Crazy's Mod still in development
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I haven't played the game in months (if ever) so I have no idea about the balance . I've just copied the values for "Randalf" and adjusted them a little.also I didn't pay attention to it, because without more skill types, new teams are just different pictures atm...
May I suggest creating a possibility to add customized pre-match and aftermatch events for teams? Something like adding a field in arena_teams.json with name of label the game will jump to? (Or automatic team name label like in GM) For stuff like different taunt line, team pic, different music, first introduction event or to set flags for quests (=team XY defeated).
Also, it is possible to set affinities for NPC arena fighters?
Sure, why not. Will make more sense to add even more MC sprites to the game.
Lets do the Arena enchantments post Alpha, we have a lot of working systems that still are very low on content, why add another.
I'll see if I can do this tonight, it may get tricky. Should we simply specify folders for the ArenaFighter like for MC sprites and use the same filenames? It'll make my job easier and improve future modding... yeap we should do this
That will also mean that there we will be able to use more images, right? Then I'm all for it.
I hope they won't cause troubles.
No trouble. Note that Name in the json file and Folder you put the girl in MUST be named the same. Arena looks a bit more lively. I'll reduce number of random girls a bit so AFs get a chance. Also I've killed my Z and Rudolf (forgetting that Z served as an example of random arena fighter...). It can be found in mercurials history I think.
I don't really understand how Z was supposed to work. If I set unique: false, then that warrior is participating outside of the team on his own, but there is still only 1 of him. So they can't make arena work without Rgirls.
I managed to find portrait for our brave starting warrior, but there doesn't seems to be any usable battle images for his red outfit
They in theory could, they just don't. If you set unique to false, there will be two of them, one in the teams and another one free to do as he/she likes (so could join a team, go solo or both.)Actually you were the one who asked me to add that saying that you'd like to see bleach girl supported by two shinigami for example. If you set shinigamis to false, you can use them unlimited amount of times. If you set them to true and try to use them twice, game will throw an error.
Thanks for clearing that out.Yes, I did, but I decided not to make a Bleach pack in the end... but most importantly, using girlpack girls in teams is giving errors when you don't have that girlpack present in game.
You thinks it would be better to prevent team build-up and write to log? I thought about that when making the Arena... Seemed like Errors would make debugging easier.
I don't think I understand...I just know that there already was someone who couldn't run the arena because of missing Tsunade, so we should probably do something with that for alpha to prevent confusions like that... probably just remove these teams for now, because you already answered me that improving modeabillity of arena is something for post-alpha or further.
Btw, how did you code multiplier? Do you figured out that that "multiplier": [1, 0.2, 0.7] means 1x for the first mob, +0.2x more to every following one and +0.7x more to the boss?
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