Hmm, while going through the (library/be/assets.rpy) I noticed that some of the higher tier spells somehow do less than their own lesser spells.
3solid-star fire has 90 effect, while 2solid-star fire has 220? also, 1solid-star fire has 'all-enemies' type while the the other 2 do not.
I'm uncertain as to what needs AoE and what is supposed to be stronger, so I'll hold off on pushing this until I get a better handle on that.
also, there are 2 types of piercing, "piercing=True" and "true_pierce=True" what's the difference?
is there supposed to be tier standards like in ff or other games? or is it mainly random?
also, does 'all-enemies' mean it has to hit all enemies? and spells without this tag cannot hit more than 1 target?
sorry, for the barrage of questions. lol