Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: Dagoth on October 14, 2009, 03:02:40 AM

Title: Dagoth's UI Pack (1.28)
Post by: Dagoth on October 14, 2009, 03:02:40 AM
Update (2009/10/23): version 1.28 is available, see changelist at bottom

You can download my UI pack v1.28 here:
http://www.mediafire.com/file/t2o5rznyzdm/wm_ui_dag_128.zip
Simply unzip it into your main Whore Master folder. It will overwrite files in the \Resources\ and \Resources\Interface\ folders, so you might want to be sure you have a backup of the originals just in case you don't like it.


If you're interested in the source Photoshop CS4 files for the buttons, here they are (do with them whatever you like):
http://www.mediafire.com/file/ayimzljgngn/wm_ui_dag_photoshop.zip

Thanks to Ath_ for partial inspiration with his UI pack.


Changelist

v1.28
v1.27
v1.26b
v1.26
Title: Re: Dagoth's UI Pack (1.27)
Post by: Dagoth on October 18, 2009, 09:51:58 PM
New 1.27 release is now available, see first post.
Title: Re: Dagoth's UI Pack (1.28)
Post by: Dagoth on October 23, 2009, 02:54:15 PM
New 1.28 release is now available, see first post.
Title: Re: Dagoth's UI Pack (1.28)
Post by: hewhoispale on October 23, 2009, 04:36:12 PM
According to the changelog, your UI is now standard. Nice work.
Title: Re: Dagoth's UI Pack (1.28)
Post by: mbscout on October 23, 2009, 05:32:08 PM
Dose anyone get clipping with the icon on the town map?  I get it on all icons except the brothel ones. 

(http://pinkpetal.org/file:///C:/DOCUME%7E1/Mike/LOCALS%7E1/Temp/moz-screenshot.png)(http://i459.photobucket.com/albums/qq312/MBSCOUT/townmap.jpg)
Title: Re: Dagoth's UI Pack (1.28)
Post by: DocClox on October 23, 2009, 06:12:55 PM
Yeah, I do. I hit the same problem when I messed around with the map icons.

There's no way to specify icon size for the map icons. I think the inactive versions are smaller than the active ones, so you get a zoom effect on mouseover.

The actual gifs are the same size, but the inactive ones seem to be being clipped smaller.
Title: Re: Dagoth's UI Pack (1.28)
Post by: Dagoth on October 24, 2009, 09:52:20 AM
Yeah, the brothel icons seem to be the only ones unaffected. I considered just resizing them all down a bit so they didn't get clipped like that, but I figured it would be better to just wait for it to be fixed or for the map screen to be made editable.
Title: Re: Dagoth's UI Pack (1.28)
Post by: necno on October 24, 2009, 06:42:46 PM
Once i get the interface file done you will be able to change the sizes (its a simple process, i'm going to go crazy now and try to get all screens done)
Title: Re: Dagoth's UI Pack (1.28)
Post by: Dagoth on October 24, 2009, 11:19:34 PM
Once i get the interface file done you will be able to change the sizes (its a simple process, i'm going to go crazy now and try to get all screens done)
Awesome, I look forward to it.  8)


I'm not terribly pleased with my town icon choices overall, so I'll probably be on the lookout for replacements. Problem is I'm no artist (Photoshop fiddling capabilities notwithstanding), so for stuff like that it will basically have to be found art.

Speaking of which, a new brothel icon I came up with (first is "off", second is "on"):
(http://img163.imageshack.us/img163/9197/brotheloff0.png)(http://img148.imageshack.us/img148/6281/brothelon0.png)
It's not in the current pack, but should be in the next one.

Yes, that is the mudflap chick. I thought it fitting enough.  :D
I'm thinking it would be cool to have that mudflap chick placed a rustic wooden sign for the brothel icon, but again I'm no artist. Oh well.
Title: Re: Dagoth's UI Pack (1.28)
Post by: DocClox on October 25, 2009, 04:22:11 AM
Cool beans :)
Title: Re: Dagoth's UI Pack (1.28)
Post by: Fstop on October 25, 2009, 01:42:17 PM
choice icon is choice =o
Title: Re: Dagoth's UI Pack (1.28)
Post by: DocClox on December 30, 2009, 04:43:40 AM
I don't suppose you know if CS4 has can export to a format that the Gimp can read a little better? I try and read your files there and they open just fine, but I lose the bevel effect, the grad and the speckling effect.

I can probably cobble something up based on the existing icons, but it would be nice to use your files so far as possible.
Title: Re: Dagoth's UI Pack (1.28)
Post by: Dagoth on December 30, 2009, 05:27:04 AM
I'll see about making another pack of the PSDs with the button layer effects baked in and uploading them to SVN.

EDIT: done, and uploaded to SVN.
Title: Re: Dagoth's UI Pack (1.28)
Post by: DocClox on December 30, 2009, 06:05:40 AM
Fantastic. I'm going to need some more buttons shortly :)
Title: Re: Dagoth's UI Pack (1.28)
Post by: zodiac44 on January 03, 2010, 01:57:56 AM
I don't know if this is a new bug in the game or if it's a UI issue, but after I installed the new UI files, I get some completely blacked out text boxes in the "next turn" summary of events.  Not all boxes are blacked out, usually I get the summary of income, money laundering, gang attacks, and deadbeat customers.  Once I had an event where the guard captain raided my brothel.  I think the blacked out boxes might be the "town guard raids your premises and (finds nothing)/(fines you for criminal activity)" messages, but I can't prove it.

[edit]

I figured it out - the blacked out boxes should be the ones reporting my income from extortion.
Title: Re: Dagoth's UI Pack (1.28)
Post by: Dagoth on January 03, 2010, 02:24:30 AM
Yeah, the interface files probably changed since the last release of my pack (which is for 1.28), so it could well be the cause of your problem. You should restore all files in the \Resources\Interface\ folder to those from whatever version you're running.
Actually, there's really no need for this pack now since 1.29 includes basically all of the graphics from my last pack, and everything important will be included in 1.30 when it comes out.
Title: Re: Dagoth's UI Pack (1.28)
Post by: zodiac44 on January 03, 2010, 03:06:30 AM
Well, now I feel dumb for not looking at the version number on the pack.  Something possessed me to download it, thinking it was an update for the 1.29.x series.  >.<
Title: Re: Dagoth's UI Pack (1.28)
Post by: DocClox on January 03, 2010, 06:17:35 AM
Yeah, the interface files probably changed since the last release of my pack (which is for 1.28), so it could well be the cause of your problem.

On the other hand, it could be a bug in the rendering code. I'm trying to use some black rectangles with 50% alpha as shadow squares for the building management screen, and every now and again, one of them will render black for no reason I can make out.

It's odd, too. The problem is perfectly consistent for a given screen layout, but remove a field and the problem moves, or goes away.