Doc and I were having a little discussion on the Google Wave regarding the catacombs and I pitched forth an idea that he likes, but I want to get player feedback. It won't be put in until the lua integration is completed, so it may be awhile.
Anyway, the idea is to give the player an option to join the gang members going into the catacombs. It may or may not be an end of turn function, depending on how Doc decides to put it in, but if it's an end of turn function, it would serve to increase the risk/reward system by forcing you to load from an autosave, increasing the annoyance if you had done a bunch of stuff in your brothels like moving girls around and buying them new equipment. Leading the gang members into the catacombs would increase the quality of loot, amount of loot, and girls found, but if you die, you die and have to load from your last save. It would also serve to increase the morale of your men, causing them to do more damage and allow them to go to a negative hp rating to a point. They'd die, but they'd die fighting for their boss. The downside of the increase is that them showing off in order to get a promotion is that their armor rating would decrease, resulting in them taking more damage. I haven't quite worked out something for girls joining, but that's part of what this thread is about.