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Game Editing And Additions => User Mods => Topic started by: jonwich on November 16, 2015, 02:59:47 PM

Title: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on November 16, 2015, 02:59:47 PM
Story time kids! ...hey, get back here! Hey! HEY! Goddamnit, don't you walk away from me! Listen, or I fucking promise, I'll make this shit even more wordy. You know I'll do it too. I've a Very Bad Man.

So since I started writing things for this project, I began to realize something I didn't know. It was actually pretty damn obvious, I'm just dense. One night there were 4 of us in chat, just chatting away about things we were working on. I can't quite remember what brought it up, likely the balance between free girls and slave girls, but I pretty quickly realized that each of us had very different playstyles. Since I found this game years back, I've always played a Very Bad Man. My disposition is constantly somewhere between evil piece of shit, and Satan's homie. I enslave every girl I come across unless I need her for a non slave position (and even then, she'll eventually be replaced by some of my more talented free daughters, unless they piss me off and make me a real bastard), put her in what is often the shittiest jobs, and when she doesn't perform to my liking or gets uppity, I slap the shit out of her. I constantly have them in poorer accoms, give them items that make them retch, personally torture or rape them, and I don't even let them keep tips, despite the fact that was pointed out to me in chat that then I could let them decide what bits to add to their outfits. It was official. Of our little foursome (no homo, dudes, it wasn't Thursday), I was the Very Bad Man.

I really like that this game offers a diverse range of playstyles, to be honest. I'd really like to expand on that, and in the future perhaps find ways to give different playstyles different incentives, keeping them all competitive, but different, and adding more content across the board so that most things have some decent outcomes on almost all sides.

So in the past month, I've been busy as fuck. It'll only get worse (a LOT worse) as we go through Thanksgiving and Christmas, but it usually drops off right after New Years. In the meantime, I've had a side project, that is kind of a writing exercise for me. I've been poking my head through the game code, seeing how I could change little things like traits and skills firing scenes, and the scenes themselves, words on different screens, etc. More importantly, at least for this topic, I've been doing a lot of free-writing in the game code, replacing lines, trying to get into some of the more random line aspects, which is one area where I'm lacking. I'm used to telling specific stories, and I like them to be longer, and with a feeling of being somewhat unique to the characters, and special. To that end, I want to get much, much better at writing random lines that can build random stories based off of traits and skills and stats. There are so many areas I want to hit. The game actually just scratches the surface, which is a little scary when you actually peek under the hood and see all that text.

One of the things that I really want to do, long term, is add more dividers between slave and free content. Sure, we have jobs that can't be done by slaves, and we now have one job (puppygirl) with a few more coming that are slave based, but really, the vast majority of the game, the girls feel the same in all the roles. I mean, the only difference shouldn't be income. Granted, you pay free girls, and pay room and board, but in the scenes, you really can't tell the difference. I'd like to change that. I'd like to get to a point where if a girl is a slave, one content, free, another. And I don't necessarily mean restricting jobs, I mean checks in dialogue and the like denoting a girl as a slave, and then dialogue/scenes built differently around that fact. Perhaps both a free girl and a slave girl can be whores, but I want their experiences to be very different.

With that in mind, I've been doing these writing exercises in my spare time, slowly replacing all sorts of text, adding little systems in the scenes for certain jobs, and building a little bit of a vision. It's in a pretty constant state of flux, to be honest. I only do about 5-10 lines a day, and some days I just go back and change what I already changed, because I didn't like how it worked or felt through consistent play and tests. The changes I'm making are entirely slave-based content, almost exclusively for evil disposition at the moment. (Because I can tweak, but coding two separate disposition things is waaay beyond me)

What I'm getting at is, I'm going to release it as a fun side project, just so you guys can have something different to play with or so you can see what kind of lines I might be writing, and make suggestions in the future.

Now, what this is: Really just a writing project. It's up to date, but the lines I've changed are sporadic and spread through a lot of jobs, some more complete than others. There are also no real changes, just dialogue/scene changes, a few image type changes. All of it is slave content, and it's totally meant to be played with the player as a Very Bad Man. Being sweet really, really won't make sense playing this. I also might enable a job or two that isn't complete yet, strictly because I want to stress test them and start writing scenes.

What this isn't: Complete. It's so totally not complete. I'll have a quick list of changes before the downloads, but I just wanted to stress, this isn't complete. I'm going through daily and deciding what jobs/text to change on whim alone, and while some have had most of their text changed, some have a LOT of unchanged text. Most of it doesn't bother me, but that might be because I don't see it too much as someone who plays a Very Bad Man. It's also definitely not planned on being a replacement for Crazy's Mod. Like I said, I like there being a lot of different playstyles. At some point, a lot of the content I write and test in this mod will probably make it into the main mod. So if you like this content, but want to have the option of playing a Nice Guy, don't worry. That will be coming too, in time. I'm hoping we can all do a lot of work when things die down for all of us, but in the meantime, this should be fun.

Keep in mind that I'm ~mostly~ replacing just text in certain areas, so most of the changes are just new, evil text, or mild stat changes.

Current Change Log version 1.01a
Updated to main game version .06.02.27
Added 3 new items: An outfit for girls milking/farming, a collar for free girls in management positions, and a collar for daughters you'd like to keep free.
Added a few lines of text, nothing major.
(This update was mostly to make sure you guys had an updated, easy to download/use, playable version. I'm working on some other scenes now, and will update to .28 when I've got a few more ready, possibly .29 if Joey beats me to it. Going to look at writing up some image types in his format for him too.)

Previous Changelog
Version 1.01
Updated text in parts of the Whoring jobs.
Updated some text in strip club Stripper job.
Updated text in Matron job.
Updated some text in Peep Show job.
Updated some text in Cleaning job in brothel.
Updated some text in Strip Club Waitress.
Updated some text in Torturer and actual Torture text
~Note: Due to this being two separate areas of code, some of it may not exactly line up. I'm going to work on this when I get a chance.
Updated text in gang kidnappings.
~Note: Again, there are areas here where you might technically get conflicting messages because this info appears in two areas, in the dungeon info of the turn summary, and the gang info in the turn summary. Because of that, it's currently possible that you're both kidnapping a girl walking near her school and a girl in her home, and it being the same girl. That was mostly a test, so I'll work on that to see if I can make it match up, or make at least both scenes somehow appealing. Maybe the Gang will show how a girl was captured, and the girl will be more about her experiences after capture and more mindfucking feeling stuff.
Updated a variety of small changes that you'll probably notice occasionally, but not substantial things. Things like in some smaller statuses or places, a girl might be referred to as a cunt or a bitch. Cause this is about being a Very Bad Man.
Updated a variety of text having to do with a girl being sent to the dungeon, and branding scenes. Will probably update them more. (Sorry guys, Slave Market scenes didn't make the cut yet. There are a lot of them believe it or not, done by disposition.
Replaced all text in Customer Service job in brothel and turned it into a Human Urinal job. (I know, it still says customer service. I will find out what all I need to change to allow a namechange on the job eventually, but for now, customer service kinda works.) It also had the stats it runs off of updated in order to account for the changes. This one is kinda dark, not for everyone.
Updated text in Farm Manager job.
Updated text in Milker job. Gonna look into making them collect breast milk and perhaps other items, so I can create, say, Ice Cream, Yogurt, and Butter from them. It'd be nice to have your own evil brand.
Updated text in Get Milked job. The girls are now represented as cows.
Updated text in Head Girl job.
Updated text in Bed Warmer job. Mostly the intro, a little flavor text. I haven't edited the actual events or sex acts yet, just the bits that are based off of how much she loves you. So heads up, you might consider bumping up her housing over time for different scenes over time.
Updated text in House Cleaning job.

Updated the Puppygirl job so that all the scenes will actually work. That job is still under a lot of bug testing and work though, and updating it took away some using the actual name of other girls involved in the scene. Crazy has an idea to fix it, when we've confirmed it works, I'll update this version too. I'll also eventually update this version to be more... evil.
Updated text in the Fluffer job.
Updated text in the Oral job in the studio.
Updated text in the Lesbian job in the studio.
Updated text in the BDSM job in the studio.
Updated text in the Free Time section. (Another section that is largely ongoing, just from sheer volume. Seriously, there is a LOT of text and outcomes. Haven't yet fixed my known issue where the text repeats twice there, either, but the extra Free Time text will always be in the second set of text, and unfortunately the game still will consider every girl a slave for the purposes of this mod. Sometime I'll figure out how to deal with that, possibly when the main mod does.
Added 4 new traits specific to this mod: Registered Pet, Registered Livestock, Registered Slave, and Permanent Urinal. (The job considers them all permanent for now, so it really goes with the item) None of them actually change anything in game other than flavor text and the ability for the player to track their "status" as it were. The first three are inherited at 100% too, so if a girl has the pet, livestock, or slave trait, she will give birth to girls with that trait, as is reflected by the text, because it's a legal status.
Added multiple new items, including collars that add the traits above. The items mostly add a lot of hatred and traits like the girl's status, piercings, flavor text, though the Cow Collar is considered enchanted and adds a couple things increasing lactation, but not breast size. I may still tweak any of these. The Bitch Bites are a restorative, the Cunt Candy is mostly a test item I'm including. The Urinal Conversion adds many of the bad traits and removes most of the good ones in the game. (You'll see!) None of the exact changes are listed in the item description, instead it's just flavor text except where it describes a change. This is intentional, the game is meant to be played with these items.


So that's the current state of this mod. It's recommended that you play with the items provided, as some things won't make as much sense without them, and that will possibly increase over time.

As of right now, current plans include:
Continued work on previous changes, many are not done, some are going to take a LONG time.
Some form of public restroom job.
Prototype Crazy's ponygirl training job.
Updates to all the Center jobs so that they are evil, and decrease disposition instead of increase it.
Updates to the clinic jobs. After all, if you're going to need to keep checking on a girl's status while her tits are getting enlarged to make her a better cow, it'd be nice to hear about the evil or sexy antics going down over there.
Updates to the rest of the Actress jobs and hopefully the studio jobs eventually.
Work out certain issues where the same action is shown in multiple locations and therefore disjoint events.
Update gang text to be more comprehensive and interesting.
Possible personal urinal job at the House, using the Cook template. (We'll see, I may do it and then decide to scrap it if I can't find a way to change the job name. That one doesn't work as well as "Customer Service" or "Community Service".
Probably other things, but this is more than enough for me to fuck with for now. Also expect most of the shit I've already touched to get refined over time, just because I will see it often during play or testing, and decide that it may or may not work as well as I thought.


