Pink Petal Games

Game Editing And Additions => User Mods => Topic started by: crazy on April 19, 2012, 03:08:05 AM

Title: Combining the big mods aka crazy's mod .06 is out now
Post by: crazy on April 19, 2012, 03:08:05 AM
Okay I pitched this ideal to other modders cause I loved seeing new mods but hated that everyone that did a mod used the old SC so they wouldn't have all the great stuff the other mods added or there bug fixes.  After about a month I gave up and started working on it myself with 0 coding skills.  With a little luck and some good help I was able to pull it off and by going thru the code I've been able to teach myself some coding and add new things to the game.  So before I get into the what's in the mod going give a few thank yous.  Thanks to Aika for helping me get the mod going at the start and for his mod.  Thanks to sentza, anon 21, GonDra, Xela,  PP, DustyDan, Hanzo, bsin, and aevojoey for what they helped add to the mod.

Oh yeah for anyone who doesn't know I use to make girl packs and lots of them you can find them here http://pinkpetal.org/index.php?topic=322.0 (http://pinkpetal.org/index.php?topic=322.0) I plan to rework them for this mod one day.

For anyone who's not played my mod Im going go over a few things that are in it that are not in the original.
What's in the mod.
1.  New buildings.
Arena- Used to acquire new girls and have girls fight each other and beasts
Studio- Used to have girls film porn
Centre- Used to have ur girls help the community making u look better.  Also has a drug centre where girls can get over addictions
Clinic-  Used for surgery to make girls look better or gain or lose various traits
House- Used for personal training and recruiting new girls
Farm- Very early state not used for much right now
2. A lot of new pic types-  http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877 (http://www.pinkpetal.org/index.php?topic=3446.msg27877#msg27877)
3. Many new sex skills and other skill types.
4. All jobs are more fleshed out.  Various things can happen based off a girls skill and traits in the jobs.
5. Png support for pics
6. Sexual interactions now show a pic to match them
8. New script functions to match the skills and pic types.
9. New item type under wear.
10. Most of the other building also have a walk around town type deal were you can get new girls from
11. New town map buttons made by Xela
12. Interactions script by Pinkutako http://pinkpetal.org/index.php?topic=989.0 (http://pinkpetal.org/index.php?topic=989.0)
13. New hot keys for the game
14. girls now say different things based on how they feel about you when giving them gifts
15. All girls are now atleast 18 years old
16. A are u sure button when u hit quit in game
17. Many new jobs to the brothel buildings.
18. An extra brothel. So now u have 7 instead of 6.
19. New texts for jobs wrote by Hewhocums and MrKlaus.
20. Can now choose player name and birthday
21. Random girls now have lastnames


What Im going look at doing for .07
Add new buildings
Look at adding new ways to aquire girls.



Needed a break from coding so I made a girl pack of some fairy tail girls.  As there is a lack of arena girls most of them u get from the arena.
Digimon girls - https://mega.co.nz/#!8843ADLJ!JJpp8xjYwjy2VxpBz4J_-K2BgWh-mG8uyTIelBupo5k (https://mega.co.nz/#!8843ADLJ!JJpp8xjYwjy2VxpBz4J_-K2BgWh-mG8uyTIelBupo5k)




* If you find a bug, please report it on the bug thread - Crazy and PP's mod bug thread (http://www.pinkpetal.org/index.php?topic=1031.0)
* For Items discussion or to submit your own Items - ITEMS - Help Wanted - also taking new items (http://www.pinkpetal.org/index.php?topic=3444.0)
* For Suggestions or Requests for new content (Not Girls) - Possible Add-Ons to the Game? (http://www.pinkpetal.org/index.php?topic=3433.0)
* For Suggestions or Requesting new traits - http://www.pinkpetal.org/index.php?topic=3478.0 (http://www.pinkpetal.org/index.php?topic=3478.0)
* For Suggestions on new stats/skills or improving existing ones - http://www.pinkpetal.org/index.php?topic=3485.0 (http://www.pinkpetal.org/index.php?topic=3485.0)
* For Updates and notes about the game -  http://www.pinkpetal.org/index.php?topic=3446.0 (http://www.pinkpetal.org/index.php?topic=3446.0)
* For suggestions on how to improve jobs -  http://www.pinkpetal.org/index.php?topic=3480.0 (http://www.pinkpetal.org/index.php?topic=3480.0)
* For suggestions on how to improve buildings -  http://www.pinkpetal.org/index.php?topic=3486.0 (http://www.pinkpetal.org/index.php?topic=3486.0)



Game link-  Version: .06.02.29 - https://mega.nz/#!QIwmHYAB!dlaooVO32n8031f4IFaCxN6vHzgSwWPjHmf6TZlNmFE (https://mega.nz/#%21QIwmHYAB%21dlaooVO32n8031f4IFaCxN6vHzgSwWPjHmf6TZlNmFE)
Upload with no Characters so you will have to add your own to it before you play.


SVN- https://github.com/crazywm/crazys-wm-mod (https://github.com/crazywm/crazys-wm-mod)


To Do
Drug lab (0 %)
- fairy catcher
- shoud grower
- vira blood
- processor
- dealer


Want to help?  Going list something anyone can do to help me out.
1. Make girl packs for my game version.  (Really need some arena girls.)
2. Make scripts for the game.  Could use meet town scripts for girls to make them more unique.  A dungeon script.
3. If you have coding skills and want to help code get up with me there is plenty to do.
4. Skilled at writing?  I need a better arena tryout script and failures.  Plus I'll be adding a few more options like that that will need writing.
5. And last feedback let me know what's working well what needs work.  And if you think something should be in the game that isn't let me know I'll look at adding it if I agree with you.
6. An official Item maker.. Would like someone to take the time to balance items better.  And remove all the surgery items.
Title: Re: Combining the big mods
Post by: crazy on May 19, 2012, 03:19:23 AM
Okay im working on doing this myself.  So far ive combined akia's with the clinic and movies.  Only ran into two problem one when I click on regular bar it crashes 2 no jobs show up in gambling hall.  Everything else seems to be working (sleazy bar and stables work.. no clue how those two don't) so what I need is someone who knows c++ better then me to take a look at it.  Let me know if you want to help me figure out this problem in the mean time im going keep hacking away at it.

Edit: worked on it some more still not sure whats wrong but clinic jobs dont show up either though the general jobs show up there.  And it is the 2nd place on the job list that crashes and the 3rd dosent show any jobs ive change it around a few time to test it and it does not matter the job i put in them they always do the same thing.

Uploading SC now I really don't think it would be hard to fix so maybe someone can help me if not ill hack away on in again soon.
Title: Re: Combining the big mods
Post by: GonDra on May 19, 2012, 09:34:54 AM
Okay im working on doing this myself.  So far ive combined akia's with the clinic and movies.  Only ran into two problem one when I click on regular bar it crashes 2 no jobs show up in gambling hall.  Everything else seems to be working (sleazy bar and stables work.. no clue how those two don't) so what I need is someone who knows c++ better then me to take a look at it.  Let me know if you want to help me figure out this problem in the mean time im going keep hacking away at it.

Edit: worked on it some more still not sure whats wrong but clinic jobs dont show up either though the general jobs show up there.  And it is the 2nd place on the job list that crashes and the 3rd dosent show any jobs ive change it around a few time to test it and it does not matter the job i put in them they always do the same thing.

Uploading SC now I really don't think it would be hard to fix so maybe someone can help me if not ill hack away on in again soon.
http://www.mediafire.com/?ouyjf1hrx91vrun (http://www.mediafire.com/?ouyjf1hrx91vrun)

While it does compile I always get an error as soon as i click on girl screen (error in question: "Unhandled exception at 0x5b501f68 (msvcp100d.dll) in Whore Master.exe: 0xC0000005: Access violation reading location 0x00000000.").
As I am getting a similar error with the movie place I ask myself if what you uploaded compiles and runs correctly for you.
I would like to help you but you don't seem to run into the same problems.

(P.S.: I am compiling with Visual C++ 2010 Express.)
Title: Re: Combining the big mods
Post by: Aika on May 19, 2012, 01:21:36 PM
Might want to be careful with implementing my customer service job. I made some changes to cbrothel.cpp to make sure the customer service job only works after the whores do their thing. I see you haven't implemented any of those changes, so the customer service job is going to end up taking customers away from your whores.

As for your crash bug, most likely you're using an array index that's outside of the bounds of the array being used. A size 25 array only uses indexes 0-24. I'll take a look at your code and see if I can catch the error.

Edit: Here's one error found. You need to change lines 108 and 109 in constants.h to this:

Code: [Select]
const unsigned int NUMJOBTYPES          = 8;
const unsigned int NUM_JOBS             =39;

And also change line 220 in cScreenGirlManagement.cpp and line 183 in cScreenGirlDetails.cpp to

Code: [Select]
for(unsigned int i=0; i<NUMJOBTYPES; i++)
That should stop the list boxes from causing the crash due to the list boxes using array indexes outside of their bounds.
Title: Re: Combining the big mods
Post by: crazy on May 19, 2012, 03:49:38 PM
While it does compile I always get an error as soon as i click on girl screen (error in question: "Unhandled exception at 0x5b501f68 (msvcp100d.dll) in Whore Master.exe: 0xC0000005: Access violation reading location 0x00000000.").
As I am getting a similar error with the movie place I ask myself if what you uploaded compiles and runs correctly for you.
I would like to help you but you don't seem to run into the same problems.

(P.S.: I am compiling with Visual C++ 2010 Express.)
What I upload works for me.  I know if you get that message with the game you need to download the pack in the thing.  Ill link it up for you if that don't fix it idk what's wrong.

if you get an error message regarding "msvcr100.dll" or similar, or for that matter any other error which prevents the game from starting, then you need to download and install the VC++2010 redistributable package (http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84).
Title: Re: Combining the big mods
Post by: crazy on May 19, 2012, 03:54:47 PM
Might want to be careful with implementing my customer service job. I made some changes to cbrothel.cpp to make sure the customer service job only works after the whores do their thing. I see you haven't implemented any of those changes, so the customer service job is going to end up taking customers away from your whores.

As for your crash bug, most likely you're using an array index that's outside of the bounds of the array being used. A size 25 array only uses indexes 0-24. I'll take a look at your code and see if I can catch the error.

Edit: Here's one error found. You need to change lines 108 and 109 in constants.h to this:

Code: [Select]
const unsigned int NUMJOBTYPES          = 8;
const unsigned int NUM_JOBS             =39;

And also change line 220 in cScreenGirlManagement.cpp and line 183 in cScreenGirlDetails.cpp to

Code: [Select]
for(unsigned int i=0; i<NUMJOBTYPES; i++)
That should stop the list boxes from causing the crash due to the list boxes using array indexes outside of their bounds.

Thank you so much that worked.  Now if you don't mind me asking do you know how to prevent movies and clinic from showing in the brothels?  In the mean time im going be hacking away at that.
Title: Re: Combining the big mods
Post by: Aika on May 19, 2012, 03:57:36 PM
Wait, so you don't want the movies or clinic jobs to show up yet? I don't think I understand what you're asking.
Title: Re: Combining the big mods
Post by: crazy on May 19, 2012, 07:35:47 PM
Wait, so you don't want the movies or clinic jobs to show up yet? I don't think I understand what you're asking.
Figured it out.  But thanks for the help you gave me.
Title: Re: Combining the big mods
Post by: crazy on May 19, 2012, 11:03:28 PM
Okay update new problem beast capture is broken.  Explore cata also only works about half the time as i made no changes to either of them idk why they are broke (might be linked to having gang set to cata at the same time as the girl).  It just freezes when im testing it.  Hopefully someone can point me to the problem.

When I get all the jobs working ill go ahead and release it for people to play though it will need some more work
Title: Re: Combining the big mods
Post by: Aika on May 19, 2012, 11:59:35 PM
Broken link
Title: Re: Combining the big mods
Post by: sentza on May 20, 2012, 01:44:52 PM
Hi,

I see that you make good work. ;)
Title: Re: Combining the big mods
Post by: crazy on May 20, 2012, 03:07:51 PM
Hi,

I see that you make good work. ;)

Sentza are you back and going be modding again?
Only thing I did was combine you and aika work.  That said Im stuck as to why beast capture and Explore cata don't work right and not sure I can fix as my skill in c++ is really really low.  Hopefully someone can help me out on it.
Title: Re: Combining the big mods
Post by: sentza on May 20, 2012, 04:29:15 PM
I don't stop modding, but i don't have many time... As soon i will have more time  ::) , i will add new options.

Title: Re: Combining the big mods
Post by: Aika on May 20, 2012, 06:11:52 PM
Have you implemented the Combat image type? If not, then that may be what's causing your crashes.

Edit: Hoo boy, I just saw what you did in the constants.h file for the image types. It's going to take me a while to hit all the places in the code and make sure you implemented the new image types correctly. Just from what I've seen of the constants.h, I don't think you've done it correctly. One thing I'm sure of, is you'll crash the game if you have a pregnant girl call a combat pic.

Edit2: Hacked at it a little bit. Try these files.
Title: Re: Combining the big mods
Post by: crazy on May 20, 2012, 10:45:28 PM
Have you implemented the Combat image type? If not, then that may be what's causing your crashes.

Edit: Hoo boy, I just saw what you did in the constants.h file for the image types. It's going to take me a while to hit all the places in the code and make sure you implemented the new image types correctly. Just from what I've seen of the constants.h, I don't think you've done it correctly. One thing I'm sure of, is you'll crash the game if you have a pregnant girl call a combat pic.

Edit2: Hacked at it a little bit. Try these files.
Thanks for the fix.  Was constants.h the only part I messed up or was it all of it?  Cause I know combat pic would show up for security job and I wanted to add quit a few more image types but if i messed up that bad maybe i should rethink that lol.
Title: Re: Combining the big mods
Post by: crazy on May 20, 2012, 11:24:05 PM
Sigh I feel dumb it was crashing cause I didn't have any random monster girls lol.  Seems to be working now little more testing and I may be able to do a release tonight sometime.

Edit- No chance of release tonight found a bug.  All whores don't make any money and work on the streets don't ever see a customer.  Hopefully this is the last one that would prevent any type of release for people to play.  Any help with this bug would be great.

SC- http://www.mediafire.com/?gb2yhq1qzu931cf
Title: Re: Combining the big mods
Post by: sentza on May 21, 2012, 04:22:16 AM
I see that there is a post : wm 2 in the dev board. I'm Java and Web dev and i thought about make a new wm from scratch too...
 
 I stopped my mod because i think that it hard to add new interaction and gui without framework in the current version.
 
 So i know QT but i never practice. May be
 create a new wm with it is good way : re-use the current code with a gui. Or maybe Java but that will take time...
 
 
Title: Re: Combining the big mods
Post by: Aika on May 21, 2012, 06:18:49 PM
Sigh I feel dumb it was crashing cause I didn't have any random monster girls lol.  Seems to be working now little more testing and I may be able to do a release tonight sometime.

Edit- No chance of release tonight found a bug.  All whores don't make any money and work on the streets don't ever see a customer.  Hopefully this is the last one that would prevent any type of release for people to play.  Any help with this bug would be great.

SC- http://www.mediafire.com/?gb2yhq1qzu931cf (http://www.mediafire.com/?gb2yhq1qzu931cf)

I know what's causing the whores to not make any money, and I'm pretty sure I know what's causing the street whores to not get customers. There's another line in my cbrothels.cpp file I changed that you apparently missed. I'd suggest using a file comparison tool like winmerge, but you've got that retarded 'gettext("")' command around all of your strings in all of your files, and I don't. I'm looking for the line now, I'm pretty sure I know which function it's in.

Edit: Found it. You need to delete line 1914 in cbrothels.cpp. That line resets the girl's pay to 0 at the beginning of the Updategirls function, but the advertising and whore jobs are processed before the updategirls function. The girl's pay is reset again later at the end of the calculatepay function, after adding the girl's pay to the brothel's finances, so deleting line 1914 won't cause any perpetually increasing pay bug.

As for the streetwhores not getting any business, I suspect it has something to do with the fetish system, maybe the girl's just not matching any fetishes the street customers want? I'll look more into it later.
Title: Re: Combining the big mods
Post by: crazy on May 21, 2012, 11:58:29 PM
I see that there is a post : wm 2 in the dev board. I'm Java and Web dev and i thought about make a new wm from scratch too...
 
 I stopped my mod because i think that it hard to add new interaction and gui without framework in the current version.
 
 So i know QT but i never practice. May be
 create a new wm with it is good way : re-use the current code with a gui. Or maybe Java but that will take time...
I think that the WM2 they are talking about there isn't happening anymore I could be wrong but seems it has stopped being worked on.  Necno is also working on the official WM2 but he hasn't been online in 2 months so idk if anyone is working on a WM2.  But at this point I would be of no use working on anything as this is the 1st thing Ive ever tried to code and without Aika fixing things I would probally be working on the 1st bug still lol.  That said I going get some coding books and hopefully do a few things to this mod and maybe in a few months I might have the skill to help on something like that.


Edit: Found it. You need to delete line 1914 in cbrothels.cpp. That line resets the girl's pay to 0 at the beginning of the Updategirls function, but the advertising and whore jobs are processed before the updategirls function. The girl's pay is reset again later at the end of the calculatepay function, after adding the girl's pay to the brothel's finances, so deleting line 1914 won't cause any perpetually increasing pay bug.

As for the streetwhores not getting any business, I suspect it has something to do with the fetish system, maybe the girl's just not matching any fetishes the street customers want? I'll look more into it later.
Thanks again

Okay uploaded the mod link on 1st page please read the know bug's before you play.  Other then that list bug's in here so I can added them to the list
Title: Re: Combining the big mods
Post by: daxiang4 on May 24, 2012, 03:43:53 AM
Crashs for me before even new game screen. Gamelog.txt:
***************** Loading brothels ****************
Loading brothel: test
Loading clinic Data
***************** Loading clinic ****************
Loading studio Data
***************** Loading studio ****************
Loading studio: Studio
Loading global triggers
Loading default images
Brothel 1 not found in list!
Brothel 2 not found in list!
Brothel 3 not found in list!
Brothel 4 not found in list!
Shutting Down
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 04:10:10 AM
Crashs for me before even new game screen. Gamelog.txt:
***************** Loading brothels ****************
Loading brothel: test
Loading clinic Data
***************** Loading clinic ****************
Loading studio Data
***************** Loading studio ****************
Loading studio: Studio
Loading global triggers
Loading default images
Brothel 1 not found in list!
Brothel 2 not found in list!
Brothel 3 not found in list!
Brothel 4 not found in list!
Shutting Down
Check your resources folder and then go to images and make sure you have images for the brothels
Title: Re: Combining the big mods
Post by: dethlord99 on May 24, 2012, 04:23:11 AM
I keep getting an error saying the side-by-side configuration is incorrect.
Title: Re: Combining the big mods
Post by: daxiang4 on May 24, 2012, 04:29:02 AM
@crazy
I have brothel0.jpg etc there. Its exactly same folder you provided in first post. Maybe smth wrong with default girls images? I've added it though...

@dethlord99
seems to be same error. check your gamelog.txt
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 04:30:45 AM
Try the new upload I tested it works for me..  If its still broke Ill see what I can figure out
Title: Re: Combining the big mods
Post by: dethlord99 on May 24, 2012, 04:37:43 AM
I'm getting the same error report but not sure why.
Title: Re: Combining the big mods
Post by: daxiang4 on May 24, 2012, 04:46:17 AM
Yep, changelog.txt now ok but still same error.
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 05:11:42 AM
Does the game not build or does it crash when you try and start a game?
Title: Re: Combining the big mods
Post by: dethlord99 on May 24, 2012, 05:17:56 AM
It doesn't build.
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 05:18:36 AM
Crashs for me before even new game screen. Gamelog.txt:
***************** Loading brothels ****************
Loading brothel: test
Loading clinic Data
***************** Loading clinic ****************
Loading studio Data
***************** Loading studio ****************
Loading studio: Studio
Loading global triggers
Loading default images
Brothel 1 not found in list!
Brothel 2 not found in list!
Brothel 3 not found in list!
Brothel 4 not found in list!
Shutting Down
According to that its trying to load a save so if your either getting a crash before the game starts or getting a crash trying to start a new game go to the save folder and delete the save there.. Idk if that will fix it but I do know its trying to load a saved game.
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 05:21:13 AM
It doesn't build.
Post your game log and ill take a look at it see if I can figure it out.
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 05:32:59 AM
Okay what does it say when it crashes cause the game is building fine.  Go ahead and remove those two posts if you would.
Title: Re: Combining the big mods
Post by: dethlord99 on May 24, 2012, 05:42:55 AM
It says 'the application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more details.'
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 05:47:44 AM
It says 'the application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more details.'
Think I figured it out try this
Edit removed old version link
Title: Re: Combining the big mods
Post by: dethlord99 on May 24, 2012, 05:49:35 AM
Works fine now.
Title: Re: Combining the big mods
Post by: crazy on May 24, 2012, 05:54:03 AM
Works fine now.
Good let me know if you find any other problems.
Title: Re: Combining the big mods
Post by: dethlord99 on May 24, 2012, 05:54:41 AM
I'll do my best.
Title: Re: Combining the big mods
Post by: crazy on May 26, 2012, 12:07:24 AM
Hacking away some more got sexual interactions to now display a pic of that type all but oral and im working on getting that in.  Will update my SC tonight as its really out of date at this point.
Title: Re: Combining the big mods
Post by: crazy on May 26, 2012, 04:56:27 AM
Oral will now show if the script has it set up right.  Uploading up to date SC
Title: Re: Combining the big mods
Post by: crazy on May 28, 2012, 10:20:08 PM
Going go ahead and release new version of the mod.  Sexual interactions now show pic to go with them.  New job fight beasts in arena its basic right now but I have plans to make it better.

http://www.mediafire.com/?ecsmu4wbpj2h5ql  Have to add your own girls as what i upload has none.

On a side note anyone who could help me fix the fluffer job actually make movies better that would be great and can't seem to get repair shop to be construct only so if anyone wants to take a crack at helping me fix that that would be great.  Other then that plz post any bugs found so I can add them to the list.
Title: Re: Combining the big mods
Post by: crazy on May 31, 2012, 05:32:32 AM
Hacking away some more added Have strip to interactions so its in the script editor.  It increases strip skill and shows the strip pic for the interaction.  Working on adding have clean which would make a girl clean the brothel and show the maid pic ran into a hang that im trying to workout.  Would love to see someone take up making a good interaction script for normal WM.  I love Shade88's but its for Ex so would like to see something like that for the normal game so I could use it with my version lol.  If someone wants to take this up pm me and ill see if I can help by adding what I can.

Also hacking away at the arena I'm trying to get it so the 2nd job there pulls from a different type of girls aka arena girls.  Really want to add new ways to get girls and that is how I'm trying to do it right now is by having you win them in the arena if you win a match.  But its only pulling normal girls instead of the arena type I tried adding and it doesn't pull any unique girls either.  So going ask for some help would love to get this working but im not seeing why it isn't working.  Updated SC posted below.  Hopefully someone will help me out and we can get this working if not I'll just have it pull from normal girls instead.

SC- http://www.mediafire.com/?34urnqhs5bpdw5a (http://www.mediafire.com/?34urnqhs5bpdw5a)

Last thing is there a such thing as to many pic types?  Ive added a lot of them almost one per job and have a few more I plan to added once I find a way to use them (and figure out what pic types to use for gambling hall jobs.) but gotta know what people think cause the way I see it is it don't hurt anything because if you don't use them they just show profile pic like it would have anyway for the most part I figure most of the types I added won't help with most girls but should make random girl packs better.
Title: Re: Combining the big mods
Post by: Xela on May 31, 2012, 06:28:49 AM
Also hacking away at the arena I'm trying to get it so the 2nd job there pulls from a different type of girls aka arena girls.  Really want to add new ways to get girls and that is how I'm trying to do it right now is by having you win them in the arena if you win a match.  But its only pulling normal girls instead of the arena type I tried adding and it doesn't pull any unique girls either.  So going ask for some help would love to get this working but im not seeing why it isn't working.

What will arena be like? A different area where you can place girls who fight well or is it still set as a job in brothel?


Last thing is there a such thing as to many pic types?  Ive added a lot of them almost one per job and have a few more I plan to added once I find a way to use them (and figure out what pic types to use for gambling hall jobs.) but gotta know what people think cause the way I see it is it don't hurt anything because if you don't use them they just show profile pic like it would have anyway for the most part I figure most of the types I added won't help with most girls but should make random girl packs better.

In my book, best pics for gambling hall jobs = Bunny Suits. Maybe a decent idea is to assign two kinds of profile pics, nude and clothed(like profile/ecchi in EX). A number of jobs can benefit in an obvious way to default (in case there is no pics in job's category to display correctly) to normal profile or nude profile pics, also some scripts might benefit from that.
Title: Re: Combining the big mods
Post by: crazy on May 31, 2012, 04:46:46 PM
What will arena be like? A different area where you can place girls who fight well or is it still set as a job in brothel?
For now just a job in the brothel as my coding skill grows I figure be best to make it a new area.  I have some plans but not worth sharing cause it could be awhile before I'm able to code it.

In my book, best pics for gambling hall jobs = Bunny Suits. Maybe a decent idea is to assign two kinds of profile pics, nude and clothed(like profile/ecchi in EX). A number of jobs can benefit in an obvious way to default (in case there is no pics in job's category to display correctly) to normal profile or nude profile pics, also some scripts might benefit from that.
Bunny suit would work for gambling hall jobs.  I had though about adding nude just for scripts but didnt think about doing it as a profile type.  For now might as well add it to the game just for scripts.  Figure ill add a few more just for scripts and hopefully find a way to use them more in game as time goes.
Title: Re: Combining the big mods
Post by: crazy on June 02, 2012, 05:32:15 AM
Got unique girls with arena status to work WOOT lol..  But randoms arena girls still  don't show up it gets normal girls for them but hey unique was all I cared about anyway.  Ill just make to you only win unique until I get randoms working right.  More testing to do make sure I didn't actually break anything in game.  But ill do a post when I release the new version to tell people how to set them as arena girls.  Maybe take a crack at updating the girl maker though I doubt that its really easy to set them to arena without it.

Edit:  Testing is looking good don't think I broke anything still more to do but if I didn't break anything then that means I can get a new release out sooner.
Title: Re: Combining the big mods
Post by: Xela on June 02, 2012, 03:21:01 PM
 Congrats, a new way to get unique girls is very welcome and there is really no need to do anything with the girl editor, time will be better spent on improving the game...

 
Title: Re: Combining the big mods
Post by: crazy on June 02, 2012, 07:24:18 PM
Got the have clean script working but it makes Filthiness go into the negitve until the next day where its back to 0 doesn't bring in anymore custmers so it works as is I think.  Also added have get nude and have mast both will show pic of that type.  Still really like to find someone to work on interact scripts.  If someone wants to do it hit me up and ill see what I can do to help.  I would make my own but feel Im better off hacking on the game.

Edit- got work streets working again they can now see customers.
Title: Re: Combining the big mods
Post by: teitogun on June 03, 2012, 01:03:36 AM
I'm having the same problem with this build that I did with several others. For some girls, the profile picture doesn't show up, there's only a black WM background instead (although it does show up when you click her gallery, and in the thumbnails). All of my files are .jpeg so they should be supported by the program.

Strange, because Aika's patch alone works perfectly fine for  me.
Title: Re: Combining the big mods
Post by: crazy on June 03, 2012, 01:37:28 AM
I'm having the same problem with this build that I did with several others. For some girls, the profile picture doesn't show up, there's only a black WM background instead (although it does show up when you click her gallery, and in the thumbnails). All of my files are .jpeg so they should be supported by the program.

Strange, because Aika's patch alone works perfectly fine for  me.
Odd no clue why that would happen.  Maybe aika fixed something.  Anyone else have this problem?

On a side note tried adding anon's mod to what ive done...  didn't go well only thing that worked was dungeon screen so Ive got a new screen for it in game.  If anyone wants to help fix it ill upload the source code for it other wise im going on with my older SC.  Would like to have all his interface changes but hell if I know whats wrong with it so if you want to help let me know.

Edit- Whatever the problem is its beyond my current coding skill and ive spent to much time on it already so without help I dont see me adding anon's changes anytime soon.
Title: Re: Combining the big mods
Post by: Xela on June 03, 2012, 04:06:50 AM
 'wants' being a keyword here... I would like to help but my programming skills in C++ are very likely lower than yours :(
Title: Re: Combining the big mods
Post by: teitogun on June 04, 2012, 01:58:47 AM
Odd no clue why that would happen.  Maybe aika fixed something.  Anyone else have this problem?

On a side note tried adding anon's mod to what ive done...  didn't go well only thing that worked was dungeon screen so Ive got a new screen for it in game.  If anyone wants to help fix it ill upload the source code for it other wise im going on with my older SC.  Would like to have all his interface changes but hell if I know whats wrong with it so if you want to help let me know.

Edit- Whatever the problem is its beyond my current coding skill and ive spent to much time on it already so without help I dont see me adding anon's changes anytime soon.

Thanks for trying at least. I think it has something to do with the girlsx files, but I'm not sure, I'll have to check on that. I have no idea what causes some of them to work fine and others to have this problem. If someone could post their girlsx files that work with this build, I might just take the trouble of replacing mine with them and see if that does the trick.  Until then, I guess I'll play around with the older releases.
Title: Re: Combining the big mods
Post by: crazy on June 04, 2012, 02:20:12 AM
Thanks for trying at least. I think it has something to do with the girlsx files, but I'm not sure, I'll have to check on that. I have no idea what causes some of them to work fine and others to have this problem. If someone could post their girlsx files that work with this build, I might just take the trouble of replacing mine with them and see if that does the trick.  Until then, I guess I'll play around with the older releases.
I really just don't know why it would show up in the gallery and thumbnail and not the back ground.  If its only certain girls maybe post them and ill see if they work for me.  If its every girl then I have no clue what it could be.  Maybe the png support does it idk...  Maybe add pngs to those girls see if they work or not.
Title: Re: Combining the big mods
Post by: crazy on June 04, 2012, 06:43:29 AM
'wants' being a keyword here... I would like to help but my programming skills in C++ are very likely lower than yours :(
Idk about that my skill is pretty bad lol.  All i know is its a vector problem... And it only crashes when you click the girl management screen everything else seems to work.


Edit...  I got it working so maybe anon's change will be in next patch lol.. more test to run but seems to work now.

Edit 2..  It works but only with certain screens have to use the new girl mangement screen that anon made but the old screen for everything else... idk if I want to try working from that or not have to think on it some.
Title: Re: Combining the big mods
Post by: Xela on June 04, 2012, 07:47:18 AM
Can you add release dates for new(last) version of mod? I mean not the upcoming mods but the once you've released, I cannot tell if ver.03 is new, old, working, broken, etc.

All I can tell is that you've edited the front post today:
 « Last Edit: Today at 14:31:21 by crazy » 
Title: Re: Combining the big mods
Post by: crazy on June 04, 2012, 07:51:44 AM
Can you add release dates for new(last) version of mod? I mean not the upcoming mods but the once you've released, I cannot tell if ver.03 is new, old, working, broken, etc.

All I can tell is that you've edited the front post today:
 « Last Edit: Today at 14:31:21 by crazy »
Done last release was 5/28
Title: Re: Combining the big mods
Post by: Romanul on June 04, 2012, 09:01:23 AM
Great mod, congrats!
Title: Re: Combining the big mods
Post by: Xela on June 04, 2012, 10:02:50 AM
Done last release was 5/28

 Thanks, I'll wait for the next release, but by the way it sounds this mod is shaping up quite nicely :)

 
Idk about that my skill is pretty bad lol.  All i know is its a vector problem... And it only crashes when you click the girl management screen everything else seems to work.

 Didn't even know there were vectors in WM... When I hear vector in programming I think of Flash, 3D games or some math/geom soft...
Title: Re: Combining the big mods
Post by: crazy on June 04, 2012, 03:03:13 PM
Great mod, congrats!
Ty.
Thanks, I'll wait for the next release, but by the way it sounds this mod is shaping up quite nicely :)

 
 Didn't even know there were vectors in WM... When I hear vector in programming I think of Flash, 3D games or some math/geom soft...
Thanks.  Got anon's changes working kinda lol.. may do a test release of it see if people can actually make changes to the screens or not.  Only screen that may be changeable is the girl mangement screen.
Title: Re: Combining the big mods
Post by: Xela on June 05, 2012, 12:23:09 AM
Only screen that may be changeable is the girl mangement screen.

Yeah, I remember that, I kept bugging him to allow editing cause he kept insisting displaying stuff I though was irrelevant :)

Anon also 'corrected' spelling of 'incorporeal' trait, please keep that one out of your patch unless you're feeling like correcting all items, girls or having bugs plague you on weekly reports.
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 02:15:37 AM
Anon also 'corrected' spelling of 'incorporeal' trait, please keep that one out of your patch unless you're feeling like correcting all items, girls or having bugs plague you on weekly reports.
Yea spelling seemed to be a big deal to him he fixed a lot of things like that.  But no I won't be doing that though I will be adding some new traits.
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 03:11:32 AM
About to upload the test of anon's changes..  As I said its a test and everyone needs to know that you can't change any screen but the girl mangement screen.  You can try other screens made for his mod but don't change the town screen as you won't be able to get the clinic or studio.  The others feel free to change but in knowing that I don't think they work if you do find some that work post them so I can try them.



Also I'm looking for someone to make arena girls for me.  Looking to have around 5 in the down load so people can see how to do easy.  Really only a few rules for it try and make it a girl that it makes sense to get in the arena, and also if the new girls have never been made would also be great, try and keep the image count low to keep dowload size low.  I'm going make a few myself but would like some more.
Title: Re: Combining the big mods
Post by: Xela on June 05, 2012, 05:22:32 AM
Also I'm looking for someone to make arena girls for me.  Looking to have around 5 in the down load so people can see how to do easy.  Really only a few rules for it try and make it a girl that it makes sense to get in the arena, and also if the new girls have never been made would also be great, try and keep the image count low to keep dowload size low.  I'm going make a few myself but would like some more.

 I can't do anything for any project till weekend + I promised to develop walkabout engine for RPG part of unofficial WM2 :(

 But I can make packs fast and know where to find good pics so if you need help I'll get a couple together on Saturday/Sunday. Also it would make sense to use Tekken/DoA or some other fighting game girls... they already exist but there are so many packs for WM that finding 'New' girls is a task in itself.
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 06:03:55 AM
they already exist but there are so many packs for WM that finding 'New' girls is a task in itself.
Any help would be great and yea it would be a task lol.  I have like 900 girls so yea I know its hard to find new ones.  I'm not saying they have to be new but I prefer if they are got a few I'm going make, maybe they don't make as much sense as arena girls but hey I've been sitting on them for 6 months or more so might as well use them for this.  I actually made tekken/doa girl packs so wouldn't be to hard for me to convert them if need be.  I want to get this out quick cause of the bug fix to work street but I also want it to be worth starting a new game for cause best I can tell you can't get arena girls without starting a new game.  So I'm adding some stuff to give it more meat I hope lol.
Title: Re: Combining the big mods
Post by: Xela on June 05, 2012, 11:13:12 AM
Any help would be great and yea it would be a task lol.  I have like 900 girls so yea I know its hard to find new ones.  I'm not saying they have to be new but I prefer if they are got a few I'm going make, maybe they don't make as much sense as arena girls but hey I've been sitting on them for 6 months or more so might as well use them for this.  I actually made tekken/doa girl packs so wouldn't be to hard for me to convert them if need be.  I want to get this out quick cause of the bug fix to work street but I also want it to be worth starting a new game for cause best I can tell you can't get arena girls without starting a new game.  So I'm adding some stuff to give it more meat I hope lol.

 Sincerely doubt that starting new game will be an issue to anyone... this game has been around for a while now and everybody knows what happens in the end  ???

 Forgot that Tekken/DoA were yours, you could just flip those into arena girls and be done with it, maybe reinforce with a couple new pics.

 I asked some dude on the Russian tracker if he would share a kickass skin he made for WM but so far he's been offline. If he is nice enough to 'cooperate' it would be a decent addition to the patch and might set a new standard for WM's GUI.   
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 04:26:26 PM
I asked some dude on the Russian tracker if he would share a kickass skin he made for WM but so far he's been offline. If he is nice enough to 'cooperate' it would be a decent addition to the patch and might set a new standard for WM's GUI.
Cool let's hope he shares.
Title: Re: Combining the big mods
Post by: Xela on June 05, 2012, 05:27:19 PM
Cool let's hope he shares.

I hope so as well... Maybe it's the likeness to our Legend of Alkion design but I would love to see WM in wood:



(http://img9.imagevenue.com/loc82/th_935236779_0ad9cf217feae7ceb0271ae337ff9b76_123_82lo.jpg) (http://img9.imagevenue.com/img.php?image=935236779_0ad9cf217feae7ceb0271ae337ff9b76_123_82lo.jpg) (http://img21.imagevenue.com/loc365/th_935241409_07398197fe2e2e309e72da26621e0af2_123_365lo.jpg) (http://img21.imagevenue.com/img.php?image=935241409_07398197fe2e2e309e72da26621e0af2_123_365lo.jpg) (http://img205.imagevenue.com/loc46/th_935252554_c7d1fa4dc6365edae9745c48923a886e_123_46lo.jpg) (http://img205.imagevenue.com/img.php?image=935252554_c7d1fa4dc6365edae9745c48923a886e_123_46lo.jpg)(http://img147.imagevenue.com/loc196/th_935259637_ec9ae9b712c8136c0a229f952cc9c1e5_123_196lo.jpg) (http://img147.imagevenue.com/img.php?image=935259637_ec9ae9b712c8136c0a229f952cc9c1e5_123_196lo.jpg)
     
     
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 05:38:32 PM
I hope so as well... Maybe it's the likeness to our Legend of Alkion design but I would love to see WM in wood:   
I really really like that so hope he shares would be nice to added to the mod

Okay added a new item type under wear.  It doesn't break item files and can be ingnored if you don't want it but I'm thinking I'll go thru and change all underwear items to underwear lol.  That said figure items may new a bit of balance after that but I think it a good add to the game idk thoughts anyone?
Title: Re: Combining the big mods
Post by: Xela on June 05, 2012, 05:47:16 PM
Okay added a new item type under wear.  It doesn't break item files and can be ingnored if you don't want it but I'm thinking I'll go thru and change all underwear items to underwear lol.  That said figure items may new a bit of balance after that but I think it a good add to the game idk thoughts anyone?

 Prolly an overkill, don't you think? It only makes sense if you are planning to add some sort of girl_items_equip screen to the game at later point. Then you can draw slots in it and fill them with name strings or some form of graphical representation of those items.
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 06:07:36 PM
It only makes sense if you are planning to add some sort of girl_items_equip screen to the game at later point. Then you can draw slots in it and fill them with name strings or some form of graphical representation of those items.
Actually would like to do that at some point in the distant future. 
Prolly an overkill, don't you think?
I mostly did it to see if I could lol.  Was easy to do just had to try it.  I read somewhere long ago someone wanted that added in game a few people said heck yea a few said it was over kill just like you said.  I don't care either way guess the best thing to say is its there if people want it if not then it never has to be used unless I do get to adding a equip item screen.  I'm trying to get people making shit for the game again by adding things like new image types, new script functions, new ways to get girls, and figured people use to make items might as well give them something to play with... now if only people would get started making stuff lol.
Title: Re: Combining the big mods
Post by: Xela on June 05, 2012, 06:38:53 PM
I mostly did it to see if I could lol.  Was easy to do just had to try it.

 I know how that feels, trying to figure out Python and OOP in general and finding out that most stuff isn't that hard if there is already some form of blueprint for it is daily routine :)

now if only people would get started making stuff lol.

 The amount of packs that were made for EX was truly surprising so maybe you're right and new ways to add content/variety will give people a new jumpstart. In my opinion SimBro 1x/SimBro Rebirth/Otherworld are slowly taking over with new ideas so a complete remake is needed to catch up and most people who try to create an improved WM tend to start from scratch cause original code doesn't leave to much room for improvement (I still cannot see why that is however, other than fact that you can code twice as fast in Python or maybe even Flash (latter is actually a horrible bet for a WM like game in my opinion)) ...
Title: Re: Combining the big mods
Post by: crazy on June 05, 2012, 07:17:35 PM
I know how that feels, trying to figure out Python and OOP in general and finding out that most stuff isn't that hard if there is already some form of blueprint for it is daily routine :)
That's what I've found so far if I can find a blueprint I can do it.  So a lot of what I'm doing is adding things just for the hell of it to see if I know how it works doing that I've been able to figure out quite a few different things that have helped me a lot.

The amount of packs that were made for EX was truly surprising so maybe you're right and new ways to add content/variety will give people a new jumpstart. In my opinion SimBro 1x/SimBro Rebirth/Otherworld are slowly taking over with new ideas so a complete remake is needed to catch up and most people who try to create an improved WM tend to start from scratch cause original code doesn't leave to much room for improvement (I still cannot see why that is however, other than fact that you can code twice as fast in Python or maybe even Flash (latter is actually a horrible bet for a WM like game in my opinion)) ...
Yeah if you were around for the release of 1.30 it got crazy around here with people doing stuff.  EX was kinda the same way but I don't think it was quite as big as when 1.30 released.  Would love to have a few people working with me on this coding new stuff or just making a great interactions script for people.  WM still has a lot of potenial I feel if people put in the work.  But idk most coders seem to think that making a new game would be easier maybe I'll agree as my skill in coding grows maybe not.  But I plan on coding on this until I can either code my own or I've added everything I want in the game.
Title: Re: Combining the big mods
Post by: akab on June 06, 2012, 05:38:19 AM
Sc link is broken ;)


I wish I could help, but my level of skill in C + + is very basic now.
I'm still trying to understand how all the various classes interact with each other.
And how and where in the code checks are performed.


P. S. The editor for the script is functional, but extremely thin and not very flexible.
It does not allow for example to export and import text.
So it is often time-consuming do experiments.


Is there some other way to edit the script?
Title: Re: Combining the big mods
Post by: crazy on June 06, 2012, 05:52:33 AM
Sc link is broken ;)
Fixed now but its out of date I'll be updating it again when I get .04 out to people.

I wish I could help, but my level of skill in C + + is very basic now.
I'm still trying to understand how all the various classes interact with each other.
And how and where in the code checks are performed.
I had no coding skill when I started and my skill is still low but I'm getting some stuff done somehow lol.  So take a look you might be able to do more then you think.  I'm adding things to just to see how everything works its time consuming and I can't always do what I want to do with it but I've learned a lot I feel but I've still got along was to go still.

P. S. The editor for the script is functional, but extremely thin and not very flexible.
It does not allow for example to export and import text.
So it is often time-consuming do experiments.

Is there some other way to edit the script?
Sadly no but I'm trying to add functions to it so it is easier idk if what im adding helps much but hopefully it does.  Figure Ill add more as I figure out what to add and how to do it.
Title: Re: Combining the big mods
Post by: akab on June 06, 2012, 06:07:44 AM
Thanks for the fast response,
I'll try to do some experiments analyzing the code (hoping to figure out what I see: D).
Thank you for your work in uniting the various existing mod.
I guess like all things, the more time you invest and the more you learn.


Thanks for repairing the link.


I will wait anxiously for the 0.4 release
Title: Re: Combining the big mods
Post by: crazy on June 06, 2012, 06:19:55 AM
I'll try to do some experiments analyzing the code (hoping to figure out what I see: D).
Hope you get it figured out and feel you can do some work on it.
Title: Re: Combining the big mods
Post by: GonDra on June 06, 2012, 12:10:48 PM
I just have a small wish: could you label your zips with something like 'BrothelMaster_CombinedModsv0.x' ?
Would make it a bit easier to organize all the different zips of source code some probably have lying around here.

Will have no internet connection again soon so I will probably sit down and dig through some code.
Title: Re: Combining the big mods
Post by: crazy on June 06, 2012, 10:01:22 PM
I just have a small wish: could you label your zips with something like 'BrothelMaster_CombinedModsv0.x' ?
Would make it a bit easier to organize all the different zips of source code some probably have lying around here.

Will have no internet connection again soon so I will probably sit down and dig through some code.
I can do that from now on.
Title: Re: Combining the big mods
Post by: Xela on June 07, 2012, 12:25:24 AM
I can do that from now on.

While we're talking organizing... good practice is to add comments to stuff you changed and add TODO: to what you're planning to change in the future. That way if someone downloads SC, would know what's going on.
Title: Re: Combining the big mods
Post by: crazy on June 07, 2012, 01:18:21 AM
While we're talking organizing... good practice is to add comments to stuff you changed and add TODO: to what you're planning to change in the future. That way if someone downloads SC, would know what's going on.
You talking about making like a changelog and TODO list and upload with the SC or just adding comments on the SC itself?
Title: Re: Combining the big mods
Post by: Xela on June 07, 2012, 01:51:12 AM
This:

just adding comments on the SC itself?

 TODO: is usually added to the code as comments, that is also why it is spelled 'TODO' and not 'To do' (So it will almost never extract part of a code or part of a string inside a code). This way if you're working under linux or modified windows you can extract all lines of code from your project with TODO in it in a couple of secs (hence you have the 'list' you were talking about and everyone who's interested can see what parts you are planning to works on/need help with inside sc at the same time). Kind of a rule/guideline amongst many programers all over the world.

\\ From wiki:

Tags Certain tags (http://en.wikipedia.org/wiki/Tag_%28metadata%29) are used in comments to assist in indexing common issues. Such tags are commonly syntax-highlighted (http://en.wikipedia.org/wiki/Syntax_highlighting) within text editors (http://en.wikipedia.org/wiki/Text_editor) and can be searched with common programming tools, such as the Unix (http://en.wikipedia.org/wiki/Unix) grep (http://en.wikipedia.org/wiki/Grep) utility. Examples of tag conventions include:
  There is a risk that tags accumulate over time; it is advisable to include the date and the tag owner in the tag comment to ease tracking.
Title: Re: Combining the big mods
Post by: crazy on June 07, 2012, 05:17:55 AM
Ty for the info Xela.

@GonDra ill post my most updated SC for you if you want it to hack on before your net goes down just let me know when to post it.


Hacking away some more working on the studio scenes they use to only check for normal sex skill so for instance a girl with low normal sex skill filming les scenes would never give get higher scene quailty unless she lvled up which would rise her normal sex skill.  Now it should check for each skill type so this should be fixed I hope.  Also plan to make traits effect them more only like 5 traits matter for them right now plan to make it way more.

Also found and fixed a but relating to the trait Fake orgasm expert they had used fake orgasms for improving customer happiness instead of Fake orgasm expert so that is now fixed.  Same thing was in the movie studio its fixed now.

EDIT- did a lot of work to the movies beauty and charisma now play roles in scene quality and way more traits (18 more do for either better or worse quality).  Should make movies more worth making I hope.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 07, 2012, 10:19:25 AM
Sorry to interrupt, as I have nothing particularly valuable to offer in this conversation, but, would someone mind giving me a bit of enlightnment regarding the file named "BrothelMaster"?  Are the contents of this file meant to be combined with WhoreMaster?  Also, in regards to the FilesFix posted by Aika in pg2 of this thread, where do the files it contains belong?

Thank you for your time, and for your amazing work.  I cannot even understand how you have managed to stay by this project this long, and invest this much effort, but thank you so much for doing so.
Title: Re: Combining the big mods
Post by: GonDra on June 07, 2012, 10:41:13 AM
I still have net for the next 3 days, so no need to rush.

Your work on the studio sound interesting, are you gonna try and implement some sort of feedback/summary on the films?
basically something like: "The film brought in 1324 Gold in the first week, everyone loved the Big Boobs in it. Some people dislike the boring Sex in the scenes."
I have no idea how hard it would to implement (haven't looked at the code for films) so I am just throwing it out here.

Also if you would like some changes made to the girl/item editor, I am a lot more comfortable with that sourcecode.

Sorry to interrupt, as I have nothing particularly valuable to offer in this conversation, but, would someone mind giving me a bit of enlightnment regarding the file named "BrothelMaster"?  Are the contents of this file meant to be combined with WhoreMaster?  Also, in regards to the FilesFix posted by Aika in pg2 of this thread, where do the files it contains belong?
The source code/Project file of WhoreMaster is named BrothelMaster, unless you want to compile the game yourself you really don't need that.
Aika's files fix was for the source code too if I remember right.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 07, 2012, 11:10:00 AM
Oh, okay.  Thank you!  I was scouring the data files, looking for a convenient slot... Thank you from stopping my ill advised  attempts.
Title: Re: Combining the big mods
Post by: Xela on June 07, 2012, 01:38:01 PM
Your work on the studio sound interesting, are you gonna try and implement some sort of feedback/summary on the films?
basically something like: "The film brought in 1324 Gold in the first week, everyone loved the Big Boobs in it. Some people dislike the boring Sex in the scenes."
I have no idea how hard it would to implement (haven't looked at the code for films) so I am just throwing it out here.

Doesn't sound to hard to add, at least from my limited Python perspective. Actually that was my question as well, how well are the new jobs thought through? Are there new texts/events coded for them or are those still in 'vanilla' state of development?
Title: Re: Combining the big mods
Post by: crazy on June 07, 2012, 05:10:48 PM
Your work on the studio sound interesting, are you gonna try and implement some sort of feedback/summary on the films?
basically something like: "The film brought in 1324 Gold in the first week, everyone loved the Big Boobs in it. Some people dislike the boring Sex in the scenes."
I have no idea how hard it would to implement (haven't looked at the code for films) so I am just throwing it out here.
That sound like a very good thing to add but haven't looked at that part yet.  I'll give it a look over see what I can figure out on it.  Not really sure if I could do that or not yet but I'll added it to the list as it would be a nice thing to have to make movies more interesting.
Also if you would like some changes made to the girl/item editor, I am a lot more comfortable with that sourcecode.
I don't need any changes made yet.  I plan on adding some traits that will need adding later on.  I also made the under wear item type but unless people want to use it then I'm just going leave it be until later.  Then I may actually try and add a few new sex types to the game if they won't break girl packs that are already made so ill have to test that 1st.  May be what I try to adding today I'll let you know.
Title: Re: Combining the big mods
Post by: crazy on June 07, 2012, 05:57:08 PM
Doesn't sound to hard to add, at least from my limited Python perspective. Actually that was my question as well, how well are the new jobs thought through? Are there new texts/events coded for them or are those still in 'vanilla' state of development?
First off let me say I consider all jobs I've coded and most jobs already in the game as vanilla state of development.  Why?  Simple they are lol, most of them is just a dice roll to determine what happens and most the time thats one of 2 things.  I would like to added more randomness to them.  I'll list a few things I plan to do.
1. Make jobs that make sense be able to see more then one customer.  (hate to admit it but this is something I've tried a few times and failed at if someone wants to help on that it would be great lol)
2. Make traits matter.  Only job traits play into is whoring.  I think by making traits play into the jobs it would make people think more before pick a girl to do a job.  Example- a girl who is clumsy might fall and break something if she is set to waitress which would make the filth lvl increase.  On the same not a clumsy girl in the arena might trip allowing the other girl to take the advantage and win easily..  Please note these examples are things I would like to do idk if I can do them lol.
3. More things that can happen in the jobs.  Example bar stripper only strips.  Now every strip club I've every been to the strippers tried to sell you lap dance, get you to buy them a drink, get you to buy vip dance whatever it was they never just got up there and stripped.  So I would like to add those kinda things to stripper and do things with other jobs as well.  To hopefully make them feel more real.
4. Make jobs work together to increase the effect of them.  Example if the singer and the piano player both do a good job on the same shift then it would increase the amount of gold they make.
5. Another thing I'm thinking about trying is kinda a lvling up job thing by traits.  Let me explain jobs can give girls traits, what I would do is as a girl works a job and gains those new traits she would get better at the job.  It would change the text and increase the pay of that job.  Or I could do like training to be able to do jobs this way something like train to be a singer when she gains the singer trait you could then set her as singer in the bar.  As this is an adult game I could make this like ponygirl training or escort training just as easy was just listing examples.

Now as I said I would LIKE to but no time frame on any of that.  Plan to test some of this 1st like one of the jobs I just code is all trait based so if people like that then all jobs I code from now on will have trait play a major role in them.  Feed back for this would be great.  Hmm I feel like I forgot something so I'll probaly be editing this soon.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 07, 2012, 11:37:32 PM
Hey, sorry for taking up more of your time, but I think I might have another problem.  Does the Clinic currently function?  Because all I have is an icon on the map which, when clicked, simply acknowledges, but doesn't do anything.  Also, there are no clinic-related jobs listed for the girls.  Should there be?
Title: Re: Combining the big mods
Post by: crazy on June 08, 2012, 12:57:11 AM
Hey, sorry for taking up more of your time, but I think I might have another problem.  Does the Clinic currently function?  Because all I have is an icon on the map which, when clicked, simply acknowledges, but doesn't do anything.  Also, there are no clinic-related jobs listed for the girls.  Should there be?
It should work.  Down load ver .03 off the 1st page extract all of it and it should work fine once you put girls into the character folder.  If not I'll try and help but will need more info.
Title: Re: Combining the big mods
Post by: crazy on June 08, 2012, 05:41:27 AM
Okay anyone know where they get the buttons for the game at?  I'm going need some soonish if you can make them or know where they can be found let me know plz.  I'm talking about the town map buttons.
Title: Re: Combining the big mods
Post by: Xela on June 08, 2012, 10:57:27 AM
Okay anyone know where they get the buttons for the game at?  I'm going need some soonish if you can make them or know where they can be found let me know plz.  I'm talking about the town map buttons.

There is 'Photoshop' section in SVN. Buttons can be found there, you'll need photoshop or something similar to edit them.

Maybe in other sections as well, but you will prolly find what you need there.
Title: Re: Combining the big mods
Post by: Xela on June 08, 2012, 11:05:25 AM
First off let me say I consider all jobs I've coded and most jobs already in the game as vanilla state of development.  Why?  Simple they are lol, most of them is just a dice roll to determine what happens and most the time thats one of 2 things.  I would like to added more randomness to them.  I'll list a few things I plan to do.
1. Make jobs that make sense be able to see more then one customer.  (hate to admit it but this is something I've tried a few times and failed at if someone wants to help on that it would be great lol)
2. Make traits matter.  Only job traits play into is whoring.  I think by making traits play into the jobs it would make people think more before pick a girl to do a job.  Example- a girl who is clumsy might fall and break something if she is set to waitress which would make the filth lvl increase.  On the same not a clumsy girl in the arena might trip allowing the other girl to take the advantage and win easily..  Please note these examples are things I would like to do idk if I can do them lol.
3. More things that can happen in the jobs.  Example bar stripper only strips.  Now every strip club I've every been to the strippers tried to sell you lap dance, get you to buy them a drink, get you to buy vip dance whatever it was they never just got up there and stripped.  So I would like to add those kinda things to stripper and do things with other jobs as well.  To hopefully make them feel more real.
4. Make jobs work together to increase the effect of them.  Example if the singer and the piano player both do a good job on the same shift then it would increase the amount of gold they make.
5. Another thing I'm thinking about trying is kinda a lvling up job thing by traits.  Let me explain jobs can give girls traits, what I would do is as a girl works a job and gains those new traits she would get better at the job.  It would change the text and increase the pay of that job.  Or I could do like training to be able to do jobs this way something like train to be a singer when she gains the singer trait you could then set her as singer in the bar.  As this is an adult game I could make this like ponygirl training or escort training just as easy was just listing examples.

Now as I said I would LIKE to but no time frame on any of that.  Plan to test some of this 1st like one of the jobs I just code is all trait based so if people like that then all jobs I code from now on will have trait play a major role in them.  Feed back for this would be great.  Hmm I feel like I forgot something so I'll probaly be editing this soon.

 If that is your plan... adding new jobs was prolly a bad idea :)

 Better start slow and make existing jobs interesting and eventful and then expand, I hope you have the motivation to give WM a proper makeover. On the other hand, since you are not forcing players to put girls on any particular jobs like Future did in EX, more jobs are not a big issue.
Title: Re: Combining the big mods
Post by: crazy on June 08, 2012, 10:04:15 PM
If that is your plan... adding new jobs was prolly a bad idea :)

 Better start slow and make existing jobs interesting and eventful and then expand, I hope you have the motivation to give WM a proper makeover. On the other hand, since you are not forcing players to put girls on any particular jobs like Future did in EX, more jobs are not a big issue.
Maybe it was idk new to this but its very much a work in progress and could change.  Most of the jobs I've added right now was to learn how to code them to work how I wanted.  And I would never force people to use any job they didn't want.  The game is called whore master that means whores should be the focus of the game and I plan to leave it that way whore jobs will always get 1st dibs on custmoers.  I just want to make other jobs worth using for people who want to use them cause as it is now they really are a waste of time when a girl could be making 10x as much whoring.  As your working on a game yourself does my plan make sense?  Do you think it would help the game?  I was planning on reworking the current jobs slowly maybe like 1 per new patch if that often, while I added the jobs I wanted to see what people thought about them.  If people don't really like the way I do jobs then I will just not mess with current jobs until a later date.

Other then that .04 is in a good enough state to release I feel want to test the arena girls out to try and find a nice balance for the job before I try to hard to switch it to a new building.  Gotta do a test run to make sure nothing major is broke. So maybe tonight maybe tomorrow night not sure yet.
Title: Re: Combining the big mods
Post by: crazy on June 09, 2012, 05:58:20 AM
Okay releasing .04 a lot of new things check 1st post for all the details.  Also .04 doesn't have anon's changes to it.  Didn't feel I had them working right so didn't use them..  If you download the test of his changes that I put out and it worked fine let me know.  Otherwise I will look back at his changes again at a later date.  Might just do 2 release one with his changes one without as I like the normal 800x600 screen.

Here is how to change girls to arena.  Open the .girlsx file in notepad or something like that and it should look something like this.  Now go down to status and change that to arena.
<Girl
        Name="LadyDevimon"
        Desc="-"
        Charisma="80"
        Happiness="100"
        Libido="20"
        Constitution="60"
        Intelligence="60"
        Confidence="40"
        Mana="60"
        Agility="60"
        Fame="0"
        Level="0"
        AskPrice="0"
        House="60"
        Exp="0"
        Age="100"
        Status="Normal">  (delete what ever is there and put Arena)
What you open will be longer I deleted some of it to shorten the post.  I packed it with 2 girls I made for the arena for this release I'll added more later on.

Link- http://www.mediafire.com/?eft5aufqmygqd5u (http://www.mediafire.com/?eft5aufqmygqd5u)

Will update SC later today.
Title: Re: Combining the big mods
Post by: Xela on June 09, 2012, 08:48:21 AM
In my mind, here is a map:
 
  1st Gen: Slave Maker (Original), SimBrothel (Original)

  Both game came out at about the same time (or at the very least it seemed to me that way).
  SimBro focused on developing a lot of girls simultaneously and gain profit from their work. There were rewards (Jokers). Schools to train girls so they can preform better and a very decent interface.
  Slave Maker in turn focused on one girl and 'depth' of interactions and story.
  Both games featured well known Anime/Game characters, stat raising system and etc.
  In my opinion SimBro was better as SlaveMaker quickly turned into 'clickfest'.
 
 
  2nd Gen: Slave Maker (2,3), WM
 
  Slave Maker simply built up on content, rather a large mistake in my opinion as quests became to complex and micro unmanageable.
  WM did a lot better job, some decent events and texts, good picture handling, multiple brothels you could name, interactive dungeon, catacombs/fighting, interaction with girls in brothel and etc. Great concepts that were never really finished or fully though through, possibly because of high time/skill demands of C++ developing environment.
 
  3rd Gen: Otherworld, SimBro Rebirth, SimBro 1x.
 
 1) From what I've seen so far Otherworld has the most potential, game is somewhere between WM/SlaveMaker girlswise, micro is very manageable, great items system and a very dedicated developer.
 
 2) SimBro Rebirth, something I though about myself, RPG based Brothel simulator but I dropped the idea because as you put more and more time into the game, it will become more of an RPG and less and less about brothel management, the thing is that RPG Maker offers to many tools to make RPG element more interesting and to few to make the actual brothel less boring. It might still turn into a good game thou, we'll live and see. I doubt it will become a sim indie and not RPG game thou...
 
 3) SimBro 1x is also a decent development, meeting girls in a great amount of places in the city is a good concept. Loads of buildings, rooms for those buildings, upgrades for those rooms are all good concepts. Client 'preferences' is also a smart addon and job event system is decent as well. Dialogues during encounter with girls are also a great addon. Basically this could be a very good game if it featured some decent GUI/Graphics but that isn't a case so...

The game is called whore master that means whores should be the focus of the game and I plan to leave it that way whore jobs will always get 1st dibs on custmoers.

 No arguments there. Other interesting jobs can be developed thou, there is no point on fixating on 'whore' type completely since WM is a kind of 2nd gen to original SimBro and they fixated on Whore job.

I just want to make other jobs worth using for people who want to use them cause as it is now they really are a waste of time when a girl could be making 10x as much whoring.  As your working on a game yourself does my plan make sense?  Do you think it would help the game?

 I am not positive on if it can help the game but it should in no way make WM worse. I think that to revive original WM, new futures have to be added to match some functions of newer games, so if the idea is to make WM more interesting adding new stuff like a new location: Arena or similar to SimBro 1x 'meet girls' - 'talk' - 'date' - 'give gifts' - 'have sex' - 'hire' sequences, set in random places on the map and backed with some graphics/interfaces and similar new additions will make WM more interesting. The thing is that it is usually an opinion of hardcore programmers that WM is easier to start anew if you want to add those things...

 I think the real value in patch you're coding is to bring some kind of finality to the game. WM development was abandoned while some really obvious improvements still could be made to the game and some of those were implemented by many modders. Combining all those mods into one patch is a very good/useful cause. In my opinion adding new jobs/traits/items to the game is secondary unless you're planning some serious changes to interface and interactions as well BUT we're circling back to original point, it's very difficult task to code in C++ and improve upon original code in WM...

I was planning on reworking the current jobs slowly maybe like 1 per new patch if that often, while I added the jobs I wanted to see what people thought about them.  If people don't really like the way I do jobs then I will just not mess with current jobs until a later date.

Other then that .04 is in a good enough state to release I feel want to test the arena girls out to try and find a nice balance for the job before I try to hard to switch it to a new building.  Gotta do a test run to make sure nothing major is broke. So maybe tonight maybe tomorrow night not sure yet.

Okay releasing .04 a lot of new things check 1st post for all the details.  Also .04 doesn't have anon's changes to it.  Didn't feel I had them working right so didn't use them..  If you download the test of his changes that I put out and it worked fine let me know.  Otherwise I will look back at his changes again at a later date.  Might just do 2 release one with his changes one without as I like the normal 800x600 screen.

Here is how to change girls to arena.  Open the .girlsx file in notepad or something like that and it should look something like this.  Now go down to status and change that to arena.
<Girl
        Name="LadyDevimon"
        Desc="-"
        Charisma="80"
        Happiness="100"
        Libido="20"
        Constitution="60"
        Intelligence="60"
        Confidence="40"
        Mana="60"
        Agility="60"
        Fame="0"
        Level="0"
        AskPrice="0"
        House="60"
        Exp="0"
        Age="100"
        Status="Normal">  (delete what ever is there and put Arena)
What you open will be longer I deleted some of it to shorten the post.  I packed it with 2 girls I made for the arena for this release I'll added more later on.

Link- http://www.mediafire.com/?eft5aufqmygqd5u (http://www.mediafire.com/?eft5aufqmygqd5u)

Will update SC later today.

 I missed 0.3 due to lack of time but I will definitely try 0.4 and give you feedback, to bad about anon's mod but I hope you managed to show correct pictures on interactions.
Title: Re: Combining the big mods
Post by: akab on June 09, 2012, 10:05:20 AM
Thank you for the 04 release ;)
Title: Re: Combining the big mods
Post by: Xela on June 09, 2012, 10:43:11 AM
Thank you for the 04 release ;)

Now I feel like an ass  :-[


Thanks for all the hard work!
Title: Re: Combining the big mods
Post by: akab on June 09, 2012, 11:09:47 AM

Hello, I wanted to tell you that the Source Code version that you posted is a little older than the one you posted as compiled.
Particularly in the doungeon screen, in the compiled version you see a image of the girl, but if you recompile the source code no.




If you leave all the playable version of the file and change only the executable is this the result you get.
Title: Re: Combining the big mods
Post by: Xela on June 09, 2012, 11:24:24 AM
Hello, I wanted to tell you that the Source Code version that you posted is a little older than the one you posted as compiled.
Particularly in the doungeon screen, in the compiled version you see a image of the girl, but if you recompile the source code no.




