on their foreheads. They might make it back alive, they might not, but it's more of a chance than they would have given you.

... and if they do survive, they'll think twice before trying to play you for a sucker again.

[probably a little too complex, but something like that...]
Yes, Nec. Add this as the fourth option. XD

Iwould personally like a choice to frame the rival who tried to get youkilled probably removing them automatically from the rival list
I'll write that choice up next chance I get.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 11, 2009, 02:04:25 AM
Heh...    you *are* a nasty bastard, Doc.  Damn.  Perhaps I have to change my playstyle; I don't usually even send anyone to the dungeons...
Title: Re: Short-Fiction writer looking to help out.
Post by: DocClox on November 11, 2009, 04:44:22 AM
I am not a nasty bastard! I just play one on the Internet :)
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 11, 2009, 02:50:20 PM
I am not a nasty bastard! I just play one on the Internet :)
I am one all the time. And what about me? I drove rods through their calves, hung em upside-down, carved off their kneecaps, and lit them on fire!
Title: Re: Short-Fiction writer looking to help out.
Post by: Fstop on November 11, 2009, 04:52:37 PM
I am one all the time. And what about me? I drove rods through their calves, hung em upside-down, carved off their kneecaps, and lit them on fire!

I dont see anything wrong with the above statement your a pretty nice guy IMO =o
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 11, 2009, 05:10:05 PM
I dont see anything wrong with the above statement your a pretty nice guy IMO =o
I guess you have me there. Then again, I shot flaming potatoes at people's houses on Halloween night. Then again, I disliked those people with great intensity. But I digress, thanks for the compliment. My evil, borderline homicidal tendencies are reserved for people that piss me off. You guys are cool, so that explains it. :D
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 11, 2009, 07:40:21 PM
@letmein, way back in this thread you mentioned a game you were thinking of making (the survival one). Well I actually designed a similar game for my major project at uni. It was called Hunted and was a FPS where you had to survive on the island until a time limit is up or until you discover one of the ways off the island. The island contained many side quests and places to explore.
Sadly the game was never finished, but our team still passed with credits at least :D
Most of my game designs focus on wilderness survival as an important feature.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 12, 2009, 01:44:22 AM
Huh.  Out of curiosity, necno, do you have any other games wandering about the Interwebs, or was this your first public attempt?
Title: Re: Short-Fiction writer looking to help out.
Post by: necno on November 13, 2009, 07:05:13 PM
No, this is my first public attempt. I'm often praised for my game designs as being great ideas so its kinda funny that my first game release isn't something i spent any time designing. I just coded it together on the fly, which has obviously caused many many bugs.
Just yesterday i finalized another design, so now i have 2 lined up for release under pink petal games. My others are too ambitious without a full time dedicated team.
next game release will be a tactical strategy game (think the UFO or X-COM series but a lot more in-between action). It will be used to build up some tech I will need for the 3rd release. Which will be a freeform dating sim with RPG elements (meaning stories are generated on the fly by NPC and player actions).
Title: Re: Short-Fiction writer looking to help out.
Post by: ltkarrde on November 13, 2009, 07:35:11 PM
No, this is my first public attempt. I'm often praised for my game designs as being great ideas so its kinda funny that my first game release isn't something i spent any time designing. I just coded it together on the fly, which has obviously caused many many bugs.
Just yesterday i finalized another design, so now i have 2 lined up for release under pink petal games. My others are too ambitious without a full time dedicated team.
next game release will be a tactical strategy game (think the UFO or X-COM series but a lot more in-between action). It will be used to build up some tech I will need for the 3rd release. Which will be a freeform dating sim with RPG elements (meaning stories are generated on the fly by NPC and player actions).