New Install instructions: Download, unzip, set your config however you want, play. Simple.

https://mega.nz/#F!9BUClJ7S!IX8khtQU1cApxYG1tSlaOQ (https://mega.nz/#F%219BUClJ7S%21IX8khtQU1cApxYG1tSlaOQ)


Now with girl packs(Specialized content, highly incomplete, recommended use with Default Images enabled):

Katie Thornton- https://mega.nz/#!VNdgnYyQ!2UTqTFxB8PtH2E_bOIxi3_vj_Uq9YI8otfF7jJU682s (https://mega.nz/#!VNdgnYyQ!2UTqTFxB8PtH2E_bOIxi3_vj_Uq9YI8otfF7jJU682s)

Vina- https://mega.nz/#!4cN1BBoC!waZFQLfP4WzvC5hebbRCYvM8tu9nub-zVvBu4Cby_1I (https://mega.nz/#!4cN1BBoC!waZFQLfP4WzvC5hebbRCYvM8tu9nub-zVvBu4Cby_1I)


And last of all, happy hunting! Give me feedback. I can't promise I'll do things exactly how you'd like, but I'd love ideas, and someone's likes or dislikes might push something to the top.

(This really shouldn't have to be said, but this mod really is a lot darker and more evil than the original. If it's not your thing, it's not your thing. And if it is your thing, good on ya. Keep it in the fantasy genre though, eh?)

Quick update, because so many have asked and because the source files for Crazy's Mod don't currently run (they need work after Crazy pushed Bsin's changes), here are the source files for the Bad Man version of the mod. It's currently based on version 06.02.27 of Crazy's Mod.

https://mega.nz/#!lI8kWLYJ!33ETOYN2UCXjErDLA_0yHlDluGL4NTEX4ZpQ5-PFdJA (https://mega.nz/#!lI8kWLYJ!33ETOYN2UCXjErDLA_0yHlDluGL4NTEX4ZpQ5-PFdJA)
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 16, 2015, 03:44:16 PM
Fixed! Luckily I stayed up to make some buttermilk fried chicken, and we all won.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: dmotrl on November 16, 2015, 04:14:44 PM
...
One of the things that I really want to do, long term, is add more dividers between slave and free content. Sure, we have jobs that can't be done by slaves, and we now have one job (puppygirl) with a few more coming that are slave based, but really, the vast majority of the game, the girls feel the same in all the roles. I mean, the only difference shouldn't be income. Granted, you pay free girls, and pay room and board, but in the scenes, you really can't tell the difference. I'd like to change that. I'd like to get to a point where if a girl is a slave, one content, free, another. And I don't necessarily mean restricting jobs, I mean checks in dialogue and the like denoting a girl as a slave, and then dialogue/scenes built differently around that fact. Perhaps both a free girl and a slave girl can be whores, but I want their experiences to be very different.
...
Just a thought on this paragraph, not a commentary on the whole thing (I'll probably download it at some point, but I'm not always a meanie to my girls).  There are degrees of slavery.  I'm not sure whether this can be really implemented in the game, or how difficult it would be, but a 'slave' can be anywhere from chattel to someone who is technically owned by someone else, but effectively a free person.  It's possible for a Slave to actually have more rank/authority than a Free person (something that always confused me was how Matrons and Torturers had to be Free ...), and it might be worse to abuse some slaves than it would a freeman - someone who assaults a peasant of similar rank might get a minor fine or a slap on the wrist, but attacking a slave who also happens to be a noble (and is serving another noble) could end up enslaved himself, or worse, and not simply for the economic value of the harmed slave.

So, bringing this around to your little project - maybe use the Accommodation level in conjunction with a Slave/Free check?  Someone who has worse accommodations is someone who's likely to be treated more roughly than someone in better ones, and a Slave who's in the highest-grade rooms is someone who's probably one of the owner's Favorites.  (Which is something I tend to do in my internal dialogues regarding the girls and their interactions with each other - I tend to have some favorites, others are 'meh,' and some I don't really care about.)  It seems like it'd be simpler than trying to shoehorn in another stat for players to manage and developers to try and keep unbugged.

But I agree with the sentiment - I think the only place where the job description actually *changes* from Slave to Free is the Community Center, where people are a little unhappy if you use slaves.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 16, 2015, 04:23:21 PM
That's a good point, and I'd thought about using accoms for that myself when we get into writing descriptions of them. I also considered doing it solely off of disposition. Both are beyond me to really add, right now I'm mostly just tweaking the text in scenes themselves and sometimes image types. I'll definitely look into it and talk about it with Crazy, we've been talking about altering how Accoms work anyway, both with free and slave girls, and giving them actual descriptions. At one point Crazy was talking about having to spend actual money to upgrade a girl's accom with the idea being that you had to renovate or buy things for the room, which would be great for the descriptions. We also want them to be possible scene triggers.

 It's weird, because given the choice between an extremely mean, violent scene and a less violent but more matter-of-fact-I-own-you scene with things like more emotional and mind-fucked things, even with affection, I'd usually choose the latter. For this project though, I'm writing mostly the former. Probably because it's outside my comfort zone. Even with BDSM art/pictures/videos, I've always preferred it much lighter, tinged with humiliation and things that screw with the girl's mind. I'm not usually into the whole violent thing.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 16, 2015, 04:59:46 PM
Oh hell, before I forget since I gotta crash for a couple hours and then get ready for work, I changed the Cust. Service job into a Human Urinal position.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: skurr00 on November 17, 2015, 12:29:21 AM
just want to say thank you and lend encouragement and moral support.

i do like the thought of at least having the option to play the game more like a proper evil crimelord. i know it's not for everyone... but not all of us want to be nice to our virtual slaves, right?  ;D
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 17, 2015, 08:55:24 AM
Sometimes it feels so good to be bad. >=D
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Dragonflight on November 18, 2015, 07:25:20 PM
I've noticed that the image gallery crashes the game, though you might want to know.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 18, 2015, 07:46:56 PM
Haven't had that issue, except once when I chose a girl that apparently had an image that was kinda weird format-wise. There was a problem with a weird image thing in the galleries that Crazy fixed before we released the latest version, and this is just the latest version without text. Perhaps this is a bug we'd not encountered. Is it every time you try to access, or just a specific girl? Got any details here mate? Is it just this version, or the latest release version too?
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Baal on November 18, 2015, 07:51:51 PM
Totally awesome to see more text being worked on. One thing on the puppy training, before the download linked above. When a virgin girl is sent to "warm up" new girls with a gang member she stays a virgin. You may get the reference I didn't want to spoil too much.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: crazy on November 18, 2015, 07:56:32 PM
When a virgin girl is sent to "warm up" new girls with a gang member she stays a virgin. You may get the reference I didn't want to spoil too much.
probably more bugs like that in the job.  I was really focused on getting the saving/loading working in the end and Im sure I missed more stuff like that. 
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Dragonflight on November 18, 2015, 08:12:55 PM
This hasn't been with only one girl, so far its been any time i went to access the images, i haven't updated recently, so maybe thats the issue.
Seeing as i'm new here, what do you mean "without text"?
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: crazy on November 18, 2015, 08:27:41 PM
This hasn't been with only one girl, so far its been any time i went to access the images, i haven't updated recently, so maybe thats the issue.
Seeing as i'm new here, what do you mean "without text"?
Oh a few updates back the gallery screen was done to be XML.  So I bet u need to put the XML in the interface folder.  I think its called gallery_screen.xml
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Dragonflight on November 18, 2015, 09:02:52 PM
Just checked, i am a version out of date, i doubt that its going to fix the problem but i searched my computer and didn't find the gallery xml.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: crazy on November 18, 2015, 09:07:41 PM
Just checked, i am a version out of date, i doubt that its going to fix the problem but i searched my computer and didn't find the gallery xml.
https://mega.nz/#!oVYFnTbY!XU2M3kLWboNc6ggXPNiPQO3FiBCK3tBNZQ6WQ2aOWWY
newest version is right here it will have everything u need to make this patch work.  it will have the interface files u need just drop them into ur interface folder and try again.  Without the XML it cant load the screen as it don't know how to build it and will always cause a crash.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Dragonflight on November 18, 2015, 09:26:19 PM
Yes! i had to update, i gotta admit that i like the new gallery screen quite a bit better. XD
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 20, 2015, 02:14:30 PM
New update coming this week. I've just got to finish some outside things first. Plus my head is killing me and my grandmother is about to go into surgery. Anyway, I'll get it updated in the next few days. I mostly just go change several lines of whatever interests me that day. Anyone else got a preference? I might push one job ahead of another if there's enough support.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Baal on November 20, 2015, 03:07:42 PM
I'd like to see the free time worked on some more, odd to see a high class whore getting treated like she is below a slave, same with the house cleaner and regular cleaner. I'd also like to see some things done with beast carer but really you do what you want to, it's your time. I hope the bump on your head isn't to severe, scary.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 20, 2015, 03:29:37 PM
I'm hoping my head is okay too, I'm going to discuss with my manager tonight just about getting it looked at. I'm sure it's a workman's comp thing, shouldn't be too tough I hope.

I'm very slowly working on free time. I don't currently have a way to delineate who gets what, which is a shame. Ways exist, of course, they're just a bit beyond me for now, and right now I'm just replacing text. I need to remember to look in there and see what I did that makes the free time appear twice with the random part of free time occasionally being tacked on at the end of the second one. I probably deleted a space or something that I shouldn't have. There are a LOT of lines there to go through. I got hung up at Church because there's something like 50 lines to change, so I'm just going a little bit at a time. All the girls are going to be treated pretty much the same here, though. It's really meant to be played with all the girls as slaves, save the ones that pretty much can't be. I know there's a way to put a slave check to redo their free times too, I just haven't taken the time to really learn it yet. It'll probably happen when we start adding it to the main game.

I have made the house cleaner and brothel cleaners different have different lines, but house cleaner in particular doesn't feel like much. I think there are 2-3 lines left in it to chance, I can't recall. I'll take a look, it'd be good to give it some more text. I hadn't even thought about Beast Carer, I almost never use that job. I'm going to have to do some really nice beast scenes with it, they might make it in this coming update.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Baal on November 20, 2015, 05:01:54 PM
Working on church? Nice, I really hope we can own a church, demon whores, man I want to make 'em or holy whores. Start a cult, community service, or something like those. It might be neat if you make your own random forming gangs.  I think it would be interesting if they could take stuff like the community center or the farm from the player. But those three require more than just changing lines.

I usually always use the beast carer, though there isn't really a reason to unless you have a mage or get a girl enough experience where she brings in animals. Personally I think animals should die if not being taken care of and have a chance to survive if a girl wounds them but they don't at least at the most basic level. I wish one could focus on stuff like farm animals and pets or tentacles creatures and monsters. If you have ever done personal training (where you click not the job) with a girl and get her to have sex with an animal you are said to have a tentacle beast while there are mentions to other animals while whoring on the job. Think it would be neat if say you own the farm and animals from there are primarily pets and actual animals and through the catacombs or catacomb rancher you get tentacle beast or monsters. I feel that in the best situation the player could have something like two type of beast counts one for the catacombs and one for regular animals. Catacombs beast should be able to impregnate while normal animals can't (making using the farm more of a priority if you want naturally born animals).

There are more ways to change it up, making a gang of thinking catacomb monsters or giving the ability for gang to use war dogs, war horses, or catacomb monsters. Stuff like that could allow a person to customize gangs and not have to wait turns training them.

