Hello Everyone:
Ok, did some more hacking and fixed a bunch of stuff. The game is feeling
really good now. First, the bugfix list:
Fixes:
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- Girl transfer screen working again
- There was a bug where a combattant would be killed and the game wouldn't notice.
- One side benefit of this is there should be less girl deaths caused by transferring them
to your dungeon
- Fixed 2 hangs in girl catacomb exploration
- Damage was being added to health, not subtracted
- Exit condition of the girl being reduced to 20 or less health hang. (If she beats all the
monsters and has > 20 health, the game hanged)
- Girl fighting monster/monster girls code rewritten and working. There was a damage-
gives-you-health bug and worn equipment was being ignored
- Looting items code fixed and working
- Catacombs are now open for exploration!!! Yay!!!
- Gang mission messages made much more explicit.
- It is now possible to destroy enemy factions! Woot! If all enemy factions are destroyed,
peace breaks out. BUT! New enemies will move in to menace you. (All this has been tested
and works.)
- Faction destroy condition is: Two or more of {gold, businesses, gangs, brothels}
reduced to zero or less
- Fixed inventory equip bug (My girls can now wear clothes, a necklace, a ring and shoes all
at the same time for example)
- Removed ability for girls to take off items they don't like. (Hey! How'd you get that
necklace of control off?) This means when you load a game, they're still wearing all the
stuff you bought them.
- Wrote some code to try and eliminate contradictory traits
eg: quick learner and slow learner becomes quick learner
- Fixed a "* -1" in the "does the girl obey?" equation
- Wrote some code to enable the training code in the jobs class
- Fixed a vector error in the training code and a bug in one of the .h files
- Removed a few redundant messages from the next turn summary screen
- Made many of the messages on the next turn screen more explicit:
- Security level increase shown
- Advertising level and cost shown
- Total number of customers visiting during the day and night shown
- Girl work and work refusal messages are more specific
- Other things I don't remember
A number of things I did were to make the game more fun for me. (Ie, this part is a matter
of opinion):
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- Matrons don't have a loyalty check and they don't get tired. (They are required to be on
duty for 24h and if they spaz, manually dealing with 70+ girls in a house is a pain!)
- Cleaning rate increased by a factor of 10! Loyalty check and fatigue removed for girls
who are cleaning. (For a house of ~50 girls, I need 20 cleaners working both shifts to
keep the filthiness level down. It's far too much hassle having to deal with them
refusing to work and getting tired.)
- Modified the UI to show the actual filthiness level. (What are my girls doing? My filthiness
level was up to 13,000ish at one point.)
- Increased whoring xp by a factor of 3. (Levelling for characters with less than 100
constitution - especially when 50 are in a building - is slow.)
- Changed tiredness for 100 constitution to 0 (was 2)
- Girl doesn't go off duty after being attacked
- Advertising 20% more effective in number of customers calculation
- Changed filthiness sub-calculation in number of customers calculation (Tops out at -50 customers)
- Gang recruiting is faster (3 per turn, instead of 2)
- Combat skill now factors into catacomb exploration (It's too easy this way?)
- Cleaned up jobs and made them more consistent in terms of messages and skill increases
(I know the devs are changing this so I didn't do much here)
- Dramatically increased the prices of brothels: 100 K, 300 K, 700 K, 1.5 M, 3 M
There aren't any money sinks in the game, so the prices are set high. (When I needed to buy my
third brothel I thought, "300K? Damn, that's a lot!" - So I'm on the right track.)
- Other stuff I don't remember anymore
The SVN DIFF file (From rev 255 again) is attached.
The item file is one created by a user here on the boards. I modified it by adding my own items
and decreased the frequency of appearance of low-end items. Hopefully you'll find your own
True Rattle of Entropy and rule like a true tyrant!
Finally there is a two-part zip containing a compiled executable. There's a readme inside the
archive with installation instructions. (And warnings about this being a branch build.)
EDIT 1: The executable was built with Visual Studio 2010. As one user pointed out in this thread,
it may not work. Right now I'm not sure how to fix this.
EDIT 2: GonDra made an executable using Visual Studio 2008. See:
http://pinkpetal.org/index.php?topic=307.msg5752#msg5752Man, I'm tired.
Myrikhan