Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: Anon21 on July 20, 2011, 04:11:49 PM

Title: Interface changes and other misc. minor tweaks
Post by: Anon21 on July 20, 2011, 04:11:49 PM
FIRST! :-P

OK, seriously, I'm going to use the first post for a summary of changes and the latest download link.

Updated on Sep 19th (link will probably expire after two days or so)

Download: http://www.dotup.org/uploda/www.dotup.org2042843.zip.html (http://www.dotup.org/uploda/www.dotup.org1985235.zip.html)

I would like to thank THE FUTURE for use of his 1280 x 1024 interface and other mods. Also GonDra for his code (Withdraw All button). If you've got a mod you'd like to see included please let me know. :-)

config.xml

Take a moment to look through the config.xml file include in the download ( .\Resources\Data ). There are a lot of new settings that can be changed there, and they are explained in the file.

User Interface

The game's layout is mostly set through the various .xml files in .\Resources\Interface Note that these .xml files can't be used with the standard ('vanilla') version of WM without modification as they include new xml not supported by the standard code. If you look at the xml the content is generally self explanatory.

Not all screens are set with xml files. Some are set with older (less flexible) .txt files and others are hard coded.

* Dual display mode for Girl Management Screen.

Click on the girl's picture, or click the arrow icon to switch between small pic + large table and large pic + small table.
The large table can have different columns to the small table.

* StdFontSize = "16" (set in config.xml).

Increases default font size in a number of places. This is mostly obsolete, now, as I have added an optional FontSize attribute to the Listbox element.

* FontSize now works with Listbox element.

The height of the rows should also automatically adjust with FontSize changes.

* Flexible Listbox columns.

In multi-column listboxes you can now include just about any stat / skill / status just by setting the column name appropriately.  You do, however, need to know what the valid column names are (e.g. for level you need the column name "STAT_Level")   This is a standard feature of WhoreMaster SVN Revision 643.

* Item Management screen (shop, item transfer) now displays description, skills and statistics of last girl selected.

Very useful if you want to know which item to give to which girl.

* Withdraw All button in bank screen.

* 'More Details' buttons all removed! You can now see all the details on your slave without having to click that button.

* 'New Game' now needs one less click.

* Mayor bribery rate now set with slider.

* Small girl image added to Dungeon screen.

* Slider code improved.

'Increment' attribute is now the smallest amount the slider position can move.

Only if you code

These changes are only relevant if you are happy with editing the code and recompiling the game.

* HideListBox function (as used with big/small table on girl management screen).

* Improved support for Multi-column list boxes (you can now get Column Name from Column Number and vice versa)

* Added click event handling to Image object

Used for the 'small / big' girl image on the Girl Management screen.

* Minimum age and maximum age are now defined in the code (#define MIN_AGE 17 / #define MAX_AGE 80).

If you don't want 80 year old whores you can change that and recompile. Note that girls just stop ageing at the max age, they don't retire or anything.

Gameplay changes

* Introduced initial sex skill caps for new girls with status of 'virgin'.

* New Job 'Beast Mistress' replaces old jobs of 'Beast Carer' and 'Beast Capture'.

New job includes an extra text event or two. Support is still present for save game files that have girls with the old jobs, btw.

* You can now Retire girls instead of Firing them.

Retiring involves handing out a fairly hefty sum for them to live on and is a 'Good' act (affects Disposition and Suspicion a little).

* Optional 'Fame Mode' for game play. (Set in config.xml )

Whether you can buy extra brothels will depend on how well known your existing brothels are. The default mode is 'FameIsKey = false' where it should play the same as before. If you want to try the new mode set this to 'FameIsKey = true' instead.

* Maximum gangs that can be hired can be set in config.xml

WARNING! Do not set to more than 24 unless you first add more gang names.

* Added new parameter to config.xml "RandomGirlNerf"

Set to 0 for no random girls, 100 for standard random girls. Works on customers selling their daughters, gangs in the catacomb, girls in the catacomb, daughters of girls and girls bought in the slave market.

* New starting text options added

(No effect on gameplay - just for flavor)

* New alternatives for pregnancy event text added

(See http://pinkpetal.org/index.php?topic=851.0 )

Broken and TBD

If you're interested in game development, maybe you could take a look at these and see if you can get them to work.

* Attempted to move window creation / handling code for the Main Screen (first screen) to use an XML template.

Didn't work.  Look for the #ifdef OLD_MENU / #else / #endif sections for the code which I played around with.

* Traits gained from torture are temporary?

Reported by Ildon and Drake. I'm not sure if I fixed that or not. ^ ^;
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 20, 2011, 04:34:39 PM
Sweet, do you know what displays "Looks"? I need Constitution, House % and Looks on my brothel management screen, the first two are easy, how to get looks is puzzling (at least to me)...
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on July 20, 2011, 04:42:45 PM
Sweet, do you know what displays "Looks"? I need Constitution, House % and Looks on my brothel management screen, the first two are easy, how to get looks is puzzling (at least to me)...

It's on my list. ;-)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 20, 2011, 04:54:56 PM
Great, tell me when/if you figure it out, I got the first two down, just need looks...

If we cannot find the "Looks", I'll just use Beauty and Charisma separately. It's to bad that Future's mod practically kills so many columns :(
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on July 20, 2011, 05:17:11 PM
cool. 'break' the save games again, sounds like an awesome improvement.
if you find the time/insparation could make a mode to make the absence of pics go to the default images? simplist way I think would do it (though it would have minimal coverage) would be to detect file name, if absent go to default file, beyond that well I'm no programmer (this was discussed in another topic though).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Greine on July 20, 2011, 09:16:52 PM
Hey Anon21, two questions:

Is this for r593?
How would one go about changing the min age?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 21, 2011, 05:24:22 AM
This whole min age thing is really troublesome. Lets respect dev's wishes and leave that part as it is... Falling back on default pictures or displaying pictures pictures on auto when choosing an interaction would be a better bet.
Title: Re: Interface changes and other misc. minor tweaks
Post by: gfw on July 21, 2011, 08:25:41 PM
The uproda site does not work (it keeps saying DL limit is reached). Why not try to upload to this site as attachment?
Title: Re: Interface changes and other misc. minor tweaks
Post by: GonDra on July 21, 2011, 08:38:32 PM
Hey Anon21, just wanted to ask if you included the withdraw all button change I did, if not feel free to include it.
All the changes are included in the download from my post http://pinkpetal.org/index.php?topic=394.msg12880#msg12880
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 22, 2011, 04:26:41 PM
Kewl, do you have any clue on how to force the game to display pics after interacting or to display default images if non are available?
Title: Re: Interface changes and other misc. minor tweaks
Post by: rxformula91 on July 22, 2011, 07:51:02 PM
Hi not sure if this is where to ask about this... but tried the file with a new game... but I was noticing that the girls with "Your daughter" tags can't get pregnant in the brothels or by interaction no matter how many times I tried.  Checked already to see if they are incorporial or sterile and they are not.  But if you put them into dungeons, interaction from asking and forcing will get them pregnant.  Not saying that this is an issue or something I am into, but just wondering if its a bug or if its actually a change.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 22, 2011, 08:25:08 PM
Hi not sure if this is where to ask about this... but tried the file with a new game... but I was noticing that the girls with "Your daughter" tags can't get pregnant in the brothels or by interaction no matter how many times I tried.  Checked already to see if they are incorporial or sterile and they are not.  But if you put them into dungeons, interaction from asking and forcing will get them pregnant.  Not saying that this is an issue or something I am into, but just wondering if its a bug or if its actually a change.

What's with all the pregnancy questions lately? I've never tried but there is nothing to prevent a girl with "Your Daughter" trait to get impregnated by you in the code (In fact there is a VERY small chance that a daughter can be impregnated even by the same costumer that mother was) in brothel. Keep trying, the pregnancy is based on "rolling the dice" so it's a game of chance, you just got "REALLY" unlucky :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on July 22, 2011, 08:41:56 PM
um, did you buy any antipreg potions, what's your preg by customer chance, and do they have the checkmark in place to have antipreg potions?

alsodo you have any clue on how to force the game to display pics after interacting or to display default images if non are available.
right now these options are set in stone. for interactions it's going to display profile pics, when no pics are found it will display either profile, sex, (and possibly) regular preg pics.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on July 24, 2011, 07:25:53 PM
just checking on this, do we need to keep all the devcpp.cpp files, or is it safe to delete them?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 24, 2011, 07:31:42 PM
just checking on this, do we need to keep all the devcpp.cpp files, or is it safe to delete them?

You can safely delete every .cpp and .h file. These are files that include the modified code if anyone else wants to use them in their own mods and so the changes are not lost for possible future mods but they have no effect on the game itself.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on July 25, 2011, 05:07:19 PM
hey what do I have to change if I don't want full screen?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 25, 2011, 05:17:51 PM
hey what do I have to change if I don't want full screen?

Set ScreenMode.txt to "false" instead of "true".
Title: Re: Interface changes and other misc. minor tweaks
Post by: shadowxd on July 27, 2011, 10:33:39 AM
so i spend the last two days trying to download the file but it wouldnt let me and i dont even know why.. i put the website into a translator and it tells me i exceeded my download limit even through i never downloaded something from that website before, i tried different proxys incase my country blocks me from doing something with that site or its just a bad ip, i tried it on different hours a day but whatever i tried i just cant download it.. so please someone tell me whats going on or i might go crazy from not being able to frigure out what the problem is
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 27, 2011, 10:50:20 AM
so i spend the last two days trying to download the file but it wouldnt let me and i dont even know why.. i put the website into a translator and it tells me i exceeded my download limit even through i never downloaded something from that website before, i tried different proxys incase my country blocks me from doing something with that site or its just a bad ip, i tried it on different hours a day but whatever i tried i just cant download it.. so please someone tell me whats going on or i might go crazy from not being able to frigure out what the problem is

It's not "your" download limit that's exceeded, it's the download limit in general. Anon said that he didn't want these mods to hang around the net forever. I'll upload the last version to MF and delete it when he gets back online.

"Link Removed"
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on July 28, 2011, 12:38:46 PM
Nice stuff, good the see the game is still alive and kicking.  Any chance someone can get those min/max age settings to be configurable from the config file for us without programming skills?

Would also be nice if someone could lower the % chance a business will give a free random girl each turn, or even eliminate it.  Annoying as hell to get dozens of random girls I don't want, and having businesses is the only way to get more than one brothel.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 28, 2011, 12:54:31 PM
Any chance someone can get those min/max age settings to be configurable from the config file for us without programming skills?

That was discussed and it's a no...

http://pinkpetal.org/index.php?topic=843.30

Would also be nice if someone could lower the % chance a business will give a free random girl each turn, or even eliminate it.  Annoying as hell to get dozens of random girls I don't want, and having businesses is the only way to get more than one brothel.

LoL, I have no idea business's gave free random girls each turn? If it's a matter of changing the roll, it shouldn't be much of a problem...
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on July 28, 2011, 01:04:09 PM
Quote
That was discussed and it's a no...

Meh, oh well.

Yeah, if you have at least 1 business there a % chance somewhere that a business will give you their daughter instead of paying you the 10 gold.  From my experience, this generally leads to a random girl showing up in your dungeon once every month or so.  And more random girls...well I don't think anyone still following this game cares for getting them.  Random monster girl capture rate from catacombs is pretty annoying too.

Oh, one big fix that's needed: Have the end of turn summary calculate gang costs.  I'm sure we're all sick of the summary saying you made 20 gold when you're actually -160.

How does one go about changing the columns?  I tried editing the girl_management_screen.xml to have a Looks column but it shows up blank in-game (the girl data, not the header).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 28, 2011, 01:54:04 PM
Meh, oh well.

Yeah, if you have at least 1 business there a % chance somewhere that a business will give you their daughter instead of paying you the 10 gold.  From my experience, this generally leads to a random girl showing up in your dungeon once every month or so.  And more random girls...well I don't think anyone still following this game cares for getting them.  Random monster girl capture rate from catacombs is pretty annoying too.

Oh, one big fix that's needed: Have the end of turn summary calculate gang costs.  I'm sure we're all sick of the summary saying you made 20 gold when you're actually -160.

How does one go about changing the columns?  I tried editing the girl_management_screen.xml to have a Looks column but it shows up blank in-game (the girl data, not the header).

"Looks" cannot be displayed, I tried but failed to arrange that...
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on July 29, 2011, 01:12:10 AM
Latest change: * Maximum number of gangs you can hire at once can now be set in the config.xml file. (Don't set to > 24 without adding new gang names!)

Heh, I haven't tried any of your work yet, for one I've been gone so long trying to keep up with everything is a pain, as well as the fact that my security progs. completely block the uploader you use (I can't find info why.)

I'm not asking for help (yet) I'm still deciding if any of it is relevant to the way I play the game yet. Kudos on all the work though, I know it's helped several people and whether I use it or not that fact along with all the work is deserving of acknowledgement.

In the above quote though I think adding random gang names into the list should solve the problem, and it's quite simple to do for people who are already messing with the game files. I haven't tried it myself, but I believe the amount of games is based on the number of names in the text file. (resources\Data\HiredGangNames)

Edit: I saw your other post, makes mine redundant.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on July 29, 2011, 03:59:49 AM
If you're using my download then girl_management_screen.xml has two sets of list data 'GirlList' and 'GirlListBig'. See how it's done in the second of those. You should be able to add it to the smaller one with no problem. In the attached screenshot 2 I just replaced 'Health' with 'Looks' in the xml.

Screenshot 1: http://www.uproda.net/down/uproda335479.png.html (http://www.uproda.net/down/uproda335479.png.html)
Screenshot 2: http://www.uproda.net/down/uproda335480.png.html (http://www.uproda.net/down/uproda335480.png.html)

Damn you're good! I've been trying to put "Looks" up for a while, I'll sure as hell give it a try with your mod tonight... (I removed old MF link since you're back)
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on July 31, 2011, 05:02:22 PM
Hey Anon21,
I love what you're trying to do so far as a large criticism of the game is how info is presented; however, to that end, I actually prefer smaller fonts so I can get more information/access to menus/options without having to scroll but it looks like I have to recompile the whole thing to change that one item.


Which source code build did you start out with? I.e. I've managed to find my way to the SVN repository but I don't know which one to take.




As a side note, I've not done any coding in years so at least this is getting me invested back into it, even be it a hobby ;)


Thanks!
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on July 31, 2011, 09:25:43 PM
So I had a whole post written that explained where I was and what my issues were but I managed to solve them for now  :D  (haven't tried compiling yet though). Hopefully everything is peachy now.


On a different note, I noticed a potential bug? (that or something is right in my files):


Current build with your mods, the 'highlighting' for when a 'bad' event occurs doesn't work... (red/dark blue doesn't get highlighted on the girl despite such an event in the girl's week summary)


Also, this was mentioned earlier in your thread but I seem to be having the same issue in that the new columns showing Cons, level etc don't actually show they girls' stats; it's simply blank.




Re: PS. you could hard code LISTBOX_ITEMHEIGHT = 2*fontsize (-1?) or something like that. Hopefully that doesn't break the game... haha :P


Re: PPS. Main areas would be shop categories and girl jobs. I'm not running at a huge resolution (IMO)... 1280x1024 though I could run 1920x1200. I'd probably end up setting my own font size to 12 or 14. Even the original game the scrolling was annoying.


On that topic, the other grievance I have with how info is presented is on the girls' stats sidebar. That I would prefer scrolling and hopefully with the same scaling as above instead of having to click for more.


Ideally, would love that same side bar to come up in the stores whenever you select a girl as well.


Not that I'm expecting you (or anyone) to do that but that's what I would try to do... and may if I get my feet under me to do code again hah.
Title: Re: Interface changes and other misc. minor tweaks
Post by: THE FUTURE on July 31, 2011, 11:33:44 PM
I'm updating my original higher res GUI for 1600x1200, but it won't be ready for a bit still. It'll look roughly the same as my 1280x1024 one, with some but not all of the functionality changes Anon has done. Smaller font sizes than Anon is using will be in it since I also prefer the smaller size. I think it'd be better if the exe accounted for different resolutions on its own, but I don't know enough cpp to do such a thing.

Any idea how to alphabetize the transfer girls list? I'd also like to add the 'level' stat into the transfer list, but that's probably more useful to me alone than to other people.
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 01, 2011, 01:50:10 AM
Sweet, got it to compile and with my font and list size changes intact! :D Thanks for the help!
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 01, 2011, 02:54:34 AM
...

Current build with your mods, the 'highlighting' for when a 'bad' event occurs doesn't work... (red/dark blue doesn't get highlighted on the girl despite such an event in the girl's week summary)





Doesn't seem to be popping up now... I can't get a *red* event to occur to confirm but at least the 'blues' seem to.


Otherwise I've changed my interface as best I can to minimize scrolling (almost none now but with font size ~=10). Note that there's a reference in cfont.cpp that scales all font... I couldn't find the actual value for in game fonts out side of menus but it was mainly an issue with the 'trait description' overflowing into the slider for some traits (i.e. Fake Orgasm Expert has a rather length description... Just like how some girls fake theirs... thanks folks, here all night :P.)




Oh, another interface tweak that I'm going to add to my own list is that in the girl management screen, it would be great to have a button to transition to your other brothels so you don't have to exit, switch and then re-enter.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Noddung on August 01, 2011, 12:40:18 PM
I love this mod for the interface, but it seems the download link has exceeded it's limit.  :)

Congratulations on a popular mod and could you or someone post a link to the latest version?  ;D
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 01, 2011, 08:32:32 PM
I'll let you know if I do anything clever worth mentioning. For that specific button change, it seems like it should be a simple c+p of other code which switches between brothels... you just have to redirect it to the code path for the girls management screen of a single brothel. Of course, I haven't looked yet so maybe that's naive of me.



Of your recent upload, it occurs to me that I need to think about version control or at least a way to merge your changes into mine... any advice? I can't figure out a way to do it in Visual C++ 2010 and was contemplating using other text editors... don't know which though either as can't find such a function in Notepad++ and am hesitant to use Word to compare.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 01, 2011, 08:40:46 PM
if you guys wanna work on the code, why don't you ask necno for access to edit it, or have your own trunk. then it will be easier for you to work with eachother's code and changes
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 01, 2011, 11:53:41 PM
* Added new parameter to config.xml "RandomGirlNerf"

Set to 0 for no random girls, 100 for standard random girls. Works on customers selling their daughters, gangs in the catacomb, girls in the catacomb and daughters of girls.

Download: http://www.uproda.net/down/uproda335542.zip.html (http://www.uproda.net/down/uproda335542.zip.html)

Thanks a lot.  The devs said this couldn't be done, but it looks like you found a way to purge all references to randoms from the game.  They always just seemed like a placeholder from early versions of the game to me.  Is is just 0 or 100, or can I set it to 5 or something to have a super small chance of it still happening?

Quote
* Introduced initial skill caps for new girls with status of 'virgin'.
No problems with this.  The bigger question (for the original devs) is why is this even something assigned at random by the game, and not controllable from the girlsx file.

