Author Topic: Interface changes and other misc. minor tweaks  (Read 135224 times)

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Offline Maliquin

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Re: Interface changes and other misc. minor tweaks
« Reply #60 on: August 07, 2011, 11:47:34 AM »
thank you very much, it seems to work now  :D ???

Offline Anon21

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Re: Interface changes and other misc. minor tweaks
« Reply #61 on: August 07, 2011, 11:52:55 AM »
Well seeing as you were asking for things to work on at http://pinkpetal.org/index.php?topic=850.0 figure I have to throw some things out there.  Ill start with things I see people wanting all the time and that I believe to be on the easier side of coding (though with little c++ skill i could be wrong) then work my way to the harder stuff.

1. Have the game ask if your sure you want to quit when you hit quit so no more quitting on accident.  There are a few other place people were asking for a are you sure thing.  Like taking a girls gold.

Yeah, I was working on the first part of that but ran into some technical problems. I've accidentally taken money from a girl myself so I agree that's a good idea. The coding side of it is more confusing than I expected it to be, though. ^ ^; I had a go at it, but decided it was best left for another day when I'm on better form. :-P

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2. New traits.  People are pitching new traits all the time some of them good some not but really there are alot of traits the game could use.  For my part I think some traits need the counter balance so to speak.  I mean you have traits like quick learner and slow learner.  But there are some like cool person and others that don't.

I think I'd rather make the existing traits more interesting before adding new ones. I'll bear it in mind, though.

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3. Already said something about the jobs needing a tune up but there is also the movie jobs that need to be added back in.  Besides that there is jobs people have brought up that would be good so maybe adding new jobs.

Were the movie jobs working before they were taken out?

Off the top of my head I think I'd like to see 'Escort' 'Courtesan' and 'Vigilante'. I'll probably work on those first.

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4. New ways to get girls.  I would bet there is around 1300 unique girls for this game and really only 3 ways to get them.  Normal, slave. or catacombs.  So new ways to get girls is something most people want.

There might be 200 ~ 300 unique girls if you download all the packs you can find. I've only got a tad under 50 on my computer at the moment.  At the moment you can get girls by, Slave Market, Catacombs (by gangs, and by girls), Breeding, Kidnapping, given/taken from family in lieu of debt.

New ways well I could see ...

* Voluntary arrival at brothel looking for work (if you have good rep and brothel has good fame).

* Occasional finding of Monster Girl instead of beast when beast hunting (we need more unique monster girls!!)

* Smuggling illegally acquired slaves from out of the country. (Gets a whole bunch at once, high cost to set up, high chance of failure, etc.)

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5. Sex act restrictions per girl instead of per brothel. http://pinkpetal.org/index.php?topic=455.0 dagoth talked about doing it here but he had a few other ideals that are worth thinking about.  Dagoth may come back and do this himself he said somewhere that he might come back and do some more coding when he had time.

I was thinking of something a bit like this. Only automatically decided based on girl stats instead of set per girl. You might see something like this turn up in a while.

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6. A monthly schedule so you can have girls doing different things from week to week.  http://pinkpetal.org/index.php?topic=764.0 talked about there and many other places.

Could be tricky to implement, but I agree that it would be a good idea.

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7. Add blow job as a type of custmer inter action.. http://pinkpetal.org/index.php?topic=834.0 u said something about adding a image catagory there but unless im wrong they don't actually do that to custmers just the pc when asked.. but could be way off on this.

Agreed. Don't expect this soon, though. :-P

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8. More endgame another map to conquer more brothels whatever people just want more to do in the end.

Meh, I've never actually got to the endgame. I just got the game 3/4 finished a couple of times. At present you can finish the game very fast (if you use Gangs to full ability) or very slow (if you concentrate on the girls).  I'm not sure how much market there is for a post endgame thing.

I do have a few ideas, but this is pretty low priority for me.

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9. Financial reports http://pinkpetal.org/index.php?topic=164.0 I think the code is in there somewhere it was just ugly due to something but mabye you could clean it up.

I'll have a look some time.  One problem with the present system is that profits are given on a per brothel basis, so gang costs aren't taken out of the profit shown. (AFAIK). It can look like you're making a few hundred a week when you're really losing a thousand a week.

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One last thing about beast misstress maybe you could add a toggle or something for if the girl should hunt beast or not cause after you reach a certain number they breed to the point you just dont need to get more and unless im wrong hunting beast can get them hurt.

