dismod stands for "disposition modifier" but we decided not to use it for now.
Wrong, we decided to not use it for usual items. For gifts it is the base value for changing disposition.
So in the case of Exotic Bouquet we have "dismod": 30, ie + 30 disposition.
Then we look at "traits": {"Ill-mannered": 40, "Not Human": 45, "Tomboy": -20, "Noble": 15}, ie 30-20 = 10 disposition if Tomboy trait is there, or 30 - 20 + 15 = 25 if Tomboy and Noble traits are there. Of course we don't have these traits anymore, since we made gifts like 2 years ago, even before we introduced MPTrait system, and since then we were focused on other modules
Also there are fields like "occupations": {"Warrior": 30} which used to work with occupations before we made them class traits. I suppose we will need to code a new field for such things now.
cblock blocks an item to be used again for the "5" amount of days in this case. It was not meant to be used with gifts, maybe we've agreed to use it in gift context to make gifts useless for the said amount of days but I do not recall writing actual code for that.
Yup, we had such an agreement.
Question5: Because the game is free I assume it is ok to use well known/copyrighted girls for the npc updates? Correct me if I am wrong. Also, I may stash a few backups in case we run into an oddity with someone releasing a shopkeep in a girl pack or something. Or do we simply want to avoid implementing any girl that we might want to be a slave as a shopkeep (a.k.a. keep it generic)?
Yeap, we don't care about copyright. Sometimes I even delete copyrighting signs from images if they are too big and noticeable for my taste.
Ideally as shopkeeps we should use characters that don't have enough images to make a pack, or original characters ie not from some game or show (it's basically the same, they usually don't have enough pictures for a pack too).
Well there is a cblock on every gift item, some up to 30 days for high-ticket items. Should I implement cblock in the new ones or just leave it out? (If you and Dark need to discuss this just get back to me on it whenever you know what's up).
I figured that we shouldn't allow players to spam the same gift over and over, and cblock was the only way to prevent it back then. I still believe that we shouldn't allow spamming gifts. You or Xela could code another way instead of cblock if you don't like it