If you leave all the playable version of the file and change only the executable is this the result you get.

He is aware of that  ???

Will update SC later today.
Title: Re: Combining the big mods
Post by: akab on June 09, 2012, 11:27:33 AM
Ops ... I am sorry, I did not check the dates of SC and relaese 0.4 :'(
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 09, 2012, 02:22:01 PM
Hey, thank you (Crazy) for releasing the new material.  However, after I downloaded, unpacked, and implanted .04, WM has begun to crash whenever it
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 09, 2012, 02:37:11 PM
Hey, thank you (Crazy) for releasing the new material.  However, after I downloaded, unpacked, and implanted .04, WM has begun to crash whenever it

Never mind, I figured out and solved the problem.  Sorry to bother you.  Great work on the material, though!
Title: Re: Combining the big mods
Post by: E. on June 09, 2012, 05:28:09 PM
'kay, just a little complaint here... why is there sex movies, bestiality movies, lesbian movies, but no group movies?
Also, could you make it possible to give a title to each movie?
Title: Re: Combining the big mods
Post by: crazy on June 09, 2012, 06:22:02 PM
Now I feel like an ass  :-[

Thanks for all the hard work!
I asked for feedback you gave it and I agree with you.  I would love to added some of things the newer games are doing just don't have the skill right now so I'm doing what I can which is more simple stuff.  Down the road if I keep going at this and get the skill need this will be like a different game... if I ever get that good at coding.

Thank you for the 04 release ;)
Yw.  Let me know if there is any problems.
Ops ... I am sorry, I did not check the dates of SC and relaese 0.4 :'(
No problem as I don't date SC you couldn't have know.  When I upload it I will date it and start doing a better job of letting keep things dated.
'kay, just a little complaint here... why is there sex movies, bestiality movies, lesbian movies, but no group movies?
Also, could you make it possible to give a title to each movie?
I did some changes to movies but they are still very much what senza made.  That said I will look at adding group movies for .05.  I'll look at the title suggestion but idk if its possible I'm sure someone could do it just not sure if I can but I will look at it for sure and add it to my list of things TODO.

Any feedback on new jobs or if I should use the underwear item type would be great.  That said not sure what I'll get any work done tonight might be playing aika's mod instead of working on mine lol.

Updated SC posted.
Title: Re: Combining the big mods
Post by: Aika on June 09, 2012, 07:43:56 PM
Hey Crazy, I found an answer to the streetwork problem. In WorkBrothelWhore.cpp, starting with line 156 should be:
Code: [Select]
if(bStreetWork)       
    {
        float modifier = (float)2 / 3;
        NumCusts = static_cast<int>((float)NumCusts * modifier);
        AskPrice = static_cast<int>((float)AskPrice * modifier);
    }
As it is, when the game modifies the NumCusts and Askprice variables, it ends up multiplying them by the integer 2/3... This causes the problem since when 2/3 is converted to an integer it converts to 0.
Title: Re: Combining the big mods
Post by: Xela on June 10, 2012, 02:39:09 AM
I got the skin (it's even better than it looks on pictures) but it's in Russian and that cannot be edited without having the original art :( I sent him another request for photoshop files, I hope he still has them...
Title: Re: Combining the big mods
Post by: crazy on June 10, 2012, 03:47:59 PM
Hey Crazy, I found an answer to the streetwork problem. In WorkBrothelWhore.cpp, starting with line 156 should be:
Code: [Select]
if(bStreetWork)       
    {
        float modifier = (float)2 / 3;
        NumCusts = static_cast<int>((float)NumCusts * modifier);
        AskPrice = static_cast<int>((float)AskPrice * modifier);
    }
As it is, when the game modifies the NumCusts and Askprice variables, it ends up multiplying them by the integer 2/3... This causes the problem since when 2/3 is converted to an integer it converts to 0.
Thanks for the help.
I got the skin (it's even better than it looks on pictures) but it's in Russian and that cannot be edited without having the original art :( I sent him another request for photoshop files, I hope he still has them...
Let's hope would like to try it out.
Title: Re: Combining the big mods
Post by: Aika on June 11, 2012, 08:36:52 PM
Due to something I did in the files I uploaded on the first page to help you squash some crash errors, if you implemented the mod to make your random girls pick a profile picture and stick with it, your mod is going to have the same bug mine did, with some girls working and others not. After I fixed the bug in my mod, I realized this will be affecting your mod as well.

The problem is that the mod was told explicitly to look for images in the ninth picture category loaded, which at the time was the Profile pictures. When I rearranged the picture categories when I fixed your crash bug, I changed the Profile picture category from the ninth to the first category loaded, which changed the index value it received from 8 to 0. The way it's set up now, the mod will not work if there aren't any pictures in category 9 (currently Combat, unless you made further changes), will only pick out of the first X profile pictures (where X is the number of pictures in category 9, and if there are more pictures in category 9 than there are profile pictures, will probably crash the game. Or just fail to show that girl's picture, one or the other.

The bugfix is easy. Search in cGirls.cpp for any instances of "m_Images[8]" and replace them with "m_Images[IMGTYPE_PROFILE]" (there should be 4. Replace them all). This will fix the bug and make it possible to rearrange picture categories again without breaking the mod. Sorry for the bug I introduced, but arranging the picture categories the way I did was necessary, first to squash the bugs, secondly to simplify things and make future changes easier.
Title: Re: Combining the big mods
Post by: crazy on June 11, 2012, 10:05:04 PM
@Aika- I had noticed that cause the girls gallery screen was messed up so I did some tinker and got it working after I seen how you had fixed the problem.  I think I did get the random girl mod in that makes them pick a profile pic and stick with it but I never tested it.

Okay I need an arena button for my town map.  As I don't have photoshop its kinda hard if anyone can make me a few buttons let me know.  Otherwise I'll have to look into finding some other way to do this.
Title: Re: Combining the big mods
Post by: Aika on June 11, 2012, 10:17:07 PM
You were using explicit category indexes in your gallery screen? It's best if you just used the IMGTYPE_XXX constants and make sure those match up to the order the images are loaded (line ~11700 in cgirls.cpp), so if you change the constants or the order images are loaded you don't have to go back in and make sure all the category indexes match.

And I'm not sure if I'm the pot calling the kettle black here, need to check my code again.... Yep, I did the same thing. I need to change all the "Mode=#" to "Mode=IMGTYPE_(category)"
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 01:20:04 AM
@Aika- I had noticed that cause the girls gallery screen was messed up so I did some tinker and got it working after I seen how you had fixed the problem.  I think I did get the random girl mod in that makes them pick a profile pic and stick with it but I never tested it.

Okay I need an arena button for my town map.  As I don't have photoshop its kinda hard if anyone can make me a few buttons let me know.  Otherwise I'll have to look into finding some other way to do this.

By button, you mean a transparent png pic like bank/moviestudio or a WM style button with text?
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 01:28:24 AM
By button, you mean a transparent png pic like bank/moviestudio or a WM style button with text?
Transparent png pic
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 02:16:52 AM
Transparent png pic

Pick one. I'll try to photoshop the highlight effect for mouse hovering.

The second from the top has a red version that can be used for highlighting.

A whole bunch of icons here: http://wiki.guildwars.com/wiki/World_Map
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 02:55:24 AM
2nd one or bottom one either one works for me.  Thanks
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 03:06:35 AM
2nd one or bottom one either one works for me.  Thanks

I like the one that is second from the bottom :)

I'll make a highlighted version. If you are making a brothel like screen for Arena, consider using this pic as a background for building:
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 03:31:44 AM
 I used the same disgusting yellowish highlighting as is used in the rest of WM...  :-[

 'Custom' sized pics are the exact same size as rest of icons on the WM map.
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 03:37:59 AM
[email protected]#$%^

Sorry, didn't notice that highlighting was cut of on left/right sides. Only noticed that on dark forum's background.
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 03:56:57 AM
2nd one or bottom one either one works for me.  Thanks

And I also misread 'second one from top or bottom works for me' :(

Bottom one: images themselves this time are the same size, only canvas is different so they should look ok in the game.

Edit: Tried to throw this into the game, doesn't work as I had hoped (I think game is forcing imagesize). The key is to create a larger canvas and a smaller image... More tweaking I guess (I did like the small shrink effect it does now...)
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 04:21:41 AM
Ok.. This one finally works like the rest of WM buttons  ???

Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 04:27:38 AM
Ty just tested it works great thanks so much
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 04:29:25 AM
Ty just tested it works great thanks so much

NP, tell me if you need anything else.
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 05:09:46 AM
NP, tell me if you need anything else.
If your offering the current movie button doesn't light up.  If you want to fix that that would be cool lol.
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 05:29:24 AM
If your offering the current movie button doesn't light up.  If you want to fix that that would be cool lol.

Well, if you're gonna do it, do it right :)

Lets see if we can find better icon:
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 05:30:51 AM
2nd:
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 05:31:57 AM
3rd:
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 05:39:21 AM
Either the last one in the 2nd post the one with the girl.  Or the 3rd one in the 1st post the blue one.  Both would work nice I think..  Lean more toward the one with the girl but when it's made down to as little as the icons are it might not be as nice idk.
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 05:49:11 AM
Lean more toward the one with the girl but when it's made down to as little as the icons are it might not be as nice idk.

If you're not in a hurry, I wanna try something... That is basically a simple filmstrip with a transparent white overlayer and a girl picture in the middle... We can take a different filmstrip, add the overlayer and put Hinata (or any other anime girl in the middle).  that might actually be visible even in the small icon...
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 06:17:30 AM
If you're not in a hurry, I wanna try something... That is basically a simple filmstrip with a transparent white overlayer and a girl picture in the middle... We can take a different filmstrip, add the overlayer and put Hinata (or any other anime girl in the middle).  that might actually be visible even in the small icon...
I'm in no rush try whatever you feel like doing.
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 07:32:56 AM
I'm in no rush try whatever you feel like doing.

Doesn't scale well... WM icons are to small :(

It went from:

(http://img201.imagevenue.com/loc136/th_950458248_film_stripHinata_122_136lo.jpg) (http://img201.imagevenue.com/img.php?image=950458248_film_stripHinata_122_136lo.jpg)

to

PS: Prolly easier to use a different pic... your call.     
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 07:53:16 AM
Had an idea, this might actually work... Slightly different On and Off buttons :)


Edit: Another one...
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 10:42:32 AM
Once you get a hang of it, highlighting can be done very fast, only Hinata took a while to make. :)

These were downloaded a bunch of times...
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 12, 2012, 12:59:50 PM
Hey, sorry to ask yet another noob question, but how do I get the images to integrate into the town map?  I put the images for the Arena and a pair of new images for the Studio into the images section, but I am not sure how to get these images to appear.  Could somebody please tell me?
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 01:43:32 PM
Hey, sorry to ask yet another noob question, but how do I get the images to integrate into the town map?  I put the images for the Arena and a pair of new images for the Studio into the images section, but I am not sure how to get these images to appear.  Could somebody please tell me?

Image folder has nothing to do with buttons :)

1) Find this folder:
%\WM\Resources\Buttons

2) Rename new icons to StudioOff.png and StudioOn.png respectively.

3) Copy new icons to %\WM\Resources\Buttons folder and overwrite (replace files that are there)

This should work...

Edit: Some Clinic options I cooked up, I don't like the plain red cross in the patch...
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 02:17:09 PM
2nd:
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 02:18:18 PM
3rd:

PS: Version 2 looks really good ingame...
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 03:41:39 PM
Wow very nice work these buttons will be in the new patch thanks so much... I plan to added more building soonish but not sure which yet so I'll let you know when I get to it what I'm looking for if you want to help out then.
Title: Re: Combining the big mods
Post by: Xela on June 12, 2012, 03:57:03 PM
Wow very nice work these buttons will be in the new patch thanks so much... I plan to added more building soonish but not sure which yet so I'll let you know when I get to it what I'm looking for if you want to help out then.

 Sure thing, I still haven't given up the idea of getting photoshop files and putting together a new skin... The thing is that it can be done only after you figure out what the final version of interface will look like in the patch. Skin, while working perfectly (in Russian) for WM Vanilla, breaks completely in your patch already :(

 I am looking at some options for other buttons... Will post a possibility for brothel button soon.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 12, 2012, 05:58:25 PM
Okay, it worked for the Studio, but I still don't see the Arena button.  Do I have to change the Town_screen.xml file?
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 06:01:55 PM
Okay, it worked for the Studio, but I still don't see the Arena button.  Do I have to change the Town_screen.xml file?
Don't worry about the arena button as it wouldn't do anything yet.  I got it added to the game now but it's not released still hammering out a few things.
Title: Re: Combining the big mods
Post by: crazy on June 12, 2012, 07:12:45 PM
Sure thing, I still haven't given up the idea of getting photoshop files and putting together a new skin... The thing is that it can be done only after you figure out what the final version of interface will look like in the patch. Skin, while working perfectly (in Russian) for WM Vanilla, breaks completely in your patch already :(
Idk why it wouldn't work for my version.  Really like that skin so something close to that is what I would like the interface to look like.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 01:45:11 AM
Brothel icons, not sure if this are better but I am tired of old red girl silhouette :)
Title: Re: Combining the big mods
Post by: crazy on June 13, 2012, 01:48:02 AM
Post any and all you make.  Something I would like to do is a different button for every brothel would make it so much easier to know what brothel your going to from the map, as it is it can be confusing after you get about 4 on the map.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 02:12:51 AM
Post any and all you make.  Something I would like to do is a different button for every brothel would make it so much easier to know what brothel your going to from the map, as it is it can be confusing after you get about 4 on the map.

There is nothing that I can think of that represents Brothel except girl silhouettes and pb bunny logos. I can make a couple in different colors/styles. Question, should I put numbers on them? Like numbering from 1 to 6, maybe only on highlighted or only on off versions?
Title: Re: Combining the big mods
Post by: crazy on June 13, 2012, 02:30:46 AM
There is nothing that I can think of that represents Brothel except girl silhouettes and pb bunny logos. I can make a couple in different colors/styles. Question, should I put numbers on them? Like numbering from 1 to 6, maybe only on highlighted or only on off versions?
Just do on off versions I'll number them.  Just do a mix of girl silhouettes and bunny logos.. cause I can't think of anything else either lol
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 03:11:26 AM
Just do on off versions I'll number them.  Just do a mix of girl silhouettes and bunny logos.. cause I can't think of anything else either lol

Ok, How are you planning to number transparent png without gimp or photoshop... it is a trick with paint. I'll hunt for some more logos then.
Title: Re: Combining the big mods
Post by: crazy on June 13, 2012, 03:33:35 AM
Ok, How are you planning to number transparent png without gimp or photoshop... it is a trick with paint. I'll hunt for some more logos then.
I think I miss understood lol.  If you want to number the actually button then go for it.. I thought you mean in the name lol.  I was just planning on having a different one for each so after you learned which they were for it would be easy just to click the one you needed by the different buttons.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 03:39:15 AM
I think I miss understood lol.  If you want to number the actually button then go for it.. I thought you mean in the name lol.  I was just planning on having a different one for each so after you learned which they were for it would be easy just to click the one you needed by the different buttons.

Oki, so no numbers then :)
Title: Re: Combining the big mods
Post by: crazy on June 13, 2012, 03:57:15 AM
These new buttons really make the map look better thanks so much Xela.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 04:38:06 AM
These new buttons really make the map look better thanks so much Xela.

Maybe we can also find a new map? :D

In any case, here are some options, there is a joke in between, try to guess which one :D
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 04:39:06 AM
3rd:
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 04:39:52 AM
4th:
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 04:40:48 AM
5th:
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 04:41:29 AM
6th and last for now:
Title: Re: Combining the big mods
Post by: crazy on June 13, 2012, 04:42:35 AM
Maybe we can also find a new map? :D
A new map might be a good thing.  As what is there all the stuff I'm adding looks like its not even in the town but way way outside it lol.  And lol Pikachu I gotta use that I think
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 06:56:52 AM
A new map might be a good thing.  As what is there all the stuff I'm adding looks like its not even in the town but way way outside it lol.  And lol Pikachu I gotta use that I think

No maps I could find that would suit WM, I'll see if it is possible to make a new map...
Title: Re: Combining the big mods
Post by: Aika on June 13, 2012, 01:20:25 PM
I like V9.
Title: Re: Combining the big mods
Post by: Popuri on June 13, 2012, 02:27:44 PM
I'll do some digging after class today, but I had an idea for the map.  Instead of taking an overhead 'map', why not just use a screen cap of a city from some anime?  You could make icons for the brothels/buildings smaller and place them where the building is in the picture.  Or you could copy the image of the building itself and use that with a halo around it as the 'icon', so it looks like the building just lights up as you mouse over it.  Kind of like in the draft versions of your game you've posted, Xela, where there's a 3/4 view of the city for your 'map'.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 02:40:26 PM
I'll do some digging after class today, but I had an idea for the map.  Instead of taking an overhead 'map', why not just use a screen cap of a city from some anime?  You could make icons for the brothels/buildings smaller and place them where the building is in the picture.  Or you could copy the image of the building itself and use that with a halo around it as the 'icon', so it looks like the building just lights up as you mouse over it.  Kind of like in the draft versions of your game you've posted, Xela, where there's a 3/4 view of the city for your 'map'.

 You beat me to my post :)
 Digging for city maps... We have about 10 GB of resources for Alkion as our programer created games in the past. Loads of maps, cities, pictures, icons, sprites, battlers, magic effects and so on, I couldn't find anything I would consider a perfect fit for a WM patch but sure, you are more than welcome to give it a try as well.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 02:42:20 PM
I like V9.

 
LoL, that can be used as well, I was basically trying out what can work as a brothel icon... those are not as easy to find as shops and banks...

After spending quite a while looking for a map online and in our resources, I could not find one that I liked or that would made sense for WM. So if Popuri fails to find anything decent:

 I am going to make a map myself. In that case we have to decide what we need in Crossgate (rivers, sea, an offshore island, castles, buildings, ruins, forest, beach, mountains, volcanoes and so on), you guys might even code in some new places to meet girls and maybe we can even put them on map so you can click those instead of the fugly WM button to take walks and meet girls. So, any ideas/requests?
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 03:05:31 PM
I'll do some digging after class today, but I had an idea for the map.  Instead of taking an overhead 'map', why not just use a screen cap of a city from some anime?  You could make icons for the brothels/buildings smaller and place them where the building is in the picture.  Or you could copy the image of the building itself and use that with a halo around it as the 'icon', so it looks like the building just lights up as you mouse over it.

 On the other thought... since you've brought it up :D

Something from our resources...

PS: I started posting them one by one but soon realized that those are not png's and are to large to host on this forum. So I am uploading them elsewhere...

Kind of like in the draft versions of your game you've posted, Xela, where there's a 3/4 view of the city for your 'map'.
About alkion... The game is now primarily RPG and secondary Sim. The graphics you see on screens are simply to test the code and will likely be changed and edited many times. Even the brothel screen for example, there will be no 'native' brothel buildings, instead you buy something small and then upgrade and upgrade and upgrade, each upgrade unlocks more and more rooms you can build... Until you have a Castle, Battle Encampment or a Brothel or a Magic tower and etc, our writer has created a whole graphical tree with building structures.
Title: Re: Combining the big mods
Post by: Xela on June 13, 2012, 03:14:46 PM
Oki... here we go:


  (http://img228.imagevenue.com/loc595/th_618585166__122_595lo.) (http://img228.imagevenue.com/img.php?loc=loc595&image=618585166__122_595lo.) (http://img268.imagevenue.com/loc515/th_618588561__122_515lo.) (http://img268.imagevenue.com/img.php?loc=loc515&image=618588561__122_515lo.) (http://img20.imagevenue.com/loc251/th_618590401__122_251lo.) (http://img20.imagevenue.com/img.php?loc=loc251&image=618590401__122_251lo.)
(http://img234.imagevenue.com/loc354/th_618594725__122_354lo.) (http://img234.imagevenue.com/img.php?loc=loc354&image=618594725__122_354lo.) (http://img138.imagevenue.com/loc211/th_618597287__122_211lo.) (http://img138.imagevenue.com/img.php?loc=loc211&image=618597287__122_211lo.) (http://img159.imagevenue.com/loc40/th_961860286__122_40lo.) (http://img159.imagevenue.com/img.php?loc=loc40&image=961860286__122_40lo.)
(http://img139.imagevenue.com/loc188/th_618606643__122_188lo.) (http://img139.imagevenue.com/img.php?loc=loc188&image=618606643__122_188lo.) (http://img25.imagevenue.com/loc248/th_618610360__122_248lo.) (http://img25.imagevenue.com/img.php?loc=loc248&image=618610360__122_248lo.) (http://img34.imagevenue.com/loc375/th_618615313__122_375lo.) (http://img34.imagevenue.com/img.php?loc=loc375&image=618615313__122_375lo.)
(http://img24.imagevenue.com/loc25/th_618619709__122_25lo.) (http://img24.imagevenue.com/img.php?loc=loc25&image=618619709__122_25lo.) (http://img205.imagevenue.com/loc534/th_618622952__122_534lo.) (http://img205.imagevenue.com/img.php?loc=loc534&image=618622952__122_534lo.) (http://img252.imagevenue.com/loc344/th_618627783__122_344lo.) (http://img252.imagevenue.com/img.php?loc=loc344&image=618627783__122_344lo.)
(http://img195.imagevenue.com/loc345/th_618630480__122_345lo.) (http://img195.imagevenue.com/img.php?loc=loc345&image=618630480__122_345lo.) (http://img208.imagevenue.com/loc147/th_618640747__122_147lo.) (http://img208.imagevenue.com/img.php?loc=loc147&image=618640747__122_147lo.) (http://img188.imagevenue.com/loc494/th_618644405__122_494lo.) (http://img188.imagevenue.com/img.php?loc=loc494&image=618644405__122_494lo.)
(http://img242.imagevenue.com/loc124/th_618647114__122_124lo.) (http://img242.imagevenue.com/img.php?loc=loc124&image=618647114__122_124lo.) (http://img269.imagevenue.com/loc175/th_618650200__122_175lo.) (http://img269.imagevenue.com/img.php?loc=loc175&image=618650200__122_175lo.) (http://img173.imagevenue.com/loc18/th_618653685__122_18lo.) (http://img173.imagevenue.com/img.php?loc=loc18&image=618653685__122_18lo.)
(http://img7.imagevenue.com/loc146/th_618657106__122_146lo.) (http://img7.imagevenue.com/img.php?loc=loc146&image=618657106__122_146lo.) (http://img121.imagevenue.com/loc374/th_618661635__122_374lo.) (http://img121.imagevenue.com/img.php?loc=loc374&image=618661635__122_374lo.) (http://img216.imagevenue.com/loc70/th_618665538__122_70lo.) (http://img216.imagevenue.com/img.php?loc=loc70&image=618665538__122_70lo.)
(http://img146.imagevenue.com/loc4/th_618673441__122_4lo.) (http://img146.imagevenue.com/img.php?loc=loc4&image=618673441__122_4lo.) (http://img241.imagevenue.com/loc545/th_618676939__122_545lo.) (http://img241.imagevenue.com/img.php?loc=loc545&image=618676939__122_545lo.) (http://img178.imagevenue.com/loc152/th_961870519__122_152lo.) (http://img178.imagevenue.com/img.php?loc=loc152&image=961870519__122_152lo.)
(http://img150.imagevenue.com/loc13/th_618709223__122_13lo.) (http://img150.imagevenue.com/img.php?loc=loc13&image=618709223__122_13lo.) (http://img265.imagevenue.com/loc442/th_618713163__122_442lo.) (http://img265.imagevenue.com/img.php?loc=loc442&image=618713163__122_442lo.) (http://img188.imagevenue.com/loc145/th_618722906__122_145lo.) (http://img188.imagevenue.com/img.php?loc=loc145&image=618722906__122_145lo.)
(http://img106.imagevenue.com/loc561/th_618731673__122_561lo.) (http://img106.imagevenue.com/img.php?loc=loc561&image=618731673__122_561lo.) (http://img136.imagevenue.com/loc540/th_618736939__122_540lo.) (http://img136.imagevenue.com/img.php?loc=loc540&image=618736939__122_540lo.) (http://img5.imagevenue.com/loc62/th_618741616__122_62lo.) (http://img5.imagevenue.com/img.php?loc=loc62&image=618741616__122_62lo.)
(http://img239.imagevenue.com/loc405/th_618745273__122_405lo.) (http://img239.imagevenue.com/img.php?loc=loc405&image=618745273__122_405lo.) (http://img12.imagevenue.com/loc12/th_618749389__122_12lo.) (http://img12.imagevenue.com/img.php?loc=loc12&image=618749389__122_12lo.) (http://img265.imagevenue.com/loc175/th_618753598__122_175lo.) (http://img265.imagevenue.com/img.php?loc=loc175&image=618753598__122_175lo.)
(http://img134.imagevenue.com/loc232/th_618757476__122_232lo.) (http://img134.imagevenue.com/img.php?loc=loc232&image=618757476__122_232lo.) (http://img171.imagevenue.com/loc647/th_618760409__122_647lo.) (http://img171.imagevenue.com/img.php?loc=loc647&image=618760409__122_647lo.) (http://img16.imagevenue.com/loc68/th_618766846__122_68lo.) (http://img16.imagevenue.com/img.php?loc=loc68&image=618766846__122_68lo.)

 ::)

Edit: Some more:


  (http://img150.imagevenue.com/loc19/th_621061503_210px_Snowpoint_City_Anime_122_19lo.jpg) (http://img150.imagevenue.com/img.php?image=621061503_210px_Snowpoint_City_Anime_122_19lo.jpg) (http://img210.imagevenue.com/loc203/th_621065648_300px_Ever_Grande_City_Anime_122_203lo.jpg) (http://img210.imagevenue.com/img.php?image=621065648_300px_Ever_Grande_City_Anime_122_203lo.jpg) (http://img191.imagevenue.com/loc409/th_621069300_800px_Castelia_City_anime_122_409lo.jpg) (http://img191.imagevenue.com/img.php?image=621069300_800px_Castelia_City_anime_122_409lo.jpg)
(http://img200.imagevenue.com/loc43/th_621074919_1229534112129_122_43lo.jpg) (http://img200.imagevenue.com/img.php?image=621074919_1229534112129_122_43lo.jpg) (http://img177.imagevenue.com/loc470/th_621078781_Anime_goldenrod_122_470lo.jpg) (http://img177.imagevenue.com/img.php?image=621078781_Anime_goldenrod_122_470lo.jpg) (http://img262.imagevenue.com/loc92/th_621082488_city_5cm_122_92lo.jpg) (http://img262.imagevenue.com/img.php?image=621082488_city_5cm_122_92lo.jpg)
(http://img139.imagevenue.com/loc198/th_621085811_File_Goldenrod_City_anime_122_198lo.jpg) (http://img139.imagevenue.com/img.php?image=621085811_File_Goldenrod_City_anime_122_198lo.jpg) (http://img229.imagevenue.com/loc596/th_621090998_howl_moving_castle_city_manga_anime_desktop_1440x900_wallpaper_444178_122_596lo.jpg) (http://img229.imagevenue.com/img.php?image=621090998_howl_moving_castle_city_manga_anime_desktop_1440x900_wallpaper_444178_122_596lo.jpg) (http://img45.imagevenue.com/loc432/th_962109792_volkner_city_anime01_122_432lo.jpg) (http://img45.imagevenue.com/img.php?image=962109792_volkner_city_anime01_122_432lo.jpg)

     
Title: Re: Combining the big mods
Post by: crazy on June 13, 2012, 06:17:18 PM
They actually worked on a new town map here http://pinkpetal.org/index.php?topic=457.120.  Some interesting ideals for it in there.  I'm just not sure it works for my plans but it might be better then whats there until I get something better.
Title: Re: Combining the big mods
Post by: Xela on June 14, 2012, 01:44:46 AM
They actually worked on a new town map here http://pinkpetal.org/index.php?topic=457.120 (http://pinkpetal.org/index.php?topic=457.120).  Some interesting ideals for it in there.  I'm just not sure it works for my plans but it might be better then whats there until I get something better.

 So, I am reading the topic right now and a lot in there is code dependent. So in many ways that portion is up to you, can you restrict entire sections of the map? Put a 'fog of war' overlayers on them and so on... Dox said that engine doesn't support irregular shapes, not sure how that is possible but we'll have to find a workaround or something.
 
 Think about what we need in terms of districts/places/land and so on for the patch, we can always make a different map later or add sh!tz to this one. You said yourself that you were considering new places, Aika was thinking about improvements to scripts so maybe new meeting places like beach/forest outskirts and so on. I need some input so I don't have to redraw it 100 times :)

 In any case, back to reading that post.
Title: Re: Combining the big mods
Post by: crazy on June 14, 2012, 02:13:44 AM
So, I am reading the topic right now and a lot in there is code dependent. So in many ways that portion is up to you, can you restrict entire sections of the map? Put a 'fog of war' overlayers on them and so on... Dox said that engine doesn't support irregular shapes, not sure how that is possible but we'll have to find a workaround or something.
I think it would be a nice thing to have but not sure I need something like that.  I thought it was a lot more talk about where things should go in crossgate  last time I read was when it was beening posted so maybe my memory on it was bad.

Think about what we need in terms of districts/places/land and so on for the patch, we can always make a different map later or add sh!tz to this one. You said yourself that you were considering new places, Aika was thinking about improvements to scripts so maybe new meeting places like beach/forest outskirts and so on. I need some input so I don't have to redraw it 100 times :)

 In any case, back to reading that post.
New meeting places would be great.  There is a lot that could and should be done but I haven't done as much thinking on it as I should have.  I just know the current town map the town part is to small way to much empty land.  I'm not much for knowing where I want everything to go so I'll try and come up with all the places I want in and I'll check with Aika see if he wants anything added and just let you figure the where to place things part out lol.
Title: Re: Combining the big mods
Post by: Xela on June 14, 2012, 02:18:54 AM
New meeting places would be great.  There is a lot that could and should be done but I haven't done as much thinking on it as I should have.  I just know the current town map the town part is to small way to much empty land.  I'm not much for knowing where I want everything to go so I'll try and come up with all the places I want in and I'll check with Aika see if he wants anything added and just let you figure the where to place things part out lol.

OK, so I'll start slowly making the map, it will likely take a while as I've never made maps before :D
Title: Re: Combining the big mods
Post by: crazy on June 14, 2012, 02:20:40 AM
OK, so I'll start slowly making the map, it will likely take a while as I've never made maps before :D
That's fine no rush on this.
Title: Re: Combining the big mods
Post by: crazy on June 14, 2012, 05:31:18 AM
Some of the buildings I'm looking at adding include Community Center, a bath house, an auction house, place to train like ponygirls etc, modeling agency and an item factory.  Figure more then that but that's a good start see how people like them then go about adding more if people enjoy them.  Some of those may get cut or changed but that's kinda the plan right now.

Looking at adding some more jobs to the arena...  Think monster hunter job fits?  Thinking something along the lines of someone hires your girl to go hunt a monster.  Give you a chance at getting a unique girl from the catacombs with it.  Thoughts anyone?

Aika may want to add somethings also.
Title: Re: Combining the big mods
Post by: Xela on June 14, 2012, 06:18:43 AM
Some of the buildings I'm looking at adding include Community Center, a bath house, an auction house, place to train like ponygirls etc, modeling agency and an item factory.  Figure more then that but that's a good start see how people like them then go about adding more if people enjoy them.  Some of those may get cut or changed but that's kinda the plan right now.

Looking at adding some more jobs to the arena...  Think monster hunter job fits?  Thinking something along the lines of someone hires your girl to go hunt a monster.  Give you a chance at getting a unique girl from the catacombs with it.  Thoughts anyone?

Aika may want to add somethings also.

 Ponygirls are to difficult to back with decent per girl pics, bathhouse = onsen, no need for a normal bathhouse, think about adding a shop that sells items that factory makes. You can move beast hunting to the Arena, that would make sense.

 That's a load of work, especially in C++. Maybe you should learn Python as well and code a new game :D

 I can't seem to figure out how to draw a decent citywall :( Back to learning how to make maps...
Title: Re: Combining the big mods
Post by: Scot01 on June 14, 2012, 10:43:31 AM
I hope it was mentioned before, i didnt find anything about it:

Whenever I have girls in the studio or clinic i'm unable to access the inventory management.

Known bug? or is it only me?
Title: Re: Combining the big mods
Post by: Xela on June 14, 2012, 12:44:36 PM
I hope it was mentioned before, i didnt find anything about it:

Whenever I have girls in the studio or clinic i'm unable to access the inventory management.

Known bug? or is it only me?

 It's bug, we'll have to wait for new releases...

Title: Re: Combining the big mods
Post by: hewhocumsbynight on June 14, 2012, 02:07:59 PM
Oh, on that topic:  When I tried to make a movie at the Studio, it said I needed a focuscrystal and a camera mage.  Where do I get these items, or do they even exist at all?
Title: Re: Combining the big mods
Post by: Xela on June 14, 2012, 03:57:05 PM
 I guess you cannot just decide to make a good map off the bat, learning curve is pretty harsh :(

 I am not sure I am keeping any of it but this is the fist sketch, just a couple of roads, sea, my sucky walls (still didn't figure out the trick) and some buildings for highborn...
Title: Re: Combining the big mods
Post by: crazy on June 14, 2012, 07:38:12 PM
Oh, on that topic:  When I tried to make a movie at the Studio, it said I needed a focuscrystal and a camera mage.  Where do I get these items, or do they even exist at all?
camera mage and Crystal Purifier are two jobs in the studio you have to have people working them is all.
Title: Re: Combining the big mods
Post by: crazy on June 14, 2012, 08:01:28 PM
Ponygirls are to difficult to back with decent per girl pics, bathhouse = onsen, no need for a normal bathhouse, think about adding a shop that sells items that factory makes. You can move beast hunting to the Arena, that would make sense.
As I said it's all up in the air.  Once I finish the arena (also gotta work somethings out in the studio and clinic) I'm going to the CC so people can have a way of being nice if they want it.  I agree about the ponygirls pic thing but people seem to like them and I think having a job that required the girl to train at it 1st would be cool.  The bath house is something I want cause of an anime... I honestly don't remember which but I liked the thought of it.  It would basiclly be a brothel with different jobs.  Adding a shop like that could work but item factory is one of the last things I'm going try to make.  And last yea I thought about moving beast hunting to the arena and have fight beast require you to have beasts to use but I haven't made up my mind on that yet.  Something else I'm thinking about is doing something more interesting with the PC's house I have a crazy plan for it but I know for sure I can't code that so for now looking maybe just be able to send a few girls there for your personal harem..  If I can figure out how to make that more interesting then a crappy job that does basiclly nothing more then says she took care of your needs....
Title: Re: Combining the big mods
Post by: crazy on June 14, 2012, 08:17:12 PM
I hope it was mentioned before, i didnt find anything about it:
Whenever I have girls in the studio or clinic i'm unable to access the inventory management.
Known bug? or is it only me?
I'm almost sure Senza did that on purpose.. No ideal why he did it that way but seems to me he left it that way for a reason would have to back thru his thread...  After going back into his thread it seems that it would break inventory management if you accessed it in the studio or clinic.  I'll look into see what I can come up with.
Title: Re: Combining the big mods
Post by: Xela on June 15, 2012, 01:38:08 AM
I'm almost sure Senza did that on purpose.. No ideal why he did it that way but seems to me he left it that way for a reason would have to back thru his thread...  After going back into his thread it seems that it would break inventory management if you accessed it in the studio or clinic.  I'll look into see what I can come up with.

 In original WM they had a concept that player could move girls and items through magical catacombs (that did not even exist underground but were sort of portways) that connected to all brothels... He prolly did not want new buildings to be connected but that IS annoying as hell so please find a fix if you can.
Title: Re: Combining the big mods
Post by: crazy on June 15, 2012, 01:41:29 AM
In original WM they had a concept that player could move girls and items through magical catacombs (that did not even exist underground but were sort of portways) that connected to all brothels... He prolly did not want new buildings to be connected but that IS annoying as hell so please find a fix if you can.
I looked thru the thread it was because it broke things and he never got around to fixing it.. After looking over the item managment screen I should be able to fix it just gotta get around to it when I have the chance.  Should be some time later tonight I'll have it fixed.  I hope
Title: Re: Combining the big mods
Post by: Xela on June 15, 2012, 01:47:56 AM
I looked thru the thread it was because it broke things and he never got around to fixing it.. After looking over the item managment screen I should be able to fix it just gotta get around to it when I have the chance.  Should be some time later tonight I'll have it fixed.  I hope

 Got it, what do you think about the map? Should I work on that one or make it anew?
Title: Re: Combining the big mods
Post by: crazy on June 15, 2012, 02:05:46 AM
Got it, what do you think about the map? Should I work on that one or make it anew?
It's looking good keep working on that one.
Title: Re: Combining the big mods
Post by: crazy on June 15, 2012, 04:49:24 AM
Turns out the item thing is way more of a pain in the ass then I thought it was going be... So might have to slide down the list of things todo
Title: Re: Combining the big mods
Post by: Xela on June 15, 2012, 01:09:00 PM
Turns out the item thing is way more of a pain in the ass then I thought it was going be... So might have to slide down the list of things todo

Oki, I'll see if I can put in couple of hours into the map tonight, otherwise it will have to be postponed until next week.
Title: Re: Combining the big mods
Post by: crazy on June 15, 2012, 11:28:46 PM
Oki, I'll see if I can put in couple of hours into the map tonight, otherwise it will have to be postponed until next week.
No real rush on it.  Take all the time you need.
Title: Re: Combining the big mods
Post by: Xela on June 16, 2012, 06:21:50 PM
 Holy [email protected], I never thought that skins for WM could be that complex, I just got girl management screen frame for PS, there are like 30 layers there... I am not sure what half of those layers do, at least not from my first glance.
 
  In any case, I managed to get skin to work with your patch, so far so good... Now to get other frames and buttons and we're all set, creator of the skin is very pleasant, so it's a only a matter of time until we get rest of art for the patch (he rarely comes to pl forums :( ). And a matter of my limited photoshop skill to make similar screens for rest of the buildings.

 Edit: Top two pics are actually different, Day/Night effects...
Title: Re: Combining the big mods
Post by: crazy on June 16, 2012, 06:47:17 PM
Holy [email protected], I never thought that skins for WM could be that complex, I just got girl management screen frame for PS, there are like 30 layers there... I am not sure what half of those layers do, at least not from my first glance.
 
  In any case, I managed to get skin to work with your patch, so far so good... Now to get other frames and buttons and we're all set, creator of the skin is very pleasant, so it's a only a matter of time until we get rest of the art for the patch (he rarely comes to pl forums :( ). And a matter of my limited photoshop skill to make similar screens for rest of the buildings.
Looking good can't wait to get it for the game.
Title: Re: Combining the big mods
Post by: Kenki on June 17, 2012, 02:14:08 PM
Nicely done Xela, please pass on praise to the Original Creator. He did a fantastic job with skin.


I imagine many of us are very appreciative of you taking the effort to the adapt the skin for the current builds/mods.


Thanks for the effort!
Title: Re: Combining the big mods
Post by: Xela on June 17, 2012, 02:28:31 PM
Nicely done Xela, please pass on praise to the Original Creator. He did a fantastic job with skin.


I imagine many of us are very appreciative of you taking the effort to the adapt the skin for the current builds/mods.


Thanks for the effort!

You're more than welcome :) I'll get this skin working either way, it's a good thing that there is no rush in this as I am trying to code a walkabout engine for Alkion as well.
Title: Re: Combining the big mods
Post by: crazy on June 19, 2012, 01:37:38 AM
Need a picture to use for the clinic and studio screens if anyone knows any they think would work link them to me plz.
Title: Re: Combining the big mods
Post by: Xela on June 19, 2012, 03:17:45 AM
Need a picture to use for the clinic and studio screens if anyone knows any they think would work link them to me plz.

Oki, here we go again :)

PS: Did you get buttons you asked for?


  (http://img145.imagevenue.com/loc470/th_094127944_0547_122_470lo.jpg) (http://img145.imagevenue.com/img.php?image=094127944_0547_122_470lo.jpg) (http://img187.imagevenue.com/loc501/th_094129261_0562_122_501lo.jpg) (http://img187.imagevenue.com/img.php?image=094129261_0562_122_501lo.jpg) (http://img148.imagevenue.com/loc49/th_094131693_967_122_49lo.jpg) (http://img148.imagevenue.com/img.php?image=094131693_967_122_49lo.jpg)
(http://img256.imagevenue.com/loc493/th_094133364_bg058_122_493lo.jpg) (http://img256.imagevenue.com/img.php?image=094133364_bg058_122_493lo.jpg) (http://img205.imagevenue.com/loc581/th_094135271_hai_23_122_581lo.jpg) (http://img205.imagevenue.com/img.php?image=094135271_hai_23_122_581lo.jpg) (http://img171.imagevenue.com/loc716/th_094137427_hai_23_n_122_716lo.jpg) (http://img171.imagevenue.com/img.php?image=094137427_hai_23_n_122_716lo.jpg)
(http://img37.imagevenue.com/loc435/th_094139765_MGD_000004_122_435lo.jpg) (http://img37.imagevenue.com/img.php?image=094139765_MGD_000004_122_435lo.jpg) (http://img136.imagevenue.com/loc448/th_009414180_MikoRyouZokuHousou_0021_122_448lo.jpg) (http://img136.imagevenue.com/img.php?image=009414180_MikoRyouZokuHousou_0021_122_448lo.jpg) (http://img132.imagevenue.com/loc240/th_094143931_MikoRyouZokuHousou_0022_122_240lo.jpg) (http://img132.imagevenue.com/img.php?image=094143931_MikoRyouZokuHousou_0022_122_240lo.jpg)
(http://img111.imagevenue.com/loc461/th_094145929_MusukonoInbouniChietsuSuruHaha_0068_122_461lo.jpg) (http://img111.imagevenue.com/img.php?image=094145929_MusukonoInbouniChietsuSuruHaha_0068_122_461lo.jpg) (http://img107.imagevenue.com/loc183/th_094147364_MusukonoInbouniChietsuSuruHaha_0069_122_183lo.jpg) (http://img107.imagevenue.com/img.php?image=094147364_MusukonoInbouniChietsuSuruHaha_0069_122_183lo.jpg) (http://img16.imagevenue.com/loc357/th_094149873_MusukonoInbouniChietsuSuruHaha_0070_122_357lo.jpg) (http://img16.imagevenue.com/img.php?image=094149873_MusukonoInbouniChietsuSuruHaha_0070_122_357lo.jpg)
(http://img20.imagevenue.com/loc12/th_094151531_MusukonoInbouniChietsuSuruHaha_0071_122_12lo.jpg) (http://img20.imagevenue.com/img.php?image=094151531_MusukonoInbouniChietsuSuruHaha_0071_122_12lo.jpg)
     

Title: Re: Combining the big mods
Post by: Xela on June 19, 2012, 03:35:05 AM
Need a picture to use for the clinic and studio screens if anyone knows any they think would work link them to me plz.

Now the studio screen is somewhat more difficult. Maybe something along these lines:


PS: Maybe you can turn movie studio into a mixed studio for producing both movies and records. That way you can use one of the movie icons on the map and we can prolly find a better recording studio picture than a movie studio picture. Another alternative is to simply a photoshop something that will pass for a movie studio.


Edit: Two more possibilities...
Title: Re: Combining the big mods
Post by: crazy on June 19, 2012, 03:52:57 AM
PS: Did you get buttons you asked for?
Yes I did thanks.  Got them in use already.  Current building the arena screen a few hick ups to work out but once I get it worked out the studio and clinic screens will be easy.  I figure for now the screens I'm building will just have to be missing a few of the things the brothel ones have until I get everything working.
Now the studio screen is somewhat more difficult. Maybe something along these lines:
PS: Maybe you can turn movie studio into a mixed studio for producing both movies and records. That way you can use one of the movie icons on the map and we can prolly find a better recording studio picture than a movie studio picture. Another alternative is to simply a photoshop something that will pass for a movie studio.
Edit: Two more possibilities...
I might look at making the studio more then just movies I had thought about that.  Wouldn't be hard would just be another job filter to add to it.  What else would work with it besides music?  If I'm going expaned it might as well look at all options I can add to it.
Title: Re: Combining the big mods
Post by: Number76 on June 19, 2012, 03:56:56 AM
Looks like Xela already has this covered. Still more images to choose from isn't a bad thing right?

Here is a reasonable outside shot of what could be a clinic:

http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935/bg166aa (http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935/bg166aa)

Inside shot:

http://g.e-hentai.org/s/e3794fcd12/281512-33 (http://g.e-hentai.org/s/e3794fcd12/281512-33)

As for a studio, that is a little bit more difficult.

This could be an inside shot of a studio where small private productions are shot:

http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935/bg161ba (http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935/bg161ba)

Or this could be an outside shot of a more rural location where filming could take place:

http://g.e-hentai.org/s/3d48827c48/167442-133 (http://g.e-hentai.org/s/3d48827c48/167442-133)

But there is no reason to restrict yourself to the images that caught my eye. Here are a few galleries with anime style backgrounds:

http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935?page=0%2C0 (http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935?page=0%2C0)
http://visualnoveldai.com/galleries/utena-backgrounds-1011655 (http://visualnoveldai.com/galleries/utena-backgrounds-1011655)
http://visualnoveldai.com/galleries/tsukihime-backgrounds-1008897?page=0%2C0 (http://visualnoveldai.com/galleries/tsukihime-backgrounds-1008897?page=0%2C0)
http://g.e-hentai.org/g/167442/755ccd7b68/?p=3 (http://g.e-hentai.org/g/167442/755ccd7b68/?p=3) (NSFW, backgrounds from pages 4-9)
http://g.e-hentai.org/g/281512/a1c714828f/ (http://g.e-hentai.org/g/281512/a1c714828f/) (also NSFW, backgrounds from pages 1-3)

Hope that helps!
Title: Re: Combining the big mods
Post by: Xela on June 19, 2012, 04:12:25 AM
What else would work with it besides music?  If I'm going expaned it might as well look at all options I can add to it.

Well, normal movies that check against Charisma, Beauty, maybe some traits, also maybe intelligence. Projects must be produced over a period of time and have some sort of a quality stat that will determine the price.

Also softcore movies that check against strip stat and hardcore movies that checks also against sex stats.

Than photoshots and journals (Local Playboy edition :D , maybe we can add a couple of texts to show when project is finished and pretend that people buy it for articles :D (Idea for article (j/k) = A Puppy or a Slavegirl! Both are very cure but who will be your best friend? Find out in the latest addition of Crossgate Playboy (Household section))) :)

What else? I have a bunch of ideas but I would like to keep some for WM2 as well, maybe we can add an advertising agency where in a project a number of girls run the projects and are checked mainly against intelligence and models that are checked against beauty? Most of these project will make sense only if you can code multiple girls working on the same project for a long period of time. And also if advertising agency is added to the patch, costumers would have to be local businesses and government, not local crowd. It all depends on what you can code. I am just throwing around ideas...
Title: Re: Combining the big mods
Post by: Xela on June 19, 2012, 04:14:55 AM
http://visualnoveldai.com/ (http://visualnoveldai.com/gallery/crescendo-backgrounds-1006935?page=0%2C0)

Wow, more than a decent resource, many thanks for this one!
Title: Re: Combining the big mods
Post by: crazy on June 19, 2012, 04:16:15 AM
What all buttons does the arena screen need?  Right now it has girl managment, turn summary, next week, gangs, and back.  I added brothel setup but it brings up brothel setup for the 1st brothel which might help... seeing as you have to buy anti-preg for the other building by using the auto buy.  But it won't add rooms it don't need advertaing so I'm thinking of removing it cause it will cause people to use it trying to another room when they can't.  Not sure how I'll fix that yet but that's all the buttons I think it needs other then the new ones I have planned thoughts anyone?
Looks like Xela already has this covered. Still more images to choose from isn't a bad thing right?
Hope that helps!
One thing I could do is add more locations to the map that aren't new buildings.  Things like the town square where event could happen...  I could add the screen easy enough but I haven't looked into event much yet so its just a thought for now but with all the images and such it's something I could do and would be a nice place for new scripts..... but that's something for down the road.

I also will need someone to do some writing for me once the next release is out... maybe unless I like what I write.
Title: Re: Combining the big mods
Post by: Xela on June 19, 2012, 04:26:20 AM
What all buttons does the arena screen need?  Right now it has girl managment, turn summary, next week, gangs, and back.

That depends on what your plans for the arena are... It would be nice if it did something more than just setting girls to work as beast huntresses and gradiatrix... Maybe some form of a lineup and competitions? Also an Arena Master that your girl can become and Arena reputation and ranking that every of your arena girls would have? That would be my approach of I coded Arena in Python...
Title: Re: Combining the big mods
Post by: crazy on June 19, 2012, 04:37:57 AM
Than photoshots and journals (Local Playboy edition :D , maybe we can add a couple of texts to show when project is finished and pretend that people buy it for articles :D (Idea for article (j/k) = A Puppy or a Slavegirl! Both are very cure but who will be your best friend? Find out in the latest addition of Crossgate Playboy (Household section))) :)
What else? I have a bunch of ideas but I would like to keep some for WM2 as well, maybe we can add an advertising agency where in a project a number of girls runs the projects and are checked mainly against intelligence and models that are checked against beauty? Most of these project will make sense only if you can code multiple girls working on the same project for a long period of time. And also if advertising agency is added to the patch, costumers would have to be local businesses and government, not local crow. It all depends on what you can code. I am just throwing around ideas...
I had planned on adding a modeling agency that would do things like playboy, swimsuit mags, fashion shows, etc.  But I could always add that to the studio.  Thought about a theater also were you could do plays, live sex shows, etc that could go to the studio also I guess after all the map is small (I could always add a 2nd map also).  This is for down the road though I have so much to do.  I still need to make screens, code jobs for the centre, finish the clinic, the arena, and studio... sigh so much to do lol.
That depends on what your plans for the arena are... It would be nice if it did something more than just setting girls to work as beast huntresses and gradiatrix... Maybe some form of a lineup and competitions? Also an Arena Master that your girl can become and Arena reputation and ranking that every of your arena girls would have? That would be my approach of I coded Arena in Python...
Would love to have it set up where your rivals have girls in it you set matchs up by picking which girl you want to fight your rivals.  Basically have your girls work there way up.. made a post about this long ago trying to get a dev to do it but never happened.  But for now I'm keeping it simple I want to get things in then work on making them better.  This may be the wrong way to go about doing it but with my coding skill I'm doing what I can.
Title: Re: Combining the big mods
Post by: Xela on June 19, 2012, 04:53:39 AM
I had planned on adding a modeling agency that would do things like playboy, swimsuit mags, fashion shows, etc.  But I could always add that to the studio.  Thought about a theater also were you could do plays, live sex shows, etc that could go to the studio also I guess after all the map is small (I could always add a 2nd map also).  This is for down the road though I have so much to do.  I still need to make screens, code jobs for the centre, finish the clinic, the arena, and studio... sigh so much to do lol.Would love to have it set up where your rivals have girls in it you set matchs up by picking which girl you want to fight your rivals.  Basically have your girls work there way up.. made a post about this long ago trying to get a dev to do it but never happened.  But for now I'm keeping it simple I want to get things in then work on making them better.  This may be the wrong way to go about doing it but with my coding skill I'm doing what I can.

 I did think about theater but that is to much and should not be in the studio anyway, maybe writing a screenplay can be a studio job... About live sex shows, think about Red Lights Street instead, Live shows can be put there...
Title: Re: Combining the big mods
Post by: crazy on June 21, 2012, 05:38:45 AM
Wow even with my changes to studio I still don't think you can make a profit making them...  So going work on that see if I can make it to where you get a profit.
Title: Re: Combining the big mods
Post by: Xela on June 21, 2012, 07:48:49 AM
Wow even with my changes to studio I still don't think you can make a profit making them...  So going work on that see if I can make it to where you get a profit.

 Balancing out a game is a b!7ch... If you can manage the code: movies should be a long term project preferably involving multiple girls and should bring in a lot of money at once, maybe even extra royalties over time. They also should have quality rating.

 It is still weird that you cannot simply increase pay player gets for movies to make them profitable :)
Title: Re: Combining the big mods
Post by: crazy on June 26, 2012, 05:02:38 PM
Haven't had much time to code but may get a new patch out soon.  Has a few bug fixes and arena is a different building now and clinic and arena have screens like the brothels.. but without the text still working on that one.
Title: Re: Combining the big mods
Post by: Xela on June 27, 2012, 01:43:52 AM
Haven't had much time to code but may get a new patch out soon.  Has a few bug fixes and arena is a different building now and clinic and arena have screens like the brothels.. but without the text still working on that one.

Break a leg  ;)
Title: Re: Combining the big mods
Post by: crazy on July 05, 2012, 05:19:33 PM
Really wasn't sure if I wanted to release this as it is cause theres very little new but I'm looking for some feed back anyway on the new screens and I need some help with the arena tryout dialog... I also want to added a casting couch and something similar to the clinic which will need dialog.  Figure by adding them which is basicly a walk around town option it will help make them more unique from the brothels.  Centre is also on the map but not of any use yet I've only got two jobs coded for it and you can't transfer girls to it yet so it doesn't matter.  I need an arena pic also as I would like the arena screen and tryout screen to use different pics.

Link- http://www.mediafire.com/?1lw1t7um1ybtm1p
Title: Re: Combining the big mods
Post by: Xela on July 05, 2012, 05:46:14 PM
 8)
Title: Re: Combining the big mods
Post by: E. on July 05, 2012, 11:39:57 PM
Tried it quickly.
Filming group sex doesn't display the correct image and [size=78%]You can't sen girls to the community center.[/size]

Title: Re: Combining the big mods
Post by: crazy on July 05, 2012, 11:56:37 PM
Filming group sex doesn't display the correct image
Ty for the bug report it's fixed now..  As for the Centre as I said it's not finished and should be ignored.
Title: Re: Combining the big mods
Post by: Xela on July 06, 2012, 02:32:05 AM
Didn't have time to try it yesterday :( Good thing you've got feedback already.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 06, 2012, 06:56:49 AM
Not sure why this is, but every time I try going into next week, the game crashes.   This only happened after I installed the most recent update.  Anybody else having the same problem?
Title: Re: Combining the big mods
Post by: crazy on July 06, 2012, 10:36:20 PM
Not sure why this is, but every time I try going into next week, the game crashes.   This only happened after I installed the most recent update.  Anybody else having the same problem?
Is it an old save you loaded or did you start a new game?  If its an old save then my guess is you need reset the jobs of your girls as one of them is probally different now.  If its a new game the I would need to see your game log.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 07, 2012, 09:17:39 AM
It's an old save.  Thanks for the advice.
Title: Re: Combining the big mods
Post by: rxformula91 on July 07, 2012, 01:12:26 PM
Hi great mod.  Thanks for keeping this game alive, do you think you can update the Source file link as well?  Thanks in advance
Title: Re: Combining the big mods
Post by: Xela on July 07, 2012, 01:16:42 PM
LoL

He keeps forgetting to do that. Maybe this is an intermediate version...
Title: Re: Combining the big mods
Post by: crazy on July 07, 2012, 07:17:10 PM
Hi great mod.  Thanks for keeping this game alive, do you think you can update the Source file link as well?  Thanks in advance
I will soonish it's not really much different then what's posted though.
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 08:16:33 PM
Crazy with the new .05 each time you try to change the config file it makes the arena, centre, and Studio buttons disappear from the town map.
Title: Re: Combining the big mods
Post by: crazy on July 07, 2012, 11:07:16 PM
Crazy with the new .05 each time you try to change the config file it makes the arena, centre, and Studio buttons disappear from the town map.
What did you change?
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 11:09:36 PM
I tried changing meet rate and starting money
Title: Re: Combining the big mods
Post by: crazy on July 07, 2012, 11:17:16 PM
I tried changing meet rate and starting money
Not having that problem when I change those, did you also change the Resolution thing?
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 11:20:56 PM
yes i did
Title: Re: Combining the big mods
Post by: crazy on July 07, 2012, 11:25:01 PM
yes i did
Thats the problem then I haven't done anything for 1024*768... though all you should have to do is copy the screens that are missing into the other folder.
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 11:26:10 PM
OK
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 11:28:42 PM
It still made them disappear
Title: Re: Combining the big mods
Post by: crazy on July 07, 2012, 11:30:06 PM
It still made them disappear
Copy the town map also
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 11:31:10 PM
copy it to where exactly?
Title: Re: Combining the big mods
Post by: crazy on July 07, 2012, 11:36:26 PM
copy it to where exactly?
go to resources then interface and copy from classic to 1024_768 the town map and all the missing files.  That should fix it.
Title: Re: Combining the big mods
Post by: dethlord99 on July 07, 2012, 11:38:50 PM
I did then changed then changed the config but they don't show up.
Title: Re: Combining the big mods
Post by: Xela on July 08, 2012, 03:35:09 AM
I wonder if it is possible to tweak WM so it would work with all resolutions without having to deal with so much fuss...
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 08, 2012, 11:28:28 PM
Hey, sorry if you've answered this question before, but what name is used for the image files related to exhibitionism?  Is there a specific name (nude1.jpg/exibitionist1.jpg) or does it just go with profile1?
Title: Re: Combining the big mods
Post by: teitogun on July 09, 2012, 12:21:42 PM
I think I managed to solve that problem I've been having with the profile pictures not showing up. What I had to do is basically load every girl in the chara edit and save it as a different list. Apparently I was using girlsx files from way back when the game was first released, and they were incompatible with the mods.  It sounds tedious, but it's really not that time consuming considering that all you have to do is put them into one or two very big lists. Same needs to be done with the random girls.  So in case someone else has this problem, I hope this helps.
Title: Re: Combining the big mods
Post by: Xela on July 09, 2012, 01:54:47 PM
I think I managed to solve that problem I've been having with the profile pictures not showing up. What I had to do is basically load every girl in the chara edit and save it as a different list. Apparently I was using girlsx files from way back when the game was first released, and they were incompatible with the mods.  It sounds tedious, but it's really not that time consuming considering that all you have to do is put them into one or two very big lists. Same needs to be done with the random girls.  So in case someone else has this problem, I hope this helps.

I did that with all characters on my drive like an year ago :D

How could you still have the old format...?
Title: Re: Combining the big mods
Post by: akab on July 13, 2012, 09:46:31 AM

Could you post the source code of the new version (0.5).
I'm trying to make a few tweaks here and there, but with little success.  ::)
There is a wiki that explains what makes the various classes, functions etc. ..
maybe a program flow? (I have seen that there are many comments, but scattered in the code).


Thanks for your efforts.
Title: Re: Combining the big mods
Post by: Xela on July 13, 2012, 10:17:31 AM
Could you post the source code of the new version (0.5).
I'm trying to make a few tweaks here and there, but with little success.  ::)
There is a wiki that explains what makes the various classes, functions etc. ..
maybe a program flow? (I have seen that there are many comments, but scattered in the code).


Thanks for your efforts.

WM code is exceptionally well commented, don't you think wiki would be an overkill..?
Title: Re: Combining the big mods
Post by: b00marrows on July 13, 2012, 02:02:07 PM
WM code is exceptionally well commented, don't you think wiki would be an overkill..?
the only problem with the source code is people are lazy. also people can get lost (like i did) looking at 1 things and expecting that to be it, but it never is ,there's always something else you haven't looked at yet that adds an extra twist to what you wanted to do.
Title: Re: Combining the big mods
Post by: Xela on July 13, 2012, 02:14:38 PM
the only problem with the source code is people are lazy. also people can get lost (like i did) looking at 1 things and expecting that to be it, but it never is ,there's always something else you haven't looked at yet that adds an extra twist to what you wanted to do.

I expect that is the reason why everyone wants to try making their own game, understanding source for WM is not easy and most programers tend to agree that adding new stuff to the game is difficult... but here we are taking about small modifications and fixes, anyone with some basic knowhow in C++ should be able to do it. In any case, explaining how entire WM works to a non programer can take month, time was better spent coding the actual game :)
Title: Re: Combining the big mods
Post by: akab on July 13, 2012, 04:47:13 PM

WM code is exceptionally well commented, don't you think wiki would be an overkill..?


It is probably true ... personally when I look at a project larger than 20 lines ;) I build a sort of
guide, because very often I resume on a project after some time. frequently restart and have
an overview of the current situation of the project can take her time.


Never mind, in the absence of other documentation, I will take longer time, and several
more tests to understand how and where to act ..


the only problem with the source code is people are lazy. also people can get lost (like i did)
looking at 1 things and expecting that to be it, but it never is ,there's always something else
you haven't looked at yet that adds an extra twist to what you wanted to do.


True, but almost all the programmers are "lazy" (1) ... although I am only a practiser.
And yes it is easy to get lost in the code and maybe miss the nuances or make treasury of
functions or procedures that are already present in the code, written by competent
programmers, but that you may ignore its existence.


(1) "lazy" in the exception of people who do not like to write more code than they need, and
like to reuse their work (already tried and tested).
Title: Re: Combining the big mods
Post by: b00marrows on July 13, 2012, 09:02:08 PM
quick question am i right in thinking that all i need to do is rename "oral sex" to "Bestiality" to make my girls compatible with this mod?

if not could someone explain what i need to do?
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 03:41:19 AM
quick question am i right in thinking that all i need to do is rename "oral sex" to "Bestiality" to make my girls compatible with this mod?

if not could someone explain what i need to do?

Not sure I understood the question. Even vanilla girls are compatible to this mod.
Title: Re: Combining the big mods
Post by: b00marrows on July 14, 2012, 04:53:38 AM
to put it simply how do i make my 2 aika mod girls compatible with this mod? is it as simple as renaming oral to bestiality?
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 05:12:46 AM
to put it simply how do i make my 2 aika mod girls compatible with this mod? is it as simple as renaming oral to bestiality?

  I am not sure what oral and bestiality have in common, why do you want to rename them? For example I think that crazy uses 'nude' where Aika uses 'Ecchi', that can be renamed. I already said a bunch of times that I believe making girlpacks for mods at this stage is premature, Code Modders may still add new categories, add new traits or even stats... I am sure that crazy will make a guide for girl modders when the time is right.

 
Title: Re: Combining the big mods
Post by: b00marrows on July 14, 2012, 07:05:32 AM
  I am not sure what oral and bestiality have in common, why do you want to rename them? For example I think that crazy uses 'nude' where Aika uses 'Ecchi', that can be renamed. I already said a bunch of times that I believe making girlpacks for mods at this stage is premature, Code Modders may still add new categories, add new traits or even stats... I am sure that crazy will make a guide for girl modders when the time is right.

still trying to figure out how you where confused about my question... all i wanted to do was quickly port my gils over to this mod for personal use...

but i done it anyway and tested. it is as simple as naming "oral sex" to "beastiality". i also added the needed pics.


also i think i found some sort of bug? if i put the name "Test" as my brothel i start with ALOTA gold and i can walk around town forever (some sort of dev test thing?) but every girl i bump into is bugged, they have traits as names (strong, strange eyes etc) and completly random stats.

my next issues is SOMEHOW a girl with 100 agility, 100 combat, 100 magic, 100 constitution and 70 confidence managed to loose a battle in the catacombs four times in a row!

and i also got a crash, do you want me to post the error i got?
Title: Re: Combining the big mods
Post by: Popuri on July 14, 2012, 07:23:33 AM
Xela, as I recall Oral isn't a default category for WM.  Aika's mod replaced Bestiality with Oral.

That's what b00 was asking.  Could be wrong though, I haven't looked at vanilla WM in ages. >.>  *goes back to scribbling in her notebook*
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 07:28:00 AM
still trying to figure out how you where confused about my question... all i wanted to do was quickly port my gils over to this mod for personal use...

but i done it anyway and tested. it is as simple as naming "oral sex" to "beastiality". i also added the needed pics.


also i think i found some sort of bug? if i put the name "Test" as my brothel i start with ALOTA gold and i can walk around town forever (some sort of dev test thing?) but every girl i bump into is bugged, they have traits as names (strong, strange eyes etc) and completly random stats.

my next issues is SOMEHOW a girl with 100 agility, 100 combat, 100 magic, 100 constitution and 70 confidence managed to loose a battle in the catacombs four times in a row!

and i also got a crash, do you want me to post the error i got?

Lmao

Unfortunate...