Quote
The default mode is 'FameIsKey = false' where it should play the same as before. If you want to try the new mode set this to 'FameIsKey = true' instead.
Sweet, one step closer to removing any reason to have gangs in the game beyond guarding.  And no that's not sarcasm, this is genuinely a good thing to me.  If someone can tweak the security job to cover guard duty, you could delete gangs from the game entirely.  Girls already handle catacombs, which was the only other reason to bother with gangs seeing as you can never actually kill all the rivals for good.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Karohell on August 02, 2011, 01:23:59 AM
Incidentally, I think I'm right in saying that it is impossible to go bankrupt in this game. There's a 'NoMoney' script, but it never gets called.


I got.. -4000, I believe, to see how long it would take to go bankrupt and I got a game over script and it returned to the main menu.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Cloud_firaga on August 02, 2011, 04:19:01 AM
the game over money limit used to be set-able with the config file
but now it's hard coded into the exe
and it makes sense that if in a small interdemetional town if you owed 4000 you'd either be killed ran out or made a slave

On another note HAS ANYONE FOUND OUT HOW TO DISPLAY PLAYER STATS
Title: Re: Interface changes and other misc. minor tweaks
Post by: Cloud_firaga on August 02, 2011, 06:47:20 AM
well then maybe it's just the inverse of your starting gold?

try setting your start gold to something low (lik2 100 gold) purposely fail for a turn or two and see what happens.

or maybe it's coded into hex did you try it's hex code 00000FA0 (fyi that's just what my hex calc says it should be I have no clue)
Title: Re: Interface changes and other misc. minor tweaks
Post by: THE FUTURE on August 02, 2011, 06:54:56 AM
/Resources/Scripts/GlobalTriggers.xml :

    <Trigger
        Type        = "Money"
        Who            = "Player"
        Threshold    = "-5000"
        Comparison    = "LessThan"
        File        = "NoMoney.script"
    />

No exe modding required. However, it doesn't work on existing saves; to make any changes work you have to start a new save.

Edit: WARNING, it's extremely easy to corrupt a save! Make a backup before you even touch your save file!!

You can actually change the amount directly in your save.

Find this:
Code: [Select]
12 0 -5000
0
100
0
NoMoney.script

In your save file. Change the "-5000" to whatever you want the game over threshold to be. I hope you made a backup.
Title: Re: Interface changes and other misc. minor tweaks
Post by: crazy on August 02, 2011, 05:50:27 PM
Seeing as how you worked on the Beast job any chance you might work on the rest?  Most of the jobs in the game are more or less place holders and could really use some work to make them better.  If it isn't under General or isn't a whore it needs work to make it feel more unique I think.

Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 02, 2011, 08:43:14 PM
Version control, anyone?


Noticed a few other bugs (though one of your older builds)..


Crashes when you get girl offers from non-paying customers. Might be related to random girl bugs as I had the flag randomgirlnerf at 100 but I don't think I had any random girls loaded. CMD lines seem to reference torture flags but never crashes when similar flags get sent when visiting your dungeon.


Also, the bug related to 'blue' events not showing up seems to only effect job refusals? I seem to get it appearing if a girl gains a trait (i.e. agressive) or red events.



Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 02, 2011, 09:22:45 PM
Quote
I don't think I had any random girls loaded
That's always crashed it, not unique to this version.  I'm pretty sure you have to have one random girl in the file, even if you have the mod set to 0.
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 02, 2011, 10:33:15 PM
That's always crashed it, not unique to this version.  I'm pretty sure you have to have one random girl in the file, even if you have the mod set to 0.


Fair enough, good to know.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 03, 2011, 12:13:25 AM
if you are willing to work on the jobs I would be willing to write some options for them (I already have, I shared them but that was when dev. was tapering out)
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 03, 2011, 12:25:24 AM
no problem. I will start working on them. here's where I orginally posted the snippets
http://pinkpetal.org/index.php?topic=580.msg11032#msg11032

also (since I was remined of the idea when finding that post) this topic I made might interest you.
'a way to use more then one girl per customer'
http://pinkpetal.org/index.php?topic=762.msg12613#msg12613
of course, like I say in the thread, I have little knowledge about programming, so probably don't know what I'm talking about.
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 03, 2011, 12:42:08 AM
* Item Management screen (shop, item transfer) now displays description, skills and statistics of last girl selected.

http://www.uproda.net/down/uproda338417.zip.html (http://www.uproda.net/down/uproda338417.zip.html)


Are all the modified source files included? The .exe files included works with your changes stated to date but when I compile with your source code overwriting the base r635, it won't compile. I made sure to get a fresh set of r635 + your 'compilehelp' files and just overwrote these source files.


Error:


1>cJobManager.obj : error LNK2019: unresolved external symbol "public: static bool __cdecl cJobManager::WorkBeastMistress(struct sGirl *,struct sBrothel *,int,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?WorkBeastMistress@cJobManager@@SA_NPAUsGirl@@PAUsBrothel@@HAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) referenced in function "public: void __thiscall cJobManager::Setup(void)" (?Setup@cJobManager@@QAEXXZ)


Looks like something that was done to consolidate the 'beast mistress'?
Title: Re: Interface changes and other misc. minor tweaks
Post by: drake on August 03, 2011, 11:22:35 AM
I love your changes to the game.  I was wondering if you could fix the bug where traits such as masochist and broken will gained from the torturer torturing the girls are only temporary.  Not sure if traits gained from player torture are temporary.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 03, 2011, 09:32:07 PM
could some one (teporarily) upload the last upgrade again, it's already gone dead and I missed it (and accidetally extracted an old update over the last one I got)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Ildon on August 04, 2011, 01:03:48 AM
Not sure if traits gained from player torture are temporary.

Traits gained from torturing girls personally are also temporary now, it seems. I'm not sure if this was an intended change or something that was borked during the tweaking process.
Title: Re: Interface changes and other misc. minor tweaks
Post by: drake on August 04, 2011, 11:31:20 AM
The torture thing was an old bug that never got fixed in the main version, i remember seeing it in the code once, a true/false was backwards or missing causing the traits to default to temporary.  I think it must have been added when some code was cleaned up or something
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 04, 2011, 10:06:37 PM

 Should be. I haven't really done anything new since the last update but I'll upload that again.

* Just minor interface size / position tweaks.

Download: http://www.uproda.net/down/uproda339115.zip.html (http://www.uproda.net/down/uproda339115.zip.html)


No luck in building. Same error :(
Title: Re: Interface changes and other misc. minor tweaks
Post by: seyfer110 on August 05, 2011, 10:23:30 AM
* As discussed, 'Beast Carer' and 'Beast Capture' jobs have been combined into 'Beast Mistress'. Also added a bit more text and an extra event.

Download: http://www.uproda.net/down/uproda338375.zip.html (http://www.uproda.net/down/uproda338375.zip.html)
how to download from that site? -.-'
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 05, 2011, 11:54:41 AM
Quote
* As discussed, 'Beast Carer' and 'Beast Capture' jobs have been combined into 'Beast Mistress'. Also added a bit more text and an extra event.

Download:
http://www.uproda.net/down/uproda338375.zip.html (http://www.uproda.net/down/uproda338375.zip.html)
[/font]
[/size]

[/color]how to download from that site? -.-
You can no longer download from that site as the Download limit has been exceeded. However since I'm so nice the original file can now be downloaded here (http://www.mediafire.com/?q7fgvx79z23jb83).
(The code can be found in the Source folder)


There is also a none developer version which doesn't come with any code, but does come with all the data (girls, buttons, interface((Recreation included)), etc) from r598 as well as all the SDL files. If you are interested in this package then click here (http://www.mediafire.com/?9zosk7cn7ahahl9)!


Hope you enjoy  :)


Oh and Anon amazing work man, keep it up! ;D
Title: Re: Interface changes and other misc. minor tweaks
Post by: seyfer110 on August 05, 2011, 12:00:13 PM
You can no longer download from that site as the Download limit has been exceeded. However since I'm so nice the original file can now be downloaded here (http://www.mediafire.com/?q7fgvx79z23jb83).
(The code can be found in the Source folder)


There is also a none developer version which doesn't come with any code, but does come with all the data (girls, buttons, interface((Recreation included)), etc) from r598 as well as all the SDL files. If you are interested in this package then click here (http://www.mediafire.com/?9zosk7cn7ahahl9)!


Hope you enjoy  :)


Oh and Anon amazing work man, keep it up! ;D

Thank you so much ^^
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 05, 2011, 08:12:41 PM
Built! :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Lafate on August 06, 2011, 08:29:43 PM
so how exactly do I use this unofficial updates from the official one that  is here http://pinkpetal.org/index.php?topic=417.0 (http://pinkpetal.org/index.php?topic=417.0)

Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 06, 2011, 08:39:16 PM
Simply Copy over the files from Anons updates into the official update. (Interfaces, Data and buttons should be placed within the Resources folder) if the game doesn't start up change the screen resolution.
Title: Re: Interface changes and other misc. minor tweaks
Post by: crazy on August 07, 2011, 06:38:34 AM
Well seeing as you were asking for things to work on at http://pinkpetal.org/index.php?topic=850.0 figure I have to throw some things out there.  Ill start with things I see people wanting all the time and that I belive to be on the easier side of coding (though with little c++ skill i could be wrong) then work my way to the harder stuff.

1. Have the game ask if your sure you want to quit when you hit quit so no more quitting on accedent.  There are a few other place people were asking for a are you sure thing.  Like taking a girls gold.
2. New traits.  People are pitching new traits all the time some of them good some not but really there are alot of traits the game could use.  For my part I think some traits need the counter balance so to speak.  I mean you have traits like quick learner and slow learner.  But there are some like cool person and others that don't.
3. Already said something about the jobs needing a tune up but there is also the movie jobs that need to be added back in.  Besides that there is jobs people have brought up that would be good so maybe adding new jobs.
4. New ways to get girls.  I would bet there is around 1300 unique girls for this game and really only 3 ways to get them.  Normal, slave. or catacombs.  So new ways to get girls is something most people want.
5. Sex act restrictions per girl instead of per brothel. http://pinkpetal.org/index.php?topic=455.0 dagoth talked about doing it here but he had a few other ideals that are worth thinking about.  Dagoth may come back and do this himself he said somewhere that he might come back and do some more coding when he had time.
6. A monthly schedule so you can have girls doing different things from week to week.  http://pinkpetal.org/index.php?topic=764.0 talked about there and many other places.
7. Add blow job as a type of custmer inter action.. http://pinkpetal.org/index.php?topic=834.0 u said something about adding a image catagory there but unless im wrong they don't actually do that to custmers just the pc when asked.. but could be way off on this.
8. More endgame another map to conquer more brothels whatever people just want more to do in the end.
9. Financial reports http://pinkpetal.org/index.php?topic=164.0 I think the code is in there somewhere it was just ugly due to something but mabye you could clean it up.

And well I could keep going lol.  But Ill stop there cause I don't know what all you already have planed to work on.

One last thing about beast misstress maybe you could add a toggle or something for if the girl should hunt beast or not cause after you reach a certain number they breed to the point you just dont need to get more and unless im wrong hunting beast can get them hurt.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Maliquin on August 07, 2011, 09:19:47 AM
I added anon21's changes some days ago to the game but something seemed to go wrong. I couldn't enter the Girl Management Screen anymore - everytime I tried the game crashed.

I "installed" the game new without any extras, changes, etc. and tried anon21's changes again, but with the same result. Anyone of you has an idea what i could do? Everything else in the game works fine, just the Girl Management crashes the game everytime I try to enter it.


anon21's last files from yesterday can't be downloaded by me.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 07, 2011, 10:02:56 AM
First of you can download Anon21's update here (http://www.mediafire.com/?lur1d544vrf96k6). As for the game management screen crashing...I really have no idea, I would say a corrupted Girl file, but since you've claimed to have reinstalled the game fresh I don't know what's up.
But as a test try and remove some of the Girlx files but over then that Im at a complete loss. I'll try and see if I can recreate your problem, then if I find a solution ill be sure to tell you. :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 07, 2011, 10:45:58 AM
Well I tried to recreate your error and found I couldn't, so instead of fixing it I have instead packed Anon21's update with the official release and uploaded it onto Mediafire you can download it bellow.

mediafire.com/ (http://www.mediafire.com/?x1du13rvm32bbql)


I hope this helps  :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Maliquin on August 07, 2011, 11:47:34 AM
thank you very much, it seems to work now  :D ???
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 07, 2011, 11:52:55 AM
Well seeing as you were asking for things to work on at http://pinkpetal.org/index.php?topic=850.0 (http://pinkpetal.org/index.php?topic=850.0) figure I have to throw some things out there.  Ill start with things I see people wanting all the time and that I believe to be on the easier side of coding (though with little c++ skill i could be wrong) then work my way to the harder stuff.

1. Have the game ask if your sure you want to quit when you hit quit so no more quitting on accident.  There are a few other place people were asking for a are you sure thing.  Like taking a girls gold.

Yeah, I was working on the first part of that but ran into some technical problems. I've accidentally taken money from a girl myself so I agree that's a good idea. The coding side of it is more confusing than I expected it to be, though. ^ ^; I had a go at it, but decided it was best left for another day when I'm on better form. :-P

Quote
2. New traits.  People are pitching new traits all the time some of them good some not but really there are alot of traits the game could use.  For my part I think some traits need the counter balance so to speak.  I mean you have traits like quick learner and slow learner.  But there are some like cool person and others that don't.

I think I'd rather make the existing traits more interesting before adding new ones. I'll bear it in mind, though.

Quote
3. Already said something about the jobs needing a tune up but there is also the movie jobs that need to be added back in.  Besides that there is jobs people have brought up that would be good so maybe adding new jobs.

Were the movie jobs working before they were taken out?

Off the top of my head I think I'd like to see 'Escort' 'Courtesan' and 'Vigilante'. I'll probably work on those first.

Quote
4. New ways to get girls.  I would bet there is around 1300 unique girls for this game and really only 3 ways to get them.  Normal, slave. or catacombs.  So new ways to get girls is something most people want.

There might be 200 ~ 300 unique girls if you download all the packs you can find. I've only got a tad under 50 on my computer at the moment.  At the moment you can get girls by, Slave Market, Catacombs (by gangs, and by girls), Breeding, Kidnapping, given/taken from family in lieu of debt.

New ways well I could see ...

* Voluntary arrival at brothel looking for work (if you have good rep and brothel has good fame).

* Occasional finding of Monster Girl instead of beast when beast hunting (we need more unique monster girls!!)

* Smuggling illegally acquired slaves from out of the country. (Gets a whole bunch at once, high cost to set up, high chance of failure, etc.)

Quote
5. Sex act restrictions per girl instead of per brothel. http://pinkpetal.org/index.php?topic=455.0 (http://pinkpetal.org/index.php?topic=455.0) dagoth talked about doing it here but he had a few other ideals that are worth thinking about.  Dagoth may come back and do this himself he said somewhere that he might come back and do some more coding when he had time.

I was thinking of something a bit like this. Only automatically decided based on girl stats instead of set per girl. You might see something like this turn up in a while.

Quote
6. A monthly schedule so you can have girls doing different things from week to week.  http://pinkpetal.org/index.php?topic=764.0 (http://pinkpetal.org/index.php?topic=764.0) talked about there and many other places.

Could be tricky to implement, but I agree that it would be a good idea.

Quote
7. Add blow job as a type of custmer inter action.. http://pinkpetal.org/index.php?topic=834.0 (http://pinkpetal.org/index.php?topic=834.0) u said something about adding a image catagory there but unless im wrong they don't actually do that to custmers just the pc when asked.. but could be way off on this.

Agreed. Don't expect this soon, though. :-P

Quote
8. More endgame another map to conquer more brothels whatever people just want more to do in the end.

Meh, I've never actually got to the endgame. I just got the game 3/4 finished a couple of times. At present you can finish the game very fast (if you use Gangs to full ability) or very slow (if you concentrate on the girls).  I'm not sure how much market there is for a post endgame thing.

I do have a few ideas, but this is pretty low priority for me.

Quote
9. Financial reports http://pinkpetal.org/index.php?topic=164.0 (http://pinkpetal.org/index.php?topic=164.0) I think the code is in there somewhere it was just ugly due to something but mabye you could clean it up.

I'll have a look some time.  One problem with the present system is that profits are given on a per brothel basis, so gang costs aren't taken out of the profit shown. (AFAIK). It can look like you're making a few hundred a week when you're really losing a thousand a week.

Quote
One last thing about beast misstress maybe you could add a toggle or something for if the girl should hunt beast or not cause after you reach a certain number they breed to the point you just dont need to get more and unless im wrong hunting beast can get them hurt.

They can get hurt hunting beasts. It's a pretty low probability though. Basically the way it works like is like this

(SPOILER)

The girl doing the job has a combat event (against a 'random girl').  She's not likely to lose if you've chosen a combat equipped character and/or one with high magic / combat skills.  If she loses there is then a 1 in 20 chance that a 'bad event' will take place, that may (20%) cause some scarring. 

(END SPOILER)

When I put a girl on the Beast Mistress job I usually make it just a night / day job (not both) and she hardly ever gets taken off from low health.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 07, 2011, 12:13:14 PM
* Fixed small, silly, mistake in my code (oops).

Download: http://www.uproda.net/down/uproda341518.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 07, 2011, 04:28:57 PM
I have another suggestion, while we are on jobs, allowing for the max number of customers be lowered (or I guess raised) in the config file.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 07, 2011, 04:34:08 PM
I have another suggestion, while we are on jobs, allowing for the max number of customers be lowered (or I guess raised) in the config file.

That should be easy enough.  Though I thought it was quite well balanced as it was, myself.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 07, 2011, 04:44:23 PM
it probably is, but personally I prefer to have my customers spread out, and have only three or four customers per girl rather then having a couple with like 8 customers and the rest with like 1 or two (purely an example), besides it'd slow the stat progression and make the game more challenging
Title: Re: Interface changes and other misc. minor tweaks
Post by: drake on August 08, 2011, 12:04:17 AM
not to mention making it easier to manage the girls tiredness and health.  When you get girls who get a lot of customers tiredness can skyrocket rather quickly and health can drop like a rock.  Girls with 100 constitution can have 0 tiredness but their health will sometimes drop.  Being able to set the maximum number of customers any girl can have would definitely even things out more.  Being able to set it independently for each girl would be totally fantastic.
Title: Re: Interface changes and other misc. minor tweaks
Post by: crazy on August 08, 2011, 03:10:26 AM
Yeah, I was working on the first part of that but ran into some technical problems. I've accidentally taken money from a girl myself so I agree that's a good idea. The coding side of it is more confusing than I expected it to be, though. ^ ^; I had a go at it, but decided it was best left for another day when I'm on better form. :-P
Cool Im sure there are other place that it would be useful so hopefully you get it figured out.

I think I'd rather make the existing traits more interesting before adding new ones. I'll bear it in mind, though.
Was just throwing it out there cause people are all the time saying we need such and such trait.
 
Were the movie jobs working before they were taken out?
One of them worked the rest where not finished so they caused the game to crash if you put a girl to work them so they blocked movies from the game to stop that.  I think there were notes about how movies were going work in 1.30 somewhere.  I'll look around for them if you want to see them.

