Author Topic: Bugs: 1.30 Alpha  (Read 154949 times)

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Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #105 on: May 13, 2010, 01:59:15 AM »
not sure this is the right place to report but here goes:
Whore Master Editor 0.66 (the game one) refuse to load item list from resources, all i get is error parsing EntityName line 4511 position 199
That should be fixed in the next release.


I have found a bug about earning money as whores in brothel .

The girls suddenly, dont see any customer , so they earn no money.
But the brothel has , at the same time , each week : "65524 customers visited the building"
Please attach your save file to a post here so I can take a look at it.


Concerning girls ages.... My very first game I only used the games default pack, and Rei Ayanami showed up as a 14 year old. During my second game when I used other girl packs, she showed up as 17. I had a bit of time this afternoon and double checking the default girlsaddon.girlsx file Rei is indeed listed as a 14 year old. Looking further, Kiki is 13,  Kooh is 11, Hanah is 14 (Not listing the 16 and 17). These ages are right from the xml files in the default pack. I don't really have the time to play another full fledge-game, but it seems to me that the game is sometimes going by the xml file rather than whatever filters you may have in the game engine itself.
Regarding age of girls, what I notice is that on a new game, the age would follow the xml files. After saving and then reloading, they would then change to 17. Game code seems to support this, as there are several places where the age stat would be changed to 17 if below.
Ah, that explains it. I'll update the unique girl ages in XML and see why the age isn't being corrected initially when the unique girls load.


With the pregnancy rates I did a real quick-like game with four pregnancies with the pregnancy set at 10 weeks and the maturity rate set at 5 weeks. The son and two of the girls were player induced with the last girl induced by customer. These were my results:

 (Used Windows calendar to determine weeks)
03-04-09 Reimu - Pregnant
26-06-09 Reimu - Son sold into slavery (Did not show when born)(12weeks)
10-07-09 Hiiragi - Pregnant
20-09-09 Hiiragi - Birth Girl (10 weeks)
02-11-09 Hiiragi - Girl appears (16 weeks)
10-07-09 Helena - Pregnant
20-09-09 Helena - Birth Girl (10 weeks)
02-11-09 Helena - Girl appears (16 weeks)
24-07-09 Lum - Pregnant
04-10-09 Lum - Girl (10 weeks)
16-11-09 Lum - Girl appears (16 weeks)

As you can see, the son was 3 weeks early and the girls were all 1 week late.  I wish I had the time to redo this with a greater sample for sons, but even if only once, this clearly shows that at least some of the time the sons are short circuiting their time routines. Without a greater son sample I can't tell if the result may be from the pregnancy, rather than maturity, routines. The majority of the time I do get birth messages for the sons (I think) so am not sure why I didn't on this one. I think I still have the game log and save game for this if those would be helpful.
  Hmm, I'll try to look into this further at some point.


  Practice skills don't work at all unless at least two girls are set.
  Part of a larger problem with training, already noted but not fixed yet.


    Girls provisions are set to very poor when being sent to the dungeon from the management screen, but not returned to adequate or whatever when released from the dungeon.

Selling slaves or withdrawing money from the bank is included in profits for next day. This probably isn't really a bug, so much as game design. Still, from an accounting view, withdrawing 20K from the bank isn't the same as generating 20K income from an ongoing concern.
I'll note these down.


As for inconsistant bugs, I've noticed starting house% isn't initiallized correctly some of the time.  Sometimes it's 0, other times 60.
Are you sure this is with a game started in r349? If the game was started in an earlier version which had that problem, it will have been retained. Which girl(s), anyway?

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #106 on: May 13, 2010, 07:19:48 AM »
One more fixed:
* Unique girls showing up underage (< 17) should be taken care of
     
Also, of course, WonderDog has further worked quite a bit on fixing how traits are handled, extensively fixing and improving how whore jobs work in many ways, and fixed the items file (duplicate "Sword of Forever" item and unencoded "&" character which kept Solo's item editor from working).

Since I'm releasing r372, here are the other included changes since the last release (r349):
Fixed:
* Random girls would quite often default to 30 in all skills; value name   lookup table was not being initialized correctly
* changed debug   output from failure to load trigger file to better indicate it's not a   problem ("Assuming this is a girl with no special triggers")
* the   picture of the last selected girl in the girl management window would   sometimes be shown when no girl was selected (or existed for that   matter)
* Shift-selecting items in listboxes which support   multiselect was hit-and-miss; rewrote that code so that it should   respond exactly as expected
Fixed:
*   Starting a new game was not clearing out number of beasts owned from a   previously loaded game
* Items with a non-zero "How bad is it" stat   crash the game 100% of the time when going directly from the store   inventory to a girl's inventory. Buying to the player's inventory then   transferring to a girl is still fine.
* using make-up items or any   other items which provided a temporary stat boost (not skill boost) was   bugged
* items which were set to impregnate or inseminate did not   work correctly; now, it uses the "Amount" value as a multiplier for the   chances.
    So, assuming the default config of 8% chance each for   pregnancy, player pregnancy, and insemination, these item effects would   have 80% chance of success (8% * 10):
    <Effect   What="GirlStatus" Name="Pregnant By Player" Amount="10" />
    <Effect What="GirlStatus" Name="Pregnant" Amount="10" />
    <Effect What="GirlStatus" Name="Inseminated" Amount="10" />
    An "Amount" of 0 still removes any of the above, that hasn't been   changed.
 
