Status is rather vague concept, what do you mean by that?
I mean command cycles to build forks when we create interactions, events, jobs and so on:
1) Status: First and most important, girls responds or behaves or gets awards on basis of: 'slave' or 'free', in the future, I was planning Worker, Peasant, Citizen, Noble, Royal for the future but for now just slave and not a slave.
2) Second check is for occupation (aka class), Warriors/Prostitutes/Service Girls/Strippers, more in the future.
3) Stats, girls with different stats may respond differently, get different awards.
4) Traits, last check for extra bonuses/penalties should be on traits.
More... equipped items, flags, locations... in the future: likes/dislikes/friends/enemies.
Basically, a lot of things to consider as it is, matching girls traits with mp traits is harder than occupations, because there are more traits... that was my point.