Kewl, well, there are still more magical attacks, adding magic to mobs on you.
+ Packs are not very important right now, we already have plenty, unless maybe a couple extra random girls... There is plenty of other stuff that is higher priority.
Maybe noone gives a damn, even I never planned to go to far with BE. Exploration/Mobs/Dungeons I only got involved in cause I figured that you'd help me out with content.
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I'll start with the magic teaching event in hour and a half.
My vote for the explore engine (EE?) would definitely be the Lightning warrior raidy style. However, I didn't want to say it earlier because I'm not sure if it'll be too much work. (and I have no clue how to do something like that.)
Like so:
http://biotoxic.wordpress.com/lightning-warrior-raidy-2-guide/lightning-warrior-raidy-2-guide-dungeon-part-1/Because the "dungeons" are basically just a bunch of square blocks with walls and door. And there's no need to 'see' the enemies before you encounter them (they could be random) or I guess you could show them, but again, more work. Same thing with treasure chests, they can be invisible and the player just has to "search" each square, or they could be visible. Whatever.
The downside or hard part, would be doing the 3d movement (I would think so), but I know its possible because akabur just did one in his 'magic shop' game that xela posted in another thread (can't remember where). ... or thinking about it, it may just have been 2d and it was just a couple animations .... maybe ignore? lol
But for the battles themselves (BE?), I like what we currently have. Or perhaps a fire emblem gba style. I don't mean actual animations (keep the simple animations that we're using), but maybe an 'overlay' with a small battle field on it. So that you can still see the 'dungeon' behind the battle itself. (too much? again, I don't know)
Addressing girls with no 'combat' sprite. Can we have somewhat generic battle sprites (maybe based on class, or type?) for girls that don't have one? I know that might annoy some people, but at least it won't break the game if someone later down the line (in time) adds a girl, but not a battle sprite, and all they have to do in the tags file is tell the game which generic sprite they want to use for that girl.
These are all just ideas, you guys are doing all the heavy lifting, so I'm probably more like a cheerleader ....

There you go.