Well, I guess I'll be the first to post since the actual public Beta release, someone has to.
Full disclosure, I broke my own game by enabling the renpy console and trying to cheat XP for my MC.
I had to scrap that game since I was just guessing at the command to add XP & the code was left floating around my MC for eternity.
(Sorry Xela for posting the traceback & not mentioning that first)
My current game is 3 real life days old, about 30 rl hours invested and MC is Lv 32, but he'll prolly 1 hit your MC
Let me preface this by saying I cheat the economy, so NO economic data will be touched upon in any of this.
I played a shitload of those "tycoon" type games in the 90's and am in no hurry to repeat that experience.
So I cheat money.
In nearly EVERY game.
Economics are not fun to me & I play games that are FUN to play even if I have to go against the dev's vision to do so.
There's plenty of meat on the bone left for me to be excited about.
I'm currently playing the publicly available version with the discord fixes dated up to May 3.
So I wont bother mentioning the awesome job those fixes did with regard to balance.
OK here we go...
XP system: I love the current rate for whores and students. I think Maids should get the 25xp (or whatever) they currently get per AP remaining.
For some reason, Guards seem to be doing OK, I haven't really gotten that deep into it since I only have 2 guards atm but they wind up with about 100/turn unless
they're in training with Abby or Xonea during the day, then they can get more.
I can live with 100/day for any class including the MC since it takes a few game days to get that character back up to max (if you play the way I do, i.e. keep 'em maxed all the time.)
10 game days is a manageable amount of time to lvl. Of course, I'm referring to my current playthru. I micro-manage daily shit that's why I hate economic chains.
* RANT * Damn dude would adding word wrap to the reply box on this forum be so fucking hard? if my post has some wierd hard breaks, that's your reason
I've noticed ppl bitching about 12xp for arena & shit, but they don't realize that's per round since they prolly got the ctrl key pressed.
If you don't read your end of day report, it's not a fucking *reportable* balance issue.
I should repeat that in BOLD lmao
If you don't read your end of day report, it's not a fucking *reportable* balance issue. Issue # 1 with me is when you finally have the time to start recruiting free women, if they say they're a whore why are they virgins with 0 sex xp?
That seems like a failure in the random encounter stuff that is probably being looked at as I write. out of balance for sure.
You can, and I have spent days just banging the same girl in every possible way since MC-npc interaction pays off better than any school.
(as it should be)
Issue # 2: RNG!!!!!!! random number generation in ANY computer game I've come across (except the roll the dice type RPG's) have either fucked me or flattered me.
Feast or famin. Can't tell you how many times a 75% chance turned out to be 1 in anywhere from 5 to 10, REPEATABLE. Yes I've save scummed my share of games.
I put an Idea forward on discord for the school generation. My idea is to have EVERY school represented, but upon clicking on the school you want/need ,
THEN RNG kicks in and gives you 0-2 options. Those options are either remembered for the amount of time like it is now, or if there are no saved schools, then re-roll next day.
I hope you get what I mean, cuz as is, your choices are locked in until they expire. I know something is coming with that, since the enrolled school doesn't expire like it used to.
Just keep my suggestion in mind when you overhaul.
& pls NOBODY tell me the arena is basically an RNG, cuz you'd just be showing how stupid you are or don't understand the concept of Random .
Lmao I actually copied a "Craps" program in the early 80's on a TRS-80, that is what RNG should be, but idk if it's the Renpy or RPGMaker or me being insane, but I hate RNG in those engines.
I think they're hiding variables from the dev's themselves. that makes it NOT random, but an equation. the command on the TRS-80 (for sale in 1980) was "randomize"
you gave a start #, a finish number, added randomize , did that twice with 1-6 and then told it what won & what was craps & 120 lines of code later
(if that) you could play craps with the computer all day long. THAT is RNG, I'm a little wary of Renpy & random. It's certainly not just this game.
but wtf am I doing with 5 active kunoichi schools and 2 strippers & the list goes on .
I imagine you could write a line of code making the RNG a % less likely to pick the last chosen school. See? there's 2 suggestions for same issue.
RNG is not as random as should be in these free developer platforms unless you write it as an equation I think. it's got no prob with combat odds and shit as long as they're equation based.
#3 is not an issue I advocate, but it is an RNG issue so I'd feel like a douche for NOT bringing it up since I read it all the time. The stores.
I get it that awesome shit like the major ring pf physical whatever, the +30 con but more important +50 max v should be available only rarely.
I cheated my starting cash, not when merchants have shit.
Or did I? does the fact that my MC has 90M make the merchants more likely to spawn good shit? I can't answer that, but I edited the original
Whoremaster items list back nearly a decade ago lol & you assigned a % a merchant would stock it, and a % it would be a drop. I see no reason the dev team would deviate.
SOOOOoooooo thats my look at the stores. OH and if you were curious if the merchants re-stock if you buy them out, NO they don't, it's timed.
Typed a novel already, so even if I had more issues, I'm done
[edit] OH! & dudes, don't think I forgot Brothel master. That game had HUGE potential & I see bits of it in here (that was the one where you got bonuses based on categories like fire emblem & FF & catgirl & shit stacked or was that a different game. I had many hard drive failures since then, so I honestly can't remember)