Had to write some of my thoughts down, but once hope your head feels better. Cause having a writer is awesome.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 20, 2015, 07:32:22 PM
All good ideas man, and if Crazy and Joey and whomever else can code it, I'm sure that I and a couple other folks can write it. I wouldn't get too excited yet, like I said, I'm just replacing text. The bit about the Church is just that under Free Time, there are random Morality based events where a girl might go to church based on her morality stat. I'm slowly rewriting that now. She'll still go to Church... and suck off the vicar, perhaps, or get tied up out front while she talks about her dirtiest experiences and thanks parishioners for whipping her, or gets turned over to the vicar for a special "class" where he explains why the gods made her specifically for this position in society and how they were the of lowest creatures from birth without knowing it. When we get back to work on everything in the new year, I've got other ideas of course, some a little nicer than that, like the girl volunteering at the church doing demeaning jobs but not clearly evil dispo stuff. Or something like you sending the girl to visit the vicar dressed in one of the church's school girl outfits, or sent to service the nuns, a few different things to switch it up.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 22, 2015, 05:36:57 PM
Well the good news is I have no internal bleeding (so far, head injuries can be progressive) and I have a almost a week off work. The bad news is my head is still killing me and I've got a concussion.


The best news is I finally found the damn working-as-a-whore lineset! Seriously, I never thought to look in the girl files. I've got time to work on it, so I'm slowly going through it now. Holy crap there is a lot.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Baal on November 22, 2015, 08:04:30 PM
Good! I hope it doesn't progress. Good luck! I'll eagerly await what you can do.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: GonDra on November 23, 2015, 10:36:07 AM
Well the good news is I have no internal bleeding (so far, head injuries can be progressive) and I have a almost a week off work. The bad news is my head is still killing me and I've got a concussion.


The best news is I finally found the damn working-as-a-whore lineset! Seriously, I never thought to look in the girl files. I've got time to work on it, so I'm slowly going through it now. Holy crap there is a lot.
Well i hope you are getting better soon.

I also am sorry about the 'working as a whore' lines, I think I am responsible for a good chunk of them. And I am not even happy about the amounts for some of them, for example I have not even written anything for Strip and Foot, and there is a whole plethora of traits that really should have their own lines (Sadist trait for BDSM is still missing I think).
Looking forward to see what you are doing with all that stuff though, even if I am not a hardcore evil player. When I get my external holding all my Whoremaster stuff running again in the next few days I might try to write some more in my spare time.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 23, 2015, 02:24:37 PM
Yeah, I do keep reading your name, man. Actually, the lines you wrote are pretty good, especially in variety and how they'll present under different conditions. I just prefer things to be a bit more wordy, and I chose to go really dark for this exercise. Every time I run into content from you or Bsin, or Lyje, I always have trouble replacing it because I really do enjoy the lines. I always remind myself that it will all come together later when we start adding content in with the things you guys have written into Crazy's mod. This one has a long way to go, though. When I said it was mostly a writing exercise, I meant it, it's ~rough~. I'm not proof reading or fixing typos. The main idea for me is to just free-write, get it all down, and once I feel like I've fleshed out at least ~most~ of the content, I'll probably go back and proof read, fix errors, maybe expand the lines I've written, or replace them if they just clash in my head after playing them a while. I'm also doing a bit of free-writing just on ideas for the jobs before I actually look at them. For example, before I started playing with the waitresses, I free-wrote out a bit on what a practical and evil system might be for controlling the girls for that job, making sure they take good care of tables, and following tips and payments and the like. Once I get a good idea of how I'd do something if I was an evil fuck, I can incorporate it. I'll try to get the next update out here around Thanksgiving, maybe Black Friday.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 26, 2015, 10:53:01 PM
Slight update, it may be a few more days. Concussion is worse than I hoped, I'm going back to the doctor tomorrow. >=/ I'll keep you guys posted when I can.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Baal on November 27, 2015, 12:45:20 AM
Sucks man, hope it doesn't get more worse,
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 30, 2015, 09:42:02 AM
I've almost got the next version where I want it, I've seen a few typos I'm hunting down, and I want to do a little more writing, a few changes to some of the lines I've already written. Sorry it's taking longer than I expected, but I can, at best, look at a screen for about 45min-1hr before my head goes squirrely on me. Light and motion on my screen, or reading small print, really bothers my head right now.

Anyway, this coming version contains a few more milking/milker changes, a few changes to Whoring. So far I've only gotten whoring intros and most of the anal scenes gone through and given smallish, temporary rewrites. A few of the actresses will have more rewrites as well, and some of the bedwarmer stuff. (Again, mostly the intros there, though I'll be looking at the actual actions soon) There are probably a few other changes I'm forgetting. If I can look at a blasted screen a little longer in the near future, I'll expand this a bit quicker, especially since I'm out of work till a doctor tells me otherwise.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on November 30, 2015, 09:45:13 AM
Oh, also updated a few of the items I use to make the girls pissy and refuse a bit more, largely because I've been writing in the refusal scenes, and updated the Core Traits with 3 new traits: Registered Slave, Registered Livestock, Registered Pet. (Granted by the items) Don't let me forget to post that shit when I post the new version, cause I ~totally~ will, and as I keep going, some of the stuff I'm writing may assume those items and traits are in place.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on December 15, 2015, 07:45:28 PM
Quick update. My headaches from my concussion are finally getting to the point where I can actually write again, so I've been working on this project some more. Been adding a few traits and items to use with the mod, and devising a way to denote certain girlpacks for certain purposes. (For example, I've come up with a way to create a reasonable petgirl-only pack or Cow-girl only pack, if that happens to be your thing, at least within the context and dare I say it, lore, of this mod) I'm about to give the cows and milkers another once-over and like I said, I have been slowly replacing the lines in the whoring section for this update. I already know I won't finish them all this update, but a lot of the anal ones will likely be replaced, though they will definitely be things I'll have to go back and polish again even after I replace them. There are just soooooo many. Seriously, you could get buried. Started some work on the bedwarmer position, mostly affection-based, not the actual sex scenes. Those will come when I have time to really look at the game and code side by side and see exactly how the phrases come together. Started changing the text for when a girl is transfered to the dungeon and branded a slave, and will probably do the same soon with girls bought at the slave market. I've always felt those scenes were a little tame for a girl being dragged against her will to a dungeon, or bought as a slave after being shoved naked on a platform to be bid on by whomever had the cash. I just went over my conversion of the customer service job into a human urinal job and updated the content there. It's now a LOT darker, largely because I've been fooling with custom items. It might be too dark for me, we'll see. I've also been refining the items I've been adding by playing through them and seeing what works and what doesn't, so that it's possible to get a larger range of scenes. The items will largely remain cheap because now that I'm tweaking them to not be "overpowered" for testing purposes, they're really meant to be used in the game. (The one exception is the Urinal Conversion, because as you'll see when you actually use it, it kinda does a whole hell of a lot. Might not technically be worth it, but it's probably reasonable considering what it does. Haven't tested it that much yet, I'll see if I need to tweak it later.)

I'd like to get this released this week, but I still have a lot to do. I want to go through a couple more of the film actresses, maybe the matron jobs, and definitely go back over the cow/milker jobs. I'm trying to figure out what changes the pre-disposition there, because I have only really gotten one statement based on that despite a number of tests with various breast/lactation sizes, hatreds, loves, fears, etc. I'm going to find out what makes it tick so I can figure out what I want different levels to actually trigger, scene-wise. I'll probably also finish replacing the slave market scenes, and maybe work a little on the actual scenes for the bedwarmer job if I have time. As soon as I finish most (hopefully all) of these things, you guys will get an update. Thanks for being patient with my injury. Once updated, I might take a little bit before updating again, so that I can get some more work done, and so I can add some petgirl/cowgirl specific packs. I'm looking into the best free program I can to make gifs specifically for that purpose so I can intersperse my images with video clips, since I have a fuckton of both, but not really anything in the way of gifs. I'll let you guys know what's what when I get to it!
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: Baal on December 16, 2015, 03:59:41 AM
Glad you're feeling better! I eagerly await whatever gets into the new update. Thanks for the update!
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man
Post by: jonwich on December 18, 2015, 01:54:52 PM
Another quick update, folks. I'm going to do a release of some sort tonight, either way. It's been a month since I was planning a release, so I'm going to get ~something~ out there at least.

Since my last post I've updated the cow/milker jobs as planned, and also Head Girl and Farm Manager. By tonight I plan on having the Slave Market scenes done, and hopefully the Matron job. If I really get on a roll I might make the House Cook job a personal urinal job, though that's probably pushing it.

So going forward (future updates), I've been kind of thinking I might tweak some of the Community Service jobs that way too, and maybe tweak the outcomes so that it ~lowers~ disposition instead. After all, this is you being a Very Bad Man. I'd likely be turning the Community Service job into something like a Public Restroom job, and the feed the poor job into something similar to what it is now, only with the girls bringing hobos and addicts food and then "serving" them while they eat. The counseling would probably remain the same for now, though I'd probably do scenes with a bit of a darker methodology. I'm also looking at the Clinic jobs because with the item tweaks I've been doing to the mod's items (still need to do a couple more, actually) it will be more important to go through typical channels for things like breast enlargement, something that would be useful if you enjoyed the new cow and milker and farm scenes. I also was thinking it might be cool to do a studio job making commercials for your "brand" milk, but I don't yet have something there that I want to alter, because I actually would like to add scenes for all those jobs instead. There's not really anything there that I don't use. I'm also thinking of enabling the Ponygirl job Crazy put in for testing the systems he worked so hard on with the Puppygirl job. It's really meant, I think, for something between a cross of training ponygirls to move them on to other pony-related jobs, and possibly for use with the player's personal stable, but I'd like to see how I'd write evil scenes for it, so you guys might get that too (Good practice for the main mod, because I love the idea of jobs specifically for trained ponygirls!). Still thinking heavily on the Beast Carer job, because I agree it would be nice to make it relevant, even if only through text-candy.

Anyone have any new ideas I might consider for this or future updates? I'm all ears, guys. Though keep in mind, all I'm really doing is altering text and occasionally image types and other very mild changes, so try to keep it within that spectrum, yeah?
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on December 18, 2015, 09:49:20 PM
And updated! Be sure to read the changelog and install instructions and the like before downloading and testing, and for fucks sake, back up your old game! (Serious, back it up. I love you guys, don't make your life harder than it already is.)
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: Baal on December 20, 2015, 08:25:31 PM
Awesome! Gonna go try it out.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: teitogun on December 22, 2015, 10:53:34 AM
First of all I'd like to express my gratitude for all the work you've been doing so far. Although the game continues to be developed,  the writing has been stagnant for a long time now. So your contributions  improve it a great deal.

