Sound good, but we need more options for slaves, I guess. They could help free girls to heal wounds for example, not just cleaning.
Also, maybe 1-2 guards to secure the building? There supposed to be rmgirls and loot, so...
Also, I wonder what to do with captured girls even after we'll add ST and dungeons. Not to mention that we don't have a dungeon yet. Maybe there should be a separate room for them right in the guild, so MC could take a look at them, release, sell, befriend and convince to join via interactions system, etc.
Unless a Service Girl, sending slaves to live in the Guild should simply not be reasonable. We don't need to add any jobs for them.
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On the captured girls front (forgot to add my thoughts on that to the post):
I want the guild give off kind of a fighting family spirit vibe (in texts/explanations). So it would be great if we could outsource the dungeon to some form of City Jail/City Pens until ST where we'll introduce a proper dungeon. MC is to pay upkeep for putting girls there. For now, captured girls could either be set free, sent to train with Blue for x days until they become trained slaves or be sold to SlaveMarket.
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Otherwise, I am coding the upgrades as proposed since noone is against it. Should be ready tonight/tomorrow.
Also it could start a quest chain (side story), when a certain free girl is a fan(or a psycho fan) of the MC arena performance and will approach him on her own.
*Content

I’m getting lost in here… You are talking about reporting the girls daily growth and what they did working (same as it is displayed in brothel summary)?
Yeah, exactly. Simple side jobs if crew isn't off on an exploration run.
But you suggest wrong stuff like shopping (is handled during girls personal reports), Spent day sleeping/with boyfriend, sleeping is part of resting I guess but girls don't have advanced relationships atm.