@renat Great to hear. Yes, the spelling is wrong, but it is used in so many places that I've so far avoided to fix it. I'm still trying to improve the displayed error messages, so that these things become easier to debug.
I've just uploaded a new version here:
https://github.com/h1262216/crazys-wm-mod/releases/tag/v7.2.1-beta7With the therapy crashes now (hopefully) fixed, I think this has matured enough since my first introduction of the new image selection code to be called a beta version. Apart from bug fixes, this version introduces two features that have been requested some time ago:
1) The ability to load game settings (the More Details part from New Game) from files, placed in `Resources/Presets`. I've put some very simple files for different difficulties there, that change mostly how much money things cost and give, but I haven't really playtested this to see if it makes sense from a balancing point of view.
2) The ability to select image preferences. With the new image tagger, you can declare whether an image is a drawing, rendering, or photo, and the player can select their preferences. This is just a relatively small nudge into the direction of images to use---if a tag with lots of images is requested, then the preference will be fulfilled, but if there are few or no images of that type, the game will ignore the preference setting.
From now, I hope I can focus my attention on implementing the new, generalized job code. I've made some progress on this, but as jobs make up a good chunk of the game, its a large amount of code to deal with, and it will probably take several more weeks till I have something playable again.