New push.
I was able to replace some items icons with better ones this time thanks to new resources in our db.
Right now the main problem are some ugly gloves. Well, maybe not ugly, but not as pretty as other items. I mean non armor items, like linen gloves. We have some decent icons for non armor boots and dresses, but not gloves, sadly.
There are some icons you dislike but I love
![Smiley :)](https://www.pinkpetal.org/Smileys/DarkB/smiley.gif)
It's personal in many cases so don't fixate on that too much.
I've been doing a lot of work on the BE, there is still a LOT of work left but I'll push what we got:
- Added BE to Arena
- Targeting should now work perfectly.
- Added four base-spells per element (Sound is not done but animation should work). (Removed older animation that came from Jake's BE as Dark requested long time ago).
- Fixed True Pierce property.
- Added casting sounds/animations.
- Added some attacks animations.
- Added current position property and updated get cp method accordingly.
- Added auto-animations folder to be gfx and fixed mess of the files there.
- Renamed be sounds (those were messy as well).
- Updated testing BE label, Nami/Hinata will now get all attacks and magic spells + buffups similar to MC.
- Tons of fixes/Improvements.
- Added move method to the BE Core *Should prolly just be a function. Position will now be tracked automatically and it's a lot easier to move sprites.
- Added fixed dark frame for items (Gismo sent me original file). The the outer frame is the same as for light background).
- Fixed bugs Dark reported.
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I have a lot of idea for the BE, we'll need mage/warrior/brute/ninja and etc. Subclasses asap... Higher ranges for Health/MP. Maybe SP and Magical Defence as a stat as well.
Without those BE will not make much sense. Maybe we can also limit spell/attack types subclasses can learn.
BE still needs simple damage (hit) animations and more fixes. Status skills as well (I didn't forget).