Nevertheless I'll dare to offer some suggestions:

-A semen urinal job (where the girl is used to empty sperm inside, instead of as a literal toilet). This job uses the group image tags, has very large customer count, and greatly increases chances for girls to get STDs and mind broken/mind fucked traits.
-Removal of the BDSM tag assigned to slave girls in free time. IMO it should just default to profile. This is because many BDSM pictures depict a sex act, which is a little strange if the girl isn't engaging in any, or if her status is virgin. Instead I think it would be better to introduce  a new picture tag "Slave" for girls in a bonded, neutral position. 
-Arena sex scenes. If girl loses in "fight beasts" she will be set for a beast scene, if she loses a cage match, she gets to be used by the audience (randomly picked group, les or sex)
-Gang sex toy. Girl gets to be roughly fondled by your hired gangs. Nevertheless this is damaging to her physical health, but breaks in disobedience fast.
-Defloration events for escort job. Right now it seems that a virgin will never participate in vanilla sex during escorting missions (if you want her to put out, you have to manually break her in first).  Of course that's a privilege I want to have the choice to  leave to the customer(s).
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on December 22, 2015, 02:33:30 PM
Great suggestions man!

I've considered not a semen urinal job, before, but instead two similar jobs: Public Bukkake Fixture (could turn into some lines for Whoring as well) and Ambulatory Blowjob Dispenser (Meaning each day she's taken to a different part of the city, locked into place, and then guys wherever they are, could be the mayor's office, could be Church, could be in front of a shop, etc. pay to fuck her mouth). Your idea sounds a lot like my idea for a Public Bukkake Fixture. Neither of these are likely to happen soon simply because they might require me changing jobs a bit more, and I'm just working on text. I can change a lot about a job, but haven't come to a point yet where I can change the name, which is why I've restricted my new jobs (so far) to Human Urinal jobs in the Customer Service and Community Service jobs. I'll probably fiddle and figure it out, or ask Crazy at some point.  He doesn't give himself and his coding enough credit, I'd be lost without him as far as this stuff goes. I think the crux of it is some of the things might need to be changed in more than one file. If that's not the case, I might be able to do some dirty editing. We'll see mate, because I really like the ideas.

I hear ya on the profiles pictures. I'd really enjoy having a Slave picture tag, and I'll ask Crazy and Joey next time they get to adding picture tags. They did just add several, and I believe there are some on the back burner that are specific tags for Puppygirls and Ponygirls. About the only thing I could do without the added image types is kind of a jury rigged system: Take one sex act that we don't hardly see at all anyway (or at least I don't) like Footjob, and simply designate that as the "slave" picture, and have people manually update their folders. That sounds like a lot of work for a lot of people, so I'm going to think long and hard before considering anything like that.

The Arena scenes you describe I think partially work. I know the Beast Scene does, not sure if there is no image tag or something. Either way, I do have plans to do something like that, but it's going to wait a while, simply because the Arena isn't really my top priority (yet). I hardly ever use it, or even buy it, though that could change based on me putting content into it that I enjoy. There are so many areas that I want to work on content for.

Gang Sex Toy is a great job idea, and one that I'd discussed previously with Crazy, but in a different way. Crazy and I have talked about updating the Dungeon on a few occasions to make it function differently. Right now it functions different than ANY building, which makes it more complex, and Crazy wanted to look into modifying it. The current options are really just hold girls and customers, torture them, forced options from the details screen, branding. The idea is that we'd like to have more functionality. What if there were actual options, like humiliation training, bondage training, sex training, gang duty, special customer services. It might be impossible to do with the current dungeon, Crazy is going to check. I suggested a simpler solution that isn't yet off the table: Make it a new building. You could make the dungeon a sort of holding area for the different buildings itself, and then we could have, say, a Training Compound of some time with a variety of "jobs/punishments", a manager job, maybe a Mistress job for the girls that take care of the day-to-day humiliations and beatings, maybe a branding area, maybe an office that specifically deals with how girls become slaves/livestock/etc. (I've advocated, and you can see it a bit in my mod, that perhaps slavery and the like are legal, but you have to go through legal or illegal channels to get a girl registered, so there could be court scenes, or scenes with a politician or something, or scenes with a corrupt judge/city guardsman, document forging and placement into records, etc) Another thing we've talked about, and this one is waaaaaaay out there, it might never happen, but it'd be cool to turn the girl into a sort of... item, or award. What if, for example, you could GIVE a slave or puppy or something to a gang, permanently, and have scenes with the girl in the game pop up in that gang's feed every or every other week? What if you could award your free Management/Doctor-types/free-postitions/trusted slaves with a personal "pet" or slave for their own use, as an "item" that could be taken away, and scenes between them did the same? Like I said, it's waaaaaaay the fuck out there, but it's something to think about. In the meantime, I do like the idea of a Gang Sex Toy, I'll try to keep in mind a way to do it. Maybe I can add some scenes temporarily to the Torturer that would do it.

I don't remember if the escort job as a defloration event. I'll have to check. There ~could~ be a bug there if you never get it, but it could also be a stat thing. I noticed when testing the Escort job (I don't usually use it) that it's more like a Date Night job than a Whoring job, which is something similar to real life, but without the expectation of sex. Consequently, there were a few stats that guided a girl deciding whether or not to have sex, and it took fucking forever for me to realize that I had to beef the hell out of the girls stats to get her to even consider sex. It's possible that a virgin check was put in but a scene wasn't written. I'll check when I can. I'll probably ask Crazy or Lyje what the plan is there, because in my own Evil version, if I play with the escort job, it's much more likely to become a Rent-A-Cunt job, or something like that. It's not high on my list, but I'd not really considered it. Now that I have, I might hop into it sometime, but I still have a lot of other areas I want to tackle first. Thanks for the ideas man!


Also of note: I still haven't sorted out getting part of the Cow scenes to change from unhappy at being a cow to accepting to straight up knowing she was meant to be a cow and being well behaved. I might try something next update, though, that makes the second generation cows better. I tended to have a 12 week period on pregnancy and again on growing up. Not really realistic, but when you're micro-managing a brothel with that many buildings and aspects and girls and whatnot, time is relative. If it doesn't feel like the game is moving much, I'd get bored. Besides, Crossgate, so, y'know, magic and shit. ANYWAY, I'm going to try something to make the next generation of cows happier: I plan on increasing the price of the original Cow stuff, and changing the descriptions a bit. Then I plan on a second set specifically for second generation cows based on the assumption that the girls that grow up as cows or at least knowing they're already legally registered won't need items that give them the same traits and statuses. The second set won't register them, because they are already registered, but it will be a lot cheaper (not considered enchanted) and instead of adding max hatred stuff, it will add love and happiness and stuff. I'll test that for a while and see how it goes, and I'll let you know if I update the items! Expect ponygirl items too for the next major update, because I still will probably trot out that test job and fill in the text. I'm working on the Community Service (Public Urinals) job now, because I'd like a good way to make you lose disposition.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: Sharkster on December 23, 2015, 12:54:01 PM
at first: I'm glad that you are better, would be bad having christmas with a aching head.

to your last post:
wow cool stuff you wrote there Jonwich. Would be great if you could add some of this into the game. I nearly regret it to have set nearly no importance to my programmingskills during my time as a IT-specialist
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on December 23, 2015, 01:37:27 PM
My Christmas is looking further and further up. I finally sold my old car today and my all-time favorite model is looking at making me a unique poster and selling me the outfit she wears in it. Now I just have to hope for good news from the neurologist today!
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: crazy on December 23, 2015, 05:25:28 PM
-Removal of the BDSM tag assigned to slave girls in free time. IMO it should just default to profile. This is because many BDSM pictures depict a sex act, which is a little strange if the girl isn't engaging in any, or if her status is virgin. Instead I think it would be better to introduce  a new picture tag "Slave" for girls in a bonded, neutral position. 
Idk if jon changed something but that shouldnt be the case.
-Arena sex scenes. If girl loses in "fight beasts" she will be set for a beast scene, if she loses a cage match, she gets to be used by the audience (randomly picked group, les or sex)
Should already happen if the girl loses to the beast and u dont have the beast restriction on the beast should get to have his way with the girl.. Cage match dont do anything like this but its an idea
-Gang sex toy. Girl gets to be roughly fondled by your hired gangs. Nevertheless this is damaging to her physical health, but breaks in disobedience fast.
I want to make gangs more involved in breaking girls at some point but dont know when it will happen.
-Defloration events for escort job. Right now it seems that a virgin will never participate in vanilla sex during escorting missions (if you want her to put out, you have to manually break her in first).  Of course that's a privilege I want to have the choice to  leave to the customer(s).
I want to add more control over this kinda thing and at that point a girl would get to choose but its low on my list.. One thing that could happen is slave will never have vanilla if she is a virgin where a free girl might as it would be her choice.

As far as adding new jobs Jon give me a list of what u want to add and Ill look at setting them up for u and then u can just add text to them.  Im also going look at setting up the film jobs so u can add in good and evil text for the main mod.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on December 23, 2015, 05:40:14 PM
Idk if jon changed something but that shouldnt be the case.

Yeah, I did. For this version since it focuses on an evil run and slavery and the like, I switched the free time tag to BDSM, because it worked better with the generic Free Time I was giving the girls. (I need to rewrite it a little as is, when I remember. It was really more of a placeholder, like some of the other text I've added and then updated over time.

As far as adding new jobs Jon give me a list of what u want to add and Ill look at setting them up for u and then u can just add text to them.  Im also going look at setting up the film jobs so u can add in good and evil text for the main mod.

Will do man! I'll have to get back to you soon, probably after Christmas. I want to collect my thoughts and make a realistic plan and set of ideas, and I'm still way behind on my Christmas stuff. My concussion is doing better, but I just got back from the doctor, still out of work for now, and my head still hurts and I get dizzy when I'm up and about for too long. I need to lay down for a bit, I still need to do some cleaning for today, make two red velvet cakes, and wrap presents for my nieces and nephews. Here's hoping I hear back about my own Christmas Gift tonight, she was checking on costs for posters and picking an outfit.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: teitogun on December 24, 2015, 02:28:49 AM
Idk if jon changed something but that shouldnt be the case.Should already happen if the girl loses to the beast and u dont have the beast restriction on the beast should get to have his way with the girl..

This doesn't seem to work for me. Every time a girl loses a beast fight, the beast is always "caged before it can do harm to the girl" regardless of restrictions or hired gangs.

EDIT: I see what's wrong here. It appears to have to do with the girl having "virgin" status. The game prevents vaginal penetration from ever occurring, presumably because the dialogue lines haven't been coded in yet. It's the same thing with escort.