Hey like the game alot so far, and future plans sound awesome, so just keep it up. The RPG/DatingSim sounds very interesting.
Title: Re: Short-Fiction writer looking to help out.
Post by: letmein on November 14, 2009, 07:31:27 PM
I can't wait to see what you come up with, necno.  You definitely don't aim low, that's for sure...
Title: Re: Short-Fiction writer looking to help out.
Post by: Krayben on November 16, 2009, 03:21:21 AM
A well-known guard asks to inspect your premises. Knowing thatyour"less than legal" activities take place in a well-hidden areathat unless one knows exactly what to look for there's nochance they'll find the entrance, you allow the guard to search thinkingthat it will only take an hour or so. After four hours of disruptingthe activities of the brothel, the guard leaves and gives youthe impression all is well. An hour later, the guard rushes intoyour brothel accompanied by four other armed guards. They hold you atsword-point, charging you with possession of an illegal mind-controlsubstance, Zubadai.
     You've never used Zubadai because you knowthat long-term use of Zubadai leads to random outbursts of violence. Youchuckle to yourself as one of your father's anecdotes about one of hisgirls (she'd been bought from a Zubadai dealer) tearing off a customer'spenis and beating him to death with a table leg. You immediatelyrecognize this as a hit. These guys are easier to read than achildren's book and you can tell by the look in their eyes that if yougo with them you won't make it half-way to the prison before they killyou. "'Justifiable homicide in the line of duty' my ass," you think toyourself.
     Thankfully, your old man was good enough to teach youhow to get out of such situations without putting yourself in harm'sway. When the guards go to bind your arms, you crack open a small ballfull of a potent knock-out gas. Because you hold your breathand the gasis odorless, the guards quickly pass out. You practically cackle at thecrooked guards' attempt to frame you. Your goons haul the guards to thedungeon for interrogation...
     Upon interrogation of the guards,you discover that they were hired by one of your rivals to plantZubadai on your premises, then pretend to arrest you and kill you onthe way, saying you tried to escape. You know exactly who isresponsible and how to combat them. That just leaves the matter of yourwould-be assassins...
     What do you do?
[Kill them quickly]You order your goons to leave and glare at the sniveling dogs as theybeg for their lives. You put on a calm expression and pretend to walkaway, then turn to them where they are tied down to chairs, lined upshoulder-to shoulder. You grab a wakizashi from the nearby wall andapproach them, smiling and acting as if you are about to cut them free.You flick your wrist and swing sideways, beheading them all in oneswipe. You wipe off the blade and order your goons to dispose of thebodies.
(You become more evil.)

[Kill them slowly] You have yourcaptives doused in lamp oil, then grin evilly as you slice theirkneecaps off, making sure to go slowly each time. Rods are driventhrough their calves and they are hung upside-down. You leave just asyour goons touch the three with lit torches, their screams echoing frombelow. (You become waaaaay more evil.)

[Sell them as slaves] Youhave them knocked out, branded, and carted off to the slave market. Yourecieve 500 gold for the guards. Not as much as you wanted, but atleast it's over.

[Turn them and frame your rival] You use the Zubadai they planted on your premises. Once they are under your control, you send them to your rival's brothel where they would stage their own murder. They go into your rival's basement and brutally kill each other, one of them clutching your rival's bloody garment, implicating them. Knowing that that alone is enough for a conviction, you inform the city guard of 'suspicious activities'. The guards investigate to find their comrades slaughtered in the basement. Your rival is arrested, imprisoned, and executed. (You won't be hearing from this rival again.)

[Toss them out on their asses] You have them stripped of armor and weapons, beaten halfway senseless byyour goons, and then dump them in the nastiest slum in town with theirhands tied behind their back, and "copper" tattooed on their foreheads.They might make it back alive, they might not, but it's more of achance than they would have given you. If they survive the ordeal, they'll think twice before trying to play you for a sucker again.

Credit for the last one goes to the good Doc Clox.
Title: Re: New Event Submission and Discussion Thread (Feedback encouraged!)
Post by: fg109 on November 18, 2009, 02:10:43 AM
I think the first, second, and possible third options should also increase player suspicion.  After all, even if they're crooked, nobody else knows they are.  Their fellow guards will probably know they disappeared while "investigating" you.
Title: Re: New Event Submission and Discussion Thread (Feedback encouraged!)
Post by: Command on November 18, 2009, 10:45:30 AM
Here's a thought since they are obviously dirty you could do what the old fashioned mob did.
 
They made the law work for them.
 
If you do research before the the drud deals became center fold for gangs the old crime syndicits were actually prospering much better.  THey actually built and ran Los Vagis.  Their was even a rule since they did not want the fed's there it was that noone was aloud to shoot anyone in that city if you wanted to shoot someone wait until they left.
 
