Elaborate? Not sure how you can elaborate something like that
There are buttons in screen rpy that are tied to labels in interactions rpy. There should be option to give conditions for them, pretty much like you can do it for menus.I don't really see any other way. I cannot use checks in interactions the way that hire for sex option will not look out of place for managers. So it simply should be hidden for everyone but SIWs.
Yeah, it's late so I guess I am a bit slow
Please start an issue on this, I'll look into it when I get a chance.Edit:
Thewlis took care of this.===
Alpha code for friends is ready:
set_friends(hero, char["Hinata"], char["Sakura"])
Will set them as friends.
end_friends(hero, char["Sakura"])
Will end the relationship.
check_friends(hero, char["Hinata"])
will check if there is a valid relationship.
===
For Interactions module, it is obviously:
set_lovers(hero, chr)
and etc.
Will work on any amount of characters. Also if disposition between any character and mc will be terminated if disposition falls too low during the next day. I cannot do that for inter-characters relationships because we do not maintain dispositions between different characters, just between characters and mc.
I am not sure how to handle lesbo thing, there are too many variables involved

Like if the other girl is doing an exploration run, if she is available otherwise, if she is in the same building (or mc and chr would have to have mental power in order to find any of the girls in the city/world) and etc...
We need to narrow this down somehow, I am not sure how (yet). Going to push and switch to laptop, if I have any strength left, will do something else. Otherwise it's the last push and tis been a good day