There should just be a "chastity belt" item for those who actually want this sort of thing.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on December 24, 2015, 08:56:24 AM
I'd actually thought the same thing, Tei. I like the idea of being able to prevent sex using a chastity belt. I don't much like the idea of going through thousands of lines of code to add a trait check on an enforced chastity status. At least right now. Definitely something to think about in the future though. I considered making my own chastity belt items, but didn't really find it workable because it wouldn't make much sense to make them and then have sex scenes and pregnancy anyway. I might be able to do a temporary workaround with making one that has the Virgin Status to try and force it, but you'd still get the scenes and pregnancy. Might divide by zero, break the game, and destroy the universe too.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on January 08, 2016, 11:23:55 PM
Just a quick update here, I'm currently working on updating this mod to the latest version of the game. Once that's done, I plan on getting a bit of a plan together to take to Crazy because he offered to add some template jobs for me. I've got some ideas on what I want to add, and hopefully I can keep them on the simple side. I'd like to make it simple enough that all he'd have to do roughly is add a simple job template that I can, hopefully, copy and paste new lines into in a way that I can increase variable lines with mostly just copying and pasting in the line additions. Hopefully I can get a kind of key established as well on what/how to add things in terms of changing stats or other variables. Again, I'd like to keep it as simple as I can.

To that end, are there any evil jobs you guys would like to see? What I'm looking at so far idea-wise(Keeping in mind that the corresponding "good" jobs might be simply disabled in this version):

Main Brothel Building
Human Urinal
Human Furniture
Matron's Pet
Torturer's Pet
Gang's Toy
Kennel Cunt- (Think Beast Carer, but she would put on public shows "taking care of" beasts, increasing happiness or something)
Head Stripper- (Sort of a Matron position but it would be more teaching and disciplining the strippers and peep show girls)
Glory Hole Box

Farm
Outhouse
Stable Girl- Takes care of ponies and assists with other livestock
Work Pony
Watchdog- Trained petgirl that lives on the farm
Cart Pony- (Concept of a brand named pony company called C.U.N.T.S., Crossgate United National Transport Service, gotta talk to ol' DocClox because it heavily mirror's one of his Skyrim mods)
Milk Cow Mascot- (Anyone have any good ideas on a brand name for our Milk products? This cow would be treated differently, and probably have public appearances and commercials, might have more than one mascot)
Farm Manager's Pet
Marketer's Pet
Breeding Sow- Don't have time to personally screw all your cows, or don't want livestock daughters? Now you don't have to! This would essentially be a cow-prostitution position. You'd make very little money from whoring the cows out for this one day, but they get pregnant so their output goes up.

Arena
Pony Racer
Doctore's Pet
Barrack's Cunt
Public Torture/Humiliation
Urinals
Prized Pony Show

House
Head Girl's Pet
Personal Urinal
Private Pain Toy
Private Pet? (Maybe)
Private Pony? (Maybe)
Heiress- Daughters that you, for some reason, like, would be here, living it up, learning to be an evil bitch.

Community Center
Public Bukkakke Fixture
Public Urinals
Ambulatory Blowjob Dispensers- I'd be writing about girls put in a harness or box and taken to different parts of the city where men could facefuck them for next to nothing
Fundraiser Cunt- Mostly doing various sex-related jobs such as dancing/whoring for charity, like a church or a school, or a fraternity, scholarship, or even just for you to make a personal donation of the funds.
Public Taxi- Toying with the idea of scenes of elderly or sick or poor people using a pony to get around, this one may be a no-go, it's just a concept in my head.

Clinic
Pony Ambulance
Doctor's Pet
Doctor's Personal Intern? (Similar to pet, but get's intern training, the doc just also abuses the heck out of her. Another concept I'm thinking about)
Chairmain's Pet

Studio
Director's Pet
Promoter's Pet
Brothel Mascot- Famous brothel slaves doing commercials for the brothel
Porn Mascot- Famous pornstar slaves doing commercials, possible tie in with the director or promoter's pets? Who knows.


So those are the things I'm currently looking at, things I might do some writing and thinking on to see how I'd try to make them work, what I'd like influenced, etc. It's a LOT. Because it's so much, and because I figure I'll mostly be filling in text myself and the like, and because I don't want to crush Crazy who was pretty awesome to even offer the possibility, I plan on keeping it very simple if possible.

So, if some of these things DO begin to get added specifically to this mod, what do you guys think might also go with it? Am I missing an obviously golden opportunity for a job? How do you see it working out? Do you think the "pets" for the free girls, should the really be petgirls, or more like personal slaves? Should they be allowed more than one?

The way I see the text going down would be like so:

Refusal (Punishment) (I wonder if I could do multiple possible punishment scenes, maybe even forcing a new change to a girl, like a new piercing?)

Or assuming the job gets done

1.Explanation of Job and how the girl lives or has been altered.
2.The girl doing the job, preferably based on one or two primary stats only.
3.Equipped Items Text
4. Trait Text
5. How the girl acts this shift (So text based on something like rebelliousness or hatred or something, not sure yet) Also, the shift wrap up and whatever gold or other good or bad shit happened. (By keeping this together with how the girl acts, she might be punished before the end or have a bit of a different outcome.)
6. Possible gained trait events. (Including things like piercings or  at very low chance bad things)


That's kinda where my ideas are right now, I'll be writing up things in a bit more detail and trying to get with Crazy to ask him what is doable, what isn't, how simple it might be to make it relatively painless on him to create these as templates for me. Any thoughts or ideas guys? I'd love to hear if you've got some thoughts here.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on January 10, 2016, 01:43:34 AM
Updated the mod to Joey's current version. I'm pretty sure I only lost a couple lines of text that I missed somewhere. Seriously, it's tough to keep track of, if for no other reason than some things are in places I wouldn't think to look. In other news, I'll have a new version in the next week I hope, assuming nothing else gets in the way. I'm also going to talk to Crazy not only about adding these jobs, but about the idea of Template writing to make things easier on him adding jobs, and easier on writers both wanting to add to current content or update current content without much knowledge in the realm of coding. If my idea isn't completely far-fetched (and realistically, it might be) we might be able to come up with a standard for some of the current, less developed jobs and new jobs. That could keep Joey and Crazy free for development and updating things in the game that might make the game smoother, adding new image types, and other things. (Joey, for example, told me one of the goals he's been chewing on for a bit is improving the GIF engine to decrease load times and make things smoother) At least, that is part of my hope. It might also make it easier to add new content both to my mod, and to the main one, and possibly get people playing around with text that never considered writing for the game before.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: Dragonflight on February 14, 2016, 12:35:05 AM
To make a quick note, the current version of Crazy's mod and this doesn't work, currently the slave market doesn't function, thats the only one i've noticed, due to not being able to get far without the slave market's buying.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on February 14, 2016, 02:29:04 AM
Not sure why not, looking at the changes I can't see anything that would cause this not to work with the current version, which hasn't had any base files changed since before .27 I think. I know this is built for .27 though, so I'd not be entirely surprised that it's not working with .28, though I am a little. But then, I'm a writer, so it's possible I'm missing something, eh? Either way, I'm working on a few things for it right now, and hoping to hear from Crazy shortly. If it's a particular bother mate, I can try to hurry along updating this to .28 instead of working on the new text. Not that big a deal, I'd need to update it to .28 anyway. In the coming version, I believe I'm going to keep a full set of the game, so there's no worries if I get caught a bit behind, and also less hassle with putting files in whatever spot.

Hopefully this next version will have an update to house cleaners, a public urinal job in lieu of community service, and possibly that particular matron job done up nicely. Still would like to do up some nice text for when buying slaves too.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: aevojoey on February 14, 2016, 11:42:39 AM
If you look at the source code on github you can see what changes were made in each commit (https://github.com/crazywm/crazys-wm-mod/commits/master).
The commit for the slave market update (https://github.com/crazywm/crazys-wm-mod/commit/c587a44ad103180720d09d683ebfcc3cf48a32f1) has a lot to go through but this should be where your problem lies.

If you still can't find the problem, send me your source code and I can track it down for you.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: Dragonflight on February 14, 2016, 11:44:34 AM
I think the issue is the new screen for the slave market, I can wait, what i think i'll do is run the base game EXE whenever i want to access the slave market and your EXE when i want to use the stuff in that.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on February 14, 2016, 12:21:46 PM
Appreciate it Joey. Already checked, though, there shouldn't be anything causing major issues there between .27 and .28 with the exe being replaced. At least I'm pretty sure. All I've changed is text. To double check, I went ahead and grabbed the full .28 version from Mega, and replaced it with my .exe, and it worked like a charm. Tested the slave market, played a dozen weeks without any issues. Unleeeeeeeess (and this is perfectly possible) I forgot to upload my .27 version. Totally possible, because I still have .19 listed. I'll double check and make sure I have what I've been working on uploaded today anyway.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on February 15, 2016, 01:38:14 AM
Hey, apologies Dragonflight. I'll get it done today. I was roped into watching my niece and nephews yesterday so their parents could go on Valentine's Day dates. Lots of fun, but it means I wasn't able to finish up. I expect I will later today though, gotta crash for a bit.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01 Updated 12/18/2015
Post by: jonwich on February 15, 2016, 11:59:32 PM
In the process right now of setting up a stand-alone version. Basically it's what I'm using, sans girls. This will play right out of the gate, and it's based on the .27 version (mostly what you'll be missing from the .28 is some statistics saved and loaded that got fixed, like building happiness and filthiness). I'll update fully to .28 in the next version I have finished text for, I'm hoping that will be soon.  In the meantime, this version is what I'm personally playing, and it has some extra text tweaks for some work in progress lines. (To explain, I often go through and change one or two lines/scenes at a time, somewhat randomly, and then I often test them for a while to decide if I like it or not) Also included a couple new collars (Matron for any free girls in management positions, and one for any daughters you want to keep "free") and a new outfit for milkers/animal handlers. This should be uploaded sometime soon, I'm in the process of setting it up. It's taking a bit because it involves making a copy of my folder and then removing the girls files (cause I''m a little lazy). I've got an 80 gig folder, but it's happening, I promise. :P
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01a Updated 02/16/2016
Post by: Dragonflight on February 16, 2016, 07:15:14 AM
80 Gig? What..? Thats bigger then my entire computer's harddrive XD
Welp, I can hardly wait.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01a Updated 02/16/2016
Post by: jonwich on February 16, 2016, 10:26:55 AM
Eesh, bigger than your hard drive? All together I have something like 30 TB. x.x 80 gigs is really kickin' it old school, man! Anyway, you don't have to wait, I updated it last night, check the first post. I just forgot to do a post at the end, but the title and first post were updated last night. (Or rather, really, really early this morning.)
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01a Updated 02/16/2016
Post by: jonwich on February 16, 2016, 02:02:44 PM
Uploading a couple rare girl packs now. I do prefer real girl packs, and honestly, I'll probably keep working with/through Capt most of the time. The guy just flat out knows what's up, he's got a good eye and can whittle things like no one's business. That said, I'm likely to start posting girl packs with more specialized content, like petplay and cowgirls, urinal updates, or girls that have a lot of BDSM in their careers. Some of these will probably go to Capt when the girl is particularly mainstream, or if he has a pack going already (like Caprice, Melissa Mendiny, Cherry Crush, Lindsey Stirling, etc). The ones I'll post here are ones that have less content or specialized content, meaning I can really only account for a few image types. (Example: The first two, uploading now, are Vina and Katie Thornton. Both have Hucow content, Vina has done exclusively softcore BDSM, Katie has a couple hardcore scenes that I can't find for the life of me, softcore, BDSM, and possibly coming petgirl content) I'd advise using the Default Images with this so that you still get images for sex blowjobs and stuff. I'm working on a writeup now for Joey so that maybe next release we can include image types for urinal/watersports, and petgirl content. (Likely to simply be "Petgirl" image type and maybe PetPregnant, PetOral, PetBeast, just to fill out the images currently in the job for now) If I can get together with him and make that happen in .29 or .30, I'll update it into my mod and probably start a Default Images folder so that you can get some of that content with any girl, and some small updates as I find them for packs Capt may have released. Anyway, two new girl packs in a bit guys, you'll notice the title change, it will be at the end of the post.
Title: Re: Whoremaster: Wherein Jonwich is a Very Bad Man Version 1.01a Updated 02/16/2016
Post by: Dragonflight on February 16, 2016, 06:53:12 PM
Eesh, bigger than your hard drive? All together I have something like 30 TB. x.x 80 gigs is really kickin' it old school, man! Anyway, you don't have to wait, I updated it last night, check the first post. I just forgot to do a post at the end, but the title and first post were updated last night. (Or rather, really, really early this morning.)


