I recall players used skipping function inside BE a lot during the first release. We cannot drop it no matter what, I'm afraid.
SimPy might not be very good bet for BE in this case... it is still the
ONLY perfect way of handing
jobs and SE 
Every movement, every animation or
ANYTHING you see happening on the screen during BE in such a case is a matter of proper control and management of gameflow. SimPy
takes that over and I am not sure atm how we can handle it so it works with
Ren'Py internal skipping. I know that SimPy has it's own overrides we can work with
but so far I was unable to get that to work in real time scenarios, I'll keep hacking at it as I've said.
Maybe you should download updated packs then, hmm? I bet you have the version right after our global retagging, but since then I improved all sprites, cleaned many images and added some new ones for all my existing packs. Just make sure you completely delete old ones at first.
My packs are prolly very old

You are right about mobs though, I forgot to do the same for them. I'll fix it.
Oki

Lol
It's more like a placeholder, since I want the password to be found in SE eventually. I was wondering how hard it is to do such a thing in renpy as password entering from a set of options.
Got it! I am just not used to new Events that were not coded by me or Thewlis

It was a weird surprise. In fact I once already went through the event but could
not remember the actual sequence

Since I have seen the label once already, Ren'Py allowed me to fast skip this time based off persistent feature which I did in no way expect!