Las Vagis was a vacation spot for gansters.
 
So it maybe interesting if you also include an option that would get the Law to work for you in this situation. 
Title: Re: New Event Submission and Discussion Thread (Feedback encouraged!)
Post by: Savagefrog on November 18, 2009, 03:29:51 PM
The mob would take the people they wanted to kill outside Las Vegas an the Clark county area. The place they dump bodies is in Nye county, place is called Chicago road. Still a favorite dumping ground to this day.
Title: Re: New Event Submission/Discussion Thread (Feedback encouraged!)
Post by: Krayben on November 18, 2009, 05:05:46 PM
I think the first, second, and possible third options should also increase player suspicion.  After all, even if they're crooked, nobody else knows they are.  Their fellow guards will probably know they disappeared while "investigating" you.
Yeah, but the suspicion increase is a given, you know? I figured it would be obvious. And that's an interesting bit of history that can be implemented later. I'll keep that in mind in future events.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: necno on November 20, 2009, 03:44:01 PM
I just posted this on another thread but since there is some interest in the dating sim here is a little more info. It will take place in a school but no training of girls . Its focus is on rumor mongering, every action you or any of the the key NPCs take may result in a rumor being spread. This rumor will affect everyone differently so friends will stick by you most of the time but say if you were seen kissing a girl your friend liked then that would negatively affect your friendship with them, also it is possible to make fake rumors to affect the image of someone at the school. Hence the game is going to be very dynamic.
Title: Re: New Event Submission/Discussion Thread (New one!)
Post by: Krayben on December 01, 2009, 07:55:57 PM
Back with a vengeance! Here's a new one that came to me while I was daydreaming.

One morning, you go out for a stroll in your brothel's courtyard just before the sun rises (as you often do), enjoying the crisp morning air and the dim light as you meander in your robe and slippers. When you reach the door to head back inside, there's suddenly a bright light in the sky and it's plummeting toward you. Before you can even move it strikes you in the chest, knocking you flat on your back but fortunately not hurting you any further. As you open your eyes, there is a tiny winged chest sitting on top of you.

You've read about these things. "Wishing Boxes" they're called. You carry it to your study in secret and research the strange artifact. There's a lot of speculation about where they come from, but the one thing that's been proven throughout the ages is that they grant a single wish (they are also very quirky in how they grant the wishes). However, they are very chaotic and the granted wishes often backfire. You must be very specific about your wish and it cannot be anything too large in scale. Wishing for exorbitant amounts of money always leads to disaster and wishing for political power always leads to death. After a great deal of thought, you come up with two fool-proof wishes. But which do you choose?

[Wish for 3,000 gold] You instruct the box that you only wish for three thousand gold, to be delivered to the corner of your study (One poor soul was crushed to death under the weight of his own wish money) in exactly one minute. The box opens sixty seconds later and spews out three thousand gold coins into the corner of your room, emitting a loud sound akin to a long, wet, fart that lasts a full minute as it spews out the coins before vanishing in a flash of light.

[Wish for better drinks in your bar] You wish for the box to transform every cask in your wine storage building to be changed into the finest, most expensive wine you can think of in exactly one minute. A minute later, the box hops onto your head and spins, emitting a long moo as it does until vanishing in a flash of light. Your wine storage is replaced just as you wished.

This is meant to happen ONCE! I know if it happened more than once, it would make it too easy. Just an odd little event I wanted to throw out and see what you guys think of this random little brain fart of mine.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: DocClox on December 01, 2009, 08:07:30 PM
Not bad. I think I might prefer something a bit less random than "it fell from the sky". Maybe "it fell from the sky and hit someone else", and that someone else's neighbour is using it to try and buy his way out of not being able to pay his bill.

Apart from that, I guess it's going to need a lot of wishes. Be nice to have a lot more than were displayed on any one play through, so they could be mixed up a bit. (I don't fancy writing the parser to try and cope with natural language wishes).  It probably also wants a few OTT wishes that do backfire on the player; better make sure there's no more than one bad one per play-through though. I'd hate to be the guy that got a wishing box with no good options to choose from.