They can get hurt hunting beasts. It's a pretty low probability though. Basically the way it works like is like this

(SPOILER)

The girl doing the job has a combat event (against a 'random girl').  She's not likely to lose if you've chosen a combat equipped character and/or one with high magic / combat skills.  If she loses there is then a 1 in 20 chance that a 'bad event' will take place, that may (20%) cause some scarring. 

(END SPOILER)

When I put a girl on the Beast Mistress job I usually make it just a night / day job (not both) and she hardly ever gets taken off from low health.
« Last Edit: August 07, 2011, 12:09:05 PM by Anon21 »

Offline Anon21

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Re: Interface changes and other misc. minor tweaks
« Reply #62 on: August 07, 2011, 12:13:14 PM »
* Fixed small, silly, mistake in my code (oops).

Download: http://www.uproda.net/down/uproda341518.zip.html

Offline fires_flair

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Re: Interface changes and other misc. minor tweaks
« Reply #63 on: August 07, 2011, 04:28:57 PM »
I have another suggestion, while we are on jobs, allowing for the max number of customers be lowered (or I guess raised) in the config file.

Offline Anon21

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Re: Interface changes and other misc. minor tweaks
« Reply #64 on: August 07, 2011, 04:34:08 PM »
I have another suggestion, while we are on jobs, allowing for the max number of customers be lowered (or I guess raised) in the config file.

That should be easy enough.  Though I thought it was quite well balanced as it was, myself.

Offline fires_flair

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Re: Interface changes and other misc. minor tweaks
« Reply #65 on: August 07, 2011, 04:44:23 PM »
it probably is, but personally I prefer to have my customers spread out, and have only three or four customers per girl rather then having a couple with like 8 customers and the rest with like 1 or two (purely an example), besides it'd slow the stat progression and make the game more challenging

Offline drake

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Re: Interface changes and other misc. minor tweaks
« Reply #66 on: August 08, 2011, 12:04:17 AM »
not to mention making it easier to manage the girls tiredness and health.  When you get girls who get a lot of customers tiredness can skyrocket rather quickly and health can drop like a rock.  Girls with 100 constitution can have 0 tiredness but their health will sometimes drop.  Being able to set the maximum number of customers any girl can have would definitely even things out more.  Being able to set it independently for each girl would be totally fantastic.

Offline crazy

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Re: Interface changes and other misc. minor tweaks
« Reply #67 on: August 08, 2011, 03:10:26 AM »
Yeah, I was working on the first part of that but ran into some technical problems. I've accidentally taken money from a girl myself so I agree that's a good idea. The coding side of it is more confusing than I expected it to be, though. ^ ^; I had a go at it, but decided it was best left for another day when I'm on better form. :-P
Cool Im sure there are other place that it would be useful so hopefully you get it figured out.

I think I'd rather make the existing traits more interesting before adding new ones. I'll bear it in mind, though.
Was just throwing it out there cause people are all the time saying we need such and such trait.
 
Were the movie jobs working before they were taken out?
One of them worked the rest where not finished so they caused the game to crash if you put a girl to work them so they blocked movies from the game to stop that.  I think there were notes about how movies were going work in 1.30 somewhere.  I'll look around for them if you want to see them.

Off the top of my head I think I'd like to see 'Escort' 'Courtesan' and 'Vigilante'. I'll probably work on those first.
Escort was the one I was thinking of could be very interesting.  Glad to see you have a few more thought up and Im sure there are others worth adding if your up to it.  Gotta know what you have planed for Vigilante if you don't mind telling.

There might be 200 ~ 300 unique girls if you download all the packs you can find. I've only got a tad under 50 on my computer at the moment.  At the moment you can get girls by, Slave Market, Catacombs (by gangs, and by girls), Breeding, Kidnapping, given/taken from family in lieu of debt.

I just checked my char folder and i have 910 girls now 30-40 might be randoms but that still leaves a lot of girls made and there is a lot I don't use.  Ive made almost 150 girls myself and have more to make still lol.
 
New ways well I could see ...

* Voluntary arrival at brothel looking for work (if you have good rep and brothel has good fame).

* Occasional finding of Monster Girl instead of beast when beast hunting (we need more unique monster girls!!)

* Smuggling illegally acquired slaves from out of the country. (Gets a whole bunch at once, high cost to set up, high chance of failure, etc.)

Voluntary is one of the ways I said should have been in it along time ago.  Another way is acquiring girls from your rivials when you burn there brothels down why not take one of or some of there girls.  Then there is also the daughter code that doc did that hopefully finds its way into the game sooner or later.