Off the top of my head I think I'd like to see 'Escort' 'Courtesan' and 'Vigilante'. I'll probably work on those first.
Escort was the one I was thinking of could be very interesting.  Glad to see you have a few more thought up and Im sure there are others worth adding if your up to it.  Gotta know what you have planed for Vigilante if you don't mind telling.

There might be 200 ~ 300 unique girls if you download all the packs you can find. I've only got a tad under 50 on my computer at the moment.  At the moment you can get girls by, Slave Market, Catacombs (by gangs, and by girls), Breeding, Kidnapping, given/taken from family in lieu of debt.

I just checked my char folder and i have 910 girls now 30-40 might be randoms but that still leaves a lot of girls made and there is a lot I don't use.  Ive made almost 150 girls myself and have more to make still lol.
 
New ways well I could see ...

* Voluntary arrival at brothel looking for work (if you have good rep and brothel has good fame).

* Occasional finding of Monster Girl instead of beast when beast hunting (we need more unique monster girls!!)

* Smuggling illegally acquired slaves from out of the country. (Gets a whole bunch at once, high cost to set up, high chance of failure, etc.)

Voluntary is one of the ways I said should have been in it along time ago.  Another way is acquiring girls from your rivials when you burn there brothels down why not take one of or some of there girls.  Then there is also the daughter code that doc did that hopefully finds its way into the game sooner or later.

I was thinking of something a bit like this. Only automatically decided based on girl stats instead of set per girl. You might see something like this turn up in a while.

Could be tricky to implement, but I agree that it would be a good idea.
Dagoth may pop up and do this sooner or later (or I hope he does lol) so maybe take your time on trying this one.

Agreed. Don't expect this soon, though. :-P
Well hopefully its not to far off  :D

Meh, I've never actually got to the endgame. I just got the game 3/4 finished a couple of times. At present you can finish the game very fast (if you use Gangs to full ability) or very slow (if you concentrate on the girls).  I'm not sure how much market there is for a post endgame thing.

I do have a few ideas, but this is pretty low priority for me.
Fair enough.  Feel like sharing your ideals?  As end game is where I spend most of my time (then again ive not started a new game in months).  And I guess the whole more to do thing could be said for before end game also.

I'll have a look some time.  One problem with the present system is that profits are given on a per brothel basis, so gang costs aren't taken out of the profit shown. (AFAIK). It can look like you're making a few hundred a week when you're really losing a thousand a week.
That's a bit odd still would be a nice thing to have in game.  Here is where doc says why he took it out http://pinkpetal.org/index.php?topic=673.0

They can get hurt hunting beasts. It's a pretty low probability though. Basically the way it works like is like this

(SPOILER)

The girl doing the job has a combat event (against a 'random girl').  She's not likely to lose if you've chosen a combat equipped character and/or one with high magic / combat skills.  If she loses there is then a 1 in 20 chance that a 'bad event' will take place, that may (20%) cause some scarring. 

(END SPOILER)

When I put a girl on the Beast Mistress job I usually make it just a night / day job (not both) and she hardly ever gets taken off from low health.
Haven't played with it much yet so maybe it won't be as bad as I remember it being.  Just gotta say good work so far and hope you keep it up.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 08, 2011, 06:51:22 AM
I have another suggestion, while we are on jobs, allowing for the max number of customers be lowered (or I guess raised) in the config file.

* Done. :-) Default is 10 (as before).

Download: http://www.uproda.net/down/uproda341781.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 08, 2011, 02:18:03 PM
I'd like to do some minor tweaks myself, what exactly do you use to compile the whole thing?
Title: Re: Interface changes and other misc. minor tweaks
Post by: syke on August 09, 2011, 03:09:54 AM
I'd like to do some minor tweaks myself, what exactly do you use to compile the whole thing?


microsoft visual C++ 2010 is free and the code currently already has the 'project' files that it uses. Simplest way but you probably could use any other compiler... I think there's a makefile in there too.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 09, 2011, 09:55:09 AM
I'd like to do some minor tweaks myself, what exactly do you use to compile the whole thing?

Like Syke said. 

Also note that you will need a 'revision.h' file containing

Code: [Select]
#define svn_revision 637
if you do not compile _in_ the SVN repository you download.

Also if you use my tweaks you should use the included "BrothelMaster.vcxproj" file when compiling (I have added a couple of new files that the existing project file on the SVN repository does not include).

********************************************************************************

* Config option to turn _off_ sorting of warnings to the top in the turn summary. (Somebody wanted this :-)

* Included THE_FUTURE's change to make refusing to work a 'sortable' offence.

Download: http://www.uproda.net/down/uproda342325.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 09, 2011, 03:43:23 PM
I'm downloading code::blocks.
Is it okay?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 09, 2011, 03:52:50 PM
I'm downloading code::blocks.
Is it okay?

I tried it briefly. Seems to be decent enough, but it has a few quirks.
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 09, 2011, 05:36:43 PM
I need a tuto on how to compile with code::blocks
Nothing happens when I clic the "Build" button.
I've imported all the files and stuff but it looks like I'm missing the makefile.
Thank you.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 04:17:58 AM
I need a tuto on how to compile with code::blocks
Nothing happens when I clic the "Build" button.
I've imported all the files and stuff but it looks like I'm missing the makefile.

Not much I can do for that.  Unless you use Visual C++ 2010 Express you will have to make your own makefile.

*****************************************************************************

* Configurable limit to number of rooms / brothel.

This is set in config.xml. Set it to "0" to disable the limit. When set at 100 the max number of girls (all brothels included) is 400. At 200 you get 600 girls max, 300 = 800 girls max, etc.

The setting of "100" literally means that you can add as many (100%) rooms to a brothel as the brothel starts with.

* Updated to include latest changes to SVN repository code (name change: WhoreMaster639+)

Download: http://www.uproda.net/down/uproda342672.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 10, 2011, 09:16:29 AM
I'm lazy as fuck... and can't install visual C°° 'cause I don't have the right Service Pack.
Can you compile the whole thing if I pm it to you?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 09:18:49 AM
Can you compile the whole thing if I pm it to you?

Tell you what, if I like the changes I'll add them to my version and post a link here.
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 10, 2011, 09:41:14 AM


Tell you what, if I like the changes I'll add them to my version and post a link here.



Then i'll change some more stuff to make it worth it. Later.
Right now i've only made minor changes that suit my own fucked up tastes.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 12:29:40 PM
Right now i've only made minor changes that suit my own fucked up tastes.

Meh, I wouldn't worry about that. If it isn't necrophiliac bestiality with pandas there's probably a market. ;-)
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 10, 2011, 01:35:02 PM
By the way, changing the maximum number of customers in the config file doesn't seem to do anything.
I've set it to 15 and the girls still can't have more than 8 customers.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 02:09:50 PM
I've set it to 15 and the girls still can't have more than 8 customers.

Well, they could, but only if they have stats over 100. :-P  It looks like the maximum number of customers was hard coded to '10' in the code - but could never actually get higher than 8.  So for now it looks like you can only turn the number of customers _down_ not up.
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on August 10, 2011, 02:17:36 PM
I'm not sure, but you should look into WorkWhore.cpp, line 231.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 02:28:37 PM
I'm not sure, but you should look into WorkWhore.cpp, line 231.

Nah, it's this bit ...

Code: [Select]
    if(g_Girls.GetStat(girl, STAT_BEAUTY) > 0)
        NumCusts = g_Girls.GetStat(girl, STAT_BEAUTY) / 50;
    else
        NumCusts++;

    if(g_Girls.GetStat(girl, STAT_CHARISMA) > 0)
        NumCusts += g_Girls.GetStat(girl, STAT_CHARISMA) / 50;
    else
        NumCusts++;

    if(g_Girls.GetStat(girl, STAT_FAME) > 0)
        NumCusts += g_Girls.GetStat(girl, STAT_FAME) / 25;
    else
        NumCusts++;

Beauty and Charisma give +1 or +2, Fame gives +1 to +4
So if a girl has 100 for Beauty, Charisma AND Fame she can see a max of 8 customers.

I don't really want to change that formula yet.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 03:54:42 PM
This update should be really popular with peeps distributing girl packs.

* Subdirectories now possible in Characters folder.

There is now a new optional element in the girl information XML file. "Directory".  The trick is that you have to do both changes at once.

e.g. You can create  a folder "ALADDIN" and move the "Princess Jasmine" folder into it. You then also need to edit the girl information (in this case "Aladdin.girlsx" to add the line

Directory = 'ALADDIN'

to the file (under Name = 'Princess Jasmine' would work ;-).

This way next time someone makes an Aladdin pack they can put all the girl image folders into one subfolder instead of the characters ending up spread out all over the place.

But wait! There's more!

I think you should be able to use more than one level of subdirectory. e.g. you could use

Directory = 'DISNEY\ALADDIN'

and have all your Disney characters in one place.

NOTE: You will need to start a new game after you move directories around to see the pictures.

WARNING! Bugged release. :-( New functionality does not work properly.

Download: http://www.uproda.net/down/uproda342978.zip.html
 (http://www.uproda.net/down/uproda342978.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 10, 2011, 06:36:45 PM
Thank you so much, this will help me a lot, as I like to have every thing in one place.

Anyway I've been messing around with the source code and through trial and error (Hate copy pasting) I have my own mini update!

You can now edit the Gallery and Turn Summary Screens through some Text files that I've placed within the Interface folder.

So now you can create full screen packs (I was getting feed up with ugly oversized buttons/ text misplacement)

This also contains Anon's last update (Sub dictionaries) which by the way is a work of pure genius.

Download:  http://www.mediafire.com/?2mo9zgu2165rudo (http://www.mediafire.com/?2mo9zgu2165rudo)

(Hope you don't mind me posting this in your trend Anon)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 10, 2011, 08:33:57 PM
(Hope you don't mind me posting this in your trend Anon)

Not at all! Would you mind me using your code and/or idea?  ;D
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 11, 2011, 03:44:17 AM
Of course you can, the fact that others won't get irritating, oversized buttons is good enough for me. :)

BTW just realised that when you start a New game, you can't save it/load it with girl images, that have been placed in Directories. (admittedly this may just be a problem on my end) Also this folder scheme does not appear to work with random girls, only unique's.

I'll try and see if I can find the reason and possibly fix it, without making to much mess. ;D
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 11, 2011, 04:09:58 AM
BTW just realised that when you start a New game, you can't save it/load it with girl images, that have been placed in Directories. (admittedly this may just be a problem on my end) Also this folder scheme does not appear to work with random girls, only unique's.

I'll try and see if I can find the reason and possibly fix it, without making to much mess.

Ack darn it. I thought I'd got it working properly, but I guess not. :-(
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 11, 2011, 04:57:27 AM
OK, new version. It still doesn't do 'save/load' properly, but it should be closer to working. ^ ^; For download by anybody who might want to try fixing it.

WARNING! Bugged release. :-( New functionality does not work properly.

Download: http://www.uproda.net/down/uproda343097.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 11, 2011, 08:53:49 AM
Hey, guess what...That's right I've damn well fixed it! ;D


After several hours of sweat, cursing and tears, I've fixed Anon's update, which means that;


Subdirectories are now possible in the Characters Folder (So long as there unique)


To get this working you have to open up your Girlx file and add "Directories: 'Folder-name'" underneath the characters 'Name'.


Oh and you can also have two Directories so you could have "Directories: 'Folder/Name'"


And there we have it, all that's needed is for someone to fix the Random girls subbing. Cause I'm going to have a long (day) coffee break.


Thank you and good night!  ;D


Download: http://www.mediafire.com/?wzmk3q8gqepvhcy
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 11, 2011, 08:57:23 AM
Hey, guess what...That's right I've damn well fixed it! ;D

Oh wow! Somebody give this guy a cookie. :-P
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 11, 2011, 09:41:54 AM
Oh wow! Somebody give this guy a cookie. :-P

Someone should give you both a bunch of cookies :) These are some useful updates.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 11, 2011, 09:47:16 AM
Someone should give you both a bunch of cookies :) These are some useful updates.

Well the good news is that it works now. :-P  I had to make some more changes, but I've now seen it working properly with unique and random girls including save/load.

NOTE: This breaks save game compatiblity. :-( Sorry, there wasn't really a way around that this time.  When the new XML save format is implemented things like this should be easier to do without stopping old save games from working.

Download: http://www.uproda.net/down/uproda343193.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 11, 2011, 09:51:49 AM
Well the good news is that it works now. :-P  I had to make some more changes, but I've now seen it working properly with unique and random girls including save/load.

NOTE: This breaks save game compatiblity. :-( Sorry, there wasn't really a way around that this time.  When the new XML save format is implemented things like this should be easier to do without stopping old save games from working.

Download: http://www.uproda.net/down/uproda343191.zip.html (http://www.uproda.net/down/uproda343191.zip.html)

I think broken save files are a small price to pay for some decent upgrades. Uproda link is however 404ed.

404 Not Found                          ||
  ||      ファイルが見つかりません                  ||
  ||                                    ||
  || ○ファイルが既に削除されている               ||
  || ○そんなファイルはもともとなかった         .Λ_Λ
  || ○URLがなにかしら間違っている 
Title: Re: Interface changes and other misc. minor tweaks
Post by: Cloud_firaga on August 11, 2011, 09:56:03 AM
Oh wow! Somebody give this guy a cookie. :-P

Hell give him a Mountain of cookies

So is the save button fixed now???
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 11, 2011, 09:56:14 AM
So it is. That's weird. Maybe they've decided to kick me off as my customers aren't Japanese enough. :-P

Oh well, one more try. If this goes 404 I guess I'll have to go elsewhere.

http://www.uproda.net/down/uproda343193.zip.html (http://www.uproda.net/down/uproda343193.zip.html)

So is the save button fixed now???

It looks like it.  Some time soon I'll have to do a proper play though to see how well everything works.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 11, 2011, 10:17:26 AM
So it is. That's weird. Maybe they've decided to kick me off as my customers aren't Japanese enough. :-P

Oh well, one more try. If this goes 404 I guess I'll have to go elsewhere.

http://www.uproda.net/down/uproda343193.zip.html (http://www.uproda.net/down/uproda343193.zip.html)

It looks like it.  Some time soon I'll have to do a proper play though to see how well everything works.

Works now but with a different page layout :D

Thanks
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 11, 2011, 03:43:03 PM
* New upload site! (Don't get too excited)

Somebody said that the site I was using was IP blocked, so here's a different one.

* Includes code / files from Nex Crimen so users can adjust Gallery + Turn Summary screens.

* You can now use .png files for girl images.  (Not sure about animation stuff)

Download: http://www.dotup.org/uploda/www.dotup.org1893121.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 11, 2011, 05:33:57 PM
* You can now use .png files for girl images.  (Not sure about animation stuff)
Oh thank the gods, finally png support!  No more renaming/converting all my pngs!
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 11, 2011, 08:54:55 PM
hey just actually looked at the slave market screen and noticed that the constitution isn't displayed anywhere. (wasn't originally either >:( )
Title: Re: Interface changes and other misc. minor tweaks
Post by: drake on August 11, 2011, 10:52:26 PM
stupid question, but how do i download from that uploader, the links all ether lead to another site or reload the page.  Why not mediafire?
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 11, 2011, 11:48:13 PM
Anon21 hosts on a temp host because he doesn't want the stuff around forever.

progress report I have a whole bunch of job stuff wrote, just finishing the gabling section then will pm it

edit:
(just remembered the reason why I wanted to post)
what do I need to do to shrink everthing back down, and not loose the interface changes, my screen is 13~~ x 768 and when I shrink just the screen size things get cut off at the bottom
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 12, 2011, 01:22:19 AM
Latest version seems to have broken something, images for unique girls aren't loading for me now.

I'm guessing it's not looking under characters for the default directory anymore or something.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 03:02:31 AM
my screen is 13~~ x 768 and when I shrink just the screen size things get cut off at the bottom

You need to change the contents of the Interface folder, all the ??? .xml files.  In theory everything should rescale, but it has problems when the screen is a different shape, not just size.

Is that 1280 x 768, btw?

Latest version seems to have broken something, images for unique girls aren't loading for me now.

I'm guessing it's not looking under characters for the default directory anymore or something.

Darn. Back to debug mode.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 03:27:41 AM
Darn. Back to debug mode.

OK, that was easy. I used a == where I should have been using a strcmp()

* Bugfix for load/save _without_ subdirectory use.

Download: http://www.dotup.org/uploda/www.dotup.org1894323.zip.html (http://www.dotup.org/uploda/www.dotup.org1894323.zip.html)

(P.S. Link is directly above advert)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 12, 2011, 05:03:02 AM
* New upload site! (Don't get too excited)

Somebody said that the site I was using was IP blocked, so here's a different one.

* Includes code / files from Nex Crimen so users can adjust Gallery + Turn Summary screens.

* You can now use .png files for girl images.  (Not sure about animation stuff)

Download: http://www.dotup.org/uploda/www.dotup.org1893121.zip.html (http://www.dotup.org/uploda/www.dotup.org1893121.zip.html)

It was me who had the IP block problem, and I think it was my post that you noticed the idea about .png images, so thank you very much. The new file share works fine for me (except that doesn't show in any human language because my pc is currently set on NA code...but hovering over the links on the page showed me what to click lol.)

I think it pulls up sprites the same way as category pics as long as it reads the .ani file, but I can't be sure; but at this point I'm just assuming it won't be a problem. I'm currently playing v.612, so if these updates don't work for me it may be a while before I give any relevant feedback. I haven't had a lot of time lately to actually sit down and try stuff without constant distraction.

I appreciate it though, and plan to get to it as soon as I can.
Title: Re: Interface changes and other misc. minor tweaks
Post by: egon68 on August 12, 2011, 05:53:25 AM
....
* Configurable limit to number of rooms / brothel.
This is set in config.xml. Set it to "0" to disable the limit. ....
The setting of "100" literally means that you can add as many (100%) rooms to a brothel as the brothel starts with.
...

Either I'm blind or the setting is missing in the config.xml of the latest download - what's its name?
(I assume that's why I can't add any rooms at all)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 06:44:34 AM
Either I'm blind or the setting is missing in the config.xml of the latest download - what's its name?
(I assume that's why I can't add any rooms at all)

ExpansionLimit = "100"

And I haven't actually tested it properly, so it might just not be working. :-P

[EDIT] I had a < where I should have had a >.

* bugfix: Expansion limit to rooms in brothel should work now

Download: http://www.dotup.org/uploda/www.dotup.org1895049.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 10:14:57 AM
* Gallery screen now uses XML file to set button size, position, etc.

N.B. No change to game play.

Download: http://www.dotup.org/uploda/www.dotup.org1895647.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 12, 2011, 11:54:39 AM
Quote
You need to change the contents of the Interface folder, all the ??? .xml files.  In theory everything should rescale, but it has problems when the screen is a different shape, not just size.

Is that 1280 x 768, btw?
nope 1366x768
laptop's are weird in their sizes
the major problem is the buttons, everything else scales very/fairly well.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 12:35:00 PM
nope 1366x768
laptop's are weird in their sizes
the major problem is the buttons, everything else scales very/fairly well.