D: yeah, i have about a 70 gig in all hard drive, anyways, awesome! now i don't have to worry about the slave market crashing the game XD
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Morkar on February 17, 2016, 09:02:06 PM
The mega links dont work
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 17, 2016, 10:01:49 PM
Mega is offline right now, mate, sorry about that. It should be back up later I'm sure. If you'd like, I could mirror them on Keep2share?
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: tester18 on February 18, 2016, 03:56:16 AM
The mega links dont work

Mega is offline right now, mate, sorry about that. It should be back up later I'm sure. If you'd like, I could mirror them on Keep2share?

Mega doesn't seem to be working right at the moment with certain browsers. It worked fine with Chrome for me though, so maybe you just need to switch browsers for a bit until the issue, whatever it is, is fixed? I hope this helps!
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 18, 2016, 09:09:50 AM
Seems to be working fine for me again on Firefox, and it never stopped working on Jdownloader 2 I think. That's actually my favorite way to use it, because Mega is notorious for browser errors, those seem to happen way less with a download manager.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Morkar on February 19, 2016, 07:07:02 AM
Ok the  download works fine but the extraction of the files gives a lot of errors  7zip  is a BIG  shit

Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 19, 2016, 11:25:27 AM
Odd, I just extracted my copies without issue, so the file should be corrupt unless something went wrong with the download. What did you use to extract? Both z7 and Winrar should extract it perfectly fine.... But if you're having trouble, I guess I can create a rar version.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 21, 2016, 02:29:07 PM
There was in fact a problem with the version I uploaded, it had nothing to do with z7. I just updated it. I forgot and kept the default images folder in, I'll get a version up without it eventually, but I will be keeping a version with default images up too, because I'm eventually going to need it. Might check the config file too, I doubt I changed it back from my test version.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Sergo on February 24, 2016, 11:50:22 PM
Downoad link to the game is dead
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 25, 2016, 10:14:16 AM
It's actually not down, but I have no idea why this is happening. The file is up, I can see it, I can download it, I can rename it, I can do anything. But the link I post says it's not. I've even deleted and reuploaded it. I'll have to figure out a solution. Anyone have any ideas?
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 25, 2016, 10:19:31 AM
Try this for me: https://mega.nz/#F!9BUClJ7S!IX8khtQU1cApxYG1tSlaOQ (https://mega.nz/#F!9BUClJ7S!IX8khtQU1cApxYG1tSlaOQ)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Sergo on February 25, 2016, 01:15:22 PM
Try this for me: https://mega.nz/#F!9BUClJ7S!IX8khtQU1cApxYG1tSlaOQ (https://mega.nz/#F!9BUClJ7S!IX8khtQU1cApxYG1tSlaOQ)


its worked ! thanks for quick reply
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Sergo on February 25, 2016, 01:34:25 PM
there problem with game a window. its just dot fit entirely in a screen and cant be resized or decreased or went into full screen mode. becasue of this some UI buttons unavailable.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 25, 2016, 01:44:54 PM
Just double checked, mate. Nothing wrong with the window, it's just using my config file, not the default. If you go into the WME tool you should be able to edit the game's configuration to your liking. Let me know if you have an issue with that, because I can toss you the default config file. (I need to remember to change my upload folder to have it, apologies, I tend to copy everything from the version I'm working on/playing, and I fit it to most of my screen with enough space for a second window for editing, video, or a desktop dancer)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Sergo on February 25, 2016, 02:59:26 PM
Just double checked, mate. Nothing wrong with the window, it's just using my config file, not the default. If you go into the WME tool you should be able to edit the game's configuration to your liking. Let me know if you have an issue with that, because I can toss you the default config file. (I need to remember to change my upload folder to have it, apologies, I tend to copy everything from the version I'm working on/playing, and I fit it to most of my screen with enough space for a second window for editing, video, or a desktop dancer)


Well that WME tool really helped. iam appreciate that.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 25, 2016, 03:01:29 PM
It's pretty nifty! Also, if you have any trouble, I'm usually hanging out in chat too, so I can try to give you help real-time. Good whoring!
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on February 27, 2016, 09:07:09 AM
Hello there,


Nice mod, albeit, all and only slutty name = limited, as they tend to get quite repetitive (this game really need a rename option/feature :p).

Otherwise, quite looking forward, given latest updates.
Thanks.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 27, 2016, 10:13:56 AM
Right? I've talked about a rename feature before, actually. If the game had a rename feature, I'd leave the original names in. Crazy and I talked about it before, it's on the list of possible developments, but as to when, who knows? Ideally, I'd like the option when a daughter grows of age, and when a girl becomes a slave. That'd be some cool customization, especially with the current jobs and some that are in a planning stage. Who wouldn't want to rename a permanent pony girl "Slutty Thunder!" or a cow named "Jiggles!", or a little ginger puppy named "Cinnamon"?
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Hazure on February 27, 2016, 10:51:55 PM
I still want to rename the studio, clinic, and arena....and especially the brothels, I sometimes make very bad name choices.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on February 28, 2016, 10:44:35 AM
I'm a fan of bad names! ;D
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on March 06, 2016, 07:23:44 AM
Hi jonwich,

I love your interpretation of the WM.

Could you please put a list into the forum which items are specially for your version? i.e. clit tag?


Kind regards,

HuiBui
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 06, 2016, 01:23:43 PM
Absolutely mate. The items specifically from my mod are:

Animal Handler's Outfit
Bitch Bites
Clit Tag
Cow Collar
Cow Nose Ring
Cunt Candy
Doggie Leash
Daddy's Little Cunt Collar
Matron's Collar
Urinal Cake
Urinal Conversion
Urinal Treatment

I don't think I'm leaving any out. I'll start keeping an updated list in the main post when I update. You can expect more of these to show up as I get further on in the game. Pony items will be coming, harnesses, maybe chastity belts, bits, reins, anything I can come up with. Keep in mind that just about every time I update, I tweak the items just a little bit, and that won't show up till you start a new game. Most of them are in "testing". I want them balanced, but before I can fully balance them, I need to get to a point where I can control all the stats updating by the job better. Some jobs have that mechanic in, some don't. I may eventually rehash the personal training job into a slave training job to deal with specific aspects and skills, and balance it that way.

Since I'm here, status update. You guys a lot of partially updated things last time I uploaded. I've had less time because I've been working on my health, but I'm currently hashing out the community service job into a public urinal job. That should be much more versatile than the urinal job at the brothel, which is good, but a bit more repetitive. I have more options with the community service job, and I'm learning a lot from it. I have other plans, but since I tend to let my other head choose, I can't tell you exactly what will be next. I want it to be the slave market, though, and I'm going to be testing the two cleaning updates I did to the cleaning and house cleaning jobs. I'm also working on some pony content and want to try updating some of the meet girl scripts, and that one will require more testing. Sorry it's taking as long as it is, like I said, I've got some other things going on too. The real reason this always takes so long, though, it's it's hard to write at length when your dick is hard. Just the plain truth there. There's only so much a guy can take. (I also write directly into the code, and test things a bit, looking for errors and seeing if what I've written really works well, trying to hopefully make sure all the possible content can be seen the way it's supposed to.)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: teitogun on March 06, 2016, 06:27:10 PM
Just because we're silent, doesn't mean we don't support your effort wholeheartedly, jonwich. I do have a question though, by public urinal you mean it's a solely  scat and pissing thing right? I kinda expected the job description to entail something along the lines of a sexual free-for-all, not so much public receptacle for your customers' whizz rainbows.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 06, 2016, 07:30:23 PM
Solely pissing, maybe some blowjob and humiliation scenes. I'd like to add some public bukkake/ambulatory blowjob/free whoring (possibly advertising?) jobs later though.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on March 09, 2016, 01:59:56 PM
Indeed, I do not post if nothing relevant to say, but as it is apparently appreciated, yes, Im quite interest in this mod, and waiting for it to be updated :).

Thanks !
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 11, 2016, 03:40:26 PM
Much appreciated Seden! I'm working on the new version, as soon as I finish the two jobs I'm working on, I'll upgrade the whole thing to .28 (or .29 if it's out). The upgrading always takes a bit because I literally have to go through what's changed between versions and either add/replace, or more often, go side-by-side with my version open and copy/paste my text into the new version. There's a lot to go through, and I always try not to miss anything, though I usually do wind up losing a couple lines in the process. Luckily I only have to change the files that have been changed, but that can sometimes be more than a few.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on March 16, 2016, 09:21:28 PM
Yes, text (script, if there is no parser (plugin for notepad++ ?) as to synthax & others re occuring/standart commands. Error then worry come with a single erronous entry (this said, would it be helpful to post the items who have several .,..,.. etc appaerance ? (not sure as it seem to be a vanilla bug type ?).

To be seen, looking forward in any case :)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Command on March 18, 2016, 03:05:38 PM
I hope you can include some cartoon or anime characters for this.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 18, 2016, 10:44:21 PM
Honestly Command, anime girls really aren't my thing. Haven't been for... gosh, probably 8-10 years. If you want to put together an image pack of images that really go well with this mod, I'll happily post it alongside the mod.

I'm currently trying another game that's text only and it's giving me a TON of ideas here. Getting stuff done slowly, but surely. I'm not sure when I'll be done with the next version, but it's definitely coming along!
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Aquilus on March 20, 2016, 03:10:03 PM
Hey, jonwich.  Great job on the mod.  It is my favorite version of the game so far.  I was toying with the idea of playing around with the coding myself.  I don't know anything about C+ or coding in general but I like challenges.  May I please get the source code for your version of WM because I would like to play with it and see what I can come up with.  A list of software that you use to edit and compile the game would be great too.  Thank you very much and I enjoy your work.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 20, 2016, 10:24:25 PM
Absolutely Aquilius. I'll upload a copy soon. The only software I use to edit this and build the game is Microsoft Visual Studio 2013. As soon as I get up I'll zip and toss the file up for you to play with at your leisure. It's really just the main game with edited text and some edits to what stats drive certain jobs.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Aquilus on March 22, 2016, 11:50:41 AM
Thank you!
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on March 28, 2016, 03:23:54 AM
Dear jonwich,

i also like your bad way mod very much.