Always post errors, they will help crazy figuring out that's going on and fix it. Rest are balancing issues.
Title: Re: Combining the big mods
Post by: b00marrows on July 14, 2012, 07:39:12 AM
ok is there an error log or should i just post the error windows gave me?
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 08:02:24 AM
ok is there an error log or should i just post the error windows gave me?

It's up to crazy really, but I always found gamelog.txt file in root game folder important for debugging.
Title: Re: Combining the big mods
Post by: b00marrows on July 14, 2012, 08:22:47 AM
Ok, never uploaded attachments before so here goes.

"Gamelog.txt" might not be useful because i booted the game back up and continued via an auto-save to see if it happened again (it didn't).

and attached "error.txt" is the windows error copied and pasted into a text file.

EDIT: sorry wrong gamelog (real one is too large to upload  :-[ )
EDIT2: real on HERE (https://rapidshare.com/files/1631721199/gamelog.txt)
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 08:36:53 AM
Ok, never uploaded attachments before so here goes.

"Gamelog.txt" might not be useful because i booted the game back up and continued via an auto-save to see if it happened again (it didn't).

and attached "error.txt" is the windows error copied and pasted into a text file.

Yeap, gamelog shows a normal shutdown... I cannot tell much from WinError, doubt it will mean anything to crazy either.
Title: Re: Combining the big mods
Post by: b00marrows on July 14, 2012, 08:38:50 AM
haha sorry my bad check again...
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 09:34:08 AM
haha sorry my bad check again...

Also shows a normal shutdown (1.4 mb version). Log is being created every time you run the game so you need to get it right after the crash, before you start a new game. Even then it might not be possible to know why game crashed but it sometimes it gives an insight.
Title: Re: Combining the big mods
Post by: ptb_666777 on July 14, 2012, 09:43:52 AM
My first post here . . . First of to crazy, thank you. Really man I found your mod last and it is by far superior to the rest. 

Now to wine  a lil. So far it runs pretty smooth, but I have found a few problems. Movie shack works sometimes, but I abandoned it as money is no problem and I didn't see any benefits from using it. The center is completely unusable as there is no way to get girls in it. the transfer girl dio dose not list it however it dose arena, but that just crashes game. tryouts for arena just give me a new girl and moving them there doesn't work. What triggers the crashes I couldn't tell you it happens randomly from my perspective. Hospital crashes for me too. Tho these are all really cool thing to add to game play they don't work for me at least so waaaa (yes I waaand) The two things I really singed up for was the crash when my dungeon reaches a certain population it crashes and I want more gangs. I looked thru as much of the files as I could find and didn't see where I could change gang max. I was also wondering if you could add another dungeon or allow it to hold unlimited girls. Or maybe just refuse entry after a certain limit. I am getting around 50 monsters per turn and cant let them sit long enuff to do much good (resorted to a cheat item). Maybe a sell all or kill all button?
Lastly, more of a pain in the ass but my hoe's keep buying new stuff and takeing my stuff off. it is disabled and how is my slave making money?

I think arena when working proper like should help gangs level up. so far training is WAAAAAYYYY to slow. I am banking half a mill a turn I would gladly pay more to train them faster. last game I spend years training them then in a few turns one dies from rival gang . . . I don't think health potions are working either.

Still this is by far the best of them all. I don't know how but I would love to help.
Title: Re: Combining the big mods
Post by: Xela on July 14, 2012, 11:15:38 AM
My first post here . . . First of to crazy, thank you. Really man I found your mod last and it is by far superior to the rest. 

Now to wine  a lil. So far it runs pretty smooth, but I have found a few problems. Movie shack works sometimes, but I abandoned it as money is no problem and I didn't see any benefits from using it. The center is completely unusable as there is no way to get girls in it. the transfer girl dio dose not list it however it dose arena, but that just crashes game. tryouts for arena just give me a new girl and moving them there doesn't work. What triggers the crashes I couldn't tell you it happens randomly from my perspective. Hospital crashes for me too. Tho these are all really cool thing to add to game play they don't work for me at least so waaaa (yes I waaand) The two things I really singed up for was the crash when my dungeon reaches a certain population it crashes and I want more gangs. I looked thru as much of the files as I could find and didn't see where I could change gang max. I was also wondering if you could add another dungeon or allow it to hold unlimited girls. Or maybe just refuse entry after a certain limit. I am getting around 50 monsters per turn and cant let them sit long enuff to do much good (resorted to a cheat item). Maybe a sell all or kill all button?
Lastly, more of a pain in the ass but my hoe's keep buying new stuff and takeing my stuff off. it is disabled and how is my slave making money?

I think arena when working proper like should help gangs level up. so far training is WAAAAAYYYY to slow. I am banking half a mill a turn I would gladly pay more to train them faster. last game I spend years training them then in a few turns one dies from rival gang . . . I don't think health potions are working either.

Still this is by far the best of them all. I don't know how but I would love to help.

More bugs... crazy really has his work cut out for him :)

I expect crazy inherited some gang code from a different mod, gangs I always modify in config.xml file, you can set their relative strength and members somewhere in that file. Girls should only pick better items than those that they are already equipped with, some weird thing same as with dungeon (also was supposed to hold unlimited girls).
Title: Re: Combining the big mods
Post by: crazy on July 14, 2012, 06:57:34 PM
No time to read the posts but I'll try and upload my SC tonight.  Most of my free time is now taken up by work as they increased my hours by around 10 a week but hoping to get something done soon.  I'll look at the bugs but I really thought that the duengon could hold unlimited girls already hopefully I can get something done tonight but idk yet.
Title: Re: Combining the big mods
Post by: ptb_666777 on July 14, 2012, 07:39:31 PM
Idk if it matters but they are all catcome girls. I can replicat crash on demand . . . I am not useing the sc, didn't know what it meant till I just googled it. I'll give it a go and see if I am just bitching about an already addressed problem. sp ck isn't working, sorry. . .

Title: Re: Combining the big mods
Post by: crazy on July 15, 2012, 01:23:08 AM
also i think i found some sort of bug? if i put the name "Test" as my brothel i start with ALOTA gold and i can walk around town forever (some sort of dev test thing?) but every girl i bump into is bugged, they have traits as names (strong, strange eyes etc) and completly random stats.

my next issues is SOMEHOW a girl with 100 agility, 100 combat, 100 magic, 100 constitution and 70 confidence managed to loose a battle in the catacombs four times in a row!

and i also got a crash, do you want me to post the error i got?
Naming the brothel Test should do the gold and walk around town forever thing as that is in every version of WM that I know of to help test the game quicker.  No ideal why they would show up named as traits cause I'm not able to reproduce this bug when I name my brothel Test it works fine..  Looking over your game log the only thing jumping out at me right now is your missing some of the buttons you need.  As for the girl loosing she might be running into a girl that is incoprial there for she can't win the fight idk there is some problems with battles in the game.
Title: Re: Combining the big mods
Post by: crazy on July 15, 2012, 01:43:18 AM
My first post here . . . First of to crazy, thank you. Really man I found your mod last and it is by far superior to the rest. 
Ty.
Now to wine  a lil. So far it runs pretty smooth, but I have found a few problems. Movie shack works sometimes, but I abandoned it as money is no problem and I didn't see any benefits from using it.
Yeah this is a know problem that I just haven't had time to fix they really don't make you any money at all hopefully I can get that fixed when I get the time.
The center is completely unusable as there is no way to get girls in it. the transfer girl dio dose not list it however it dose arena, but that just crashes game. tryouts for arena just give me a new girl and moving them there doesn't work. What triggers the crashes I couldn't tell you it happens randomly from my perspective. Hospital crashes for me too
I posted somewhere the centre isn't finished to ignore it but it got lost in this thing somewhere.. I really should have just took it off the map lol.  For the crashes I need a game log plz as those are the two I did screens for it has to be cause of that but no one else seems to be getting a crash or if they are there not posting it.
The two things I really singed up for was the crash when my dungeon reaches a certain population it crashes and I want more gangs. I looked thru as much of the files as I could find and didn't see where I could change gang max. I was also wondering if you could add another dungeon or allow it to hold unlimited girls. Or maybe just refuse entry after a certain limit. I am getting around 50 monsters per turn and cant let them sit long enuff to do much good (resorted to a cheat item). Maybe a sell all or kill all button?
Gangs can be changed in the config file so you can get more and make them train faster.  As for the dungeon thing going look into it see what I can turn up for you.  Also a tip using shift will let you select girls from a certain point to a certain point which will speed up selling of girls.
Lastly, more of a pain in the ass but my hoe's keep buying new stuff and takeing my stuff off. it is disabled and how is my slave making money?

I think arena when working proper like should help gangs level up. so far training is WAAAAAYYYY to slow. I am banking half a mill a turn I would gladly pay more to train them faster. last game I spend years training them then in a few turns one dies from rival gang . . . I don't think health potions are working either.

Still this is by far the best of them all. I don't know how but I would love to help.
As Xela said girls are supose to use whats the best item they have.  Only way a slave could make money is she isn't set to 100% goes to you or she is stealing from you..  Some slave may start with money might want to check there girlx file to see if that was it.  Gang problem is fixable in the config to make them train faster.  Are they dieing from a rival gang or are they set to grand theft which is broke beyond belief and is something I would like to fix..  Cause if a rival gang is killing a gang with stats above 80% then that would be something I've never seen before.

Best way to help if you can't code is feedback or making girl packs for my version.

Think I really should test my game for a few days before I do much coding seems to be a few problems that I didn't know about.
Title: Re: Combining the big mods
Post by: b00marrows on July 15, 2012, 05:00:26 AM
ok, sorry. the bug i found where the girls you get from walking around town are traits bug was my fault... i think, somehow one of my girls had all of the quotation mark's ( " ) replaced with apostophe's ( ' )

still trying to figure out HOW THE HELL the game managed to go down to the traits section and turn the traits into random no-pic girls AND give them compleetly random stats! (some come with HUGE stats, and other get to your bothel DEAD!) WTF????
Title: Re: Combining the big mods
Post by: Xela on July 15, 2012, 06:35:12 AM
ok, sorry. the bug i found where the girls you get from walking around town are traits bug was my fault... i think, somehow one of my girls had all of the quotation mark's ( " ) replaced with apostophe's ( ' )

still trying to figure out HOW THE HELL the game managed to go down to the traits section and turn the traits into random no-pic girls AND give them compleetly random stats! (some come with HUGE stats, and other get to your bothel DEAD!) WTF? ???

Maybe a fresh copy of the game mate? And recheck all of your girls if problem remains. I've been trying out crazy's older version of the mod and never got any issues like the ones you're describing...
Title: Re: Combining the big mods
Post by: b00marrows on July 15, 2012, 11:18:59 AM
Maybe a fresh copy of the game mate? And recheck all of your girls if problem remains. I've been trying out crazy's older version of the mod and never got any issues like the ones you're describing...

k, new copy and i have fixed any issues i found in the .girlsx files. (loaded them all in the editor to make sure everything is ok)

Ill get back to playing now  :D
Title: Re: Combining the big mods
Post by: ptb_666777 on July 16, 2012, 05:16:46 AM
I compiled my girls, seems to smooth things out. Didn't see the "Arena" girls type. Ima semi random select girls I have already to check it out. I don't want any more girls 8ish gigs is plenty. I was wondering how hard it would be to have arena items? I like making Items . One's won in fights would be pimp.  I kinda like the Idea of None Whore fighter girls. Namely for my children and monsters from catacomes.

What I wanted to get from gangs is a hired number for like 40. I could send out 40 gangs to devistate the lands and reak havok on all who breath life!   I will change gang names and call them "the foot clan". seemed like it would be a simple task of finding the defalt limit and upping it. It isn't really important.

Girl script files? Apparently I don't have them I think its constant search for them is messing me up. I read all the comments and have heard of no mention.

any expantion of game play is awesome that's my opinion. I have hundreds of ideas, but am much like you at your stat. This game could be so much more.
Title: Re: Combining the big mods
Post by: crazy on July 19, 2012, 09:45:09 PM
Posted SC
Title: Re: Combining the big mods
Post by: akab on July 20, 2012, 10:14:38 AM
Thanks for your efforts and for the source code   :D
Title: Re: Combining the big mods
Post by: fires_flair on July 20, 2012, 06:23:48 PM
I compiled my girls, seems to smooth things out. Didn't see the "Arena" girls type. Ima semi random select girls I have already to check it out. I don't want any more girls 8ish gigs is plenty. I was wondering how hard it would be to have arena items? I like making Items . One's won in fights would be pimp.  I kinda like the Idea of None Whore fighter girls. Namely for my children and monsters from catacomes.

What I wanted to get from gangs is a hired number for like 40. I could send out 40 gangs to devistate the lands and reak havok on all who breath life!   I will change gang names and call them "the foot clan". seemed like it would be a simple task of finding the defalt limit and upping it. It isn't really important.

Girl script files? Apparently I don't have them I think its constant search for them is messing me up. I read all the comments and have heard of no mention.

any expantion of game play is awesome that's my opinion. I have hundreds of ideas, but am much like you at your stat. This game could be so much more.
the lack of script files does nothing. try searching the form for more information
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 23, 2012, 02:18:14 PM
Hey Crazy!  First of all, thank you so much for all the amazing content you've developed.  That said, I attempted to alter the Config file, changing the pregnancy and cost multiplier variables.  I don't believe that I changed the size ratio in any way.  However, the icons for the Center, the Arena, and the Studio all disappeared, though the Clinic remained behind.  I attempted to follow your suggestion from the last time this problem occured (I think back on pg 12 or so), but it didn't do anything.  Help?
Title: Re: Combining the big mods
Post by: crazy on July 23, 2012, 06:58:45 PM
Hey Crazy!  First of all, thank you so much for all the amazing content you've developed.  That said, I attempted to alter the Config file, changing the pregnancy and cost multiplier variables.  I don't believe that I changed the size ratio in any way.  However, the icons for the Center, the Arena, and the Studio all disappeared, though the Clinic remained behind.  I attempted to follow your suggestion from the last time this problem occured (I think back on pg 12 or so), but it didn't do anything.  Help?
Have to look into it cause this seems to be a problem.  Once I figure something out I'll make a post.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 23, 2012, 08:12:28 PM
Have to look into it cause this seems to be a problem.  Once I figure something out I'll make a post.

Alright, thank you!  And, your work is much appreciated.
Title: Re: Combining the big mods
Post by: blue_rider22 on July 24, 2012, 06:48:47 PM
Great work with the new content, Crazy. More things to do really give this game a new flavor. Question, what is the trigger code for the arena meet-up? I want to write special events for some of the girls. Also, in the next update to the script editor, is there anyway to add in that 'give unique item' ability?

Appreciate all the hard work, and can't wait to see more.
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 24, 2012, 07:19:03 PM
Great work with the new content, Crazy. More things to do really give this game a new flavor. Question, what is the trigger code for the arena meet-up? I want to write special events for some of the girls. Also, in the next update to the script editor, is there anyway to add in that 'give unique item' ability?

Appreciate all the hard work, and can't wait to see more.

Hey Blue, when you get that content completed, could you please share?  Or, at least, tell this humble peon how to achieve such wonders?  Much obliged.
-HWCBN
Title: Re: Combining the big mods
Post by: blue_rider22 on July 24, 2012, 07:27:18 PM
Of course I'll share! Everyone else has done so much, writing a unique event for a couple girls is nothing. All you have to do is use the script editor, it's very intuitive.
I'm also trying to make specific events for when their love goes over a certain number, but the triggers aren't going off.
If the script editor ever gets that 'give specific item' function, I'll finally get around to making that Fi(From skyward sword) pack.

Anything in particular you need help with?
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 24, 2012, 07:38:46 PM
Yeah, I'm a complete novice when it comes to the script editor.  I can make and edit RGIRLSX and GIRLSX files, and I wanted to try and learn how to script, mostly to improve the meeting events.  Is there a template you could give me, or something similar?

-HWCBN
Title: Re: Combining the big mods
Post by: blue_rider22 on July 24, 2012, 08:11:15 PM
The best template I've found for learning how to edit speaking interaction is Poupori's mod http://pinkpetal.org/index.php?topic=907.msg15053#msg15053, great stuff that gives you a basic idea about what to do. From there, it's just a bit of testing to see what does what.

If you go to the "Scripts" folder in your resources, click on "Global Triggers", it gives you the rundown better than I could, with lots of different things to try.

Start with these, put the Trigger file and the talk file(Which is the mod I mentioned) in a girls folder, make a copy and put it elsewhere just in case, and then just start small, altering dialog, giving events that add or remove traits(And give different dialog depending), and then just go from there. It's intimidating at first, but it's actually much, MUCH easier than you think. And since you'll always have a backup, don't worry about messing up. Oh, and I also included the "Meet Girl" trigger for when you meet them in town in the same file. If you want a basic template for that, using the basic one that comes built in makes a good start.

Have Fun!
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 24, 2012, 08:36:10 PM
Thank you so much.  This will really help.
Title: Re: Combining the big mods
Post by: fires_flair on July 24, 2012, 08:43:13 PM
Word of warning, the script editor is hit and miss, not everything it's supposed to be able to do works. Which is why I only ever made two scripts (that are still available btw)
Title: Re: Combining the big mods
Post by: hewhocumsbynight on July 24, 2012, 08:56:47 PM
Oh?  Where'd you post them?
Title: Re: Combining the big mods
Post by: blue_rider22 on July 24, 2012, 09:00:53 PM
Which ones in particular? I haven't ever had anything really freeze on me(Except when I was an idiot and forgot to put an Endif after an action, and Dialog just kept repeating.)
Title: Re: Combining the big mods
Post by: fires_flair on July 25, 2012, 12:06:31 AM
no clue, but my first script didn't work, it was for the catacombs, but instead made a police raid loop I think. I was told at the time by the dev team that scripts didn't work (on the board, not via pm).

also:
Scripts:
tavern setting:
http://www.mediafire.com/file/qeqgaa302icfvya/script.zip (http://www.mediafire.com/?qeqgaa302icfvya)
"orphans without hope" script:
http://www.mediafire.com/file/oe0nyq362g5q6ae/script2.zip (http://www.mediafire.com/file/oe0nyq362g5q6ae/script2.zip)

Item lists
http://www.mediafire.com/file/g7dajf9t594djoe/ItemList.zip (http://www.mediafire.com/file/g7dajf9t594djoe/ItemList.zip)
Title: Re: Combining the big mods
Post by: crazy on July 26, 2012, 12:46:41 AM
Question, what is the trigger code for the arena meet-up?
Isn't one yet.  I planned on doing it but never got around to it.  It's on my list of things to do but I just don't have time for much right now sorry.  Once I get back into I will do it and let you know.
Title: Re: Combining the big mods
Post by: blue_rider22 on July 26, 2012, 01:49:45 PM
Appreciate it!
Title: Re: Combining the big mods
Post by: Xela on July 26, 2012, 06:49:11 PM
Isn't one yet.  I planned on doing it but never got around to it.  It's on my list of things to do but I just don't have time for much right now sorry.  Once I get back into I will do it and let you know.

No rush... I still owe you a skin btw ???

I have most of the art now and I figured out how it works (more or less). While photoshop skill of the original designer is way ahead of my own, I think I can manage skins for all new screens you made and for all screens that he never got around to making and I am planning to have that done in time by the final release of your patch (whenever that'll be).

BTW: The original designer might work with us on the Alkion project so graphic design there may soon see significant improvement. Also there have been some developments in code design as well... We might have a new Alpha out by the end of next month that should have some playability even if will likely be on a primitive level :)
Title: Re: Combining the big mods
Post by: dpman03 on July 27, 2012, 05:15:36 PM
I've been playing around with this mod, and it definitely improves the game a fair bit.  I've noticed several issues, though.  I didn't notice any kind of official buglist, so I thought I'd point them out in case they haven't been documented.  If any of these aren't happening for others, I'd like to figure out what the difference is that's causing them.  Anyway, here they are:

--Going to "Girl Management" for the Studio, Arena, and Clinic doesn't work properly in several ways.  The selected girl sometimes come up, but pressing "next" or "prev" tends to switch over to girls from one of the brothels.  On occasion, the girl originally selected isn't even the one that comes up to begin with.

--Also in the Studio, Arena, and Clinic, trying to pull up a girl's inventory rarely works.  Sometimes, the "Manage Inventory" button even gets permanently greyed out.  It's still grey even in the brothels after that, and even if you load a previous save.  Restarting the program fixes it, and inventories can be accessed by transferring a girl to a brothel, changing items, and then transferring back.

--The community center doesn't seem to be usable right now.  I couldn't figure out a way to transfer any girls to it, because it isn't in the list of locations to transfer to and from.

--The "cosmetic surgery" option at the clinic works very oddly.  It currently adds the "Sexy Air" trait to any girl repeatedly, basically every time you have her go through it.  The feature is also extremely unbalanced, because it adds a ridiculous number of points to charisma and beauty, even after a single (five day) use.  It might be nice to add a possibility of random physical traits or smaller increases to beauty (5-10 points or so).  It would be more balanced to have the possibility of random negative effects, as well.  The results should be positive on average, but have at least some risk involved.

--The studio is kind of a pain.  I only got very small amounts of income from it (around $20-$40 for 3-4 weeks after a movie).  I tried everything I could think of to make it profitable, but I never managed to do it.  The scene quality percent seems completely random, although it still wouldn't make a profit.  Worse still, you have to manually go in every couple of weeks and choose to publish a movie.  Finally, if you try to publish a movie with no scenes, it crashes the game.

Like I said, I think you've done a great job so far.  I'm hoping this will be helpful, and if you'd like more information about anything, just let me know.

P.S. I managed to resize the XML for the UI so that I could increase the resolution significantly.  I'd be glad to post the files if anyone wants, but they aren't hard to edit yourself.  Unfortunately, I couldn't figure out how to increase the font size in lists in the games (items or girls for example).  All of the lists are absurdly small compared to everything else, and I'd really like to know how to fix it.
Title: Re: Combining the big mods
Post by: crazy on July 27, 2012, 08:27:40 PM
--Going to "Girl Management" for the Studio, Arena, and Clinic doesn't work properly in several ways.  The selected girl sometimes come up, but pressing "next" or "prev" tends to switch over to girls from one of the brothels.  On occasion, the girl originally selected isn't even the one that comes up to begin with.

--Also in the Studio, Arena, and Clinic, trying to pull up a girl's inventory rarely works.  Sometimes, the "Manage Inventory" button even gets permanently greyed out.  It's still grey even in the brothels after that, and even if you load a previous save.  Restarting the program fixes it, and inventories can be accessed by transferring a girl to a brothel, changing items, and then transferring back.

--The community center doesn't seem to be usable right now.  I couldn't figure out a way to transfer any girls to it, because it isn't in the list of locations to transfer to and from.

--The "cosmetic surgery" option at the clinic works very oddly.  It currently adds the "Sexy Air" trait to any girl repeatedly, basically every time you have her go through it.  The feature is also extremely unbalanced, because it adds a ridiculous number of points to charisma and beauty, even after a single (five day) use.  It might be nice to add a possibility of random physical traits or smaller increases to beauty (5-10 points or so).  It would be more balanced to have the possibility of random negative effects, as well.  The results should be positive on average, but have at least some risk involved.

--The studio is kind of a pain.  I only got very small amounts of income from it (around $20-$40 for 3-4 weeks after a movie).  I tried everything I could think of to make it profitable, but I never managed to do it.  The scene quality percent seems completely random, although it still wouldn't make a profit.  Worse still, you have to manually go in every couple of weeks and choose to publish a movie.  Finally, if you try to publish a movie with no scenes, it crashes the game.
1.- Thought that was fixed I'll look into it.
2.- Know issue and one I can't fix in fact when I tried I broke the game and it took me 3 days to get it working again so not touching that sorry.
3.- Know issue I really really should have took it off the map centre isn't finished still working on maybe next patch it will be fixed.
4.- I will have to look at it.  Haven't tried to balance anything much yet and I agree it is to powerful.  There is risk involed you can get negitive traits from it but I don't remember the chances
5.- Tried fixing that studio is a pain to fix...  but I'm working on it.

Thanks for the bug report they are always helpful.  I really should fix my know bug report on the 1st page.
Title: Re: Combining the big mods
Post by: dpman03 on July 28, 2012, 06:06:51 PM
1.- Thought that was fixed I'll look into it.
2.- Know issue and one I can't fix in fact when I tried I broke the game and it took me 3 days to get it working again so not touching that sorry.
3.- Know issue I really really should have took it off the map centre isn't finished still working on maybe next patch it will be fixed.
4.- I will have to look at it.  Haven't tried to balance anything much yet and I agree it is to powerful.  There is risk involed you can get negitive traits from it but I don't remember the chances
5.- Tried fixing that studio is a pain to fix...  but I'm working on it.

Thanks for the bug report they are always helpful.  I really should fix my know bug report on the 1st page.

I'm glad to hear you're still working on most of these (or at least aware of them).  Fortunately, most of the parts that don't work can just be ignored until they get fixed.

I did want to ask if you uploaded new source code at some point.  I tried downloading it to play around, and what's currently posted wouldn't compile.  In WorkStripper.cpp, the definition WorkBrotheStripper is missing the "l" in Brothel, oddly enough.  I fixed that, but I also got a ton of link errors that I didn't know how to fix.  All of them mentioned some gettext library like so:

error LNK2001: unresolved external symbol __imp__libintl_gettext

Finally, my C++ is pretty rusty, but I'd be willing to try working on things if you have any suggestions.  Balancing the "cosmetic surgery" seems like it's something I could do if I could get the source to compile.
Title: Re: Combining the big mods
Post by: Uriel on August 01, 2012, 04:31:15 PM
Hmm, i just tried running 0.5 and found that i hang every time i try buying a girl. Game hangs right when i click the market icon or walk around town button.
Also, which girl packs can i use with this mod? I only found this - http://pinkpetal.org/index.php?topic=982.0
Title: Re: Combining the big mods
Post by: crazy on August 02, 2012, 02:08:22 AM
Hmm, i just tried running 0.5 and found that i hang every time i try buying a girl. Game hangs right when i click the market icon or walk around town button.
Also, which girl packs can i use with this mod? I only found this - http://pinkpetal.org/index.php?topic=982.0 (http://pinkpetal.org/index.php?topic=982.0)
Try a fresh download of the game.  And any girl pack that isn't for aika or exe should work...  Which should be a lot.
Title: Re: Combining the big mods
Post by: Xela on August 02, 2012, 03:54:22 AM
Try a fresh download of the game.  And any girl pack that isn't for aika or exe should work...  Which should be a lot.

and not for WM:EX I assume. This works, many people reported some bugs but this is playable.
Title: Re: Combining the big mods
Post by: Uriel on August 02, 2012, 01:34:58 PM
So this mod uses vanilla girlpacks? Ok... formating my 1Tb HDD then.  :D
Title: Re: Combining the big mods
Post by: crazy on August 03, 2012, 11:55:24 PM
Okay don't see anytime freeing up in the near future so I'm just going try and make time to work on .06.  That said .06 is going take a lot of time so don't expect it anytime soon.  Figure I'll take the next week and plan out what I'm going do for it.  So now is the time to pitch me some traits or jobs that you feel work with what's in the game but know just cause you throw the ideal out doesn't mean I'm going use it.

Some of the things I'm going look at doing for .06 are.
1. Finish the centre.
2. Add Oral skill from akia's last mod.  (If it don't break current girls)
3. Hopefully balance the movies.
4. Add more things like the arena tryouts
5. Finish the screens for the movie and centre.
6. Smash bugs.
7. Maybe a new building or two.

All that and new traits and maybe some new jobs.  It's still in planning stage and I have no doubt this will take at least a month or more to finish.  When the planning is done I'll update the 1st post and keep updating it with my progress as time goes on
Title: Re: Combining the big mods
Post by: Romanul on August 12, 2012, 02:19:49 AM
Excuse my noobness but how do I make the game full-screen? At present it starts window mode. I use 1280*1024. Thanks in advance.
Title: Re: Combining the big mods
Post by: Mederic64 on August 12, 2012, 08:01:32 AM
You'll have to change false to true in ScreenMode.txt in the game folder.
Title: Re: Combining the big mods
Post by: b00marrows on August 20, 2012, 05:33:44 AM
my issue with coming up with traits is the LIMITS, what are the scripting limits? ( i know that not easy to answer but...)

can the numbers use %?
can the numbers USE the false negatives that the game likes to go into?
can you make a trait use a difirent set fo pictures? ( for instance can you make futanari's switch to a diffirent folder, containing a whole new set of pictures?)
Title: Re: Combining the big mods
Post by: Pinkutako on August 24, 2012, 11:41:22 AM
I've been working on my own version of the default interactions script and have been testing it with .05.  I like that you have been expanding the use of picture types for jobs, like strip, mast, bunny, wait, maid, and all.  You're doing a great job.

My question is simple but perhaps not a simple answer.  Is there any way to add functions to the script editor so i could use something like "Have Masturbate" "Have Waitress", or even "Have Combat".  I have been adding some aspects to my script (quests/missions) and it would be nice to be able to get the game to bring up more relevant images for those actions.  I have successfully edited the scriptcommands.txt to allow the ability to subtract money from the player, but that was simply changing values. That being said, I suppose a follow up question would be: Is it as simple as adding "Have Mast" or similar to the scriptcommands?

Thanks for all the great work so far.
Title: Re: Combining the big mods
Post by: crazy on August 24, 2012, 04:49:07 PM
My question is simple but perhaps not a simple answer.  Is there any way to add functions to the script editor so i could use something like "Have Masturbate" "Have Waitress", or even "Have Combat".  I have been adding some aspects to my script (quests/missions) and it would be nice to be able to get the game to bring up more relevant images for those actions.  I have successfully edited the scriptcommands.txt to allow the ability to subtract money from the player, but that was simply changing values. That being said, I suppose a follow up question would be: Is it as simple as adding "Have Mast" or similar to the scriptcommands?
There is some coding envoled in that.  But I've added quite a few to it.
Have Clean
Have Mast
Have Nude
Have Oral Sex
Have Stirp
I've added those I could added more.  But those give skill points and bring up a picture to match.
Title: Re: Combining the big mods
Post by: Pinkutako on August 25, 2012, 11:35:44 AM
I tried adding three commands to the scriptcommands.txt.  I added "Have Mast"  "Have Nude" and "Have Combat; then i made a simple script to test them.  Have combat i didn't expect to work, but it seems to put the script in a loop.  I'm guessing it doesn't recognize Have Combat as a command and keeps jumping up the the dialog box above it.  anyway, i'll leave that for another time.  Have Mast just defaulted to the Profile pics.  Interestingly, Have Nude worked....sorta.  it just was a bit confused as it would show pics tagged with Mast*.jpg and ignored the ones marked Nude*.jpg.  I'm not sure if i'm missing a spelling or capitalization thing; or if maybe i'm going about it all wrong.  Any thoughts would be greatly appreciated.
Title: Re: Combining the big mods
Post by: crazy on August 25, 2012, 11:15:50 PM
I tried adding three commands to the scriptcommands.txt.  I added "Have Mast"  "Have Nude" and "Have Combat; then i made a simple script to test them.  Have combat i didn't expect to work, but it seems to put the script in a loop.  I'm guessing it doesn't recognize Have Combat as a command and keeps jumping up the the dialog box above it.  anyway, i'll leave that for another time.  Have Mast just defaulted to the Profile pics.  Interestingly, Have Nude worked....sorta.  it just was a bit confused as it would show pics tagged with Mast*.jpg and ignored the ones marked Nude*.jpg.  I'm not sure if i'm missing a spelling or capitalization thing; or if maybe i'm going about it all wrong.  Any thoughts would be greatly appreciated.
I'll have to look into it I put them in tested them seen they worked and that was it...  Made alot of changes after that maybe something broke them I'll see what I can figure out when I get a chance.
Title: Re: Combining the big mods
Post by: PinkPervert on September 06, 2012, 09:25:07 PM
Crazy,
Thank you for the work you've done so far, and especially for posting your source code.

I've been working on this some in my spare time, mostly been bug squashing. I will post up the fixes later, and will make a list of them at the end of this post. The main reason I am posting is that I find myself wanting to make some serious changes to the game. Because the nature of some of them are a bit large, I though I would ask if you prefer that I just branch off another mod, or just continue with this as a part of your mod.

The first major change would be the way customers and workers are handled.

Right now when you end a turn, the game will go through each brothel and start on the day shift. It works out the effectiveness of advertising. Then it decides how many customers are coming to the brothel for that shift. Then it does all the whore jobs (except Whore in Streets), then it does some of the other building related jobs, then it goes and updates the girls stats, and does all the remaining jobs. (Several bugs were involved in the process). So looking at the Whore jobs... it goes to each girl one at a time, determines how many customers she can service, loops through the customers, creating them on the fly, checks to see if the customer likes the girl based on a few items, then goes to the next customer. The chances of any one customer accepting a girl are actually pretty small. This is why you see a lot of girls with the "Ran out of customers who liked here" line, since it is pretty easy for ALL of the customers to reject a girl for completely random reasons. None of which have to do with the quality of the girl. Also the amount a customer pays is based on the ask price of the girl, and a couple of minor modifiers. How much a customer enjoys it is based on the skill level of the girl. After it is done with the whore jobs it starts doing all the service jobs, such as barmaid, game dealer etc. Most of these do not actually have any effect on customers, or the brothel fame, they just generate some money dependent on the girl's stats. The third round of jobs are the miscellaneous jobs such as cleaning, and some of the ones that were missed in the first two rounds for some reason.

Problems with the way the whores are handled is that each customer decides if he will accept/reject her by rolling up a random fetish, and if she has it he accepts her (only a 2 in 15 chance if she only has one fetish type). If he rejects her for this then it will test a few other things, first it gives him  a 20% chance to accept her because he is "horny", if that doesn't work, he will accept her if her Charisma and Beauty average out to higher than 90. Next it tries fame, but only works if her fame is higher than 80, then if her magic is greater than a 50, she can spend mana to seduce him.

The way I would propose the system should work would be almost the exact opposite of what it does now. It would have some similarities to what EX did, but not as extreme.
 The game should look at each area of the brothel, and generate customers for that area, meaning the bar, gambling hall etc should be treated separately.
Then it should loop through each CUSTOMER, generate their stats, and have them seek out the services they want in that area. They can and should try multiple services. Whether or not a customer accepts a service should be decided on how desirable that service is to him vs how much he is willing to pay for it, and the amount of satisfaction the customer should have should be based on the quality of service vs the price. So, a customer walks into a bar. It is assumable he will want a drink, so he will approach the bar, where there should be a selection of drinks at different prices for varying levels of happiness bonus, the bonus/service levels will also be effected by the Barmaid. Roll a chance to see if he wants snacks, if so, then same as bar above except it is effected by the waitress. The music should have a bonus to ALL customers dependent on it's quality. Then the customer should roll to decide if he wants to approach a whore. If so, it will roll his random fetish/fetishes, and he will first look for any working in the bar which suits that. If none match his fetish, it will then roll for his libido (horny), and he will start looking down the list of girls from most attractive to least attractive, and try to negotiate a price he is willing to pay with each girl. The amount he is willing to pay will be based on how horny he is, how attractive she is, (this includes beauty, charisma, and fame, possibly more), and how much money he actually has left over. The amount she will want to charge will be based on her attractiveness, how willing she is to do what he is proposing (sex, anal, bondage), and other stats such as tiredness/happiness etc.. There should also be some random element in her ask price. His final satisfaction level will be based on how low he had to stoop to get what he wants, and how much he had to pay for it.

The result of this would be that as long as you have enough staff working, the majority of the customers should be able to receive some level of service, and the results will be based on something more realistic.

I have started the basic ground work for implementing this already, but I thought I would consult with you on how you want me to proceed before I get too carried away.

I have quite a few other major and minor changes I am looking at, a minor one I have already implemented is that I change the Sleazy Bar into a Strip Club. I just felt it fits better. If you want me to continue adding these changes into your mod without branching off a separate mod, I will post a proposal for each feature change/addition here for review before I add it in. Or we can work something else out if you like.

PS.. here is the list of bug-fixes I have done so far, I will post the code for implementing them this weekend.

Advertising was running twice per shift
Most of the "in house" jobs were running twice per shift.
Game dealer was printing a blank event.
Group sex and Lesbian sex were bypassing some checks causing them to show up MUCH more frequently than they were supposed to. (Group is only supposed to happen 5% of the time, lesbians 15%).
Another related bug is it occasionally created "Groups" of 1 customer for group sex, and also would occasionally create male lesbian customers, but they were not being reported that way in the turn summary.
Group sex groups were only generating enough money for 1 customer, but the girl charges a group rate. (This actually does not have a serious effect due to another bug that I have not fixed yet).
Some of the messages were being cut off in the turn summary.


There are quite a few other bugs I have identified that I have not worked yet, will do as I get time. I am usually able to work on this about 5 to 6 hours a week. So it will take some time to do them all. But we can do incremental patch releases as they come out.

Ok, that was TL,DR
-PP Out.
Title: Re: Combining the big mods
Post by: crazy on September 07, 2012, 06:17:57 AM
Crazy,
Thank you for the work you've done so far, and especially for posting your source code.
Yeah long post lol.  What your talking about sounds like an interesting ideal and one I would like to try out.  Changing the way customers are handled would be a big change and is something I would like to see done for sure.  Aika did that in his mod and the mod we teamed up on he was handling that also but idk where he went lol he didn't do it the way your saying but you might check out his mod the SC is up for it also.  My SC might be out of date but not by much I coded a few of the Centre jobs before I ended up not having the time to code.  That said I have been doing my planning for my next patch just haven't got much done on it yet.  Would love to hear your other plans maybe we can help each other out on getting things done.
Title: Re: Combining the big mods
Post by: PinkPervert on September 07, 2012, 09:15:55 PM
Yeah, actually I have looked through Aika's SC too, and was working on killing bugs etc, when I realized the SC was out of date, and that I was duplicating some of his work already. When your version came out, you kept your SC posts up to date with the releases, so I knew I was at least working on the same thing. There are definitely some nice things in Aika's mod, and some of the changes I had made with it I plan to move over to this mod. One of the highest on the list is I had started reworking all the Hot keys in the game. The current hot key system leaves a lot to be desired. Let's face it, this is a game you should be able to play one handed. :)
I have worked out how to change pretty much all of the hot keys, but I will have to go dig around through my old notes again to find them, and I wasn't keeping as good of notes then as I do now.

Which reminds me, I HIGHLY recommend a free program called AllMyNotes Organizer for doing just that.

I will probably come back Sunday night, unless something comes up. I will post my current To Do list so you can see what you think, and I will either post the exact changes I have made to the SC so you can compile it yourself, or if I take the time to upload the compiled code, I will link it here.
-PP
Title: Re: Combining the big mods
Post by: crazy on September 08, 2012, 06:28:36 AM
I tried adding three commands to the scriptcommands.txt.  I added "Have Mast"  "Have Nude" and "Have Combat; then i made a simple script to test them.  Have combat i didn't expect to work, but it seems to put the script in a loop.  I'm guessing it doesn't recognize Have Combat as a command and keeps jumping up the the dialog box above it.  anyway, i'll leave that for another time.  Have Mast just defaulted to the Profile pics.  Interestingly, Have Nude worked....sorta.  it just was a bit confused as it would show pics tagged with Mast*.jpg and ignored the ones marked Nude*.jpg.  I'm not sure if i'm missing a spelling or capitalization thing; or if maybe i'm going about it all wrong.  Any thoughts would be greatly appreciated.
Finally got around to test this and I'm not having those issues it bring up the right pics for me.  Try the script commands attacment I added and let me know if that fixes it for if they still dont work..  Also if they work let me know what you want added and I'll look at adding that for my next patch.
Title: Re: Combining the big mods
Post by: Lurker on September 08, 2012, 11:13:06 AM
So i finally got around to play around with this version of the game and I'm really liking what i see! Keep up the good work, Crazy.

However, I was playing around with converting some girlpacks for the lols, and im sort of wondering why you have both a nude and a strip category when it comes to images? I can understand separating ecchi from nude/strip, but those two seem sort of the same to me. I know they are being used for different jobs but I'm still thinking they could be combined. Just my two cents though ^_^ It's your mod so you do what you want with it obviously :D
And as far as Oral go, why not toss that in on the Massage job? Or make a new job I guess.

Anyway, rant off.
Keep up the good work, man!
Title: Re: Combining the big mods
Post by: crazy on September 08, 2012, 10:17:11 PM
However, I was playing around with converting some girlpacks for the lols, and im sort of wondering why you have both a nude and a strip category when it comes to images? I can understand separating ecchi from nude/strip, but those two seem sort of the same to me. I know they are being used for different jobs but I'm still thinking they could be combined. Just my two cents though
Nude was mostly for scripts I think lol at this point I don't really remember why I put it in...
And as far as Oral go, why not toss that in on the Massage job? Or make a new job I guess.
Oral is going be a skill in the next patch..  Taking what akia did and putting in it actually started working on that last night few things to work out but might get a test release out to make sure adding it didn't break stuff in a few days.
Title: Re: Combining the big mods
Post by: Lurker on September 08, 2012, 10:25:54 PM
Nude was mostly for scripts I think lol at this point I don't really remember why I put it in...

haha alright, I figured there was a reason for it being there.
So out of curiosity, will Nude remain or will it be removed? If you dont know its no big deal. Just curious. xD
Title: Re: Combining the big mods
Post by: crazy on September 08, 2012, 11:21:58 PM
haha alright, I figured there was a reason for it being there.
So out of curiosity, will Nude remain or will it be removed? If you dont know its no big deal. Just curious. xD
Staying for now atleast I might take a look at it again to see if I need it or not at a later date...  But I feel for now its worth keeping just for scripts if nothing else.  I actually might added a few more image types for scripts or different jobs as I go just have to see.
Title: Re: Combining the big mods
Post by: Lurker on September 09, 2012, 01:27:35 AM
Good to know ^_^
Title: Re: Combining the big mods
Post by: PinkPervert on September 09, 2012, 02:45:53 PM
Ok, I had quite a few problems getting a file service to work for me. (I use TOR, and it is not really script friendly).

So I am just uploading copies of the files I have changed, which can be found here...
http://www.filefactory.com/file/2rfzhxgdt6x5/n/PP_Changes_1_rar (http://www.filefactory.com/file/2rfzhxgdt6x5/n/PP_Changes_1_rar)

This way you can look over the changes and edit the one you don't like out, and compile the code yourself. If you do remove or change of of those, please let me know so I won't send them in future updates.

Here is a list of the changes made:

1. Security- Changed it so it only reduces Brothel Security level once per day, instead of every time a girl works security.
2. Magic use to enhance customer happiness: Changed it so it would only attempt if the Girl's magic level is at least a 10.
3. Fixed error in girls sex enjoyment calculations. Before it was giving +1 if she was a Nympo AND > 50 happy, +2 otherwise.. which was backwards.
4. Brothel Strippers: They were fucking a bit too much, and were doing acts not allowed by the brothel. Reduced from 33% chance to 10%, and added in check against IsAllowed.
5. Virgins: Made it so they do not lose virginity during anal or lesbian sex (I know the second is debatable), and made it so the customer always gets the happy bonus with the virgin, even if anal or lesbian.
6. XXX Entertainer repeated events: It was showing the same event twice with XXXEntertainers if libido was > 80.
7. Disobey check: It was basically rolling for disobedience twice due to old code not modified. This could be  problem because there is a chance the girl would pass the first time, adjust PCLOVE PCHATE because of it, then FAIL the second time, which means you would get the penalty without the benefit.Changed so  it only uses the first roll, and does not roll again.
8. Advertisement repeating: Any girl working advertisements would basically do it twice per shift, wasn't really effecting anything except the results shown in events. Fixed so it checks what shift it is running.
9. Repeating events: Many jobs were running twice, most of the non-whore jobs in fact. Fixed so it checks if they already ran during the updategirls function.
10. Game dealers where reporting a blank event: Removed the extra line, which was intended to report income, but was unnecessary due to this being reported in summary.
11. Group sex, lesbian sex: The frequency of both was more than intended, also both were ignoring brothel restrictions on sex type in some circumstances, in some cases you could have a group of 1 customer only, or male lesbians. Fixed... the fix will result in group sex only happening 5% of the time, and lesbians 15% of the time though, so that may need to be either addressed, or perhaps creating an option so the player can tweak the percents.
12. Event messages were over-writing feed back on why a customer chose a particular girl, added this back in.
13. Whores, the routine which decides how may customers each would attempt to service was producing fewer customers than it should due to rounding errors. Instead of just fixing it all around, I made a change that will use this error to give slightly different results for each type whore. So compared to the way the used to calculate, BarWhores will try to service one more customers, Gambling Hall Whores will try two more, and Brothel whores will try three more.
14. Changed the name of the Sleazy Bar into a Strip Club. (Just a personal preference).

Well there ya go, I will post some of my to-do list later this week probably, but my next change will be the one I spoke about in my previous post, redoing the way customers and girls behave in the brothel, which may take some time.
-PP
Title: Re: Combining the big mods
Post by: crazy on September 09, 2012, 05:57:32 PM
Here is a list of the changes made:

1. Security- Changed it so it only reduces Brothel Security level once per day, instead of every time a girl works security.
2. Magic use to enhance customer happiness: Changed it so it would only attempt if the Girl's magic level is at least a 10.
3. Fixed error in girls sex enjoyment calculations. Before it was giving +1 if she was a Nympo AND > 50 happy, +2 otherwise.. which was backwards.
4. Brothel Strippers: They were fucking a bit too much, and were doing acts not allowed by the brothel. Reduced from 33% chance to 10%, and added in check against IsAllowed.
5. Virgins: Made it so they do not lose virginity during anal or lesbian sex (I know the second is debatable), and made it so the customer always gets the happy bonus with the virgin, even if anal or lesbian.
6. XXX Entertainer repeated events: It was showing the same event twice with XXXEntertainers if libido was > 80.
7. Disobey check: It was basically rolling for disobedience twice due to old code not modified. This could be  problem because there is a chance the girl would pass the first time, adjust PCLOVE PCHATE because of it, then FAIL the second time, which means you would get the penalty without the benefit.Changed so  it only uses the first roll, and does not roll again.
8. Advertisement repeating: Any girl working advertisements would basically do it twice per shift, wasn't really effecting anything except the results shown in events. Fixed so it checks what shift it is running.
9. Repeating events: Many jobs were running twice, most of the non-whore jobs in fact. Fixed so it checks if they already ran during the updategirls function.
10. Game dealers where reporting a blank event: Removed the extra line, which was intended to report income, but was unnecessary due to this being reported in summary.
11. Group sex, lesbian sex: The frequency of both was more than intended, also both were ignoring brothel restrictions on sex type in some circumstances, in some cases you could have a group of 1 customer only, or male lesbians. Fixed... the fix will result in group sex only happening 5% of the time, and lesbians 15% of the time though, so that may need to be either addressed, or perhaps creating an option so the player can tweak the percents.
12. Event messages were over-writing feed back on why a customer chose a particular girl, added this back in.
13. Whores, the routine which decides how may customers each would attempt to service was producing fewer customers than it should due to rounding errors. Instead of just fixing it all around, I made a change that will use this error to give slightly different results for each type whore. So compared to the way the used to calculate, BarWhores will try to service one more customers, Gambling Hall Whores will try two more, and Brothel whores will try three more.
14. Changed the name of the Sleazy Bar into a Strip Club. (Just a personal preference).
Very nice thanks.  Think I'll use all those even strip club cause I think I want to make like a maid cafe or something along those lines and sleazy bar was to close to that and was going change it anyway.
Title: Re: Combining the big mods
Post by: Pinkutako on September 11, 2012, 12:14:58 PM
Quote
Finally got around to test this and I'm not having those issues it bring up the right pics for me.  Try the script commands attacment I added and let me know if that fixes it for if they still dont work..  Also if they work let me know what you want added and I'll look at adding that for my next patch.

just did a quick test with your script commands.  at first i was getting the same error, but after looking at the test script i was using I noticed a problem.  the "Have Combat" command i had added to my commands text became a bunch of numbers in my interact test script.  after i removed that it all seems to be working fine.

Which puts a question in my mind.  What is involved with adding commands to the scriptcommands.txt, that is to say, is it just knowing the command the game code uses and plugging it in or are script commands something separate in the game code that must be added?  for Instance I would love to use a combat image for some of my interaction script quests, but would "Have Combat" (if that is the game codes command) something that would need to be added to both the game code and the scriptcommands.txt?

I'll play around with the editor commands a bit more myself and see if I can get anywhere.

Thanks for looking into all this.  I know modding ain't easy or quick.  Keep up the good work. 8)

edit:
Oh ya, I also wanted to say that I'm in favor of keeping Nude as an image category.  I plan on using it for my scripts.  The more choices the better.
Title: Re: Combining the big mods
Post by: crazy on September 11, 2012, 04:42:33 PM
Which puts a question in my mind.  What is involved with adding commands to the scriptcommands.txt, that is to say, is it just knowing the command the game code uses and plugging it in or are script commands something separate in the game code that must be added?  for Instance I would love to use a combat image for some of my interaction script quests, but would "Have Combat" (if that is the game codes command) something that would need to be added to both the game code and the scriptcommands.txt?
You have to know how to code them to work.  That said I already coded a Have Combat for you a few days ago and it will be in the next patch.  If you need more let me know and I'll see about coding them.
Title: Re: Combining the big mods
Post by: Pinkutako on September 12, 2012, 11:29:28 AM
Quote
That said I already coded a Have Combat for you a few days ago and it will be in the next patch.

  ;D ;D ;D
 
 Thanks Crazy! You rock!

Combat is the highest on my wishlist so I'm tickled pink that you have already added it.  The only other one I could see a definate use for at the moment is a "Have Death/injury" to pair with the combat, but I wouldn't say that this is a priority for me.  If you have a chance in the future to add it I would use it, but if not, you have already made my day with "Have Combat"  ;D
Title: Re: Combining the big mods
Post by: crazy on September 12, 2012, 10:48:39 PM
Thanks Crazy! You rock!
Combat is the highest on my wishlist so I'm tickled pink that you have already added it.  The only other one I could see a definate use for at the moment is a "Have Death/injury" to pair with the combat, but I wouldn't say that this is a priority for me.  If you have a chance in the future to add it I would use it, but if not, you have already made my day with "Have Combat"
I'll added have death/injury for the next patch also.  Added Titty fuck and an image type for it seeing as your script had that in there...  But give me more there not bad to code and getting a good script is something the game needs.

Edit-  Going upload new SC tomorrow.  Been doing some work on the centre its almost done also done some merging from WM MMX still a few things from it that I need to get.  Got a bug that I'm looking into but I haven't figured out why it's doing it yet.  When I added oral as a skill it made custom girls switch it with beast so now if you have 30 skill set for beast they will have 30 oral instead of beast...
Title: Re: Combining the big mods
Post by: frozen_ghost on September 17, 2012, 03:08:36 AM
Been  more than a year since I've checked-out this site. I noticed that you stated in your first post, that you were planning to add some of Anon 21s' mod. Since the anti-tentacle nuts took the game over right after that came-out, it was the last mod I bothered to DL. I'm curious as to just what exactly from Anon 21 are you planning to add.
Title: Re: Combining the big mods
Post by: Pinkutako on September 19, 2012, 10:31:18 AM
Quote
But give me more there not bad to code and getting a good script is something the game needs.

Well I have a small wishlist for things i was keeping track of as i've been writing my script.  You have already addressed the image category options I wanted so these will be more of script commands I would enjoy having.  I've don't know if these are more difficult to code or the same.  So here they are:

            give targetgirl random special item.
            adjust random value to target girl gold.
            add targetgirl to dungeon
(right now i think the script command is for "meet town" and checks rebelliousness to see if she should go to dungeon.  What would be nice is a command that doesn't perform a check and sends her to the dungeon on a whim)
            if player suspicion
            if player disposition
            add trait to target girl
            add specific type of random girl to dungeon
(this was one where during the fairy ring quest, the girl on the Quest could capture a fairy)
            add beasts to players total

Granted some of these have limited use, but some would be great scripting tools.  Anyway, these are just me thinking out loud...
       
Title: Re: Combining the big mods
Post by: mackiller on September 22, 2012, 05:15:39 AM
Need help!
When I play early version of WM, include Crazy mod and Aika mod, I can begin game with 20 or 40 girls and during game add more girls pack, but in version 0.5 - i cannot add more new girls during game...Is is possible now? Or I must prepare for new game all girls pack's before playing?


Sorry for my bad english:)
Title: Re: Combining the big mods
Post by: crazy on September 22, 2012, 11:57:48 PM
Need help!
When I play early version of WM, include Crazy mod and Aika mod, I can begin game with 20 or 40 girls and during game add more girls pack, but in version 0.5 - i cannot add more new girls during game...Is is possible now? Or I must prepare for new game all girls pack's before playing?
U should be able to add new girls.
Title: Re: Combining the big mods
Post by: mackiller on September 23, 2012, 02:03:45 AM
Crazy, thanks
Title: Re: Combining the big mods
Post by: Shilo on September 23, 2012, 06:34:49 PM
Just wondering… would it be possible to add an option when starting a new game that the game checks which unique and random girls are available, lists them and lets you pick which of them you want to disable in that playthrough and then uses that list of actual girls in the game?

Sometimes you just want to play a session with some specific characters or avoid others because they don't go well with the rest (like real porn star packs) or some are just overpowered and would spoil the game challenge.
Title: Re: Combining the big mods
Post by: crazy on September 23, 2012, 10:16:15 PM
Just wondering… would it be possible to add an option when starting a new game that the game checks which unique and random girls are available, lists them and lets you pick which of them you want to disable in that playthrough and then uses that list of actual girls in the game?

Sometimes you just want to play a session with some specific characters or avoid others because they don't go well with the rest (like real porn star packs) or some are just overpowered and would spoil the game challenge.
Yeah I'm sure this could be done but wouldn't be easy.
Title: Re: Combining the big mods
Post by: crazy on September 23, 2012, 10:41:31 PM
Done alot of playing the game over that past week or so and have changed my mind about what to do in .06.  I'm going work on the jobs that are already in the game and try my best to make them better right now they are just boring.  Need to get more arena girls made I made the arena cause I wanted it but I found without the chance to get a girl I wasn't using it at all and I made it lol so I don't see other people using it much. 

So I have a plan to make the jobs that are in game better and I'm going work on them an area at a time staring with the bar.  After I code the bar jobs I'm going do a test release to get some feedback see what people think about it.  There will be more randomness to the jobs and more thought needed to pick a girl that can do it well...  For people who don't like the other jobs besides whores this won't change much as they will still make around the same amount of gold.  But for people who want to take time and pick the right girl other jobs will actually be able to make decent money.  It shouldn't take to long to get the test out cause it won't have all of the things I'm going do just some so people get a feel for what its going be like.
Title: Re: Combining the big mods
Post by: Shilo on September 24, 2012, 11:17:54 AM
Nice.

Hopefully it will make the jobs more interesting.
Right now we also have 6(?) different skills that are all sex related, like Lesbian, Group, Regular Sex and so on and they don't have much meaning nonetheless because there is only the job "whore" anyway without being able to actually specialize (except on a per-brothel base by forbidding certain sex types), so you usually still end up needing a girl that excels in all of the areas (though the film studio gave at least distinction to these skills by being able to assign individual girls to individual scenes).

And on the other side do we have just a single "service" skill that is probably used for everything from Cleaning to Barmaid, Waitress and Casino Staff and then modified by things like Beauty and Charisma.


Given this overhang of sex-related skills, maybe some of the jobs other than "whore" could make use of those stats as well.
Examples:
-Sleazy Bar Waitresses have a low chance to be used for minor sex acts as well during each shift, in which case their Blowjob skill could be checked.
-Girls on Advertising duty could have their Beauty stat checked but if the job is performed during the night shift, their Strip skill could be checked in addition to that.
-Torturers could have their BDSM skill taken into account.
-Beast Carers could have a check for Bestiality on rare occasions.


There is also the random event of a girl being abused by some customers during a shift. In such cases could the entire shift maybe be replaced by a regular whore job report, so a random sex act is being chosen to be performed and an appropriate picture then displayed. Depending on how skilled the girl was in the chosen sex type, she would lose more or less Health. But she would lose a chunk of Happiness in any case.


The main purpose of those adjustments would be to have sex-related images of girls in non-whore jobs as well. Right now it's a bit discouraged to assign unique girls to those jobs because you would only ever get to see one picture type of them, even though you have many more on your drive.



And maybe we can advance the idea of jobs having different side effects based on the time of the day, with night shifts usually being the sleazier ones.
Adventurer missions during the night could be more lucrative but also more dangerous. Sleazy bars could have less customers during the day time.
Learning/Training jobs could be less effective during the night due to a lack of concentration.
Title: Re: Combining the big mods
Post by: Lurker on September 24, 2012, 03:29:32 PM
And maybe we can advance the idea of jobs having different side effects based on the time of the day, with night shifts usually being the sleazier ones.
Adventurer missions during the night could be more lucrative but also more dangerous. Sleazy bars could have less customers during the day time.
Learning/Training jobs could be less effective during the night due to a lack of concentration.

I'm with Shilo. Game needs more of a erm, challenge? And soemthing to spend money on besides new girls, and they are generally quite cheap. There are no real money sinks it all sort of just piles up. More negative side effects are needed. :D Like bribes, repairs etc etc. Thats what i think anyway xD Some people like not having to worry and thats fine too.
Title: Re: Combining the big mods
Post by: PeterHell on September 24, 2012, 08:52:08 PM
For some reason, whenever I reload, all of my income reset and each week my income increases by doubling (Each girl make double income each session and so on). All of them were doing bar jobs, not whores.

And I keep getting traits not exist or mispelled errors from random girls packs (not sure if the girl pack fault or the game engine)
Title: Re: Combining the big mods
Post by: crazy on September 24, 2012, 09:24:43 PM
For some reason, whenever I reload, all of my income reset and each week my income increases by doubling (Each girl make double income each session and so on). All of them were doing bar jobs, not whores.

And I keep getting traits not exist or mispelled errors from random girls packs (not sure if the girl pack fault or the game engine)
Never seen the income thing before so idk what the problem is.  As for misspelled or missing traits that the girl pack your using packs for either EX or aikas mod.  They work fine with my game I just don't have some of the traits from EX and Aika changed the spelling of some traits.
Title: Re: Combining the big mods
Post by: crazy on September 24, 2012, 09:43:39 PM
And on the other side do we have just a single "service" skill that is probably used for everything from Cleaning to Barmaid, Waitress and Casino Staff and then modified by things like Beauty and Charisma.
Right now most jobs aren't even that much to them most amount to just a dice roll to see what happens and that's why they bore me but what I'm doing stats, skills, and traits will matter for each job.
Given this overhang of sex-related skills, maybe some of the jobs other than "whore" could make use of those stats as well.
Examples:
-Sleazy Bar Waitresses have a low chance to be used for minor sex acts as well during each shift, in which case their Blowjob skill could be checked.
-Girls on Advertising duty could have their Beauty stat checked but if the job is performed during the night shift, their Strip skill could be checked in addition to that.
-Torturers could have their BDSM skill taken into account.
-Beast Carers could have a check for Bestiality on rare occasions.
Some of this stuff will be what I'm shooting for with my redoing of the jobs.  I feel some jobs should have a chance for sex or maybe the girl just wants sex so she does it for free.  But some jobs won't have sex.  One thing I might look into is like an allow sex acts for other jobs restriction so if you check jobs that aren't whores releated wouldn't have sex when those chance pop up but if you allow it then they would have sex
Right now it's a bit discouraged to assign unique girls to those jobs because you would only ever get to see one picture type of them, even though you have many more on your drive.
That is one of the reason I'm always looking to added more pic types so when any kinda of girl is doing a job you see different pic types then if she was on another job.
I'm with Shilo. Game needs more of a erm, challenge? And soemthing to spend money on besides new girls, and they are generally quite cheap. There are no real money sinks it all sort of just piles up. More negative side effects are needed. :D Like bribes, repairs etc etc. Thats what i think anyway xD Some people like not having to worry and thats fine too.
Well after I added the oral skill girls do cost more gold now..  But I generally agree there is a need for money sinks... maybe not the right word I'm not looking to make the game harder until much later on in the modding process but you really do need something to spend all that gold on...  But I haven't figured out what or how to go about adding it.  If you look thru this topic you will see I wanted to change the jobs already in the game months ago but just this week came up with the way I wanted to do it.  Which I hope goes over well with people when I get the test of the bar jobs out maybe in the next 24 hours.

Edit-  Forgot one money sink will be the new buildings and such.  Once the movie studio and arena are in a state im fine with they will cost gold to buy and alot of gold at that..  And any other buildings I added will be the same there not going be cheap.
Title: Re: Combining the big mods
Post by: fromspain on September 25, 2012, 05:17:15 AM
I´m interested in do real arena girls, and port my basic girls packs to your mod.

I need to know how to make arena girls, and combat pic's name. (fight, combat????)


Title: Re: Combining the big mods
Post by: crazy on September 25, 2012, 05:34:44 AM
I´m interested in do real arena girls, and port my basic girls packs to your mod.

I need to know how to make arena girls, and combat pic's name. (fight, combat? ??? )
Combat is the name for combat pics.  To make them arena girls open the .girlsx file in something like notepad and look for where it says status and then type in Arena.
Title: Re: Combining the big mods
Post by: fromspain on September 25, 2012, 06:34:59 AM
ok, understood. thanks.
Title: Re: Combining the big mods
Post by: crazy on September 25, 2012, 08:15:22 AM
Okay this is very much a test upload but the bar jobs are kinda started there not done but enough is done that you can tell more about them.  This has the bug fix that PP gave me and has a few new script commands that will work.  But there is a bug were it loads beast skill as the oral skill and oral skill as the beast skill...  If that don't bother then this is a good release for you to use if that is a problem then better off just using this to test the bar jobs and bug fixes from PP.  Anyway feedback plz still plenty to do for them and they need balanced better I feel they are already much better then they were.

http://www.mediafire.com/?8q4yikikbsd4b98
Title: Re: Combining the big mods
Post by: Marquis on September 25, 2012, 09:56:20 AM
Thanks for your hard work!
This latest executable crashes when I click 'brothel setup' on either a new or saved game.

Title: Re: Combining the big mods
Post by: Shilo on September 25, 2012, 03:34:25 PM
I feel some jobs should have a chance for sex or maybe the girl just wants sex so she does it for free.  But some jobs won't have sex.  One thing I might look into is like an allow sex acts for other jobs restriction so if you check jobs that aren't whores releated wouldn't have sex when those chance pop up but if you allow it then they would have sex.

Glad to hear. :)

Maybe each girl could have some "horniness" value rise each day. How much depends on a mix of her Libido, maybe certain traits that increase or decrease the rate, and maybe also her job (girls working in the sleazy areas might get turned on a bit by what happens there every day, whereas cleaning or guard duty is not really sexy).
The value could range between 0 and 100 (and some traits could change the minimum or maximum, so girls with certain traits (like Nymphomanic) could always be 20% horny while others could not be into sex all that much) and be the percentage for the check if the girl wants to have sex on her own.

If she gets to have sex of any then, the value is decreased again. The amount of the decrease would depend on other things again: rape would lower it a lot because she doesn't want to have sex after that for a while; sex with the player would decrease little to much depending on whether or not she likes the player. Whores would basically never have this value build up because they have sex every day.

It could maybe also be turned into a handicap for the player if a girl that wants sex really badly will skip her assigned job to satisfy her needs (if the value is really high, she might even ignore the player's ban of sex). The player could counter this effect by taking care of the girls with Interactions or by buying her a chastity belt item, which could also increase Obedience if her built up horniness is high enough.


Just as ideas. I am sure you will take good care of the game either way. :)
Title: Re: Combining the big mods
Post by: crazy on September 25, 2012, 04:45:01 PM
Thanks for your hard work!
This latest executable crashes when I click 'brothel setup' on either a new or saved game.
Get the attach and put in it your interface folder and it should fix it...  I kinda forgot that people would need that.
Title: Re: Combining the big mods
Post by: adultkira on September 26, 2012, 01:33:42 PM
Crazy, i played your mod several hours now and i like it and your ideas. Thanks for your work  :)

But I generally agree there is a need for money sinks... maybe not the right word I'm not looking to make the game harder until much later on in the modding process but you really do need something to spend all that gold on...

Edit-  Forgot one money sink will be the new buildings and such.  Once the movie studio and arena are in a state im fine with they will cost gold to buy and alot of gold at that..  And any other buildings I added will be the same there not going be cheap.