Well, I can only suggest two things. 
1. Run it in window mode at 1024 x 768
2. Re-do all the .xml files ^ ^;

If you go for option 2 maybe you could post an attachment to this thread with the altered files and I can include them in the distribution.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 12, 2011, 02:37:51 PM
ok, so editing the xml and can't seem to find one for the new game screen, which needs to be edited, else the buttons eat the text (ok, so it's only the word 'name', but still)
so just to make sure I understand it.
the x would go to 1-1024 and the y would go to 1-724 (chosen to preven things from beeing eaten due to the title bar)?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 12, 2011, 03:12:30 PM
ok, so editing the xml and can't seem to find one for the new game screen, which needs to be edited, else the buttons eat the text (ok, so it's only the word 'name', but still)
so just to make sure I understand it.
the x would go to 1-1024 and the y would go to 1-724 (chosen to preven things from beeing eaten due to the title bar)?

Would it not be simpler to change all values at the same ratio. For example, if you are editing X-axis values in .xml from screen resolution of 1280 to 1024 you just take a ratio of 1:0.8 and multiply all X-Axis values by 0.8. It should be easier than making a whole new layout...
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 03:13:42 PM
ok, so editing the xml and can't seem to find one for the new game screen, which needs to be edited, else the buttons eat the text (ok, so it's only the word 'name', but still)

Long story short, there isn't a 'New Game Screen'.  The values for that one are hard-coded.  I tried to change it to XML, but it was a bit too hard for me (the code is still there, commented out, if anyone wants to try to fix it - search on 'OLD_MENU').

Quote
so just to make sure I understand it.
the x would go to 1-1024 and the y would go to 1-724 (chosen to prevent things from being eaten due to the title bar)?

Er, not sure. ^ ^;  Possibly the x would go 1 to 800 and the y would go from 1 to God knows. The numbers for X and Y in the XML are actually based on 800x600 then scaled to the size of the screen chosen in screenmode.txt It's all rather confusing, if you ask me.

I suggest a little trial and error. I'm sure you'll pick it up soon.

Would it not be simpler to change all values at the same ratio. For example, if you are editing X-axis values in .xml from screen resolution of 1280 to 1024 you just take a ratio of 1:0.8 and multiply all X-Axis values by 0.8. It should be easier than making a whole new layout...

I think it's probably more complicated than that.

You see if you start with a button that is 3 times as wide as it is high in 800x600 then change everything by fixed ratios to fit in a 1366x768 screen the aspect ratio will be different so bits of the button image will be clipped off.

Well, I think that's what it would do.  That sort of mess is why I'm only going to support 1280 x 1024 resolution layouts :-P (although I'd be happy to include other people's work if they make Interface sets compatible with my patched version of WM).
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 12, 2011, 03:24:20 PM
ok, so I noticed a lot of things don't have the 'scale=true' catigory, would just adding that in the appropriate location work?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 12, 2011, 03:25:59 PM
I think it's probably more complicated than that.

You see if you start with a button that is 3 times as wide as it is high in 800x600 then change everything by fixed ratios to fit in a 1366x768 screen the aspect ratio will be different so bits of the button image will be clipped off.

Well, I think that's what it would do.  That sort of mess is why I'm only going to support 1280 x 1024 resolution layouts :-P (although I'd be happy to include other people's work if they make Interface sets compatible with my patched version of WM).

Yeap, you're right. I don't seem to have much issues after changing resolution to 1680 x 1050 anyway :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 03:43:56 PM
ok, so I noticed a lot of things don't have the 'scale=true' category, would just adding that in the appropriate location work?

It would only work if they had the code to support it. I think if they haven't got  'scale=true' already then that's probably because it wouldn't work. But maybe I'm just a pessimist.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 12, 2011, 07:33:10 PM
Well you've all lost me on this talk about the 'New Game screen' anyway. I am however running the same size laptop to Flair and as such have a 1366 x 768 screen-pack which you can download bellow.

Admittedly I could of made it better, but it works if you have any problems with it send me a Pm and ill see what I can do :)

Download: http://www.mediafire.com/?napt2pitidci2ii

p.s. liking the XML format.
Title: Re: Interface changes and other misc. minor tweaks
Post by: eviljanitor on August 12, 2011, 09:53:33 PM
Is there any way that you could possibly fix the bug with insemination. Have had it set at 100 in the editor and the females i send into catacombs are not getting pregnant. Even after being raped several days in a row and being healed by potions. I currently have pregnancy potions unchecked, and have contraceptive rings equipped.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 12, 2011, 10:21:26 PM
asaik insrmination doesnt occure in the catacomes, rather it occures from whoring->beastiality customer.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 12, 2011, 11:16:34 PM
asaik insrmination doesnt occure in the catacomes, rather it occures from whoring->beastiality customer.

Yep. There's a comment in the code about how it isn't working yet (in the catacomb).  I can fix that easily enough.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 13, 2011, 01:52:53 AM
One odd bug I noticed now that stats are shown on the Slave Market screen; girls are getting generated with super low intellegence, ignoring what's set in their file.  The rest of the stats seem to be within the ranges set in the file, but intellegence is often getting set to 5 or less somehow.  Not a major concern in the slightest seeing as it's a mostly useless stat AFAIK, but I thought I'd point it out in case there's other stats not being generated right.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 13, 2011, 04:46:23 AM
One odd bug I noticed now that stats are shown on the Slave Market screen; girls are getting generated with super low intellegence, ignoring what's set in their file.  The rest of the stats seem to be within the ranges set in the file, but intellegence is often getting set to 5 or less somehow.  Not a major concern in the slightest seeing as it's a mostly useless stat AFAIK, but I thought I'd point it out in case there's other stats not being generated right.

Oops. That was a really silly mistake on my part. (Wrote 'Stats' instead of 'Skills' about a dozen times).

* Bugfix : Stat generation repaired

Download: http://www.dotup.org/uploda/www.dotup.org1898361.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 13, 2011, 12:35:38 PM
* Some new text alternatives (thanks fires_flair, I'll get around to the rest later).

* Trying out new skill cap / stat cap system based on level.

WARNING! House Cut is bugged on this one. :-( I suggest you wait for the next update.

Download: http://www.dotup.org/uploda/www.dotup.org1900149.zip.html (http://www.dotup.org/uploda/www.dotup.org1900149.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 13, 2011, 12:55:09 PM
* Trying out new skill cap / stat cap system based on level.

Great idea, I wish I had time to test it :(

I'll have more time next week on vacation to release a couple of packs and hopefully test your mods if internet in the hotel allows it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Geron on August 13, 2011, 01:10:29 PM
What do I need to make your download link work?  All I see is moonspeak...
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 13, 2011, 01:30:54 PM
Oops. That was a really silly mistake on my part. (Wrote 'Stats' instead of 'Skills' about a dozen times).

* Bugfix : Stat generation repaired

Download: http://www.dotup.org/uploda/www.dotup.org1898361.zip.html (http://www.dotup.org/uploda/www.dotup.org1898361.zip.html)
Anyone get this one before the link died?  I want a clean bugfixed version before trying the statcap thing.

*Bug in the statcap version, girl hapiness is starting at zero when bought from Slave Market.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 13, 2011, 03:20:48 PM
link deleted
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 13, 2011, 04:40:43 PM
* Bugfix : Accidental setting of Happiness and House Cut to zero is now fixed.

Download: http://www.dotup.org/uploda/www.dotup.org1900735.zip.html

Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 14, 2011, 09:13:39 AM
* Includes code from latest Save Game patch http://pinkpetal.org/index.php?topic=859.msg13779 (http://pinkpetal.org/index.php?topic=859.msg13779) (by copy 'n' paste. Probably got some bits messed up)

* Download now includes readme.txt (about time)

* Remembered to include 1366 x 768 interface files from Nex Crimen (optional)

WARNING! Bugged. Download this only if you want to help debug it or like poking about code.

Known Bugs:
* Random girls lose their names in Turn Summary.* Girl images from subdirectories are lost after save / load (again).
Those two were both caused by the same single word mistake. Oops.

* Girls sometimes show up in Red on the slave market screen (old bug).
Apparently that's deliberate. Who knew? :-P

* Free Time text is bugged (possibly old bug).
I've got this one. It'll be fixed in next release.Download: http://www.dotup.org/uploda/www.dotup.org1903213.zip.html (http://www.dotup.org/uploda/www.dotup.org1903213.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 14, 2011, 03:24:56 PM
* Bugfix : Stuff should now work. (Still not tested properly :-P

Download: http://www.dotup.org/uploda/www.dotup.org1904685.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: eviljanitor on August 14, 2011, 08:44:17 PM
just restarted a game and got the message  exe not detected as official, it was detected as anon21 attempting to load anyways. then it loads normally from there. Other then that i have not had anymore odd things happen in game.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 14, 2011, 10:44:16 PM
just restarted a game and got the message  exe not detected as official, it was detected as anon21 attempting to load anyways. then it loads normally from there. Other then that i have not had anymore odd things happen in game.

Ha-ha. Yeah, it's actually supposed to do that - I found that there's somewhere to note whether the code is 'vanilla' or modded by someone. Save games from the code I've worked on should be marked as 'Anon21' instead of 'Official'.  I should change it to do something more useful, though (like warn when save game and exe don't match).

Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 15, 2011, 01:18:28 PM
* Increased use of default pictures.

If a specific sex act (e.g. BDSM, Beast) is not included in a character's image folder one from the default folder will be shown instead of a normal sex picture from the character's folder. (N.B. Now would be a good time to post a link to a good pack of default images ;-).

* Random girl pack (~ 50 girls)

This is mostly to demonstrate the first part. Place the directory IKUSAMUSUME and the file IkusaMusume(random).rgirlsx into the character folder to try it out. Each girl only has one profile pic. Other pictures will be from the default directory.

[EDIT] I've just realised that the random girl pack doesn't show anything useful. It would behave just the same under the old code. ^ ^;

Download: http://www.dotup.org/uploda/www.dotup.org1908613.zip.html (http://www.dotup.org/uploda/www.dotup.org1908613.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 15, 2011, 04:14:51 PM
Hey, did you know that there are three levels of rarity for items in the Catacomb? The official items list only uses one of those, though.

Here's a version of the official list that has split catacomb items by value.

< 10,000 = 15%
10,000 or greater = 5%
200,000 = 1%

Does anybody have a recommended items mod, btw?
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 15, 2011, 04:46:29 PM
*cough-shameless plug-cough*

I made an upgrade a while back (looks like some one else might have too), here's a copy of the defaulf file from my directory.
http://www.mediafire.com/?11dpn9hu4m2bddu
I will look for more and post them.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 15, 2011, 07:55:15 PM
You can try mine, it's half original, half borrowed from others, and constantly tweaked for what I feel is balanced and useful.  I also removed a lot of core items that were, IMO, 100% useless (disease cures, drugs).  Note that I play with AutoCombatEquip = "false" in order to use underwear type items as 'armour'.  In fact that flag exists due to me having quite an arguement with Dagoth about it.  He disagreed in the end, but eventually included that in the config as a compromise.  Feel free to cherrypick anything you want and combine it with your own lists.

So looking through the xml the game calls the current editor level Catacomb15.  Does that mean in theory if I edited them to be Catacomb5 or Catacomb1 they'd have show up less frequently?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 15, 2011, 09:17:34 PM
You can try mine, it's half original, half borrowed from others, and constantly tweaked for what I feel is balanced and useful.  I also removed a lot of core items that were, IMO, 100% useless (disease cures, drugs).  Note that I play with AutoCombatEquip = "false" in order to use underwear type items as 'armour'.  In fact that flag exists due to me having quite an arguement with Dagoth about it.  He disagreed in the end, but eventually included that in the config as a compromise.  Feel free to cherrypick anything you want and combine it with your own lists.

Thanks - I will do.  Actually, I think I could code support for multiple item list files - should make it easier to organize them.

Quote
So looking through the xml the game calls the current editor level Catacomb15.  Does that mean in theory if I edited them to be Catacomb5 or Catacomb1 they'd have show up less frequently?

You need the leading 0. It's Catacomb05 not Catacomb5. Apart from that, I looked at the code and it should work just fine.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 16, 2011, 03:27:43 AM
*cough-shameless plug-cough*

I made an upgrade a while back (looks like some one else might have too), here's a copy of the default file from my directory.
http://www.mediafire.com/?11dpn9hu4m2bddu (http://www.mediafire.com/?11dpn9hu4m2bddu)
I will look for more and post them.

Hi, thanks a lot for that. :-)  I've decided to keep the extra 50 random girls in my game so it will be useful.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 16, 2011, 08:37:29 AM
Very minor change

* Removed random girl pack. If anybody wants it I'll put up a separate link somewhere.

* Now checks for save game compatibility. You get a warning if you use a save game from the mainline game.

The main game should be changed to give a more useful warning as well, IMO.

Download: http://www.dotup.org/uploda/www.dotup.org1911126.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 16, 2011, 02:53:19 PM
* There are now three levels of catacomb danger / reward. Only girls can get to the level of greatest danger.

* I found that the rarity values were ignored when girls explore catacombs. This has now been corrected.

* Girls can now be inseminated by beasts if they are raped in the catacombs.

* Removed boring 'nothing happens' option. Girls get beat up a whole lot more when you start out now.

* When girls give birth to a beast it is added to the beasts in your brothel instead of being sold.

Download: http://www.dotup.org/uploda/www.dotup.org1912845.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Sigura on August 16, 2011, 06:09:26 PM
I believe these are excellent alterations, and thanks to anon21 for spending the time on them.
Unfortunately even when downloading WM with these additions (to avoid potential extracting errors as I'm not too technologically savvy), it doesn't initialise.  Had no problems before, so if anyone can give me any suggestions, it would be welcomed.
Might be something incredibly simple knowing me, but can't figure out what.
Help!?
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 16, 2011, 06:47:49 PM
* There are now three levels of catacomb danger / reward. Only girls can get to the level of greatest danger.

* I found that the rarity values were ignored when girls explore catacombs. This has now been corrected.

* Girls can now be inseminated by beasts if they are raped in the catacombs.

* Removed boring 'nothing happens' option. Girls get beat up a whole lot more when you start out now.

* When girls give birth to a beast it is added to the beasts in your brothel instead of being sold.

Download: http://www.dotup.org/uploda/www.dotup.org1912845.zip.html (http://www.dotup.org/uploda/www.dotup.org1912845.zip.html)
Nice changes here.  So before I start toying with my item list, Catacomb01 would mean there's only a 1% chance they get to roll on that item list if they win against the monsters?  This is really good though, hopefully it means my few super powered, super expensive items will not longer randomly show up as mission rewards.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 16, 2011, 10:20:10 PM
I believe these are excellent alterations, and thanks to anon21 for spending the time on them.
Unfortunately even when downloading WM with these additions (to avoid potential extracting errors as I'm not too technologically savvy), it doesn't initialise.  Had no problems before, so if anyone can give me any suggestions, it would be welcomed.
Might be something incredibly simple knowing me, but can't figure out what.
Help!?

Actually I fixed a couple of things in the code since posting that link. One of them might fix your problem (hopefully).  It's 3am here, so I'll be back with the new version a little later.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 16, 2011, 10:34:05 PM
Nice changes here.  So before I start toying with my item list, Catacomb01 would mean there's only a 1% chance they get to roll on that item list if they win against the monsters?  This is really good though, hopefully it means my few super powered, super expensive items will not longer randomly show up as mission rewards.

It's a little complicated. So here goes:

When a girl or a gang succeeds in a catacomb raid they will randomly get a few items ... only maybe not. :-P Each item they 'maybe' got will then be checked against the rarity value.

Case 1: Common, Shop50

These are 'junk items' as far as the code goes. Buy them from the shop, they won't be found in the catacomb (your girl doesn't want to weigh her backpack down with crap).

Case 2: Shop25

Cheap stuff. These aren't rare and can usually be found in the shop but if they are found in the catacomb they are kept.

Case 3: Catacomb15, Shop05

Nice items. The most novice girl or crappy gang might find one of these. The rarity '15%' is applied _after_ they get added to the temporary list of stuff you found. So it's like "Hey, I got a widget!" followed by an 85% chance of "Oh no you didn't".

Case 4: Catacomb05

Expensive items. Well trained gangs and adventurers can get these from the lower catacomb levels. After they are randomly rolled up the first time there is a 95% chance that they weren't 'really' found.

Case 5: Catacomb01

Fabulous artifacts. Gangs never find these. Only the most hardened adventurer is able to venture far enough into the reality warping depths of the catacomb to get them. After getting randomly rolled up to the temporary list there is only a 1% chance that they were 'really' found.

Objective Rewards

I've now checked, and changed, the objective rewards code and reward items now only come from the following rarities:

Shop25
Shop05
Catacomb15
Catacomb05
 ScriptOrReward
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 03:39:12 AM
Small update. I've been checking the game balance as I go, playing with minimum use of gangs.

* Tweaked Objective Reward items code (see above post).

* Fixed bug that possibly was from official code.

* It now costs 1000 gold when you initially hire a gang.

This improves game balance at the start of the game, IMO.

WARNING! Bugged. It looks like there's a infinite loop bug in the code for finding items in the catacomb.

Download: http://www.dotup.org/uploda/www.dotup.org1913991.zip.html (http://www.dotup.org/uploda/www.dotup.org1913991.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on August 17, 2011, 04:50:45 AM
Turn Summary problem;
On turn summary I am seeing the big blue block, which I'm guessing is supposed to be at the top of the summary menu. Instead it is covering the menu, except for the very bottom-most part. This makes reading the turn summary impossible.
This is the same on all resolutions.
Also; This is for the next-to-last update...Haven't had time to try the latest yet.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 05:05:21 AM
Turn Summary problem;
On turn summary I am seeing the big blue block, which I'm guessing is supposed to be at the top of the summary menu. Instead it is covering the menu, except for the very bottom-most part. This makes reading the turn summary impossible.
This is the same on all resolutions.

Hmm, doesn't happen with mine. Are you using the summary_screen.xml file I included in the Interface directory? That sort of problem usually occurs because one of the elements in missing in the xml file so it doesn't know how large to make it or where to put it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on August 17, 2011, 06:09:48 AM
Disregard that. I found the problem. I dumped your mod into the W.M. directory, as is, and forgot to move the interface folder into the resources folder, where it belongs. Thanks anyway.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 06:12:40 AM
Disregard that. I found the problem. I dumped your mod into the W.M. directory, as is, and forgot to move the interface folder into the resources folder, where it belongs. Thanks anyway.

No problem. And you'll want to grab the latest bugfix version anyway.

* Fixed some really stupid code I did in the code for finding items in the catacomb.

Download: http://www.dotup.org/uploda/www.dotup.org1914361.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 10:47:43 AM
* Game-balance adjustments

I've adjusted the 'Explore Catacombs' option for Girls a bit. It is now a bit less dangerous for starting girls. Girls also now have to be more proficient at fighting (90+ combat / 90+ magic) in order to get to the lower levels of the catacombs. This is from my experience in starting a new game with an emphasis on adventuring. It's a bit easier to pass 'break even' point now.

Download: http://www.dotup.org/uploda/www.dotup.org1915597.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 11:36:48 AM
* Girl traits now shown on inventory management screen.

