Ok, so i'm nearing the stage where my game is playable and i need someone who isn't me to playtest it.
I don't want to publish it to a wider audience yet. I believe that if i release it too early and with not enough content the initial interest will be small and waiting for the next versions will make the audience even smaller. So i want to have a solid base and some interesting mechanics in place before the initial release.
For now i'd like to release it to 1 or 2 people so i can get some feedback from them. If you'd like to help send me a private message and we can talk details

Just to make it clear: you probably wont have much fun with the game at its current state ( too many bugs, too few systems implemented) but you will help with development
Some info about the current features of the game:
- No title yet
- Written in java, should work on mac or linux i didn't check.
- Generating NPC's from girlsx and rgirlsx files ( Same ones Whore master uses)
- Using picture folders (from the perspective of the player again the same as WM)
- Jobs (ex. Brothel) and tasks (ex. Brothel Whore) are loaded from outside .xml which allows creation of custom jobs / tasks or tweaking the existing jobs.
- 3 Jobs with a total o 23 different tasks divided between them.
- Hiring new NPC's (NPC value is calculated based on their skills and stats)
- Ending the turn is implemented, all NPC's earn gold and skills based on jobs assigned and appropriate skills
- End turn displays appropriate image (similar way to WM)
- Tiredness system ( NPC's get tired after performing a task based on the task and their constitution)
- Obedience system ( NPC's can refuse a task if their morality is too high or obedience too low )
- Save / Load game
- Error logging system (Creates a crash report with current date time)
- Library feature that works as an information source for the player.
Currently working on :
Adding more topics to the library.
Known Issues:
- Will probably crash if you dont set it up properly
- No way to earn stats for NPC's
- Player stats are not used in any way
- Since the skills and stats are based on WM skills and stats some are too detailed while others are too generic, the skills will probably need to be reworked
- End turn Task descriptions need more development, i focused on the code not the content for now
- Balance or a total lack of it
- Save/Load sometimes crashes, but i couldn't replicate it.
- Navigation between the screens closes the window and opens a new one, its a problem caused by using both Java Spring and JavaFX in a single project.
I keep pushing it back since other stuff is more interesting ^^'
- GUI needs to be prettier. (I still think its better than WM's

)
- grid spacing on player and npc screens
- grid drag and drop not always firing
- Save screen allows navigating to screens in wrong order.
Later featuresNPC level up systemPlayer Level up systemHub upgradesInteractions with NPC'sTraits Achievements ItemsRandom eventsMagic,Crafting,Races,