create another battle animation
Completely forgot that I've promised to make registering this with the game easier...
Pushed to SF:
- Fixed bad girlsmeets jump
- Horrid if forks for the BE engine have been replaced with proper code
- Removed "globals" for init
- Slightly corrected fly-spells
- Test of grid picture combat (however incomplete) is now working
Naming rules for New attacks and magic:
Library.Skills.
MarsFlameSniper = MagicFighterAttackSkill(
"Mars Flame Sniper"MarsFlameSniper this is the important bit. In girls/mobs/arena fighters files, this skill must be the same as here OR same with any amount of spaces, so "Mars Flame Sniper" is ok, "Mars FlameSniper" is also ok, "Mars - FlameSniper" is NOT. That is also how the skill will be displayed in the game.
"Mars Flame Sniper" This is how the skill will be called in Menu of BE, there are no rules here.
Skills must be registered
once, in the BE (and obviously added to girls/monsters/fighters files), it is no longer necessary to place them anywhere else, the horrible 60 lines long if forks has been replaced with three lines of code

so this:
Library.Skills.SwordAttack = AttackSkill(command=[('Attack', -1)], multiplier=1.2, sfx="content/sfx/sound/be/sword.wav")
is enough.
PS: To take a look at tiled pic prototype with moving around from the BE discussion thread, run this command in console from mainscreen: pytfall.arena.test()