Pink Petal Games
PyTFall => PyTFall: Game design => Topic started by: Xela on June 15, 2013, 05:05:13 AM
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All obsolete due to SimPy...
This is basically logical chain of events that activates as you end every day. It important to know the order to work on job concepts.
- Jobs activate in per brothel that you own in the following order:
1) Strippers
2) First round of Service Girls (Bar, Lounge, Clean)
3) Prostitutes
4) Second round of Service Girl (Clean)
5) Rest
6) Brothel Report is generated
- School
1) Learning report per girl
2) School report
- Girls
1) Personal girls reports for each girl in your service.
- Day += 1
- Girls not yet in your service city location are being determined.
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Basically, this will be expanded many times but the order is important to understand jobs and the game even now.
Interface:
Next Day interface is prolly the ugliest in the game right now as I've put no thought into it at all. Future plans include redesign and filters for reports.
Ideas:
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I know it always kinda has been like this in SimBro. (With all the clicking for each girl)
I'd suggest cusomized reports in the options or s.th.
e.g. --> Injured Girls / Finished Trainings / Resting Girls / Job Classes / Income by each girl (including overall earnings per day)
to be able to tick those on and off, also including the as of now long reports.
Reason being, after having ~10 + girls, clicking through every 50 reports everyday, just to see if something awkward happened is kinda exhausting.
The color info right now helps.. but I think you get my point.
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Update for the next day order with the new ST module. School ND now goes:
1) Girls Training (generate obey/disobey/runaway events)
2) School Guards (respond to runaway events)
3) Trainers (respond to disobey events)
4) School report