I think the point is, a game needs something to motivate the player. One good way of motivation are goals to achieve. So playing for earning money to buy a new building, to "see" and get something new is motivating, especially if it is not too easy to achieve. Another way for motivation could be gaining experience and leveling up and getting new skills or better old ones. This idea is not a new one, but i think it's a good one. It's also used in the whore master ex mod and i'm convinced, that this is the most motivational point for for playing this mod: Every new week, i'm curious if any new (body)skill has been achieved or any new level of the sex-skills (i.e. if your girls are now better than before). This "getting better" is my point, which i would offer for an improvement of your mod.
Title: Re: Combining the big mods
Post by: Lord Bane on September 26, 2012, 03:28:14 PM
It still crashed on me but I found out why! Needed some of the classic files in the 1024_768 folder as I changed the resolution via. the config file.
I attached the files needed for it. Place in interface\1024_768


Great Work by the way!!!!! ;D
Title: Re: Combining the big mods
Post by: crazy on September 26, 2012, 10:50:36 PM
Every new week, i'm curious if any new (body)skill has been achieved or any new level of the sex-skills (i.e. if your girls are now better than before). This "getting better" is my point, which i would offer for an improvement of your mod.
Well right now most jobs in my mod can give new skills but there isn't many.  I plan to change that while I'm working on the jobs I would like to see girls gain new good traits.  But they can also lose bad traits in my version(thanks to akia).  But I want it to make sense that they gained a trait off whatever job they are on.
Title: Re: Combining the big mods
Post by: crazy on September 26, 2012, 11:19:12 PM
Okay not getting much feedback but it doesn't matter as I want to explain more about what I'm trying to do and what I have done.

First we will go with what I've done.  If you have tried the test patch you will see that the bar jobs have been reworked and it will tell you in the turn summary how the girl is at the job.  Now her skill at the job is determined by a few factors.  Let's take waitress for example, it takes the stat int and her service skill which makes the base of her skill at the job.  But then traits play into it some helping her do a better job or making her do a worse job.  In the end there is 6 lvls of skill for the job the higher the lvl the more she will make.

2nd thing I've done is make some trait based events.  These are things that only happen if she has the trait for the event and based on her skill at the job different things will happen.  So again lets take the waitress job for an example.  If she has the trait great arse there is a chance that a patron may attempt to grab her ass cause its so nice.  Based on her skill at the job various things can happen.  Now I only have a few trait based events in right now but I plan to add a whole lot of these.  I also want to make other traits play into this.  So taken the example if the girl is aggersive she might attack the person who grabbed her ass.

Finally what I have planned still is to have events that can always happen.  In these events different traits could make different things happen but I also want girl stats and skills to matter.  So lets take an example I'm going work on for the stripper job.  Two of the events I want that can happen for this job is have someone buy a drink for them and have someone buy a lap dance.  Now the better they are at the job the more likely they are for the events to happen but also they could sell more of them.  So as an example lets say a girl with low job skill at stripper gets the event for lap dance a few things can happen.  She can either miss the chance to sell it cause she sucks at the job in which case it would say in the turn summary that she missed the chance to sell a lap dance due to her low skill.  But let say she has low job skill but high int stat even though she sucks at the job she is smart enough to know she could make more money by doing lap dances so her chance of selling one even with low job skill is way up.

In the end I hope that by doing this it will make going thru the girls in the turn summary something you might actually want to do.  I also hope it makes you really think about what girls you want on the jobs to get the most out of them.  I won't be reworking all the jobs whore, matron, cleaning, customer service are the ones I'm not going mess with off the top of my head but I'm sure there are a few more.  This is going take alot of time and alot of testing I have no time frame on when it might be done but I plan to put out test patchs often.  Do let me know what you think.
Title: Re: Combining the big mods
Post by: galasis on September 26, 2012, 11:51:25 PM
 Personally, I like the different events that can occur. I believe that with the added possibility of something happening when I check the girls the more likely I am to check them. I think you're doing a great job. Keep "it" up! :D








Galasis
Title: Re: Combining the big mods
Post by: fromspain on September 27, 2012, 01:43:30 AM
nude for peep shop
mast for xxx entertainer
strip for strippers

I believe those pics should be under same name, even xxx entertainer could be sex pics. It's titanic to make a girl and create this 3 categories for the same kind of pictures. nude or strip for peep and strip, and sex for xxx entertainer.

If you put a random gir to work in peep, or striper, now, only can see profile pictures. It would be better to see sex pics.

In other way, sometimes girs refused to work, but she do the job.


Title: Re: Combining the big mods
Post by: Shilo on September 27, 2012, 10:10:53 AM
I disagree. More category distinctions are good. If things were mixed up again, you could get situations where you would have sex pictures for a girl that is just masturbating. Or the other way around.

Though maybe there is a way to have redirects via some text file so that you can point multiple categories to the same picture.
For instance if you had a directory like this:
Mast1.jpg
Mast2.jpg
Mast3.txt
Mast4.jpg
Nude1.jpg
Nude2.jpg
Nude3.jpg

Maybe you could make it so that you could write "Nude1.jpg" into the Mast3.txt and then the game would use that Nude picture when it would pick that Mast file. That way you could at least prevent some redundancy and a reduced download/disk size if there are pictures that apply to multiple categories.
And maybe the system could even be extended so that you could write "../Nami/Les1" into a Les1.txt file in the folder for Nico Robin because they might share a picture. That would require these girls to be provided as download together, though.
Title: Re: Combining the big mods
Post by: person8 on September 27, 2012, 02:05:06 PM
Crazy, I'd like to say thanks.  I've been lurking your thread for a long time, and you're the best. 

You're the only one keeping the game development in a forwards direction now that Shade88 lost his data...

When using your new .05a, I'm still getting the game freeze+crash when I try to go to Brothel Setup. I put in the "building setup.xml" attachment into your .05 Interface folder.  Is that the way you meant?  If so, I don't know what's wrong elsewhere to look otherwise.

As well, after playing for a bit, I realize that for some reason the Inventory button greys out and becomes inactive for the girls for some reason.  I had been transferring them to the Studio, but that's the only thing I had done differently than "normal" up to that point.

As for the test run, I like what you've done with the Bar job update a lot.  I think it's a great way to take the game.  I actually don't care for added difficulty. 
What I like from new version to version is random events from skill tests. 
I'm not playing the game as a game in truth; I'm just fapping to the situations it gives me. 

On a side note, has there been any progress on the Beast Capture coding since the first page of this thread?  It's annoying to always see "there's no beasts so she uses a fake one," when I wish I could just go find some with the job (as well, I'm not totally sure, but using fake beasts never gives Insemination). 
Is there a way to reintegrate the Beast Carer and Beast Capture jobs into one, like another guy did back in 2011?  Would that possibly fix the crash error that way?  You've done a great job smoothing out near every other kink that WM crashed on in the past, so maybe cutting and burning the older code like that may work?
Title: Re: Combining the big mods
Post by: Lord Bane on September 27, 2012, 04:10:08 PM

When using your new .05a, I'm still getting the game freeze+crash when I try to go to Brothel Setup. I put in the "building setup.xml" attachment into your .05 Interface folder.  Is that the way you meant?  If so, I don't know what's wrong elsewhere to look otherwise.



Maybe try copying the building_setup_screen.xml into the interface\classic folder.  That's how I had to do it for the 1024_768 screen mode + a few other files from the classic folder to get the new buildings (clinic etc). to work.
Title: Re: Combining the big mods
Post by: crazy on September 27, 2012, 05:13:55 PM
As well, after playing for a bit, I realize that for some reason the Inventory button greys out and becomes inactive for the girls for some reason.  I had been transferring them to the Studio, but that's the only thing I had done differently than "normal" up to that point.
This a know bug to me but I just can't fix it in my attempt to fix it I broke the game for around 3 days..  lol so yeah not touching it sorry.
On a side note, has there been any progress on the Beast Capture coding since the first page of this thread?  It's annoying to always see "there's no beasts so she uses a fake one," when I wish I could just go find some with the job (as well, I'm not totally sure, but using fake beasts never gives Insemination). 
Is there a way to reintegrate the Beast Carer and Beast Capture jobs into one, like another guy did back in 2011?  Would that possibly fix the crash error that way?  You've done a great job smoothing out near every other kink that WM crashed on in the past, so maybe cutting and burning the older code like that may work?
It's been fixed so yeah you can do beast capture now.
When using your new .05a, I'm still getting the game freeze+crash when I try to go to Brothel Setup. I put in the "building setup.xml" attachment into your .05 Interface folder.  Is that the way you meant?  If so, I don't know what's wrong elsewhere to look otherwise.
I'll do a full release next time to try and prevent this problem.  For now check lord banes post above if your using the 1024_768 screen mode he posted a fix.  If not I'll look into it.
You're the only one keeping the game development in a forwards direction now that Shade88 lost his data...
If you liked shade88's script you should check out pinkutako's script it's very good and they are actively still working on it.
Title: Re: Combining the big mods
Post by: Morkar on September 28, 2012, 03:29:28 PM
When will the version 0.6 of the mod?

Any chance to be added to the dungeon extra scripts to give more fun? to go as you can choose the type of torture or things like
Title: Re: Combining the big mods
Post by: person8 on September 28, 2012, 09:49:00 PM
Thanks for the tip, Lord Bane and Crazy.  Didn't even know there were more of those building_setup files hiding in the folders.

I still have a persistent problem though, which doesn't seem to be on Crazy's mod's part, since he's said it's fixed and has been broken for me for several versions now, including .05a...  Whenever I try to use Beast Capture, my game freezes and dies. 

I can't tell much from the last couple lines command script, and the only thing that stands out is that the girl has no trigger (which I see from earlier forum posts that that doesn't mean anything). 

Any idea where I can look to fix this?  I admit I've fucked with the config file and have also set girl parameters pretty high.
Title: Re: Combining the big mods
Post by: crazy on September 28, 2012, 10:21:49 PM
I still have a persistent problem though, which doesn't seem to be on Crazy's mod's part, since he's said it's fixed and has been broken for me for several versions now, including .05a...  Whenever I try to use Beast Capture, my game freezes and dies. 
I can't tell much from the last couple lines command script, and the only thing that stands out is that the girl has no trigger (which I see from earlier forum posts that that doesn't mean anything). 
Any idea where I can look to fix this?  I admit I've fucked with the config file and have also set girl parameters pretty high.
My guess is you have no random monster girls.  Check and make sure you have girls that are set for the catacombs if not that is your problem.
Title: Re: Combining the big mods
Post by: crazy on September 28, 2012, 10:23:38 PM
When will the version 0.6 of the mod?
Any chance to be added to the dungeon extra scripts to give more fun? to go as you can choose the type of torture or things like
No time frame for .06 redoing the jobs is going be a long process.  But scripts is something I'm trying not to do cause it takes away from time coding on the game.  Would love to see a new dungeon script but not something I would work on any time soon.
Title: Re: Combining the big mods
Post by: person8 on September 29, 2012, 01:03:13 PM
My guess is you have no random monster girls.  Check and make sure you have girls that are set for the catacombs if not that is your problem.

So THAT was the reason all this time!  It works now! Thanks for the help.
Title: Re: Combining the big mods
Post by: mackiller on September 30, 2012, 04:50:15 AM
I still can not solve the problem: when I start a game, for example, I start the game with packs of 20 girls. After the first move (or the first of the month), I'm out of the game and in the folder resources\characters copy the new pack of girls - but in the game I still only the first and only one pack. With original mod was not like this. I'd like to play in Crazy's mod, what discrepancy? When I looked at the game log - it includes the name of the new pack, but the new girls - are not displayed

Title: Re: Combining the big mods
Post by: Lurker on September 30, 2012, 08:18:55 PM
I still can not solve the problem: when I start a game, for example, I start the game with packs of 20 girls. After the first move (or the first of the month), I'm out of the game and in the folder resources\characters copy the new pack of girls - but in the game I still only the first and only one pack. With original mod was not like this. I'd like to play in Crazy's mod, what discrepancy? When I looked at the game log - it includes the name of the new pack, but the new girls - are not displayed

Is the .girlsx file in the right place, and do they even have one?
Title: Re: Combining the big mods
Post by: mackiller on October 01, 2012, 02:20:56 AM
Yep, Lurker...all files with extenions *.girlsx are in directory *\resources\characters...
Title: Re: Combining the big mods
Post by: crazy on October 02, 2012, 03:28:18 AM
I still can not solve the problem: when I start a game, for example, I start the game with packs of 20 girls. After the first move (or the first of the month), I'm out of the game and in the folder resources\characters copy the new pack of girls - but in the game I still only the first and only one pack. With original mod was not like this. I'd like to play in Crazy's mod, what discrepancy? When I looked at the game log - it includes the name of the new pack, but the new girls - are not displayed
Anyone else having this problem?  If so let me know seems it worked fine last time I tried.  Get around to testing it at some point soonish.
Title: Re: Combining the big mods
Post by: Popuri on October 02, 2012, 07:01:40 AM
I still can not solve the problem: when I start a game, for example, I start the game with packs of 20 girls. After the first move (or the first of the month), I'm out of the game and in the folder resources\characters copy the new pack of girls - but in the game I still only the first and only one pack. With original mod was not like this. I'd like to play in Crazy's mod, what discrepancy? When I looked at the game log - it includes the name of the new pack, but the new girls - are not displayed

So if I'm reading it right, you started the game with x number of girls, then after having played a bit added a pack to add in more girls but only your original x girls are available?  I'm not 100% sure since it's been a while, but isn't the library of available girls set when the game's save is first made?  If that's the case then adding new packs would only affect new starts.  Could be wrong though.
Title: Re: Combining the big mods
Post by: mackiller on October 02, 2012, 08:15:36 AM
So if I'm reading it right, you started the game with x number of girls, then after having played a bit added a pack to add in more girls but only your original x girls are available?  I'm not 100% sure since it's been a while, but isn't the library of available girls set when the game's save is first made?  If that's the case then adding new packs would only affect new starts.  Could be wrong though.


Yes, you all reading and understand right. But I draw your attention to the fact, that after addition of a new pack there is a record in save-file on the availability of a new pack, but do not appear on the entry of new girl.

Title: Re: Combining the big mods
Post by: Lord Bane on October 02, 2012, 08:48:22 AM

Yes, you all reading and understand right. But I draw your attention to the fact, that after addition of a new pack there is a record in save-file on the availability of a new pack, but do not appear on the entry of new girl.


Make sure the extension of the girlsx is lower case. It will not load the *.girlsx files if they are upper case for some reason. hope this helps.

Title: Re: Combining the big mods
Post by: person8 on October 02, 2012, 12:23:48 PM
Is anyone else having this particular problem?

I was playing around with the Brothel Setup, and it seems to let me tick the boxes, but Oral always stays unticked by the next week.  Can't turn it off.
Title: Re: Combining the big mods
Post by: crazy on October 02, 2012, 04:53:16 PM
Yes, you all reading and understand right. But I draw your attention to the fact, that after addition of a new pack there is a record in save-file on the availability of a new pack, but do not appear on the entry of new girl.
Okay this is a bug with the new save system.  The offical game never got released with the new save system is why u can do it with it.  That said this bug was in EX also but the fix was posted in the fourm so I should be able to fix it.
Is anyone else having this particular problem?
I was playing around with the Brothel Setup, and it seems to let me tick the boxes, but Oral always stays unticked by the next week.  Can't turn it off.
Its a bug.  Oral isn't full set up right.  I'll look into this see what I can figure out.
Title: Re: Combining the big mods
Post by: crazy on October 02, 2012, 10:57:45 PM
Both of the things above are now fixed I think.  Going upload a test patch to make sure the save system isn't broke now.

Few more jobs have been worked on but like last time none of them are even close to finished.  Also I would back up any saves you want to keep for sure..  I don't think anything is broke with the fix but as I said needs more testing.

http://www.mediafire.com/?yr70yrq01rxrxwm
Title: Re: Combining the big mods
Post by: mackiller on October 03, 2012, 12:57:02 AM
Yes, my main problem is solve. Thank you, Crazy!
Title: Re: Combining the big mods
Post by: hewhocumsbynight on October 03, 2012, 10:06:38 AM
Hey Crazy!  Thanks so much for all the new material!  The Arena, Centre, and Studio all seem to be working, and Oral appears to have integrated successfully (even though I'll have to restructure my packs...)  My only problem is that attempting to interact with the girls (not in the dungeon) causes the game to crash.  Any ideas?
Title: Re: Combining the big mods
Post by: crazy on October 03, 2012, 11:47:05 PM
Hey Crazy!  Thanks so much for all the new material!  The Arena, Centre, and Studio all seem to be working, and Oral appears to have integrated successfully (even though I'll have to restructure my packs...)  My only problem is that attempting to interact with the girls (not in the dungeon) causes the game to crash.  Any ideas?
Has to be something to do with your interaction script are you using the default one or did you download one?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 04, 2012, 02:56:32 AM
As I go over the jobs its really hard to belive that it's taken this long for someone to mod them.  Jobs like stripper don't even increase strip until I changed it they just increased services skill.  But what is really getting to me is the non sex jobs almost all of them have to use the services skill even if it don't make sense for them like game dealer or singer.  So what can I do about it?  Well I could add more skills to the game but there's both up's and down's to that.  The ups are girls getting good at jobs that services skill makes sense for wouldn't instantly be good at other jobs.  Would help make jobs and girls more varied plus if I do make more skills might as well added more sex skills which can be fun.  But I think the down's might be to much to do it.  The biggest down is having to set the skills in the .girlx file or they would just start at 100 and with as many girls as most people use that would be a huge huge pain in the ass.  Then girls would also cost more to buy.  So I'm on the fence on this I would love to do it but I use over 1000 girls having to redo all of them.... makes me sick to think about lol.

Last thing I want to talk about is future plans of .07.  For that patch I'm going look mostly at adding new places and new ways to get girls.  At this point I consider arena girls a failure.  Arena girls has been in my mod for a few months now and no one has made any but the orginal 2 I made.  So for ways to get new girls I'm going look at just using the existing ways to aquire girls.  Adding more things like the Arena tryouts and other things.  One of the things I'm thinking about is good for 2 things new way to get girls and a money sink.  Which is to add more slave markets but have it to where you have to pay a membership fee to be able to use the new ones.  I have other thoughts but nothing to share until I have them either better planned or know for sure I can make them work.
Title: Re: Combining the big mods aka crazy's mod
Post by: b00marrows on October 04, 2012, 08:06:15 AM
trust me if i knew how to mod the "stats" of jobs in any way I WOULD HAVE AGES AGO, i have asked about it before and received very minor response leading to nothing. is it REALLY that hard to change a few numbers?

as for arena, i don't like it. with this game i kinda run into a corner and play in a way i know nothing could go wrong, due to the way the arena worked i didn't trust it (combat all together never worked for me, i would have a fully trained girl suddenly die from combat and i Couldent do anything but reload and hope it dosent happen again)

is there a way to break out the info on the jobs, like in text or something so they can be changed like a config file?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 04, 2012, 09:04:31 AM
Well, I've been using the Pinkutako's latest version of the interaction script.  Tried redownloading and reinstalling the script, but it still crashed.
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on October 04, 2012, 10:51:17 AM
re: adding new skills to differentiate jobs


It seems easier to add traits, so maybe add traits that can be gained by doing a non-sex job. For example, "Good singing voice" might be gained if a girl does the singer job a lot. That trait could add to the pay. Maybe continue to use the Service skill for a variety of jobs, but slow down its improvement and have job oriented traits have a bigger impact. These could have levels as in EX such as "Good voice 1", "Good voice 2", etc. Other jobs may be as straightforward as "Barmaid 1", Barmaid 2". Maybe have job specific items as well such as a "Manual of Mixology" which helps bartender jobs or "Scrub brush" for Cleaning.


re: having a text/config file for jobs


The more things a player can tweak in a config file, the better. Pay/expense for various jobs is already in the config file, but I don't think adjusting it does anything. Which type picture shows may be much harder to give players the ability to change, but what might be nifty is the ability to set defaults. For example, let's say there's a new category of picture called "Clean", but I don't want to go through all of my packs and add/edit pics. A config file that allows me to say what should be used if Clean isn't found (maybe some want Ecchi, maybe some want Profile).



Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 04, 2012, 05:27:10 PM
Well, I've been using the Pinkutako's latest version of the interaction script.  Tried redownloading and reinstalling the script, but it still crashed.
Hmm post a game log might help but if I was you I would just redownload and not but the script in try the game without it to make sure it works if it don't work with a clean game then I need the game log for sure.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 04, 2012, 05:38:43 PM
trust me if i knew how to mod the "stats" of jobs in any way I WOULD HAVE AGES AGO, i have asked about it before and received very minor response leading to nothing. is it REALLY that hard to change a few numbers?
The problem is most jobs didn't use stats before I started working on this they just had rolls to decied what happened.  So there was nothing to change.
as for arena, i don't like it. with this game i kinda run into a corner and play in a way i know nothing could go wrong, due to the way the arena worked i didn't trust it (combat all together never worked for me, i would have a fully trained girl suddenly die from combat and i Couldent do anything but reload and hope it dosent happen again)
Was that in the arena or the catacombs?  Most the time if a girl with max combat loose its one of two things she can into an incorpeial or she fought 5 or more things.
is there a way to break out the info on the jobs, like in text or something so they can be changed like a config file?
I might be able to do the pay in the config file but other then that I doubt it.  Is that what your wanting to change or not? 
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 04, 2012, 05:52:36 PM
re: adding new skills to differentiate jobs
It seems easier to add traits, so maybe add traits that can be gained by doing a non-sex job. For example, "Good singing voice" might be gained if a girl does the singer job a lot. That trait could add to the pay. Maybe continue to use the Service skill for a variety of jobs, but slow down its improvement and have job oriented traits have a bigger impact. These could have levels as in EX such as "Good voice 1", "Good voice 2", etc. Other jobs may be as straightforward as "Barmaid 1", Barmaid 2". Maybe have job specific items as well such as a "Manual of Mixology" which helps bartender jobs or "Scrub brush" for Cleaning.
I had planed something close to this but was just planning on doing like a few high lvl traits that would give her better results hadn't thought about having lvling traits.. Hmm good ideal have to look into it.  As for items I'm not sure that can be done its a great ideal just have to look at how to make it work.
re: having a text/config file for jobs
The more things a player can tweak in a config file, the better. Pay/expense for various jobs is already in the config file, but I don't think adjusting it does anything. Which type picture shows may be much harder to give players the ability to change, but what might be nifty is the ability to set defaults. For example, let's say there's a new category of picture called "Clean", but I don't want to go through all of my packs and add/edit pics. A config file that allows me to say what should be used if Clean isn't found (maybe some want Ecchi, maybe some want Profile).
Another good ideal is the pic edit in config. 

But might as well take this time to say Everything defualts to something (As I've seen a few people taking about the pic numbers).  Like Nude should defualt to strip if there isn't a strip is should go to ecchi if there isn't an ecchi then it should go to profile.  When I make a new pic type I try to make sure it  goes to something that makes sense and that people might have already in the char folder.  I don't make them go to profile unless it makes the most sense.
Title: Re: Combining the big mods aka crazy's mod
Post by: Aika on October 04, 2012, 06:51:32 PM
As I go over the jobs its really hard to belive that it's taken this long for someone to mod them. 

I started on them, but never finished. Despite not having a lot of time over the summer, I did manage to put a little bit of time into the jobs in my mod, and had them just about finished. Then my hard drive failed, and I lost all that work. :/

I've started to reconstruct what I did, but I'm working from my svn source, which has a lot of your work still mingled into it. At this point, it would probably be easier for me to start from your source and work together on your mod than try to recover my own.
Title: Re: Combining the big mods aka crazy's mod
Post by: Shilo on October 04, 2012, 07:02:50 PM
Last thing I want to talk about is future plans of .07.  For that patch I'm going look mostly at adding new places and new ways to get girls.  At this point I consider arena girls a failure.  Arena girls has been in my mod for a few months now and no one has made any but the orginal 2 I made.

What has to be done in that regard? Only changing the entry that defines where you find this girl (adventures or slave) to a new arena type?
If that's all, maybe you could pick girls to be arena girls based on their combat skill? Unless that gets ugly to code and might lead to duplicate girls…
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 04, 2012, 10:34:26 PM
Would this work?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 05, 2012, 06:35:52 AM
I started on them, but never finished. Despite not having a lot of time over the summer, I did manage to put a little bit of time into the jobs in my mod, and had them just about finished. Then my hard drive failed, and I lost all that work. :/
Ouch that sucks.  But glad to see your back love having some else modding on the game.
I've started to reconstruct what I did, but I'm working from my svn source, which has a lot of your work still mingled into it. At this point, it would probably be easier for me to start from your source and work together on your mod than try to recover my own.
My SC is way way out of date.  If you want to work off mine get up with me see what we want to do this time.  I'll have to do a SC update and send you the link in a pm.  But that will have to wait till tomorrow bed time now.
Title: Re: Combining the big mods aka crazy's mod
Post by: akab on October 05, 2012, 08:14:14 AM

It 'a real pity when a hard drive dies you suddenly.  :( :'(


Unfortunately, the backup is something that "almost never" is updated.  :-X


If you work on a desktop computer I would suggest you use two mirrored disks.
Otherwise on a notebook with a USB key (a good brand) for quick backup.
Title: Re: Combining the big mods aka crazy's mod
Post by: fromspain on October 06, 2012, 10:35:44 AM
Have you tested if arena unique girls appears in game?

I still haven't found the exclusive girls I made for it.


Title: Re: Combining the big mods aka crazy's mod
Post by: mackiller on October 06, 2012, 02:26:13 PM
I have a new problem,[size=78%] when playing in version 0.5b [/size] ;D [size=78%] ...When I want a buy sexond brothel, my game is crashed...[/size] :-[ [size=78%]  in bottom part of gamelog.txt i see next text:  ***************** Loading centre ****************[/size]
Loading centre: Centre
Loading global triggers
Loading default images
Brothel 1 not found in list!
Brothel 2 not found in list!
Brothel 3 not found in list!
Brothel 4 not found in list!
Brothel 5 not found in list!


I dont understand - what happeing?  :'(
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 06, 2012, 10:15:15 PM
I dont understand - what happeing?  :'(
Just tested to see if I could buy 2nd brothel and it worked fine...  Not sure what the problem is in a day or two I'm going post a full download instead of just a patch to see if that fixes hewhos problem of the script crashing his game.  Maybe it will help your problem also.
Title: Re: Combining the big mods aka crazy's mod
Post by: mackiller on October 07, 2012, 05:26:10 AM
I'll be waiting impatiently, thank you, Crazy!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 09, 2012, 04:15:18 AM
Have you tested if arena unique girls appears in game?
I still haven't found the exclusive girls I made for it.
They do.  But unless your on the newest patch you would have to start a new game for them to be won.

That said posted full download of .05b wanted to get something done before doing a full download but just didnt have any time.

http://www.mediafire.com/?14f81221qic4iaw (http://www.mediafire.com/?14f81221qic4iaw)

Edit- Think Ive got some serious pay issues going on... just had a stripper make 1700 gold that shouldn't be happen.  If your seeing pay like this let me know.
Title: Re: Combining the big mods aka crazy's mod
Post by: PHR on October 10, 2012, 04:37:57 AM

Edit- Think Ive got some serious pay issues going on... just had a stripper make 1700 gold that shouldn't be happen.  If your seeing pay like this let me know.

I'm getting the same from milking, it seems that the girl's pay is compounding every shift.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 10, 2012, 05:34:01 AM
I'm getting the same from milking, it seems that the girl's pay is compounding every shift.
Ive also noticed it only happens when they are working both shifts... No ideal what causes it though.
Title: Re: Combining the big mods aka crazy's mod
Post by: Bender on October 10, 2012, 09:57:15 AM
Samesies. Unless girls are supposed to be making 600 a shift from bartending the second week.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 10, 2012, 09:56:36 PM
Samesies. Unless girls are supposed to be making 600 a shift from bartending the second week.
Was she working both day and night shift?
Title: Re: Combining the big mods aka crazy's mod
Post by: Bender on October 11, 2012, 12:48:22 PM
I think so. Any idea what's causing it?

Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 11, 2012, 04:50:26 PM
I think so. Any idea what's causing it?
Nope just that it happens when you have a girl work both shifts.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 11, 2012, 05:47:34 PM
Out of curiosity, Crazy, do you think it'd be possible to actually utilize the STD's that are so frequently mentioned?  Like, as a random event, one of the girls catches an STD from a customer?  It'd certainly justify those traits, and the items relating to STD's.

Also, I noticed that Shape-Shifter was added to the list of traits.  How do you create traits?  Is there a way to do so without editing the game's core?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 11, 2012, 07:43:39 PM
Out of curiosity, Crazy, do you think it'd be possible to actually utilize the STD's that are so frequently mentioned?  Like, as a random event, one of the girls catches an STD from a customer?  It'd certainly justify those traits, and the items relating to STD's.
Also, I noticed that Shape-Shifter was added to the list of traits.  How do you create traits?  Is there a way to do so without editing the game's core?
No plans for STD's maybe at another point in time but with just me on this and little time I'm more focused on jobs and adding new buildings and such.

As for traits you can add them to the list and the game will reconize them but it just wont do anything for skill stats or fetishs.  I'm going be adding more traits soonish.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 12, 2012, 12:04:45 AM
Okay, thanks for the information!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 12, 2012, 12:30:51 AM
Okay, thanks for the information!
What traits you looking to add?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 12, 2012, 09:12:29 AM
Honestly, I don't really know.  I know that I tried pretty hard a while back to figure it out, but it kinda dropped off the radar until I noticed the change, at which time my interest was piqued.  I'll let you know when I have some ideas, though! 

I'm sure you've answered this before, so I apologize, but how do you make a girl appear in the arena?
Title: Re: Combining the big mods aka crazy's mod
Post by: Bender on October 12, 2012, 10:41:19 AM
I don't know for sure but I imagine you replace the "Normal" or "Catacombs" in the .girl file with "Arena." I could be completely off though.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on October 12, 2012, 08:18:54 PM
Sorry I've been gone so long, had some RL issues, which are mostly worked out now. It looks like the work I was doing on re-doing jobs may be pointless since they most likely won't be compatible with any changes you probably made, but that is no big deal since I did not get much done on it anyways, was maybe 20% along.

So what I propose instead of working on sweeping changes, is I will be glad to help you on more bug fixes, and minor changes, for instance, I know it would be pretty easy to add in the STD's someone asked about, the only reason they never appear is the chance to get one is unbelievably low, and require that you are NOT using anti-preg potions (at least that is how it looks at first glance).

Crazy if you are interested, then PM me a link for the current SC and I will get to work on it. Feel free to tell me any items you consider to be high priority, and what items I should not bother working on (no reason for us to duplicate work).

--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on October 13, 2012, 07:07:50 AM
I don't know for sure but I imagine you replace the "Normal" or "Catacombs" in the .girl file with "Arena." I could be completely off though.

I got one of my girls that was set to "Normal" from the Arena. Seems to be a "Meet girl" option with different flavor text.
Title: Re: Combining the big mods aka crazy's mod
Post by: stauffi on October 13, 2012, 06:09:39 PM
I got one of my girls that was set to "Normal" from the Arena. Seems to be a "Meet girl" option with different flavor text.

You can win Arena Girls in Arena fights.

Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 13, 2012, 10:50:06 PM
I got one of my girls that was set to "Normal" from the Arena. Seems to be a "Meet girl" option with different flavor text.
That is by choice the arena tryouts pulls from normal girls cause there is only 2 arena girls made.
You can win Arena Girls in Arena fights.
Yup to win an arena girl you have to do cage match... there is like a 20% chance to get one.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 15, 2012, 12:13:40 AM
Anyone ever use grand theft gang misson and if  so do they ever win?  It seem all but broken to me but maybe I missed something I think gang missions are yet another thing I'm going have to add to my list of shit to look at damn thing gets bigger every day if only I could start crossing something off it lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on October 15, 2012, 08:33:08 AM
Anyone ever use grand theft gang misson and if  so do they ever win?  It seem all but broken to me but maybe I missed something I think gang missions are yet another thing I'm going have to add to my list of shit to look at damn thing gets bigger every day if only I could start crossing something off it lol.

Yeah grand theif rarely works. Personally i think the gangs should be scrapped. Can have the girls do their tasks instead. :o
Could be hard to do though, I dunno. Only thing i use the gangs for is to get territory.
Title: Re: Combining the big mods aka crazy's mod
Post by: fromspain on October 16, 2012, 02:52:35 AM
I like gangs. Kidnaping girls, getting territory, thief, recapture girls, TRAINING...

I always use "gang management", in every turn.

Ok, it's better to explore catacombs, security on brothel, with girls, but gangs are necesary to win some quest.
Title: Re: Combining the big mods aka crazy's mod
Post by: Bender on October 17, 2012, 12:30:55 PM
I like the idea of gangs kidnapping girls as oppose to meeting them in the streets. And of course you need them if a slave runs away. But yeah, a gang-overhaul probably wouldn't hurt the game.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 20, 2012, 04:54:39 AM
Got the movie screen in and both clinic and movies both have a meet girl type thing so new patch soonish.
Title: Re: Combining the big mods aka crazy's mod
Post by: Uriel on October 28, 2012, 05:56:33 AM
(http://img401.imageshack.us/img401/8779/sailorsilencebreakerfor.gif)
Siiiilence.... BREAKEEEERR!!!
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on October 28, 2012, 06:04:14 AM
Uriel's prayer was absorbed by the darkness.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on October 28, 2012, 01:23:45 PM
We are in fact working on this, currently we are looking at bugs, and minor feature adds. We are trying to focus more on core game balance right now than adding major new features.
Title: Re: Combining the big mods aka crazy's mod
Post by: Justlookingaround on October 28, 2012, 03:47:01 PM
Whenever I enter the girl details menu in the Studio, the manage inventory button becomes disabled everywhere.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 28, 2012, 05:14:16 PM
We are in fact working on this, currently we are looking at bugs, and minor feature adds. We are trying to focus more on core game balance right now than adding major new features.
This me and PP are working on it just slow not much time for either of us.
Whenever I enter the girl details menu in the Studio, the manage inventory button becomes disabled everywhere.
Know bug and one I can't fix myself.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on October 30, 2012, 07:31:26 PM
This me and PP are working on it just slow not much time for either of us.Know bug and one I can't fix myself.

Found and fixed.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 05, 2012, 05:13:22 AM
Well figure I might as well talk a bit about what going on.  Me and PP are working on this slowly cause we both have limited time but we are making progress on some stuff and I plan to get .05c out this week.  Redoing the jobs is slow work and I may put finishing them off until I figure a few things out.  But I plan to finish the trait based stuff with them and fix the bugs.  PP fixed the oral bug so it and beast are no longer switched.  So .06 is coming along there just isn't a time frame for it.  I'll probally try and do a weekly update on progress just to let everyone know we are working on stuff.
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on November 08, 2012, 09:10:39 AM
Great mod so far, I've been making my girl packs with your mod in mind to help it get more popular. I have a question that I'm sure is super noob-ey but I haven't been able to find any real good answers with search.
How exactly do you mod the game like this? What program is used to mod it and what language is it in? I have a very very tiny bit of experience programming games, and I'd love to add a trait or two, but I don't think it'd be fair to just ask you to do all the work XD I was thinking it'd be nice to add a furry trait to keep the nonhuman trait less ambiguous.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 09, 2012, 03:39:18 AM
Great mod so far
Ty hopefully more great stuff coming soon.
I have a question that I'm sure is super noob-ey but I haven't been able to find any real good answers with search.  How exactly do you mod the game like this? What program is used to mod it and what language is it in? I have a very very tiny bit of experience programming games, and I'd love to add a trait or two, but I don't think it'd be fair to just ask you to do all the work XD I was thinking it'd be nice to add a furry trait to keep the nonhuman trait less ambiguous.
Its in C++ and you could use any program that allows you to edit C++.  Just download the SC in my 1st post and give it a try.  I'm going look at adding more traits at a later date if you can't do it ill add furry to my list of ones to add when I get to that point.
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on November 09, 2012, 10:39:36 AM
Its in C++ and you could use any program that allows you to edit C++.  Just download the SC in my 1st post and give it a try.  I'm going look at adding more traits at a later date if you can't do it ill add furry to my list of ones to add when I get to that point.


Thanks, that's luckily what me and my friends messed around with in middle school, so I should have some luck :P I'm honestly just planning on copying what the nonhuman trait does (with maybe a couple of tweaks...) and changing the name, but it would be nice to have so nonhuman isn't just this blanket trait that tells you as much as if you had a "female" trait. Also, I'm planning on trying to spread this game on a couple of furry sites I visit, so I'm sure they'd welcome the addition >.>
Title: Re: Combining the big mods aka crazy's mod
Post by: SuikaIbuki on November 09, 2012, 09:42:53 PM
Are any girls compatible with this so far?
Title: Re: Combining the big mods aka crazy's mod
Post by: Sorren on November 10, 2012, 04:03:03 AM
Are any girls compatible with this so far?


Plenty and if you dig through the thread there should be a post explaining the differences between other releases, which can be fixed by open .girlx files in notepad (or similar) and using replace. I think I'm pushing towards 300 girls now with a fair few personal ones added.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 10, 2012, 06:24:42 PM
Are any girls compatible with this so far?
All girls should work with it.  There may be a few problems if you use EX girls such as traits this mod don't have but the girls will still work.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on November 11, 2012, 01:34:17 PM
Thanks for your great work on modding my favorite work again.
I've tested your latest version and i think its the best mod ever.

Some Failures I found out:
If you cange the starting gold ( using the WMEdit ) the game crashes.

You've said that you've implementated MAST -pics . Could you please implemente the function "have Mast" into the Script Editor . that would be great.

The best changing of the earlier WMexmod was the ability to run through the work of each girl by using the left/right arrow insted of clicking each entree with the mousse-button.
Please, implementate this too. The code should be somewhere in the WMex thread. Even when you are playing with many girls its much more comfortable.

Finally , just for a better understanding . Would you be so kind and edit your first thread and list all kind of pics you would like to implementate into the game ?
What will be the difference between Ecchi, strip and nude in your mod ?

Kind Regards
HuiBui


Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 11, 2012, 05:25:56 PM
Some Failures I found out:
If you cange the starting gold ( using the WMEdit ) the game crashes.
Thats odd I'll look into it.
You've said that you've implementated MAST -pics . Could you please implemente the function "have Mast" into the Script Editor . that would be great.
I'm amost sure I already did if not I will do so.
The best changing of the earlier WMexmod was the ability to run through the work of each girl by using the left/right arrow insted of clicking each entree with the mousse-button.
Please, implementate this too. The code should be somewhere in the WMex thread. Even when you are playing with many girls its much more comfortable.
EX has no code up so I can't get that..  But PP is reworking the hotkeys so you dont have to play with a mouse not sure how hes doing it yet but it will be in the next release of the mod.
Finally , just for a better understanding . Would you be so kind and edit your first thread and list all kind of pics you would like to implementate into the game ?
What will be the difference between Ecchi, strip and nude in your mod ?
Used for different jobs and script functions.  Nude is used for peep show.  Strip is used for stipper jobs.  And Ecchi is used for a few different ones.  They all default to one of them though so it should work like if you have no nude pics it should show strip in peep show.  If you have no stip pics it should show Ecchi for that.  So all you really need is Ecchi but I put those others in just to have some difference in the jobs.
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on November 12, 2012, 10:38:48 PM
Hello!

Could anyone help me?

I've downloaded the crazys mod .05b and  the SC crazys mod .05 on the 1st post.

Then I unrar them and copy the all the file in the .05 into .05b.

Start the game and whenever I click the brothel setup button, the game crashed.

"The exception unknown software exception (0xc0000417) occurred in the application at location 0x7858ccb5"

What am I doing wrong? :'(

Thanks in advance.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 12, 2012, 11:22:52 PM
Hello!
Could anyone help me?
I've downloaded the crazys mod .05b and  the SC crazys mod .05 on the 1st post.
Then I unrar them and copy the all the file in the .05 into .05b.
Start the game and whenever I click the brothel setup button, the game crashed.
"The exception unknown software exception (0xc0000417) occurred in the application at location 0x7858ccb5"
What am I doing wrong? :'(
Thanks in advance.
Problem is you don't need the SC its for people who want to code off my version..  Just get .05b and you should be good to go.  Is what you have done is deleted .05bs brothel setup screen which is updated from the .05 screen.  So just get a fresh dl of .05b and only .05b and you should be fine.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 13, 2012, 12:34:00 AM
Thanks for your great work on modding my favorite work again.
I've tested your latest version and i think its the best mod ever.

Some Failures I found out:
If you cange the starting gold ( using the WMEdit ) the game crashes.

You've said that you've implementated MAST -pics . Could you please implemente the function "have Mast" into the Script Editor . that would be great.

The best changing of the earlier WMexmod was the ability to run through the work of each girl by using the left/right arrow insted of clicking each entree with the mousse-button.
Please, implementate this too. The code should be somewhere in the WMex thread. Even when you are playing with many girls its much more comfortable.

Finally , just for a better understanding . Would you be so kind and edit your first thread and list all kind of pics you would like to implementate into the game ?
What will be the difference between Ecchi, strip and nude in your mod ?

Kind Regards
HuiBui

Heyya, I felt exactly the same way about the arrow keys... so that is in fact what I have spent the last two weeks working on. I have those working just like the EX version now.. plus quite a few more enhancements... I have made two sets of hotkeys that you can chose from. One being the old style with a few changes (such as the arrow keys) the other one is designed so you can basically use the WASD keys plus a few others for the same things... the idea being that you can play most of the game with one hand (left hand) for those like me who know why we play this. Some screens have been more heavily worked than others. The turn summary screen got the most work over (You can scroll every list box now, and the space key changes the current pic to another random one from the same gallery). And a couple have not had any changes yet because they are rarely used, and are pretty much button only (such as the mayor's office). I will get to those ones later.

If that sounds overwhelming.. the good news is I added a universal hot key (the 0 key) which shows a help menu listing all the hot keys for whichever screen you are currently looking at.

Starting gold should be changed in the config.xml file which is located in the Resources\Data folder. (That is player starting gold by the way, not girls starting gold).

My portion of the next release should be done by this weekend (I hope).. so we should have a new version coming out pretty soon..
Next version should be addressing game balance some (right now the game is too easy... thus boring). I will be re-working the way Jobs work behind the scenes some (a little closer to the EX-mod, but not as extreme). At which time we will start also looking closer at how much things should cost etc.. to make the game a bit more challenging.

I have not looked very closely at the picture implementation yet, but I suspect there is a minor bug which is causing strip/peep/echii to default to a profile picture if none is available.. but I am not sure about that yet.

More to come
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on November 13, 2012, 02:06:05 AM
Sounds great!!


Starting gold should be changed in the config.xml file which is located in the Resources\Data folder. (That is player starting gold by the way, not girls starting gold).

I did this of course. But when I started a new game the game always crashed. ( On the main screen the three new buttons  for Arena , etc.. don't exist anymore)


About the minor bug ( not correctly default Pics shown ) I never played a WM mod where that works fine . As far as i remember always the "sex"pic was shown.

Kind regards

HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on November 13, 2012, 09:22:13 AM
I have the same problem as huibui.

not only editing money, if you try to edit anything in the config.xml the game crashes.

one more thing. why I can't manage my girls inventory when I put them in other places besides the brothel.
each time I want to give something to a girl, I have to transfer them back to the brothel and back again. its kinda annoying.
plus when I select a girl detail in the other places when i click next it will show the girl in brothel.

e.g : Girl A and B in the center, girl C in the brothel. when I select the girl A detail then click next girl, girl C appear not girl B.

the first time I transfer girl from the brothel to the center I think it work fine but when you transfer them back and forth to manage their inventory this will happen.

Is this a known or new bug?

If i play the original WM, when you select manage inventory in brother A it will show the girls in brothel A only + dungeon and if its brothel B, it will be brothel B girls + dungeon.

Please see what you guys can do about this.

Thanks a million!!!!!!! :)
Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on November 13, 2012, 09:36:38 PM
I have the same problem as huibui.

not only editing money, if you try to edit anything in the config.xml the game crashes.


What program are you using to edit the file?  Some text editors are bad to change the encoding of a file when it's saved.  I'd recommend using Notepad++ for just about any type of text-based file.  I've used it repeatedly with various XML files related to the game.

You can get it from the Sourceforge project link here:
http://sourceforge.net/projects/notepad-plus/ (http://sourceforge.net/projects/notepad-plus/)

If that doesn't help, you might try verifying that you can edit the config file in the vanilla game.  That way you'll at least know if it's related to the mod.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 17, 2012, 11:44:06 PM
darkvahl (http://pinkpetal.org/index.php?action=profile;u=2750): one more thing. why I can't manage my girls inventory when I put them in other places besides the brothel.
each time I want to give something to a girl, I have to transfer them back to the brothel and back again. its kinda annoying.
plus when I select a girl detail in the other places when i click next it will show the girl in brothel.This is a known bug, there are several problems with girls in the new buildings still, some will be fixed on the next release, I think I already fixed the next girl bug, but not the item transfer bug.. I will have to take a look at that screen again. A lot of the problems that the new buildings have are caused by the fact that they share both screens and code with some of the old buildings. The filters are missing, or wrong in several places that lets the code know which building it is dealing with. I will take a look at it soon.dpman03 (http://pinkpetal.org/index.php?action=profile;u=1748): What program are you using to edit the file?  Some text editors are bad to change the encoding of a file when it's saved.  I'd recommend using Notepad++ for just about any type of text-based file.  I've used it repeatedly with various XML files related to the game.Agreed with what he says here, I tried doing the same edit, changed starting gold to 2000. And it worked fine. I strongly advise just using a text editor to change the xml files. Notepad++ being a an excellent choice, and it's free too :)

HuiBui (http://pinkpetal.org/index.php?action=profile;u=356): About the minor bug ( not correctly default Pics shown ) I never played a WM mod where that works fine . As far as i remember always the "sex"pic was shown.
Yes, the game usually defaults to the sex pics or profile pics if it cant find the one it is looking for... depending on what kind the original pic was. Making this work smarter is on my to do list.


Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 17, 2012, 11:47:40 PM
Oh, forgot to mention, new version should be coming out soon, I am sending my work to Crazy either tonight or tomorrow depending on free time. But it will probably take him a little while to merge the code since I have made quite a large number of changes for the upcoming release. Mostly just bug fixes and minor tweaks on my end, but still a large amount of code to merge.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: akab on November 18, 2012, 05:42:08 AM

Thank you for your contribution.
(Only a suggestion)
If you can update the status of "what you need" maybe you could get some help ... if not for the next release, maybe for the next one.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 19, 2012, 04:12:51 PM
If you can update the status of "what you need" maybe you could get some help ... if not for the next release, maybe for the next one.
I'll look at doing some kinda of update like that.  I also really need to redo the whole 1st post make it easier to read and list all the changes in it.

New version will be out tonight.  PP really did some amazing work for this release and can't wait to get it out to everyone.  We are going shoot for around a once a month release with bug fix patchs as needed.  I don't know how much we will have done every month but hopefully it will be some new stuff every time.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 20, 2012, 12:32:48 AM
Okay here is the new version .05c http://www.mediafire.com/?zv381aypmuxfnz6 (http://www.mediafire.com/?zv381aypmuxfnz6)
A lot of new stuff this time.
New screen for movie studio and player house
Arena tryout type deal for movies and clinic
2 of the centre jobs are done
All the jobs I was planning on reworking are reworked alittle bit at least.
Oral will no longer start at 100 if you haven't sit it in the girlx file instead it will start at a lower number.
you can now give items to girls in other buildings
Hotkey have been reworked...  I'll do a better write up of this later but for now just hit the 0 key for a help menu
When giving gifts to girls they now say different things based on there feeling towards you.
Many bug fixes

I'm sure I'm missing stuff and will edit this when I remember them.  Also going look at rewriting the 1st post to better let people know whats in the game.
One thing if you are using an old save that you used the Centre you will need to go in and reset the jobs or the game will just crash when you hit next week.
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on November 20, 2012, 02:46:46 AM
Great job, I'm glad that you're still working at it! This is becoming a great mod fast, can't wait for it to get to 1.0 :)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 20, 2012, 04:01:39 AM
Great job, I'm glad that you're still working at it! This is becoming a great mod fast, can't wait for it to get to 1.0 :)
Thanks with PP's help it will be a whole lot better then what I could have done alone.  If you got time to make some new buttons let me know I could use a few.
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on November 20, 2012, 11:09:58 AM
What program are you using to edit the file?  Some text editors are bad to change the encoding of a file when it's saved.  I'd recommend using Notepad++ for just about any type of text-based file.  I've used it repeatedly with various XML files related to the game.

Hello again.

I use the wm editor in the doc & tools folder to edit the config. That editor made the game crash. So I used a free xml editor I downloaded over the net and now everything is fine.

Gotta download the new update and try it.

Thanks for the help from everyone. Its been rough not being able to use this site.


 
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on November 20, 2012, 11:38:09 AM
Thanks with PP's help it will be a whole lot better then what I could have done alone.  If you got time to make some new buttons let me know I could use a few.

Just PM me what you need. I'll have to install photoshop (I reinstalled Windows) but it will not take to long.

I still have wood skin but there is not point in editing it now since your guys are bound to change/add/edit screens a bunch of times before official release of the pack.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 12:45:59 AM
Got a question about an image category. Are you still planning to make something of the "Bunny" images you talked about way back when? :o
Just curious if i should keep adding images to that or if its something you've scrapped?

Keep up the good work fellas.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 22, 2012, 01:17:58 AM
Actually, I'm still a bit hazy on the exact amount of categories, if someone could direct me or post a conclusive list, that'd help me out greatly.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 01:21:12 AM
Actually, I'm still a bit hazy on the exact amount of categories, if someone could direct me or post a conclusive list, that'd help me out greatly.

These I think.

Anal, BDSM, Beast, Card, Combat, Ecchi, Group, Les, Maid, Mast, Nude, Oral, Preg, Profile, Sex, Strip, Wait and possibly Bunny in the future.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 01:40:01 AM
I redid the 1st post last night it tells all the new image types and what they are used for now.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 01:49:27 AM
I redid the 1st post last night it tells all the new image types and what they are used for now.

You are the man  8)
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 22, 2012, 03:05:36 AM
Mast and Titty used in a few of the jobs and script functions.

So I take it there is a category called TittyX,jpg (eg Titty1.jpg ect)?

I've seen different Pregcategories.jpg (Pregles, Preggroup ect.). Do those pictures actually work as intended?

And are there other categories like that? Eg. lesgroup, beastanal ect.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 03:41:28 AM
Mast and Titty used in a few of the jobs and script functions.
So I take it there is a category called TittyX,jpg (eg Titty1.jpg ect)?
I've seen different Pregcategories.jpg (Pregles, Preggroup ect.). Do those pictures actually work as intended?
And are there other categories like that? Eg. lesgroup, beastanal ect.
Titty would be like that and it's only used for scripts right now that might change in the future idk yet.  As far as preg ones go there is only like pregbeast pregsex preggroup pregles preganal pregbdsm that's it I never added the others.  But yeah the preg ones should work if not let me know cause that would be a bug.  There isn't anything like lesgroup or beastanal just the pregs.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 03:41:46 AM
Mast and Titty used in a few of the jobs and script functions.

So I take it there is a category called TittyX,jpg (eg Titty1.jpg ect)?

I've seen different Pregcategories.jpg (Pregles, Preggroup ect.). Do those pictures actually work as intended?

And are there other categories like that? Eg. lesgroup, beastanal ect.

Curious about the Tittiy thing myself. But i think so far its only added as a script and not really bound to a job.
PregAnal, PregBeast etc etc are the only multi category thingies around. No LesGroup etc.
And they do work. But the game is picky with the naming of the Preg images. You got to name them Preg1, Preg2 etc, not "Preg (1)" and so forth or they wont work.

Edit: Well Crazy just answered that..

Also, will you be adding the other Preg things Crazy? Like PregEcchi and so on?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 03:51:03 AM
Also, will you be adding the other Preg things Crazy? Like PregEcchi and so on?
Maybe if people want them I could do it should be easy enough.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 03:54:46 AM
Maybe if people want them I could do it should be easy enough.

I'd say do it, when you have te time and energy. More categories are always fun xD
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 22, 2012, 04:06:37 AM
I'd say do it, when you have te time and energy. More categories are always fun xD

LOL.

I'm actually playing the game now for a break, is there a quick and easy way to increase or scale the size of the font with the game window? I'm a bit too taken with all those stats and new dialogue options/scripts/job texts, and it might be just me, but the bigger the game window, the harder it got to read.

Oh, and thanks for the answers, I'll retrofit some of my packs and keep it in mind as I go along.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 04:21:57 AM
I'd say do it, when you have te time and energy. More categories are always fun xD
Shouldn't be to hard I'll look into it..  Seems there was reason I didn't do it in the 1st place but I can't remember now lol.
LOL.
I'm actually playing the game now for a break, is there a quick and easy way to increase or scale the size of the font with the game window? I'm a bit too taken with all those stats and new dialogue options/scripts/job texts, and it might be just me, but the bigger the game window, the harder it got to read.
Oh, and thanks for the answers, I'll retrofit some of my packs and keep it in mind as I go along.
No there isn't.  There was a way to do it in Anon's mod I think but when I tried merging his stuff I ran into all kinds of problems I'll look into it again see if I can pull just that out.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 22, 2012, 04:42:17 AM
Thanks, that's the only thing distracting me.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 22, 2012, 04:58:06 AM
I'm sure this has come up somewhere, I just can't seem to find it. Tried searching, it appears either there's no resolution or it's uncommon. I've read that people are successfully using the arena (also maybe center? Don't remember that one).


I can't transfer girls to the arena, because I get 100% crashes, same with center (because that one's not fully implemented?)


Edit: I have a quirk that may interest you, when I blew up the game window, all boxes and windows function, however the jobs box on the top right hand side repeats itself literally ten times. All jobs work when I choose them from any of those choices in the box so far, no crashing or anything, just a peculiarity, the other boxes are fine. Could just be the resolution settings doing funny things to it.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 05:09:09 AM
I'm sure this has come up somewhere, I just can't seem to find it. Tried searching, it appears either there's no resolution or it's uncommon. I've read that people are successfully using the arena (also maybe center? Don't remember that one).
I can't transfer girls to the arena, because I get 100% crashes, same with center (because that one's not fully implemented?)
They work fine for me maybe try a fresh download if that don't work you will have to give me a gamelog.  Centre is more or less done at this point(it does need a few things but I'll more then likely wait to do them until later)...  Orginal devs had 5 jobs for it but of the 5 only the 2 that I've done made sense to me.. I might code 2 more of them cause I have one of them code and the other plays off it but Idk yet.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 05:16:32 AM
Got a bug or quirk to report myself.

The traits "Fast Orgasm" and "Slow Orgasm" are both available in WMEdit. However, when a girl with that trait pops up in game i get an error message saying those traits are not available.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 05:33:59 AM
Got a bug or quirk to report myself.
The traits "Fast Orgasm" and "Slow Orgasm" are both available in WMEdit. However, when a girl with that trait pops up in game i get an error message saying those traits are not available.
Fast Orgasm like that was Aikas version in my version its like in the orginal just Fast orgasms or Slow orgasms..  Did you get the CoreTraits file mixed up with aikas one?
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 05:42:20 AM
Fast Orgasm like that was Aikas version in my version its like in the orginal just Fast orgasms or Slow orgasms..  Did you get the CoreTraits file mixed up with aikas one?

Harm the only version i have is yours. Using the WMEdit that came with your download. I dunno if the Coretraits file is hidden somewhere cryptic then i guess i might have his old file laying around.
I dont see any of the WMEX traits though and i do see the ones you have added.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 05:47:41 AM
Harm the only version i have is yours. Using the WMEdit that came with your download. I dunno if the Coretraits file is hidden somewhere cryptic then i guess i might have his old file laying around.
I dont see any of the WMEX traits though and i do see the ones you have added.
Its under resources data you can open it in notepad and see if its spelled right or wrong...  Is this a girl you made or one someone else made?
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 05:50:35 AM
Its under resources data you can open it in notepad and see if its spelled right or wrong...  Is this a girl you made or one someone else made?

Then the only Coretraits file i have is yours.
And it doesnt matter which girl. Fast Orgasms and Slow Orgasms are there as soon as i start up WMEdit.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 05:57:15 AM
Then the only Coretraits file i have is yours.
And it doesnt matter which girl. Fast Orgasms and Slow Orgasms are there as soon as i start up WMEdit.
I would try a fresh dl of the game.. If that don't work there might be a bug in WMEdit idk I'll have to do a few tests see if I can figure something out.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 22, 2012, 06:02:10 AM
I would try a fresh dl of the game.. If that don't work there might be a bug in WMEdit idk I'll have to do a few tests see if I can figure something out.

Eh, if no one else has the problem its just on my end and since i know about it, its not a big deal. And the dl is fresh.
Thanks for looking into it anyway. xD
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 06:05:42 AM
Eh, if no one else has the problem its just on my end and since i know about it, its not a big deal. And the dl is fresh.
Thanks for looking into it anyway. xD
The way WMEdit works is it looks for the CoreTraits file and pull the traits off that so I would open that up and check it..  Problem is almost for sure there.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 22, 2012, 06:17:10 AM
If anyone comes across a good pic for the centre screen plz link it up I need one.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 22, 2012, 08:29:01 AM
They work fine for me maybe try a fresh download if that don't work you will have to give me a gamelog.  Centre is more or less done at this point(it does need a few things but I'll more then likely wait to do them until later)...  Orginal devs had 5 jobs for it but of the 5 only the 2 that I've done made sense to me.. I might code 2 more of them cause I have one of them code and the other plays off it but Idk yet.


I hope this is the correct file. The last line states that: "Brothel 0 not found in list!". The log is a fresh install with 1 extra girl loaded in from the defaults. Absolutely no other changes.


AH. For some reason (perhaps a good one?) I can transfer girls back and forward no problem, AS LONG AS the brothel (only have 1 so far) is selected as the LEFT column, and whatever is on the RIGHT.  Reversing this order crashes every time for me.
Title: Re: Combining the big mods aka crazy's mod
Post by: NEXEON on November 22, 2012, 10:23:59 PM
any idea how make movie in the game?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on November 22, 2012, 11:19:19 PM
any idea how make movie in the game?

Assign at least 3 girls to the Studio, assign one the job of purifier, one the job of crystal mage, and make one an actress.  Leave them alone for several time iterations, than return and select "Produce Movie". 
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 23, 2012, 04:07:40 AM
I hope this is the correct file. The last line states that: "Brothel 0 not found in list!". The log is a fresh install with 1 extra girl loaded in from the defaults. Absolutely no other changes.
AH. For some reason (perhaps a good one?) I can transfer girls back and forward no problem, AS LONG AS the brothel (only have 1 so far) is selected as the LEFT column, and whatever is on the RIGHT.  Reversing this order crashes every time for me.
I see no reason the game should crash..  I'll have PP take a look at it he's better at this then me.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 23, 2012, 05:39:33 PM
If anyone comes across a good pic for the centre screen plz link it up I need one.

This one might work. Might need to resize/cut it abit though.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 24, 2012, 03:59:53 AM
This one might work. Might need to resize/cut it abit though.
Thanks it will work for now..  So hard to find good pics for the buildings
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 24, 2012, 04:15:04 AM
Thanks it will work for now..  So hard to find good pics for the buildings


Yeah. I'll keep an eye out for others. Not sure what style you want for the building though.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 24, 2012, 04:25:18 AM
Yeah. I'll keep an eye out for others. Not sure what style you want for the building though.
Crossgate is such an odd place idk what I want either lol most the time I don't look to hard.  Most of the one's I've found it was more along the lines of I'm sick of looking this is what I'm going with figure later I might come across something I like more.  As it stand I need new ones for the brothel I added, movies studio, and maybe arena...  I like the arena one but think it might be better used as just the pic that comes up when you do arena tryouts kinda fits the mood.

Anyway feedback time now that PP made it so skills don't start at 100 if there not set in the .girlx file I'm really thinking about maybe adding more sex types.  How would everyone feel about that and if I do what would people want to see?
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 24, 2012, 04:39:50 AM
Crossgate is such an odd place idk what I want either lol most the time I don't look to hard.  Most of the one's I've found it was more along the lines of I'm sick of looking this is what I'm going with figure later I might come across something I like more.  As it stand I need new ones for the brothel I added, movies studio, and maybe arena...  I like the arena one but think it might be better used as just the pic that comes up when you do arena tryouts kinda fits the mood.

Lol for sure, it is an odd place. I'll keep an eye out for medieval looking buildings you can use.
As far as the Arena images goes i really like it. But if you can get that one to trigger when you do tryouts that would be cool. i'll look for arena pics aswell then xD

Anyway feedback time now that PP made it so skills don't start at 100 if there not set in the .girlx file I'm really thinking about maybe adding more sex types.  How would everyone feel about that and if I do what would people want to see?

Sounds like a plan. First thing that comes to mind for me is the "Titty" category. I might be wrong but as i understood it it, it is only added as a script so far and no used for anything?
Another image category that could be added is "Milk" for the stables and the milking job.

Other then those i can't really think of any more sex types. Seems we've got most covered lol xD

However, i was pondering... As far as bribing the city officials go... Couldn't you like use a girl for that or have the option to atleast? I figure most of those guys are old horny dudes anyway lmao.
Maybe have a chance to fail the bribe attempt which would result in higher suspicion or something.

For me, the game needs more "Quests" and stuff to do rather then sex types. Don't get me wrong! I enjoy the sex types too >_> And i know adding other content might be tricky. Just my thoughts about it.
You are PP are doing great work so keep it up. ^^
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 24, 2012, 05:26:08 AM
Lol for sure, it is an odd place. I'll keep an eye out for medieval looking buildings you can use.
As far as the Arena images goes i really like it. But if you can get that one to trigger when you do tryouts that would be cool. i'll look for arena pics aswell then xD
I really like the arena image also I just don't know if I want to use it for both the building and the event pic.  Might do it more like I have movies or clinic set up where is has two different pics.
Sounds like a plan. First thing that comes to mind for me is the "Titty" category. I might be wrong but as i understood it it, it is only added as a script so far and no used for anything?
Another image category that could be added is "Milk" for the stables and the milking job.
Other then those i can't really think of any more sex types. Seems we've got most covered lol xD
I could add a Milk image easy enough in fact might aswell if im going have the job have a pic that can match it.  Titty is only a script thing right now I really like Pinkutako's script so when I seen they had Titty fuck as a script type I added the image just for that.  But I'm thinking about adding it as a skill now like Oral was in this patch...  Alot I could added like handjob footjob etc I just don't know if it helps or hurts the game... I mean I could added a bunch in a day or two.
However, i was pondering... As far as bribing the city officials go... Couldn't you like use a girl for that or have the option to atleast? I figure most of those guys are old horny dudes anyway lmao.
Maybe have a chance to fail the bribe attempt which would result in higher suspicion or something.
I couldn't agree more you should have to send girls to them or something.  Me and PP both agree this part needs work Idk when we will get to it though.
For me, the game needs more "Quests" and stuff to do rather then sex types. Don't get me wrong! I enjoy the sex types too >_> And i know adding other content might be tricky. Just my thoughts about it.
You are PP are doing great work so keep it up. ^^
I agree the quest part is tricky scripting in this game is odd and I have trouble doing much that isn't simple.  But the stuff to do part yeah that's why I keep adding new building...  Don't get me wrong they need a lot of work still but I do what I can.  I'm hoping to get movies fixed so people can make money there that would be something different.  Movies could be way cooler as could all the buildings and I hope we get them to that point one day.  We have a lot planned maybe to much lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 24, 2012, 05:49:28 AM
Titty is only a script thing right now I really like Pinkutako's script so when I seen they had Titty fuck as a script type I added the image just for that.  But I'm thinking about adding it as a skill now like Oral was in this patch...  Alot I could added like handjob footjob etc I just don't know if it helps or hurts the game... I mean I could added a bunch in a day or two.

May aswell throw Titty in there since its already being worked on. :D

Personally I'm not sure about Handjob and Footjob. They are so close to Oral and Titty. And I'm a lazy bitch. Going through all the girl packs and renaming the images needed is alot of work lmao! HOWEVER! I doubt it would hurt the game and I'm pretty sure alot of people would like to see them added, even part of me would. xD
Footjob images may be harder to come by too, so alot of girls might have to go without.
But yeah, if people want it throw them in there!

Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 24, 2012, 06:14:12 AM
And I'm a lazy bitch. Going through all the girl packs and renaming the images needed is alot of work lmao!
Me to I still need to do it for my like 1000 girls...  That is a ton of work and I gotta code at some point lol so I've kinda skipped doing it.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 24, 2012, 07:10:57 AM
Me to I still need to do it for my like 1000 girls...  That is a ton of work and I gotta code at some point lol so I've kinda skipped doing it.

Haha ouch. I only have about 500. But they are all converted for you mod. Took me a while xD
Still pondering if i have the energy to upload them all and share here xD So far ive just been adding a few at a time while i make new stuff.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 24, 2012, 07:49:36 AM
Personally, I would think adding more sex types only drains from the overall sex category, which unless more buttons were added into the gallery (possibly planned, IDK), are invisible at the moment to access in game at will. Not the main issue, but I think thinning out a major category further might hurt more than help.


To highlight, Oral and Titty have now moved to their own, I think perhaps players would still like seeing that pop up in that category though. So I did duplicate some limited pictures in the older categories from the newer ones for that reason.


There are a large amount of hidden categories in the jobs pictures, however I like that they are linked to certain jobs and aren't a sub-category of sex itself anyway.


Milk would be nice, and could simply be populated with breast pictures so pretty much a universally available category to create/shuffle/duplicate pictures into.


A question, random girls are still generated from pregnancy I presume? Could you recommend some packs that are styled in a way to keep the girl very closely resembling the same person (or exactly the same if possible)?


Downloading Lurker's random girls now, Something along the lines of his description.

Some random packs are indeed a random assortment of many different girls. Simply rather the former tbh.

Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 24, 2012, 07:57:30 AM
A question, random girls are still generated from pregnancy I presume? Could you recommend some packs that are styled in a way to keep the girl very closely resembling the same person (or exactly the same if possible)?


Downloading Lurker's random girls now, Something along the lines of his description.

Some random packs are indeed a random assortment of many different girls. Simply rather the former tbh.

Yeah you can get random girls from pregnancy. 50% chance its a girl when they are born i believe.
And making girls closely resemble a certain girl is possible. But theres no code for assigning random girls to Unique girls in that way. Like its not possible to get Princess Zelda to give birth to an elf child or a child that looks like her, unless you just get lucky.
Thats one of the reason i make my random girls the way i do. They may not look like their mother but atleast they become unique in their own way. :o
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 24, 2012, 10:35:48 AM
Similar to how it worked previously in one of the old versions I had then. I heard that some were looking into that a long time ago, but the current workaround with Unique Randoms (URs?) is a very much easier compromise for a pretty difficult and more niche addition.


Crazy, I have a gamelog to share. I don't know if you've had this previously reported, however in this game, I get an odd glitch where I still earn gold even though the girl refused to work on both shifts. I earn exactly the same amount as the last time she actually did that job successfully.


IE: She earned 438G in the peepshow last time, but refused both shifts this week. Yet the summary and actual gold figures state she earned that amount each time, despite refusing to work.


Everything is still default except girl packs.



Gamelog : http://www.mediafire.com/view/?3co57taq5ulo7wi [size=78%](Too big to attach)[/size]







Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on November 24, 2012, 02:40:21 PM
Hayhay!

First of all, I love all of the work you've done with the game so far! For a while (after EX) I feared the whole WM project was dead, I'm glad to still see it alive and kicking. The new content (especially the chat scripts) are very nice as well, makes the game have a bit more of a roleplaying edge.

That said though, are you making any progress on the cumulative payments issue that was mentioned a few pages back? It was nice for a while to receive infinite money (payments stacked up to over 6000 gold per shift over a longer session), but on the long term it takes all the challenge out of the game. It happens when you let a girl work the same job for both shifts on a day, but not only then... for example, I tried alternating shifts as Masseuse/Stripper to avoid the stacking but still got the issue. It may also be related to the problem trex just mentioned, girls getting paid even though they refused to work a shift since the 438 gold was already accumulated before the shift.

I'm asking this because I'm trying to modify my .girlsx and item files and such in order to make the game a bit more balanced (i.e. increasing their prices so they don't earn their money's worth in a single week, balancing item prices and effects so they give value for their money) to make the game more of a challenge, but the compound income is kinda making all those efforts obsolete.

Thanks in advance for answering, and keep up the good work!

Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 24, 2012, 05:44:23 PM
Personally, I would think adding more sex types only drains from the overall sex category, which unless more buttons were added into the gallery (possibly planned, IDK), are invisible at the moment to access in game at will. Not the main issue, but I think thinning out a major category further might hurt more than help.
At some point the gallery will be updated but until I know all the image types I'm not going do as I'll just have to do it again.
Yeah you can get random girls from pregnancy. 50% chance its a girl when they are born i believe.
And making girls closely resemble a certain girl is possible. But theres no code for assigning random girls to Unique girls in that way. Like its not possible to get Princess Zelda to give birth to an elf child or a child that looks like her, unless you just get lucky.
Thats one of the reason i make my random girls the way i do. They may not look like their mother but atleast they become unique in their own way. :o
One of the things on my list is to make you able to set what girls have from pregnancy so you could set a random to have just the same type.  Or set a unique girls to have other unique girl like if you have a mother daugther combo in use.

As for the payment bug PP is working on the jobs I'll let him know I'm sure he can fix it.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 25, 2012, 09:34:03 AM
Got another image that might work as the center picture, or something, for you Crazy.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on November 26, 2012, 01:47:05 PM
Puh..
Finally i found Pinkpetal. I was afraid that I've lost this forum ( and this game )  forever.

I've just tested the latest version.:

It's the best version i've ever played. Thanks for your great work.

First that i've checked to  include a new unique girl into an existing game. That works fine.

Is that right that the work "stripper in brothel"  show ecchi when no strip pic is  available?

Next thing i 've tested was the default interaction Detail script:
Most things are working fine ( of course i didn't check if all stats raise up or so. My point of view , was about if  pics are matching.
Most pics working fine.
What was wandering to me was :
visit her bedroom - have sex = Pic(sex) , even when forced to. ok! but asking directly for a second fuck and she refuse the pic doesn't change back to profile.
Any chance to change that  back to a Pic(profile)?
visit her bedroom - have sex with a beast = Pic(beast) Fine . But force her after refuse = Pic(sex) that means normal sex . ???
visit her bedroom - blowjob- Titty fuck - oral Pics are shown  not ok! Better Titty  ???
Next little failure happens when you call her into your office . The Pic "normal" sex appears after the script ends.

Things to make the game better as is it is by now:

When you ask her to strip and she doesn't refuse, is there any chance to see first a pic "strip" and afterwards a pic "nude"?
In the past i've tried to script such a thing but my experience failed to manage that. In fact the sript editor is a challenge for himself ;-)
Do you see a chance to add these ?

Finally , one year ago i wrote a meet towngirl script where it was only a chance to get her. Otherwise some stats changed. The girl disappeared. And later in the game you get a second chance.
Is there any interest? It works fine. If it is , then i will first translate it into english.

The last thing is about the "mast" Pic in  the Script editor.
I've got a view on these script with the script editor: And i couldn't find such a command. What i only found out was a line existing only with numbers:

"if choice from choicebox (*2*) is (*6*)
...and 5 lines later there is only a large number
"38689544" Do i need some newer versions of whatever?
In my opinion  only this could be the command to show a "mast" pic . Am I right ?

Kind Regards HuiBui




Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 26, 2012, 05:30:30 PM
Is that right that the work "stripper in brothel"  show ecchi when no strip pic is  available?
It should I think the fix was left out of this patch due to a mix up it should be in the next one though.
visit her bedroom - blowjob- Titty fuck - oral Pics are shown  not ok! Better Titty
When you ask her to strip and she doesn't refuse, is there any chance to see first a pic "strip" and afterwards a pic "nude"?
I actually don't do the script Pinkutako has been doing it.  But Titty should be in the next version as I coded it so they could use it.  And the strip and nude pic thing should be possable.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on November 26, 2012, 07:27:51 PM
Good to know the payment issue is being looked into, thanks :).

I've been digging up / enhancing my girl folders lately, which lead me to some thoughts on expanding the image categories. My main thought is: don't. Creating an image category for Titty is fine since those pictures are available for a lot of girls, but I think hand/footjob would be a lot more difficult to find. Creating a group for a type of picture where a good portion won't be available might disappoint users in that they don't get the type they 'ordered' so to speak, simply because none exist.

Either that, or I'm just rubbish at finding images in the more elusive categories.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:21:34 PM
Wow, a lot of posts for me to catch up on. Lets start with this one:

Got a question about an image category. Are you still planning to make something of the "Bunny" images you talked about way back when? :o
Just curious if i should keep adding images to that or if its something you've scrapped?

Keep up the good work fellas.

Bunny images are partially implimented. The game should load them, but currently there is not much that it shows them for. (Currently the only one I know of is workhallentertainer.

Also, when I sent my last update to crazy, I accidentally left out some code having to do with what images are shown when, just a small refinement. We will probably release a small patch shortly which will include the image adjustments.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:28:28 PM
Actually, I'm still a bit hazy on the exact amount of categories, if someone could direct me or post a conclusive list, that'd help me out greatly.

Currently these are what the game "Loads".. that does not mean it is showing them yet. But most will be showing some after the next patch.
Anal, BDSM, Sex, Beast, Group, Les, Preg, Death, Profile, Combat, Oral, Ecchi, Strip, Maid, Sing, Wait, Card, Bunny, Nude, Mast, Titty, PregAnal, PregBDSM, PregSex, pregbeast, preggroup, pregles

There is definetly a bug with preg pictures, in that the very first one (Preg) is going to end up picking up ALL of the preg pictures due to a bad wild card usage. I have not worked on a fix yet. but it is on my to do list.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:32:51 PM
I redid the 1st post last night it tells all the new image types and what they are used for now.

Of course I did not see this post... It looks like I may have some different ideas of what some of the picture catagories should be than Crazy, so I will need to talk to you before the next patch, but no big deal. (For example, I guess I am not sure what ecchi means, I had thought it was more or less a nude picture, due to the way it was used in the EX mod).
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:34:56 PM
Maybe if people want them I could do it should be easy enough.

Before we add more preg types, we will need to fix the bug involving them. It is on my list, but not very high priority right now.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:36:12 PM
LOL.

I'm actually playing the game now for a break, is there a quick and easy way to increase or scale the size of the font with the game window? I'm a bit too taken with all those stats and new dialogue options/scripts/job texts, and it might be just me, but the bigger the game window, the harder it got to read.

Oh, and thanks for the answers, I'll retrofit some of my packs and keep it in mind as I go along.

I have not look very closely at the graphics handling yet. Crazy, if you will get me a link to Anon's SC, I can look at the differences between his and ours.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:41:08 PM

Edit: I have a quirk that may interest you, when I blew up the game window, all boxes and windows function, however the jobs box on the top right hand side repeats itself literally ten times. All jobs work when I choose them from any of those choices in the box so far, no crashing or anything, just a peculiarity, the other boxes are fine. Could just be the resolution settings doing funny things to it.

Confirmed, appears on the girls detail screen, will add to my to do list.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:44:33 PM
Got a bug or quirk to report myself.

The traits "Fast Orgasm" and "Slow Orgasm" are both available in WMEdit. However, when a girl with that trait pops up in game i get an error message saying those traits are not available.

I don't know how compatible WMEdit is with this mod to be honest, it was created long before this mod was. I have always edited my girls files using notepad++  (search and replace is your friend).
But one thing to note...
Fast Orgasms and Slow Orgasms have to be spelled with the "O" not capitalized....Fast orgasms and Slow orgasms  at some point I intend to make the traits not rely on capitalization like they currently do.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:47:36 PM

I hope this is the correct file. The last line states that: "Brothel 0 not found in list!". The log is a fresh install with 1 extra girl loaded in from the defaults. Absolutely no other changes.


AH. For some reason (perhaps a good one?) I can transfer girls back and forward no problem, AS LONG AS the brothel (only have 1 so far) is selected as the LEFT column, and whatever is on the RIGHT.  Reversing this order crashes every time for me.

Yes, I noticed this bug earlier but forgot to add it to my list.... currently make sure you have the brothel in the Left column like he said, I will make this a high priority fix.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 09:56:16 PM
May aswell throw Titty in there since its already being worked on. :D

Personally I'm not sure about Handjob and Footjob. They are so close to Oral and Titty. And I'm a lazy bitch. Going through all the girl packs and renaming the images needed is alot of work lmao! HOWEVER! I doubt it would hurt the game and I'm pretty sure alot of people would like to see them added, even part of me would. xD
Footjob images may be harder to come by too, so alot of girls might have to go without.
But yeah, if people want it throw them in there!

I also want to eventually expand the picture section. But it is not high on my priority list (Currently I am doing an almost complete re-write of the way customers an girls interact with the idea of making it easier for us to balance the game so it is fun  and challenging).
BUT... some categories I would like to see are handjob, fingering, licking (guy eating girl out), divide group sex into what kind of groups (ie 2 guys 1 girl, or 2 girls one guy etc..). And quite a few other ideas I have floating around... but balancing the game and bug fixes needs to come first in my opinion.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 10:00:08 PM
Yeah you can get random girls from pregnancy. 50% chance its a girl when they are born i believe.
And making girls closely resemble a certain girl is possible. But theres no code for assigning random girls to Unique girls in that way. Like its not possible to get Princess Zelda to give birth to an elf child or a child that looks like her, unless you just get lucky.
Thats one of the reason i make my random girls the way i do. They may not look like their mother but atleast they become unique in their own way. :o

About the only way I can see making daughters resemble thier parent is to add traits to the girl files which give some basic description to them. (Hair color, body build.. some traits like big boobs are already there). And make the game try to pick random girls that have a reasonably percent to have these traits. --- this would take quite a bit of work probably.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 10:02:13 PM
Crazy, I have a gamelog to share. I don't know if you've had this previously reported, however in this game, I get an odd glitch where I still earn gold even though the girl refused to work on both shifts. I earn exactly the same amount as the last time she actually did that job successfully.

IE: She earned 438G in the peepshow last time, but refused both shifts this week. Yet the summary and actual gold figures state she earned that amount each time, despite refusing to work.

Hmm I will look into this, it is probably skipping over the code where it clears out her previous earnings if she does not work. But... when I am done with the new customer-girl interaction (what I call the job rework) it will probably not be an issue anymore anyways.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 10:04:25 PM
Hayhay!

First of all, I love all of the work you've done with the game so far! For a while (after EX) I feared the whole WM project was dead, I'm glad to still see it alive and kicking. The new content (especially the chat scripts) are very nice as well, makes the game have a bit more of a roleplaying edge.

That said though, are you making any progress on the cumulative payments issue that was mentioned a few pages back? It was nice for a while to receive infinite money (payments stacked up to over 6000 gold per shift over a longer session), but on the long term it takes all the challenge out of the game. It happens when you let a girl work the same job for both shifts on a day, but not only then... for example, I tried alternating shifts as Masseuse/Stripper to avoid the stacking but still got the issue. It may also be related to the problem trex just mentioned, girls getting paid even though they refused to work a shift since the 438 gold was already accumulated before the shift.

I'm asking this because I'm trying to modify my .girlsx and item files and such in order to make the game a bit more balanced (i.e. increasing their prices so they don't earn their money's worth in a single week, balancing item prices and effects so they give value for their money) to make the game more of a challenge, but the compound income is kinda making all those efforts obsolete.

Thanks in advance for answering, and keep up the good work!

Yes, probably related to the same bug trex reports, I will put both high on my priority list.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 26, 2012, 10:14:44 PM
Is that right that the work "stripper in brothel"  show ecchi when no strip pic is  available?
That is something I have more or less fixed, on the next patch, if you chose a job that normally prints either strip, nude, or ecchi.. if that particular kind of picture does not exist, it will try one of the other two, and if none of them exist, it shows profile pic.

Next thing i 've tested was the default interaction Detail script:
Most things are working fine ( of course i didn't check if all stats raise up or so. My point of view , was about if  pics are matching.
Most pics working fine.
What was wandering to me was :
visit her bedroom - have sex = Pic(sex) , even when forced to. ok! but asking directly for a second fuck and she refuse the pic doesn't change back to profile.
Any chance to change that  back to a Pic(profile)?
I have not looked a the scripting at all, but will do so when I get a chance, although this has mostly been something Crazy has been working on, still this should be a relatively easy fix.

visit her bedroom - have sex with a beast = Pic(beast) Fine . But force her after refuse = Pic(sex) that means normal sex . ???
visit her bedroom - blowjob- Titty fuck - oral Pics are shown  not ok! Better Titty  ???
Next little failure happens when you call her into your office . The Pic "normal" sex appears after the script ends.
Once again, I dont know the scripts yet, probably be best for Crazy to look into this one.

Things to make the game better as is it is by now:

When you ask her to strip and she doesn't refuse, is there any chance to see first a pic "strip" and afterwards a pic "nude"?
In the past i've tried to script such a thing but my experience failed to manage that. In fact the sript editor is a challenge for himself ;-)
Do you see a chance to add these ?
I plan to eventually do something like this, basically picture sequences, so you can get a mini-strip show of 3 or 4 pictures, could work with sex too.

Finally , one year ago i wrote a meet towngirl script where it was only a chance to get her. Otherwise some stats changed. The girl disappeared. And later in the game you get a second chance.
Is there any interest? It works fine. If it is , then i will first translate it into english.

The last thing is about the "mast" Pic in  the Script editor.
I've got a view on these script with the script editor: And i couldn't find such a command. What i only found out was a line existing only with numbers:

"if choice from choicebox (*2*) is (*6*)
...and 5 lines later there is only a large number
"38689544" Do i need some newer versions of whatever?
In my opinion  only this could be the command to show a "mast" pic . Am I right ?

Kind Regards HuiBui
All the last part is pretty much beyond me at the moment, until I have time to look at scripting, Crazy will have to work on that stuff.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 27, 2012, 12:47:03 AM
I also want to eventually expand the picture section. But it is not high on my priority list (Currently I am doing an almost complete re-write of the way customers an girls interact with the idea of making it easier for us to balance the game so it is fun  and challenging).
BUT... some categories I would like to see are handjob, fingering, licking (guy eating girl out), divide group sex into what kind of groups (ie 2 guys 1 girl, or 2 girls one guy etc..). And quite a few other ideas I have floating around... but balancing the game and bug fixes needs to come first in my opinion.

Would you be able to link each sub-category of pictures back to their parents? IE call a 2girls,1guy Group Picture, but fall back onto the General Group picture pool if none can be found?

It'd eliminate both the possible disappointment of getting a non-related picture, and give pack makers peace-of-mind that if they cannot find enough or even any (sub)category pictures, it'll still call up suitable replacements.

On the re-write, are you considering making it progressive ONLY aka WM:EX (can't have whore customers in brothel before you set up basically everything else...) or is it more based on all jobs having individuality in girl-customer interactions within that specific job?

 I really look forward to seeing what you have planned for both and especially the jobs implementation. Does it have progression & talents, say a girl usually isn't very good to start unless she's talented/item boosted/educated/trained for it? Again, look forward to it.

On an unrelated note, does autosave work? I remember it was always buggy/non-functional, wondering if it's still as useless as ever.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on November 27, 2012, 12:46:13 PM
From the games I've played, autosave seems to work fine. When you click "Next week", it saves first, then processes the week. If you don't like the results (like customers attacking your girls, killing them), you can load the autosave and the game will return to right before you clicked the "Next week" button.
 
There's only one autosave file though, so you can only use it to "reroll" the most recent result.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on November 27, 2012, 12:51:30 PM
I don't know how compatible WMEdit is with this mod to be honest, it was created long before this mod was. I have always edited my girls files using notepad++  (search and replace is your friend).
But one thing to note...
Fast Orgasms and Slow Orgasms have to be spelled with the "O" not capitalized....Fast orgasms and Slow orgasms  at some point I intend to make the traits not rely on capitalization like they currently do.

I've read earlier reports about this problem also existing for Fake Orgasm Expert (should be Fake orgasm expert).
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 27, 2012, 05:14:23 PM
From the games I've played, autosave seems to work fine. When you click "Next week", it saves first, then processes the week. If you don't like the results (like customers attacking your girls, killing them), you can load the autosave and the game will return to right before you clicked the "Next week" button.
Yeah it should work just like that.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 27, 2012, 08:15:09 PM
Around the next patch once a few bugs are gone I'm going be trying to post the mod on a few more sites to up the number of people playing it.  But I need help cause idk any sites to post it on lol.  So if you know a good site for me to post on to try and bring more people to playing let me know.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 27, 2012, 08:29:38 PM
Would you be able to link each sub-category of pictures back to their parents? IE call a 2girls,1guy Group Picture, but fall back onto the General Group picture pool if none can be found?

It'd eliminate both the possible disappointment of getting a non-related picture, and give pack makers peace-of-mind that if they cannot find enough or even any (sub)category pictures, it'll still call up suitable replacements.
I haven't put that much thought into it yet to be honest. But I will put your ideas into my notes for when I get to those kind of things.

On the re-write, are you considering making it progressive ONLY aka WM:EX (can't have whore customers in brothel before you set up basically everything else...) or is it more based on all jobs having individuality in girl-customer interactions within that specific job?

 I really look forward to seeing what you have planned for both and especially the jobs implementation. Does it have progression & talents, say a girl usually isn't very good to start unless she's talented/item boosted/educated/trained for it? Again, look forward to it.
The job implementation is complicated, and wont really look very different to the person playing the game. It will mostly change how things work behind the scenes. I will say it will move things a little bit towards how they worked in EX. Basically right now when you goto next week, the game goes through each girl, and creates a customer on the spot, then compares the customer to that girl to see if he is interested in her. (The reason you get "She ran out of customers who liked her) is that it is far to easy for customers to reject girls, and there is no second chance.

What I plan to do is just the opposite... create a customer, have him decide what he wants to do in general (bar, gambling hall etc..) decide what services he wants there (will probably want more than one). And decide how much he is willing to spend on them.. then he will approach the various girls and negotiate prices for services. How much he is willing to pay will depend on things like what traits the girl has that he likes, and how much he budgeted for it.

After a customer buys services, it will then determine how satisfied both he and the girl are, to work out a few other things. (Tips, fame, xp, etc).

Progression and talents are something for a later addition, when we start looking at difficulty levels.

On an unrelated note, does autosave work? I remember it was always buggy/non-functional, wondering if it's still as useless as ever.

Don't know, I thought it worked as intended.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 27, 2012, 09:06:24 PM
Thanks on the autosave, might come in handy. How does it handed crashes on next week? Could be problematic on that issue.


On the gang screen, I've noticed that the Weekly Cost wording switches between Weekly and Daily. Might be a few old references still left in there, switches when you change gang jobs.


On picture sizes: I've noticed that I could possibly get better results if I edit the resolution of pictures to better line up in-game. What would be your recommendations on that aspect?


I encountered my first 'Customer couldn't pay'. I went to the dungeon and encountered a crash when I highlighted "Customer" in the dungeon list. I hadn't saved with the customer in there, however I had an other encounter, this time asking for his daughter, and being refused. I let him go then, and it worked as it's intended. Could of been just a random crash, will test it out further.


I've some thoughts on my play with Gangs, however I realize you've mentioned that they aren't a priority and aren't being worked on now, and might not be for some time, still, just my perspective on them:


On gangs, I've notices in a default configured game, if a player doesn't go after & eventually destroy the original 4, one or more of them become HUGE money wells, that if attacked in the future are very hard to eliminate, while giving huge sums of gold in the process (I completed a mission, and got 370,000 from the last remaining gang, LOL). This I think has been present in all versions I've played, but if you were to look at them, maybe a rejig to make the opposing gangs destroy each other (increasing their turnover so to speak) without any player involvement. They tend to do that but only after the player wipes out the 4 initial gangs from the start. If you leave the initial gangs alone, they consolidate into one or two mega-wealthy stagnant pools.


I was going to mention that I'd like them to be more of a problem for the player, however I remembered that I'm putting all my money in the bank and therefore not attracting them to attack me except if I have businesses. I also tend to balance the price you get for selling girls, and raising extortion income from 10g to at least 50g. (It's always funny when a father sells his daughter....for 10G!)

Crazy: you could consider ULMF (existing WM thread), hongfire (better to make a new one, but older one exists, that's how I found out about this new address) , Nihonmaru (? no experience from me) , LAH (little angel hentai, again, I have no experience with this). That's just the few I know that WM threads are relevant. Toonpimp maybe, no idea, futanari palace maybe? eka's portal (eku?) is vore based on recollection, but hey, maybe there's a general section?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on November 27, 2012, 09:15:23 PM
Hey, don't know if this still counts as a known bug, but changing the Config.xml file still causes the Arena, Centre, and Studio to disappear.

On a different note, do you know if it would be possible to include a description of what customers come for, like EX had?  Each day the Brothel menu gave a break-down of which posistions had received business, which was a huge help when deciding where to assign girls.  Would it be possible to include something like that?
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 27, 2012, 09:54:09 PM
Hey, don't know if this still counts as a known bug, but changing the Config.xml file still causes the Arena, Centre, and Studio to disappear.

On a different note, do you know if it would be possible to include a description of what customers come for, like EX had?  Each day the Brothel menu gave a break-down of which posistions had received business, which was a huge help when deciding where to assign girls.  Would it be possible to include something like that?


The customer list would be a very nice addition indeed.


On the Config.xml issue. I've changed it, with Notepad++ as others have mentioned (due to crashes by changing initial gold) and I still have the center/arena/studio/clinic show up both in the map and functionally. Perhaps again Notepad++ can help with that?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on November 27, 2012, 10:28:42 PM
I'll try that, thanks.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 27, 2012, 11:09:10 PM
Trex, thanks for the bug report on the dungeon.. will add to my list, but may be harder to track down. As to gangs, Crazy and I have discussed some ways to make them better, but it is not high on the list at the moment.

On a different note, do you know if it would be possible to include a description of what customers come for, like EX had?  Each day the Brothel menu gave a break-down of which posistions had received business, which was a huge help when deciding where to assign girls.  Would it be possible to include something like that?

At the moment this is NOT possible, because the game does not handle customers like the EX version. They only exist temporarily, and have no decision making process. Once I finish the job-rework, then it will be possible. In fact, one of my long term goals is to be able to have you follow a customer as he goes through your business, and give better feedback on what is needed.

Right now, it does not make a difference where you put your girls. They have the same chance of getting business anywhere, depending on their stats.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 27, 2012, 11:16:12 PM
Progress report for next patch, today worked on some bugs.
Fixed --
Error in girls detail screen where it was listing job types more than once.
Error on transfer girls screen.. it now should work as intended.

-- Maybe fixed.
Error in girls pay. I was not really able to duplicate the reported bugs where girls would still get payed if they did not have a job, or refused job. Nor the cumalative pay bug... but, I added code to zero out a girls income for a shift prior to shift starting in all areas.. so this should fix that problem.

Found a couple of new bugs to work on... sigh...
Studio: Girls seem to be working both shifts even though you only assign them a job on one.
Also the studio screen shares some screen elements with the arena, and the girl management screen which is confusing. (this is more or less true for all the new buildings)

In the turn summary. Hitting the spacebar while a gang is selected crashes the game (probably trying to go to girl detail screen with no girl selected.)


Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 28, 2012, 02:19:17 AM
Would it be possible to add in shortcuts for the new buildings ? As I remember it, they don't exist for clinic, studio & arena (arena might have one).


I got the cumulative pay bug by having a girl on both shifts, and her refusing one or all shifts one week. The subsequent shifts, she earned basically x2. I had milking jobs chain up into the hundreds this way.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 28, 2012, 02:57:18 AM
Would it be possible to add in shortcuts for the new buildings ? As I remember it, they don't exist for clinic, studio & arena (arena might have one).
They have a few I'm sure we will add more as we go...  I'll see what they have and make a note of what they don't.  But are you talking about a shortcut to get to the new buildings or just all the hotkey in general?
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 28, 2012, 03:03:13 AM

A specific hotkey, I'm going of what I've read when you press 0 in the main screen. I didn't see them listed, from memory I might be wrong but I know not all of them are mapped yet.

Could you give me a breakdown of what jobs depend on what stats? IE Group Sex....>Group Skill. Obvious, but on Service, which jobs use it? Do all jobs use one skill only?

I was looking at PCFear & PClove in the girls editor, how would I use them? IE what variables do what, -1 =? ect

Is there anything I shouldn't touch in the editor, or settings I shouldn't change from the norm? I'd like to play around with it more, and I also noticed that hewhocumsatnight has made some girls (Pretty ? blonde one from memory) that initially start with fearing the player will kill her. I like that for diversity and a harder playstyle. I'd keep pessimists initial happiness over 40 so they don't commit suicide the first week you get them. Is there anything else I should take note on?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 28, 2012, 06:02:55 AM
A specific hotkey, I'm going of what I've read when you press 0 in the main screen. I didn't see them listed, from memory I might be wrong but I know not all of them are mapped yet.
I'm sure at some point we will get all of them a hotkey but there is going be alot more buildings in the future unless we change things up and do something different.
Could you give me a breakdown of what jobs depend on what stats? IE Group Sex....>Group Skill. Obvious, but on Service, which jobs use it? Do all jobs use one skill only?
Right now I could but it might change soon once its set for sure I'll either do a guide or something along EX where it tells if a girl is good at a  job in game.  Most jobs use a stat like INT and a skill some use 3 or 4 of either skills or stats.  Then traits come into play as some traits make them better at the job some worse.
I was looking at PCFear & PClove in the girls editor, how would I use them? IE what variables do what, -1 =? ect
PCFear is shown by telling you if she thinks your good or should die etc..  It works on a scale of 100 to -100.  100 means she thinks you should die.  PCLove works kinda the same way but 100 mean they think your there true love.
Is there anything I shouldn't touch in the editor, or settings I shouldn't change from the norm? I'd like to play around with it more, and I also noticed that hewhocumsatnight has made some girls (Pretty ? blonde one from memory) that initially start with fearing the player will kill her. I like that for diversity and a harder playstyle. I'd keep pessimists initial happiness over 40 so they don't commit suicide the first week you get them. Is there anything else I should take note on?
I don't think askprice will actually change anything but anything else feel free to play with... Well make sure to not have them start at 0 health but I figure you already knew that lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 28, 2012, 06:32:03 AM
Crazy: you could consider ULMF (existing WM thread), hongfire (better to make a new one, but older one exists, that's how I found out about this new address) , Nihonmaru (? no experience from me) , LAH (little angel hentai, again, I have no experience with this). That's just the few I know that WM threads are relevant. Toonpimp maybe, no idea, futanari palace maybe? eka's portal (eku?) is vore based on recollection, but hey, maybe there's a general section?
Whats ULMF?  I'll keep the others in mind except eku vore scares me lol.  As far as gangs go as PP said we have talked about it and gangs will be getting major changes at some point.

Edit-  If anyone wants to take a shoot at making a new item file let me know as it needs some balance and underwear items need to be added.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 28, 2012, 07:51:28 AM
http://ulmf.org/bbs/forumdisplay.php?f=6 (http://ulmf.org/bbs/forumdisplay.php?f=6)

That's the relevant sub-section in the Unofficial LineMarvel Forums (ULMF, Line marvel made a run-or-rape game 5 or so years ago on newgrounds & got a small following, he disappeared around 3 years ago (unsure) but that forum is considerable).

Here is the WM Thread link from ULMF: http://ulmf.org/bbs/showthread.php?t=1708&page=6 (http://ulmf.org/bbs/showthread.php?t=1708&page=6)

Some people asked what happened to this site & also how to add new girls just yesterday, could be a good opportunity to advertise this version of the game & let people know development is still going.


I wouldn't mind working together on items, what would you have in mind? How does underwear work, & what should costing, benefits like trait adding & removing, and overall theme be?

Some time ago I used a version of items that had therapy & and education/training for traits as items that I think had percentage rates of success, would you be interested in something along those lines?
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on November 28, 2012, 02:49:59 PM
I assume 'Underwear' is just an extra layer of clothing, which currently falls under the 'Dress' category (i.e. Designer Lingerie, Lace Lingerie, Leather Lingerie, Organic Lingerie, etc.).

Assuming the categories aren't mutually exclusive, I suppose this means you could put a girl in both a Royal Gown AND Designer Lingerie, meaning she'd get the bonuses from both items. In the old situation, you would have to choose whether you gave a girl the Royal Gown, OR the Designer Lingerie. Therefore, the extra category makes it easier to build stats on your girls (as you have an extra item slot to put items in which raise stats... in my example, the Charisma of a girl would be boosted by +39). To balance this out, I suppose you could tone down the stats that 'Dress' and 'Underwear' items add, to the point where a Dress + Underwear item in the new settings would give roughly the same maximum benefit as a single item before (special items notwithstanding).

As far as pricing goes, I'm a bit torn. On the one hand, it doesn't make sense if a half-way decent dress would cost more than the average girl from the slave trader would.
On the other hand, money is already quite easy to come by... either that or the girls just aren't balanced very well, there are quite a lot of girls who can earn back the 1000-1500 gold they cost within one week, if you put them to work in the brothel. If girls were that cheap, why wouldn't brothel visitors just buy their own keep-at-home girls I wonder? Where's the real investment in buying a girl for your brothel? Anyway, I digress... my point is, making items cheap as it is now might make the game too easy in general.

You might want to wait a bit with making big changes in pricing, until we know what PP's reworked customer system will do to the economy of the game. I've been piddling a bit with the pricing myself, and came to the conclusion that girls should be a lot more expensive than they are now (think at least 5-10x more expensive). It would make girls more of a rare commodity, force players to think harder about which girls they want to buy at first and I suppose slow the pace of the game a bit, leaving more room for the roleplay-like scripts and other aspects. Of course this is just my opinion, I suppose a lot of players like being able to build out their group of girls fast and will fully respect the decisions of the developers in whichever direction they want to take the game, it's awesome either way :).

The therapy and education/training items sound very interesting, would those be like consumables? In any case, a bit more variation and item tailoring to make girls more suited for specific jobs sounds awesome, I'd love to see some of those in the game.
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on November 28, 2012, 10:51:08 PM
Hi!

I've been playing this mod a couple of days now.

Nice new script and pics. Keep up the good work.

I've encountered some problem/bugs. I don't know if it's only me or everyone is having it.

1- The next/previous button in girl management profile screen for arena, clinic, studio and center don't work.
    *When start a new game it's fine. After loading the game a couple of time it doesn't work any more.
      e.g. You choose to see arena girl A profile and click next to see arena girl B, instead it goes to girl Z in current brothel.

2 - Inventory list for girls in arena, clinic, studio and center are under current brothel inventory list.
     *Usually the inventory list consist current brothel girls + girls in dungeon. Now we have current brothel + dungeon + arena
       + clinic + studio + center. So many girls.
      If I have 100 room for my current brothel and another 20 in the dungeon, just imagine! 100+20+20+20+20+20=200 girls.
      What a long list I have.

3 - General jobs in arena, clinic, studio and center.
    *advertising & customer service doesn't do anything. Make no money and ran out of customer is all I get.
    Suggestion : - what if the places mentioned above are treated as if its like just another brothel maybe that will work.
                         - put some info like fame, filthiness, profit and etc, just like a normal brothel would have. Well except the
                           center where you should lose some money for charity.
P.s :- Maybe problem 2 & 3 can be solved by doing this. Make it so each building works as an individual building much like your second brothel. For now the other buildings are somehow still connected to the brothel.

4 - Sometime I get a script " you earn 23456782 gold from movie income, at your studio" or similar figure. What is this?
     *The figure say I got millions of gold but it does not add to my profit or money.

Well i think that is all the problems that I have now. I'm gonna play some more and see what other problem should arise.

Thanks in advance.

"Just Loooovveee Being A Whoremaster. Muahahahah"


Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 28, 2012, 11:08:51 PM
I assume 'Underwear' is just an extra layer of clothing, which currently falls under the 'Dress' category (i.e. Designer Lingerie, Lace Lingerie, Leather Lingerie, Organic Lingerie, etc.).

Assuming the categories aren't mutually exclusive, I suppose this means you could put a girl in both a Royal Gown AND Designer Lingerie, meaning she'd get the bonuses from both items. In the old situation, you would have to choose whether you gave a girl the Royal Gown, OR the Designer Lingerie. Therefore, the extra category makes it easier to build stats on your girls (as you have an extra item slot to put items in which raise stats... in my example, the Charisma of a girl would be boosted by +39). To balance this out, I suppose you could tone down the stats that 'Dress' and 'Underwear' items add, to the point where a Dress + Underwear item in the new settings would give roughly the same maximum benefit as a single item before (special items notwithstanding).

As far as pricing goes, I'm a bit torn. On the one hand, it doesn't make sense if a half-way decent dress would cost more than the average girl from the slave trader would.
On the other hand, money is already quite easy to come by... either that or the girls just aren't balanced very well, there are quite a lot of girls who can earn back the 1000-1500 gold they cost within one week, if you put them to work in the brothel. If girls were that cheap, why wouldn't brothel visitors just buy their own keep-at-home girls I wonder? Where's the real investment in buying a girl for your brothel? Anyway, I digress... my point is, making items cheap as it is now might make the game too easy in general.

You might want to wait a bit with making big changes in pricing, until we know what PP's reworked customer system will do to the economy of the game. I've been piddling a bit with the pricing myself, and came to the conclusion that girls should be a lot more expensive than they are now (think at least 5-10x more expensive). It would make girls more of a rare commodity, force players to think harder about which girls they want to buy at first and I suppose slow the pace of the game a bit, leaving more room for the roleplay-like scripts and other aspects. Of course this is just my opinion, I suppose a lot of players like being able to build out their group of girls fast and will fully respect the decisions of the developers in whichever direction they want to take the game, it's awesome either way :) .

The therapy and education/training items sound very interesting, would those be like consumables? In any case, a bit more variation and item tailoring to make girls more suited for specific jobs sounds awesome, I'd love to see some of those in the game.


Good points.

Personally I would be fine to make 2 versions of the items. 1 vanilla pricing and 1 to suit my own config file changes I plan to distribute.

In giving the downloader the option of the two, they decide on their preference of difficulty. My solution to the issue you've raised at least.

Yes, the therapy/education items would be consumable. I'm thinking of splitting the quality factor into rates of success, so 'You get what you pay for' & Luck. If the item is ineffective (roll=fail) it could be interpreted as the girl simply having very difficult problems in therapy or being slow on the uptake of new skills.

One thing I would say is I don't know if you could link a girl's existing trait (Quick Learner) to an item's rate of success on usage, say for an educational consumable item that'd work as training. IE if girl has Quick Learner, boost success rate on a specific item by 10% ect.

Personally, as underwear is optional, and not usually worn exclusively (bar swimsuits, lingerie ect), I'd keep their boosting properties lower than full outfits. Maybe give them specific boosters, like fetish wear underwear boosting bdsm, scented (?) underwear boosting beast ect. As suggested, underwear that could be considered a full outfit in itself should be comparable to normal clothing.


darkvahl: I also get issues 1 &2. Cannot speak for the others you've mentioned as I haven't encountered 4 & not noticed 3 yet.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 28, 2012, 11:26:55 PM
1- The next/previous button in girl management profile screen for arena, clinic, studio and center don't work.
    *When start a new game it's fine. After loading the game a couple of time it doesn't work any more.
      e.g. You choose to see arena girl A profile and click next to see arena girl B, instead it goes to girl Z in current brothel.
Know bug atleast to me PP might not know about it.  Basicly it is after you get your 2nd brothel that this happens and my understanding is its cause of the way the other buildings are coded.
2 - Inventory list for girls in arena, clinic, studio and center are under current brothel inventory list.
     *Usually the inventory list consist current brothel girls + girls in dungeon. Now we have current brothel + dungeon + arena
       + clinic + studio + center. So many girls.
      If I have 100 room for my current brothel and another 20 in the dungeon, just imagine! 100+20+20+20+20+20=200 girls.
      What a long list I have.
This is a work around to be able to give items to girls in the other buildings.  Before this patch it wasn't even possable to do.
3 - General jobs in arena, clinic, studio and center.
    *advertising & customer service doesn't do anything. Make no money and ran out of customer is all I get.
    Suggestion : - what if the places mentioned above are treated as if its like just another brothel maybe that will work.
                         - put some info like fame, filthiness, profit and etc, just like a normal brothel would have. Well except the
                           center where you should lose some money for charity.
I need to just take the general jobs off the list for other buildings only reason I haven't is so you can have a matron take girls off the shifts so you don't have to watch them so close.  Other buildings still need alot of work but yeah stuff like filth fame etc will be in there sooner or later.  And yeah the centre is kinda supose to cost you money I'm hoping next patch it will do just that.
P.s :- Maybe problem 2 & 3 can be solved by doing this. Make it so each building works as an individual building much like your second brothel. For now the other buildings are somehow still connected to the brothel.
It would but but I've just been working with them the way they are coded cause I'm not the greatest at coding.  I think PP is going to just that at some point but he's working on other stuff.
4 - Sometime I get a script " you earn 23456782 gold from movie income, at your studio" or similar figure. What is this?
     *The figure say I got millions of gold but it does not add to my profit or money.
I have never seen this ever.  Are you actually using the studio?
Thanks for the bug report keep them coming.
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on November 29, 2012, 12:39:01 AM
4 - Sometime I get a script " you earn 23456782 gold from movie income, at your studio" or similar figure. What is this?
     *The figure say I got millions of gold but it does not add to my profit or money.

Yes, i'm using the studio.
1 - load game, press next week 2-3 weeks (income is 0)
2 - go to studio-release movie (i use shift and select all scene then click release movie)
3 - click next week a couple of times before repeat step 2.

Usually i get let say 20g after step 3, next week will be 19/18g and will decrease until 5/6g then i go to step 2 again.
Sometime if i leave the studio unattended long enough the script will appear. its random.
some time it appear just after the first week where it should be 0 income and some time in between weeks.
i've started new game so many time still the same in all game i've played.
although it does not affect anything (causing crash or etc..), still i think i should tell you guys. 

Well whatever, thanks and GANBATE!!!!
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 29, 2012, 12:49:17 AM
Some odd behavior I picked up.


1. No rape at all from catacombs?


 Noticed a 0 combat 0 magic no combat traits at all (tough, merciless ect) girl regularly gets "No one wanted to play today". So I starved & beat her down to 5% health. She comes back with loot. So, only two states possible it seems (No loot, loot), with Failed & raped not appearing.


As far as I recall from all of my playthroughs, not once has fail & rape appeared.


2. Combat/Progression traits maybe totally randomized, and there may be no way around this, but above stated girl got 'TOUGH" on her 3rd successful (loot) catacombs attempt. Could just be luck.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 29, 2012, 01:12:25 AM
Yes, i'm using the studio.
1 - load game, press next week 2-3 weeks (income is 0)
2 - go to studio-release movie (i use shift and select all scene then click release movie)
3 - click next week a couple of times before repeat step 2.

Usually i get let say 20g after step 3, next week will be 19/18g and will decrease until 5/6g then i go to step 2 again.
Sometime if i leave the studio unattended long enough the script will appear. its random.
some time it appear just after the first week where it should be 0 income and some time in between weeks.
i've started new game so many time still the same in all game i've played.
although it does not affect anything (causing crash or etc..), still i think i should tell you guys. 
I'll look into it.  I'm hoping we can fix the money problem of the studio soon as it broke bad 20g a week is a joke.
Some odd behavior I picked up.
1. No rape at all from catacombs?
Noticed a 0 combat 0 magic no combat traits at all (tough, merciless ect) girl regularly gets "No one wanted to play today". So I starved & beat her down to 5% health. She comes back with loot. So, only two states possible it seems (No loot, loot), with Failed & raped not appearing.
As far as I recall from all of my playthroughs, not once has fail & rape appeared.
I think you have just got really lucky as I've seen rape. 
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on November 29, 2012, 07:59:31 AM
Personally I would be fine to make 2 versions of the items. 1 vanilla pricing and 1 to suit my own config file changes I plan to distribute.

In giving the downloader the option of the two, they decide on their preference of difficulty. My solution to the issue you've raised at least.
Sounds good :). One of the strengths of the game is that it's very much possible to customize it to your own desires, so no one will be left wanting that way.

I like the chance of success items, it would let you invest more heavily into fewer girls, in order to raise their potential on particular jobs rather than building out a big library of girls who are all so-so at it. If the game eventually would get balanced to make either strategy viable, that'd be pretty sweet :). I suppose it would be nice if traits like Quick Learner (or maybe even Nerd, being book-smart) would improve the odds, but if not it's not the end of the world. You could always argue that being a quick learner in everyday situations won't neccessarily improve your likelihood of success when using a magical item to gain a stat, or therapy being successful.

Personally, as underwear is optional, and not usually worn exclusively (bar swimsuits, lingerie ect), I'd keep their boosting properties lower than full outfits. Maybe give them specific boosters, like fetish wear underwear boosting bdsm, scented (?) underwear boosting beast ect. As suggested, underwear that could be considered a full outfit in itself should be comparable to normal clothing.
That is true, though the problem then remains that you could still get the full stacks from both slots. Perhaps it would be possible to leave the full lingerie outfits under 'Dress' (since they're basically a full outfit, not meant to be covered up), making the 'Underwear' category more of an enhancement category. For example, if you own the White String Bikini under 'Dress', you could still get a more fetish-oriented, scented or open-crotched bikini bottom to boost the stats a bit.

1. No rape at all from catacombs?

 Noticed a 0 combat 0 magic no combat traits at all (tough, merciless ect) girl regularly gets "No one wanted to play today". So I starved & beat her down to 5% health. She comes back with loot. So, only two states possible it seems (No loot, loot), with Failed & raped not appearing.

As far as I recall from all of my playthroughs, not once has fail & rape appeared.

I can confirm this. Just started a new game and bought the wimpiest girl I could find (regular game, 500+ girls). All I would get was the 'No one wants to play :(' result, probably because her encountering anyone would definitely mean she'd lose.

In a different game that I tried with just one Normal girl (70% combat) and three tough-as-nails Catacombs girls who would probably be able to beat her, I would get monsters to fight a good portion of the time but I would always only find items. The girl never captured any of the monster girls, or captured any beasts. I also found a fairly high amount of green items (9 in 5 months, with one girl running Catacombs in both shifts). In those 5 months, not a single capture or failure.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 29, 2012, 09:36:17 PM
1- The next/previous button in girl management profile screen for arena, clinic, studio and center don't work.
    *When start a new game it's fine. After loading the game a couple of time it doesn't work any more.
      e.g. You choose to see arena girl A profile and click next to see arena girl B, instead it goes to girl Z in current brothel.
This one is new to me, I assume you mean when you are looking at the girl's detail screen? If so, I think I know what the problem probably is, will look at it.

2 - Inventory list for girls in arena, clinic, studio and center are under current brothel inventory list.
     *Usually the inventory list consist current brothel girls + girls in dungeon. Now we have current brothel + dungeon + arena
       + clinic + studio + center. So many girls.
      If I have 100 room for my current brothel and another 20 in the dungeon, just imagine! 100+20+20+20+20+20=200 girls.
      What a long list I have.
Unfortunately, for the moment this is as intended... I had to do it as a work around due to the way the new buildings were added in. I will probably be able to fix it so it only shows the girls in an individual building, but it will take quite  a bit of work.

3 - General jobs in arena, clinic, studio and center.
    *advertising & customer service doesn't do anything. Make no money and ran out of customer is all I get.
    Suggestion : - what if the places mentioned above are treated as if its like just another brothel maybe that will work.
                         - put some info like fame, filthiness, profit and etc, just like a normal brothel would have. Well except the
                           center where you should lose some money for charity.
P.s :- Maybe problem 2 & 3 can be solved by doing this. Make it so each building works as an individual building much like your second brothel. For now the other buildings are somehow still connected to the brothel.
The general tab needs to be modified for the new buildings. Crazy is talking about taking it out, but if we do, we need to add some of those functions into the normal jobs for those buildings (matron, cleaning).

Currently, the arena, clinic, centre, and studio ARE treated like brothels. But they are indexed differently than the normal brothels, so it makes working with them difficult. because of this, there are a lot of problems with those buildings right now, that have to do with the way they use a lot of the same code as brothels, but use it in a different manner.

4 - Sometime I get a script " you earn 23456782 gold from movie income, at your studio" or similar figure. What is this?
     *The figure say I got millions of gold but it does not add to my profit or money.
Noted, I will probably have a fix for this one pretty quick.


Thanks for the reports! Need all the feedback we can get.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 29, 2012, 09:38:54 PM
Some odd behavior I picked up.


1. No rape at all from catacombs?


 Noticed a 0 combat 0 magic no combat traits at all (tough, merciless ect) girl regularly gets "No one wanted to play today". So I starved & beat her down to 5% health. She comes back with loot. So, only two states possible it seems (No loot, loot), with Failed & raped not appearing.


As far as I recall from all of my playthroughs, not once has fail & rape appeared.


2. Combat/Progression traits maybe totally randomized, and there may be no way around this, but above stated girl got 'TOUGH" on her 3rd successful (loot) catacombs attempt. Could just be luck.

New bug for me at least, I haven't looked at the catacombs in a while. The combat in this game is pretty straight forward, so I will take some time to check it out soon.

Thanks for letting us know!
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 29, 2012, 10:17:49 PM
Hmm taking a look at the studio for the first time, lots of problems here. Currently it is impossible to turn a profit in the studio due to the way it works.

1. All girls in studio work a double shift (day and night) when filming. And get paid for both shifts.. a lot. So roughly 170 to 180 gold per week per girl.
2. Income of movie is directly equal to it's quality. And this is very low.
3. Quality degrades every week by 15% so movie income goes down 15% per week too.
4. Movie runs 35 weeks. So total income for a movie will be less than amount paid to the girls to film it.
5. Because girls are working double shifts, they get very tired very fast.

So.. I will tweak this quite a bit.
First: I intend to make it so the girls don't get paid such a large amount.
Second: I intend to either make the game raise the quality of the movies, or pay more per quality whichever...
Third: I will probably change the way the quality degrades, and cap it at some point.

So, What I am looking for is feed back on what a average quality movie should make, if it is produced using minimum staff (1 cameramage, 1 crystal purifier, 1 star), with only 1 week's worth of scene's.(that would be two scenes). And how much the girls should get paid per job (on average). Jobs being:

Film sex
film bsdm
etc...
Fluffer
cameramage
crystal purifier


Title: Re: Combining the big mods aka crazy's mod
Post by: trex on November 29, 2012, 10:59:10 PM
Hmm taking a look at the studio for the first time, lots of problems here. Currently it is impossible to turn a profit in the studio due to the way it works.

1. All girls in studio work a double shift (day and night) when filming. And get paid for both shifts.. a lot. So roughly 170 to 180 gold per week per girl.
2. Income of movie is directly equal to it's quality. And this is very low.
3. Quality degrades every week by 15% so movie income goes down 15% per week too.
4. Movie runs 35 weeks. So total income for a movie will be less than amount paid to the girls to film it.
5. Because girls are working double shifts, they get very tired very fast.

So.. I will tweak this quite a bit.
First: I intend to make it so the girls don't get paid such a large amount.
Second: I intend to either make the game raise the quality of the movies, or pay more per quality whichever...
Third: I will probably change the way the quality degrades, and cap it at some point.

So, What I am looking for is feed back on what a average quality movie should make, if it is produced using minimum staff (1 cameramage, 1 crystal purifier, 1 star), with only 1 week's worth of scene's.(that would be two scenes). And how much the girls should get paid per job (on average). Jobs being:

Film sex
film bsdm
etc...
Fluffer
cameramage
crystal purifier


Could you make it that if the girl is a slave, you do only pay her whatever PERCENTAGE you've set? Would it be also possible to retrofit the other jobs that pay slavegirls. I never understood why I'm forced to let this happen: "You pay her XX gold, she gets to keep it ALL."

IE slaves & free girls are only paid whatever percentage is set for them in all jobs.


I think degradation of film income is fine, but like you've said, income really needs to be increased. I'm fine also on the double-shifting, as long as it doesn't suffer from the double-shift bug. Being a bit tired out from film making is a fair trade-off, especially if it's income is bumped significantly, and that really is the only danger (besides pregnancy).

I think if it's possible, a 10%+ bump in income if the sex in the film is non-vanilla. So Bdsm ect bumps up quality to achieve this (because it's more specialized/niche/fetish?)

I'd keep such a small film low in quality. I'd be happy to see 500g+ week on a decently made film on release, with 5-10%+ loss per week in income. Maybe structure it so 1 girl + crew films can earn that, but only if they have a decent quality of scenes and there's more scenes than average (more girls = easier film making, for balance).

If at all possible, increasing the cost on making the film (adding a cost to the player to each amount of jobs active?) would be a nice touch. Making the costs considerable, and having say a 4 week minimum time for any film, could even out the Income/Expense side of things.


Not sure if a minimum period is feasible with the current set up though, if you did decide to implement it, could you either automatically grey out the create movie button until the game detected 4 weeks had at least past, or add in a 'start shooting' button that would run a weekly counter, and then 'ungrey' the create button?

Just some of my thoughts/ideas on that. At the end of the day, I would like to have the option of using the studio practically, but wouldn't like it to be a no-risk cash cow either.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on November 30, 2012, 07:10:06 AM
Some more generaly amendments from my side.
 
Please modder, concentrate your great work on the importent things first.
 
Its honorful from your side , the willing  to include all the input from us forum members.
 
But if you fullfill each single wish, you will split your power and you don't bring the game realy forward.
 
Additionally the game becomes neither meat nor fish, lets say.
 
A lot of player have collected dozens ore hundreds of girls. This is one of the characteristics of WM and sets a differentiation "slavemaker" (as an example ).
 
And to handle a lot of girls in this game should be comfortable  playable even for a long playing time . Finally you get more and more girls....
 
Dont understand me wrong. I also like more ruleplay included into this game , more exceptions , more possibilities to play , but keep the target in mind.
 
And once again, thanks for the great work you've already done .
 
puhh , to translate my thoughts into English isn't easy , hope everybody understands
 
Kind Regards
HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 30, 2012, 08:13:23 PM

Could you make it that if the girl is a slave, you do only pay her whatever PERCENTAGE you've set? Would it be also possible to retrofit the other jobs that pay slavegirls. I never understood why I'm forced to let this happen: "You pay her XX gold, she gets to keep it ALL."

IE slaves & free girls are only paid whatever percentage is set for them in all jobs.


I think degradation of film income is fine, but like you've said, income really needs to be increased. I'm fine also on the double-shifting, as long as it doesn't suffer from the double-shift bug. Being a bit tired out from film making is a fair trade-off, especially if it's income is bumped significantly, and that really is the only danger (besides pregnancy).

I think if it's possible, a 10%+ bump in income if the sex in the film is non-vanilla. So Bdsm ect bumps up quality to achieve this (because it's more specialized/niche/fetish?)

I'd keep such a small film low in quality. I'd be happy to see 500g+ week on a decently made film on release, with 5-10%+ loss per week in income. Maybe structure it so 1 girl + crew films can earn that, but only if they have a decent quality of scenes and there's more scenes than average (more girls = easier film making, for balance).

If at all possible, increasing the cost on making the film (adding a cost to the player to each amount of jobs active?) would be a nice touch. Making the costs considerable, and having say a 4 week minimum time for any film, could even out the Income/Expense side of things.


Not sure if a minimum period is feasible with the current set up though, if you did decide to implement it, could you either automatically grey out the create movie button until the game detected 4 weeks had at least past, or add in a 'start shooting' button that would run a weekly counter, and then 'ungrey' the create button?

Just some of my thoughts/ideas on that. At the end of the day, I would like to have the option of using the studio practically, but wouldn't like it to be a no-risk cash cow either.

The percent thing would be pretty easy, but that really only applies to free girls, all slaves have a house percent of 100%.

I agree about degradation and income, just trying to decide how much it should be. I will be looking at a quite a few variables to effect how much a film makes.

Shouldn't be too hard, but then again, I dont mind the idea of a shot single scene film.. it just should not make much money, and should not cost a whole lot to make.

I plan to spend this weekend working on the studio to make it useful. So we will see how it comes out, and then tweak it after some feedback.

--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on November 30, 2012, 08:15:36 PM
HuiBui ,

I agree, I try to stay focused on what I consider important, but that is not always easy.
My priorities are usually..
1. Bug fixes
2. Balance tweaks and easy of play tweaks
3. Getting current features fully implemented
4. New features

I'm not real strict on that priority list, but it is generally how I view things.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 04, 2012, 06:25:09 AM
Next patch gallery will have all image types so no more hidden images.  Well not the preg types but those are kinda broke so when they are fixed I'll add them.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 05, 2012, 06:55:57 PM
Also in the next patch, Studio fixes. I have spent the last week trying to make the studio playable. I have worked out almost all of the bugs, but there are still a few minor ones. I may put of some of the less important bugs for later (such as the arena try out button appearing in the studio).

Other bugfixes..
1. Hitting the space key on the turn summary screen will no longer crash the game if you are on a screen other than the girls screen.
2. Various problems with girl's pay *should* be fixed.. still not 100% certain on that because the code involved is very complex, and scattered all over the program.
3. Transfer girls screen... should work properly now. There was basically a large portion of code missing from one section.
4. Girls Detail screen.. will no longer show multiple copies of job types.

Pretty much everything else I have been doing has involved improving the movie studio.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 05, 2012, 07:07:43 PM
On a separate note. I am looking for a bit of feedback, especially from those who make girl packs.

One of the problems with the game in general is that it is not clear what is a good / average / bad statistic for the girls.... And the game is not consistent in the way it treats them. So, looking at a stat such as charisma, in some parts of the game, it basically starts at 0, and the higher it gets the better it is. So this means that a 0 charisma would basically be average.. and anything higher is treated as a bonus. In other parts, it will treat anything above 50 as bonus, and anything below as a penalty... which would meant the average should be 50 instead.

This is not helped by the fact that almost all traits have some kind of effect on stats. But at least they are relatively consistent.

So.... one of my most important projects is to balance the game, try to make it a bit more challenging and fun. In order to do this properly, we need to decide on how the stats *should* work. So the question I ask.. is would we prefer to have a 50 be the average, with anything above it giving a bonus, and anything below that giving a penalty. Or should all stats start at zero, and just give a bonus as they go up?

Personally I prefer the start at 50 option, but I am not someone who creates girl packs. Also consider, that whatever the answer is, the different girl packs should be balanced to fit what option we go with, it is not absolutely required, but keep in mind that no matter which option we go with, it is likely to effect how good any girl is at doing any one task.

Thanks
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on December 05, 2012, 07:47:39 PM
I know that I have a problem with keeping the numbers low, as I tend to overpower my packs, and I think that we all have the same problem, except for Lurker, who usually has really low stats.  That said, I think that, for the most part, the skills should be in the teens or twenties, unless they are canonically exceptional at something, in which case, all bets are off.  In regards to the stats stats, I think that a similar rule be applied, except moved up to forties to fifties.

That's all!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 05, 2012, 10:22:14 PM
Also in the next patch, Studio fixes. I have spent the last week trying to make the studio playable. I have worked out almost all of the bugs, but there are still a few minor ones. I may put of some of the less important bugs for later (such as the arena try out button appearing in the studio).
Arena tryout button is now fixed it has a new button for the next patch.  A lot of new buttons for next patch.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 05, 2012, 10:46:29 PM
Personally I prefer the start at 50 option, but I am not someone who creates girl packs.
I agree 50 should be the average makes more sense to me that way.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 05, 2012, 10:56:58 PM
Well I tend to base new girls with around 20-50 charisma & beauty. 50 I think would be above average, as I aim to have 40 what a normal baseline would be (some above/below average gives the 30-50 mark).


I think that's fairly in tune, or even slightly beneficial for the way the game is currently setup. Very low char/beaut = low looks = very little income from a girl, so it either forces a player to avoid that girl entirely (select girls with higher stats from other packs ect) or invest in items.


I like items, but with stats for girls one would of downloaded all over the place, the former decision would be the most logical and used.


So, setting it a 0 base (and getting 0 for looks), without a game overhaul would be rather pointless, <50 (looks) would allow naturally acquired (through longer term job placement, leveling ect) traits to boost in and be effective, as well as item usage.


I think anything above 50-60 (looks) can too easily be boosted with very little items & progression, as well as if set as a base in the editor, may lead to 80-100 (looks) girls in-game once their traits kick in. If a girl is canonically beautiful ect, having her naturally start with 55-70 looks should give a boost over average (30-45) & above average (45-55) girls, using this proposed scheme.


Or whatever scheme, I think keeping beautiful girls under 70 to start with would be optimal, but the bulk (average girls) around 50 in looks to begin with is a good balance.


The temptation to make girls 'Outstanding' from the start can be hard to do when making them, but for gameplay, it should be curbed.

Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on December 06, 2012, 12:15:51 AM
Ok, so this post is long, but I'm hoping it might be helpful in some way.  Since the two of you have spent a lot of time working on the game, I thought contributing some ideas would be the least I could do.  Feel free to ignore them, work with them, claim them as your own, yell them at passing strangers as insults, or even use them as part of some plot for world domination.

So.... one of my most important projects is to balance the game, try to make it a bit more challenging and fun. In order to do this properly, we need to decide on how the stats *should* work.

As it stands, it's not difficult to get most girls up to 100 in multiple stats.  I don't know about other people, but I rarely settle for less than 100 in both beauty and charisma (after equipment).  It almost feels obligatory in a way, which can take away from the game being fun.  The same goes for traits, as well.

As you hinted, making the game fun is one of the most important concerns.  (It is a game, after all.)  Being challenging can certainly contribute to that.  At the same time, sometimes adding challenge can just make the player have to deal with things that seem boring.  Challenge causes the player to invest time doing something, and the question becomes whether or not that something is enjoyable.

I can easily think of a good example.  Girls can usually be "set-up" with equipment, etc.  But after that, they end up being pretty autonomous.  There's obviously some room there for the player to come back and do more over time.  It would be simple to require the player to do some micromanaging, but that's going to be more of a chore than actual fun.

Keeping that in mind, the implementation of "levels" in the game is probably underused.  People tend to like gaining levels, especially when there are some good, meaningful choices to be made.  The important thing to recognize is that you're then rewarding the player by giving them the option to advance something, rather than requiring them to spend time keeping things the same or only marginally improved.

As it stands, girls already can gain traits with levels.  The player isn't involved, though, so it isn't fun.  There really is a lot of potential there, including ways to better deal with stats and traits.  It would be awesome if there was some kind of level-up screen with choices on how a girl can improve in skills and traits, although I suspect that might take a lot of effort to implement.

As a simpler example, there could be limits on when high stats and the best traits will actually provide benefits, which then improves with levels.  Alternately, the total number of traits a girl is "using" could be limited in relation to level, and the highest stats could only be available with certain traits.  I can think of numerous other ideas, and it all comes back to how fun something is and how/whether it can be easily integrated into the existing code.

After your next update, I'm hoping to familiarize myself with the source code a little more.  (I actually majored in computer science, but I concentrated more on theory and discrete math than traditional programming.)  Like I mentioned, I don't know whether I can do a lot of actual coding myself; however, I could at least contribute some ideas for easy improvements and dealing with existing problems.  Also, thanks again to both of you guys.  I'm looking forward to seeing what you do in the future.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on December 06, 2012, 03:55:20 PM
Concerning the stats of girls, just basing out their starting statistics isn't going to be enough. Traits often add stats as well, which are really difficult to see until you load a girl in-game to see what extra buffs she got from her stats (for example, traits like Long Legs, Big Boobs, Great Ass, Cute but many more). While no one wants to make girls with only three or so traits (as they WILL be ignored if you see a girl with ten more traits for roughly the same amount of money), girls end up even more beefy after gaining all their trait bonuses. Perhaps a new WMEdit, that makes the bonuses from the traits visible already during creation, would help balance things? Or maybe giving every trait a cost, although this would mean changing the way the prices of girls are calculated would have to be redone.
 
Or a simple roundabout way, just increasing the amount of money girls cost manually (I suppose the AskPrice modifier might help there, although I'm not sure what it does and don't know enough about coding to check how that modifier is used).
 
In any case, an initial step might be to create a separate topic with a .girlsx file library (without the images, only the .girlsx files) that are rebalanced according to one and the same set of guidelines. As long as there are dozens of players who all make their own packs and .girlsx files according to their own ideas, the statistics will always be all over the place.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 06, 2012, 09:40:10 PM
I'm glad to get a decent amount of feed back, so to explain myself a bit further, what I am looking for is what stat level should represent a completely average girl ignoring all other factors such as traits and item bonuses. We can balance those other things out around what the stats are, but the stats are the BASE on which everything else is built. The reason I bring up both 0 and 50, is currently that is what the game does. At some points it treats 0 as the base from which to measure stats by, at other points it treats 50 as that base. Because it is inconsistent, it makes it difficult to have a good decision on just what the proper stats to give a girl are. So I want to re-write things using a consistent policy regarding stats... they should either start at zero representing the stat a low level girl would NORMALLY have for any particular stat, beauty, charisma, etc.. and just give bonuses as the stat gets higher.... or they should start at 50 as the stat that a low level girl would have if she was considered average.... and have a smaller bonus or penalty as it gets away from 50.