I find this very useful when considering buying items that add / remove traits.

NOTE! If you have customized your interface files, or if you are using the 1366 x 768 interface files made by Nex Crimen you will need to update your itemmanagement_screen.xml file manually.

Download: http://www.dotup.org/uploda/www.dotup.org1915934.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 01:12:58 PM
* Girl traits now shown on inventory management screen.

I find this very useful when considering buying items that add / remove traits.

NOTE! If you have customized your interface files, or if you are using the 1366 x 768 interface files made by Nex Crimen you will need to update your itemmanagement_screen.xml file manually.

Attached is a version for playing windowed @ 1280x960. It goes in Resources\Interface.

Thanks again for the updates, I have free time today so I finally get to try them out. So far overwriting your changes into the v612 that was released is working; but right now I'm still working on getting things sized right for playing in that windowed size.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 01:16:17 PM
Attached is a version for playing windowed @ 1280x960. It goes in Resources\Interface.

Thanks. I'll include that in any later updates. If you get the other screens done I'd be happy to include them as well. :-)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 01:57:55 PM
No problem.

Fixed columns in girl management screen attached. Removes overlap and puts text back in the lines for the same reason as the above file. For both big and small pic.

Edit: I should note that I'm making sure these changes still work in 1280x1024 fullscreen as that's my resolution, I just rarely play in full.

Still has problems, working on it.

Edit2: The only solution I could come up with is reducing the font size in config, otherwise you get overlap with larger job titles. (This is only a problem on the large pic, with the small pic the bigger font is fine.) Attaching both files, maybe someone can come up with a different solution.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 02:50:52 PM
No problem.

Fixed columns in girl management screen attached. Removes overlap and puts text back in the lines for the same reason as the above file. For both big and small pic.

Edit: I should note that I'm making sure these changes still work in 1280x1024 fullscreen as that's my resolution, I just rarely play in full.

Still has problems, working on it.

Edit2: The only solution I could come up with is reducing the font size in config, otherwise you get overlap with larger job titles. (This is only a problem on the large pic, with the small pic the bigger font is fine.) Attaching both files, maybe someone can come up with a different solution.

Yeah, well at least you _can_ change font size in config.xml ;-)

Seriously, I should look into making more stuff support font size changes in the interface files. It would be good if the listbox line height could also be set in the xml files as well (IIRC that had some technical problems ...).

Quote
otherwise you get overlap with larger job titles
Actually ... it does that in mine too. That's why I changed the job title "Exploring Catacombs" to just "Catacombs".
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 17, 2011, 02:58:46 PM
Going to check out your mods for the first time for real tonight (didn't have time before :( ). Maybe I'll be able to offer some suggestions.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 03:06:33 PM
Seriously, I should look into making more stuff support font size changes in the interface files. It would be good if the listbox line height could also be set in the xml files as well (IIRC that had some technical problems ...).
Actually ... it does that in mine too. That's why I changed the job title "Exploring Catacombs" to just "Catacombs".

If you could do that, that would be great. It's the only place where I've seen the bigger font being an issue that I've noticed so far. Shortening a few others might be a work around unless there's issues elsewhere. "Masseuse in Brothel" doesn't really need "in Brothel" nor do any of the other titles really that tell you where they are.

Attached is a fix for small pic girl management screen to support longer names.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 04:57:13 PM
Cleaned up the alignment in the item management screen some more.

I haven't noticed any other issues, so I'm going to play for a while now and try things out.

It's not like I did much, but with all you've added to the game I figured I could take care of some of the small details that I know how to.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 05:55:51 PM
Last girl in the dungeon if scrolling is necessary gets cut off, resized the box.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 17, 2011, 05:59:42 PM
Checked out the mod and the first impression is that it's awesome :)

One thing is that I am on Laptop far away from "homebase" at the moment so I have pretty odd screen resolutions. Adaptation of Future's Mod works perfectly, some buttons are out of place a little bit but game is perfectly playable however when I change to the 1366 x 768 mod (I have two monitors here: one is 1360x768 and other is 1280x800). Game crashes the moment you enter SlaveMarket or Shop (Without tweaking anything but the screenresolution file).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 06:17:02 PM
Anon21, if you want me to clean up my post spam after you make your next release, just let me know and I'll delete them.

Xela, I took a look through, but I couldn't figure anything out with my limited knowledge sorry. I did notice a couple of interface files are missing from the widescreen mod though. Although I'm not sure if that's the issue.

Edit: P.S. ani images are working as they did before, but replacing a .jpg sprite with a .png crashes the game while loading.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on August 17, 2011, 06:37:22 PM
Checked out the mod and the first impression is that it's awesome :)

One thing is that I am on Laptop far away from "homebase" at the moment so I have pretty odd screen resolutions. Adaptation of Future's Mod works perfectly, some buttons are out of place a little bit but game is perfectly playable however when I change to the 1366 x 768 mod (I have two monitors here: one is 1360x768 and other is 1280x800). Game crashes the moment you enter SlaveMarket or Shop (Without tweaking anything but the screenresolution file).


Hmmm don't understand why its doing that but I've attached the new Item Management file for the 1366 x 768 screen pack, hopefully this will fix your problem. (I've set the current brothel title to -20 as I see no reason for it to belong on that screen.)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 17, 2011, 08:10:29 PM

Hmmm don't understand why its doing that but I've attached the new Item Management file for the 1366 x 768 screen pack, hopefully this will fix your problem. (I've set the current brothel title to -20 as I see no reason for it to belong on that screen.)

Much appreciated. Everything works now and not a single item is out of place :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 09:29:35 PM
(I've set the current brothel title to -20 as I see no reason for it to belong on that screen.)

Thanks for mentioning that, I didn't know how to remove it without causing problems. Heh, I didn't know you could set negative values.

Edit: You need to go at least -200 in 4:3, maybe more for long brothel names. I'm actually thinking you might have meant -200 and it's just a typo.

Edit2: Anon21, I've been playing for a while in fullscreen, my adjustments work fine in 1280x1024, so you can add them directly if you don't want to add a seperate file. They just also allow you to also play windowed @ 1280x960. Worst case is an extra click when you scroll boxes.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Cloud_firaga on August 17, 2011, 09:39:15 PM
Game crashes the moment you enter SlaveMarket or Shop (Without tweaking anything but the screenresolution file).

I talked to future about this a while ago apparently he modded the EXE and it is required for the game to accept this piece of his mod.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 17, 2011, 09:47:44 PM
Woo! posts everywhere. :-) Don't have time to look through them yet, but here's a quick comment.

a couple of interface files are missing from the widescreen mod though

Yeah, the widescreen mod isn't up to date. I don't really have the time (or motivation ;-) to support alternative screenmodes properly so it needs manual adjustment. I'll gratefully include other people's work when available (thanks!) but apart from that my advice is to compare with the files in my distribution under Interface folder and look out for missing elements and such.

Incidentally, "summary_screen.xml" doesn't do anything yet. It's only half finished. "Summary.txt" is still where all the work gets done.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 17, 2011, 10:06:59 PM
Incidentally, "summary_screen.xml" doesn't do anything yet. It's only half finished. "Summary.txt" is still where all the work gets done.

I actually haven't seen any problems there (unless you mean something that went over my head.) I'm actually quite happy to see "Refused job" to be re-implemented into the highlighted warnings. I'm micro-managing right now because I haven't played in a while and I'm checking out the changes, but typically I only like to do so when I'm really bored/want to check out the hentai/am screwing around with something.

I couldn't use my save files since I updated to your most recent version, so I don't have much to say about the new catacomb stuff; but it sounds like a little extra micro-management will be worth the extra difficulty. I haven't gotten far enough yet to even guess.

I haven't had any issues at all overwriting your work into v612 (I should mention it said svn635 while playing but it was released under v612...I forget by whom.)

Edit: I forgot to mention I put the font size back to 16 to test my changes and other than the big pic screen in girl management screen there hasn't been problems with that.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 18, 2011, 10:31:36 AM
* Minor display tweaks

I've put the Constitution value in the Stats section instead of the free text description area. It should now be clear where a girl was exploring (what danger level) if she is raped by monsters in the catacomb.

Download: http://www.dotup.org/uploda/www.dotup.org1919478.zip.html

P.S. Note that the item rarity needs to be set in the item file if you want nicer objects to be found further down in the catacombs. If you are using a customized item file be sure to set rarity values yourself. (Catacomb15, Catacomb05 and Catacomb01 are the main options to consider).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 12:42:12 PM
Could you make a note in the read me that the 1280x960 is for playing windowed on a 1280x1024 with screenmode set to 1280x960 false. I haven't come across any other management screens that need changes. I don't know if my changes would actually work on a pc with 1280x960 settings. They also work playing in 1280x1024 fullscreen.

Heh, I'm so used to using the editor for items it took me a few minutes to figure out I had to open notepad first and load the itemsx into it. Thanks for the change, and the tip to change items. The first girl I had sent in came back with my rarest item, that shouldn't happen again now.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 18, 2011, 12:48:45 PM
Could you make a note in the read me that the 1280x960 is for playing windowed on a 1280x1024 with screenmode set to 1280x960 false.

Done. :-)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 02:15:12 PM
Thanks

Here are realigned stats in the girl details screen and item management screen to put each stat along with it's value back on to one line.

I like having constitution there instead.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 02:34:16 PM
It should now be clear where a girl was exploring (what danger level) if she is raped by monsters in the catacomb.

I'm not seeing any difference with this. None of my girls are beyond the easiest level yet though, is that why?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 18, 2011, 02:46:15 PM
I'm not seeing any difference with this. None of my girls are beyond the easiest level yet though, is that why?

In theory it goes like this ...

Easiest level...

Wilma was defeated then ...

Harder level...

Deep in the catacombs Wilma was defeated then ...

Hardest level...

In the extreme reaches of the catacombs Wilma was defeated then ...

I'm still waiting for my girls to get there! [EDIT] First girl managed it - so it is possible. I'm not sure if it's working quite like it should, yet, though.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 18, 2011, 04:12:10 PM
* Got fed up with misspelling of 'Incorporeal' and corrected it everywhere.

Er, oops. Anyway, if you have a girl with the 'Incorporial' trait in your save game you'll probably need to change it to 'Incorporeal' for her to load properly.  The 'Touhou' pack contains a couple of Incorpor(i/e)al girls so watch out for them.

* Game now checks for missing character directories! It will only load girls that have a directory in existence.

I did that because I found that missing directories can cause game crashes (on the Gallery screen, for one).  What you should do - after loading your save game search the gamelog.txt file for the text "Error: Failed to load girl from xml". It will give the girl's name, realname, directory (if applicable) and you can track down the problem and fix it.

* Added "Fontsize = 16" to all the listbox elements in the xml files.

Don't get excited, it doesn't do anything yet.

* Changed it so the description text from random girl files is actually used.

Hopefully that won't break anything. Before you just got the girl's "original" name (like 'Dangerous Girl' or 'Demon G2').

Download: http://www.dotup.org/uploda/www.dotup.org1920793.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 18, 2011, 04:37:42 PM
Is all of this stuff compiled so you only need the latest one or is it one by one?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 05:10:27 PM
Is all of this stuff compiled so you only need the latest one or is it one by one?

He re-compiles with every change, so you only need the latest. With all the work he does in increments I doubt he'd use an uploader that expires while adding smaller mods if that wasn't the case, (not that the work isn't tedious...changing my items manually with below amateur coding knowledge was tedious enough for me and was only one subject in one file.) Replacing your files with his most recent upload will add all his work. Assuming you have a version that's compatible, and it will "break" any saved games if you don't have any of his work yet.

If like me you use an altered UI though, you will need to take a look through to avoid breaking/changing anything before adding it. Also if using a res. other than 1280x1024 things may be off unless you know how to alter the values. (I don't have it down myself and have to experiment...but if using a natural 4:3 resolution you shouldn't have issues.) I'm still trying to find out how to make new buttons, I don't know who to ask for help. My graphics know how is null lol.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 18, 2011, 05:13:38 PM
Every time I try to update and then run the game crashes immediately without errors.  Using 1.30.5 r635.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 05:25:49 PM
Hmmm...if you're overwriting and replacing all the relevant files I don't know what could be causing that. (though I haven't yet used the the most recent update yet because I'm scared to break my saves just yet.) Other than the update he just posted I pasted it over v612 without a problem. If you're using Cloud's v635, I would suggest sending him a pm.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 18, 2011, 05:27:17 PM
Where's the download link for 612?  I've only seen 593 and 635.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 05:33:05 PM
I believe I got it from the second post here. (http://pinkpetal.org/index.php?topic=773.msg12778#msg12778)

Heh, I couldn't find this thread the other day when I looked for it.

Edit:you have to scroll UP to the second post, this is where my search sent me.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 18, 2011, 05:40:59 PM
Kay, thanks! :)

Edit: Still not working with 612

Edit Edit: Turned off Full screen, now working.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 06:31:54 PM
Mr. Anon21/Anon21-san...whichever you prefer (I assume you're male, I can't see a girl no matter how twisted uploading a my little pony pack...I don't mean that as an insult, I downloaded it and took a look through before deciding if I'd use it.) I have a couple questions before possibly breaking my saves again since I haven't had a chance to play in a while before my recent restart.

1. (Comment, not a question.) I completely understand the update, spelling and grammar can bother me...especially when repeated. You've made me hopeful for changes in the turn summary descriptions. Though I won't expect you to go out of your way and do extra work if you don't want to do it. The reason I understand is...the majority of my edits that I don't mention are when I notice my own grammar and spelling mistakes. I find that subject about myself to be too unreliable to comment when others' bug me though.

2. Do I only have to change it in saved games? Or do I also have to change it in item descriptions before loading my save. I like to give my torturer the incorporeal trait ASAP to avoid the crash if I accidentally forget to make sure the matron won't take her off duty. Also an incorporeal matron saves a lot of trouble in the long run.

3. Do I need to change it in girls who are not yet loaded into my game? i.e. A catacomb girl I haven't yet captured who has the trait, will it cause problems if I don't manually change the spelling before it happens? Or will it automatically be changed if/when that happens?

That reminds me, when a trait for a random girl is set below 5% it seems to be broken; if you could do something about that you would have my gratitude. I would like to set traits @ 0 so they never appear on that particular random, but doing so seems to default to the random chance of it occurring. i.e. I would like to make the chance of random girls being sterile lower than 5. Unfortunately I can't help much more than I already have with my windowed alignment mods. You seem to enjoy modifying the game to make it more structured and give the ability for more personal modification though so I don't mind asking you so much. Necno's original game idea seemed to have that thought in mind as well.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 18, 2011, 06:49:33 PM
Kay, thanks! :)

Edit: Still not working with 612

Edit Edit: Turned off Full screen, now working.

That's odd, it works for me in full screen...but at least you got it working.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 18, 2011, 06:53:23 PM
Might have something to do with the 1440x900 resolution.  But thanks.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 18, 2011, 07:21:47 PM
on the fulscreen thing, it's probably 'cause the screen setting is larger then the screen, so it can't display correctly I have to turn it off (unless using an alternate interface) for that reason
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 18, 2011, 09:09:11 PM
and it will "break" any saved games if you don't have any of his work yet.

True. Now that XML save games are the standard I could probably change that. I'll put it on my (very long list) to consider.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 18, 2011, 09:22:49 PM
Mr. Anon21/Anon21-san...whichever you prefer (I assume you're male, I can't see a girl no matter how twisted uploading a my little pony pack...I don't mean that as an insult, I downloaded it and took a look through before deciding if I'd use it.)
That's a fair bet. I won't ask whether you did end up using it in the end or not. :-P

Quote
I have a couple questions before possibly breaking my saves again since I haven't had a chance to play in a while before my recent restart.

1. (Comment, not a question.) I completely understand the update, spelling and grammar can bother me...especially when repeated. You've made me hopeful for changes in the turn summary descriptions. Though I won't expect you to go out of your way and do extra work if you don't want to do it. The reason I understand is...the majority of my edits that I don't mention are when I notice my own grammar and spelling mistakes. I find that subject about myself to be too unreliable to comment when others' bug me though.

I've corrected the occasional event text, and I'm quite happy to change things that bug you if I agree that they're wrong. At some point I'll be changing most of the old event texts, though, so it might be worth waiting on that.

Quote
2. Do I only have to change it in saved games? Or do I also have to change it in item descriptions before loading my save. I like to give my torturer the incorporeal trait ASAP to avoid the crash if I accidentally forget to make sure the matron won't take her off duty. Also an incorporeal matron saves a lot of trouble in the long run.

3. Do I need to change it in girls who are not yet loaded into my game? i.e. A catacomb girl I haven't yet captured who has the trait, will it cause problems if I don't manually change the spelling before it happens? Or will it automatically be changed if/when that happens?

Yeah, you should do the item file too. Non-loaded girls as well. I recommend NotePad++ - it's really fast. Just open all the files and do a global replace.

Quote
That reminds me, when a trait for a random girl is set below 5% it seems to be broken; if you could do something about that you would have my gratitude. I would like to set traits @ 0 so they never appear on that particular random, but doing so seems to default to the random chance of it occurring. i.e. I would like to make the chance of random girls being sterile lower than 5.

I didn't know that. And (seeing as I've just made work for people using my mods) I'll totally make it a priority. Expect a relevant post sometime today.

On a general note, I am sorry when I do something that (intentionally, or otherwise) breaks save games or messes stuff up. But (for me) the nice thing about being an entirely unofficial update is that I can mess around with stuff without worrying too much. Ideally I'd like to see my changes being considered, cherry-picked, refined, tested and added to the official version.  :P
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on August 19, 2011, 04:26:42 AM
Crash.
I am getting a frequent crash on end-of-turn, since using this mod. I finally caught a glimpse of "Girl has no script trigger" before everything went down this last time.
(Mod is patched to latest.)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 04:32:11 AM
Crash.
I am getting a frequent crash on end-of-turn, since using this mod. I finally caught a glimpse of "Girl has no script trigger" before everything went down this last time.
(Mod is patched to latest.)

Could you .zip and attach a gamelog.txt file? I haven't been having any crashes myself.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 04:36:47 AM
* Random Girl trait chance now goes down to -1 and up to 101

Really don't want a trait, or really do? Set a trait to -1 and it will never be set, even if it would normally have been set in the code (e.g. Make sure your 30 y.o. random demon girl is _never_ a MILF with -1. Set your 76 year old succubus to be a Lolita with 101.

This was more trouble than I expected, and the code is ugly, but it seems to work OK.

Download: http://www.dotup.org/uploda/www.dotup.org1922455.zip.html

Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on August 19, 2011, 05:36:16 AM
Here it is. File was corrupt, but I got the info anyway. (See the note attached at the end of the gamelog.)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 06:16:15 AM
Here it is. File was corrupt, but I got the info anyway. (See the note attached at the end of the gamelog.)

