Updated for the upcoming changes discussed in the 416 build bug thread. I repeat, this file is *NOT* intended for the current build 416.
-With the ability to turn off auto-equip, underwear and weapons have been returned to their former categories (and girlbuy% returned to normal) to enforce the limit of 1 per girl. Again, using this pack assumes the player has modified the config file to turn off auto-equip for all item types. You will not be able to use some of the items as intended otherwise.
-With the workings of how item value affects love and happiness, items have all been tweaked so that unintended bonuses are not given.
-Added a bunch of 'famous' catacomb items for variety and fluff.
Some notes on my pack:
Q: What's the point of this, the default pack by LordShame has way more stuff!
A: It IS better and I certainly don't hope to match it or replace it. This purpose of this variant pack is for those who;
a) feel there are too many items and are tired of never finding what you actually need in the store. This is inteded as a more 'only what's necessary' list (with some items still in there purely for fluff).
b) would like an additional psuedo-item category (underwear as Armor) so you can dress up your girls a little more.
Q: Why should clothing and underwear both provide bonuses at the same time?
A: It can be argued that these items are, for the most part, never visable at the same time so the bonuses should not stack. And it's a fair arguement; it makes sense. However I believe that undergarments are part of the 'whole package' of the brothel experience. I'm assuming the customer gets to initially see the girl before they agree to pay, thus the main clothing (ie dress) factors in there. Then, I would assume the girl gives a (at least a little) strip show/service where any sexy lingere would come into play and further arouse the customer. Thus in my game both layers of clothing apply. Also once the Stripper job is fully implemented, this situation will make even more sense.
Q: What about weapons and real armour? Wouldn't these get removed?
A: In my game it is assumed these are part of the 'costume', and thus part of the whole package. A warrior in sexy armour would entice certain customers, and then as in the above example additional clothing layers would come into play as she stripped. My file sets the chance of a girl buying real weapons and armour on her own pretty low, so if the player forgets to unequip unattractive items before putting them to work its your own damn fault. It's not like the minor charisma penalty will ruin you even if you forget anyhow.
Q: Why can't I equip real armour and underwear?
A: Game limitation, nothing more I can do. Armour makes the most sense since most players will generally not outfit a girl for whoring AND catacomb running (the only point of combat stats at the moment), while still providing a cap of 1 piece of equipped underwear per girl.