I personally kind of like using 50 as a base, because I like the idea that having a bad stat could give the girl a bit of a penalty for whatever she is trying to do. If we went with this method, I would either reduce the modifier effects that items/traits have (this would be necessary, because any change in the stat would have a larger influence)... or change it so that instead of effecting the stat.. they change the bonuses (I lean more towards this option). This would have the benefit of allowing you to always know exactly what a girl's "real" stats are. I also think it will require a lot less changing around of girl packs already out there, since I suspect most of them are designed with something like this closer in mind.

On the other hand, if we start with zero as the baseline... the benefits are that the stats can have a much wider range of effects.. meaning the bonus range could be something like +1 for every 5 points in that stat, whereas the other method would have larger bonuses over smaller ranges, (to get the same effect it would have to be +2 for every point higher than 50.). BUT.. there would be no penalty for having lower stats.. only smaller bonuses...

Either method works just fine... we just need to pick one so that we can have a consistent rule for both us (the modders) to follow, and for the players and girlpack creators to use when designing girl files.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 06, 2012, 09:52:45 PM

For Parlarkey:

True. I have provided a traits file in my thread (in the Misc Section) that afaik is still fairly relevant for what trait does what.

However, you're also correct in a new WMEdit could make traits more transparent. A compromise could be tooltips with not only the verbal descriptions for the trait, but also the exact stat modifications it does. I have to consider the traits I wish to add, to get my desired stat numbers for a girl, so I rejig the stats lower, add traits and check it out in-game. Rinse/repeat until I think I have achieved a fair balance.

Modify your config file. You can get a nice difficulty boost in the early game, and if things get too hard/frustrating, just grab some gangs while you can and also mine the catacombs. Easy money if you're in a tight situation.

The game has a nasty (or nice?) cpu-gangs issue where quickly two gangs will die out (sometimes 3) and the remaining will accumulate millions of gold before the end of the year. Finishing missions = x00,000+ gold rewards sometimes. Make your choice early on, do I take out the first 4 gangs or don't use gangs? A difficulty modifier that's player based it just to not use gangs at all.


For the girlsx idea, you could simply create one auto-updating archive with a companion readme (also linked separately  that noted whose included, and what's changed. This could be done for each author posted in their thread. They could also decide to put up links in their first post, and write whatever descriping what it does ect.

Of course, there should be somewhat of a consensus on what it is that we'd like the re-tuned girlsx files to come out as lol.

PP:

Yeah 50 sounds good. You get some backward compatibility, while also giving the option for girls to be penalized if they aren't very good in some stat.

Also, how do I make underwear items in WMEdit 0.7.1? Apparently you open up the items file itself (not using editor) and manually add in?
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 06, 2012, 10:15:59 PM
Addressing some of the other things brought up.

For game balance I am looking at quite a number of things, not just what the girl's stats are. I agree that we need to re-evaluate how girl's are priced for one. Both how much to purchase them, how much they charge for various services, and how much the player can expect to make off of his girls for any situation.

I want items to play a more important part in the game. (But I plan to look at that at a later time).

For the more immediate future (if I can every get time away from bug hunting) here is what I am looking at doing. I want to make the game more about managing your girls to try to get an income, in order to reach a goal. Instead of just hiring as many girls as possible, and dumping them into a job, then forgetting them. I also want the goal to be to try to manage your customers some.  But I want to avoid making this tedious. I want to make happiness and tiredness to play a more important factor than they do now. Currently they mainly effect how likely a girl is to refuse to do a job... which I have never liked. Especially since the job refusal is also effected by a lot of other things. So I want to get away from this. (There should still be a small chance of it, but it should not be the PRIMARY means of presenting a challenge to a player, since the player has only a few ways to address it as it is.)

So.. instead of just checking if a girl refuses to do a job, then cranking out some semi-random text, and prices. I plan to have it do a "job performance" check each time a girl performs a task. This check will effect a LOT of things...
If she rolls dismally, there is a chance she will refuse the job or try to run away, or other bad things (snitch to the police, whatever). Also how much both the customer AND the girl is satisfied will be effected by this. These will effect quite a few things as well (fame for both the girl and the brothel being one). Also a happy customer will tip a girl, but instead of being the mostly flat rate the girl gets now, it will be based on how much he has, and how much he enjoyed. etc...
So, the job performance check would largely be based on the girl's skills, her current status (happiness etc), relevant traits, items, accomodations etc...

I am also looking at how a girl goes about charging for services. Instead of making a fixed amount, plus a small random amount based on 2 or three stats (the current method). I plan to make it a negotiation between the customer and the girl. He would approach her, and either make an offer, or ask how much, and she would respond, and they would haggle until either they reach an agreement or not. How much he is willing to pay would be based on her stats, her fetish categories, how much money he actually has, and how many other things he plans to do that night (he may need to budget some). How much she wants to charge will be based on... what is he asking her to do?, how much she enjoys doing it... how skilled is she? what kind of mood is she in? (happy/tired), how does he look? (his stats).. also how intelligent is she compared to him (whichever one of them is smarter will try to negotiate better), and of course there is room for plenty more.

One other current problem is that there is almost no reason to use free girls. But my planned changes can help with this.... Since the girl's happiness would be very important to her job performance, free girl would get a serious bonus here. Where slave girls would be less likely to refuse a job if they do very bad, but will just do a bad job instead. I also think that free girls should gain skills/traits/stats etc faster than slave girls. The balancing goal would be to make it so that Slave girls are a good investment with a steady, but lower payout.. where free girls may not start out very good, but in the long run will be the BIG money earners.

Another balance between free/slave girls is that I want to make it so that occasionally girls will ask the player for favors. Things like, time off... a change of job, items, better pay, etc... granting/ignoring those favors will have an effect on happiness and job performance. Free girls would ask for more favors than a slave girl, but the benefit would be higher.

Just some of the ideas I have had on the back burner for some time, I actually have about a dozen pages of notes for more ideas, but some are sketchy and not worth mentioning right now, and really who wants to read that much :)

--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 06, 2012, 10:20:11 PM
Oh, and I agree that a new WMEdit would be very nice, I actually dont use the current one, since I don't even know if it works properly for this mod. I usually do all my editing in a text editor (notepad ++), which honestly I prefer anyways, since you can do mass search and replaces when you have to edit a lot of girls at once.

I do not have the source code for WMEdit, but would be willing to look it over if someone can point to me where to find it. Otherwise, I almost think it would be better to rebuild it from the ground up.
Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on December 06, 2012, 10:45:40 PM
For Parlarke
Also, how do I make underwear items in WMEdit 0.7.1? Apparently you open up the items file itself (not using editor) and manually add in?

Here's what I've done.  I basically just create what I want for the underwear item in WMedit, except I make it as another type of item.  Then I save it to a new .itemsx file and open that with a text editor.  At that point, I change the line Type="Whatever" to Type="Under Wear" in the XML for the item.  Then you can open any other .itemsx file and just paste the code for the item you just made at the bottom.

Make sure to note both the space and capitalization in "Under Wear" because it won't work if it isn't identical.  Also, once you add underwear or any non-vanilla item type to an .itemsx file, you'll have to make changes to the file by hand from then on.  If you try to open the file in WMedit after you've added underwear, it will error message the hell out of you and very possibly screw up the XML if you try to save it.

If you decide to make some underwear, I'd probably recommend creating a seperate .itemsx file just for it.  That way you can edit the other items normally.  I have a separate file myself, with a dozen or so underwear items in it.  I can see about uploading it somewhere and posting a link if you think it would be helpful.

EDIT:
I figured I would go ahead and upload the file in case anyone else would like to use it.  It's only ten items, but I did write up descriptions for each of them.
http://rapidshare.com/files/859460307/Underwear.itemsx
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 06, 2012, 11:01:04 PM
dpman03:

Yeah, crazy would also like to see some underwear items uploaded. Could you possibly merge the underwear with the default items list so there's backwards compatibility in-case others download it and put into their existing games? It can also act as a new default for future versions (with permissions of course).

Thanks for the information, I'll keep it in mind.


PP:

Sounds like you have your work cut out for you! Good luck, looking forward to a more sophisticated game. On free/slave, would you consider making free girls more difficult to handle? If you reject a request for instance, could you make them more prone to refuse/rebel for x weeks after? I don't mind the long-term payoff, but a long-term trade-off should be that free girls could always just pack up and leave should they wish.


Maybe have a scripted event where they (appear) to judge their treatment & happiness working for you (evaluate) and through dialogues and last minute choices by the player, either stay,leave or negotiate better terms/make a request (house %, accoms, attention from player ect)? Making this more frequent for unhappy free girls, or even just randomly fire every few years could add depth to the 'free girl' dimension of play.

I think slaves should also not refuse except in extremes (severe rebelliousness, near death, warped mind ect).

I especially like the aspect of girls having more behaviors in regards to dissatisfaction. Slaves could use the more secretive ones (snitch, steal gold, drugs (?) whereas free girls, believing in their freedom, can be more vocal.
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on December 06, 2012, 11:18:17 PM


[size=78%]I'd suggest traits not be used to raise/lower stats at all. Why give a girl the trait "charismatic" which adds +50 to charisma instead of [/size][size=78%]just giving a higher charisma stat? Fleet of foot adds +50 to agility - why not just give a better Agility stat? Even if it were changed to +5 or +10, it seems redundant. Traits that affect job skills (including sex skills) are fine. Traits used for fetishes are also fine. So a girl can be 'cute' and the trait won't raise her beauty, but she will get more customers looking for a cute girl and better pay from them. Her beauty stat could be set as above average. A clumsy girl won't have lower agility from the trait, but could have a low agility stat. She may have more 'bad outcomes' at many jobs, not just sex skills as currently, but also waitress/bartender even if she has an average agility stat.[/size]
Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on December 07, 2012, 12:09:36 AM
Yeah, crazy would also like to see some underwear items uploaded. Could you possibly merge the underwear with the default items list so there's backwards compatibility in-case others download it and put into their existing games? It can also act as a new default for future versions (with permissions of course).

Thanks for the information, I'll keep it in mind.

I also have another file with about 50 more items that I've made over the last year or so.  I spent a number of hours (again, over time) making up the items and writing all the descriptions.  I've been meaning to upload them, but I'm not sure about how I feel about merging them in with the existing items.  It just seems kind of presumptuous for some reason, but I can do it if there's demand.

I may try to start a new thread in the next few days where I can post different versions of the item files.  That way I can provide them as both merged and separate.  I can certainly see that having a single file with everything in it would be a lot simpler for people to deal with.  At the same time, providing groups of items separately lets people pick and choose what they want.  There also isn't really any technical reason to have a single .itemsx file, since the game will parse as many files as you put in the data folder.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 07, 2012, 12:11:45 AM
that free girls could always just pack up and leave should they wish.

Maybe have a scripted event where they (appear) to judge their treatment & happiness working for you (evaluate) and through dialogues and last minute choices by the player, either stay,leave or negotiate better terms/make a request (house %, accoms, attention from player ect)? Making this more frequent for unhappy free girls, or even just randomly fire every few years could add depth to the 'free girl' dimension of play.
I always felt free girls should be able to leave if there unhappy then you could have a choice send them to the dungeon to enslave them or let them go free.  A script for each girl might be a bit much but maybe one where the free girls come as a group to do that like once a year...  I mean if you have a 100 free girls there is a good chance of a script each week that might get old.  I like the ideal just don't know about having it work for each girl is all.
Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on December 07, 2012, 12:39:23 AM
Sorry for the double post, but this:

I'd suggest traits not be used to raise/lower stats at all. Why give a girl the trait "charismatic" which adds +50 to charisma instead of just giving a higher charisma stat? Fleet of foot adds +50 to agility - why not just give a better Agility stat?

I've thought the same thing myself, and I feel like it highlights how traits could be reworked into something more useful and streamlined.  As I mentioned in a previous post , it could be interesting to require such traits in order to even reach the highest levels in a stat.  I can think of one implementation that might not be too difficult --

Basically the code for stats can just stay the same, and the girls can still have up to 100.  However, once a specific stat is above a certain level, a corresponding trait would be required to get any further benefit.  The game can already check for traits when jobs are processed.  This means that the job code would just need to reference a function to determine the actual -usable- value of the stats before calculating the job outcome.

...or so I'm guessing.  Like I've said, I only have a vague impression of how most of the game is actually put together.  If nothing else, it might be something you can adapt or run with in some way.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 07, 2012, 12:55:14 AM
dpman03:

Didn't know the game could read more than one singular items file, forget merging them then, what I said was ill-informed and therefore irrelevant.

Look forward to seeing your items, I've just started tinkering with items, would you suggest anything I should be aware of or anything you've noticed from making items?

Stats and traits. Difficult. The default way I agree is too easy to overpower girls. The only other experience I have with an alternative is WM:Ex, which, I did like the traits and the new traits, the progression and 'time-factors' (young girls growing, job related trait gain ect). Maybe irrelevant to traits, but the forced job structure was the only limiting factor.


Before anything is changed, I'll still make my girls with 40-60 looks overall factoring in whichever traits I use. Will be interesting to see any future changes to traits.

Crazy:


Yeah, it didn't occur to me that every single free girl would need a cookie cutter script for that. Can the game track things? I think  Pinkutako's script has the review performance part, it appears to track some things. Could a girl request you talk to her (a notice in the weekly summary with a distinct color?), firing a generic script if you choose to talk to her (maybe through an interaction option, say "Invite for an audience"?) giving you 'Free girl' action options?

If the game can track some elements of a free girls behavior & actions (discard after each audience to keep information up-to-date?) then it'd allow optional depth. Making the notice appear only for two weeks, and then she gives up with a minor penalty, would give players the option to totally disregard this. Maybe if you'd prefer, you could make the girl track whether she's ignored constantly, and put some sort of trigger for her to leave or have a "Final" notice forcing a player to listen to her, but only rarely?

Just more ideas lol. I'm very happy seeing the game still being worked on, and I'm looking forward seeing whatever's new in the next updates.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 07, 2012, 08:37:30 AM
dpman03:

Yeah, crazy would also like to see some underwear items uploaded. Could you possibly merge the underwear with the default items list so there's backwards compatibility in-case others download it and put into their existing games? It can also act as a new default for future versions (with permissions of course).

Thanks for the information, I'll keep it in mind.


PP:

Sounds like you have your work cut out for you! Good luck, looking forward to a more sophisticated game. On free/slave, would you consider making free girls more difficult to handle? If you reject a request for instance, could you make them more prone to refuse/rebel for x weeks after? I don't mind the long-term payoff, but a long-term trade-off should be that free girls could always just pack up and leave should they wish.


Maybe have a scripted event where they (appear) to judge their treatment & happiness working for you (evaluate) and through dialogues and last minute choices by the player, either stay,leave or negotiate better terms/make a request (house %, accoms, attention from player ect)? Making this more frequent for unhappy free girls, or even just randomly fire every few years could add depth to the 'free girl' dimension of play.

I think slaves should also not refuse except in extremes (severe rebelliousness, near death, warped mind ect).

I especially like the aspect of girls having more behaviors in regards to dissatisfaction. Slaves could use the more secretive ones (snitch, steal gold, drugs (?) whereas free girls, believing in their freedom, can be more vocal.

This is pretty much what I am aiming for, I really like some the ideas you have. (Copied straight to my notes).  While I have some general ideas I want to implement, I appreciate any input from you guys to help flesh it out.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 07, 2012, 08:38:37 AM

[size=78%]I'd suggest traits not be used to raise/lower stats at all. Why give a girl the trait "charismatic" which adds +50 to charisma instead of [/size][size=78%]just giving a higher charisma stat? Fleet of foot adds +50 to agility - why not just give a better Agility stat? Even if it were changed to +5 or +10, it seems redundant. Traits that affect job skills (including sex skills) are fine. Traits used for fetishes are also fine. So a girl can be 'cute' and the trait won't raise her beauty, but she will get more customers looking for a cute girl and better pay from them. Her beauty stat could be set as above average. A clumsy girl won't have lower agility from the trait, but could have a low agility stat. She may have more 'bad outcomes' at many jobs, not just sex skills as currently, but also waitress/bartender even if she has an average agility stat.[/size]

I agree with this in general, I also don't really like having traits directly changing the stats.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 07, 2012, 08:43:30 AM
Sorry for the double post, but this:

I've thought the same thing myself, and I feel like it highlights how traits could be reworked into something more useful and streamlined.  As I mentioned in a previous post , it could be interesting to require such traits in order to even reach the highest levels in a stat.  I can think of one implementation that might not be too difficult --

Basically the code for stats can just stay the same, and the girls can still have up to 100.  However, once a specific stat is above a certain level, a corresponding trait would be required to get any further benefit.  The game can already check for traits when jobs are processed.  This means that the job code would just need to reference a function to determine the actual -usable- value of the stats before calculating the job outcome.

...or so I'm guessing.  Like I've said, I only have a vague impression of how most of the game is actually put together.  If nothing else, it might be something you can adapt or run with in some way.

This could be another good method, Have it so stats can be as they are, but traits can take them above the cap... (Normally the caps are 0 and 100).
I will have to think about it some.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 07, 2012, 08:46:07 AM
dpman03:

Didn't know the game could read more than one singular items file, forget merging them then, what I said was ill-informed and therefore irrelevant.

Look forward to seeing your items, I've just started tinkering with items, would you suggest anything I should be aware of or anything you've noticed from making items?

Stats and traits. Difficult. The default way I agree is too easy to overpower girls. The only other experience I have with an alternative is WM:Ex, which, I did like the traits and the new traits, the progression and 'time-factors' (young girls growing, job related trait gain ect). Maybe irrelevant to traits, but the forced job structure was the only limiting factor.


Before anything is changed, I'll still make my girls with 40-60 looks overall factoring in whichever traits I use. Will be interesting to see any future changes to traits.

Crazy:


Yeah, it didn't occur to me that every single free girl would need a cookie cutter script for that. Can the game track things? I think  Pinkutako's script has the review performance part, it appears to track some things. Could a girl request you talk to her (a notice in the weekly summary with a distinct color?), firing a generic script if you choose to talk to her (maybe through an interaction option, say "Invite for an audience"?) giving you 'Free girl' action options?

If the game can track some elements of a free girls behavior & actions (discard after each audience to keep information up-to-date?) then it'd allow optional depth. Making the notice appear only for two weeks, and then she gives up with a minor penalty, would give players the option to totally disregard this. Maybe if you'd prefer, you could make the girl track whether she's ignored constantly, and put some sort of trigger for her to leave or have a "Final" notice forcing a player to listen to her, but only rarely?

Just more ideas lol. I'm very happy seeing the game still being worked on, and I'm looking forward seeing whatever's new in the next updates.

The way I am considering implementing this would not require a separate script for each girl. I think in general it would be doable.
--PP
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 07, 2012, 09:28:25 AM
Thanks for considering my ideas.


I think there were problems discussed in previous versions about going over 100. Not sure any of them are relevant to your version.


However one thing I could see as a potential problem is that balancing the scale to be over 100 would reduce old girls near the lower end of the current scale's performance even further, and if no balancing was done, 100+ would be overkill for outcomes (even more money per job? Not really necessary imo).


Any substantial changes would most likely cause problems that would be headache to fix (tedious rejigging stats for each girlsx ect) for older girl packs though.


I think it'd be a bit odd that traits would only be useful as job performance enhancers, keeping their "always-on" stat bonuses small but useful would be a nice touch. Totally eliminating it, I'm not very favorable on.


Hollowing them out to be text enhancers to appease players who want only the words showing up in a list on the right, with maybe some future implementation of them being factored in job performance (depending on how it's done, possibly to only give more gold?) is definitely a break from the past. A past admittedly too bloated with too many overpowering traits which spawned an army of near perfect women, sort of pokemon with the player acquiring the strongest versions immediately. Sort of lost my point there.


I'm enjoying this discussion, hope we get the balance right, whatever we do we could also consider leaving room for a player to optionally be able to use items to 'cap out' a girl. They can also just leave the girls to grow naturally closer to the cap as time in-game progresses.


How close to a cap each pack maker creates girls to is their prerogative, and hopefully there will be enough diverse options for downloads that players can get what they prefer. I'd like to encourage them to also speak up and request things they'd like or ask for things, respectful discussion is always good.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 07, 2012, 06:04:26 PM
I think traits just need rebalanced is all not a total overhaul.  I always liked that they gave stats back when I was just making girls for the game.  It's just to many of them give way to much maybe a trait lvling system is in order here instead.  Something like fleet of foot could instead of giving 50 agility which is over kill give 5 at level 1.  Each time it gains a lvl it gives a little boost to the bouns until it caps at like lvl 5 which would maybe give like 12 or 15 agility.  It would still give a boost thought it would be way less then before and the girl would grow over time into something better.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 07, 2012, 10:27:47 PM
Or perhaps a stat leveling system... meaning this.. and keep in mind some traits effect more than one stat right now..
Each trait would just list WHICH stats it effects.. not how much.
The first trait that effects a specific stat raises it by quite a bit, the next not so much and so on...
So for the Beauty stat,
consider, big boobs, sexy air, nice arse, great figure... all of these could increase beauty, but how much would depend on how many of those traits she has...
so 1 trait +5 total
2 traits +8 total
3 traits +10 total
4 traits or more just add +1 each to the total...

Or something like that.
Combine this with the traits effecting the flavor text, and having some minor job performance effects, and they may be better rounded. (Although if they effect both the stats, and also directly effect job performance, that is double effect to consider, this is something that goes on in the game now).
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 08, 2012, 02:05:22 AM
Crazy:


I'm not sure at what level traits stop being handed out every 5 levels, but I think the longer you play, a woman would quickly get too powerful over time. Added to that would be a new trait every five levels (and afaik that could be 4 new traits as they stop being added after lvl 20?) adding more stat bonuses that are built upon every level. You'd see women becoming goddesses in any game that went past a certain game time. I liked this idea but I think it too is maybe too generous in building up a woman.


PP:


I guess this addresses some of the issues above, I think as long as maybe traits were spread as much as reason would allow among the stats (eg long legs, instead of beauty, boost agility? Might be stretch that one but you see my point?), you could avoid overcharging a particular stat, and undercharging others, that could possibly also benefit from a slightly raised input into job performance (raise the profile of the other stats when they overlap, eg agility should trump charisma in stripping, solely for introducing a more balanced stat set)

Keeping stat bonuses from traits down to a reasonable minimum, and rewarding the accumulation of traits (you'd need a good amount of traits to see say a 10-20+ bonus in any one stat) would encourage the player to find ways of obtaining them, be it in the clinic (surgery), items, or even just letting women live long enough (basic care & safety) to level enough to gain traits over time. It'd optionally give the player a reason to either improve the quality of their women (smaller, more specialized brothels/bars/whatever the player is aiming for) or go for quantity (the player wants more women in general/likes being a Walmart of whores ect).

Job performance boosting traits should (for balancing purposes) as well be tweaked to give slight bonuses only, and by only listing what stat a trait improves, you can have players 'customizing' a woman for a job, and the issue of doubling up on both should therefore hopefully provide reasonable but not overpowering incomes.


Of course a player can just kit out a woman to easily get a quick boost, or not and just have the traits that naturally flow from time build them up (set & forget). You'd optimally hope players embrace this new complexity, but really they shouldn't be penalized too harshly if they don't want to 'follow this path' from what's been outlined, unless there's a flaw we aren't aware of?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 08, 2012, 04:46:22 AM
I'm not sure at what level traits stop being handed out every 5 levels, but I think the longer you play, a woman would quickly get too powerful over time. Added to that would be a new trait every five levels (and afaik that could be 4 new traits as they stop being added after lvl 20?) adding more stat bonuses that are built upon every level. You'd see women becoming goddesses in any game that went past a certain game time. I liked this idea but I think it too is maybe too generous in building up a woman.
I would do away with the trait gains on lvls cause I hate that they gain traits with lvls they should only gain traits off of jobs maybe with age but not lvls its just to easy right now all girls will get like 8 great traits after enough lvls cause it never stops.  What I mean is the traits lvl kinda like the girl would lvl up it gives them room to grow as they lvl but should keep them from been to good at early game.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 08, 2012, 05:11:51 AM
Thanks, it makes more sense.


To stop women becoming too powerful too soon (soon for me is 1-5 years from the start lol) perhaps you could consider making so only one trait levels up on her leveling up, and including your idea of 'trait caps', only traits that have room to grow? (maybe this is what you already intend though)


Perhaps +2 to an affiliated stat so say charismatic=>+2 charisma if chosen on level up to a maximum of 5 times, ending with that capped out trait giving +10 charisma. She would have had to level to lvl 5 minimum.


With women having obviously more then one trait, this would give small incremental gains. Considering traits could only be gained over time by job performance or age (or instantly via items), you will be diluting the pool as time goes on.


Perhaps to make it more even, you could code it so no trait is consecutively chosen? Or discourage the 'easy' option of items adding traits, if possible, by making traits added via items not level. So this trait system is more kind to women who've gained their traits the 'hard' way?


Diversifying the stats the traits give +2 (or whatever per level you feel is appropriate) to would help even out the women's progression, but perhaps lopsided women make sense if they've only been a stripper their entire career (specialization perk)?

This proposed idea would fit very well with the change of excluding gaining traits every 5 levels, as long as job-related gained traits is not too generous, maybe set a minimum time for a women to of had done a job before being eligible for gaining a job-related traitand for added challenge, the minimum time starts when she is doing the job to an acceptable level? (This may already be present though)


I'm pressed for time, I would of liked to say something about merging both PP's and your ideas for traits but I haven't thought too much about it, would it be feasible, and something you would consider?



Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on December 08, 2012, 05:35:11 AM
 I generally dislike everything that limits possibilities. Girls being able to get a lot of traits shouldn't be a problem... Also is there an ending planned in with the mod? If not why are overpowered girls a problem at all?

 Also ability to pump up your favorite girls t the max of everything fast is a fairly important part of the game experience.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on December 08, 2012, 09:44:20 AM
I generally dislike everything that limits possibilities. Girls being able to get a lot of traits shouldn't be a problem... Also is there an ending planned in with the mod? If not why are overpowered girls a problem at all?

 Also ability to pump up your favorite girls t the max of everything fast is a fairly important part of the game experience.

For you perhaps, I don't find having maxed girls fast very appealing. I prefer to play my game a bit more micro-managey, trying to get the most out of every week. I rarely even get to end the second year before starting over, the infinite gold (which is on PP's shortlist) and overpowered girls having ruined the experience by then. I usually avoid the OP girls in the shop on purpose these days, making a note to trim down their .girlsx files later by removing some traits and/or lowering the base stats.

Of course, you could do the opposite and just beef up your favourites if you find them lacking, that's the beauty of the system :). Even if a whole new system concerning traits is implemented (which I hope, I really like the idea), creating a simple modifier in the config.xml to have traits level faster (default 1.0 but you can set it to 5.0 if you want traits to go up five times as fast for instance), players of both preferences would still get the system they want. The downside of the current system is that the starting statistics of a girl are (in my opinion) too good too fast, without there being a lot of ways to limit this.
 
That's the only thing I miss about WM EX: while it is sort of a one trick pony it has a certain depth in its strategy that the basic WM lacked, it basically being just a fancy way to check out your image collection. I'm really digging all the extra additions crazy and PP have added already and are planning to add in the future, hoping their WM mod will become just as challenging as a management game as it is fun to just browse through collections.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 08, 2012, 10:29:40 AM
Xela, Parlarkey, you both make good & valid points.


Xela, I think the one fair way to boost the amount of traits you may find lacking is items. Quite a few members on the board have made their interest in developing and releasing more items. I too will be creating items. I plan on making it very comprehensive, and also I'd release it in two, possibly three variations, easy (cheap to buy), vanilla (roughly based on current items costings) and expensive (act as an optional gold sink). If and when this would become a reality, I think there'd be at least some more items available by the time any changed traits system would be released.


Of course parlarkey's ideas are also a remedy if you don't feel using items is something you'd be interested in. I understand that items too can be tedious and something some players do avoid using, it can become a pain to micromanage many girls this way.


There are many girlpacks available designed to have high amounts of traits and stats still around. And it is easy enough to edit a girlsx file if you'd rather something be towards your taste. And any changes to the trait system would not effect those packs. There hasn't been mention of an endpoint being added in this mod, and breaking away from the original WM and adding new and different systems is the ultimate decision of the mod makers.


It is good to hear more opinions though, is there any sort of compromise or easing of difficulty/harshness you'd consider for a new traits system? Crazy seems fairly adamant in axing the traits added by leveling, but maybe there's something you'd like to see?


Parlarkey, I like the idea of adding the traits speed into the config (if possible). I guess you may also of included the trait acquisition rate from job-performance. Maybe two separate config switches for both of those ideas would allow a simple compromised solution in regards to the amount of traits?


The amount of traits a girl starts with is obviously up to the pack maker and the player. I'll consider this when making my packs, and add in two .girlsx files that hopefully saves players wanting either option from having to manually make changes.



Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on December 08, 2012, 11:00:52 AM
Well, I trust in crazy's judgement as we had very similar issues with WM:EX and this mod was supposed to add new elements while not drowning player in micro and narrow development paths.

I've not been dropping any ideas lately since starting to develop my own version of SimBrothel and helping out with Alkion whenever possible but this trait thing seemed odd.

btw I can adapt this mod to my needs when it is done, with items or through editing hard code (I've learned a bit of C++ before switching to Python since I wanted to do what crazy is doing now), my concern was for general playability rather than having this suit my own needs :)
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on December 08, 2012, 01:23:42 PM
Playability is always a top priority of course, I'm not advocating EX's system which, while interesting, was very constricting in terms of how you had to build up your brothel. Both the small specialized approach and Walmart approach have their merits, and I must say I've tried both and found them both enjoyable at times... it really depends on my mood.

I personally think that using a leveling system would be a good way to make girls scale up over time, so it's more rewarding to buy certain girls early and improve them rather than the current "What you see is what you get" approach if you're not blasting through the years. However, for fans of the Walmart approach this might be an undesirable system, requiring them to go through the summary screens of all their brothels weekly to find out if anyone leveled so they can level up the traits they like. Perhaps an option to automate the level up process (not sure what the criteria would be though.. largest increase in stats? Make categories and let the game prioritize traits that give, say, Combat if Combat is chosen in auto level up?) could be added to meet the players who aren't too keen on going over the weekly summary every time to see if a girl happens to have leveled up. Or am I misunderstanding you and is the leveling up to be fully automated in the first place?

The config.xml has numerous options already, if trait gaining speed could be added as well that would be great. I'd say that the more features that can be scaled in the .xml, the better. It lets everyone play the game just the way they like it, putting more emphasis on the mechanics they find interesting and reducing the effect of the mechanics they find undesirable. Of course, this shouldn't be used as a get-out-of-jail free card to add a ton of stuff that a lot of people might find undesirable. The game should be well playable and user-friendly, right out of the box.

And now that we're mentioning playability... one of the things I would like to request (if at all feasible) is that if anyone is working on the interface, would it be possible to get all the stats of a girl onto one page? I can understand that it's too much information to put on one page if you're running 800x600 resolution, but for those playing on higher resolutions (I usually modify my ScreenMode file to 1400 900, but haven't touched the interface files yet) there should be enough room for all information. Less clicking would be easier comparing.

Also, a girl's Constitution is not mentioned in the slave market... whereas it's a pretty important modifier to know, in terms of how much you can put her to work before she has to rest. Is there any particular reason why Constitution is hidden?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 08, 2012, 09:52:17 PM
Also, a girl's Constitution is not mentioned in the slave market... whereas it's a pretty important modifier to know, in terms of how much you can put her to work before she has to rest. Is there any particular reason why Constitution is hidden?
Your right it should be on there I'll look at having it on there for the next patch.
Title: Re: Combining the big mods aka crazy's mod
Post by: trex on December 08, 2012, 10:00:52 PM
Your correct in that I was thinking that it should be automated. The game would just randomly pick one of the traits to boost, maybe it could just boost the trait that's most relevant to the job the girl does most/or just the job they're on that particular week.


I think that's the point, if there is going to be an addition that some don't like/want, well they can 'opt out' by rigging the system to basically be to their liking. All players could alter it to their preference out of the box, because pleasing everyone with the default is fairly unrealistic.


I too would like to see the interface set up, but for 1920x1200. So perhaps if the gallery and other buttons for the arena/clinic/other is also being worked on for the next immediate release, could it be possible for a few different higher resolution interfaces to also be released?
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 09, 2012, 03:08:25 AM
I'm too tired to comment on a lot of the last two pages, but I will say that one of my future plans is to create an IN-game option system. Hopefully in the long run be able to do away with having to edit the config.xml file.
Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on December 09, 2012, 03:34:36 PM
...would you suggest anything I should be aware of or anything you've noticed from making items?

The technical end of making items is pretty straightforward.  If you happen to edit the XML directly, the names of things like traits have to be exact.  Even a change in capitalization will cause it not to work.  Also, the game already has some items with different possible effects.  They're basically just different versions with the same name in the items file.  Unfortunately, they don't actually work.  When you save the game, the XML save file just includes the item name.  It has nothing to indicate the different versions.  When it's loaded again, the game searches through the items list and matches it to the first entry it finds.

The most difficult part was balancing items and writing good descriptions.  The descriptions can only be about 12 lines (in the very small box in the editor).  Otherwise they'll start running off the page in the actual game.  Keep in mind that 12 lines has to include the list of effects.  The descriptions are probably as important as anything, since that's the kind of thing that makes the game more than just a bunch of stats and mechanics.  A couple of the items I've made were more for "fluff" and adding to the feel of the game, rather than affecting gameplay.

As for balancing, it's nice to be able to throw some powerful effect on an item, but there obviously needs to be something to offset it.  There's always adding negative effects, but you also can use both the rarity and cost of the items.  I prefer to go in that order, since money eventually becomes less and less of a problem.  If I want to make a really powerful items, I just make it "catacombs only," since that makes it kind of a rare and special reward.  Finally, don't forget to consider how an item will interact with other items in the game.  If one item can add to the effects of another, or stop it's negative effects, the combination may end up being way too powerful.

I generally dislike everything that limits possibilities. Girls being able to get a lot of traits shouldn't be a problem... Also is there an ending planned in with the mod? If not why are overpowered girls a problem at all?

 Also ability to pump up your favorite girls t the max of everything fast is a fairly important part of the game experience.

I wouldn't disagree with the idea of girls becoming really powerful.  Bur as it stands, you can just selectively buy ones with good attributes and traits and then equip them with the right items.  They start out immensely powerful, and there isn't much reason to ever interact with them again.  It makes the game focus mostly on setting up new girls and acquiring the right items.  It's important not to make the player keep doing a bunch of boring management over time, but earning new traits and skills could make the player feel like they're being rewarded.

With no level caps, girls would end up being at least as powerful as they are now.  It would also be exceptionally great if the player got to make some choices about how they progressed, since that's going to be a lot more fun than it happening automatically.  However, as I've already mentioned, I don't know how feasible that would be.  At minimum, it would probably require a complete rewrite of the leveling functions, along with adding something to the interface to make it happen.
Title: Re: Combining the big mods aka crazy's mod
Post by: Unchained on December 10, 2012, 12:09:22 AM
I think it's been hashed through before, but personally I'd love to see the option to limit the number of starting traits/attributes, with anything beyond the base added through gameplay or breeding. Basically giving the player the ability to handicap themselves to whatever degree they choose, similar to many of the other options in the editor. Breeding's been discussed extensively, and is more involved than it sounds, but limited traits might be more feasible?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 15, 2012, 04:28:22 AM
New version posted http://www.mediafire.com/?4wraa9fvvn61iq7
New to this version
1. Movies have been reworked with new jobs and it can now make a profit (they was quite a lot of work done here)
2. A second gallery was added so you can see all pic types now
3. brothel setup screen now matches new buildings so you will need to set them up for each building
4. .ani images will now work for the new types I added as before they wouldn't
5. Some hotkey changes
6. Several bug fixes

As always plz let us know what bugs you find and enjoy.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on December 15, 2012, 05:51:27 AM
Looking forward to this, Crazy!  Thanks!
Title: Re: Combining the big mods aka crazy's mod
Post by: rxformula91 on December 15, 2012, 08:34:20 AM
Thanks for the new file, btw any chance to post the source?  thanks
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on December 15, 2012, 12:06:53 PM
Two things:
First, the movie income is not actually earned.
It says that I gained 20000 gold, but the amount I possess does not change.


Then, what stats actually determine a girl's performance in the studio?
Title: Re: Combining the big mods aka crazy's mod
Post by: omelet on December 15, 2012, 06:52:58 PM
How do you transfer people to the "Your House" building?  I can click on it in the town map and it looks like a new area like the studio, arena, etc., but it's not listed as a selectable location on the transfer screen.  Is that an area still under construction in the latest build?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 15, 2012, 10:16:40 PM
Thanks for the new file, btw any chance to post the source?  thanks
At some point yeah I'll be posting it.  What you looking to do with it?
How do you transfer people to the "Your House" building?  I can click on it in the town map and it looks like a new area like the studio, arena, etc., but it's not listed as a selectable location on the transfer screen.  Is that an area still under construction in the latest build?
House isn't done I mean't to block it so you couldn't tell anything about it but forgot in my rush to get the mod out last night...  Maybe in a few patches it should be done
Two things:
First, the movie income is not actually earned.
It says that I gained 20000 gold, but the amount I possess does not change.
Then, what stats actually determine a girl's performance in the studio?
PP did all the studio work so I'm sure he can fix this and answer the question.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on December 15, 2012, 10:29:30 PM
Right now the house is only helpful for checking a few statistics such as if, and if so how many girls ran away from your brothels, so you know if there is any point in using the 'Recapture' option on your gangs. It can also be used to view how many businesses you own, and what your current mission is.

All in all nothing major, if you're curious about the above things you can check there, otherwise just ignore it for now. For now it might be an idea to just revert it to the old settings (all it did is show the info behind the 'More Details' tab, since there's nothing else to do anyway), to avoid confusion.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 16, 2012, 01:24:38 AM
Two things:
First, the movie income is not actually earned.
It says that I gained 20000 gold, but the amount I possess does not change.


Then, what stats actually determine a girl's performance in the studio?

Ah crap, of course there would be a problem with something I didn't even look at. I've spent about an hour now looking through the code to try to decipher how it keeps track of cash, and it is way over complicated. From what I can see, it seems that each brothel keeps track of it's own income separately, the studio, arena, clinic etc... are also considered brothels the way the game is set up. So.... it does not seem to be adding the studio income into the pool... and I wouldn't be suprised if the other new building are not showing similar behaviour.
This will probably take quite a bit of digging around to fix. But as soon as I work it out, we will see about releasing a quick patch.
--PP
Oh and thanks for spotting that so quick :)
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on December 16, 2012, 07:17:33 AM
Yup.
Another question. How does the game determines how much a girl enjoyed working as an actress?
I have a nympho with 100 libido and maxed stats, yet most of the time, it says "fucking that many people was unpleasant"
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 16, 2012, 06:49:36 PM
Yup.
Another question. How does the game determines how much a girl enjoyed working as an actress?
I have a nympho with 100 libido and maxed stats, yet most of the time, it says "fucking that many people was unpleasant"

At the moment that is pretty much just random... but it is strange that it is happening so much, since there is only a 15% chance. (I have often wondered if the random generator used by the game is messed up to tell the truth).
When it says this, it does not mean she did not do the job, only that it was a bad day. It is not based on how much she enjoys work, but the other way around. It also gives a minor bonus/penalty to job performance.
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on December 16, 2012, 07:10:03 PM
Okay.
I think it should depend on traits, at least a little.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 17, 2012, 12:30:53 AM
The traits mainly effect on how high the scene quality is at the moment... but I agree there should be more in determining the enjoyment factor etc... keep in mind this is still a work in progress :)

Also, I think I found what was causing the bug you mentioned, and will send Crazy a small patch to fix it.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 17, 2012, 04:18:02 AM
keep in mind this is still a work in progress :)
Hopefully people do keep that in mind lol

Anyway here is a patch http://www.mediafire.com/?a0l0meehzzjrzgy (http://www.mediafire.com/?a0l0meehzzjrzgy)
Fixes income from other buildings
Some hotkey added to gallery and the special hotkey list fixed for the gallery
Added milk as a pic type

Also try and put bug reports in the bug thread.
Title: Re: Combining the big mods aka crazy's mod
Post by: Popuri on December 18, 2012, 07:17:49 PM
And with school done...I'm back. 8)

Also, looks like Mediafire has been cracking down.  They nuked all my old girlpack posts and looks like they suspended the account with the DL's for this mod.  :'(
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 18, 2012, 07:37:51 PM
And with school done...I'm back. 8)

Also, looks like Mediafire has been cracking down.  They nuked all my old girlpack posts and looks like they suspended the account with the DL's for this mod.  :'(
Mother fucker they sure did suspended my account sigh...  I'll try and get it up again tonight sometime
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on December 18, 2012, 08:05:53 PM
Son of a.... :-X

Man, I have never saw MF crack down so hard before.
I'm scared to even load anything now.... :'(
Oh and welcome back  good sir!
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on December 18, 2012, 08:46:09 PM
You know, it's the damnedest thing; for some reason, my account has been untouched by MediaFire.  All packs are still intact... Weird.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on December 18, 2012, 08:52:58 PM
You know, it's the damnedest thing; for some reason, my account has been untouched by MediaFire.  All packs are still intact... Weird.

Sorry dude, they are all blocked too. Log out of your account and try downloading one and you'll see :/
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on December 18, 2012, 10:34:39 PM
Yeah we totally got to find a new place to hold the files.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 19, 2012, 06:32:43 AM
Alright reuploaded the mod http://www.mediafire.com/?sbs5k6107j2cb4t it has a password on it which is whoremaster
A few new thing in this uploaded but no bug fixes that I can remember
1. New movie job
2. house now works and you can do the job personal training thought I don't recomended it yet as it very very basic right now.... But it does work
Title: Re: Combining the big mods aka crazy's mod
Post by: Bender on December 19, 2012, 10:36:05 AM
Alright reuploaded the mod http://www.mediafire.com/?sbs5k6107j2cb4t (http://www.mediafire.com/?sbs5k6107j2cb4t) it has a password on it which is whoremaster
A few new thing in this uploaded but no bug fixes that I can remember
1. New movie job
2. house now works and you can do the job personal training thought I don't recomended it yet as it very very basic right now.... But it does work


From mediafire: "The file you attempted to download is an archive that is encrypted or password protected. MediaFire does not support unlimited downloads of encrypted or password protected archives and the limit for this file has been reached. MediaFire understands the need for users to transfer encrypted and secured files, we offer this service starting at $1.50 per month (http://www.mediafire.com/upgrade/). [/size][/font][/size]
We have informed the owner that sharing of this file has been limited and how they can resolve this issue.
[/color]
[/size][/color][/size]Still have questions or do you think we've made an mistake? Check our [/color][/size]knowledge base (http://support.mediafire.com/index.php?/Knowledgebase/List)[/color][/size] for more information or [/color][/size]contact us (http://www.mediafire.com/contact/)[/color][/size] about it."[/color]
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on December 19, 2012, 10:37:13 AM
LoL

At this point they are just messing with us, right???  ???
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on December 19, 2012, 10:46:15 AM
Yup
http://sharesix.com/lp8l6xd8i0zb
Title: Re: Combining the big mods aka crazy's mod
Post by: Knightmaster on December 19, 2012, 10:44:08 PM
It seems that Mediafire is really cracking down on a lot of stuff lately... not even wm is safe from it.
 
Also im really looking forward to this game.  All i have is EX right know (since my computers seem to keep dieing on me x.x...), and i spent most of my time just trying to make girls to make the game playable.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 19, 2012, 11:17:03 PM

From mediafire: "The file you attempted to download is an archive that is encrypted or password protected. MediaFire does not support unlimited downloads of encrypted or password protected archives and the limit for this file has been reached. MediaFire understands the need for users to transfer encrypted and secured files, we offer this service starting at $1.50 per month (http://www.mediafire.com/upgrade/).
We have informed the owner that sharing of this file has been limited and how they can resolve this issue.

Still have questions or do you think we've made an mistake? Check our knowledge base (http://support.mediafire.com/index.php?/Knowledgebase/List) for more information or contact us (http://www.mediafire.com/contact/) about it."
Well mother fucker I don't remember anything saying that lol... I'll look for another site until then I guess people can use the link Eiri666 posted
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on December 20, 2012, 02:07:56 AM
Crazy, try one of the sites I posted up.  I'm checking out a few more right now, and should be updating that thread no later than tomorrow.
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on December 20, 2012, 11:41:29 AM
Titty fuck movies crash the game...
What about strip-tease movies?
Or even actual movies (no sex, based on charisma)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 21, 2012, 05:53:20 AM
Titty fuck movies crash the game...
Fixed for next patch
What about strip-tease movies?
Yeah that could be added easy enough might as well do it
Or even actual movies (no sex, based on charisma)
Maybe at some point
Title: Re: Combining the big mods aka crazy's mod
Post by: dpman03 on December 22, 2012, 12:33:49 AM
I have a suggestion / request that seems like it might not be too difficult to implement.  Basically put in an option not to capture girls when exploring the catacombs.  At present, if you set a gang or a girl to do exploration, it's necessary to micromanage the dungeon and clear it out pretty often.

As a side note, it would also be nice to have some kind of weekly report on the catacombs.  Right now you have to manually select each girl and/or gang to see if they collected items, got injured, etc.  The real problem is that the current weekly report interface is very difficult to navigate, but I suspect it would be too much work to improve it.

Anyway, thanks again for all your hard work.  I always look forward to see what you guys will do next
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on December 22, 2012, 03:52:15 PM
I have a suggestion / request that seems like it might not be too difficult to implement.  Basically put in an option not to capture girls when exploring the catacombs.  At present, if you set a gang or a girl to do exploration, it's necessary to micromanage the dungeon and clear it out pretty often.

As a side note, it would also be nice to have some kind of weekly report on the catacombs.  Right now you have to manually select each girl and/or gang to see if they collected items, got injured, etc.  The real problem is that the current weekly report interface is very difficult to navigate, but I suspect it would be too much work to improve it.

Anyway, thanks again for all your hard work.  I always look forward to see what you guys will do next

An excellent suggestion, I will put it into my notes for later.
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on December 23, 2012, 10:59:15 PM
Hi.

I would like to ask if anyone know how to disable the script when you give item to the girls.

I don't know how others play but I tend to collect/ buy a lot of item and when I'm satisfied, I'll start giving them to my girls.
So I usually give  a lot of item at once. e.g : give 20 combat item to girls who's doing combat stuff ; security, fight beast/girl,
explore catacomb. I have to click 20 time and read the same script over and over again. 20 item = 20 clicks X 20 girls and i have to click the mouse/ space bar 400 times. Loss a lot of time just giving item to the girls. There's one time I spent nearly 2 hour just giving items to my 100 girls. Annoying!!! ???

Is there any chance to get the autouse item properly. Instead of having her taking item from my inventory, just let her use the items that i choose to give her which is usually consumable. e.g for whores give them a lot of libido increasing item and when they're low on libido, they would use the items in their own inventory (that i already give them or bought during free time).

Plus, what the point of the girls buying items during free time and not using them. Just a waste of inventory spaces.

One more thing, the use/equip button hotkey need to be assigned. It would make things easier.

Thanks a lot for your hardwork.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 23, 2012, 11:55:01 PM
I would like to ask if anyone know how to disable the script when you give item to the girls.
Nope sorry
I don't know how others play but I tend to collect/ buy a lot of item and when I'm satisfied, I'll start giving them to my girls.
So I usually give  a lot of item at once. e.g : give 20 combat item to girls who's doing combat stuff ; security, fight beast/girl,
explore catacomb. I have to click 20 time and read the same script over and over again. 20 item = 20 clicks X 20 girls and i have to click the mouse/ space bar 400 times. Loss a lot of time just giving item to the girls. There's one time I spent nearly 2 hour just giving items to my 100 girls. Annoying!!! ???
Items could use some work that is for sure...  I know you can shift click to give muiltpule items but it could be better.
Is there any chance to get the autouse item properly. Instead of having her taking item from my inventory, just let her use the items that i choose to give her which is usually consumable. e.g for whores give them a lot of libido increasing item and when they're low on libido, they would use the items in their own inventory (that i already give them or bought during free time).
Something along the lines of a stoarge area for items that any girl could use if she needs it is something I would like to added at some point...  Not sure how to do it yet so maybe one.  More then likely happen when and if we get to doing something like a building upgrade or mangement type thing.
Plus, what the point of the girls buying items during free time and not using them. Just a waste of inventory spaces.
They do use items when they need to use them
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on December 24, 2012, 12:16:31 AM
Thanks.

By the way can I make the icon in the town a little bit bigger.

I'm trying to use custom icon.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 24, 2012, 12:19:33 AM
By the way can I make the icon in the town a little bit bigger.
You can make them bigger or smaller if you want to
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on December 24, 2012, 12:28:07 AM
Sorry but how?

My icon pic I put in button folder are already big.  Around 250 x 250. Where to edit?  It is in the interface folder?

Sorry again for not including this earlier. :-X
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on December 24, 2012, 12:38:45 AM
Sorry but how?
You will have to open the town screen.xml in the interface folder and set it to whatever you want it to be.
Title: Re: Combining the big mods aka crazy's mod
Post by: darkvahl on December 24, 2012, 12:51:06 AM
Thanks a lot master shifu.... lol :D

I'll try it. See how it goes.

Thanks again..
Title: Re: Combining the big mods aka crazy's mod
Post by: veronin on December 25, 2012, 05:39:04 AM
All the files for the girls in the other thread were deleted. A reupload would be nice... I can't play without any girls.
Title: Re: Combining the big mods aka crazy's mod
Post by: Parlarkey on December 25, 2012, 11:37:40 AM
It turns out that using password protected files on Mediafire is a no-go. Right now I'm getting an error that the Mediafire does not support unlimited downloads of encrypted or password protected files, and that the file has exceeded the download limit. I thought I'd try re-downloading the .05e installer to try and confirm a bug I'm getting with Gismo's visual update (game crashes when I try to enter brothel setup), but it's blocked.
Title: Re: Combining the big mods aka crazy's mod
Post by: E. on December 25, 2012, 11:51:24 AM
Sharesix is quite good.
It has the same advantages as mediafire, with less bitching.
I've reuploaded WM on it one week ago and it's still there...
Title: Re: Combining the big mods aka crazy's mod
Post by: Gismo on December 25, 2012, 12:01:24 PM
Yup
http://sharesix.com/lp8l6xd8i0zb (http://sharesix.com/lp8l6xd8i0zb)
Eiri666 upload - Crazy and PP's mod ver .05e and in that version interface work fine, but in older .05c it crash. Trying to find why.
Title: Re: Combining the big mods aka crazy's mod
Post by: akab on December 26, 2012, 09:16:59 AM

Thanks for your continued support,
You would be allowed to post or update the link to the source code.
That on the first page is quite old. (7/19/12)


Maybe someone willing could help you in debugging.
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on January 04, 2013, 11:19:20 AM

Some thoughts on rationalizing jobs. An important consideration is why the Whoremaster would ever assign a girl to a job.
1- Utility of the brothel: Jobs like security, cleaning, advertising etc. help make your brothel better.
2- Income: Whoring or Explore catacombs are the top of the food chain here.
3- Player fun: Matron lessens micromanagement.


Some jobs are more problematic: For example Bartender, Waitress, Singer, Piano, Game Dealer and Whore on Streets are clearly second tier jobs for Income and appear to have no effect on brothel utility. Perhaps they should have an effect on Brothel Fame or Customer Happiness. So if a brothel has girls in these jobs, the brothel attracts more and/or higher paying customers to the other, higher paying jobs.
You could also require some jobs to be filled in each area to have the 'better' jobs have higher income. WM EX did something like this, but was too strict in its implementation. So, a Sleazy Bar Whore might get 0-1 low paying customers if there is no Bartender or Waitress, and maybe up to 8 if there is at least one bartender, waitress and stripper. Sort of a hierarchy of customer attraction by area: Bar- Barmaid->Waitress->Piano/Singer. Sleazy Bar- Barmaid->Waitress->Stripper->Whore.


An additional approach could be having a hierarchy of 'badness' for jobs, similar to items. Bartender, Waitress, Cleaning, etc. might be Badness=0; Sleazy Bartender, Sleazy Waitress might be Badness=5; Whore on Streets might be Badness=50. The specific numbers are just to give an idea.
'Bad' jobs affect refusal rates/happiness- maybe as simple as subtracting 'badness' from obedience. Some traits would impact this- Exhibitionist might reduce Stripper, XXX entertainer and Peep show badness to zero (or even a positive impact); Nympho would reduce badness of Sex jobs.  Girls might become more acclimated to sex jobs over time and accept a higher level of badness as they work in the brothel. So, perhaps working as a bartender for 1 week reduces 'badness' of all jobs by 1. After a year, even Whore on Streets might no longer be considered 'bad' to her. So, a newly hired girl might consider many jobs 'bad' and have to be groomed by placing in less 'bad' jobs for a while to inure her to sex jobs. This makes filling lower paid non-sex jobs useful.


Another way of figuring girls acceptance of 'bad' job might be a 'depravity' rating. This may need to be higher than the job's badness. In the example above, the newly hired girl's depravity might be 0, so she's much less likely to work at any but a 'badness=0' job. Over the year, her depravity grows one per week to 52 and will be more willing to work at any job. The initial depravity stat could default to zero for all girls (like health defaults to 100) and maybe be adjusted by traits (e.g. exhibitionist=+50, nympho=+10).
A further level of complexity could be to have a 'badness' for each type of sex act. There must be something like that already, since certain sex interactions are more often accepted than others. So, even a Whore might refuse certain sex acts at first and accept others. Over time, anything becomes acceptable.

Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 05, 2013, 05:05:18 PM
Hey Crazy, sorry to bother you again, but is there a picture category for movies, or films?
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on January 05, 2013, 10:01:12 PM
Hey Crazy, sorry to bother you again, but is there a picture category for movies, or films?

There isn't. It uses the normal sex, strip, group, yadayada. :o
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 05, 2013, 10:31:28 PM
Thanks, Lurker!
Title: Re: Combining the big mods aka crazy's mod
Post by: Morkar on January 11, 2013, 09:21:58 PM
the downloads of the firts post  dont  work
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 12, 2013, 07:23:56 AM
the downloads of the firts post  dont  work
yeah ive not had time to reupload it but you can grab it here http://sharesix.com/lp8l6xd8i0zb
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on January 17, 2013, 10:11:57 PM
Sorry about the lack of communications recently, been AFK for the last two weeks (damn real life).

Still working on a major arena update. Hopefully wont take much longer.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 19, 2013, 09:30:42 PM
Hey Crazy, is there any way to modify the starting oral skill?  Like, would opening the .girlsx in notepad and modifying it that way work?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 19, 2013, 11:44:08 PM
Hey Crazy, is there any way to modify the starting oral skill?  Like, would opening the .girlsx in notepad and modifying it that way work?
yeah that would work just remember it has to be OralSex and you should be able to set it to whatever you want
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 20, 2013, 12:26:15 AM
Okay, thanks.  Should it be written in at any particular location, or just anywhere in the setup?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on January 20, 2013, 02:41:24 AM
Okay, thanks.  Should it be written in at any particular location, or just anywhere in the setup?

Anywhere will do :)

Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 20, 2013, 09:38:45 AM
Thanks Xela!
Title: Re: Combining the big mods aka crazy's mod
Post by: Chef on January 24, 2013, 11:40:06 AM
Hey there,
I've been vaguely aware of this game for more than a year now but only found this mod a couple weeks ago.
Your mod compilation seems to be head and shoulders above the dated version that has been resting on my HD for very long and I am pretty keen on tinkering with the source for personal use -but your SC link appears to be outdated... also removed.
This forum doesn't appear to be totally dead so I was wondering if anybody was around to re-up it if possible?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on January 24, 2013, 11:52:51 AM
Hey there,
I've been vaguely aware of this game for more than a year now but only found this mod a couple weeks ago.
Your mod compilation seems to be head and shoulders above the dated version that has been resting on my HD for very long and I am pretty keen on tinkering with the source for personal use -but your SC link appears to be outdated... also removed.
This forum doesn't appear to be totally dead so I was wondering if anybody was around to re-up it if possible?

Mod is still being developed and both developers check in every now and again but to the best of my knowledge, nobody has the latest source save for crazy and PP.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 24, 2013, 04:43:59 PM
Mod is still being developed and both developers check in every now and again but to the best of my knowledge, nobody has the latest source save for crazy and PP.
This.  Ive been meaning to post it for everyone for weeks now Ive just been super busy I haven't even had time to code.  Maybe I can make time tonight cause a few people want it like Doc and such.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 25, 2013, 07:20:34 AM
SC uploaded finally its the SC for .05e with a few changes.  As I said I've had almost no time to code but I'm hoping that changes soon so I can get back to doing some stuff.
http://www.mediafire.com/?roanxmigpg68kay
Title: Re: Combining the big mods aka crazy's mod
Post by: Chef on January 25, 2013, 11:34:11 AM
Thanks a bunch, I am really looking forward to whatever else you add to it.
Title: Re: Combining the big mods aka crazy's mod
Post by: akab on January 26, 2013, 11:16:11 AM
Thank you for sharing your code, I would like to thank all who in one way or another have contributed to your work.
I do not know their names, but thank you.  ;)
Title: Re: Combining the big mods aka crazy's mod
Post by: OneHornyRabbit on January 30, 2013, 10:13:28 PM
Hello, i just found out about this forum after looking for more information about the game on google, and i noticed your mod is leaps and bounds ahead of the last release of the game. I tried downloading it, but the link to mediafire is broken, anywhere else i could get it? Or is there a way for me (someone who has little to no knowledge in coding) to compile the sc into the game?
Title: Re: Combining the big mods aka crazy's mod
Post by: Chef on January 31, 2013, 08:26:02 AM
C'mon, man. I at least read the thread before asking possibly obvious questions.

Yup
http://sharesix.com/lp8l6xd8i0zb (http://sharesix.com/lp8l6xd8i0zb)
Title: Re: Combining the big mods aka crazy's mod
Post by: Sartain on January 31, 2013, 09:51:57 AM
I tried modifying the game setup (pregnancy chance, meet girl chance, etc) with the WMedit that comes with the program, but it results in my game freezing up when I try to enter the Brothel Setup screen. Anyone have an idea what's causing this? Is it a game or a mod issue?
Title: Re: Combining the big mods aka crazy's mod
Post by: GonDra on January 31, 2013, 09:59:09 AM
I tried modifying the game setup (pregnancy chance, meet girl chance, etc) with the WMedit that comes with the program, but it results in my game freezing up when I try to enter the Brothel Setup screen. Anyone have an idea what's causing this? Is it a game or a mod issue?

WMedit hasn't been updated to work with the mod and because of that it breaks the game if you modify the config file with it.
You should be able to change the config in a normal editor like notepad without problems.
Title: Re: Combining the big mods aka crazy's mod
Post by: OneHornyRabbit on January 31, 2013, 11:43:34 AM
C'mon, man. I at least read the thread before asking possibly obvious questions.


Ty for sharing, i hadn't read the entire thread because it was very late here, i had only skimmed through it, thats probably why i missed it. Sorry for asking a dumb question.  :-[
Title: Re: Combining the big mods aka crazy's mod
Post by: Barinthus on February 04, 2013, 02:59:42 AM
Yet one more dumb question - can I use any girl packs or it has be specifically made for this mod?  For some reason I read somewhere that I can't just try any girl packs.
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on February 04, 2013, 03:11:48 AM
Yet one more dumb question - can I use any girl packs or it has be specifically made for this mod?  For some reason I read somewhere that I can't just try any girl packs.

Normal packs should work fine, you simply are not going to see a lot of categories and have no Arena/Studio girls.
Title: Re: Combining the big mods aka crazy's mod
Post by: Barinthus on February 04, 2013, 11:39:40 AM
I'm sure I can add more pictures for categories?  I'll have to do a search and find a thread explaining how as well as dimensions.  I believe I'll have to download the newest editor file as well.  Also is there a way to enlarge the window size of the game?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on February 04, 2013, 02:14:37 PM
I'm sure I can add more pictures for categories?  I'll have to do a search and find a thread explaining how as well as dimensions.  I believe I'll have to download the newest editor file as well.  Also is there a way to enlarge the window size of the game?

There is a resolution file in main folder. Don't use editor to modify girl's files, just edit those manually.
Title: Re: Combining the big mods aka crazy's mod
Post by: crouler on February 09, 2013, 10:20:39 AM
Download links are dead :/
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on February 09, 2013, 10:43:06 AM
Download links are dead :/

Not really, crazy doesn't seem to have enough time to properly maintain the thread.


yeah ive not had time to reupload it but you can grab it here http://sharesix.com/lp8l6xd8i0zb (http://sharesix.com/lp8l6xd8i0zb)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 09, 2013, 11:34:19 PM
Not really, crazy doesn't seem to have enough time to properly maintain the thread.
This new job killed all my free time...  and then mediafire keeps killing my links sorry.
Title: Re: Combining the big mods aka crazy's mod
Post by: Chef on February 10, 2013, 06:22:46 AM
Maybe put the next ones on Mega. I heard Dotcom is taking pride in giving no fucks about the nature of files uploaded to his new host.
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on February 10, 2013, 06:38:11 AM
This new job killed all my free time...  and then mediafire keeps killing my links sorry.

Dude, don't worry about it, link was fine by the way. Best approach with developing indies is to put in time into projects whenever life allows and not rush anyone contributing to the project. You've always stuck to that.


Maybe put the next ones on Mega. I heard Dotcom is taking pride in giving no fucks about the nature of files uploaded to his new host.

Holy crap? Do they really give you 50 GB of space without any restrictions?

I can up entire AGL + my own files + WM:EX there in a couple of days... At least I can try.
Title: Re: Combining the big mods aka crazy's mod
Post by: Aika on February 10, 2013, 11:48:17 AM
Any chance of a SC update sometime soon? The first post lists the SC as being around 5 months behind the current release version.
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on February 10, 2013, 12:30:05 PM
Any chance of a SC update sometime soon? The first post lists the SC as being around 5 months behind the current release version.

Welcome back,

SC from this post is last version crazy or PP posted on forum and just little over 3 weeks old. Since both crazy and PP barely check in anymore, this should be very close to their working versions:

Finally got me and PP's SC up.  PP has been working on a major overhaul of the arena but thats not in this as we have both had real life slow us down but once he send me the changes ill throw you a new link.
http://www.mediafire.com/?roanxmigpg68kay (http://www.mediafire.com/?roanxmigpg68kay)
Title: Re: Combining the big mods aka crazy's mod
Post by: Aika on February 10, 2013, 01:44:11 PM
Welcome back,


Thanks. The forum disappeared on me, and I was never able to find it again until now -_-;; Now that I know where it is, I can start working on this game again. It's been too long, though, so I decided to chip in on this mod instead of working on my own for a while.


Quote
SC from this post is last version crazy or PP posted on forum and just little over 3 weeks old. Since both crazy and PP barely check in anymore, this should be very close to their working versions:
Cool, thanks. I've already been poking at that one with sharp sticks, and had a bug crawl out. Good to know I'm working on the version Crazy hasn't already fixed.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 10, 2013, 07:06:27 PM

Thanks. The forum disappeared on me, and I was never able to find it again until now -_-;; Now that I know where it is, I can start working on this game again. It's been too long, though, so I decided to chip in on this mod instead of working on my own for a while.

Cool, thanks. I've already been poking at that one with sharp sticks, and had a bug crawl out. Good to know I'm working on the version Crazy hasn't already fixed.
that is my most up to date version but PP has done alot of work that I dont have yet.  Welcome back let me know what your working on so when I get back to work we dont cross our work lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: alien69 on February 15, 2013, 03:11:01 AM
links are dead
Upload game again please
Title: Re: Combining the big mods aka crazy's mod
Post by: GonDra on February 15, 2013, 06:52:43 AM
links are dead
Upload game again please

yeah ive not had time to reupload it but you can grab it here http://sharesix.com/lp8l6xd8i0zb (http://sharesix.com/lp8l6xd8i0zb)
please read at least the last page.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on February 15, 2013, 09:52:32 AM
please read at least the last page.