Right. Well, I see one thing that might have caused that. See if this works any better:

* Possible fix for frozen_ghost's bug

Download: http://www.dotup.org/uploda/www.dotup.org1922762.zip.html (http://www.dotup.org/uploda/www.dotup.org1922762.zip.html)

* Random Girl trait chance now goes down to -1 and up to 101

Really don't want a trait, or really do? Set a trait to -1 and it will never be set, even if it would normally have been set in the code (e.g. Make sure your 30 y.o. random demon girl is _never_ a MILF with -1. Set your 76 year old succubus to be a Lolita with 101.

One thing I forgot to mention is that this is a good way of making sure your random girls don't start out with addictions. Just add the following to their random girl file.

Code: [Select]
        <Trait Name    = 'Shroud Addict'
               Percent = '-1'
        />
        <Trait Name    = 'Fairy Dust Addict'
                Percent = '-1'
         />
         <Trait Name    = 'Viras Blood Addict'
                Percent = '-1'
         />
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on August 19, 2011, 07:30:11 AM
I installed your fix, and ran about 100 turns, with no ctd. (Was happening every 4-6 turns.) Looks like your fix worked.

Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 19, 2011, 08:49:04 AM
Is there a way to fix the crash for when the matron tries to take the torturer off duty?  Or is that already fixed and I'm just blind.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 09:14:58 AM
Is there a way to fix the crash for when the matron tries to take the torturer off duty?  Or is that already fixed and I'm just blind.

I've never used the torturer, so I haven't looked at it.  I suppose I should do. :-P
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 19, 2011, 09:27:09 AM
Torturing the girls yourself does add a nice little personal touch, but sometimes you just wanna kick back, y'know. :P
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 09:36:52 AM
Torturing the girls yourself does add a nice little personal touch, but sometimes you just wanna kick back, y'know. :P

OK, I've just tried it out and had a torturer be taken off duty, then later put back on duty, by the matron with no problem.  So I guess someone must have fixed the bug, unless you can catch it happening.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 19, 2011, 09:46:08 AM
Hmm.  Odd, because it's happened twice so far to me today.  Had to remove the torturer manually before continuing.  Right now though her tiredness is broken so she isn't getting removed.

Edit: Also, is there a way to adjust/control the gain of certain traits?  I'm not finding it anywhere.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 09:54:15 AM
Hmm.  Odd, because it's happened twice so far to me today.  Had to remove the torturer manually before continuing.  Right now though her tiredness is broken so she isn't getting removed.

Odd. Maybe it only happens when the torturer is removed when girls are being tortured.

Quote
Edit: Also, is there a way to adjust/control the gain of certain traits?  I'm not finding it anywhere.
Not really. Unless you count changing the chance of starting with traits in random girls.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 19, 2011, 09:57:07 AM
1. That's possible.

2. I figured there'd be a script or something that controlled when girls get certain abilities like Broken Will.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 10:03:53 AM
2. I figured there'd be a script or something that controlled when girls get certain abilities like Broken Will.

Well, it's in the code but I don't think there's a script file covering that.  I think you generally get stuff like Broken Will from using / wearing items.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 19, 2011, 10:07:45 AM
That's kind of annoying.  The wiki says you can get it through the dungeon.  Then again I don't think it's been updated in a long time.

Edit:  Nevermind.  Depends on health level.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 01:33:17 PM
* Fixed a bug that caused crashes related to color text display of rare items.

* Fixed torturer bug! (OK, not quite)

The matron will no longer take the torturer off duty no matter how tired she is. Instead she takes extra effort to relax the torturer so she can continue doing her job. Essentially torturers should now be more or less immune to tiredness if you have a matron working.

Download: http://www.dotup.org/uploda/www.dotup.org1924926.zip.html (http://www.dotup.org/uploda/www.dotup.org1924926.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on August 19, 2011, 04:46:05 PM
After playing for quite a while, on three re-starts, I have noticed something. I am seeing weak girls, (magic 30, combat 45), simply mopping the floor in the catacombs, with anything that dares get in their way. After about 5 hours of play, I have not seen a single lost battle.
That is just far too easy. I've even sent girls into the catacombs butt naked, and they still win every fight. (Could be the number of monsters. I've noticed that 3 now seems to be the maximum, whereas before I would occasionally see groups of 7.)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 19, 2011, 04:49:19 PM
After playing for quite a while, on three re-starts, I have noticed something. I am seeing weak girls, (magic 30, combat 45), simply mopping the floor in the catacombs, with anything that dares get in their way. After about 5 hours of play, I have not seen a single lost battle.
That is just far too easy. I've even sent girls into the catacombs butt naked, and they still win every fight. (Could be the number of monsters. I've noticed that 3 now seems to be the maximum, whereas before I would occasionally see groups of 7.)

 I heeded warnings about not sending weak girls into catacombs but non of my stronger warriors had bean beaten either.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Geron on August 19, 2011, 06:34:49 PM
Well, it's in the code but I don't think there's a script file covering that.  I think you generally get stuff like Broken Will from using / wearing items.
I have broken the wills of girls sitting in my dungeon.  Both hands on and torturer induced.


Mind Fucked, Broken Will and Masochist, seen em 3 happen. 
Recently, torturer has managed to give a few Broken Wills and lots of Masochist.  Probably a few more that have slipped my mind.


Question about catacomb splunking:
How are the combat/magic abilities of random and unique girls you fight in dungeon determined?  Is it based on the girl's actual stats or is it something similar to beasts?


Perhaps able to make uniques tough boss fights if you give em high stats... ?  Same with randoms?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 07:13:19 PM
After playing for quite a while, on three re-starts, I have noticed something. I am seeing weak girls, (magic 30, combat 45), simply mopping the floor in the catacombs, with anything that dares get in their way. After about 5 hours of play, I have not seen a single lost battle.
That is just far too easy. I've even sent girls into the catacombs butt naked, and they still win every fight. (Could be the number of monsters. I've noticed that 3 now seems to be the maximum, whereas before I would occasionally see groups of 7.)

I haven't changed the number of monsters. I'm not sure why you've had it so easy, unless the random number generator loves you, I still find that starting girls lose loads unless well equipped.

Let's see how Princess Jasmine does in a new game (60 combat, 10 magic, 60 constitution). Set to 'Catacombs / Free Time', buying healing items when available, no equipment, other girls 'found in town' and set to work in brothel + matron.

One week per line:
* Lost
* Refused
* Lost
* Resting
* Resting
* Resting
* Won
* Lost
* Resting
* Won
* Lost
* Won

By the end of that period, with the assistance of 4 girls found for free in town or captured in the dungeon, I just make it back to the 4,000 gold I started with. 4 lost, 3 won.

60 combat is pretty good for an unequipped character - it was the best in the slave market on week 1. It is easier (in the starting dungeon level) than it was in the 'vanilla' game, but there's also less money coming back from the catacomb.

How catacomb combat works. Each 'monster' is actually a random girl generated from a random girl template (picked at random). They don't have equipment, but they do start at full health and your girl is forced to fight against 1 to 3 of them.  It's very random.  At present in the easiest areas of the dungeon the 'monsters' start with a 15 penalty to skill and 6 penalty to stats. So they might have Combat 85 Magic 85 (if you are very unlucky) or Combat 0 Magic 0 (if you are very lucky). I can (and probably will) adjust that penalty but when there was no penalty it was pretty damn harsh.  ???
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 19, 2011, 07:21:39 PM
How catacomb combat works. Each 'monster' is actually a random girl generated from a random girl template (picked at random). They don't have equipment, but they do start at full health and your girl is forced to fight against 1 to 3 of them.  It's very random.  At present in the easiest areas of the dungeon the 'monsters' start with a 15 penalty to skill and 6 penalty to stats. So they might have Combat 85 Magic 85 (if you are very unlucky) or Combat 0 Magic 0 (if you are very lucky). I can (and probably will) adjust that penalty but when there was no penalty it was pretty damn harsh.  ???

So if all of your random girls have a maxed out combat/magic stats of 5, you'll just win every battle even if you send a wimp to fight them?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 07:26:48 PM
So if all of your random girls have a maxed out combat/magic stats of 5, you'll just win every battle even if you send a wimp to fight them?

Yeah, you might very well get 1 monster to fight with 5 Combat / 5 Magic and hardly anybody would lose to that.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Geron on August 19, 2011, 07:27:23 PM
Wow, I see.  I've actually taken to weakening all my random girl stats...  0-50 in combat/magic ability for catacomb girls...)  I would have to tweak things to reflect that. 


Is the fighting a series of 1v1?  Or group v girl?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 19, 2011, 07:33:36 PM
Wow, I see.  I've actually taken to weakening all my random girl stats...  0-50 in combat/magic ability for catacomb girls...)  I would have to tweak things to reflect that. 


Is the fighting a series of 1v1?  Or group v girl?

1v1 as far as I know.

Just beg that you don't face an Incorporeal random girl dummy monster :D (Unless game safeguards vs that)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 19, 2011, 07:36:07 PM
Yeah, you might very well get 1 monster to fight with 10 Combat / 10 Magic and hardly anybody would lose to that.

Lmao, just started my testbed WM for packs without random girls :D

Unlimited free stuff from catacombs...
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 19, 2011, 07:48:00 PM
Here's another run with Princess Jasmine. This time the monster penalty has been reduced to 10 skill, 4 stat (from 15 skill, 6 stat).

* Lost
* Rested
* Rested
* Refused
* Lost
* Rested
* Won
* Won
* Lost
* Rested
* Lost
* Rested
* Rested
* Refused
* Won
* Lost
* Won <- Back to 4,000 gold.

This time it took a few more weeks, and probably most of the money came from the 12 other girls found in town or caught in the dungeon.  I think I'll cut down on the monster girl capture rate for the easier dungeon levels.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 19, 2011, 11:43:13 PM
Thanks so much for the changes to adjusting random girl traits. Happy to see the torturer crash addressed too! Guess I should figure out how to make the global changes in NotePad++ now so I can update quickly while attempting to keep my save.

Heh, you made a mention about breaking saves, I'm fairly sure everyone knows that isn't your intent. People just have to weigh whether they want to risk them for the new content. Besides you always mention an issues with save files when there may be a problem.

In hindsight on my comment about why I assumed you're a guy...I've known some fairly twisted girls, and I think my basis for that assumption could well be way off lol.

Edit: Just wanted to mention that Incorporeal needs to also be changed in: Resources\Data\coretraits.traits. Which is a less obvious one to change for people with little knowledge on what they're doing like myself. Adding a copy in your update could solve it. I was getting errors and the trait wasn't being added to girls with the trait, nor from items until I found and fixed this. Happy to say I managed to keep my save; and NotePad++ was extremely simple to use as well as speeding things up exponentially, thank you for the tip.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 20, 2011, 02:28:41 AM
As far as the difficulty levels in the Catacombs go, is that set somewhere?  I've played for a long time and never seen anything but the (apparently) basic stuff, although it doesn't seem to affect the items I get since I pull a lot of greens regularly.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 04:45:29 AM
As far as the difficulty levels in the Catacombs go, is that set somewhere?  I've played for a long time and never seen anything but the (apparently) basic stuff, although it doesn't seem to affect the items I get since I pull a lot of greens regularly.

'K, first things first. The difficulty levels are set in the game code. I'm still play-testing so expect them to change.

The items you pull will depend on what Items.itemsx file you are using. In my file items worth 10,000+ are now noted as Catacomb05 and will be found less often, and only found on medium difficulty level.  There is only one Catacomb01 rarity item and that is valued at 200,000 and only found (rarely) on the highest difficulty level.

Colors for rarity are set in the config.xml file. Next update I'll have a better color scheme and description in the config.xml file.

At present you need to have either Combat 90+ or Magic 90+ and Mana 20+ to get to medium difficulty. You should see different event text when you explore the catacomb (succeed or fail).  I have noticed the medium difficulty text turn up so it is possible, but I haven't play tested enough to know if it's working quite as planned or not.  :D
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 04:52:25 AM
* Rarity color scheme improved.
(see config.xml file)

* Included file missed from last download (oops).
(See CoreTraits.traits)

* Slightly increased catacomb difficulty for starting girls.
(Still in testing)

* Monster girl capture rates dropped a bit.
I find that you can get swamped with monster girls easily once the game gets going.

* Slave sale value cut in half.

Download: http://www.dotup.org/uploda/www.dotup.org1926741.zip.html

P.S. Things have got rather hectic in this thread (and another one of mine) so if I've not answered something you've asked, feel free to bug me again.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 05:17:10 AM
The further adventures of Naked Princess Jasmine

This is a test of how quickly you can return to your starting 4,000 gold by using a single, unequipped, girl exploring the easiest part of the catacombs. (Night used for resting)

Combat 60, Magic 10, Constitution 60

Starting monsters are nerfed by -10% skill, -4% stats.

All girls other than Princess Jasmine are caught in dungeon or found in town. All girls other than Princess Jasmine are put on Whore or Matron duty. Princess Jasmine will be use healing potions if they are available in the shop.

Week by week diary.
* Refused
* Lost
* Rested
* Refused
* Lost
* Rested (bought a short sword for herself - combat now 75)
* Lost
* Lost
* Rested

Hit negative money, decided trial is over. :-P  In retrospect I shouldn't have spent so much money on healing salves.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 20, 2011, 05:18:50 AM
Can you remove the config from the 1280x960 please, it's not compatible with your current version, and being only a font size change it's rather unnecessary unless people start asking for it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 12:00:29 PM
Can you remove the config from the 1280x960 please, it's not compatible with your current version, and being only a font size change it's rather unnecessary unless people start asking for it.

Done. Also ...

* Added a little bit more to the Girl Details screen (change to .xml file and .exe)

The description in their .xml file and their mood is now shown.

* Changed GlobalTriggers.xml so that player goes bankrupt at -1000 gold, not -5000.

This makes the start-up period a little more challenging.

* Fixed difficulty level triggers

It turned out that I was checking against _BASE_ skills, not _ADJUSTED_ skills. So girls weren't getting the benefit of their armor and other items when it was deciding if they were tough enough or not.

Download: http://www.dotup.org/uploda/www.dotup.org1928395.zip.html (http://www.dotup.org/uploda/www.dotup.org1928395.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 20, 2011, 03:50:25 PM
Been playing a little today, had a girl with 160% Magic and Combat and still not seeing anything but the basic dungeon message.  I checked pretty much every week, as often as I could too. -.-
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 03:54:25 PM
Been playing a little today, had a girl with 160% Magic and Combat and still not seeing anything but the basic dungeon message.  I checked pretty much every week, as often as I could too. -.-

Was that with the latest update? You did see that I'd fixed a bug in that bit in the most recent version, right?
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 20, 2011, 03:55:54 PM
It was with the one right before that, but those were her base skills.  Or at least both her bases were over 100.  She did have a summoner's rod or whatever.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 04:10:05 PM
It was with the one right before that, but those were her base skills.  Or at least both her bases were over 100.  She did have a summoner's rod or whatever.

I've done a thorough playtest for one year's game play so I can confirm that the different event texts do turn up, and the items found include the rarer ones at higher difficulty level.  I also think it's pretty well balanced as far as gameplay goes for the first year.
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 20, 2011, 04:14:43 PM
I'm positive I've never seen the different catacombs level texts.  Maybe mine's just broken. -.-
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 20, 2011, 04:25:08 PM
Been playing a little today, had a girl with 160% Magic and Combat and still not seeing anything but the basic dungeon message.  I checked pretty much every week, as often as I could too. -.-

Well, you can have a slightly more recent version to try if you want. Though I'm pretty sure the only things I changed since the last update are some refinements to the 1280 x 1024 interface screens.

Download: http://www.dotup.org/uploda/www.dotup.org1929266.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: blackrosesheart on August 20, 2011, 06:40:19 PM
Okay, seems to be working correctly now.  Girls keep losing Broken Will and Mind Fucked now though.  Not sure if that's a bug or not. >.>

Also it seems to be crashing when using shift+click or ctrl+click to highlight multiple girls and selecting torture in the dungeon.

Also *sets out a tray of cookies*  Cookies for everyone!
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 21, 2011, 05:18:04 AM
1280x960 girl details updated for new changes.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 21, 2011, 05:34:39 AM
1280x960 girl details updated for new changes.

Included. :-)

* Namechange - now  WhoreMaster641+.zip

* Now includes SVN repository code up to revision 641

Latest change - in the Dungeon list box you can include any skill or stat by having the column name set appropriately in the dungeon_screen.xml file. e.g. STAT_Happiness for Happiness.

N.B. STAT_HAPPINESS won't work.

Download: http://www.dotup.org/uploda/www.dotup.org1931658.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 21, 2011, 05:55:23 AM
Any changes other than the new SVN name (since your last update?) If not I'll probably just wait for the next update. With my play style I rarely use the dungeon other than a hub for captured girls to move into a brothel or be sold; so I'm happy with the current list box.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 21, 2011, 05:59:55 AM
Any changes other than the new SVN name (since your last update?)

Not really.  In fact the dungeon screen is identical (if you change 'Happiness' to 'STAT_Happiness' in one place).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 21, 2011, 06:12:01 AM
Heh, well if anyone complains about problems that could be caused by using the old dungeon screen interface they could be caused by using my interface in the new update. Just a quick troubleshooting tip I should mention.
For all I know it may make a need for mine obsolete, but I don't feel like messing with it right now.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on August 21, 2011, 08:51:24 AM
Nice to see new official revisions as well as new stuff from Anon. Russians decided to redo the whole game as stuff is to difficult to add to the current WM. I have basics of C# and C++ more or less covered, now python and game logic. Afterwards I'll try to byte off more then I can shew and build a new game as well as helping/learning from Russians in the process  :D
Title: Re: Interface changes and other misc. minor tweaks
Post by: crazyness on August 21, 2011, 12:33:20 PM
Is there any way you could get all your tweaks since 635 into one mediafile download? I can't seem to download any of your tweaks in the japanese website :( All your tweaks sound amazing and I wish i could try them all out, if not, thanks anyway Anon, your work from what I read is awesome and keep it up!
Title: Re: Interface changes and other misc. minor tweaks
Post by: Claytod on August 21, 2011, 03:04:20 PM
What's the best interface for a 1600 x 900 screen? It seems pretty rare.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Mak on August 22, 2011, 12:29:41 AM
Is there any way you could get all your tweaks since 635 into one mediafile download? I can't seem to download any of your tweaks in the japanese website :( All your tweaks sound amazing and I wish i could try them all out, if not, thanks anyway Anon, your work from what I read is awesome and keep it up!

All of his changes are carried over into each time he updates, so fortunately you only need to download the most recent link. The most recent one should still be active (for up to 20hrs. after he posted it if I recall.)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 22, 2011, 03:44:15 AM
(for up to 20hrs. after he posted it if I recall.)
That was the previous upload site. I changed it because someone's ISP was blocking the IP range. Now it should hang around until the next link is up.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 23, 2011, 12:30:11 AM
Small request for a future update; if there's a variable that controls the chance for unique slaves to show up in the Slave Market could you bump it up or make it settable in the config?  I like to play with all my girls set to slave to turn the game into a pure brothel sim (ie no freebies, everyone must be bought).  Problem is there's usually only 1 unique slave that shows up on any given week.  Sometimes zero.  It must be intentionally set lower than randoms.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 23, 2011, 01:01:58 AM
Small request for a future update; if there's a variable that controls the chance for unique slaves to show up in the Slave Market could you bump it up or make it settable in the config?  I like to play with all my girls set to slave to turn the game into a pure brothel sim (ie no freebies, everyone must be bought).  Problem is there's usually only 1 unique slave that shows up on any given week.  Sometimes zero.  It must be intentionally set lower than randoms.

