Also just wondering if there will be code for pregnant milking, since girls after pregnancy would generally have lots of milk production... but say would there be a say a few weeks bonus where the girl's milk production is doubled then returns to normal?
When I added the lactation stat I included an increase when the girl is pregnant.
I am currently working on that part of the code but real life has been slowing me down a lot lately.
I hope to have more of the farm jobs, including milking, functional by the next version, hopefully this weekend.
Another question, would there be a chance that we can have a config.xml entry for amount of girls in the slave market? or would it be randomized everytime it loads so that sometimes there maybe only 2 or somethimes there's a whole caravan of them?
The way gangs work is there are a random number between "AddNewWeeklyMin" and "AddNewWeeklyMax" added each turn and "ChanceRemoveUnwanted" that a gang is removed from the list.
Something similar can be added for slave market girls.
I will add "SlavesNewWeeklyMin" and "SlavesNewWeeklyMax" when I can.
The "ChanceRemoveUnwanted" would probably not be added for girls with the rational that your rivals bought any girls you didn't.
(They would not actually buy them so you could get the unique girls later but just to make it easier and less crowded.)
A maximum of 20 girls would probably be best (currently 12) so it doesn't excessively bog down the game.
Update:
I have added "SlavesNewWeeklyMin" and "SlavesNewWeeklyMax" to WME and config.xml but not to the game yet.
- They are controlled by 2 sliders that keep each other in check.
I also converted the Catacombs girl/gang collecting numbers from text numbers to sliders to keep them in 0-100% ranges.
- I was having some trouble with this part because I made 2 sliders to control 3 variables but I eventually got it working.
Space is getting tight in the config.xml section of WME even after I squeezed it down last time.
If I keep adding stuff to it, I will have to make a second Config page.