@Dev team
Ok, got a good amount of work done today.. Still far from finished with advanced logic but I think game made it to a point where it doesn't crash every 5 minutes.
0.23 is uploaded to our DropBox dev folder.
Logic behind the jobs:
1) Strippers go first. They relay data to be used in other jobs, that is half implemented right now.
2) Service girls go second.
Logic behind this one is fairly complex, they take care of bar clients if you have a bar and club clients if you have a club first with a small chance of them cleaning the place up. After that is done, they will clean until brothel dirt is less than 80. Amount of clients heavily depends on how well your strippers preformed in previous job.
3) Prostitutes go next.
Basically the same old method, nothing changed here. (I think)
4) Service girls go again, but this time they clean the building until it is spotless or they run out of strength.
5) Brothel report is generated, fairly basic right now but should be awesome and informative very soon.
Texts are simply meant to relay as much info as possible at this point of development. I'll change those later to be more user friendly.
There are about 15 things for me to do and improve upon planned out right now... we'll slowly continue to develop this one day (or week

) at a time.
PS: We're little over 6k lines on code now I think (not counting the battle engine, standard modules and .xml files). Not bad for a n00b coder alongside a small dev team I would say

PS2: I've created two new folders in my DB folder, throw any trace bug reports you may encounter and stupid stuff that gotta be fixed as well.