I think this would be best done with RandomGirlNerf rather than add another variable.  I'll probably put something in the next update.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 23, 2011, 01:54:01 AM
* Namechange - now  WhoreMaster643+.zip

* Now includes SVN repository code up to revision 643
But not tested.

* Latest change from official version - you can now include any skill / stat in the list in the Girl Management screen

Also "Happiness" now works, not just "STAT_Happiness" (but you do need to use STAT_Constitution and STAT_Level).

* RandomGirlNerf (see config.xml) now also changes chance of unique girls in slave market.

Set RandomGirlNerf to 0 to have 100% unique girls in slave market.

Download: http://www.dotup.org/uploda/www.dotup.org1937709.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 23, 2011, 11:31:53 AM
* Worked on making the Turn Summary screen use an XML file instead of the Summary.txt file. Didn't work.

The code I produced is still in the files, commented out. Search for "#define OLD_TURNSUMMARY" lines and comment them out to see it run. If any interested party could debug it I would be really grateful.

* 'Incorporeal' is still the correct spelling, but I've introduced a fix so that you can still use girl files with it spelt 'Incorporial'.

I haven't tested how far this fix works.

* Font size and row height can now be set in listboxes (in the xml file).

For an example of this see the included "TinyText1280x1024.zip" archive. It includes all the XML interface files converted to use font size 12 instead of fontsize 16. (N.B. Only XML files are changed, txt files are unchanged).

Download: http://www.dotup.org/uploda/www.dotup.org1939876.zip.html (http://www.dotup.org/uploda/www.dotup.org1939876.zip.html)
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 23, 2011, 07:36:47 PM
I think this would be best done with RandomGirlNerf rather than add another variable.  I'll probably put something in the next update.
Thanks!
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 24, 2011, 12:13:03 AM
One thing you may want to take a look at while poking around in the code is how the Slave Girl cost formula works.  I...can't seem to see any common links that determine price here.  You can have two girls with roughly similar stats and skills, yet one ends up costing 600 gold more.  It's not a big deal, I just like to know how the mechanics work; and I can't figure this one out in the slightest.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 24, 2011, 03:25:11 AM
One thing you may want to take a look at while poking around in the code is how the Slave Girl cost formula works.  I...can't seem to see any common links that determine price here.  You can have two girls with roughly similar stats and skills, yet one ends up costing 600 gold more.  It's not a big deal, I just like to know how the mechanics work; and I can't figure this one out in the slightest.

Code: [Select]
/*
 *    base price is the girl's ask price stat
 */
    cost = girl->askprice() * 15;
/*
 *    add to that the sum of her skills
 */
    for(u_int i=0; i<NUM_SKILLS; i++) {
        cost += (unsigned int)girl->m_Skills[i];
    }
/*
 *    virgins fetch a premium
 *    MOD: not sure of the rationale behind 158
 *    but a multiplier makes more sense to me.
 *    Let's say virgins go for half as much again
 */
    if(girl->m_Virgin) {
        cost *= 1.5;
    }

Incidentally, if you think about it, buying a virgin costs 50% extra, in return for which once a customer will give a 20 gold tip.  ::)
Title: Re: Interface changes and other misc. minor tweaks
Post by: crazy on August 24, 2011, 06:24:27 AM
Incidentally, if you think about it, buying a virgin costs 50% extra, in return for which once a customer will give a 20 gold tip.  ::)
Always said virgins should be worth something more in the game.  I purposed an auction house were you sold there virginity off to a customer.  Didn't really catch on but I still think something should be done different for them.
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShikinamiFan91 on August 24, 2011, 08:11:39 AM
Always said virgins should be worth something more in the game.  I purposed an auction house were you sold there virginity off to a customer.  Didn't really catch on but I still think something should be done different for them.
Oh look, an idea that managed to get me to register and post in support of.  Wow.  I do like this idea, or something similar.  It'd make virgins more useful, but I would really like to see more uses for virgins in general.  Why have the stat if it doesn't mean anything other than paying/getting 50% more for buying and selling?  I mean, if that's the case, I'd never buy a virgin and would sell the ones I capture/convince/ect.
Title: Re: Interface changes and other misc. minor tweaks
Post by: crazy on August 24, 2011, 03:53:28 PM
Oh look, an idea that managed to get me to register and post in support of.  Wow.  I do like this idea, or something similar.  It'd make virgins more useful, but I would really like to see more uses for virgins in general.  Why have the stat if it doesn't mean anything other than paying/getting 50% more for buying and selling?  I mean, if that's the case, I'd never buy a virgin and would sell the ones I capture/convince/ect.
I picked the auction because of a media post I found of girls selling there virginity on ebay and thought it would be a nice feature for the game.  It could also be used for alot of other things besides just selling virginity but that was what made me think of it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on August 25, 2011, 01:07:32 AM
Quote
Incidentally, if you think about it, buying a virgin costs 50% extra, in return for which once a customer will give a 20 gold tip.
Yeah, conceptually I can understand virgin slaves selling for a premium.  It makes sense.  Problem is there's no actual benefit to you for this.  If the game wasn't so easy I'd suggest a change to this somewhere, but as it is you might as well leave it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 25, 2011, 03:24:10 PM
* includes mod code and script from http://pinkpetal.org/index.php?topic=883.0

(With kind permission from dqhx)

Download: http://www.dotup.org/uploda/www.dotup.org1947763.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Razor75 on August 25, 2011, 07:53:14 PM
* includes mod code and script from http://pinkpetal.org/index.php?topic=883.0 (http://pinkpetal.org/index.php?topic=883.0)

(With kind permission from dqhx)

Download: http://www.dotup.org/uploda/www.dotup.org1947763.zip.html (http://www.dotup.org/uploda/www.dotup.org1947763.zip.html)

Very new here and I have never used the site you are linking too.  When I try to get the file nothing downloads.  Of course I can't read the page to figure out what is going on either so I am at a loss.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 25, 2011, 08:06:59 PM
It's the link immediately above the advert. Or above the grey rectangle, if you have adblock.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 26, 2011, 07:00:56 AM
* Includes bugfix code from dqhx

Download: http://www.dotup.org/uploda/www.dotup.org1949141.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 27, 2011, 09:17:15 PM
the newest link isn't working. file not detected (love translator programs)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Razor75 on August 28, 2011, 12:26:37 PM
I keep having stat names appear as items.  I have the default items file that came with the game and the addon by Fires_Flair and of course your patches... any ideas?  I don't see an obvious errors in the items files but I am still combing through them.  Are there any lines or attributes that are required?  I also have seen some items with rediculous negative stats and have been modifying them down to -100. 
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on August 28, 2011, 01:20:49 PM
I keep having stat names appear as items.  I have the default items file that came with the game and the addon by Fires_Flair and of course your patches... any ideas?  I don't see an obvious errors in the items files but I am still combing through them.  Are there any lines or attributes that are required?  I also have seen some items with rediculous negative stats and have been modifying them down to -100.

Why don't you include a save game showing the problem and the item file you're using as an attachment. I'll see if I can work out what's up.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 28, 2011, 01:33:00 PM
umm, my 'add on' for the items isn't really an add on, it's the item list that came with the game, sorted into the different catigories.
though that shouldn't cause any problems since there were duplicates in the original item list
Title: Re: Interface changes and other misc. minor tweaks
Post by: Fstop on August 31, 2011, 07:32:30 PM
Can someone please repost the lastest version cause I really wanna try this out
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on August 31, 2011, 09:06:21 PM
http://www.mediafire.com/?glgpqwhvdg7zd34
Title: Re: Interface changes and other misc. minor tweaks
Post by: Romanul on September 01, 2011, 07:07:26 AM
Thanks for bringing back life to this great game!
Title: Re: Interface changes and other misc. minor tweaks
Post by: Fstop on September 01, 2011, 10:23:16 AM
thank you for reposting fires_flair
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 01, 2011, 10:41:17 AM
I know I've gone quiet. I've lost interest in playing for a while, I expect I'll be back. ;-) 

I'm particularly hoping that the scripting system will be updated (either the proposed LUA system, or just a better file format!). The annoyance of the scripting system holds back a number of possible updates I've thought about.

Please continue to bug me about bugs, or suggest improvements that could be made.  If they sound interesting, and doable, they might happen.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Romanul on September 01, 2011, 12:56:43 PM
 While acknowledging that i do not know anything about programming and some suggestions might me too much of a trouble or even impossible to implement, I give you my list:
 
1. New buttons for the dungeon "Brand All" and  "Sell All" girls.


2. Accommodation option could use some improvement. I am not very certain what it does to be honest. But I was thinking of something like the higher the level the greater the upkeep for it and the bonus (happiness for the girl, a small boost in client income etc).


3. Could something be done to clients that are taken in the dungeon? I am not suggesting anything like expanding the way girls are, just that you can:


a. have a small chance that the family will ransom him


b. can brand him as a slave and put him to work in the brothel/whatever as a cleaner/guard whatever. I could bring you an extra symbolic bonus (2 gold or reducing filth) or on the contrary he could just cost you 10 per week because you have to feed him and it doesn't produce anything.


c. in case you can brand them as a slave then be allowed to sell him (for random sum like sons are).


4. maybe something similar to 3b could be done to the sons. And thus instead of being sold right away they are placed in the dungeon. It's not much of a change but gives you the sensation you are more in control.


5.a Expanded history for the girls. As in:


number of:
-clients served
- Monsters defeated
-times raped/defeated by monsters
-number of daughters/sons she's given birth to
-number of weeks she's been working for you
-times she’s given birth
- as far as i understood form previous posts it's impossible to show the total income the girl has brought you :(

6. From my experience money is made too easy in general so any money sinks would be great. I have no idea if that you agree with this point of view or if you willing to address it, in case you do here are more suggestions:
 
-Ad more sliders (similar to advertising) in the brothels section like
Upkeep per week , it shouldn't give a great bonus  maybe a small boost to girls happiness or client income or reduced rate of filth etc
-upgrade brothel which should cost something like 50 000 per level. Again it doesn't have to give you any significant bonus (maybe change the background picture), a couple of free extra rooms etc
- more weapons upgrades/levels for gangs
Long shot here, but maybe more options for girls in general:
 -plastic surgery
-send on vacation
Title: Re: Interface changes and other misc. minor tweaks
Post by: Zanfib on September 01, 2011, 01:22:01 PM
It would be nice if the brothel rules would also apply to girls working the streets.

It would also be nice if we could setup default rules in a text file.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on September 01, 2011, 10:36:54 PM
Quote
I know I've gone quiet. I've lost interest in playing for a while, I expect I'll be back. ;-) 

I'm particularly hoping that the scripting system will be updated (either the proposed LUA system, or just a better file format!). The annoyance of the scripting system holds back a number of possible updates I've thought about.

Please continue to bug me about bugs, or suggest improvements that could be made.  If they sound interesting, and doable, they might happen.
Don't worry about it, you single handedly revived interest in a dead game, even if just for a little while.  You fixed a lot of long-standing nitpicks and bugs many of us had about the game that were likely to never get fixed otherwise.

Quote
2. Accommodation option could use some improvement. I am not very certain what it does to be honest. But I was thinking of something like the higher the level the greater the upkeep for it and the bonus (happiness for the girl, a small boost in client income etc).
This one's kind of been a glaring one since day 1 of WM.  The accommodation options have always been there, but I don't think they've EVER mattered.  I think there's some minor code about high level girls losing happiness or such if they have poor housing, but I pretty much just set everyone to Average and ignore the setting forever.  Having the higher levels noticably improve recovery (health, happiness, and libedo) for an appropriate cost would be a simple upgrade.  For something more advanced, this is a good way to limit whoring income.  Have max income be linked to housing, and have max housing level be limited by the girl's level.  Level 0 girls with average housing can only earn a max of 40 gold per customer or such for example, increasing by 20 gold per housing level.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 02, 2011, 02:55:29 AM
This one's kind of been a glaring one since day 1 of WM.  The accommodation options have always been there, but I don't think they've EVER mattered.  I think there's some minor code about high level girls losing happiness or such if they have poor housing, but I pretty much just set everyone to Average and ignore the setting forever.  Having the higher levels noticably improve recovery (health, happiness, and libedo) for an appropriate cost would be a simple upgrade.  For something more advanced, this is a good way to limit whoring income.  Have max income be linked to housing, and have max housing level be limited by the girl's level.  Level 0 girls with average housing can only earn a max of 40 gold per customer or such for example, increasing by 20 gold per housing level.
'K. Something like that would be very sensible, IMO, and it shouldn't be difficult to implement. Keep your eye out for an update sometime today. ;-)

It would be nice if the brothel rules would also apply to girls working the streets.

It would also be nice if we could setup default rules in a text file.

I can probably do those without any problem.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 02, 2011, 12:14:43 PM
* Can set default sex act restrictions in the config.xml file

* Sex act restrictions now apply to the bar and streetwalking - not just the brothel.

* Added some items from SGB's item list (with some adjustments).

* Accommodation levels now have more meaning.

- Warning given in text if customers are unhappy with the crappy room used (price paid to girl capped)

- Accommodation levels above 2 will provide a bonus to health, mana, tiredness regeneration (and a bit extra for happiness).

Download: http://www.dotup.org/uploda/www.dotup.org1977050.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Romanul on September 02, 2011, 02:03:31 PM
I tried downloading the file for an hour with Opera and Firefox with no luck and then successfully tried with Internet Explorer. I thought I should post this in case other people experience the same problem/situation.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on September 02, 2011, 04:19:00 PM
*shrugs* I just dowloaded it, woth no problem, using firefox.
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShikinamiFan91 on September 02, 2011, 07:25:33 PM
* Can set default sex act restrictions in the config.xml file

* Sex act restrictions now apply to the bar and streetwalking - not just the brothel.

* Added some items from SGB's item list (with some adjustments).

* Accommodation levels now have more meaning.

- Warning given in text if customers are unhappy with the crappy room used (price paid to girl capped)

- Accommodation levels above 2 will provide a bonus to health, mana, tiredness regeneration (and a bit extra for happiness).

Download: http://www.dotup.org/uploda/www.dotup.org1977050.zip.html (http://www.dotup.org/uploda/www.dotup.org1977050.zip.html)
Downloaded, but there's nothing in the resource/data folder.  That's normally where items and configs are kept, so am I missing something, or did it not get in?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Razor75 on September 02, 2011, 07:59:36 PM
I can't reproduce the problem you are describing, you know you need the base game first as this only adds the files he has modified.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 02, 2011, 10:00:19 PM
Downloaded, but there's nothing in the resource/data folder.  That's normally where items and configs are kept, so am I missing something, or did it not get in?

I double-checked but the files are all there in the archive.  Maybe the unzip utility you are using is not working very well? I use IZArc - it's free and has always worked well for me.  http://www.izarc.org/
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 04, 2011, 07:46:13 AM
Hi folks, I'm going through this (rather massive) thread and copying all the change notes to the first post.  Also clearing out my old posts and looking again at any suggestions I didn't get around to doing. ;-)

Any idea how to alphabetize the transfer girls list? I'd also like to add the 'level' stat into the transfer list, but that's probably more useful to me alone than to other people.

The transfer screen is one of the hard coded ones, IIRC. That makes it more fiddly to mess with, but I should be able to do something.  I'll have a look at it later.

If someone can tweak the security job to cover guard duty, you could delete gangs from the game entirely.

I can see them working to stop girls escaping, I don't think they'd be protecting businesses under your control, though.  I'll think about it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: RipleyCarver on September 04, 2011, 11:38:39 AM
Okay, me am dumb- where is the new download file in the OP? I see nothing but a .png file.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 04, 2011, 12:33:13 PM
Okay, me am dumb- where is the new download file in the OP? I see nothing but a .png file.

You're not dumb. I hadn't got around to it. ^ ^;  I'll just put it there now.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Romanul on September 04, 2011, 01:25:46 PM
Would it be possible to increase the number of customers a girls has? I tried to change it above it from the configuration file but i couldn't raise past 10(maximum standard is 8 ).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Cloud_firaga on September 04, 2011, 03:12:44 PM
Would it be possible to increase the number of customers a girls has? I tried to change it above it from the configuration file but i couldn't raise past 10(maximum standard is 8 ).

I don't think that's realistic think about it there are 8 hours in a shift and the customer always pays for an hour with the girl, that makes complete sense if you think about it.

I mean even whores with pimps do it that way still
Title: Re: Interface changes and other misc. minor tweaks
Post by: Romanul on September 04, 2011, 03:38:51 PM
I don't think that's realistic think about it there are 8 hours in a shift and the customer always pays for an hour with the girl, that makes complete sense if you think about it.

I mean even whores with pimps do it that way still


  I see it as paying per customer not hour.I can't imagine why a customer would spend time with a  girl if he's "finished". So I have no problem with seeing 30 customers per day for a girl ("work till' you bleed comes to mind").  However, if others are bothered by this then it shouldn't be implemented. :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 04, 2011, 04:28:28 PM
I don't think that's realistic think about it there are 8 hours in a shift and the customer always pays for an hour with the girl, that makes complete sense if you think about it.

Yeah, the problem with your logic is that each 'turn' in this game is actually ONE WEEK.  :P

I agree that the number of customers per one-week's worth of day/night shift is low. I think it would take some quite drastic rearrangement of the game to do it properly though, so I'm not planning to do anything at the moment.  I have proposed changing the timescale to one month per turn and (instead of reporting on every customer) giving a general overview for the most part - aside from special events.  However that idea got mixed reviews and it would be a lot of work.
Title: Re: Interface changes and other misc. minor tweaks
Post by: CorsairX on September 04, 2011, 08:10:17 PM
First off excellent work so far.
 
I was wondering if it was possible to use the stat / skill / status feature to include whether a girl is pregnant, how long till child comes of age, and whether the girl is a slave or not?
 
Tried a few guesses and the best I could get on the Girl Management lists was "Not Found" and "Error."
 
Oh yeah if interested, I'm doing all the manual interface changes for 1920x1080.  I'll try to get it posted tomorrow. ;D
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 04, 2011, 11:51:39 PM

I was wondering if it was possible to use the stat / skill / status feature to include whether a girl is pregnant, how long till child comes of age, and whether the girl is a slave or not?

It can do two out of three. You're looking for "is_pregnant" and "is_slave".
 
Quote
Oh yeah if interested, I'm doing all the manual interface changes for 1920x1080.  I'll try to get it posted tomorrow.

I would certainly like to include that. :-)
Title: Re: Interface changes and other misc. minor tweaks
Post by: GonDra on September 05, 2011, 12:43:59 PM
First let me say: Great Work!
The game actually feels a bit harder than before (especially the inital cost for the gangs hits pretty hard, the one thing that could use some work with that is directly deducting the money instead of next turn).

Now the small bug i found while fiddling with the xml files:
Quote
* FontSize now works with Listbox element.

