Nice. Looks like they're going down the line with the unimplemented jobs, which is good, because if I keep developing mine I probably won't move on with a lot of those (hence the not designed to replace whore master mantra). Minor suggestion - keep the color scheme fairly neutral if you or whoever designs it can. I see a dramatic shift between greens, blues, and papyrus colors. It makes the scheme seem very loud and will detract from any pictures. Bright colors are probably going to detract the most. The screen showing the building looks nice for example, but the whiter outlines on the buttons are the loudest part of the screen instead of the photo. The blue X also stands out because it's breaking the color scheme.
But I don't know, it isn't like I'm looking at the game in action.