I would also like to get a copy of your source code. And yes , same way as Aquilius, I've no skill in programming. But as if you're saying, I'll use Visual Studio 2013 and give it a try.

Additional question: If you are a really bad man, couldn't  you expand the treatments of the girls in the dungeons a bit more??

Kind Regards,
HuiBui
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 28, 2016, 04:00:50 AM
So glad you like the mod, mate! Hopefully I'll have a new update soon (I plan on hamstringing the puppies and cows due to another game's influence on me), my concussion and family issues have been keeping me from it unfortunately. You're like the 4th or 5th person to ask me for my source code, which isn't surprising because right now the source on GitHub is incomplete and can't be used. As such, I'm going to be updating my first post in this thread with my source files. Note that it's technically one version behind the main mod, at .27, not .28, but the changes aren't significant enough to make a huge difference.

As to whether or not I can do more with the dungeon, that's something I've discussed before. I can do a bit, I'll have to look into how much. I've mostly left the dungeon alone because I've been unable to make the Dungeon and Gang scenes match up. As such, you wind up sometimes with scenes where a girl is grabbed from an alley according to the gang, but in the dungeon it says she's grabbed at home. I've got a lot of ideas I want to work with that, and also at the time of "branding", some that Crazy liked including choosing where a brand would go, possibly choosing a name, and other changes I could eventually make in the dungeon.

Another thing Crazy and I were discussing was how the dungeon worked. We both like that it's unique, but because it's unique in how it works, it'd be tough to change. We were talking about all sorts of possibilities, including maybe making the dungeon more of a holding area, while having a second building specifically for slave training, different types of torture, and a whole host of stuff. It would take a lot of work and time on our parts, but last I heard, Crazy was having a lot of personal stuff going on, like me, so it may be a long time before it happens, or it may not happen. We'll have to wait and see. I'd also like to fix the puppy job and institute the pony job which is actually in game and needs text.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Aquilus on March 28, 2016, 12:12:03 PM
Awesome!  8)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on March 30, 2016, 10:48:54 AM
My head's been acting up too much for me to really get any writing done. That sucks pretty hardcore. On the plus side, that means I've been collecting pictures for different girlpacks! Hopefully I'll have some new Hucow and Petgirl-centric packs on the way in the near future. (Especially since Petgirls managed to rope in Odette Delacroix and Katie Thornton!)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Aquilus on April 02, 2016, 12:53:06 PM
Do you happen to know where I might get a tutorial on how to add jobs or buildings in WM?  I have a copy of MSV 13 and I have been looking at it but I don't really understand how it works.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on April 02, 2016, 02:05:03 PM
That is waaaaaaay beyond me, mate. Don't believe a tutorial exists for that, or for anything having to do with altering the code. If you don't have a knowledge of the code and coding already, you're not going to get far, I think. Myself, I keep it very, very basic. I alter only what I know I can alter, which is essentially things like text, what images will be displayed, and sometimes what stats effect something. New buildings and jobs are definitely possible, but not for someone without a knowledge of the code itself and coding. One think I've wanted to do is get with Crazy and Joey and set up sort of a job template, along with a tutorial, so that anyone with the inclination could write up a new job. That wouldn't necessarily add it to the game, as new jobs need changes in a number of areas, but if we could get to a point where we could have the actual job written, and writers have filled in the text, it would be significantly easier to add the job to the game, because it's already written up for whomever has the time to add it. In fact, if we could get to that point, where there was a good, standard template, I'd love to take the time to learn how to add a completed job to the game, too. But as of right this moment, I think you're much more likely to beat your head against the wall with it. You could make suggestions and offer to write the text for someone willing to add the job, though.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Aquilus on April 02, 2016, 09:20:25 PM
Fair enough.  I like the stuff you did with the Cow Girls and the rewrites you did for much of the brothels.  What file is it where you added that in?  I have some ideas for the Arena that I would like to see.  More descriptive combat.  Or in the tradition of your bad man concept, theatrical humiliation like they had in ancient Rome.  The Arena is just ... so... dull...
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on April 02, 2016, 09:47:53 PM
Agreed, there's a lot I'd like to do with the Arena, I just never have because I don't use it at all.

As to where to find different things, the text for most jobs can be found specifically in the job files. So, for example, for the cows, you'd be looking under WorkMilker.cpp. Pretty much all that stuff will be found down there in the Work files. The one example I can think of where that is not the case is the cGirls.cpp contains the information for all the whoring jobs, and it's a LOT. There are so many lines and options there, I've only touched on it because it's difficult for me to read and get set right, especially when you consider you need like 50 line variations for one specific act. I'll eventually do more with the whoring, but there's literally so much there that it's going to be a long, incremental process. Time Off is the same way, there's just so damn many options that you guys will probably see them creep in over time and they may not even get mentioned when I do a changelog.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on April 04, 2016, 05:47:54 PM
Which would be a very good "surprise" ;)

In any case, quite the more flavored option there is for now, will be looking toward updates.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on April 05, 2016, 12:51:02 AM
There definitely will be. I was just replying to a message Crazy sent me, the crux of it is, both for this mod and his, we've both had it pretty damn rough lately. Not going to go into his stuff because that's probably too personal and it's really on him if he wants to talk about it, but on my end, I've been having a lot of health and financial trouble.

Health-wise, my concussion symptoms aren't really going away. They've gotten more managable in that I know mostly what's going to set them off, and it takes a bit longer to get a raging headache and bad dizziness and nausea, but the severity has plateaued, and now it's backtracked a bit with the bloodpressure med the doc put me on that he said was supposed to help. It actually makes the headaches, dizziness, and depression worse. It also makes me so tired that my day is full of short naps, and I have to force myself to get out and do things. I've got a gym membership now to keep myself active, and I really had to do that, because I've gained like 60 lbs since my injury, and I was already a big guy. It actually helps a bit just day to day, and it helps with the depression and forcing myself to do things, but the down side is I have to go late at night or early morning so I can get my buddy up there to turn off or down the music, and even with that, I've got a guaranteed massive headache. On top of that, I've had to fight with the insurance company delaying my checks the past couple months as an anti-fraud measure.

My head woes aside, I've really enjoyed that more people wanted to get into the code and see what they might do and whats there, and how many people have been enjoying my version. It's definitely a kick in my rear and a great motivation to keep working on it, even though I'm having trouble writing at the moment. One thing I really have to do that's going to take me a long while is sit down and update my copy to .29, which is two versions up. That's no small thing, because I have stuff all over the place in the code, and I have to figure out A) If a file is one I haven't altered, and thus can just be transferred, or B) if it has been altered in a small way that let's me copy/past/replace the new code in, or C) if it's too extensive either on the end of my mod or the main mod, and thus I have to go in line by line and copy/past/replace my text into the new files. It's a time consuming, tedious, painful process to be honest, and a labor of lust. I really want to get up to that point though because I'd like to get some of the new film stuff going, and I'm very, very slowly working out the ponygirl stuff for the new job Crazy plans to work on when he's able to get back. That's going to be a bit of a first, you'll notice, because I'm going to try to keep to the template I've been advocating, and this is the first job I'll be attempting that with. (I haven't been able to do that at all for the Bad Man Version, because those jobs are written, I'm just making minor edits and replacing text) I'd also like to finally fix the Puppygirl job in both versions. I've tweaked it in my version to make all the scenes fire, but I'd like to really get on that and not leave it half-done. You guys might get a few more scenes out of that, including some that I've not written yet. If it comes down to it, and the ponygirl stuff goes over well, I'd really like to do a rewrite of the puppygirl stuff. I like the long stories, but I'd like them to be a little more random, like each week you get a longer story like that, but you also get a template written text following the template I have advocated for.

A quick final note: Though I've had a lot of trouble sitting down and writing because of my head and the stress I've been under, I've also been getting a lot of inspiration for a variety of places. I troll through tumblr blogs and get ideas from stories there, and pictures, and most recently, I've been getting a lot of ideas for both my mod and Crazy's over at a text game called Free Cities. There really is something for most people in that game, there are a LOT of options, you can play good or evil, and you get a lot of ways to play both. Give it a look, maybe you'll get some inspiration too. And if you guys playing with the code write something particularly good and you don't want to start your own mod, send it my way. I'd love to take a look at it, and it might be part of a future Bad Man version, either as is or inspired by.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on April 05, 2016, 12:55:48 AM
I forgot like an idiot. You see how bad my head is lol. Link to Free Cities: http://freecitiesblog.blogspot.com/?zx=c1bee6378603ca12
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: crazy on April 05, 2016, 02:39:17 AM
On my phone so quoting is about impossible but to the guy talking about the arena the text for them are found I'm there jobs. But expanding it might be hard to understand as a first thing to do for coding. That said I've always wanted to expanded upon the victory and losing text and such so if you want to take a crack at writing some stuff let me know.

We would need good bad and nurtral player outcomes.

Over look any errors writing on phone sucks
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on April 07, 2016, 08:40:27 AM
Dear jonwich,

Iwas just laying some turns of your modversion.

What I'm wandering about is , when a slave gets a half day "free" in her brothel, she will receive 2 times a message therefor in the summary afterwards.
A bug?

Kind regards
HuiBui
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on April 08, 2016, 10:10:42 AM
Fair question mate. That's a known bug. When I was altering the text, I did trip something up, but I'm not sure what. I am going to eventually find it though, but in the meantime, yeah, that happens. Sorry about that.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on April 21, 2016, 10:55:49 AM
Hi jonwich,

i hope you doing well.

Any chance to get an update?

including the use of all of your special items?

Kind regards,
HuiBui
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on April 22, 2016, 03:02:47 PM
Hey Hui, sadly I haven't been able to get much done at all. I'm struggling with both the insurance company and with my new medications, and withdrawal from my old medications. As soon as that settles down, hopefully I can get some writing done and give you a good update, mate. I have a lot of ideas written down, but not on my computer, my eyes and head can't take it that long. When I'm finally able to, it will mostly be a matter of writing it all in.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Baal on April 22, 2016, 04:01:23 PM
Hey Hui, sadly I haven't been able to get much done at all. I'm struggling with both the insurance company and with my new medications, and withdrawal from my old medications. As soon as that settles down, hopefully I can get some writing done and give you a good update, mate. I have a lot of ideas written down, but not on my computer, my eyes and head can't take it that long. When I'm finally able to, it will mostly be a matter of writing it all in.

Sucks, I hope you get better hang in there!
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on May 03, 2016, 06:18:27 PM
Indeed, code update can be tedious, this standing upon tools (what are you using as to no btw ?).