I was thinking of something a bit like this. Only automatically decided based on girl stats instead of set per girl. You might see something like this turn up in a while.

Could be tricky to implement, but I agree that it would be a good idea.
Dagoth may pop up and do this sooner or later (or I hope he does lol) so maybe take your time on trying this one.

Agreed. Don't expect this soon, though. :-P
Well hopefully its not to far off  :D

Meh, I've never actually got to the endgame. I just got the game 3/4 finished a couple of times. At present you can finish the game very fast (if you use Gangs to full ability) or very slow (if you concentrate on the girls).  I'm not sure how much market there is for a post endgame thing.

I do have a few ideas, but this is pretty low priority for me.
Fair enough.  Feel like sharing your ideals?  As end game is where I spend most of my time (then again ive not started a new game in months).  And I guess the whole more to do thing could be said for before end game also.

I'll have a look some time.  One problem with the present system is that profits are given on a per brothel basis, so gang costs aren't taken out of the profit shown. (AFAIK). It can look like you're making a few hundred a week when you're really losing a thousand a week.
That's a bit odd still would be a nice thing to have in game.  Here is where doc says why he took it out http://pinkpetal.org/index.php?topic=673.0

They can get hurt hunting beasts. It's a pretty low probability though. Basically the way it works like is like this

(SPOILER)

The girl doing the job has a combat event (against a 'random girl').  She's not likely to lose if you've chosen a combat equipped character and/or one with high magic / combat skills.  If she loses there is then a 1 in 20 chance that a 'bad event' will take place, that may (20%) cause some scarring. 

(END SPOILER)

When I put a girl on the Beast Mistress job I usually make it just a night / day job (not both) and she hardly ever gets taken off from low health.
Haven't played with it much yet so maybe it won't be as bad as I remember it being.  Just gotta say good work so far and hope you keep it up.

Offline Anon21

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Re: Interface changes and other misc. minor tweaks
« Reply #68 on: August 08, 2011, 06:51:22 AM »
I have another suggestion, while we are on jobs, allowing for the max number of customers be lowered (or I guess raised) in the config file.

* Done. :-) Default is 10 (as before).

Download: http://www.uproda.net/down/uproda341781.zip.html

Offline E.

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Re: Interface changes and other misc. minor tweaks
« Reply #69 on: August 08, 2011, 02:18:03 PM »
I'd like to do some minor tweaks myself, what exactly do you use to compile the whole thing?
...

Offline syke

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Re: Interface changes and other misc. minor tweaks
« Reply #70 on: August 09, 2011, 03:09:54 AM »
I'd like to do some minor tweaks myself, what exactly do you use to compile the whole thing?


microsoft visual C++ 2010 is free and the code currently already has the 'project' files that it uses. Simplest way but you probably could use any other compiler... I think there's a makefile in there too.

Offline Anon21

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Re: Interface changes and other misc. minor tweaks
« Reply #71 on: August 09, 2011, 09:55:09 AM »
I'd like to do some minor tweaks myself, what exactly do you use to compile the whole thing?

Like Syke said. 

Also note that you will need a 'revision.h' file containing

Code: [Select]
#define svn_revision 637
if you do not compile _in_ the SVN repository you download.

Also if you use my tweaks you should use the included "BrothelMaster.vcxproj" file when compiling (I have added a couple of new files that the existing project file on the SVN repository does not include).

********************************************************************************

* Config option to turn _off_ sorting of warnings to the top in the turn summary. (Somebody wanted this :-)

* Included THE_FUTURE's change to make refusing to work a 'sortable' offence.

Download: http://www.uproda.net/down/uproda342325.zip.html

Offline E.

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Re: Interface changes and other misc. minor tweaks
« Reply #72 on: August 09, 2011, 03:43:23 PM »
I'm downloading code::blocks.
Is it okay?
...

Offline Anon21

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Re: Interface changes and other misc. minor tweaks
« Reply #73 on: August 09, 2011, 03:52:50 PM »
I'm downloading code::blocks.
Is it okay?

I tried it briefly. Seems to be decent enough, but it has a few quirks.

Offline E.

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Re: Interface changes and other misc. minor tweaks
« Reply #74 on: August 09, 2011, 05:36:43 PM »
I need a tuto on how to compile with code::blocks
Nothing happens when I clic the "Build" button.
I've imported all the files and stuff but it looks like I'm missing the makefile.
Thank you.
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