From my admittedly new and still somewhat underinformed vantage point,I think zodiac44 hits the nail on the head when he talks about needingto define the focus of the game.
Right now the focus is splitbetween two gameplay "modes" - Brothel Management and Goon Deployment(with, I gather, a third - Dungeon Crawl - on the way). Right now, thebrothel aspects of the game exist to support the goon squads, who areyour key to actually winning the game... but conversely, the brothelaspect of the game is the most well-developed and interesting.
Seemsto me, then, that integrating the brothel management aspect of the gameinto the actual endgame is the way to go; I like the idea of Wards,needing to defeat a rival gang before you can move into theirterritory; I'd also suggest that the goal of the game be shiftedslightly, so that your goal is not just to wipe out your rivals butalso to build an empire on par with your father's; make getting all sixbrothels, say, a victory condition (possibly unlocking a seventh, morepalatial brothel in the Noble Quarter that provides some benefit tofilling - more money, say, or girls that work there gain Happiness andlose Rebellion automatically).
As to post-game-completioncontent, well, there's the seventh brothel idea, and the idea ofenslaving your former rivals; I was thinking it might not be a bad ideato open up other jobs/missions for your thugs, too. Say, off the top ofmy head... the Sabotage mission turns into attacking your politicalrivals and prominent noble holdings in the city; you get an additional'Campaign' job, wherein your thugs basically wander around tellingeveryone how awesome you are, that sort of thing. The goal wouldessentially be to see yourself elevated to Nobleman status yourself,with all the power and prestige that entails (and if you think gangs ofroving street thugs can't get someone made noble, look into the historyof the Roman Empire sometime; several Emperors became Emperor simply bygiving money to lots and lots of ne'er-do-well thugs, who'd thenproceed to thump anyone that talked smack about them in public).
Basically,I figure 'why stop at being a crime boss?' The whole idea of becomingNoble wouldn't dramatically alter gameplay, save maybe to make iteasier (girls become cheaper, more obedient, taking a walk around thecity or kidnap missions have a higher success rate, et cetera) so thatyou can more easily fill up your brothels and make sure you get all theunique girls, so that if you want to keep playing you can rack up theladies with ease - so the completionists can be happy.