As to health, there is plenty to say about it, from t° to standing position, food, hydratation, etc.

Head + pain, quite troublesome indeed, if overweighted, yes, it could be blood related (artery ?, what that checked ?).

In any case, health come first, as with any personnal matters. Then, mind & support (personnal) can be quite a pain area, given one life settings (interpersonnal relationship, hm).

Conclusion : quite a good mod so far, opening for more (yes, the puppygirl text are good as is, and could be quite more better with more variation :D) meaning that any update made will be appreciated.

As to Free Cities, that game really need more events, given the way it is now, there is plenty to be set in.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on July 05, 2016, 10:47:20 AM
Free Cities is currently updated (streak, from time to time) often, it is quite to soon for mod being develloped.

Otherwise, hope you (jonwich) are good these days, quite strange there has been no new post since a month ?

in all case, no change, this version of the game is quite welcome, and so, looking forward progress.

Take care + bene vivere.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: crazy on August 16, 2016, 10:56:58 AM
Does his SC work for anyone else?  Wont open for me
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on August 16, 2016, 10:59:46 AM
Yeah, sorry about that Seden. I just got home, had some emergency neurosurgery. Apparently what they thought was just a concussion was a lot more than that. I'm recovering, but I
ve got a LOT ahead of me. I'll try to keep in touch with you guys though. I might be able to write some random scenes when I can finally get off these meds, but I don't know that I'll be able to insert them in the game. Chatted with some guys doing another game, told them the same. This has really messed with my concentration, especially the meds. Speaking off, I need to get my brother to bring me mine.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on August 16, 2016, 11:02:36 AM
Does his SC work for anyone else?  Wont open for me

I've got about 150 gigs of stuff sitting here, I'll try to find the source code I was using for you, mate.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: crazy on August 16, 2016, 11:04:46 AM
I've got about 150 gigs of stuff sitting here, I'll try to find the source code I was using for you, mate.
Downloads fine.. but when i try and open it all goes wrong.  Figure I might look at adding some of the stuff u added into the my mod as evil jobs idk.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: hentai_geek on August 27, 2016, 12:28:56 AM
Story time kids! ...hey, get back here! Hey! HEY! Goddamnit, don't you walk away from me! Listen, or I fucking promise, I'll make this shit even more wordy. You know I'll do it too. I've a Very Bad Man.

So since I started writing things for this project, I began to realize something I didn't know. It was actually pretty damn obvious, I'm just dense. One night there were 4 of us in chat, just chatting away about things we were working on. I can't quite remember what brought it up, likely the balance between free girls and slave girls, but I pretty quickly realized that each of us had very different playstyles. Since I found this game years back, I've always played a Very Bad Man. My disposition is constantly somewhere between evil piece of shit, and Satan's homie. I enslave every girl I come across unless I need her for a non slave position (and even then, she'll eventually be replaced by some of my more talented free daughters, unless they piss me off and make me a real bastard), put her in what is often the shittiest jobs, and when she doesn't perform to my liking or gets uppity, I slap the shit out of her. I constantly have them in poorer accoms, give them items that make them retch, personally torture or rape them, and I don't even let them keep tips, despite the fact that was pointed out to me in chat that then I could let them decide what bits to add to their outfits. It was official. Of our little foursome (no homo, dudes, it wasn't Thursday), I was the Very Bad Man.
Good for you that you get to live out your more sinister fantasy of being a sociopath, but I try to be a somewhat "good" brothel owner.  Still not moral by societal norms, but one that seems more believable.  Being incredibly evil to your girls, in real life, would backfire on you big.  Even sociopaths such as Al Capone had some restraint.  His men followed him because he commanded their respect.

The girls are more willing to work for you if they believe that you have their best interests at heart, and saw your success as their success as well. 

In the Roman Empire, prostitution was legal, and not all of them were slaves.  About 10% of their population were registered prostitutes who had to pay income tax, but there might have been much more who were simply paid under the table. 

I imagine that a brothel owner in that time would have to follow some laws regarding ownership of girls, and it would be hard for a man to start out on his own without his parents' money to help him get started.  He'd probably start out as little more than just a mere pimp for a prostitute who recently met and is willing to work for him, but he could eventually grow his business into a city-wide prostitution empire. 

That's one thing that I don't like about the game.  They should make it harder to enslave a girl. You shouldn't be able to enslave a freewoman outright.  Monster girls, on the other hand, would probably not be protected by any legal system, but free human women should be.  And, they would have to be either born a slave or sold as collateral to pay for someone's debt (much like how slavery worked in Roman Empire).
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on September 02, 2016, 12:39:57 AM
Hello there, good news it the surgery was done correctly, and of course with hope you will be able to get trough recovery without further worry.

In any case, no change, looking forward further updates :)
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on September 08, 2016, 03:51:23 AM
I really love to play this game in the bad man way.  ;)

Is there any chance to get an update in the next future?

Kind regards,

HuiBui
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on September 08, 2016, 11:28:20 PM


Nothing wrong with a difference of opinion here. I agree, this game (both my version and Crazy's) are very much of a non-historical game. If you want a game with historical significance, or one that's more "realistic", you'd be better off not looking for one that has the purpose of getting dudes hard and chicks wet. It's a porn game first and foremost, despite any other aspects, you know? And my particular version is a sort of evil, dystopian fantasy one. Sorry if that's not for you, mate. (Though kudos for your historical knowledge and ideas)

Hello there, good news it the surgery was done correctly, and of course with hope you will be able to get trough recovery without further worry.

In any case, no change, looking forward further updates :)

Thanks for the well wishes Seden, it's very much appreciated!

I really love to play this game in the bad man way.  ;)

Is there any chance to get an update in the next future?

Kind regards,

HuiBui

Hey HuiBui, good to see you're still around mate. There's always a chance, but I can't promise anything right now. Though the surgery went well, they may need to go back in, or do something else. They're looking at a lot of things to figure out the ins and outs of what's wrong, so I'm not only in a lot of pain and drugged up, I'm at the hospital a lot. My concentration is basically non-existent at the moment. I've tried writing things, and at best I can do a couple lines. I can usually only stand 10-30 minutes of TV, no games, and I can't read for too long. What really sucks is these drugs are basically making it where I can't hardly get aroused, so even if I could write, it would be hard to write this content at the moment. I'll probably get into it when I can, maybe a few lines at a time, but I couldn't possibly tell you when you'll get an update.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on September 15, 2016, 12:41:10 AM
As to concentration, they are quite some options :

- respiration, alternate between profound (deep) and light one, help over heart & quite some others body + mind related process.
- Crystal, not sure of the English name but still, they are some dedicated to help with personal situation.
Personally, not that I need it, but given how magical they are (viewed over a proper tool), crystal & gems = very interesting.

They are others options, guess the most basic still being over will + daily operation.

Games, what about puzzle type ? These exist in quite some flavour and type, using several part of the brain. UI guess they are others 'game' who would help (scrabble ?) etc.

In any case, taking care of yourself is key as to any further progress. That said, not that I would recommend you getting away from here, still, have a look over "libre citee", nothing released yet (or, an "old" non supported since they switched to another engine and are going toward a quite open contents game (slave management to, still, it would welcome text in quantity given there is a whole "world' (if not multiple given the discussion about races) to create + give content to.

https://blog.librecities.net
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on September 21, 2016, 03:17:17 PM
No worries Seden, I'm definitely trying to take care of myself. It's tough some days, but I'll get there. I've actually been looking through the code again, and playing 3-4 weeks between doctor appointments and dealing with all my issues, so maybe I'm improving a bit.

I actually have had a look at Libre Cities, I know the folks working on that project fairly well. I was going to do some writing with them before the surgery, and I'd still like to at some point. A number of them are fans of Whoremaster too. I try to stop in and chat with them on their Mattermost every week or so, and try to keep myself updated on what they're doing, just like I do here every week. Sometimes it helps to just chat with folks, or look through what's going on. Helps me get the creative juices flowing a little. My health getting better is very slow going, but not hopeless if only because while keeping tabs on things going on, I can notice definite improvement in myself.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on September 21, 2016, 04:11:48 PM
Hi jonwich,

its great to hear from you.
and I hope that soon you are able to work furtheron your mod.  I'm still waiting for your next update. ;)
But til then , I wish you all the best to  get your health back.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: bsin on September 21, 2016, 05:21:32 PM
Get well. Hope you all better soon.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on September 23, 2016, 01:55:44 AM
As to health, it is also quite based upon where/how on live.

In most case, there is no major changes (city life), but then, it is not that easy.

I could go about how getting to clean inside get body defense down, still, what matter the most is the "bene vivere" factor, whereas one will to go and appreciate life.
Quite an endeavour of course, still, it is the lone option as to both keep control + keep open as to unknow & others.

To be read, take care ;)

Btw, depend where you live, still, given what I know now, doctors at last basic one (regular in the western world) are to be kept considered with great care, if not avoided altogether (I myself have not needed any hospital stay since birth, Ive had some seasonal & special affects (flu & others) still, air quality, food(s), drink(s), sleep + bene vivere make for quite some difference. Of course Ive also several local network/reference people who help/support/inform when needed/if applicable (which is quite always the case, once one has evolved).

Edit :
Interesting, posted[size=78%] this message earlier today, still, it is dated several days ago ?

Not sure what happened, interesting in any case.[/size]
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: HuiBui on December 06, 2016, 02:00:30 AM
Hi jonwich,
hoping your health gets better and better?

I just want to know if your health makes it possible to work on your Bad man version?

Kind Regards
HuiBui
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: jonwich on December 21, 2016, 01:54:37 AM
Happy December Hui!

Not sure what to say yet. My health is getting worse and worse, because the insurance company is fighting every treatment. I haven't even had meds in a few months. I've had to retain a lawyer in the hopes that I can get my medical treatment going again, and in hopes that I can get them to pay me, because they stopped paying me a few months back too. I'm in the red, and living off of the good will of my family. It's a shitty position to be in, and I've had to spend much of my time in bed. I keep having to go to the hospital too. So unfortunately, the news is not good. I've tried working on this, and working on writing other things as well, but my concentration is shot right now, even when my head isn't bothering me as badly. I still want to write on this, and on other things, as well as hopefully update this to the latest version, but I'm a long way off. I may never be able to concentrate enough again, I don't know... this injury and treatments have gone on long enough that I wonder often if I'll get better at all.

I'll try to be in touch more often, guys, and if I happen to write enough to get a release going, I'll definitely put it up for you.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: Housejuke on December 21, 2016, 05:28:01 AM
Sorry to hear things are not going better. Keep fighting the good fight.   I wish you the best of luck.
Title: Re: Whoremaster: Very Bad Man Version 1.01a Updated 02/16/2016, now with girlpacks
Post by: seden on January 22, 2017, 06:50:55 AM
+ if an US citize,health access is going to be even more conditional.


In any case, what is the current diagnosis ?


They are always more than one path, knowing that most can't see but the most obvious.