A few thoughts, anyway...
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: zodiac44 on December 01, 2009, 10:38:43 PM
Why not have it present a list of possible wishes, with a random chance that the player words it correctly.  Smaller wishes can have a higher chance of being worded correctly, bigger wishes are more likely to fail spectacularly.  Then write a positive and negative resolution for each wish.

Example 1:  Wish for 3000 gold.  Let's say this is an easy one (80% chance of getting it right).
Example 2: Wish for better drinks in bar (say this one is harder, 60% chance of getting it right).
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: delta224 on December 01, 2009, 10:42:48 PM
With the current scripting system, there is no way to do the wish event as envisioned now.  Until we put in lua I don't think we will be able to do this at all. :(
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Krayben on December 02, 2009, 01:49:33 AM
With the current scripting system, there is no way to do the wish event as envisioned now.  Until we put in lua I don't think we will be able to do this at all. :(
It was just an idea that I had. And the other ideas are great, by the way. I just didn't want you guys to think I'd fallen off the face of the earth. Even if I do occasionally wish I had these days.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: DocClox on December 02, 2009, 03:28:53 AM
It was just an idea that I had. And the other ideas are great, by the way. I just didn't want you guys to think I'd fallen off the face of the earth. Even if I do occasionally wish I had these days.
I know that feeling :)

By all means keep the ideas coming. As delta says, we won't be able to implement some of them until we make a major script overhaul, but we will get there.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Krayben on December 02, 2009, 02:35:45 PM
I know that feeling :)

By all means keep the ideas coming. As delta says, we won't be able to implement some of them until we make a major script overhaul, but we will get there.
That's my self-appointed job: churn out story events and ideas to be used to make the game better in the future.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Jacko on December 03, 2009, 12:50:08 AM
EDIT: <i>Clean and Clarify - Work in Progress: My main goal when developing these events is to try to create a situation that has both advantages and disadvantages to every choice. Of course, sometimes this isn't neccesary, as some choices are inherently good, and some evil, but I tried to adhere to this rule. The second goal is to create events and choices that are re-playable. Since I'm not familiar with the code I'm not sure if the things I'm suggesting are even possible, but I think a bit of randomness, or even scripted reactions to events based on the brothel's ratings (Fame, Cust Happiness) or Girls traits and abilities would add much more to the excitment of events than being presented with a choice that has clear, stereotypical outcomes. </i>


Hey guys,

I haven't had time to read the entire thread so pardon if I tread on old ground.


1. Marriage
Yesterday I was playing and right at the beginning of the game I forgot to buy protect pots so I knocked a chick up on day 1. I kinda liked that story, and I wanted the option to marry her.
Maybe this is more of a gameplay mechanic than an event.

2. People offering to buy slaves.
a. Yes
b. No


3. Girls falling in love with their customers.

This event has a chance of aoccuring when certain conditions are met(Not really sure how the code works but I'm hoping this is possible.)

(If X has Spirit > 60, 3% chance per turn or 6% if girl has OPTIMIST trait (?) this event occurs.)

"You notice that X has been showing up at the brothel late to her shifts and that a new customer, a man with a velvet cape, has been paying her quite a bit of attention over the past few weeks. When confronted about her tardiness, X complains that her bed is uncomfortable and has been keeping her awake at night, casuing her to oversleep. The customer is nothing more than *another* admirer." 

As she turns away you notice she is wearing a pair of expensive looking, heart-shaped earrings, and despite her claims of poor sleep, seems to have an exhuberance about her. 

1. Something isn't right. Keep a close eye on her.
   
           Later that night, you spot X sneaking out of the back door of the brothel after her shift. Your heart quickens as your suspicions are confirmed and you quickly follow her. As you enter the alley outside the brothel, you see her standing with another figure - the man with the velvet cape. She is startled when she sees you, and quickly pushes the man away. X runs toward you as the man makes his escape. She lets out a whimper as she collapses at your feet.

           A. "Whats going on here?"
           She breathlessly tells you that the man in the velvet cape was accosting her, and you arrived just in time. She wraps her arms around your legs, "T-Thank you..."

           i. Be more careful next time.

