Ah, I get it, that scale shows disposition level. I believe it supposed to be semi-hidden though, so maybe we should use it for mood or something.
Me and Gismo went through some trouble to get it to look that way so lets leave it at that

...
Sure, go ahead! I'll add some simple stuff first and we can expand with the story approaches later. You can make some funny, some dark, some bright. If you can think of some simple mods (to MC) fitting the backgrounds, add those to descriptions as well (separately) but you can that for later.
...
There is not reason we couldn't allow both sprites and portraits. We'll have to set up some ground rules for all kinds of sprites at some points. Maybe your approach where you can create json file to accompany sprites images when required is the best we can do atm. Simply an modifier to any height/width parameters set by the game will solve most issues, if not all (I gave this some thought and it should work and will be very easy to code for the game to do completely automatically).
---------------
I also still wondering about unlocking images since that our first discussion about it...
If you mean unlocking new images as you play that it's perfectly doable. We can even archive the packs using internal renpy or simple zip to "hide" images from users

We'd prolly need "objective" tags rating images somehow so the game knows when to unlock new once.
Good idea. Better than any other so far.
Nah, there are reasons this will work sh!tty if we want the game to work properly and be moddable. We need to find something that could pass for a "generic" battle sprite. Like a fully armored woman without any features or some dark sprite that hides everything but a female silhouette and have battle_sprites default to that instead of profile.
Hi everyone!
A character without the appropriate image not being able to do the associated action/job/whatever was suggested ages ago.
I got the reply that this is already the case - have I been misinformed?
And honestly, this should be the only case where the emotion tags are used. For everything else it's up to the character wether he/she likes the action or not and therefore the pack creator's problem if it doesn't fit in (he's the one that has to match traits and images).
I could add an option to select a square area in any image and save it as portrait... the UI for that would be somewhat tricky to implement though.
I'll take care of cropping transparent rows/columns from battle sprites then.
Please not. The problem is to define "better" - and we really don't need more effort for tagging images.
If you want to do something like this do it based on what's already there, e.g. allow/disallow sex types based on disposition (I guess hand-/footjob > titjob > blowjob > vaginal > anal would be a more or less natural order).
Have fun!
Hi everyone!
A character without the appropriate image not being able to do the associated action/job/whatever was suggested ages ago.
I got the reply that this is already the case - have I been misinformed?
That's how it works exactly but only during jobs where there is a decent fallback. Combat is trickier, player can add any girl to a team and if you have a powerful free girl on your team that should be able to support you during a difficult battle but is disregarded just because there is no battle sprite for her (all WM packs for example), it's a sh!tty scenario.
And honestly, this should be the only case where the emotion tags are used. For everything else it's up to the character wether he/she likes the action or not and therefore the pack creator's problem if it doesn't fit in (he's the one that has to match traits and images).
I could add an option to select a square area in any image and save it as portrait... the UI for that would be somewhat tricky to implement though.
That's better left to GIMP/Photoshop or other image editing software. We need emotions and already using emotions at other places, this has been discussed already.
I'll take care of cropping transparent rows/columns from battle sprites then.
Another thing better left to the modder? Less work for you as well

Please not. The problem is to define "better"
I suggested that a long time and and the above is
exactly the reason Dark and CW overruled me (I think even wording is almost exactly the same)

It's fun to have "unlockable" CG galleries... maybe without any rating at all? Simply one picture in the beginning and unlocking other gradually on levels/events/quests?
I was imagining it as adding tags like "1", "2", "3" to some images and then telling the game to add images "1" to the pool at some condition. Dunno if it actually can work that way, probably not
We could make it work. Would require some modifications to the current tags db code but any conditional unlocking will.