No shit.
Title: Re: Combining the big mods aka crazy's mod
Post by: Hazure on February 16, 2013, 08:52:24 AM
I've been trying to play this mod because it's actually being updated....but I have noticed when I leave and reload all accrued earnings from released films drops to zero.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on February 16, 2013, 02:04:07 PM
I've been trying to play this mod because it's actually being updated....but I have noticed when I leave and reload all accrued earnings from released films drops to zero.

You should talk about this on the bug thread, not here.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on February 24, 2013, 12:12:52 PM
Some Questions about these mod:

Am I right that we don't use any Random Girls here?
If thats so , how does it work when a child grewn up ?

One of the very exciting things in another WM mod was that when a girls owns a high Libido she often masturbates in her free time. Is that included here ?
If not please put that on your todo list, thanks.

And by the way , what about the coding activities ? any chance to get the 0.6 Version soon?

Hope that these mod doesnt stop unfinishid like so many others before.

Kind Regards

HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on February 24, 2013, 05:12:52 PM
Some Questions about these mod:

Am I right that we don't use any Random Girls here?
If thats so , how does it work when a child grewn up ?

One of the very exciting things in another WM mod was that when a girls owns a high Libido she often masturbates in her free time. Is that included here ?
If not please put that on your todo list, thanks.

And by the way , what about the coding activities ? any chance to get the 0.6 Version soon?

Hope that these mod doesnt stop unfinishid like so many others before.

Kind Regards

HuiBui

Actually it does use random girls (On my PC I use almost exclusively random girls in fact). Currently when a child grows up, if it is male, he is sold. If female, then it creates a random girl, who inherits some of her mother's traits/stats/skills... and puts her in your dungeon.

The high libido thing is in some areas at least.

As for when the next version comes out, it is hard to say. Apparently Crazy has a new job which takes a lot of his time, and I am in a similar situation, new job, and taking extra classes to try to get finished with school.. so it is hard to get much coding done.

I would estimate that I am about 40 to 50% done with the arena update, and I had planned to release a new version when that is done.

Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on February 25, 2013, 07:07:43 PM
As for when the next version comes out, it is hard to say. Apparently Crazy has a new job which takes a lot of his time, and I am in a similar situation, new job, and taking extra classes to try to get finished with school.. so it is hard to get much coding done.




Well, at least that explains why no one's been able to help me figure out what's going wrong with my copy of .05e, I guess.  I was beginning to think no one liked me anymore! lol  :D
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 26, 2013, 12:19:04 AM
Apparently Crazy has a new job which takes a lot of his time
Yup Im working like 65 hours a week lol..  dont leave much time
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on February 26, 2013, 07:53:14 PM
And I haven't even looked at 05e yet. The arena work I have been doing is in 05d, and I plan to merge them when I am done.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on February 27, 2013, 05:06:55 AM
And I haven't even looked at 05e yet. The arena work I have been doing is in 05d, and I plan to merge them when I am done.


No worries.  Apparently, no one else is having the same problem I am, so I'm honestly not sure what the issue is.  Anyhow, good luck with your respective jobs and your classes, PP.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on March 01, 2013, 12:00:52 AM

No worries.  Apparently, no one else is having the same problem I am, so I'm honestly not sure what the issue is.  Anyhow, good luck with your respective jobs and your classes, PP.

What was the problem you were having again?
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 01, 2013, 07:31:09 AM
Oh... The darn thing just wants to crash with every save game, even brand new ones.

I'm going through the 3+ Gigs of GP's I have to see if any of the .girlx files are outdated now.  ???
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on March 01, 2013, 10:30:59 AM
Oh... The darn thing just wants to crash with every save game, even brand new ones.

I'm going through the 3+ Gigs of GP's I have to see if any of the .girlx files are outdated now.  ???


I get that problem sometimes. When you start a new game, pay careful attention to the command prompt as it loads girls. If a girlpack is the problem, that will be the last one mentioned on the prompt before it crashes. That worked for me when I was crashing on new games.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 01, 2013, 04:19:38 PM
Yeah, that's why I'm going through the packs now. Problem is that the GPs are only mentioned about half the time. Regardless, if I can eliminate those issues, at least that part of the problem is out of the way.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on March 04, 2013, 08:56:10 PM
Yeah, that's why I'm going through the packs now. Problem is that the GPs are only mentioned about half the time. Regardless, if I can eliminate those issues, at least that part of the problem is out of the way.

Things you might do to test this out...
move a large portion of the girl files (not the pictures, just the girlsx and rgirlsx files) to another directory... then try running the game.  If it still crashes, then move those ones back, and the ones you left behind the first time out...

This way you are only testing so many at once.
Of course it is possible that you have several bad girl files... also check your items files if you have custom ones. and any other custom XML type files you may have.

I would normally ask for the logfile, but I don't know the save game system that well to be honest. Just one more thing to look into.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 05, 2013, 04:41:03 AM
Things you might do to test this out...
move a large portion of the girl files (not the pictures, just the girlsx and rgirlsx files) to another directory... then try running the game.  If it still crashes, then move those ones back, and the ones you left behind the first time out...

This way you are only testing so many at once.
Of course it is possible that you have several bad girl files... also check your items files if you have custom ones. and any other custom XML type files you may have.

I would normally ask for the logfile, but I don't know the save game system that well to be honest. Just one more thing to look into.


I appreciate that.


I actually did find the issue, and since it doesn't seem to be a bug, as much as a need for updating packs, I'll give voice to it here: It seems that some of the random girl packs I had were what was bugging the game out.  ???


I checked this out originally, but there was an old config file that somehow got transported to the new system folder, and that was also causing it to crash.  When I figured that out, and fixed the problem, it crashed on loading the random girl packs.  I removed them, and the game loaded fine.

I tested it also, to see if that's indeed what it was.  Started two games, and bought a couple slaves: I one game, I bought only the unique slaves, and in the other, I only bought random.  The random girls game crashed, but the unique girls game loaded properly.

Then, I removed those files once more, and tried the same test once again, this time using the remaining random girl files.  Both games loaded as they should.  Thus, the bug was not with the game itself, but rather something in the .rgirlsx file.






I did have a suggestion, and it may already be possible to do, actually...  Is there a way we can add a line to .girlsx and .rgirlsx files that the program will not read, but which will credit the pack creator?  It occurred to me that this would be an excellent way to keep straight the GP creators, without needing to archive all the GPs or maintain a list, or some other such nonsense.
Title: Re: Combining the big mods aka crazy's mod
Post by: fires_flair on March 06, 2013, 03:41:04 AM
It's something that if a pack creator wanted to do they could, if they knew enough about programming. it's like <<< or something like that. (eh, I haven't looked at the code in ages, and I'm no programmer)
Title: Re: Combining the big mods aka crazy's mod
Post by: NEXEON on March 07, 2013, 05:03:36 AM
link dead please reupload
Title: Re: Combining the big mods aka crazy's mod
Post by: GonDra on March 07, 2013, 07:36:19 AM
link dead please reupload
yeah ive not had time to reupload it but you can grab it here http://sharesix.com/lp8l6xd8i0zb (http://sharesix.com/lp8l6xd8i0zb)

Crazy could you add the link to the first post when you have time? It is getting a bit annoying replying to people that can't spare the time to look at the last couple of pages.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on March 07, 2013, 10:29:49 PM
Crazy could you add the link to the first post when you have time? It is getting a bit annoying replying to people that can't spare the time to look at the last couple of pages.
lol yeah i should do that
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on March 07, 2013, 11:27:03 PM

I did have a suggestion, and it may already be possible to do, actually...  Is there a way we can add a line to .girlsx and .rgirlsx files that the program will not read, but which will credit the pack creator?  It occurred to me that this would be an excellent way to keep straight the GP creators, without needing to archive all the GPs or maintain a list, or some other such nonsense.

I assume you could just put it in as a xml comment. Would look something like this.

<!-- Authored by xxxxx -->
<!-- Compatible with blah blah mod, and Crazy mod -->

As long as it is on it's own line, that should work fine, and could go at the top or bottom. (I have not tested this, but it is a normal feature of xml files.)
Title: Re: Combining the big mods aka crazy's mod
Post by: NEXEON on March 08, 2013, 12:56:11 AM
does the Girl Packs for Original WM works for this version ?

Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 08, 2013, 06:30:37 AM
I assume you could just put it in as a xml comment. Would look something like this.

<!-- Authored by xxxxx -->
<!-- Compatible with blah blah mod, and Crazy mod -->

As long as it is on it's own line, that should work fine, and could go at the top or bottom. (I have not tested this, but it is a normal feature of xml files.)


That's what I  thought, but I figured I'd check it with you guys first.
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on March 15, 2013, 07:08:39 PM
I assume you could just put it in as a xml comment. Would look something like this.

<!-- Authored by xxxxx -->
<!-- Compatible with blah blah mod, and Crazy mod -->

As long as it is on it's own line, that should work fine, and could go at the top or bottom. (I have not tested this, but it is a normal feature of xml files.)

One fine point is that the XML declaration line, starting "<?xml " needs to be the first line, so comments could be line 2 through end.
 
A handy editor I use is Microsoft's XML Notepad (2007, free). Somewhat dated, and some of the XMLdiffs I ran didn't seem right, but simplifies a lot of the syntax/structure, incl. comments.
 
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 16, 2013, 10:35:31 PM

One fine point is that the XML declaration line, starting "<?xml " needs to be the first line, so comments could be line 2 through end.
 
A handy editor I use is Microsoft's XML Notepad (2007, free). Somewhat dated, and some of the XMLdiffs I ran didn't seem right, but simplifies a lot of the syntax/structure, incl. comments.


Thanks for the info, Dan!
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on March 22, 2013, 12:42:40 PM
Each girl seems to start with basically the same enjoyment/distaste for every job at -20. Is it possible to
1- externalize these defaults into a user editable file such that maybe SEX starts at -40 and WORKBAR starts at 0? This can be done by editing the save file, but it would be nice to have it separate.
2- [size=78%]add these fields at default values to the girlsx/rgirlsx files so we can tailor them? (e.g. Girl A likes WORKSECURITY, Girl B hates it). Again, could be done in the save file.[/size]
3- add different enjoyment for different SEX acts. i.e. expand the fields. This might be tougher.


                <COMBAT Enjoys="-20" />
                <SEX Enjoys="-20" />
                <GENERAL Enjoys="-20" />
                <WORKCLEANING Enjoys="-20" />
                <WORKMATRON Enjoys="-20" />
                <WORKBAR Enjoys="-20" />
                <WORKHALL Enjoys="-20" />
                <WORKSHOW Enjoys="-20" />
                <WORKSECURITY Enjoys="-20" />
                <WORKADVERTISING Enjoys="-20" />
                <WORKTORTURER Enjoys="-20" />
                <WORKCARING Enjoys="-20" />
                <WORKDOCTOR Enjoys="-20" />
                <WORKMOVIE Enjoys="-20" />
                <WORKCUSTSERV Enjoys="-20" />
                <WORKCENTRE Enjoys="-20" />
                <WORKCLUB Enjoys="-20" />
Title: Re: Combining the big mods aka crazy's mod
Post by: Wizardcraft on March 25, 2013, 12:44:29 AM
I apologize if this has already been answered, but the .rar I downloaded for Crazy and PPs mod v5e requires a password. What's the password?
Also, for some reason I can play Crazy and PPs mod v5e SC. Is there a program I need to download for it to run? If it helps, I'm using a new hard
drive that might not have everything I need to run the SC version. Can someone help me out?
Title: Re: Combining the big mods aka crazy's mod
Post by: Hazure on March 25, 2013, 01:54:17 AM
If your taking suggestions...I don't guess there would be a way to add a 'set bonus' so if you have a specific group of girls you get something out of it....depending on the girls...like they are more compliant or something.  You could add it to one of the group so it checks if the others have been acquired.

Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 25, 2013, 04:52:18 AM
I apologize if this has already been answered, but the .rar I downloaded for Crazy and PPs mod v5e requires a password. What's the password?
Also, for some reason I can play Crazy and PPs mod v5e SC. Is there a program I need to download for it to run? If it helps, I'm using a new hard
drive that might not have everything I need to run the SC version. Can someone help me out?


The password is usually "whoremaster".


General rule of thumb is that anytime you see "SC," you're dealing with the source code, not the packaged game.  The SC is playable, but takes far more space on your HD than is necessary.  If that's the only one you got, I highly recommend you download the latest version of the actual packaged game: http://sharesix.com/lp8l6xd8i0zb (http://sharesix.com/lp8l6xd8i0zb)


Once you've got that done, download some girl packs and have fun.  8)
Title: Re: Combining the big mods aka crazy's mod
Post by: Wizardcraft on March 25, 2013, 01:57:50 PM
Thank you F-Thrill. I'll try it after I'm done with my visual basic homework. =)
I know how to get the girl packs, I just haven't been on the site in a while. Thanks again.
Title: Re: Combining the big mods aka crazy's mod
Post by: PinkPervert on March 25, 2013, 09:50:29 PM
Each girl seems to start with basically the same enjoyment/distaste for every job at -20. Is it possible to
1- externalize these defaults into a user editable file such that maybe SEX starts at -40 and WORKBAR starts at 0? This can be done by editing the save file, but it would be nice to have it separate.
2- [size=78%]add these fields at default values to the girlsx/rgirlsx files so we can tailor them? (e.g. Girl A likes WORKSECURITY, Girl B hates it). Again, could be done in the save file.[/size]
3- add different enjoyment for different SEX acts. i.e. expand the fields. This might be tougher.


                <COMBAT Enjoys="-20" />
                <SEX Enjoys="-20" />
                <GENERAL Enjoys="-20" />
                <WORKCLEANING Enjoys="-20" />
                <WORKMATRON Enjoys="-20" />
                <WORKBAR Enjoys="-20" />
                <WORKHALL Enjoys="-20" />
                <WORKSHOW Enjoys="-20" />
                <WORKSECURITY Enjoys="-20" />
                <WORKADVERTISING Enjoys="-20" />
                <WORKTORTURER Enjoys="-20" />
                <WORKCARING Enjoys="-20" />
                <WORKDOCTOR Enjoys="-20" />
                <WORKMOVIE Enjoys="-20" />
                <WORKCUSTSERV Enjoys="-20" />
                <WORKCENTRE Enjoys="-20" />
                <WORKCLUB Enjoys="-20" />

What I had considered is just randomizing it a bit, with some weighing towards jobs that match their traits, or something like that.
What you suggest would be possible, but a serious pain in the butt to program, and create a LOT of work for the people who make girl packs. I will put it in my notes to think about at a later time though.
-PP
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on March 26, 2013, 02:22:07 AM
Thank you F-Thrill. I'll try it after I'm done with my visual basic homework. =)
I know how to get the girl packs, I just haven't been on the site in a while. Thanks again.


No problem, friend.  Glad to have you back.
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on March 26, 2013, 08:16:10 AM
What I had considered is just randomizing it a bit, with some weighing towards jobs that match their traits, or something like that.
What you suggest would be possible, but a serious pain in the butt to program, and create a LOT of work for the people who make girl packs. I will put it in my notes to think about at a later time though.
-PP
I agree that including in the girlsx file would be a pain. How about:
1-Change the base defaults around a bit to reflect general desirability.
2-Adjust this for traits (e.g. nympho +20 desirability of WORKSEX)
3-Randomize around the defaults a bit as you suggest


Is it easy to add traits that affect desirability of jobs? e.g. Introverted gives a -20 modifier to various 'public' jobs, exhibitionist +10 to movies, etc.
Adding a trait to a girl is a lot easier on pack makers.  :)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on March 31, 2013, 12:20:51 PM
2-Adjust this for traits (e.g. nympho +20 desirability of WORKSEX)
Think I'm going work on this very thing.  Make traits effect how much a girl likes or dislikes a job.  Did a test of this and the way I'm going do it works not sure if its the best way but it works.  Should be able to knock this out quickly.

On another note I have fixed a few bugs and added/changed somethings this week so maybe a release in the near future.
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 01, 2013, 04:34:12 AM
Each girl seems to start with basically the same enjoyment/distaste for every job at -20. Is it possible to
...
2- add these fields at default values to the girlsx/rgirlsx files so we can tailor them? (e.g. Girl A likes WORKSECURITY, Girl B hates it).

I'd like to second this as a future enhancement. Should be fairly simple by following format currently used in save file. Suggest that default -20 be used for any category left out of the girlsx/rgirlsx file, so could just incl. 1 or a few personality-related preferences (would also be a failsafe for omissions/misspellings).
 
3- add different enjoyment for different SEX acts. i.e. expand the fields. This might be tougher.

Currently seems to be that the more experience (or just training?) a girl gets in a sex act, the more she gets used to it and therefore enjoys it. What in game would you use to signal a decrease in enjoyment of an act? How common would that be?

Or did you mean diff enjoyment of "whore for gamblers" vs. "whore on streets," etc.?
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on April 01, 2013, 09:06:35 AM

I'd like to second this as a future enhancement. Should be fairly simple by following format currently used in save file. Suggest that default -20 be used for any category left out of the girlsx/rgirlsx file, so could just incl. 1 or a few personality-related preferences (would also be a failsafe for omissions/misspellings).
 
Currently seems to be that the more experience (or just training?) a girl gets in a sex act, the more she gets used to it and therefore enjoys it. What in game would you use to signal a decrease in enjoyment of an act? How common would that be?

Or did you mean diff enjoyment of "whore for gamblers" vs. "whore on streets," etc.?
What I meant was that some girls might like normal sex but detest anal, some would like oral but not any other, etc. This isn't job related, so may be harder to include.

Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 08, 2013, 02:39:40 AM
I put in revised 'kludge' patch in cSurface.cpp to avoid "Button" message for missing disabled images. It works.

Revised & tested cGirls.cpp for displaying images with substitutes if no image type available. About 100 fewer sourcecode lines in those sections (about 16% less), and the code is cleaner for future mods. Also fixed animated image load which was only working for first 15 image types out of 28.

Also added capability to pass and display Preg sub-type image type to DrawGirl().


Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 08, 2013, 06:27:13 AM
I put in revised 'kludge' patch in cSurface.cpp to avoid "Button" message for missing disabled images. It works.

Revised & tested cGirls.cpp for displaying images with substitutes if no image type available. About 100 fewer sourcecode lines in those sections (about 16% less), and the code is cleaner for future mods. Also fixed animated image load which was only working for first 15 image types out of 28.

Also added capability to pass and display Preg sub-type image type to DrawGirl().

Hey Dusty, is there any way you can make this available for those of us who don't use/have the source code? 
Thanks!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 08, 2013, 11:14:24 AM
Hey Dusty, is there any way you can make this available for those of us who don't use/have the source code? 
Thanks!
New patch might be soon so dont worry this will be in it
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 08, 2013, 11:30:57 AM
New patch might be soon so don't worry this will be in it

Great!  Thanks - both for the reassurance, and for the good news!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 08, 2013, 01:39:00 PM
Great!  Thanks - both for the reassurance, and for the good news!
Its mostly bug fixes but there is a few new things.  DustyDan is going be helping out on the mod also so things might pick up again and we can get back to doing release often.
On that note I need a writer to write up a few respones to when u give girls gifts I need 4 for when you give a good gift to a girl that doesnt like you and I need 4 for when you give a bad gift to a girl that doesnt like you.  If anyone is up to it let me know cause I'm not much of a writer
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 08, 2013, 01:48:30 PM
Bad gift/ Good girl:  1) "She crinkles her nose slightly. 'That's... Nice.  Thanks.'" 2) "'Uhm... It's the thought that counts, right?  Thanks!'" 3) "She pouts slightly 'When you said that you had a gift for me, I thought... Oh, never mind!'" 4) "She frowns slightly, and says "Well, thank you, oh unstinting Romeo!" with a clear note of exasperation."

Good gift/ Bad girl:  1) "'If you think giving me pretty things will get you between my legs, you're wrong!' She yells. Bitch." 2) "She takes your gift in hand, looks at it, looks at you, than walks away without a word." 3) "'You know, if you wanted to fuck, you shoulda just said.  So that way I'd have had more fun saying no.'" 4) "She grudgingly accepts the gift, but makes it clear that she still thinks that you rate slightly below a toad in her worldview."
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 08, 2013, 02:29:38 PM
snip
That was quick thanks but I messed up its a bad gift for a girl that doesnt like you not does.  Tried to fix it you must have read that message quick lol
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 08, 2013, 03:30:26 PM
That was quick thanks but I messed up its a bad gift for a girl that doesnt like you not does.  Tried to fix it you must have read that message quick lol

Oh.  Whoops.  I'll take care of that later, okay?
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 08, 2013, 03:39:22 PM
WM code patch notes 04/08/2013(b):

"Controlled Gangs" screen - select a gang, select a mission name, screen lists Daily Cost, should be Weekly Cost.
 Fixed
----------------
in Constants.h, has const int NUM_OBJECTIVES = 12 followed by only 10 objectives, 0--9. 
Patched to = 10
----------------
At end of cBrothel.cpp's function "double cBrothelManager::calc_pilfering(sGirl *girl)"
  code (to avoid cases like a zero-money slave addict steals 20%, same non-slave steals zero)
otherwise, she stays honest
 */
   return 0.0;

  should be:
otherwise, she stays honest (aside from zero-money addict factored-in earlier)
 */
   return factor;
Fixed.
----------

in cBrothel.cpp, because this check is now done after all usage of "house" var, for proper check, move
/*
 *   this shouldn't happen. That said...
 */
   if(house > girl->m_Pay) house = girl->m_Pay;

to just after
   int house = int(house_factor * girl->m_Pay);
Fixed.
----------
Add notes in cBrothel.cpp, in area
// MYR: I'm really curious about what goes in these if statements
if(g_Gangs.GetNumBusinessExtorted() < 40 && GetNumBrothels() >= 2)


add notes: "  // Future to include inside these ifs, the actions to take when not enough businesses controlled to support the number of brothels currently owned (according to formula that allowed original purchase)."

 //Suggest future something like not allowing any net profit from the brothels that are unsupported by enough businesses. Forcing sale of a brothel would be too drastic; maybe allowing sale if player wants to would be an option to present.

Added these comments to code 04/08/2013.
-----------------------------------
In the five files sent, corrected misspelling 'bussiness' / 'BUSSINESS' to 'business' / 'BUSINESS'

Left in the misspelling in a few modules to correct next revision; used Solution find/replace so will work since compiles.
Fixed.
-----------------
int cGirls::DrawGirl
 has no "default" for switch, giving infinite loop if function fed invalid ImageType. See cGirls::GetImageSurface

Fixed in cGirls.cpp module sent earlier 04/08/2013.
--------------
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 08, 2013, 04:17:55 PM
Bad gift/ Bad girl:  1) "With a large and obviously fake smile, she takes your gift. 'Wow, thanks so much!' As she walks away, you hear a muttered 'Asshole.'" 2) "'Wow, what's next?  A dead rat?  Your shit sucks almost as bad as your technique!'" 3) "'Fuck off, and take your cheap garbage with you!' 'Look, you dumb slut, I gave you that shit for a reason!  Use it, or else I'll make you bleed!'" 4) "'Hey, present for you!' 'Fuck off and die!'"
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 09, 2013, 01:20:48 AM
Bad gift/ Bad girl:  1) "With a large and obviously fake smile, she takes your gift. 'Wow, thanks so much!' As she walks away, you hear a muttered 'Asshole.'" 2) "'Wow, what's next?  A dead rat?  Your shit sucks almost as bad as your technique!'" 3) "'Fuck off, and take your cheap garbage with you!' 'Look, you dumb slut, I gave you that shit for a reason!  Use it, or else I'll make you bleed!'" 4) "'Hey, present for you!' 'Fuck off and die!'"
Thanks for the help
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 09, 2013, 02:25:51 AM
Think I'm going work on this very thing.  Make traits effect how much a girl likes or dislikes a job.  Did a test of this and the way I'm going do it works not sure if its the best way but it works.  Should be able to knock this out quickly.
Would like to factor this into a rework of the traits into an XML effect file similar to itemsx, maintaining flexibility with reduced coding demands. Will chat with you more later.
Title: Re: Combining the big mods aka crazy's mod
Post by: Marquis on April 09, 2013, 08:03:19 AM
Would like to factor this into a rework of the traits into an XML effect file similar to itemsx, maintaining flexibility with reduced coding demands. Will chat with you more later.


I totally support this - the more things that can be externalized into user-editable files, the better! It allows us users to tailor the experience for our own preferences.
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 09, 2013, 05:09:44 PM

I totally support this - the more things that can be externalized into user-editable files, the better! It allows us users to tailor the experience for our own preferences.
Just remember to save your edited files to use in, or replicate modifications in, new releases that are installed.
Title: Re: Combining the big mods aka crazy's mod
Post by: fires_flair on April 09, 2013, 10:46:21 PM
If we are going to have external editing power for these things, would it be possible two have the game look for more then one file of said type (like WM already does for items and girl packs), even if it has to be a hard coded file name (ex: traits.xml and customtraits.xml) So we don't have to continually redo or back up the changes after/before every update (assuming you aren't playing around with the original file, and only the custom file) Then you could just have the custom file(s) excluded from updates. I must admit it gets frustrating to constantly reconfigure the config file because (even though it's not changed) it's in every single update.
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on April 11, 2013, 07:02:25 PM
You need to update you SC link...what's SC anyway?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 11, 2013, 07:22:49 PM
It's source code.  Unless you're a programmer, you probably don't want it.  Just download the regular game. 
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 14, 2013, 11:04:12 PM
Small fixes which will be in next patch.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 14, 2013, 11:25:52 PM
Small fixes which will be in next patch.
Ill get in the next patch already had this one uploading
https://mega.co.nz/#!YwIzzISJ!cdn2DkTcSUvgAc8pHAlzLidvhs0nW5vkwSFIby-dPVA
new patch
several bug fixes
Ill have to update what all when I have time
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 15, 2013, 01:34:40 AM
Small fixes which will be in next patch.
File which did not get correctly included in my last sourcecode .zip.

Title: Re: Combining the big mods aka crazy's mod
Post by: Mid3k on April 15, 2013, 01:59:19 AM
Could you upload the source code? I played your mod for several hours and all the sudden it has started crashing when I end a turn. Its a memory access violation error probably caused by something in my save file but without the source its really hard to tell what exactly is causing it. Debugging with assembly is kinda a pain.

Thanks.
Title: Re: Combining the big mods aka crazy's mod
Post by: maxlice on April 15, 2013, 12:28:27 PM
My game has also been crashing as well, it seems like it only happens if the default brothel has more than 11 girls (crash when there's a 12th girl). If I move the 12th girl to somewhere else, everything works just fine.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 15, 2013, 12:44:54 PM
My game has also been crashing as well, it seems like it only happens if the default brothel has more than 11 girls (crash when there's a 12th girl). If I move the 12th girl to somewhere else, everything works just fine.
Not having this problem just tested it.  Didnt crash with over 12 girls
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 15, 2013, 01:34:36 PM
Some of the fixes in the new patch are
1. All brothel setup screens should now work for each indviual building
2. Girls can now start liking or disliking jobs (Still working on this its not finished)
3.  All girls are now hardcoded to be atleast 18 years old now
4.  Several fixes by Dan
5.  Added Titty Sex as a skill type for girls
6.  More things will be said when giving girls gifts based of there feelings..  Mostly when a girl doesnt like you.  Hewhocums help me out on these

Might be more idk hard to keep up with it all sometimes lol
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 15, 2013, 01:58:28 PM
File mentioned in PM to you.
Title: Re: Combining the big mods aka crazy's mod
Post by: akab on April 15, 2013, 02:05:05 PM
The link to the version ver .05 f does not work, if you can please add a mirror.
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 15, 2013, 02:41:18 PM
Some of the fixes in the new patch are
{snip}
4.  Several fixes by Dan
Detail on those if you're wondering:
Title: Re: Combining the big mods aka crazy's mod
Post by: maxlice on April 15, 2013, 04:05:14 PM
Not having this problem just tested it.  Didnt crash with over 12 girls


Could be a problem on my end then, but I can't think of a reason why it would crash when there's 12 girls all in the default brothel and 11 is fine when the 12th is elsewhere... Going to override the files with 0.5f and see what happens since I was running 0.5e


Is there a way to log what happens in the game so it might catch what's causing me to crash?


Also just to make sure I'm installing the mod correctly, do I need the core game to run it (because I'm currently running the game with just v0.5e and some girl packs).
Title: Re: Combining the big mods aka crazy's mod
Post by: irishmic on April 15, 2013, 04:38:23 PM
anyone else having issues with mega.co.nz.  I click on the links, but all i'm getting is a blank white screen.  I've tried it on chrome and firefox to no avail.  Also, good work on the game.




edit- nevermind, it started working randomly, so i'm guessing heavy traffic was to blame.
Title: Re: Combining the big mods aka crazy's mod
Post by: Mid3k on April 15, 2013, 10:29:34 PM

Could be a problem on my end then, but I can't think of a reason why it would crash when there's 12 girls all in the default brothel and 11 is fine when the 12th is elsewhere... Going to override the files with 0.5f and see what happens since I was running 0.5e


Is there a way to log what happens in the game so it might catch what's causing me to crash?


Also just to make sure I'm installing the mod correctly, do I need the core game to run it (because I'm currently running the game with just v0.5e and some girl packs).

I have a lot more than 12 in 4 different brothels. I saved before going to the next turn and an event that I didn't like happened during the turn change so I reloaded my old save. Now every time I end that turn no matter what I do it crashes. I used visual studio to debug the assembly and I show a memory access violation on a move instruction. I probably could figure out the problem if I spent a lot of time debugging it  but I don't want too :p .

If I had the high level source code I wouldn't mind tracking down the bug though. The crashes started on e but happen in f as well.

I did not modify my save file before I reloaded. Its expecting some data in memory that doesn't get loaded properly from the save file.
Title: Re: Combining the big mods aka crazy's mod
Post by: ncquolopow on April 15, 2013, 11:06:12 PM
Mid3k, I agree that an "End Turn" bug exists. I've played this game for more than 2 years, and I've encountered it in the original game as well. It seems to occur independent of things like # of girls, brothels, gangs, etc. Also, if you re-run the game AFTER a crash, load your game, and then click End Turn, things sometimes go smoothly for a couple days, only to inevitably crash again.

Because of this bug, I've played WM and its mod only rarely..it's definitely a buzzkill.

The funny thing is that when I registered on this forum more than a year ago, I did so to report this very bug. But it appeared that a lot of people did/do not have an issue with it. So at first I thought the problem was a problem specific to my system. But this recent post of yours shows that I'm not the only one encountering it.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 15, 2013, 11:18:28 PM
Newest SC link https://mega.co.nz/#!p8glwA7a!WRcpjRkW5E8l-P0Y4G03lErjbttmOdfXOY6PrvMGwIo
Title: Re: Combining the big mods aka crazy's mod
Post by: akab on April 16, 2013, 05:19:56 AM
I apologize if I become boring, but


Game link-ver .05f     https://mega.co.nz/#%21YwIzzISJ%21cdn2DkTcSUvgAc8pHAlzLidvhs0nW5vkwSFIby-dPVA    :   The file you are trying to download is no longer available.


SC-link      https://mega.co.nz/#!p8glwA7a!WRcpjRkW5E8l-P0Y4G03lErjbttmOdfXOY6PrvMGwIo    :    Temporarily unavailable.

SC-link     is working now ;)
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on April 16, 2013, 07:36:06 AM
Mid3k, I agree that an "End Turn" bug exists. I've played this game for more than 2 years, and I've encountered it in the original game as well. It seems to occur independent of things like # of girls, brothels, gangs, etc. Also, if you re-run the game AFTER a crash, load your game, and then click End Turn, things sometimes go smoothly for a couple days, only to inevitably crash again.

Because of this bug, I've played WM and its mod only rarely..it's definitely a buzzkill.

I've also played this game for more than two years.
And I've had the "End Turn bug" either. I will not say that i know all the reasons why, but some.
 
- if you sendout a girl to explore the catacombs ( and no one does this during the first days therefore the error occurs not at the beginning of the game ) and you don't have a RandomGirl which cou can find there in the catacombs.Then the EndTurnBug occurs )
  This happened directly after i had  saved a game. After clicking on the "EndTurn Button" The game crushed. I´ve loaded the saved game again. Clicked the button again and everything worked fine. But in this case the girl didn't find a randomgirl!
 
- As far as i remember the Bug also occurs if you are not able to  find items in the catacombs. ( for example because of selfmade changes in the items-list )
 
And if i remember correctly you can play without normal and slave Randomgirls.
Hope this helps
HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: Mid3k on April 16, 2013, 11:24:06 AM
Thank you very much for the source. I'll do a bit of debugging later and if its not my save file I'll post any code changes I make.
Title: Re: Combining the big mods aka crazy's mod
Post by: Uriel on April 16, 2013, 02:46:22 PM
Eh, any news on a new version?  :'(
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 16, 2013, 03:12:46 PM
Eh, any news on a new version?  :'(

Literally go back a single page.
Title: Virgin also a trait in ver .05f
Post by: DustyDan on April 16, 2013, 04:44:19 PM
Since Virgin has been added as a trait in ver .05f, I wrote these two functions to keep the trait and the girl/XML attribute in synch.


I suggest the functions be used whenever gameplay changes virginity. I am editing WorkExploreCatacombs now to do that, for example.  Three SC files edited so far, but these are just interim, untested changes.


I will be testing these functions, but forsee no big problems, and wanted to get this out there now.


And I think these are great function names, right?


DustyDan
Code: [Select]
bool cGirls::LoseVirginity(sGirl* girl, bool addrememberlist, bool force)
{
// Usually called as just g_Girls.LoseVirginity(girl) with implied no-remember, force=true

/*  Very similar to (and uses) RemoveTrait(). Added since trait "Virgin" created 04/14/2013.
   * This includes capability for items, magic or other processes
   * to have a "remove but remember" effect, like a "Belt of False Defloration"
   * that provides a magical substitute vagina, preserving the original while worn.
   * Well, why not?
   * DustyDan
*/

string traitName = "Virgin";
bool traitOpSuccess = false;

girl->m_Virgin = false;

// Let's avoid re-inventing the wheel

traitOpSuccess = RemoveTrait(girl, traitName, addrememberlist, force);
return traitOpSuccess;
}

bool cGirls::RegainVirginity(sGirl* girl, bool temp, bool removeitem, bool inrememberlist)
{
// Usually called as just g_Girls.RegainVirginity(girl) with
// implied temp=false, removeitem=false, inrememberlist=falsee

/*  Very similar to (and usese) AddTrait(). Added since trait "Virgin" created 04/14/2013.
   * This includes capability for items, magic or other processes
   * to have a "remove but remember" effect, like a "Belt of False Defloration"
   * that provides a magical substitute vagina, preserving the original while worn.
   * Well, why not?
   * DustyDan
*/


string traitName = "Virgin";
bool traitOpSuccess = false;

girl->m_Virgin = true;

// Let's avoid re-inventing the wheel

traitOpSuccess = AddTrait(girl, traitName, temp, removeitem, inrememberlist);
return traitOpSuccess;
}

Title: Re: Combining the big mods aka crazy's mod
Post by: Mid3k on April 16, 2013, 07:42:34 PM
I had two problems. One originated with the clinic and the other in the Movie studio.


First:

http://postimg.org/image/nnalz9r03/full/ (http://postimg.org/image/nnalz9r03/full/)

This bug has something to do with this girl in the clinic set in a resting state. All I had to do was make her a doctor and the problem fixed itself.



Second:

http://postimg.org/image/6d6pkl1c7/full/ (http://postimg.org/image/6d6pkl1c7/full/)

This was caused by my save file looking like this.

Code: [Select]
<Movies>
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                    <Movie />
                </Movies>

I replaced that with <Movies /> and it works fine. The fix for me is easy but tracking why is going to be a bit harder.

Crazy thank you again for the source. I can continue playing the game without starting over now. I hope any of this information is useful to you. Feel free to ask me if you have any questions.
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on April 16, 2013, 11:51:18 PM

First:
This bug has something to do with this girl in the clinic set in a resting state. All I had to do was make her a doctor and the problem fixed itself.


Second:

http://postimg.org/image/6d6pkl1c7/full/ (http://postimg.org/image/6d6pkl1c7/full/)

This was caused by my save file looking like this.

      (lotta                <Movie />  )
On the first,

The girl had JOB_FILMFREETIME which was not handled by this Clinic section.  Will fix.


Second:
I also have had crashes that were linked to movies/scenes. It is somewhat known that not enough is stored in savefile about scenes/movies, so fail after load would be likely and can be cured by editing as you did, replacing with no-content Movies element. Whether system stores enough in-memory for new movies is unknown.


With this info, I can likely put in a check to avoid most movie-element crashes. Have already patched to put the "Qual" attrib on the proper Movie element.  Will have patch out soon.
Title: Re: Combining the big mods aka crazy's mod
Post by: Morkar on April 17, 2013, 06:23:51 AM
all this cool and appreciated but no one is going to take to improve extend scripts to give more atmosphere to the game? eg in the dungeon?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 17, 2013, 06:26:30 AM
Speak for yourself, Morkar!  I for on, and other people on this forum, actually enjoy increased scripting quality, with more options or better writing!

Keep up the great work, Dan!
Title: Re: Combining the big mods aka crazy's mod
Post by: Chef on April 17, 2013, 10:26:20 AM
I'm getting a "not a working copy" error when trying to compile the latest SC.
The project is apparently missing a "Revision.h" file, a problem which seems to be an artefact of a borked SVN checkout.
Is your source hosted on an SVN, or am I the only one suffering from this problem?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on April 17, 2013, 12:02:44 PM
I'm getting a "not a working copy" error when trying to compile the latest SC.
The project is apparently missing a "Revision.h" file, a problem which seems to be an artefact of a borked SVN checkout.
Is your source hosted on an SVN, or am I the only one suffering from this problem?

Search the forum, it has been explained somewhere before, easy to fix error.
Title: Re: Combining the big mods aka crazy's mod
Post by: Morkar on April 18, 2013, 07:54:09 PM
Speak for yourself, Morkar!  I for on, and other people on this forum, actually enjoy increased scripting quality, with more options or better writing!

Keep up the great work, Dan!


and where are these Scrips so you can see them?

  because the dungeon continues with the same options for example
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 18, 2013, 08:07:40 PM
Oh, I don't think dungeon has changed;  I'm loving the current standard interactions immensely, though!  Also, the meetscripts and item reception scripts are very nice too!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 18, 2013, 08:51:08 PM

and where are these Scrips so you can see them?

  because the dungeon continues with the same options for example
Thing is anyone willing to put the time into the scripit editer can make a new script for teh dungeon..  But not many people can actually code new stuff for the game so I personally will just stick to coding some new stuff if someone wants a new dungeon script they can write one lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: Azoril on April 26, 2013, 06:22:39 AM
Link broken  :(
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on April 26, 2013, 09:42:41 AM
I think my version's a bit outdated, but I uploaded it for you nonetheless. No girls are included, but there are plenty of packs to download around.


https://mega.co.nz/#!WcIRDTxL!YLFfYjWmA4E10uKEq-tTqyekKj8iOwMqSRdonYP4wes (https://mega.co.nz/#!WcIRDTxL!YLFfYjWmA4E10uKEq-tTqyekKj8iOwMqSRdonYP4wes)
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on April 26, 2013, 02:29:47 PM
The link works fine for me. Im thinking some people might have a problem with mega.
I just got a message saying some of my links where broken, he didnt specify which ones though. The liks seemed to work fine for me though.
Nevermind. >_>
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on April 27, 2013, 10:09:42 AM
Oh dang really? Crud.....Well that escalated quickly.... :'(
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on April 28, 2013, 04:43:43 AM
I think my version's a bit outdated, but I uploaded it for you nonetheless. No girls are included, but there are plenty of packs to download around.


https://mega.co.nz/#!WcIRDTxL!YLFfYjWmA4E10uKEq-tTqyekKj8iOwMqSRdonYP4wes (https://mega.co.nz/#!WcIRDTxL!YLFfYjWmA4E10uKEq-tTqyekKj8iOwMqSRdonYP4wes)




This link seems to work fine...  Not sure if that's the issue, or if it's something different...  I'm having to cruise through rather quickly tonight.
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on April 30, 2013, 05:40:50 PM
How do I start the game?  I can't find the .exe file or anything!
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on April 30, 2013, 05:49:21 PM
It should be in the main directory, but it's also posted here:  http://depositfiles.com/files/0uqtz8ce8
Title: Re: Combining the big mods aka crazy's mod
Post by: TZHawk on May 02, 2013, 10:55:08 AM
getting a connection closed by remote server error on my end, not sure whats going on here.
Any hope for a mirror?
Nevermind
Managed to bypass it with Jdownloader somehow.
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on May 04, 2013, 05:38:21 PM
Just a heads up that I'm gonna be tinkering around in the source code, trying to add traits change dialogue and wording and a couple other things. I have no experience coding, like at all, so it'll be slow going, but I'll still post anything I manage to figure out and add in. I'd like to see more negative traits, personally (Like Chubby, Mean Spirited, things like that) so I'm ognna see if I can't add them in myself :P
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on May 06, 2013, 09:41:14 AM
Hey better to try than not to. I probably got the same experience as you. :D
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on May 06, 2013, 01:59:58 PM
Fortunately, I'm not trying to do anything too intense. I just want to add traits, change the opening text (I couldn't find a script for it, so I assume it's in the code itself) and maybe change the placement of a couple map icons.


I already know how traits and customers work, so it's just a matter of finding out where to put new traits and new customer types, and making sure I don't miss a spot that could cause a crash :P
Title: Re: Combining the big mods aka crazy's mod
Post by: endospore on May 06, 2013, 05:09:39 PM
Edit again: Fixed that problem, too. Now I'm not getting any errors, and it looks like the code debugged successfully. I just need to figure out how to compile and run it now to really test it out. I'm almost there!
Title: Re: Combining the big mods aka crazy's mod
Post by: Lashevro on May 08, 2013, 09:25:19 PM
I just started playing this mod and I thought I'd chime in with a few issues I've noticed (idk if they've been mentioned here before cause I only read to about page 8 ):

1:Oral sex skill is not improved by items with +x to all sex skills like tiger leotard, probably also unaffected by items that -x to all sex skills, also it's not included in the editor so I can't change these with my extremely limited knowledge.
2;Oral sex is not increased when requesting/forcing blowjobs in the dungeon
3:The "Home" icon leads simply to a blank page, and I have to close the program to leave.
4:Whenever I click the "Manage Brothel" button the program crashes, so I can't buy birth control, or even set it to auto buy (set customer chance to impregnate to 0 for now).
5:Assigning a gang to "guard" does not increase brothel security, unless negative values are supposed to be a good thing here...

Otherwise, I'm loving the mod, keep up the good work!
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on May 08, 2013, 10:51:40 PM
I just started playing this mod and I thought I'd chime in with a few issues I've noticed (idk if they've been mentioned here before cause I only read to about page 8 ):

1:Oral sex skill is not improved by items with +x to all sex skills like tiger leotard, probably also unaffected by items that -x to all sex skills, also it's not included in the editor so I can't change these with my extremely limited knowledge.
2;Oral sex is not increased when requesting/forcing blowjobs in the dungeon
3:The "Home" icon leads simply to a blank page, and I have to close the program to leave.
4:Whenever I click the "Manage Brothel" button the program crashes, so I can't buy birth control, or even set it to auto buy (set customer chance to impregnate to 0 for now).
5:Assigning a gang to "guard" does not increase brothel security, unless negative values are supposed to be a good thing here...

Otherwise, I'm loving the mod, keep up the good work!

I can't help you with 2,3, or 4, but you can edit the OralSex and TittySex stats by opening the girlsx files in Notepad, and manually entering the values.  As to 5, you need to assign a girl or two to "Security" (under general) to raise that stat.  The gangs only deal with other gangs.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lashevro on May 08, 2013, 10:59:24 PM
I can't help you with 2,3, or 4, but you can edit the OralSex and TittySex stats by opening the girlsx files in Notepad, and manually entering the values.  As to 5, you need to assign a girl or two to "Security" (under general) to raise that stat.  The gangs only deal with other gangs.

Thanks, I hadn't thought of editing the stat on the girls themselves, just on the items, and I didn't realize gangs only  dealt with gangs... Was it like that in original and I just never noticed? Come to think of it I don't know as there was a visible security stat in the original...
Title: Re: Combining the big mods aka crazy's mod
Post by: GonDra on May 09, 2013, 06:42:08 AM
The item file should also be editable with a text editor.

Is there a list of all the changes that a updated editor would need?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on May 09, 2013, 10:18:00 AM
Thanks, I hadn't thought of editing the stat on the girls themselves, just on the items, and I didn't realize gangs only  dealt with gangs... Was it like that in original and I just never noticed? Come to think of it I don't know as there was a visible security stat in the original...
I know that the security stat was visible in EX, but I don't know about the original.  I'm pretty sure that gangs have only ever dealt with gangs, though.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lashevro on May 09, 2013, 07:03:26 PM
Ack! Ran out of rooms... Edited my save so my brothel has plenty now, but no managment screen is kinda getting annoying. Does anyone else have this problem?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on May 09, 2013, 08:51:47 PM
2;Oral sex is not increased when requesting/forcing blowjobs in the dungeon
That is a script issue which i havent messed with much but easily fixable
3:The "Home" icon leads simply to a blank page, and I have to close the program to leave.
4:Whenever I click the "Manage Brothel" button the program crashes, so I can't buy birth control, or even set it to auto buy (set customer chance to impregnate to 0 for now).
I just dl the version I have posted and all of this works fine for me..  Try a fresh download of the game.
5:Assigning a gang to "guard" does not increase brothel security, unless negative values are supposed to be a good thing here...
Nope it doesnt this is something I'm going look at fixing sooner or later but for now only if a girl is doing it does it go up.  Also in the newest version security cant go into the negative
Was it like that in original and I just never noticed? Come to think of it I don't know as there was a visible security stat in the original...
Yes it was like that already but you couldnt see what ur security stat was at.  That was added at some point so people could tell

Is there a list of all the changes that a updated editor would need?
OralSex skill  TittySex skill  and underwear item type...  I think that is all
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on May 09, 2013, 09:41:51 PM
To help people out, I've edited the items files to separate out the underwear as a different item category.

I've attached an edited version of items.itemsx.
I've attached an edited version of Endospore's legendary.itemsx.
Title: Re: Combining the big mods aka crazy's mod
Post by: MrKlaus on May 10, 2013, 03:32:22 AM

3:The "Home" icon leads simply to a blank page, and I have to close the program to leave.
4:Whenever I click the "Manage Brothel" button the program crashes, so I can't buy birth control, or even set it to auto buy (set customer chance to impregnate to 0 for now).


 The reason for crashes is that you used the game editor( from “\Docs&Tools\Character & Item Editor”) to revalue Pregnancy/Prostitution/etc. config. To avoid this you have to manually edit values in “config.xml” in the directory: “\Resources\Data”. Also using the game editor deletes the clinic, center, arena and movies from the map.
 
Title: Re: Combining the big mods aka crazy's mod
Post by: Lashevro on May 14, 2013, 09:22:51 PM
Thank you! reextracting the config file fixed my problems!
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on May 15, 2013, 12:11:40 PM
I'm not sure if it's part of this mod or the vanilla Whore Master but I need to know, what determines how good a girl is at the massage brothel job?
Title: Re: Combining the big mods aka crazy's mod
Post by: alfalfa140 on May 17, 2013, 10:59:56 PM
Anyone else getting a file deleted on the mega link?
Title: Re: Combining the big mods aka crazy's mod
Post by: Sorren on May 18, 2013, 03:34:50 AM
It is, you can track down version .05e readily enough but not .05f yet unfortunately.
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on May 18, 2013, 12:28:42 PM
Trying to make a couple of girl packs for this.  Tell me, what kind of pictures would be best for the Ecchi catagory?


By the way, are animated .gif files compatible?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on May 18, 2013, 12:35:14 PM
Trying to make a couple of girl packs for this.  Tell me, what kind of pictures would be best for the Ecchi catagory?

Sexy Nude once?

By the way, are animated .gif files compatible?

Nope, you'd have to rip and recode them...
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on May 18, 2013, 12:48:40 PM
Sexy Nude once?


Could you link me to a couple of examples?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on May 18, 2013, 01:20:30 PM

Could you link me to a couple of examples?

There are plenty in packs from other mods. Should be a provocative, sexy pic.
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on May 18, 2013, 02:59:53 PM
Pics like sexy teasing pictures on borders like that?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on May 18, 2013, 08:43:13 PM
Anyone else getting a file deleted on the mega link?
Working for me
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on May 19, 2013, 10:52:24 AM
Anyone else getting a file deleted on the mega link?


Trying reloading the page, or clicking the link to that page again.
Title: Re: Combining the big mods aka crazy's mod
Post by: alfalfa140 on May 20, 2013, 02:12:54 AM
Worked after the fifth or sixth try :/
Title: Re: Combining the big mods aka crazy's mod
Post by: Shaqjor477 on May 20, 2013, 03:23:11 PM
I have read through most of the 50 pages of posts, and played the beta for quite a few hours.
Once I commented out some traits in some girlsx files, the only issue I have seen is that the game does not save for me. 
Is there a folder that does not exist, or something I can fix?  There is no error, when I click save game, a box pops up that says "Game Saved," but when I quit and attempt to load, there are no saved games listed.

Any assistance would be great, and I love the game, cant wait to see it continue!


Title: Re: Combining the big mods aka crazy's mod
Post by: fires_flair on May 20, 2013, 04:03:49 PM
what type of computer do you run?
Title: Re: Combining the big mods aka crazy's mod
Post by: Shaqjor477 on May 20, 2013, 04:31:52 PM
Win7, 64bit
Title: Re: Combining the big mods aka crazy's mod
Post by: fires_flair on May 20, 2013, 11:11:01 PM
then the save files should be in the directory where you placed the game, in the folder marked "save", and be created automatically.
Title: Re: Combining the big mods aka crazy's mod
Post by: Shaqjor477 on May 21, 2013, 09:57:25 AM
There is no save folder.  I will create one and see if that is all it takes.
Title: Re: Combining the big mods aka crazy's mod
Post by: Shaqjor477 on May 22, 2013, 08:06:48 PM
I created a save folder in the same folder as the game exe file, and attempted a save.  There was no file created, and no game to load when I restarted the game.

Any suggestions would be great.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on May 23, 2013, 05:50:09 PM
@Shaqjor477 (http://pinkpetal.org/index.php?action=profile;u=4189)

I've had the same problem when using my new Netbook with Windows8.

I was able to play this game but couldn' save a new game nor overwrite an existing file.

I solved this with the automaticaly problemsolver from Windows 8.

Something with upgrading older programs for Windows8.

Hpe this will be helpful.

HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: GonDra on May 24, 2013, 06:18:43 PM
I created a save folder in the same folder as the game exe file, and attempted a save.  There was no file created, and no game to load when I restarted the game.

Any suggestions would be great.

I hope you didn't put the game into something like \Program Files\ or similar, win7 is very picky about who is allowed to do anything there.
Title: Re: Combining the big mods aka crazy's mod
Post by: DarkTl on May 25, 2013, 01:58:25 AM
You probably have to run it as administrator on win 7 and 8.
Title: Re: Combining the big mods aka crazy's mod
Post by: rixto003 on May 27, 2013, 01:59:26 AM
You probably have to run it as administrator on win 7 and 8.

nope.. no need for that. just keep games folder on your own desktop/documents or C:/wm or something like that.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on May 27, 2013, 11:25:03 PM
My computer died so idk when I will get back to been able to work on this hopefully soon.  So cross ur fingers that I can get it fixed and don't lose all my data that I didn't back up
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on May 28, 2013, 01:23:43 AM



Quote from: GonDra on May 09, 2013, 06:42:08 AM (http://pinkpetal.org/index.php?topic=953.msg20253#msg20253)

Is there a list of all the changes that a updated editor would need?


OralSex skill  TittySex skill  and underwear item type...  I think that is all


Also for girlx/rgirlx, <Virgin> element (trait) with the percentage variation for random girls (not fully implemented yet, I believe).
Title: Re: Combining the big mods aka crazy's mod
Post by: DustyDan on May 28, 2013, 01:31:43 AM
My computer died so idk when I will get back to been able to work on this hopefully soon.  So cross ur fingers that I can get it fixed and don't lose all my data that I didn't back up


My condolences on your computer. I have the SC you sent me a while back if you need it after you get set up again.

Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on May 28, 2013, 01:33:26 PM
Oh crap man. :(  Hopefully you didn't lose any important stuff. I know I sure did..... :'(
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on May 28, 2013, 01:38:02 PM
My computer died so idk when I will get back to been able to work on this hopefully soon.  So cross ur fingers that I can get it fixed and don't lose all my data that I didn't back up

Damn... you could work off the DB folder, automatic backups and you'll never loose anything.
Title: Re: Combining the big mods aka crazy's mod
Post by: Shaqjor477 on May 29, 2013, 07:24:32 PM
Ok, so I have tried creating a save folder, both out of and inside the resources folder.
I tried running it as Admin. 
Tried running it in compatibility mode to XP(SP3) and XP(SP2).
I have the game folder located on the desktop.

Still, nothing saves.

I am going to try re-downloading it from the front page of this thread, but any other suggestions would be great.

Thanks!
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on May 29, 2013, 09:40:22 PM
I am going to try re-downloading it from the front page of this thread, but any other suggestions would be great.

I would say that this is a bad idea - download the files, sure, but download wm.ex separately, so you don't have all of the bugs from previously edited versions.
Title: Re: Combining the big mods aka crazy's mod
Post by: XxSkyexX on June 03, 2013, 04:14:24 AM
I think the link is down now. I've been trying to download it for 30 mins now. Could someone re-up? If that's okay with crazy...
Title: Re: Combining the big mods aka crazy's mod
Post by: pringlesoriginal on June 06, 2013, 12:48:18 AM
hi, am i retarded not being able to fine a .exe file to run the game?
I use windows 8, would this cause a problem in using the application?
Title: Re: Combining the big mods aka crazy's mod
Post by: pringlesoriginal on June 06, 2013, 01:06:59 AM
as far as I can tell, there does not exist an .exe file to start the game. Could it be that .ncb
Title: Re: Combining the big mods aka crazy's mod
Post by: pringlesoriginal on June 06, 2013, 01:09:04 AM
I do, however have a file, 20MB .ncb
Perhaps this file's supposed to be execuationable file but it doesn't seem to be on my computer.
Any advice would be very appreciated! Thanks
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on June 06, 2013, 02:35:39 AM
I've never tried running it on Win8 but there is an .exe file that starts the game in the root folder.
Title: Re: Combining the big mods aka crazy's mod
Post by: BornConfused on June 10, 2013, 03:09:22 AM
I do, however have a file, 20MB .ncb
Perhaps this file's supposed to be execuationable file but it doesn't seem to be on my computer.
Any advice would be very appreciated! Thanks

You probably downloaded the source code version (which is an uncompiled version for coders). You need to download the compiled version ('Game Link' in 1st post) of the game. There will be a 'Whore Master.exe' in the main folder. Run this exe.

Title: Re: Combining the big mods aka crazy's mod
Post by: E. on June 12, 2013, 04:00:35 PM
Hi. I'd like to fool around with the code a little. Would you mind giving some infos on how to get started?
Title: Re: Combining the big mods aka crazy's mod
Post by: toradrow777 on June 15, 2013, 09:27:09 AM
Not sure if this has been asked yet but could we have a femdom job and skill?
Title: Re: Combining the big mods aka crazy's mod
Post by: Kersplat11 on June 17, 2013, 07:16:40 AM
You probably downloaded the source code version (which is an uncompiled version for coders). You need to download the compiled version ('Game Link' in 1st post) of the game. There will be a 'Whore Master.exe' in the main folder. Run this exe.
No, it seems the links been taken down.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lantern on June 19, 2013, 01:17:26 PM
The dl link is down...
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on June 20, 2013, 11:26:20 PM
Hello, everyone... Back after several months of serious illness.


I noticed that everything seems to have come to a halt with Crazy's mod, so I'd like to help get things going again.

Here is the link to C & PP's version 0.5f:
https://mega.co.nz/#!FMF20AxI!T-aSREsaHyydmpNVVHGOTnUdTn1xecWW_xBT2gvD-JI (https://mega.co.nz/#!FMF20AxI!T-aSREsaHyydmpNVVHGOTnUdTn1xecWW_xBT2gvD-JI)


And here is the link to C & PP's source code version 0.5e:
https://mega.co.nz/#!9U03TBwA!AJrLbwysZs39E3DBSfc4EDDBz5F15XxTprJz3G4Tz4M (https://mega.co.nz/#!9U03TBwA!AJrLbwysZs39E3DBSfc4EDDBz5F15XxTprJz3G4Tz4M)




I hope this helps.

I do have one request to make, and that is simply this- Please, mirror this file.  I uploaded to Mega on a guest account, so I don't know just how long it will last.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on June 20, 2013, 11:50:35 PM
Hey, for everybody out there who wants a download:  I am in the process of uploading my entire game (15.6 GB as of Wednesday) onto deposit files.  It's running C+PP's most recent (f) version, and includes most of Lurker's girls, all of my girls, and various girls from other creators.

Here's part one:  http://depositfiles.com/files/wmm5fdnsv (http://depositfiles.com/files/wmm5fdnsv)

Here's part two:  http://depositfiles.com/files/sf2felt24 (http://depositfiles.com/files/sf2felt24)

Here's part three:  http://depositfiles.com/files/gikvgczd6 (http://depositfiles.com/files/gikvgczd6)

Here's part four:  http://depositfiles.com/files/c30kd65l5

All pieces posted at this time.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lantern on June 21, 2013, 09:26:01 AM
Hey, for everybody out there who wants a download:  I am in the process of uploading my entire game (15.6 GB as of Wednesday) onto deposit files.  It's running C+PP's most recent (f) version, and includes most of Lurker's girls, all of my girls, and various girls from other creators.

Here's part one:  http://depositfiles.com/files/wmm5fdnsv (http://depositfiles.com/files/wmm5fdnsv)

Here's part two:  http://depositfiles.com/files/sf2felt24 (http://depositfiles.com/files/sf2felt24)


Thanks, i got a question though. Is these a split archive or I can just download one part of it and extract?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on June 21, 2013, 12:23:57 PM
You should be able to download them separately.  I don't know for sure, though:  I've never worked with something this big before.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on June 21, 2013, 12:50:27 PM

Thanks, i got a question though. Is these a split archive or I can just download one part of it and extract?

Its a split archive. You will need both parts.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on June 21, 2013, 10:54:34 PM
All parts are posted.  Hope it helps somebody!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on June 22, 2013, 12:25:46 AM
I noticed that everything seems to have come to a halt with Crazy's mod
Well once my computer is fixed I plan to get back to work on the mod. And I think PP and Dan are still working on what they were doing they just have alot going on is all
Title: Re: Combining the big mods aka crazy's mod
Post by: bigbillyjohn on June 23, 2013, 10:27:00 PM
What's the best way to download the files? Even with a gold account it says it will take over a day to download each.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on June 23, 2013, 10:59:15 PM
What's the best way to download the files? Even with a gold account it says it will take over a day to download each.

Honestly, I don't know.  In the next few days, I'll reload them onto Mega.  Or, at least, attempt that feat.
Title: Re: Combining the big mods aka crazy's mod
Post by: Waldus on June 24, 2013, 04:51:25 PM
i'd just make 'em smaller like 1 gig max, would go faster than having 3 or 4 big ones.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on June 24, 2013, 05:37:00 PM
Well once my computer is fixed I plan to get back to work on the mod. And I think PP and Dan are still working on what they were doing they just have alot going on is all


No skin off my nose... I just wanted to help out where I could.   ;)
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on June 24, 2013, 10:15:03 PM
i'd just make 'em smaller like 1 gig max, would go faster than having 3 or 4 big ones.

Perhaps.  IDK, that might work better, as MEGA's being a right bitch.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on July 29, 2013, 03:26:10 AM
Computer is fixed finally.  Going over things in the code trying to get the hang of it all again.  Don't know what I'll work on but expect stuff coming in a week or so.
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on July 29, 2013, 10:15:39 AM
Sweet! Can't wait to see what you do Crazy!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on July 30, 2013, 03:20:54 PM
figured out how to stop the double pay bug so that will be fixed next patch.
Title: Re: Combining the big mods aka crazy's mod
Post by: eviljanitor on July 30, 2013, 08:00:11 PM
Cool glad to hear you got your pc fixed looking forward to seeing more additions/ updates to this mod.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on July 31, 2013, 02:31:06 AM
Figured out a few things that I never could before lol..  So some jobs will now work the way I wanted them to.  Figure thats where I'll focus on while I get the hang of things again working on jobs trying to make them better add a few to the house and such.
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on July 31, 2013, 12:19:14 PM
Sweet! I was wondering about that too.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on August 01, 2013, 02:23:38 AM
Sweet! I was wondering about that too.
I try most the time not to over hype stuff as my coding skills are poor.  But I will say I'm excited about some of the thing I figured out finally hopefully everyone will like them.  Going be a busy weekend so not sure how much I'll get done but I'm hoping to get a few of the jobs done.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on August 04, 2013, 03:29:13 AM
I think I got the double pay bug fixed on all the jobs now so I may do a bug fix patch soon rather then wait to get alot of new stuff in.
Title: Re: Combining the big mods aka crazy's mod
Post by: grazilla on August 05, 2013, 11:02:53 PM
Yay! Glad to see this is still being worked on.
Title: Re: Combining the big mods aka crazy's mod
Post by: Jóln on August 11, 2013, 06:08:04 PM
Would it be possible to see this 15Gb+ put into a torrent? I'd be more than willing to seed it after i downloaded it.



Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on August 26, 2013, 10:09:04 PM
Real life got in the way but heres the bug fixed version.  Very few new things in it sorry hopefully soon I can get some stuff done.  New job started in the harem its very early but you should get an ideal of were its going

https://mega.co.nz/#!plB0VCKY!MLmxDlkoZj_ZKRSGeQXYVktuydZR5IbhwqyJalTsqLQ
Title: Re: Combining the big mods aka crazy's mod
Post by: Pashax2 on August 29, 2013, 11:24:46 PM
Thanks for the update. I'm getting debugging notification with the 'bed warmer' job at my house - the girl finds me attractive so she gives me a discount, and the error reads "ERROR: She has a loss of -50 gold." Just thought I'd mention the error.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on August 29, 2013, 11:57:40 PM
Thanks for the update. I'm getting debugging notification with the 'bed warmer' job at my house - the girl finds me attractive so she gives me a discount, and the error reads "ERROR: She has a loss of -50 gold." Just thought I'd mention the error.
Noticed this one myself.. not sure what causes it yet I'm looking into it.  That job is still really early and not much is working right with it.
Title: Re: Combining the big mods aka crazy's mod
Post by: Slikk89 on August 31, 2013, 03:55:37 PM
I cant seem to edit the config for the game. Is there anyway to do so without crashing the entire game?
Title: Re: Combining the big mods aka crazy's mod
Post by: Pashax2 on August 31, 2013, 04:48:06 PM
Noticed this one myself.. not sure what causes it yet I'm looking into it.  That job is still really early and not much is working right with it.

I'm wondering if the discount amount is based on how she feels about the player. If she likes the player a lot, she gives a bigger discount, and sometimes this is more than she would be paid for the job. That might be why she is paying me 50 gold each time she does it.
Title: Re: Combining the big mods aka crazy's mod
Post by: Evangelion 01 on September 01, 2013, 12:46:37 PM
I cant seem to edit the config for the game. Is there anyway to do so without crashing the entire game?
rather easy just locate the config xml in "Crazy and PP's ver. 05f\Resources\Data" and edit it with any texteditor.
It's all rather good documented so it's easy to manipulate
Title: Re: Combining the big mods aka crazy's mod
Post by: Morkar on September 12, 2013, 04:38:48 AM
on the action of warming bed in your home is supposed to your slaves should not charge you money for sex because you belong?

Give money to a slave that is yours for sex with her do not see much sense

those who are not your slaves see it right even if you are in love should be very little

and slaves hated the grace you would a script where forzases and humiliate in your bed

because obviously the hate they would deny and resist

could also take advantage to subjugate them as an alternative to the dungeon and torture

That could open 2 options working

  dominate in bed

warm your bed


one could increase his feelings for you to positive and happiness and the other option to reduce their rebellion
  and increase their obedience at the cost of increasing their hatred and be more unhappy as in the dungeon

about personal training is very brief

would have more fun if you indicate besides the train as in the brothel would describe if you do good or bad depending on your skill in the field
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on September 21, 2013, 03:48:20 AM
In the past time I've played around with the scripts and the scripteditor.
Some questions popped up.
Hopefully "crazy" or someone else of the programmer would like to answer that. And thanks in advance.