* When transferring an item on the Item Management   screen, the selection is much better maintained and tracked (transferred   items are selected in target inventory)
more   fixes:
* removed availability of movie job types for now, since they   were indeed entirely broken
* Whore jobs in Bar and Gambling Hall   renamed to reflect location
* It was possible for more than 1 matron   to be in a house by forcing a matron to rest and reassigning another   girl to be matron. When the first girl was through resting she   auto-magically became matron again resulting in two matrons.
* People   who were consistently getting a crash immediately on running the game   can now play

The r372 update with the above changes is available here.
« Last Edit: May 13, 2010, 02:18:37 PM by Dagoth »

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #107 on: May 13, 2010, 02:19:32 PM »
More changes committed:
* switching between day and night on Girl Management screen no longer rebuilds the girl list, maintaining multi-select
* on Girl Management screen, "Fire", Sell", and "Free" buttons now work on multi-selected girls (it properly ignores slaves for "Fire", and ignores non-slaves for "Sell" and "Free")
* Selling or releasing multi-selected girls and/or customers from the Dungeon screen could cause crash

* You're now told how much gold you got when you sell girls directly from the dungeon

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #108 on: May 13, 2010, 06:44:11 PM »
And a bit more.

Fixed:
* girl working as matron now gets full pay (you get no house perc) and the money is deducted from you; her pay is now 200-400, depending on service skill (200+(service*2))
* jobs which do not gain money externally (from customers, exploring, whatever) now have wages deducted from you; you do still get your house percent back, though

Modified:
* Updated job enjoyment changes, very slight decrease for whoring but major increase for all other jobs (+1/-1 to +3/-3)
* girls exploring the catacombs now list each gained item in turn summary
* girls doing beast care and beast capture gain a bit of bestiality skill
* girls who do the Torturer job can sometimes become Sadistic or even Merciless if they enjoy their job enough
* girls who do the Matron job can sometimes become Charismatic or even Psychic if they enjoy their job enough
* girls exploring the Catacombs or Capturing Beasts can sometimes gain the traits Adventurer, Tough, and Aggressive if they enjoy combat enough
* girls defeated in the Catacombs might end up with one of the 3 types of Scars, or even rarely One Eye or Eye Patch
* bestiality now only has a chance to harm your beasts if the girl has lower than 50 skill in bestiality; it ranges from 50% chance at 0 skill to 1% chance at 49 skill; chance was 25% regardless before

Offline sgb

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Re: Bugs: 1.30 Alpha
« Reply #109 on: May 13, 2010, 07:31:17 PM »
I really like the skill additions there.  Some other suggestions there:
-Cleaning can eventually add Elegant.
-Security can eventually add Tough or Aggressive.
-Advertising can eventually add Charming.
-Entertainer can eventually add Optimist (nobody wants to watch a depressed entertainer).

Offline Zeus

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Re: Bugs: 1.30 Alpha
« Reply #110 on: May 14, 2010, 12:26:17 AM »
i don't know it's a Bug... Do the Beast got a Limited Lifetime? cuz, i got once 14 beast... a few turns later just only 8... (set 2 girls to Beast Carer...)
why fear 6 7? 7 8 9! (just say it loud and you understand ... mh... jokes you have to explain are crap... Sorry ^^)

Offline Dagoth

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Re: Bugs: 1.30 Alpha
« Reply #111 on: May 14, 2010, 01:49:43 AM »
If you have girls doing bestiality who are unskilled, they could be harming (and thus removing) some of your beasts. You can see for sure in the turn summary. Beyond that and the possibility of girls doing beast care having problems with them ("The animals were restless and disobedient"), the number of beasts shouldn't be dropping. I haven't specifically monitored it though.

Offline Zeus

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Re: Bugs: 1.30 Alpha
« Reply #112 on: May 14, 2010, 02:10:57 AM »
a okay, big thanks ^^
why fear 6 7? 7 8 9! (just say it loud and you understand ... mh... jokes you have to explain are crap... Sorry ^^)

Offline HuiBui

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Re: Bugs: 1.30 Alpha
« Reply #113 on: May 14, 2010, 05:41:16 AM »
"I have found a bug about earning money as whores in brothel .

