That's strange, I've never seen that error in "about her" chat. But I also never tested it that much...
By my original plan, chating with MF girl was supposed to give "..." answer, but only half the disposition points on succeed. Probably not a good idea, but I can't tell now from looking at the code why it shoudn't work as intended now as all changes to disposition are applied before texts.
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There is a typo in the last push for this label, it has wrong indentation now
if dice(gm_dice):
$chr.disposition += (randint(6, 12)*(gm_disp_multiplicator))
$ gm_abouther_count = 0
if chr.disposition > 600:
if dice(50):
$gm_abouther_count += 1
$gm_abouther_d600 = rc("I think you're intresting.")
$gm_abouther_list.append(gm_abouther_d600)
if chr.occupation == 'Warrior':
it should look like this:
if dice(gm_dice):
$chr.disposition += (random.randint(6, 12)*(gm_disp_multiplicator))
$ gm_abouther_count = 0
if chr.disposition > 600:
if dice(50):
$gm_abouther_count += 1
$gm_abouther_d600 = (random.choice(["I think you're intresting. "]))
$gm_abouther_list.append(gm_abouther_d600)
if chr.occupation == 'Warrior':
$gm_abouther_count += 1
right now all girls refuse to talk if they disposition isn't over 600