There are very good scaling algorithms and libraries (that produce good results even when upscaling by factor two).
Even though we already resized girls pictures a lot to reduce packs size, there are still people complaining about it. Basically, it seems that people would prefer low packs size over high quality and resolution pics. And you cannot scale small, low-q pics with good results.
However, I think that less tagging effort is worth a lot more than slightly more intuitive tags.
You should try to tag at least one 1500+ pics pack before saying so
At the end of the day you don't have enough strength to deal with unobvious tags. That being said, of course less tagging effort is important too, but not at the cost of intuitiveness.
BTW: Is there any feedback on new city map button system? Is it acceptable/better/worse than the old one (switching back is literally just clicking one button in version control software to go back to precious map.xml).
It looks very cool and it defenitely better than the old one. The only problem is that locations are invisible until you select them. Thus, you have to remember where to click, and what exists in the game at all.
Maybe it should look like in starcraft2 campaign, if you ever played it. Interactive elements there have very thin frame around them all the time.
I've got auto-equipment method to work for consumable items
Awesome
I'll take a look at it and edit items properties a bit if necessary.
But I've already decided to do that, we had a discussion some time ago and someone really hated "Energy" as a name for a stat (Unless I am mistaken).
You see, this forum equipped with powerful search function
Maybe it was somewhere else, but definitely not here. I don't care about it, personally.