X begins to cry, and squeaks an apology before quickly picking herself up and going inside. (- PCFEAR, -OBEDIENCE, +SPIRIT)

           Cont....

a.  (She leaves your brothel)
b. Forbid her to see him. ( - obedience, -spirit, -fear,)
c. Kill her lover. (+ Fear, + Hate, + obedience, - Spirit, Gains Pessimist.)


A girl's former master will come and demand you return his property.
a.You can have her, for a price. (Sell for 3x value of girl)
b. Its her choice. (Girl makes the decision depending on Hate, Fear, Love, etc., If she decides to stay, she must fight. If she loses she stays but becomes horribly scarred.)
c. She is mine now. (Depending on Hate, Fear, Love lvls: High End: +Obedience, +Love,(She is happy you want to keep her) or, Low End: + Fear, - Spirit (She wants to leave but will not cross you). Mid range: +Confidence, (She doesn't care but its flattering to be wanted.)
d. Lies! Guards, seize him! (If your guards win, you keep the girl and he is killed. If your guards lose, girl is taken.)

 A television show called "Charm School" has come to Crossgate and is looking for talented bimbos. X has been asked to audition. 

a. Go and win. (High Cha, Looks, Libido, Confidence = She wins (+ Love, +Confidence, +Fame, +Spirit, +sex skills, -Intellegence) Low Cha, looks, etc. = She loses (-Confidence, +Fame, -Inellegence)
b. Feel Free. (Choice based on int. High int = She decides its not for her (+Int, +Confidence, +Love), Low Int = She decides to go. (Plays out like option a.)
c. No. ( -Confidence, -Spirit, +Hate)

X shows you a magic puzzle box a customer left behind. After a bit of fiddling, a powerful demon appears before you and offers to make x the most irresitable woman in all Mundiga. But in return for this he requires the sacrifice of a virgin girl.

a. I accept. (Sacrifice one of your girls, must be a virgin. X gains Charismatic, Charming, Sexy Air, and Twisted traits. If you choose this option and do not have a virgin, the demon is pissed and kills X.)
b. I have no virgins to offer, perhaps something else?
 -Random
  1. Demon is only interested in virgins, and leaves in a puff of smoke.
  2. Demon thinks a moment, and offers to show X a thing or two, just because she is so delectable.
     - Ok. (X gains + all sex skills,  Psychic, Twisted and Pregnant)
     - Uhhh, Maybe not. (Demon grows impatient and lashes out with its tail, injuring X                              before disappearing in a puff of acrid smoke. X gains One Eye)
c. Begone Demon! (Demon hisses at you and your foolishness and leaves)

Kupo! The great artist Alanzo has been bewitched by X and offers to paint a FREE portrait of her, Kupo!.
a. I accept (X gains +Confidence, + Spirit, +Charisma, + Beauty, + Love, + Fame, +Sex Skill or based on spirit, hate, love, etc. X falls in love with Alanzo and runs away.)
b. Beat it...Kupo. (Alanzo leaves, X gains +Fear, +Hate)

I have more but I'm tired.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: zodiac44 on December 03, 2009, 01:19:45 AM
Sounds good, I can't wait to hear more  >;o)
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Mehzerz on December 03, 2009, 09:18:56 AM
Yeah all of those are pretty good. The demon one made me think of Hellraiser. Too bad he'll kill your girls instead of turning them into sexual deviants. I'm liking your demon more.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: DocClox on December 03, 2009, 09:44:57 AM
Very nice. Can we find a better noun than "television" do you think? I know we have movies, kind of, sort of, but television makes Crossgate into a different sort of place to my mind.

A troupe of travelling players, perhaps? A special (hem hem) educational group that winters in the capital, but goes touring in the summer?
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Jacko on December 03, 2009, 11:02:08 AM
Very nice. Can we find a better noun than "television" do you think? I know we have movies, kind of, sort of, but television makes Crossgate into a different sort of place to my mind.

A troupe of travelling players, perhaps? A special (hem hem) educational group that winters in the capital, but goes touring in the summer?

Well, I was trying to just throw out ideas without spending too much time on the writing. I think of Crossgate as a place where many realms and dimensions intersect, I always imagined that somewhere along the line worlds with greater technology would intersect, hence television. Maybe it could be spiced up a bit and called "HoloCrystal" or "Holotube" or "Vscreen". The event was based on that stupid reality TV show in America.