The height of the rows should also automatically adjust with FontSize changes.
sadly this doesn't seem to work. At least not as I changed the FontSize of the TraitList Listbox in girl_details_screen.xml, even at a size of 6 the row-height didn't change.

On a other note I thought that others would maybe interested in the changes I did to the xml files so I attached my altered version of the 1280 x 960 files.

I hope you will keep working on WM at least for a while.

p.s: please make this:
* Sex act restrictions now apply to the bar and streetwalking - not just the brothel.
 
optional for Streetwalking, I am OK with it, but it was intended to not be restricted for streetwalking as you can't control (as good) what happens outside of the brothel.
Title: Re: Interface changes and other misc. minor tweaks
Post by: CorsairX on September 05, 2011, 12:50:39 PM
Here you go 1920x1080, with thanks to Anon21 for the help.
 
It has a few alterations in it to suit my tastes.  The brothel screen is from "The Futures" mod I think, can't quite remember where I got it. :-\
 
The girl management screen has been altered to include status as slave, and pregnant.  I also switched Tired and Happiness.
 
The Big list still has room, if anyone wants to add more to it.  On that note is there a command to monitor the duration of pregnancy. :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 05, 2011, 02:22:21 PM
First let me say: Great Work!
The game actually feels a bit harder than before (especially the inital cost for the gangs hits pretty hard, the one thing that could use some work with that is directly deducting the money instead of next turn).

I thought that I'd managed to make it more challenging but doable.  You're right about the gang money being a pain - I've fixed that now.  I'll post the download a bit later after I have a look at the other stuff waiting.

Quote
Now the small bug i found while fiddling with the xml files:sadly this doesn't seem to work. At least not as I changed the FontSize of the TraitList Listbox in girl_details_screen.xml, even at a size of 6 the row-height didn't change.

Ah. I see what the problem is.  I _was_ going to do it automatically, but I ended up setting the row heights manually. See TinyText1280x1024.zip for an example (included in download).  The optional attribute you need to set is ListBoxItemHeight

Quote
On a other note I thought that others would maybe interested in the changes I did to the xml files so I attached my altered version of the 1280 x 960 files.

Sure. (Generally speaking) what did you do to them?

Quote
I hope you will keep working on WM at least for a while.

I'll probably keep doing bits now and again. I've just played it enough for a while so it's low priority. 
P.S. If anybody wants to encourage me, and knows how to code, if you work on some of the bits I got stuck on I'd be grateful.

Quote
p.s: please make this:optional for Streetwalking, I am OK with it, but it was intended to not be restricted for streetwalking as you can't control (as good) what happens outside of the brothel.
I'll do it when I get around to it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Geron on September 05, 2011, 04:15:18 PM
Is there some sort of benefit to streetwalking that I don't know? 
Doesn't seem to earn more, doesn't seem to get more customers(I havn't really paid attention to this part), gets beat up more often(at least implied by the config) and doesn't adhere to brothel rules(previously).
Title: Re: Interface changes and other misc. minor tweaks
Post by: GonDra on September 05, 2011, 08:58:41 PM
Sure. (Generally speaking) what did you do to them?
Mostly small stuff, changing the height of some listboxes, making some buttons a bit smaller nothing really big but there there some buttons that overlapped and stuff like that. Stuff like changing that the Stats textbox is a tiny bit bigger, using a bit more of the space on the page etc.

The target was mostly less scrolling, and getting my ocd voice to shut up. (I just looked at the game screens and found two new things i want to change/fine-tune >.<)
I will play around with the row height a bit, if I find the time tommorow.
I had intended to actually look into the source a bit today but i got distracted while the svn update was running. Sadly I don't know if I will find time to do anything the next few days.

edit: made it a bit more readable
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 06, 2011, 04:01:48 AM
Is there some sort of benefit to streetwalking that I don't know?

I haven't really looked into it.  One benefit (now) is that it isn't affected by the poor-accommodation rate cap because, obviously, they don't use the girl's room.  I think it's more for flavor than anything.
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShikinamiFan91 on September 06, 2011, 04:52:44 AM
I haven't really looked into it.  One benefit (now) is that it isn't affected by the poor-accommodation rate cap because, obviously, they don't use the girl's room.  I think it's more for flavor than anything.
I believe it was supposed to generate extra money as a trade off for being less safe.  As it is, it's just a different rape percentage from the config.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on September 06, 2011, 11:18:17 PM
There was a config setting to alter the income rates for in brothel and on the street, but it doesn't seem to work.  I tried tripling the street income and noticed no difference.  Either it doesn't work, or it just doesn't report the bonus income properly.
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShikinamiFan91 on September 07, 2011, 01:50:20 PM
There was a config setting to alter the income rates for in brothel and on the street, but it doesn't seem to work.  I tried tripling the street income and noticed no difference.  Either it doesn't work, or it just doesn't report the bonus income properly.

Hmmm...I'll have to test that, because I do think it matters.  I was playing with the percentages and dropped matron wages to 0, while increasing expenses to 15x, and income to 10x.  It was really just playing with the stuff to see what changed, but there were definitely noticeable changes.  (I wouldn't recommend actually playing with those percentages, I dropped three brothels before giving in and just using a Test brothel).
Title: Re: Interface changes and other misc. minor tweaks
Post by: Geron on September 07, 2011, 04:19:12 PM
Matron and other stuff in its category like goons and slave prices are expenses.  That whole area pretty much works.


Income adjustment, like brothel and streetwalking price changes do not work.
Title: Re: Interface changes and other misc. minor tweaks
Post by: RyuKaze on September 09, 2011, 05:23:29 AM
Don't suppose someone could mirror these tweaked versions and there updates on a download sight that doesn't push them off in a week or less, could they?
205 pages of links on http://www.dotup.org (http://www.dotup.org/uploda/www.dotup.org1977050.zip.html) and not a single 1977050.zip.html (http://www.dotup.org/uploda/www.dotup.org1977050.zip.html) anywhere. Stopped at 1996153.jpg when I checked.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on September 09, 2011, 08:59:13 PM
The reason he used that host is because you don't need the old versions, as it would cause version confusion.  You only need the latest update.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Noddung on September 11, 2011, 06:13:41 AM
Hi could Someone upload the latest version the link in the OP doesn't work
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on September 12, 2011, 07:13:32 PM
latest version is hosted by me in an earlier post, will be until I get asked/told to remove it or there is another update.
Title: Re: Interface changes and other misc. minor tweaks
Post by: NWN12 on September 14, 2011, 04:31:46 AM
error 404
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on September 15, 2011, 02:17:22 PM
I think this game needs some more flavor text.
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShikinamiFan91 on September 16, 2011, 01:37:49 AM
I think this game needs some more flavor text.
If you're willing to try your hand at some writing, I'm sure Anon21 would love to see what you have.

He posted a thread here (http://pinkpetal.org/index.php?topic=851.msg13429#msg13429) that you could post some ideas in.
Title: Re: Interface changes and other misc. minor tweaks
Post by: E. on September 16, 2011, 11:04:27 AM
If you're willing to try your hand at some writing, I'm sure Anon21 would love to see what you have.

He posted a thread here (http://pinkpetal.org/index.php?topic=851.msg13429#msg13429) that you could post some ideas in.


My English is not really good enough... being French and stuff... my sex related vocabulary is rather small.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Lafate on September 17, 2011, 01:47:10 PM
Just had an Idea anon due you think it would be possible to show somehow how many "free" Unique girls are left for you to happen upon . weather that be in the catacombs, slave bought, taken from family/convinced to work for you/walking around town.
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on September 18, 2011, 06:06:09 AM
Anon21;
While prowling through your source folder, I noticed that in Work Beast Mistress text, you have a lose-by-rape situation set up. Was that actually implemented? Just wondering after looking at that file today. In several play-throughs, I'm sure I've never seen that particular event.
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShadowInuyasha on September 18, 2011, 11:17:22 AM
I keep getting SDL.dll error, can anyone help me?

Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on September 18, 2011, 05:17:05 PM
here check out this topic.
http://pinkpetal.org/index.php?topic=417.0
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on September 18, 2011, 06:35:45 PM
Disregard my last post. The game answered my question a few hours after I posted. (Figures that it would only happen 'after' I post.)
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShadowInuyasha on September 18, 2011, 07:00:18 PM
Fire_Flair how do I fix it? I don't see how the download page will help me. I tried the package listed below already.

Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on September 18, 2011, 07:24:28 PM
try this one then and may I suggest you use the search feature for "SDL.dll error" or the like
http://pinkpetal.org/index.php?topic=355.msg6544#msg6544
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShadowInuyasha on September 18, 2011, 09:13:11 PM
Now it says The procedure entry point SDL_strlcpy could not be located in the dynamic link library SDL.dll  :'( :'(
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShadowInuyasha on September 18, 2011, 09:39:38 PM
Disregard my comment above. Now the command prompt disappears before the game starts.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 19, 2011, 05:56:27 AM
Hi folks. I'm back(ish). Sorry for the disappearing act, I have 'health issues'. :-/

There was a config setting to alter the income rates for in brothel and on the street, but it doesn't seem to work.  I tried tripling the street income and noticed no difference.  Either it doesn't work, or it just doesn't report the bonus income properly.

Matron and other stuff in its category like goons and slave prices are expenses.  That whole area pretty much works.

Income adjustment, like brothel and streetwalking price changes do not work.

I'll be looking into this. It's something that I should be able to fix without too much trouble.

*************************************************************************

* Option for streetwalking not to be affected by sex act restrictions set per brothel.

This was a request. Please note that I haven't tested it yet, so let me know if it doesn't work like it should!
There is a new setting in the config.xml file that you can change:

Code: [Select]
!    StreetwalkersDoAnything
 !         If this is set to "true" then restrictions on sex acts
 !        set in brothel settings will not apply to streetwalkers.
 !-->
    <Prostitution
[...]
        StreetwalkersDoAnything = "false"
    />

* Initial expense with gang money is now taken as a 'misc debit' instead of 'gang wages'.

This means that the change in your money will show up properly the moment you hire a new gang.

Download: http://www.dotup.org/uploda/www.dotup.org2041708.zip.html
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 19, 2011, 09:44:33 AM
OK, income adjustment via config.xml

I've checked and of the settings in 'Income' in the config file, only SlaveSales actually works as advertised.

* ExtortionIncome  now supported.

* GirlsWorkBrothel and GirlsWorkStreet now supported.

* StripperIncome now supported.

BarmaidIncome  is not supported yet - the WorkBar.cpp source code looks a bit strange. I think it may need to be re-worked.

ItemSales is not supported yet. I think this needs more thinking about. Increased income from item sales means that items sell for more money. But you (probably) don't want to spend more money _buying_ items, so this factor should apply in some way to how good a bargainer you are. 

Download: http://www.dotup.org/uploda/www.dotup.org2042843.zip.html

N.B. These changes are not play tested. They should work, but please keep your original files in case of problems. :-)
Title: Re: Interface changes and other misc. minor tweaks
Post by: ShadowInuyasha on September 19, 2011, 04:27:18 PM
Anyone want to help me :D? My game black screen script prompt thing disappears as soon as I click the game icon for your mod Anon.
Title: Re: Interface changes and other misc. minor tweaks
Post by: kenoichi on September 20, 2011, 05:33:19 PM
@Anon21

first off... really great work you're doing here
but... you really need to find a new place to host your stuff...
this is insane... in your current host the files are gone after 1-2 days
that's a bit disappointing...
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on September 20, 2011, 05:58:14 PM
Missed the last update, can someone re-up?
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on September 20, 2011, 07:50:39 PM
http://www.mediafire.com/?8683nt1btpe28vt
Title: Re: Interface changes and other misc. minor tweaks
Post by: Greine on September 23, 2011, 03:20:57 AM
Is there any chance someone could host this as a complete build someplace, or could post a complete build of the revision it's based on anywhere? I'm a noob and I'm not entirely sure how to properly build the stuff I find in the source directory into a working executable game. I'm using Visual Studio, but it's not quite working.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 23, 2011, 03:25:02 AM
Is there any chance someone could host this as a complete build someplace, or could post a complete build of the revision it's based on anywhere? I'm a noob and I'm not entirely sure how to properly build the stuff I find in the source directory into a working executable game. I'm using Visual Studio, but it's not quite working.

You don't need to build it. The .exe is in there. You do need to have a full version of the official game installed first, though. (There's a download link somewhere)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Greine on September 23, 2011, 04:20:13 AM
So, this can be dropped on top of the official release version here on the site? v1.30 r593?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Anon21 on September 23, 2011, 06:01:41 AM
So, this can be dropped on top of the official release version here on the site? v1.30 r593?
I believe so. You don't need the source directory contents, but the rest should be copied over the top of the official release and it should work OK.

N.B. You can set a bunch of preferences in the config.xml file and there are a couple of alternative files for different screen sizes.
Title: Re: Interface changes and other misc. minor tweaks
Post by: drake on September 25, 2011, 08:41:24 PM
could somebody post the cGirlGangFight.cpp file, the SVN server appears to be down and I can't compile without it and none of the updates I have seem to have it
Title: Re: Interface changes and other misc. minor tweaks
Post by: THE FUTURE on September 25, 2011, 11:09:34 PM
Official and not Anon21's mod right? Attached it to this post.
Title: Re: Interface changes and other misc. minor tweaks
Post by: drake on September 25, 2011, 11:29:56 PM
Thanks
Title: Re: Interface changes and other misc. minor tweaks
Post by: Talonine on September 26, 2011, 10:25:01 AM
This update causes my game to crash on the first screen before anything even pops up on it.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on October 01, 2011, 09:33:34 AM
This update causes my game to crash on the first screen before anything even pops up on it.
Ok first have you tried using the official release or just jump straight to the mod? Does you computer give you a error message?
What screen mode are you running the game in? also what is your screen resolution, and finally are you using any screen packs? (including the ones packaged with the mod)

Answer these questions and I might be able to help.
Title: Re: Interface changes and other misc. minor tweaks
Post by: frozen_ghost on October 01, 2011, 11:02:17 AM
Since the last update, I've been seeing an extremely randomized, yet frequent freeze/crash, when going from one menu, to another. ( clicking on dungeon menu, after being on girl management screen.

Few ideas/opinions; Still too easy to overload brothel with monster girls. Chance for acquisition of monster girls should be reduced a bit more, and chance for gaining 2 monster girls at once should be removed entirely.
The setup on catacomb difficulty is just about perfect. The catacombs now live-up to their reputation.
Can a similar set-up be applied to beast capture? Chance for pregnancy if defeated/raped while beast hunting?
Title: Re: Interface changes and other misc. minor tweaks
Post by: daxiang4 on October 03, 2011, 02:35:42 AM
Great job, anon21!
I reworked a little interface layout for 1366x768 resolution for my note - smaller fonts, buttons, no borders, better usage of screen space. Still it has a few glithes with large text descriptions, but it's 100% playable and fits better for me.

One question. I adjusted row height for list boxes on girl management, dungeon etc screens and all was fine, but it was unable for me to modify this for summary screen. Am I doing smth wrong or its impossible?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Uriel on October 03, 2011, 02:20:00 PM
Teh summary iz hardcoded.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Nex Crimen on October 04, 2011, 05:44:41 PM

One question. I adjusted row height for list boxes on girl management, dungeon etc screens and all was fine, but it was unable for me to modify this for summary screen. Am I doing smth wrong or its impossible?


This is one hundred percent possible, you simply edit the values in the 'Summary.txt' found within the interface folder. Also as im feeling extra nice I've attached my own modified file (redone from the previous one) for the same res.
Title: Re: Interface changes and other misc. minor tweaks
Post by: alisaneko on October 05, 2011, 01:44:45 PM
can i get a upload of the latest version the main links broken, thanks :)
Title: Re: Interface changes and other misc. minor tweaks
Post by: Kitsune514 on October 06, 2011, 01:49:48 AM
My game won't open after i downloaded this update. I had the original game installed before i touched this update, and it worked fine for me before as well. I'm using the original interface since any of the screen packs that came with the update are to big for my screen.

I'm rather lost as to what i need to do and would really like some help please.
Title: Re: Interface changes and other misc. minor tweaks
Post by: fires_flair on October 06, 2011, 10:14:21 PM
did you back up your interface before had, because there is an interface change with this mod. it's not just the other ones that are packaged with it. check your "ScreenMode" text document, if that was changed then you need to change it to something smaller
Title: Re: Interface changes and other misc. minor tweaks
Post by: Kitsune514 on October 07, 2011, 12:58:00 AM
Okay, I see what I was missing. Thank you.

I can get it to open and start now, but I seem to have a new problem. Whenever I click on 'Girl Management', the game crashes.
Title: Re: Interface changes and other misc. minor tweaks
Post by: THE FUTURE on October 07, 2011, 01:56:22 AM
Anon21's mod requires his interface files or else you'll crash there. I'm not too sure but I think it should be fine if you just copy all his interface files and then switch your resolution down with fires_flair's suggestion. Might get super huge text sizes but IIRC he made it so you can change that in the config file. If the font sizes are too big, the config file would be in the whoremaster/resources/data/config.xml file, which you would open with notepad. Look for something about font sizes.
Title: Re: Interface changes and other misc. minor tweaks
Post by: Kitsune514 on October 07, 2011, 05:01:46 PM
Oh, okay! Thank you, I've got it working now.
Title: Re: Interface changes and other misc. minor tweaks
Post by: sgb on October 10, 2011, 10:47:59 AM
Just some quick feedback on your revised skillcap system; I think it broke the game.  Here's a summary of a level 14 girl I got at the beginning of a playthrough test.  She's, uh, basically got goddess level stats now.  She cumbstomps anything in the catacombs, gets full customers and tips every 'sale', and other girls a few levels behind her are appoaching similar status.  I think the new caps are a little too high now.
Title: Re: Interface changes and other misc. minor tweaks
Post by: escout on October 15, 2011, 04:28:20 PM
Ive searched high and low but i cant find a active link to Anon21's mod/WM+. Can anyone point me in the right direction?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Xela on October 15, 2011, 05:07:09 PM
Ive searched high and low but i cant find a active link to Anon21's mod/WM+. Can anyone point me in the right direction?

Last post on page 21 of this thread *(Current thread).
Title: Re: Interface changes and other misc. minor tweaks
Post by: teitogun on January 11, 2012, 01:20:06 AM
I keep on having this problem: a lot of the girls don't have their profile pictures showing (and I'm pretty damn sure I do have pictures). This only applies to unique girls, not random ones who seem to work well.



Perhaps I put the  folders in the wrong category?
Title: Re: Interface changes and other misc. minor tweaks
Post by: Geron on January 11, 2012, 09:26:34 AM
Code: [Select]
Name="Insert Girl's Picture Folder Name Here"Open the notepad file of the girl(s) with the missing pictures.  Make sure the above is correct.  Must be spelled exactly the same as the picture folder, perhaps caps where needed too.  Don't need to go through the hassle of checking that.
Title: Re: Interface changes and other misc. minor tweaks
Post by: teitogun on January 11, 2012, 09:51:26 PM
^Though I've checked, I don't think that's the issue. The vanilla version of the game works fine (5.93 or something) and so do some of the other builds that people posted here.