I don't see why not. I'm thinking of giving each girl a lua snippet which takes infomation on the context and returns true if it's ok to appear there and false otherwise. Also probably a relative weighting for each girl so you can specify how commonly she might be found inside her tier. So you'd be able to specify some things like "only in Spark End, if the day is odd numbered and the player is holding the Universal Transmogrifier Device".
'Course, that'd be overkill for most girls, so I think it would have to accept things like "catacombs-3" or "pinchpenny slave market". Like I say, I haven't got it all nailed down yet.
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I'm also thinking about implementing an idea I think zodaic raised a while back, and having the unique girls pre-allocated to various locations. So some of them might be working in a rival's brothel, or linked to an event, and you'd have to hunt to find a specific one. Something to keep the "gotta catch 'em all" types happy
Oh yeah, that would definitely be cool. I had an idea about meeting a girl in several locations, and through various dialogue choices you may get her or not.
Or meeting a young girl/boy and your various actions toward them would outline their path later on down the road. Whether they die, turn into a rival, gang leader, fall for you, ect. (That's more scripting though)
like all the development games that unlock abilities, crewmembers and other previously inaccessible constructions, would the idea of gaining access to special girls when you reach thresholds in gold amount, girl amount and defeated opponents have any merit? also the access to special rooms/ activities when you have a certain number of brothels? perhaps the access to buy a brothel when you reach a special number or do a certain event?
I always thought the MC could use some sort of abilities/stats or the like. (It's been discussed multiple times) I don't know about anyone else, but I always thought it'd be kind of cool to use my MC to delve into the catacombs, to fight my rivals personally. Now you can't expect everyone to want to go that route so an MC with stats you can define would be optimal. Mine would be more strength and combat based. But maybe someone would prefer a more deceptive cunning MC who can talk his way out of anything. So he'd be able to have more talk actions with girls, come across them quicker in the streets ect.
There's a lot that could be done. But I don't think anyone has really said their thoughts behind it. Only that they wanted stats. well what's the point of stats and abilities if he/she/it can't do anything with them?