Pink Petal Games
PyTFall => PyTFall: Game design => Topic started by: Xela on June 15, 2013, 06:51:33 AM
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GUI Design options:
Drakensang (http://www.wsgf.org/f/u/imagecache/node-gallery-display/contrib/dr/294/extras/drakensang2009031119100n.jpg)
Kamidori (http://games.seiha.org/hannahwashock.jpg)
https://www.dropbox.com/sh/5ldkk7q8jz9n3lr/-IoRy66lb3
- Roman updated his resources a bit, lots of new stuff under Items (Предметы).
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D&D experience rules: http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp (http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp)
We can use those as guidelines for our experience system.
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D&D experience rules: http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp (http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp)
We can use those as guidelines for our experience system.
Awesome, leveling up is installed, going to add it to the screen tomorrow.
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I do hope we won't have 20 level max, like in early versions of d&d.
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I do hope we won't have 20 level max, like in early versions of d&d.
Currently there is no limit on levels what so ever. Balancing out the game with this leveling system is prolly gonna be tricky...
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@Xela
We don't have to make life difficult for us. We could just say you need 1000 XP to gain a level, period. However, I'm not convinced that will make the game easier to balance. D&D had over 10 years to balance this system now. It's not a perfect fit for this game, but I do think that it will be easier to balance an adaption of D&Ds system than anything we can come with ourselves.
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@Xela
We don't have to make life difficult for us. We could just say you need 1000 XP to gain a level, period. However, I'm not convinced that will make the game easier to balance. D&D had over 10 years to balance this system now. It's not a perfect fit for this game, but I do think that it will be easier to balance an adaption of D&Ds system than anything we can come with ourselves.
You're probably right, we've discussed this on Mirc yesterday, I am just giving everybody headsup :)
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Addon to the front post.
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Anyone know a decent source of games quests/story writing and balancing articles?
Didn't found anything good yet. I think it will be good to share it here or somewhere else on forum.
Something like this, I think:
http://www.wikihow.com/Make-a-Video-Game-Side-Quest
http://www.docunator.com/bigdata/1/1366451007_8b52b39dce/challenges-for-game-designers.pdf
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This thread is tremendously outdated and should be closed.