I'm working on interface and ready to show my progress. This is not a finished work.
http://www.fileswap.com/dl/b6L0smwQKO/Elements.rar.html
This is awesome
Wtf is with "month", it shouldn't be that serious...?
This is one of those diseases that are quite safe for children and terrible for adults. I was barely able to move for the last week. Current medicine cannot do much against viruses, so my body has to synthesize a cure by itself.
Ended up deciding to place the actual training content in json files. Worked up an example for obedience training. All numbers were just made up, but the content is generally self-explanitary.
The only things that aren't obvious are that "reqs" are requirements that the girl must meet to take the training, if any. "hero" is the same but for the person training them.
Let's see, girls can't really refuse to participate in some types of training (talking, forced actions, passive punishments), while others require cooperation.
Thus, talking should have very small effect on strong individuals, forced actions could hit joy, disposition, health, MC's morality when he'll have it, also they could require enough dungeon guards. As for others, I guess girl should have at least some obedience/not too high character already to follow at least some commands? Disposition could help here too if needed.
There is little in a sense of added gameplay value in adding that background to the game. Also if we add EE support later, we might want to have surrounding areas to the city and all that work might become obsolete.
Not gameplay, gui. Also, I imagine we can display various information about locations on the map.
But low resolution (800x500, c'mon guys) and general fading prevent me from voting for this specific one.