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Pink Petal Games
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not files
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Topic: not files (Read 7674 times)
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Kyra
Newbie
Posts: 4
not files
«
on:
February 26, 2011, 06:18:44 PM »
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
files in the program are not available from SVN
I program in delphi, C + + experience is not. can I have them hooked up incorrectly?
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Dagoth
Administrator
Posts: 617
Re: not files
«
Reply #1 on:
February 26, 2011, 06:32:30 PM »
AFAIK, those are standard C++ headers. What compiler are you using, and what OS?
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Kyra
Newbie
Posts: 4
Re: not files
«
Reply #2 on:
February 26, 2011, 06:38:38 PM »
C++ Builder 2009
Win XP
noticed the strangeness
option/derictories
in include patch remove the string $(CG_BOOST_ROOT) and program does not find <boost/tr1/detail/config_all.hpp>
with presence does not find <SDL.h>
«
Last Edit: February 26, 2011, 07:03:17 PM by Kyra
»
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Dagoth
Administrator
Posts: 617
Re: not files
«
Reply #3 on:
February 27, 2011, 12:51:37 AM »
I've never heard of "C++ Builder", so I can't really comment on how to get it to compile the game.
If you want an easy time of getting it to compile, I recommend Visual C++ Express 2010, which is free:
http://www.microsoft.com/express/Downloads/#2010-Visual-CPP
You can then open the "BrothelMaster.vcxproj" project file and should be able to compile it easily enough.
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Uriel
Full Member
Posts: 175
Re: not files
«
Reply #4 on:
February 27, 2011, 03:49:53 AM »
When i was changing sources for
my 1680x1050 mod
, i had the same problem - compiler was unable to find SDL.h. The path's to SDL modules was wrong for some reason. Added the correct path to the dir with SDL and the problem was gone. Twas with VCPP 2010.
«
Last Edit: February 27, 2011, 03:54:03 AM by Uriel
»
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Kyra
Newbie
Posts: 4
Re: not files
«
Reply #5 on:
February 27, 2011, 05:26:57 PM »
Dagoth
thanks, helped
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Kyra
Newbie
Posts: 4
Re: not files
«
Reply #6 on:
March 02, 2011, 08:45:32 AM »
problem with this compiler
Binary code was not built with debug information
how to fight it?
I can not get. exe
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Dagoth
Administrator
Posts: 617
Re: not files
«
Reply #7 on:
March 02, 2011, 11:04:33 AM »
You can compile it as a Release or Debug build. Maybe that's what you're referring to? Otherwise, can you provide more details as to what problem you're actually running into?
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not files