Just sold something to the general store and then they suddenly had -18800 gold.
Bug.Missed an arena match fight and it was still in the matchup list. Never went away.
I fought two scheduled matches in 1 day, by fighting one match, then signing up for the other one that had not been taken yet for this day, and fighting it too. I guess that's fine though?
Magic is still too damn powerful, I've been hit by survival mobs for 5 magic damage and dogfights/matches for over 300 magic damage before I even have a turn. Most I've seen from melee was a crit for 80 in a ranked match(or me hitting a survival archer or bat for huge melee damage).
Seeing as how there are almost no max health boosting items, one ring (removes 50 mp too), one amulet for +15. Perhaps the heavy armours that give -agility/other stats could give a health boost too.
Two matches is fine as long as nothing is broken by it.
I'll take a look at how BE handles magic before Alpha, maybe I can come up with something to prevent one shot kills.
Showing mana cost for each spell in battle would be nice too.
Mp is only a problem in survival fights. And on my first survival win with no fire arrow use... A brutal fight with fire and ice and blood and guts everywhere, barely able to stand, I receive the grand prize of Organic Lingerie baby!
Can we make fire arrow a normal spell yet? It's bit of a pain when they use it on you.
An indicator on arena screen showing your hp/mp would be good(without going to hero screen, seems lazy but... eh.), many a time I started a battle with 0 mp or low hp without realising.
Yeap... but prolly post Alpha.
I'll load Dark's Survival json soon, it should get better then.
We can, I'll do it on the next update if I don't forget.
I'll look into the indicator, maybe before the @.
Okay I'm top rep and top 1v1 ladder. Level 14, day 82, only stopped using fire arrow once I had 230 hp(from rings) and 100 in most battle stats(except luck).
It will be terribly rough trying to gain the first few levels(where everything one hits you) without the cash or ability to access top tier gear, or have no spells, or have no cash to buy mana potions if you do have spells. You will have to be really lucky to get super susceptible to melee damage enemies, like those survival archers(but single survival win rewards are low). I dont think you could win dogfights and definitely not ranked matches. I don't think 2v2 or 3v3 would enhance your chances either.
This is a bit unexpected, I didn't think it would be possible to win a fight vs King who has all stats above 400 and 700000 experience... Not sure what to do about this either, I really should take a look at magic damage in BE before the @.
You should be able to win dogfights without cheating, matter of luck... decent equipment and a bit of leveling. We'll have more options to train and get experience soon enough.
Will you have different divisions in arena? Like grade A B C D E. Or a way to see which opponents wont smoke you in one hit before you can even blink?
In hero screen, I unequipped a ring while on cape sorting, and it put the ring in the cape section temporarily.
On stats screen, can we show the maximum stat for that level in brackets after the normal maximum? Or something similar.
Yeap, at some point we will.
I'll fix the filter if I get a chance but it's not a priority for the @. Problem might go away after code review as well.
It does (should) show the maximum allowed, why do you need to know level maximum as well?
Are we going to be able to choose stats to boost on level up? I see you have it implemented in initial hero customize screen.
You can put on constitution boosting gear before your day ends to boost AP, and put on other gear for battling on the following day. Just use potions of hp/mp to get back to full strength.
Should be doable, we've planned something similar but there is only some much you can do with a small dev team.
Nice feature for people who like to micro

Did you fix guards XP? Still way high if you have the guard building upgrades.
On hero finance report, there is no income listed from selling items, but I believe buying items is listed under 'other' for expenses.
Selling/firing girls with gear/items in there inventory that you gave them. What to do? Warning that they have items before sell? Auto-unequip and transfer to hero before sell? I noticed that if you sell them and buy them again, they retain their gear, nifty.
Selling a girl who was previously doing an action(whore) and buying them again, they will say they are doing that action(whore) on the streets, but they are essentially idle.
I didn't, I'll flag this as a
bug as I didn't the last time but I doubt it's a problem.
Thought that I've fixed that...
[semi-bug]Item handing is supposed to be better, like free girls shouldn't give you access before high disposition and they should auto-equip stuff (you can turn that off at high dispo as well). They should shop and spend their money as well. It'll be implemented at some point.
Their life is supposed to be simulated, but it's a bit of coding I don't want to get into right now.
No problems running multiple buildings so far. There is no property tax/rates?
New courses seem to start with 1 day already used.
Do the misc upgrade type items work on the hero? And it seems you can't use the same one twice.
Not yet.
Who cares?
[semi-bug again]Depends in the item, it should. Also depends on the item.