I fixed traits json a bit and began to rewrite interactions. After that I'll write descriptions for skills.
Oki, just do what you can, I hope that it'll be enough for a release. Afterwards we'll talk about some form of intelligent tracking and flags system.
Btw do you want to keep FF names (~ga, ~ya, ~ra) or it's ok to change them?
I've always hated those names but for some reason got used to them while playing SimBro2. They also have descriptions there. You can rename them as you see fit.
Also, in my db\Images\Icons\Elements there are more icons that could be used for non elemental skills, like poison or bleeding.
Oki, system goes through a method so it's really, really easy to add new stuff.
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I am not satisefied with current elements system anyway. I want classes like Warriors, Dark/Light/Water/... mages, Shinigami, Shinobi and etc. Also elemental alignments that are not strings (proper classes with attributes will allow for a really great system with loads of options and possibilities and maintainable code).
The system has been forming in my head for a while now, but I am not sure if we'll implement it now or after next release.
I am traveling atm so there might not be time/strength tonight/tomorrow for any updates

**I still have over a gigabyte of animations for spells/skills. I really want to add some simple effects for all melee/ranged attacks, skills I named in one of previous posts, poison dagger and for the Fire/Ice swords that Lap drew, I found really kickass animations as well.