The   girls suddenly, dont see any customer , so they earn no money.
But   the brothel has , at the same time , each week : "65524 customers   visited the building"

Attached comes the save file.

Offline RyRain

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Re: Bugs: 1.30 Alpha
« Reply #114 on: May 14, 2010, 09:36:47 AM »
Found a crash glitch. For some reason my current save has a high chance of crashing if I go to the next day. Just try next day a couple times and it should happen. Save attached. Didn't know if I just needed the base file or the master file so both are there.

Offline Wispowill

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Re: Bugs: 1.30 Alpha
« Reply #115 on: May 14, 2010, 01:17:43 PM »
For r376:

Matron tends to come back on line in the evening shift but doesn't change the morning shift while doing so. This seems to leave her in a "stuck" non-functional state until I change it back manually.

Early in the game the matron chose to "help a girl relax" instead of taking her off-line. From then on the matron would do absolutely nothing at all in the game but "help a girl relax", allowing a number of girls to reach near death before I intervened and started management myself. I tried both taking the matron offline and letting her rest, as well as switching the matron job to another girl. This went on for several game years until I finally made a girl matron who had under 10% health. The turn the matron should have died she finally decided to "help girl heal" as well as "help girl relax" and after that things returned to their normal state. (When I reported about this before I had said the matron "comforts" a girl. This was an error on my part. It was "help girl relax" before as well.)

Not bug:
One game mission rewarded me with 32K and another with 109K. This seems a bit, erm... excessive.


Offline sgb

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Re: Bugs: 1.30 Alpha
« Reply #116 on: May 14, 2010, 03:42:56 PM »
I think the missions in general need to be looked at, at some point.  Early game missions are often impossible (steal X money when there's no way you could have enough trained gangs to do so in time), while some handed out later give requirements you've already met (have X monster girls, when X is a number you already have or are only 1 off).  Some checking should be put in place to insure given missions aren't too easy, and that rewards are appropriate for the requirements.

I'd also like to suggest adding a new flag in the girl stats: Reward Only.  It would be like catacombs only, but she's only be given randomly as a mission reward.

exodia91

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Re: Bugs: 1.30 Alpha
« Reply #117 on: May 14, 2010, 10:16:33 PM »
I finally fired up the game to play, but after an hour of walks and checking the slavemarket, not one of my girls has shown up in either, only random girls and girls that come packaged with the game. The commandline window does bitch about none of them having trigger files, if that has anything to do with it.

Edit: I think running it in admin and starting a new game fixed it. Or I was incredibly unlucky for an hour straight.
« Last Edit: May 14, 2010, 10:35:13 PM by exodia91 »

Offline sgb

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Re: Bugs: 1.30 Alpha
« Reply #118 on: May 15, 2010, 12:43:10 AM »
Checking out some income issues in the latest version.  There's definitely some mystery factor not being calculated in the end of turn statement.  Supposed profits of 100-300 gold early on are resulting in small net losses or very small gains the next turn.

Here's a complete rundown of a end of turn  I just tried:
-Gold before End Turn = 106
-Taxed 54, laundered 172
-Overall profit of 184
-Gold at the start of the next turn = 26

Calulating everything going on, I have:
-Two gangs, one guarding, one training (-150)
-Level 5 advertising (-500)
-Bar Staff and Casino Staff (-70)
-Tax (-54)
-Girl A trains and cleans, apparently earning 25 gold at 50% house% (+12.5)
-Girl B trains and cleans, earning 25 gold at 50% house% (+12.5)
-Girl C whores and rests, earning 500 gold at 100% house% (+500)
-Girl D whores and rests, earning 249 gold at 100% house% (+249)
-Girl E is on security and refuses night duties, earning 70 gold at 50% house% (+35)
-Girl F whores and rests, earning 264 gold at 100% house% (+264)

This should leave me with a profit of 299 gold.  Looking in the config file, training costs 1 gold per day.  That's 297 gold.  Pregnancy potions are on auto-buy, so assuming every single sex act that week required one,  that would be 11 x 2 gold.  Down to 275 gold.  I'll assume security and cleaning detail cost money that isn't being shown to get to 184 profit.  So how did I LOSE money?  Casino losses not being reported?

Edit: Nope, fired both the bar and casino staff and tried again.  I still netted less money than it reported.  There's ~250 gold somewhere being lost somewhere that isn't being reported.
« Last Edit: May 15, 2010, 12:47:32 AM by sgb »

Offline TF

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Re: Bugs: 1.30 Alpha
« Reply #119 on: May 15, 2010, 01:10:58 AM »
I'd noticed the inconsistency before... I always chalked it up to housing. I don't think the girls' lodging gets factored into the summary, but still gets taken out of the player's money pool.