If I remember right Oral sex is already implemented as a skill into the game . How is the correct syntax?

What about Masturbating ? Does the programm also treat this as a skill and if Whats the correct syntax?

To make thegame more individual , more specific, are there more picture types in the mainprogram included by now.
Which are unused at the moment?

HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: mteir on September 23, 2013, 11:54:20 AM

Masturbation is not in there, it can be hard coded in but will need many changes elsewhere in the code (re ajusting traits, job modifiers etc.) in adition to just adding the skill.

I'm not quite shure what you mean with syntax but if you want to refer to the skill it shuld be SKILL_"the skill you want to refer to" so SKILL_ORALSEX for oral sex skill, that is how a specific skill is refered to in the code, but there is always a chanse it first translates it from the script files in a wierd way, as i have not yet needed to get my head around to how xml is importen, not to mention .script files.

image types hard coded and in use:
// Character image
const int IMGTYPE_ANAL      = 0;
const int IMGTYPE_BDSM      = 1;
const int IMGTYPE_SEX       = 2;
const int IMGTYPE_BEAST     = 3;
const int IMGTYPE_GROUP     = 4;
const int IMGTYPE_LESBIAN   = 5;
const int IMGTYPE_PREGNANT  = 6;
const int IMGTYPE_DEATH     = 7;
const int IMGTYPE_PROFILE   = 8;
const int IMGTYPE_COMBAT    = 9;
const int IMGTYPE_ORAL      = 10;
const int IMGTYPE_ECCHI     = 11;
const int IMGTYPE_STRIP     = 12;
const int IMGTYPE_MAID      = 13;
const int IMGTYPE_SING      = 14;
const int IMGTYPE_WAIT      = 15;
const int IMGTYPE_CARD      = 16;
const int IMGTYPE_BUNNY     = 17;
const int IMGTYPE_NUDE      = 18;
const int IMGTYPE_MAST      = 19;
const int IMGTYPE_TITTY     = 20;
const int IMGTYPE_MILK      = 21;

const int PREG_OFFSET = 22;
const int IMGTYPE_PREGANAL       = IMGTYPE_ANAL   + PREG_OFFSET;
const int IMGTYPE_PREGBDSM       = IMGTYPE_BDSM   + PREG_OFFSET;
const int IMGTYPE_PREGSEX       = IMGTYPE_SEX   + PREG_OFFSET;
const int IMGTYPE_PREGBEAST       = IMGTYPE_BEAST + PREG_OFFSET;
const int IMGTYPE_PREGGROUP       = IMGTYPE_GROUP + PREG_OFFSET;
const int IMGTYPE_PREGLESBIAN   = IMGTYPE_LESBIAN + PREG_OFFSET;
const int NUM_IMGTYPES          = IMGTYPE_PREGLESBIAN + 1;

skills hard coded:
// Skills
const unsigned int NUM_SKILLS           = 12;
const unsigned int SKILL_ANAL           = 0;
const unsigned int SKILL_MAGIC          = 1;
const unsigned int SKILL_BDSM           = 2;
const unsigned int SKILL_NORMALSEX      = 3;
const unsigned int SKILL_BEASTIALITY    = 4;
const unsigned int SKILL_GROUP          = 5;
const unsigned int SKILL_LESBIAN        = 6;
const unsigned int SKILL_SERVICE        = 7;
const unsigned int SKILL_STRIP          = 8;
const unsigned int SKILL_COMBAT         = 9;
const unsigned int SKILL_ORALSEX        = 10;
const unsigned int SKILL_TITTYSEX        = 11;

Stats hard coded:
// Editable Character Stats and skills (used for traits)
const int          NUM_STATS            = 22;
const unsigned int STAT_CHARISMA        = 0;
const unsigned int STAT_HAPPINESS       = 1;
const unsigned int STAT_LIBIDO          = 2;
const unsigned int STAT_CONSTITUTION    = 3;
const unsigned int STAT_INTELLIGENCE    = 4;
const unsigned int STAT_CONFIDENCE      = 5;
const unsigned int STAT_MANA            = 6;
const unsigned int STAT_AGILITY         = 7;
const unsigned int STAT_FAME            = 8;
const unsigned int STAT_LEVEL           = 9;
const unsigned int STAT_ASKPRICE        = 10;
const unsigned int STAT_HOUSE           = 11;
const unsigned int STAT_EXP             = 12;
const unsigned int STAT_AGE             = 13;
const unsigned int STAT_OBEDIENCE       = 14;
const unsigned int STAT_SPIRIT          = 15;
const unsigned int STAT_BEAUTY          = 16;
const unsigned int STAT_TIREDNESS       = 17;
const unsigned int STAT_HEALTH          = 18;
const unsigned int STAT_PCFEAR          = 19;
const unsigned int STAT_PCLOVE          = 20;
const unsigned int STAT_PCHATE          = 21;

i hope you got all you wanted to know
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on September 23, 2013, 02:27:58 PM
Masturbation is not in there, it can be hard coded in but will need many changes elsewhere in the code (re ajusting traits, job modifiers etc.) in adition to just adding the skill.
Thanks for anserwing that for me.  I've thought about adding Masturbation as a skill but never made up my mind on way or the other yet.
If I remember right Oral sex is already implemented as a skill into the game . How is the correct syntax?
If your using the script edioter you should just be able to use have oral sex command in it.  It will increase the girls skill and make a pic show for oral.  Same for Masturbation.  mteir listed all the pic types and they should all be code to show up as things like have bunny to make the bunny image show up... If not then I forgot to add it and ill get them in for next release.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on September 24, 2013, 06:14:38 AM
Thanks for your answer :)
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on October 04, 2013, 05:11:01 AM
Coming back to Stats

If i want to add a girl and I want to give her a skill Titty with a value "10". How do I have to code the Girlsx.file ?

I've tried :
TittySex=
Tittysex=
Titty=
TITTY=
but it doesn't work.

Whats the right spelling ?

Does the exe.file let start each girl with Tittysex="0"?
On the other hand , if I add , lets say "large Boobs" , the Stat increases ..
Title: Re: Combining the big mods aka crazy's mod
Post by: MrAOTR on October 07, 2013, 05:08:35 PM
Hello guys, I've played WM for a while now, but I took a break from it last year and wanted to play it again. I've never tried any of the mods until I downloaded WM EX by thefuture, and had such a nice surprise so I decided to try more mods. From what I've read this one should be terrific but the download links aren't working, and I don't seem to fin any other means to download them, any ideas on where could I find all the files to play?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on October 07, 2013, 05:11:35 PM
Hello guys, I've played WM for a while now, but I took a break from it last year and wanted to play it again. I've never tried any of the mods until I downloaded WM EX by thefuture, and had such a nice surprise so I decided to try more mods. From what I've read this one should be terrific but the download links aren't working, and I don't seem to fin any other means to download them, any ideas on where could I find all the files to play?

Download link in the front post is working just fine. You can find many girl and item packs for this in other posts of the mod section as well as a map/skin mod...
Title: Re: Combining the big mods aka crazy's mod
Post by: MrAOTR on October 07, 2013, 05:23:28 PM
Download link in the front post is working just fine. You can find many girl and item packs for this in other posts of the mod section as well as a map/skin mod...


My bad... I didn't know I had to use the SC file in order to play it, just an exe file and that's it, thanks for the swift response! In something unrelated, I have several girl files from WM EX, can I use them for this mod?
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on October 07, 2013, 05:27:46 PM

My bad... I didn't know I had to use the SC file in order to play it, just an exe file and that's it, thanks for the swift response! In something unrelated, I have several girl files from WM EX, can I use them for this mod?

I thought SC files were not required for this at all...

WM EX girls as I understand it, should work (maybe with some minor bugs), but you will miss out on a number of new features. Try it and see if it works might be the best approach, otherwise, like I've said, there are plenty of new packs for this mod.
Title: Re: Combining the big mods aka crazy's mod
Post by: MrAOTR on October 07, 2013, 06:02:54 PM
I thought SC files were not required for this at all...

WM EX girls as I understand it, should work (maybe with some minor bugs), but you will miss out on a number of new features. Try it and see if it works might be the best approach, otherwise, like I've said, there are plenty of new packs for this mod.


Ok, I'll give it a try to the ones that seem most appealing, I'm kind of a management freak, so having plenty of features is a big deal for me, let's see what we have here...
Title: Re: Combining the big mods aka crazy's mod
Post by: AkiraTepes on October 08, 2013, 09:52:54 PM
Where would one find a "complete" copy of the game? With all possible girls, the game, item lists...etc included? Is there a torrent or anything to such an effect? The game download in the first post is down unless it's the SC link, in which case can we use the old girls or is there a specific place we need to go to get the girls? I'm honestly looking for a FULL set of the ALL the girls. If it's in a torrent I'd be happy to download and re-seed it. I'm always seeding when I do torrents.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 09, 2013, 06:06:20 PM
Where would one find a "complete" copy of the game? With all possible girls, the game, item lists...etc included? Is there a torrent or anything to such an effect? The game download in the first post is down unless it's the SC link, in which case can we use the old girls or is there a specific place we need to go to get the girls? I'm honestly looking for a FULL set of the ALL the girls. If it's in a torrent I'd be happy to download and re-seed it. I'm always seeding when I do torrents.
There is no complete copy of the game.. there is just way to many girls made for that.  And all link work fine for me idk why people keep saying they arent working.  But ur not going find one with all the girls its just to much for anyone to do sorry
Title: Re: Combining the big mods aka crazy's mod
Post by: dmotrl on October 10, 2013, 05:31:38 PM
I'm honestly looking for a FULL set of the ALL the girls.
Doesn't exist.  Seriously, look at the top sticky of the forum (Restoration of Active Girls).  It's probably the single largest collection that's on the site - it's almost certainly the largest collection that's still actually usable - and it's missing some groups (*mourns loss of Touhou girls*).  It's also ... well, I'd be surprised if it actually contains half of the total girls that have been made on the site.  I think the torrent is only some 9+ gigabytes ....  Not to mention all the girls that have been made that haven't been posted here (I've done a few that I'm happy with, but I don't feel particularly comfortable posting them here, and there are a few others I'm working on).
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 10, 2013, 06:56:44 PM
I'd like to remind people that I posted a four piece rar archive version of my game, that contained most of the girls produced at that time.  For your pleasure, here's a new series of links:

Pt 1:  http://depositfiles.com/files/wmm5fdnsv
Pt 2:  http://depositfiles.com/files/sf2felt24
Pt 3:  http://depositfiles.com/files/gikvgczd6
Pt 4:  http://depositfiles.com/files/c30kd65l5

Hit up my thread, Lurker's thread, and Crazy's thread for any updates made after the date of posting (6/20/2013)
Title: Re: Combining the big mods aka crazy's mod
Post by: Uriel on October 13, 2013, 05:21:42 AM
At ~200kb/s depositfiles gives me, i will download for a whole day. Any chance for a torrent version or something?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 13, 2013, 08:01:19 AM
I don't know how to make a torrent....
Title: Re: Combining the big mods aka crazy's mod
Post by: Uriel on October 14, 2013, 01:18:37 AM
Looks like depositfiles downloader gives better speed. I'll create a torrent and post it here after i'm done. If you're ok with this ofcourse.
Hit up my thread, Lurker's thread, and Crazy's thread for any updates made after the date of posting (6/20/2013)
This means i should update crazy's to the latest August 26 relese? (http://www.pinkpetal.org/index.php?topic=953.msg21977#msg21977) Just to be sure, i only need to update the .exe here?
About your updates, could you please upload them as a one file somewhere? If you've got them somewhere on your drive of course.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 14, 2013, 11:01:07 AM
Actually... I think what I'm going to do is dropbox my current version, all updates included, and post a link to it.  If you want to make a torrent, that might be a better bet.  And yes, you need Crazy's last update - I think that it's just the .exe file. 
Title: Re: Combining the big mods aka crazy's mod
Post by: KaiSakurai on October 15, 2013, 08:12:01 AM
Actually... I think what I'm going to do is dropbox my current version, all updates included, and post a link to it.  If you want to make a torrent, that might be a better bet.  And yes, you need Crazy's last update - I think that it's just the .exe file.
y using depositfiles or torrent?
y not MEGA?
has better download speed than depositfiles and torrent
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on October 15, 2013, 10:38:16 AM
y using depositfiles or torrent?
y not MEGA?
has better download speed than depositfiles and torrent

No reason, other that I already have an account for deposit files, and no MEGA account.
Title: Re: Combining the big mods aka crazy's mod
Post by: fires_flair on October 25, 2013, 03:20:56 AM
The game looks good so far, Only problem is with the space given for the tasks isn't long enough, and they can run into the next column. One task would be to rename the tasks (like brothel whore instead of whore in brothel), the other would be to do a lot of testing to make sure there is enough space given for the longest tasks.
Title: Re: Combining the big mods aka crazy's mod
Post by: Uriel on October 27, 2013, 07:22:07 AM
That's just a matter of a little fiddling with "\Resources\Interface\" folder.
Title: Re: Combining the big mods aka crazy's mod
Post by: dmotrl on October 27, 2013, 05:32:54 PM
Okay, question as someone who has absolutely no modding XP whatsoever (so far as the game itself goes):  What do you use to change/manipulate the words that show up?  For example, when you look at a girl's pictures, and you select the "BDSM" pictures, when you look at the 'description' in the bottom right, it says "BSDM," how do you change the typo?
 
.. I'm fairly sure that this has been answered many times in this forum (probably quite a few times in this topic ...), but DW4 is frustrating me with its "Tales" requirements :(
Title: Re: Combining the big mods aka crazy's mod
Post by: mteir on October 30, 2013, 11:06:47 AM
Okay, question as someone who has absolutely no modding XP whatsoever (so far as the game itself goes):  What do you use to change/manipulate the words that show up?  For example, when you look at a girl's pictures, and you select the "BDSM" pictures, when you look at the 'description' in the bottom right, it says "BSDM," how do you change the typo?

It seems to be hard coded, i found one BSDM in InterfaceProcesses.cpp ln 2644.
You fix the typo in the code and recompile or, try to ignore it and hope it is fixed in the next release.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on October 30, 2013, 12:15:43 PM
For example, when you look at a girl's pictures, and you select the "BDSM" pictures, when you look at the 'description' in the bottom right, it says "BSDM," how do you change the typo?
Ill fix it if I can for the next release... Which I have no ideal when will be but I plan to be able to work on it soon.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 02, 2013, 02:31:10 PM
Ill fix it if I can for the next release... Which I have no ideal when will be but I plan to be able to work on it soon.
Okay its fixed now.. Let me know if there is anymore typos that u find.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 02, 2013, 02:50:33 PM
Really can't remember what I was working on last.  Gotta start making notes or something lol.  But I know I fixed a few things and got them working right.  List might not have it all idk for sure.

1-  Repair shop in the hospital is now working as intend and is only for contract girls.
2-  Bed warmer is now closer to done.. Not great but better.
3-  Added job clean house as soon house will be more like stuido and not have general jobs.
4- Typo fixed

Im sure there is more but havent worked on it in a month

Link: https://mega.co.nz/#!JoYWyCoQ!dpn4YEFfTK9jg6zVTfeXJnH3bMRRd65Kal5E6XZBQrw
Title: Re: Combining the big mods aka crazy's mod
Post by: merctime on November 02, 2013, 04:46:57 PM
Hmm, new version?  Think I'll have to re-load this game   ;)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 04, 2013, 04:11:28 AM
New version lots of changes.  But be warned that I dont know how stable this is didnt get to test it much hoping u all will help me out with that.
1st thing check all ur girls and make sure they are on the right job with all the new jobs they might not be any more and that will cause the game to crash.

1- All buildings but the centre have new jobs.

https://mega.co.nz/#!tg5gyTpA!R7tLTRaelJnRqe9IkIq1WRaoAKsyd-XWmysxm89c7v8
So help me out and test this but make sure u check the jobs or it will crash and it wont be because of anything other then that.

Going ask a question to.  Ive been working on this for along time now but I havent got good enough to do some of the stuff I wanted to do and may never get there.
So what I want to ask is do u all still enjoy getting updates that just amount to improved jobs, new jobs, new buildings, traits, new sills, and such?  Thats about all I can do at this point. 
I still plan to do a few other things but unless people want the things I can do then I might finish off the few things and call it quits until I either get better at coding or find help on the mod.
Title: Re: Combining the big mods aka crazy's mod
Post by: HuiBui on November 04, 2013, 06:54:18 AM
Hey Crazy ,
I will try out this new version during the next weeks.
 
Did you manage it to eliminate the "Virgin" bug already?
 
Kind regards
HuiBui
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 04, 2013, 01:10:23 PM
Did you manage it to eliminate the "Virgin" bug already?
Its an easy fix but I think I forgot about it.  Ill get it for next release though

edit
Looks like I did fix for this release so should be good.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 04, 2013, 02:25:44 PM
Good stuff. Will give it a whirl.

As for updates in general i think most of us are happy with fixes, job/skill updates and the occasional new job/skill. So keep up the good work.  8)
Title: Re: Combining the big mods aka crazy's mod
Post by: rxformula91 on November 04, 2013, 10:09:36 PM
could u post the source? maybe some of us can take a look and perhaps provide some help in that manner in terms of improvements etc.



Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 04, 2013, 11:04:57 PM
could u post the source? maybe some of us can take a look and perhaps provide some help in that manner in terms of improvements etc.
Yup sure will.
https://mega.co.nz/#!x15nVDZS!PmA3PGPceixZeDg8MuP3yi_dxcJa2YbgNPWmWQOin6M
Title: Re: Combining the big mods aka crazy's mod
Post by: Morkar on November 05, 2013, 10:27:05 PM
I found a bug when I go to the bank to organize my gold the game crash and jumps to the desktop

an appreciation Matron of your home could have the option of being a slave?

something like the favorite slave status and its rank has to take care of the slaves while sexually serves you well


and a question

in some future version could try to create improvements for your home? as more rooms?
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 06, 2013, 09:47:24 AM

I've been around for sometime ... And took a break to see the game code ....


I would like to make a suggestion to expose to the ui how much each girl makes in a week. I believe it would be something like that by line 12858 of cGirls.cpp:



else if (detailName == "Pay")
{
   ss << m_Pay;
}


I would like to have that and Accomodation displayed on my girl management screen. I know the Accomodation is already exposed to the ui and just needs the XML for the Girl Management screen updated.


If it is interesting to anyone else i could share an updated xml ...
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 06, 2013, 02:20:44 PM

I would like to make a suggestion to expose to the ui how much each girl makes in a week. I believe it would be something like that by line 12858 of cGirls.cpp:

else if (detailName == "Pay")
{
   ss << m_Pay;
}
If it is interesting to anyone else i could share an updated xml ...
Sounds like good changes to me I'll see if it works. As for the XML yeah share I'll put it in the mod. Any interest in helping out with the mod?  Few things I need help with that a real coder would find easy to fix lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 06, 2013, 07:02:24 PM
Any interest in helping out with the mod?  Few things I need help with that a real coder would find easy to fix lol.


Sure. Don't expect a full time dev (:p) but i can contribute.

Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 06, 2013, 11:44:51 PM
Sure. Don't expect a full time dev (:p) but i can contribute.
Sounds good.  I dont work on this that much myself just when I feel the urge or have spare time.  Sent a pm to you.
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 07, 2013, 06:06:51 PM
After 24 hours fighting Visual Studio i managed to get it installed and compile the code.


Got the filth leveling working for arena:


at cArenaScreen.h:


int     arenadetails_id;    // arena description text


at cArenaScreen.cpp:


-- At the bottom of cArenaScreen::set_ids:


arenadetails_id = get_id("ArenaDetails");


-- Inside cArenaScreen::process (just before the event loop):



if (g_InitWin)
   {
      EditTextItem(g_Arena.GetBrothelString(0), arenadetails_id);
      g_InitWin = false;
   }


And voilá ... Are you using an SVN/Git or something ??

Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 07, 2013, 10:52:49 PM
And voilá ... Are you using an SVN/Git or something ??
Thanks works perfect.  I'll get it in for the other buildings.  No I never got an SVN set up.  Everyone I have worked with we just sent the files to each other.  We could get an SVN if need.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 08, 2013, 02:00:08 PM
So i was just curious if you plan on making any higher resolution settings?
I'm quite a terrible coder myself but if i knew how i'd do it. xD
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 08, 2013, 02:42:54 PM
So i was just curious if you plan on making any higher resolution settings?
Maybe at some point. I've tried merging anons code where he had all the extra resolutions but never could get it working right idk why.  If I try again it will be trying to get gismos working again. No time frame though working on other things 1st
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 08, 2013, 02:59:00 PM
Maybe at some point. I've tried merging anons code where he had all the extra resolutions but never could get it working right idk why.  If I try again it will be trying to get gismos working again. No time frame though working on other things 1st

No worries dude, was just curious. :) Keep up ze good work.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 08, 2013, 03:19:47 PM
No worries dude, was just curious. :) Keep up ze good work.
It's on my list of things to try and do. But I spent quite a bit of time trying to get anons stuff to work and failed lol. So its hold until I get up the will to try it again is all. For now I'm working on jobs. Got some ideals I want to try out with them. If goes well maybe a new release this weekend
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 08, 2013, 05:20:45 PM
I can try to change the resolution but someone would need to redesign the interface by changing the xml files. The ones for the current resolution will work but probably use only the top-left corner of the bigger window.


What should be the new resolution? 1024x768? Higher?? I don't think it should go past 1400x900.
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 08, 2013, 05:32:09 PM
A quick dirty fix would be to change the file ScreenMode.txt in the same dir as the WhoreMaster executable. Currently it looks like:

800 600  // Dimension
false      // Fullscreen??

1024x768 works fine. It is just a zoom.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 08, 2013, 06:02:54 PM
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
Here's the link: http://www.pinkpetal.org/index.php?topic=1859.msg20898#msg20898 (http://www.pinkpetal.org/index.php?topic=1859.msg20898#msg20898)
He added some tutorials and other stuff too. Could check that out. ^^

His mod is based on 1920x1200 but i set it down to 1600 900 in my game and it worked just fine.
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on November 08, 2013, 06:10:42 PM
Does anyone play on or less than the default resolution?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 08, 2013, 06:14:20 PM
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
How did I miss this lol. I can more then likely update this fast to work again. I'll check it out later if I get time
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 08, 2013, 06:36:12 PM
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
Here's the link: http://www.pinkpetal.org/index.php?topic=1859.msg20898#msg20898 (http://www.pinkpetal.org/index.php?topic=1859.msg20898#msg20898)
He added some tutorials and other stuff too. Could check that out. ^^

His mod is based on 1920x1200 but i set it down to 1600 900 in my game and it worked just fine.


This pack is a remake for the 800x600 ui stretched till 1920x1200.


If we change the resolution for real we would need the ui redone. That is what happens ...


(http://s22.postimg.org/4rwbfopkd/WM_1024x768.jpg) (http://postimg.org/image/4rwbfopkd/)

Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 08, 2013, 06:44:52 PM
He did redo the UI

(http://s10.postimg.org/tql2iss6d/screen1.jpg) (http://postimg.org/image/tql2iss6d/) (http://s10.postimg.org/z0q1a3cf9/screen2.jpg) (http://postimg.org/image/z0q1a3cf9/)
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 08, 2013, 07:13:18 PM
Unless i am seeing the wrong XML files it is just the UI for 800x600 stretched. If you open the any XML in Resources\Interface\classic you will see that all components are positioned inside the 800x600 window.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 08, 2013, 07:26:20 PM
Personally I think we should convert the screens to XML before working on ui. But it don't matter. Turn summary screen really needs love it's a mess with all those extra buildings now and really needs reworked more could be displayed and such
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 08, 2013, 07:33:27 PM
Yeah, i agree with that. But changing those screens to XML is a big change. Perhaps we could focus on that after a release.


I will try a fix for the Turn Summary to show girls in other buildings tommorrow. I ll post it if i can get it working.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 08, 2013, 08:13:33 PM
Unless i am seeing the wrong XML files it is just the UI for 800x600 stretched. If you open the any XML in Resources\Interface\classic you will see that all components are positioned inside the 800x600 window.

No clue how it works. xD Not a coder. All i know is that it looks good. However you guys should work on what you feel is important first etc. Just added the link to his thingy incase it would help you fellas. ^^
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 09, 2013, 12:25:12 AM
BornConfused made a mod for Crazy's mod v05f (o_O) that changed the resolution and some minor things. I was using that one up untill crazy latest release.
Okay got it working with all the new changes and will release it along side the normal mod next patch.
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 09, 2013, 12:38:38 AM
Okay got it working with all the new changes and will release it along side the normal mod next patch.

Wooo! Sweet :D
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 09, 2013, 12:57:53 AM
Wooo! Sweet :D
If u dont want to wait I think u can just copy the .exe into his version and it should work.. Seem to when I tried it but maybe back it up 1st
Title: Re: Combining the big mods aka crazy's mod
Post by: Lurker on November 09, 2013, 01:13:32 AM
If u dont want to wait I think u can just copy the .exe into his version and it should work.. Seem to when I tried it but maybe back it up 1st

Yeah that seemed to work with the update you did the other day where you just shared an exe file. I didnt wanna do it with the latest one though since i wasnt sure if there were more stuff added. xD But now i will!
Title: Re: Combining the big mods aka crazy's mod
Post by: Beta on November 13, 2013, 05:28:53 PM
Hello, everybody. Just found out about this game a little while ago, and just finished downloading this version, and some girl packs.  I had two questions:

One is that I seem to have encountered some sort of error. Running the game just makes it crash. The gamelog says:
Loading configration variables from '.\Resources\Data\config.xml'
Warning: config.xml: No 'TortureTraitWeekMod' attribute: defaulting to 1
Error: in config: No attribute named 'LogTorture' found.
[sGirl::setup_maps] Setting up Stats, Skills and Status codes.
calling init
Initializing Graphics
Reading Screen Mode
Initializing SDL
Setting Window Icon
Determining Fullscreen or Windowed Mode
Setting Window Caption
Initializing TTF
Graphics Initialized
Background Image Set
Loading InterfaceColors
Loading Main Menu Screen
Loading MainMenu
Loading Load Game Screen
Adding listbox...
initializing listbox
creating listbox


I have no clue what this means. Can someone point out the problem to me?

EDIT: Figured it out after reading the bug thread.  It's because I used the WMEdit file.

Also, I am curious...I may have missed it, but are there any girl packs designed specifically for this mod? I've been downloading some from HeWhoCumsByNight.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on November 13, 2013, 05:32:54 PM
Also, I am curious...I may have missed it, but are there any girl packs designed specifically for this mod? I've been downloading some from HeWhoCumsByNight.
Thank you for your consumption, Beta!  I highly recommend Lurker's packs, which you can find in this thread:  http://www.pinkpetal.org/index.php?topic=1004.0
Title: Re: Combining the big mods aka crazy's mod
Post by: Beta on November 13, 2013, 05:37:53 PM
Thank you for your consumption, Beta!  I highly recommend Lurker's packs, which you can find in this thread:  http://www.pinkpetal.org/index.php?topic=1004.0 (http://www.pinkpetal.org/index.php?topic=1004.0)
Cool, I'll check it out. And thumbs up, dude, you do some good work!
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on November 13, 2013, 05:56:59 PM
Cool, I'll check it out. And thumbs up, dude, you do some good work!
Thanks!  I appreciate the feedback - it certainly helps motivate me to produce more packs!  Enjoy yourself!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 14, 2013, 01:55:46 AM
Just figured I would hop in and give a small update on the next patch as I didn't get one this week.  Got alot going into the next patch so its taking longer then I thought and rhetorik is helping on the mod and doing some very nice work.  He's fixed quite a few bugs and done things like make u have to hit okay when u hit quit in game so no more quitting on accident.  Not sure when the release will be but it shaping up to be a nice one.  hewhocums is also doing some writing for me on the jobs so expect more text with jobs in the patch.
Title: Re: Combining the big mods aka crazy's mod
Post by: MrKlaus on November 15, 2013, 06:07:35 PM
Just figured I would hop in and give a small update on the next patch as I didn't get one this week.  Got alot going into the next patch so its taking longer then I thought and rhetorik is helping on the mod and doing some very nice work.  He's fixed quite a few bugs and done things like make u have to hit okay when u hit quit in game so no more quitting on accident.  Not sure when the release will be but it shaping up to be a nice one.  hewhocums is also doing some writing for me on the jobs so expect more text with jobs in the patch.

Looking forward the results of your hard work.
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 17, 2013, 10:30:03 AM
Just a heads up ...


I've just uploaded a new version of Girl Management screen with more info (Gold made last turn, rebel, libido and Accomodation) and a prev/next button to switch brothels.


(http://s13.postimg.org/ml5mu2g03/image.jpg) (http://postimg.org/image/ml5mu2g03/)


Also the MainMenu and the BrothelScreen (the initial screen) are XML now.

Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on November 17, 2013, 12:01:20 PM
I've just uploaded a new version of Girl Management screen with more info (Gold made last turn, rebel, libido and Accomodation) and a prev/next button to switch brothels.

Also the MainMenu and the BrothelScreen (the initial screen) are XML now.
Dude, that's awesome!  Any place we can find this new screen?
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on November 17, 2013, 01:55:53 PM
Just the XML won't work ... It requires a newer version of the executable that exposes the new values to the UI. I guess just next release ...


Not sure about Crazy's ideas about when it should happen.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on November 17, 2013, 02:47:18 PM
Not sure about Crazy's ideas about when it should happen.
Soon like to get a few more of the jobs done 1st.
Title: Re: Combining the big mods aka crazy's mod
Post by: 0nymous on January 01, 2014, 09:32:36 PM
Status of this mod? Dead, abandoned...?

I'm very interested in full trait customization - not just making new traits or renaming the current ones, but setting their own stat bonuses as well.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 02, 2014, 09:01:50 PM
Status of this mod? Dead, abandoned...?
I'm very interested in full trait customization - not just making new traits or renaming the current ones, but setting their own stat bonuses as well.
Not dead just a bad time of year to get work done is all.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on January 05, 2014, 03:32:45 AM
Hello, everyone. Long time no see.


I've got a stupid question for anyone who can answer it, and you can blame the n00bishness of the question on the fact that I've been in a near coma for a few months:


How am I supposed to use the make file again?




Before I got laid up, I was working on a few add-ons for the game- Absolutely optional, and specifically for those who may want slightly more in-depth and action-esque type gameplay.

However, after getting the new source code, I find no executable, and a make file. My poor brain is telling me that the make file lends itself to the executable somehow, but it seems that's one part of my memory that's just not coming back on its own.


Any help would be fantastic. Thanks, and it's definitely good to be back!
Title: Re: Combining the big mods aka crazy's mod
Post by: DocClox on January 05, 2014, 04:58:19 AM
I've got a stupid question for anyone who can answer it, and you can blame the n00bishness of the question on the fact that I've been in a near coma for a few months:

Literally? Wow. Welcome back :)

How am I supposed to use the make file again?

Cpen a MinGW command prompt, cd to the directory with the makefile and type "make".  From what you say, I'm assuming you've already sorted out the libraries/dependencies and all that.

Unless you're working on Linux, in which case forget about mingw, but still cd to the directory and type make.
Title: Re: Combining the big mods aka crazy's mod
Post by: F-Trill on January 05, 2014, 10:31:12 AM
Yes, cleaning up someone else's mess is always a bitch, but sometimes it is especially so.




Thanks for the assist, Doc!
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 16, 2014, 06:53:22 PM
Would it be possible for a list to be published, the contents of which would explain how each characteristic or statistic determine the skill with a job?  For instance, how is the skill for piano calculated, or how is an entertainer judged as "good" or "bad"?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 16, 2014, 08:47:50 PM
Would it be possible for a list to be published, the contents of which would explain how each characteristic or statistic determine the skill with a job?  For instance, how is the skill for piano calculated, or how is an entertainer judged as "good" or "bad"?
Yeah it wouldnt be hard.  Ive always thought about doing a visual thing in the game so it would be easy like it was in exmod of the game.  But never quite figured out the way to do it yet.  Im hoping to get back to coding soon things have been busy so I haven't got much done.  Like to get more of the jobs done like we did in the casino before I do another release.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 16, 2014, 11:31:32 PM
Yeah it wouldnt be hard.  Ive always thought about doing a visual thing in the game so it would be easy like it was in exmod of the game.  But never quite figured out the way to do it yet.  Im hoping to get back to coding soon things have been busy so I haven't got much done.  Like to get more of the jobs done like we did in the casino before I do another release.
Yeah, I'm sorry, that's been on the backburner, hasn't it?  I'll start working on that ASAP.  In the mean time, I'd like to draw your attention to something that was in WM:EX, namely how it had the competancy rating for a job displayed with the statistics.  If you think that such a thing could be possible to emulate, I'd recommend that as a valuable inclusion.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 17, 2014, 03:46:14 AM
In the mean time, I'd like to draw your attention to something that was in WM:EX, namely how it had the competancy rating for a job displayed with the statistics.  If you think that such a thing could be possible to emulate, I'd recommend that as a valuable inclusion.
That is what I meant.  I wasnt planning on doing it at 1st but I think I'll look into it.  But idk if ill be able to get it working or not have to try it 1st.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 17, 2014, 09:21:13 AM
That is what I meant.  I wasnt planning on doing it at 1st but I think I'll look into it.  But idk if ill be able to get it working or not have to try it 1st.
I couldn't ask for more!  Happy hunting.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 20, 2014, 12:03:16 AM
I couldn't ask for more!  Happy hunting.
Got a system in game working now.  Needs some work still but just letting everyone know it will have this in next release.
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on January 20, 2014, 10:41:14 AM
Got a system in game working now.  Needs some work still but just letting everyone know it will have this in next release.
Awesome!  Great work, Crazy!
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on January 20, 2014, 05:14:55 PM
Just wondering, crazy what are the main plans you have for this game?
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 20, 2014, 05:59:19 PM
Just wondering, crazy what are the main plans you have for this game?
Hard question to answer.  For now Im mostly just expanding what I can and trying to make things better.  Lots of half finished stuff in the game.  For now Im working towards adding more text to the jobs Ive worked on.  Also like to make the jobs more unqiue so that girls arent just great at all jobs.  I have alot of plans it just a matter of getting around to them have find ways to make them work.  On that note  I may have found that my job code is done wrong after I put in the visual display of a job rank it seem that its off lol.. So I might get to recode all the jobs to fix them that should be fun... ::)
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on January 20, 2014, 06:06:28 PM
Yeah man coding is fun! :(  LOL :D  But I do appreciate the things you do man. 8)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 20, 2014, 06:47:09 PM
Yeah man coding is fun! :(  LOL :D  But I do appreciate the things you do man. 8)
Lol coding is fun when u finally get things working like planned.  But yeah going have to rework the jobs will be easy just time consuming.. But it does fix a bug that I didn't know what was so that's a plus atleast
Title: Re: Combining the big mods aka crazy's mod
Post by: AkiraTepes on January 22, 2014, 06:18:11 PM
I have the .05f version that comes with the torrent listed in http://www.pinkpetal.org/index.php?topic=2234.0
But according to this thread the current version is .05g. So now the question, is it worth getting the .05g and if so how would I use it? Just do the DL and copy my character folder over or what?
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on January 22, 2014, 08:39:38 PM
i guess the version .5g is just a new .exe. If that is right just replace the old one.
Title: Re: Combining the big mods aka crazy's mod
Post by: BlackWolf Inc. on January 23, 2014, 03:21:49 AM
Quote
I guess the version .5g is just a new .exe. If that is right just replace the old one.
Yeah, If I remember correctly the .5f exe had a couple of bugs I belive so I think .5g was a fix for them. Not 100% sure though.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on January 23, 2014, 04:42:18 AM
Think Ill make next release .06 people seem to be getting confused with all the .05's lol..  I dont really blame them either.  I went way to long with them
Title: Re: Combining the big mods aka crazy's mod
Post by: BlackWolf Inc. on January 23, 2014, 05:52:10 AM
I don't blame you, still no pressure to you. You're works been pretty damn good so far if I do say so myself.
Title: Re: Combining the big mods aka crazy's mod
Post by: Noman on February 10, 2014, 01:04:47 AM
Is the .05g source code linked in the first post actually the code used to compile that version? When I tried to build it I got a syntax error from a misspelled function call, and when I fixed that I got 81 "unresolved external symbol" linker errors. I didn't dig into that too much because a) my C++ is rusty (too much Java, alas), but mostly and relatedly b) the syntax error made me think it could possibly be unresolvable with the code as given...

(MSVC++2010Exp, if it matters.)
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 17, 2014, 08:55:29 PM
Is the .05g source code linked in the first post actually the code used to compile that version? When I tried to build it I got a syntax error from a misspelled function call, and when I fixed that I got 81 "unresolved external symbol" linker errors. I didn't dig into that too much because a) my C++ is rusty (too much Java, alas), but mostly and relatedly b) the syntax error made me think it could possibly be unresolvable with the code as given...

(MSVC++2010Exp, if it matters.)
Sorry I meant to comment on this but kinda forgot.  Anyway yea that is the version I use to compile it.  But Im on VS 2008 to open it in 2010 u gotta make some changes to the code.. And I have no ideal they are u might be able to google them or maybe someone else could tell u how but as I dont have 2010 idk how sorry.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 17, 2014, 10:30:08 PM
Okay haven't giving an update in a long time so here goes.  As I may have said before my job is crazy sometimes I can months without having time to code any.  Other times I can code all I want to.  Right now its kinda in the no time.  But I would like to get a this new version out for you all to try.  So heres a list of new things in it but I know Im forgetting some.

1- A job rating system.  Note that its only for jobs that need it and that are in the brothel.  I havent done it for any other buildings.
2- New text for jobs.  Hall jobs have over 30 new things that can be said in the turn summary thanks to hewhocums.  Other jobs might have a few some have none.
3- The job rework was bugged and i didnt know it until I did the job rating system.  So they are all fixed and work as intened now.  They still need some more balancing but working right now.
4- HTML for some of the screens.  SO u need to make sure u copy everything into the folder u use not just the .exe
5- A are u sure when u hit quit type thing.  It pops up and asks OK or cancel it okay to go to main menu.
6- New jobs in most buildings...  I cant remember what was in last release so yeah lol

Link- https://mega.co.nz/#!NgokGQQY!e4TDHiZZX1qNiag4Iej0ZCbiZ7isjY-FuR5lIpVbcIc

Anyway hoping to finish the text for jobs then try and clean up somethings and take a look at what to do next then.  Its also very important that u use this whole update or the game wont work right.
Title: Re: Combining the big mods aka crazy's mod
Post by: Pashax2 on February 17, 2014, 11:21:15 PM
Fantastic! I've been looking forward to this for a long time. Good work on the update, I'm eager to test it out  :)
Title: Re: Combining the big mods aka crazy's mod
Post by: BlackWolf Inc. on February 18, 2014, 02:38:41 AM
Don't know if it's just me but it crashes on boot-up when I try it
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on February 18, 2014, 02:55:01 AM
Excellent!  Thank you for the postage, Crazy!
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 18, 2014, 05:24:57 AM
Don't know if it's just me but it crashes on boot-up when I try it
Did u just copy the .exe to another folder?  or the whole thing?  As there is new stuff and u need all of it not just the .exe
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on February 18, 2014, 11:10:11 AM
Holy Crap I did not see this.....UPDATE TIME!!! :P 8)
Title: Re: Combining the big mods aka crazy's mod
Post by: Kestin on February 18, 2014, 04:43:48 PM
this is strange, the new version crashes every time when I press "next week". (I copied everything)
Title: Re: Combining the big mods aka crazy's mod
Post by: Kestin on February 18, 2014, 04:53:58 PM
this is strange, the new version crashes every time when I press "next week". (I copied everything)

sorry, false alarm. I just need to change jobs to newer version, than everything went smoothly.
Title: Re: Combining the big mods aka crazy's mod
Post by: BlackWolf Inc. on February 19, 2014, 12:33:53 AM
Did u just copy the .exe to another folder?  or the whole thing?  As there is new stuff and u need all of it not just the .exe
No worries I managed to fix it, thanks anyway crazy
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on February 19, 2014, 09:43:44 AM
Yeah, I was wondering why I couldn't play, then I realized The whole job system had changed and would crash if you didn't change the girls jobs to the new system.
Title: Re: Combining the big mods aka crazy's mod
Post by: Winter on February 20, 2014, 01:39:36 AM
This mod is spectacular, but with all these new jobs I'm left with the question: is there actually any benefit to assigning girls to these jobs from a gameplay perspective?

Whoring seem to be almost always be more profitable.  While you eventually run out of customers at a brothel, you can just assign any extra girls to walk the streets and gain access to an unlimited pool of customers.  Why would you ever assign a girl to be a barmaid and make 50 gold when you could assign her as a streetwalker and make 250?

I suppose I'm asking if there are other benefits to these sort of random jobs like stripping, game dealer, maseusse, etc. that generally make less money than whoring.  Do they increase customer happiness, fame, or number of customers?
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on February 20, 2014, 11:11:56 AM
This mod is spectacular, but with all these new jobs I'm left with the question: is there actually any benefit to assigning girls to these jobs from a gameplay perspective?

Whoring seem to be almost always be more profitable.  While you eventually run out of customers at a brothel, you can just assign any extra girls to walk the streets and gain access to an unlimited pool of customers.  Why would you ever assign a girl to be a barmaid and make 50 gold when you could assign her as a streetwalker and make 250?

I suppose I'm asking if there are other benefits to these sort of random jobs like stripping, game dealer, maseusse, etc. that generally make less money than whoring.  Do they increase customer happiness, fame, or number of customers?
I don't know about fame or number of customers, but I do know that they slightly add to customer happiness.  They also act as good "cool down" jobs for the girls.  As you know, girl happiness and enthusiasm decline as her libido wears out.  This in turn decreases customer happiness.  The libido will increase and be restored if the girl is given free time, or more slowly if the girl is assigned to a nonsexual job, such as barmaid or waitress in the bar.
Title: Re: Combining the big mods aka crazy's mod
Post by: qwayne on February 23, 2014, 05:14:21 AM
I'm not sure if it is this mods fault but I just recruited a girl named Iron Will who is dead.
Title: Re: Combining the big mods aka crazy's mod
Post by: Xela on February 23, 2014, 05:29:22 AM
I'm not sure if it is this mods fault but I just recruited a girl named Iron Will who is dead.

LoL?

That never happened in the original...
Title: Re: Combining the big mods aka crazy's mod
Post by: Waldus on February 23, 2014, 03:15:20 PM
I'm not sure if it is this mods fault but I just recruited a girl named Iron Will who is dead.
that's been happening to me for a long time... i thought it happened to everyone...
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 23, 2014, 04:32:38 PM
I'm not sure if it is this mods fault but I just recruited a girl named Iron Will who is dead.
Thats an odd one.  But any girls u recive are from ur .girlsx list and not anything I coded..
that's been happening to me for a long time... i thought it happened to everyone...
Hmm are both of u using one of the same girls?  as I bet someone has mess up making a .girlsx and both of u happen to be using that girl
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on February 23, 2014, 06:30:31 PM
Thats an odd one.  But any girls u recive are from ur .girlsx list and not anything I coded.. Hmm are both of u using one of the same girls?  as I bet someone has mess up making a .girlsx and both of u happen to be using that girl
So far, I've recruited girls named Iron Will, Fearless, Merciless, and Aggressive, all from the Arena, and all dead on arrival.  I have also gone through every single one of my many .girlsx files and .rgirlsx files, and none of them contain any girls named as such.  For some reason, I think that something has confused the trait list and the character source file.  Keep in mind, this is an Arena specific event.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 24, 2014, 04:24:49 AM
So far, I've recruited girls named Iron Will, Fearless, Merciless, and Aggressive, all from the Arena, and all dead on arrival.  I have also gone through every single one of my many .girlsx files and .rgirlsx files, and none of them contain any girls named as such.  For some reason, I think that something has confused the trait list and the character source file.  Keep in mind, this is an Arena specific event.
Dont mean a name issue..  Someone else had this problem before and it turned out that they had deleted something when editing there .girlsx file.  If u only use the editor to do it then idk what the problem is.  But if u open it with something like notepad and edit them then u might have deleted something u should haven't.  If not idk cause I cant get this bug to happen
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on February 24, 2014, 04:48:52 AM
This mod is spectacular, but with all these new jobs I'm left with the question: is there actually any benefit to assigning girls to these jobs from a gameplay perspective?
This is a hard question to answer..  Cause not really.  I added only a few jobs here and there to the brothels and mostly to learn to code.  The plan is to one day make them do all kinds of different things.  So u would actually want to use them.  But never do something like with ex where u have to use them as I dont want that kind of game.
Whoring seem to be almost always be more profitable.  While you eventually run out of customers at a brothel, you can just assign any extra girls to walk the streets and gain access to an unlimited pool of customers.  Why would you ever assign a girl to be a barmaid and make 50 gold when you could assign her as a streetwalker and make 250?
Well whoring should be the most profitable by far imo anyway..  I made all the other jobs make more money but getting them to close in money to whore isn't a good ideal.  As the game is about owning and making girls whore.  If a waitress makes as much money then u might as well have them just do that as girls like it better and its easier on them.
I suppose I'm asking if there are other benefits to these sort of random jobs like stripping, game dealer, maseusse, etc. that generally make less money than whoring.  Do they increase customer happiness, fame, or number of customers?
Some of them do just that kinda thing.  My hope is to make it that using the other jobs helps alot.. even if they never make the money of a whore.  But for now I do what I can as I lack the skills for most of what I would do and I dont have that much time due to work.  Im hoping some of my help will come back soon lol.
Title: Re: Combining the big mods aka crazy's mod
Post by: legion499 on March 02, 2014, 07:24:23 PM
My hope is to make it that using the other jobs helps alot.. even if they never make the money of a whore.  But for now I do what I can as I lack the skills for most of what I would do and I dont have that much time due to work.  Im hoping some of my help will come back soon lol.
You could simply make the other jobs tactical choices? Has in they each give a different combination of +/- stats, some may give traits, and others serve a special function. Ex: Matron & Torturer
Also although "Train Skills" is an all-in-one training function I wouldnt mind you making that its own tab right under "General" and adding a few more specific training activities for both base stats and sex skills. Making some of the training options cost money might work out since there are a lack of ways to really lose money. Maybe make it cost more the higher the trainee's skill is?
Being able to Buy "Body Traits" from the hospital could work too. I never use it so I don't know if that's already a thing?
Well there's my 2 cent and my first post on this site despite  lurking here since you started this project. Love this game btw.  ;D
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 03, 2014, 06:57:28 AM
Thats an odd one.  But any girls u recive are from ur .girlsx list and not anything I coded.. Hmm are both of u using one of the same girls?  as I bet someone has mess up making a .girlsx and both of u happen to be using that girl

The Seras Victoria.girlsx in the Hewhocumsbynight's Version (Crazy) torrent is buggered. redo-it or remove it. problem gone ( except for the copy in your saved game ).
Title: Re: Combining the big mods aka crazy's mod
Post by: hewhocumsbynight on March 03, 2014, 12:02:13 PM
The Seras Victoria.girlsx in the Hewhocumsbynight's Version (Crazy) torrent is buggered. redo-it or remove it. problem gone ( except for the copy in your saved game ).
Ah, thank you for finding that!  I'll redo the .girlsx and repost it.
Title: Re: Combining the big mods aka crazy's mod
Post by: Hazure on March 04, 2014, 01:32:59 PM
I love this mod....the only problem i have is that i think the arena should have a big price tag on it....and the studio should have an enormous price tag for it....it is a big easy button.
Title: Re: Combining the big mods aka crazy's mod
Post by: Sorren on March 04, 2014, 01:38:11 PM
I love this mod....the only problem i have is that i think the arena should have a big price tag on it....and the studio should have an enormous price tag for it....it is a big easy button.


Agreed, I'd rather have to buy them than get handed them.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on March 04, 2014, 05:12:39 PM
I love this mod....the only problem i have is that i think the arena should have a big price tag on it....and the studio should have an enormous price tag for it....it is a big easy button.
They will at some point have to be bought.  All of the other buildings will.  But there not in a finished state yet and its much easier to test them when they are free then having to buy them.  So yeah it mostly be wanting an easy way to test them lol...
Title: Re: Combining the big mods aka crazy's mod
Post by: Evangelion 01 on March 05, 2014, 11:57:55 AM
couldn't that be aquiered simply by adding them to the "test" player while makeing them inaccesable until you bought them for any other player?
I mean The "test" Character is already an exemption to pretty mch every other part of the game.
Maybe the Arena can be free for all but takeing the job that makes the girls fight either beasts or other girls require a starting fee...would actually be more realistic
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on March 05, 2014, 01:57:11 PM
Hey do any of you guys get sent to the naming menu when you quit the game? Because I do. It doesn't screw up the game or anything but it get kinda tedious after a while.
Title: Re: Combining the big mods aka crazy's mod
Post by: Uriel on March 06, 2014, 12:01:10 AM
That's not a naming menu. That's a new quit confirmation dialog from 0.5h, it just has an input field without any defined reason.
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on March 06, 2014, 10:09:58 AM
Oh crap, sorry everyone! But that's pretty cool crazy doing something like that.
Title: Re: Combining the big mods aka crazy's mod
Post by: Sorren on March 07, 2014, 08:29:11 AM
I thought it was the naming screen as well actually.
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 07, 2014, 09:44:21 AM
Is there source code available for .05h?



Title: Re: Combining the big mods aka crazy's mod
Post by: gff1979 on March 09, 2014, 12:49:53 AM
I found a bug when I go to the bank to organize my gold the game crash and jumps to the desktop

an appreciation Matron of your home could have the option of being a slave?

something like the favorite slave status and its rank has to take care of the slaves while sexually serves you well


and a question

in some future version could try to create improvements for your home? as more rooms?




Using 05g I'm getting a crash when clicking on the bank as well, or rather it gives the normal windows crash dialog to search for solution or close program, but that might be same as a crash to desktop.


I think the solution is this here: http://www.pinkpetal.org/index.php?topic=1031.msg23978;topicseen#msg23978 (http://www.pinkpetal.org/index.php?topic=1031.msg23978;topicseen#msg23978). Not sure if Crazy and PP is the same as 05g... should I be at 05h? I just downloaded from the link at the OP.
Title: Re: Combining the big mods aka crazy's mod
Post by: Geron on March 09, 2014, 08:42:50 PM
Okay haven't giving an update in a long time so here goes.  As I may have said before my job is crazy sometimes I can months without having time to code any.  Other times I can code all I want to.  Right now its kinda in the no time.  But I would like to get a this new version out for you all to try.  So heres a list of new things in it but I know Im forgetting some.

1- A job rating system.  Note that its only for jobs that need it and that are in the brothel.  I havent done it for any other buildings.
2- New text for jobs.  Hall jobs have over 30 new things that can be said in the turn summary thanks to hewhocums.  Other jobs might have a few some have none.
3- The job rework was bugged and i didnt know it until I did the job rating system.  So they are all fixed and work as intened now.  They still need some more balancing but working right now.
4- HTML for some of the screens.  SO u need to make sure u copy everything into the folder u use not just the .exe
5- A are u sure when u hit quit type thing.  It pops up and asks OK or cancel it okay to go to main menu.
6- New jobs in most buildings...  I cant remember what was in last release so yeah lol

Link- https://mega.co.nz/#!NgokGQQY!e4TDHiZZX1qNiag4Iej0ZCbiZ7isjY-FuR5lIpVbcIc (https://mega.co.nz/#!NgokGQQY!e4TDHiZZX1qNiag4Iej0ZCbiZ7isjY-FuR5lIpVbcIc)

Anyway hoping to finish the text for jobs then try and clean up somethings and take a look at what to do next then.  Its also very important that u use this whole update or the game wont work right.
I reckon this one is 05h.
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 10, 2014, 02:23:39 AM
I reckon this one is 05h.

Err... Thats not the source, its the compiled game minus graphics.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on March 10, 2014, 05:51:11 PM
Is there source code available for .05h?
As of right now no the SC isn't up.  When I get time I will try and get a link up for it.   What u looking to do with it?
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 11, 2014, 09:07:18 AM
As of right now no the SC isn't up.  When I get time I will try and get a link up for it.   What u looking to do with it?

Thanks!

My changes for a personal version (likely not to be released)
-Slaves do not get paid for any job ... You still get charged but they do not get money.
-A few tweaks to the disobey check. I'm not sure of the mythos associated with Crossgate, but the likely impact of a slave disobeying would be ... bad.
-The age range of girls in general with particular attention to the Loli end of things may be addressed, I'd like to add a min age parameter to the cfg file rather than a hardcode 18.
-Language cleanup. The spelling in much of the code is horrid. I might persue the idea of language being moved to an external file.
-Items I'd like to be able to scope each effect an item has. As an example a couple of people have an item called 'puppy training' which really breaks the girl being subjected to it. It should have the added effect of making all the girls fear the slave master more.
-Items my wish list is also a conditional effect item eg if obedience <65 it will be increased, otherwise no effect. abortion items have no effect if the user is not pregnant.
-Items possibly attach a script to  a given item. eg that slave band might cause a girl to try and escape.
-Girls I'd like to add a randomname.txt to a given rgirls folder... think dangerous girl based on the claymore manga recieveing only claymore names.
-Girls I'd like to try and implement the ability to rename them.
-Girls I'd like to add two parameters to their file Name prefix and Name suffix ie rgirl GoodQueen gets a prefix of 'Queen'
-Girls I'd like to separate the name from the image directory. ie I'd like to have 6 variations of QoodQueen in the same rgirlsx file but have them all pull from the goodqueen folder. right now that requires a separate file for each
-Items I'd like to set up a girl/container that the brothel can draw stock from without screwing around with the player inventory. that plastic surgery item I bought is there for a particular girl it should not get pulled at random.

Some of those are wish list. Some are for sure. It's also been almost 20 years since I did any C++ so I'm slow as hell at making adjustments. Oh feel free to take any of those ideas for use.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on March 14, 2014, 01:22:01 AM
My changes for a personal version (likely not to be released)
Plz do share.
-Slaves do not get paid for any job ... You still get charged but they do not get money.
-A few tweaks to the disobey check. I'm not sure of the mythos associated with Crossgate, but the likely impact of a slave disobeying would be ... bad.
-The age range of girls in general with particular attention to the Loli end of things may be addressed, I'd like to add a min age parameter to the cfg file rather than a hardcode 18.
Slave changes are something I havent decided on myself so I have left them alone..  The reason its hardcode 18 is to prevent any kind of legal thing going against me...
-Items I'd like to be able to scope each effect an item has. As an example a couple of people have an item called 'puppy training' which really breaks the girl being subjected to it. It should have the added effect of making all the girls fear the slave master more.
-Items my wish list is also a conditional effect item eg if obedience <65 it will be increased, otherwise no effect. abortion items have no effect if the user is not pregnant.
-Items possibly attach a script to  a given item. eg that slave band might cause a girl to try and escape.
-Items I'd like to set up a girl/container that the brothel can draw stock from without screwing around with the player inventory. that plastic surgery item I bought is there for a particular girl it should not get pulled at random.
These would all be great.  Items need work and these all sound great things to add.
-Girls I'd like to add a randomname.txt to a given rgirls folder... think dangerous girl based on the claymore manga recieveing only claymore names.
-Girls I'd like to try and implement the ability to rename them.
-Girls I'd like to add two parameters to their file Name prefix and Name suffix ie rgirl GoodQueen gets a prefix of 'Queen'
-Girls I'd like to separate the name from the image directory. ie I'd like to have 6 variations of QoodQueen in the same rgirlsx file but have them all pull from the goodqueen folder. right now that requires a separate file for each
Again sounds like nice things to add.  Lots of thing could be done to this Ive had a few ideals myself on this end but nothing I have though about to much.
Some of those are wish list. Some are for sure. It's also been almost 20 years since I did any C++ so I'm slow as hell at making adjustments. Oh feel free to take any of those ideas for use.
Well I hope u can get them working.  Also plz do share with us I would love some of this in this mod.  Im hoping maybe just maybe I can get some work done in the next few weeks on this.  But who knows lol.   I always love having others work on the game also makes me want to work on it also.

here is the SC sorry for the delay been busy.  If u want to work with me let me know always looking for an extra coder lol.
https://mega.co.nz/#!cwZCSJJA!QY_g1EdxBOqA-PyvPkpJr_cBtrbID2xxNIKoOICtjq4
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 14, 2014, 05:35:07 AM
If I actually come up with something I'm not to saddened with I'll get it back to you. I really appreciate the work you have already don and the chance to start out against the newest codebase is a great plus.

I can understand some trepidation at changes to how slaves act but it is hard for me to accept the way it is. I have 223 girls (all branded)at my "home" doing nothing. This apparently has a zero cost. if I set them to clean the house then I'm in the poorhouse. If I put those same girls on bedwarmer, I am again screwed. I think the cost there should be pretty fixed, without regard to what said slave is doing. I'm fine with free girls getting paid fo pretty much whatever job they are doing.

The age gig ... I am publicly stating that I agree fully that I agree with whatever the hell the current jurisdictional requirement for the minimum age. That said, ANY config file you ever see from me will for damned sure have 18 listed. If someone PERSONALLY wants to edit a config file... well I'm sure that it is not my problem. I concur avoiding legal issues is Priority #1.

Not having looked at the items closely ( I was waiting on your code ) the scoping should be cake. Adding a script to the item might be cake. I've got some digging to do.

The girl changes I think won't be too bad but I'll have to look.

If you have any deeper thoughts on my ramblings let me know. I check in fairly often.

Again, Thanks for the work you have done with this. I had largely forgotten about this game for along time. I've been lurking for 3 years and this will be like my 6th post.
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on March 14, 2014, 08:07:51 PM
There was an svn with the SC if you want to contribute :-)
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 14, 2014, 09:51:01 PM
There was an svn with the SC if you want to contribute :-)

Understood. Vanilla and EX both do have repositories though... There was, however, not a branch that had this fork.

Thanks though!
Title: Re: Combining the big mods aka crazy's mod
Post by: _rhetorik_ on March 14, 2014, 11:17:28 PM
Not sure where you were looking ...


https://code.google.com/p/crazys-wm-mod/

This fds i will (probably) upload a big change.

A revamped Input form. It will use the XML format and might be able to detect String/Int/Bool and adapt the form hiding the textfield. The idea is to fix the text field on the exit confirm. (that is almost done).
Some BIIG code cleanance...
And i will probably finish "translating" things to XML.
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 15, 2014, 04:23:35 AM
CRAP!!!!! I completely missed it! The only repository I noted on google was EX.

TY!
Title: Re: Combining the big mods aka crazy's mod
Post by: xeroneche on March 15, 2014, 11:08:57 AM
Is there a editor that works with this game version or is it not being developed?
Title: Re: Combining the big mods aka crazy's mod
Post by: Sarav on March 15, 2014, 11:55:00 PM
Is there a editor that works with this game version or is it not being developed?
At the moment no, you'll have to edit the config XML yourself.
Title: Re: Combining the big mods aka crazy's mod
Post by: xeroneche on March 16, 2014, 08:29:51 PM
At the moment no, you'll have to edit the config XML yourself.
Its nice the code for the items and girls isn't too complex I was able to edit em with what poor programming skills i have XD
Title: Re: Combining the big mods aka crazy's mod
Post by: Sarav on March 16, 2014, 11:26:29 PM
Its nice the code for the items and girls isn't too complex I was able to edit em with what poor programming skills i have XD
Yeah the majority of the stuff is pretty noob friendly for those who aren't exactly good with these things.
Title: Re: Combining the big mods aka crazy's mod
Post by: Sarav on March 16, 2014, 11:30:17 PM
Just had a look at the code inside of WMEdit to see if I could tweak it to work with 0.5h. Took one look at it and went "...fuck that".
Title: Re: Combining the big mods aka crazy's mod
Post by: BrotherCavalier on March 17, 2014, 01:11:00 AM
Just had a look at the code inside of WMEdit to see if I could tweak it to work with 0.5h. Took one look at it and went "...fuck that".

I said almost exactly that as well. This might become a project to work on too though. Hmmmm...
Title: Re: Combining the big mods aka crazy's mod
Post by: Sorren on March 19, 2014, 09:37:25 AM
Out ofinterest you expressed interest in one of the reskins/UI mods, whatever happened with that?
Title: Re: Combining the big mods aka crazy's mod
Post by: smarties4 on March 21, 2014, 09:59:03 PM
Can't seem to get this to work. I'm putting everything in the rar-file inside the WM-folder, replacing the old files. Yet when I start the game, it's just the regular WM, without any of the additions this mod has.

I remember playing this mod way back, without problems. What might I be doing wrong this time?


EDIT: Okay, this shit just gets weirder. After some more copy/pasting, the mod finally kicked in, only now I'm stuck on this (http://puu.sh/7EBYW.png) when starting the game, resulting in this (http://puu.sh/7EC04.jpg).
Title: Re: Combining the big mods aka crazy's mod
Post by: xeroneche on March 22, 2014, 10:51:29 AM
You need to start completely fresh. When you download this mod it has all the files it needs already. So just empty the folder and place your fresh dl for this mod in there.
Title: Re: Combining the big mods aka crazy's mod
Post by: smarties4 on March 22, 2014, 11:20:38 AM
Thanks, working now. I forgot you don't actually install the game.  :D
Title: Re: Combining the big mods aka crazy's mod
Post by: Otaku_Hanzo on April 09, 2014, 04:07:44 PM
Greetings everyone. Been talking with Lurker and he suggested I post this here for everyone (and Crazy) to see.


First off, recently discovered the game and Crazy's mod. Loving it a lot. Seriously my kind of game. But there are certain aspects I feel need some fine tuning. The first I'd like to tackle is the Studio. Here's the situation:


From looking at the programming for the Studio, all I can see it taking into account is certain traits (Big Boobs, Long Legs, Sexy Air, etc.) when figuring the quality of a scene. I would like to make it so it also takes other things into account and those things would have a major impact on the quality. High libido, high skill level in particular scene, and their feelings about working in the studio. Those three things right there should have the most impact on a scene's quality.


Yes, it could lead to more micromanagement, but only if wanted. Otherwise it could just be business as usual. I, however, would welcome the extra bit of management.


I also would love to change the other jobs around to better impact the quality of scenes. For instance, the CameraMage job would take into account their Magic skill as well as the Service skill and make the appropriate boost (or take away from) to overall quality.


I would also love to have more than one Director, expand the Studio to hold 50 girls, and have a new job called Studio Head which would be like the Matron at Brothels where there's only one.


Anyways, I have other ideas for the other areas of the game but the Studio is what I'd love to see get done first. I'm not at all familiar with the programming language and that's why I'm posting here in hopes Crazy might see and hopefully like my suggestions.
Title: Re: Combining the big mods aka crazy's mod
Post by: FlamBurger on April 11, 2014, 01:02:01 AM
These sound good man, maybe crazy might consider it in the future. I think though that he's focusing on other aspects of the mod for now. Geez, now that I think about it, there's a lot on his plate when it comes with this game... :(  It will just take some time, I mean after all, patience is a virtue.
Title: Re: Combining the big mods aka crazy's mod
Post by: Otaku_Hanzo on April 11, 2014, 07:46:41 AM
Totally understand that. I just thought I'd give some suggestions. I think I have an understanding of how some of the code works and have began experimenting on my own. There's actually serious potential in this game. Very impressed by it.
Title: Re: Combining the big mods aka crazy's mod
Post by: crazy on April 11, 2014, 02:31:35 PM
From looking at the programming for the Studio, all I can see it taking into account is certain traits (Big Boobs, Long Legs, Sexy Air, etc.) when figuring the quality of a scene. I would like to make it so it also takes other things into account and those things would have a major impact on the quality. High libido, high skill level in particular scene, and their feelings about working in the studio. Those three things right there should have the most impact on a scene's quality.
PP did the most work on the studio.  He reworked almost the whole thing.  So I could be wrong as I havent looked at the code for it in awhile but here goes.  Traits effect every scene.  But skill also does to but its in the jobs itself that its worked out for that.  Also if she like working for that day or didnt like it that day affects the scene quailty.  Libido and feelings about working in the studio dont do anything but yeah maybe they should.
Yes, it could lead to more micromanagement, but only if wanted. Otherwise it could just be business as usual. I, however, would welcome the extra bit of management.
Micromangement isnt a bad thing.