Thanks for the feedback, I'm glad you guys like the ideas. If necmo(?) gives me the heads up I'll clean these up a bit and add more. I have some free time atm so its a perfect opportunity.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Jacko on December 03, 2009, 11:04:42 AM
Yeah all of those are pretty good. The demon one made me think of Hellraiser. Too bad he'll kill your girls instead of turning them into sexual deviants. I'm liking your demon more.

Ha, actually I was thinking of Hellraiser when I came up with it.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Krayben on December 18, 2009, 05:49:02 AM
Alright, once again, I encourage comments and feedback on the writing that I submit.
Before reading the synopsis of this event, know that it is only meant to happen once. Also, it's 4:30 in the morning here, I am bored, and unable to go to sleep (Due to about 2 litres of Vault coursing through my sys-- Well, my eye just shot across the room. Wonderful.). So, I came up with this just to keep from punching a walrus. Not exactly sure WHY I would pick a walrus to punch, but they seem rather rare in scenes of random violence and Hell, I tarred and feathered the Carpenter, so might as well!

While out for your morning stroll, you decide to take a turn into a graveyard about eight blocks away from your home brothel to pay your respects to any departed that may rest there. (Besides, who knows? You likely put a nice portion of them there in the first place.) Along the walk, the ground gives way and you tumble down into the darkness. After a long fall, you land in an underground lake. After swimming to shore, you realize that this is a part of the catacombs under your dungeon...

From here, the player chooses to get up and find his way out or sit and wait for rescue. If they take the adventurous approach, they basically act out the role of a squad of goons when they explore the catacombs. The only difference being that the player receives the loot in steps from each room, possibly finding a unique girl or item. If they sit and wait for rescue, they seal up the hole and nothing more is said about it. If you decide to explore, I guess a tremor or something collapses the path behind you and seals the area off for good. That way, either way you go it only happens once.
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Jacko on January 26, 2010, 02:51:29 AM
Well I've decided to try my hand at scripting some events. I've looked at the scripts in game and it seems like some of the ideas I've come up with may not be doable in the present fashion. But I have a few questions for those who are in the know.

1. Can a girl have multiple scripts attached to her? How do you get them to trigger? Is there a master script somewhere that controls everything?

2. Is there a basic primer for this type of code writing? I see there are good explanations for each command in the script editor, but is there any kind of tutorial with a general flow? I think I have the patience for this but I'm missing the basic groundwork.

Thanks!
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: DocClox on January 27, 2010, 02:35:49 AM
Well I've decided to try my hand at scripting some events. I've looked at the scripts in game and it seems like some of the ideas I've come up with may not be doable in the present fashion. But I have a few questions for those who are in the know.

The scripting system needs a bit of work. I'm planning to make it use Lua, which should not only make the scripting easier, but also result in some documentation and examples. Just need to get this buildings mod out of the way first.

1. Can a girl have multiple scripts attached to her? How do you get them to trigger? Is there a master script somewhere that controls everything?

Yeah. Put a file called triggers.xml into a girl's folder alongside the pictures and add her triggers into that. It uses the same format as GlobalTriggers.xml which has some decent documentation in the comments at the end. (Although I've just noticed that in my test game instance Cammy is still using the non-xml trigger file which is slightly worrying...)

You'll probably find that there are still things you want to do that are difficult to set up. Suggestions on how to expand the trigger format are welcome. I have a few ideas of my own, but the more the merrier as they say...

2. Is there a basic primer for this type of code writing? I see there are good explanations for each command in the script editor, but is there any kind of tutorial with a general flow? I think I have the patience for this but I'm missing the basic groundwork.

Alas, not that I know of. Good luck!

[edit]

Fixed the quote tags  ::)
Title: Re: New Event Submission/Discussion Thread (Unlocked, sorry bout that!)
Post by: Krayben on January 27, 2010, 10:02:19 AM
Okay! After a loooooong absence, I have returned! I apologize to those that have missed me and wish to extend a heartfelt "FUUUUUUUCK YOU!" to those that didn't.  :D Kidding, guys. Yer all great. Sadly, I have nothing new to post but I wanted to let you know I haven't dropped off the face of the earth.