I cannot figure out how my modified version of Windows work, usually when I drag/drop a file, it is being copied but every now and than it just gets moved instead
I have the same issues with pics/end shift but game is really fresh, mostly to show off modding capabilities.
Usually on Windows, drag and dropping a file moves it. To copy it, you have to do the same while pressing CTRL.
Seems like you guys hit a fresh bug. Probably something in a job. Maybe one of your girls learned a class? That's pretty new code. Thank you for reporting.
There is some kind of minor issue with PyTFall girls, from time to time it shows, for example, Sakura profile pic for Hinata.
Yeah, I noticed that after I posted the preview. Pytherworld is designed around girls that have a specific look, for example being a short asian woman with pale skin, long black hair and breasts of average size. That's different from all games I've seen so far, were a girl is defined by being a certain character, for example being Mio. I want to support character-based girls too, but I have not fixed all problems this creates yet. As a result, the image matching does not really work for PyTFall girls currently.
More importantly, sometimes I cannot close End Shift screen no matter what I do, except for alt+f4.
Sorry about that. If you start the game from a command line, you will get debug output on the command line, especially if you start it like this:
.\Pytherworld.exe -d -ll INFO
(there is also -ll DEBUG, but that is probably too much)
You've had more code for PytherWorld like an year go? Did you drop all of that or just didn't adapt to work with Qt yet?
Neither, kind of. I rewrote the whole game in order to fix design mistakes I made the first time around. So the old code is gone, but it's spirit lives on. Pytherworld is still designed following a Model-View-Controller paradigm and it still relies heavily on signals to drive the flow of the application. As a result, I now have a lot less code to worry about and a better game

As for PyTFall resources, I don't mind but I am not the one who created that content (parts of it were borrowed from WM if I recall).
Well, I'll just leave things as they are until someone tells me to leave it out or in. I will not advertise the functionality, but if someone discovers it and downloads PyTFall as a result, it is likely he will play PyTFall instead anyway

Can you upload the game to mediafire or mega? I'm not fond of dropbox (like a lot of people). A Torrent would work too.
I will, when the game's ready for that
The "offical" release will take place in Otherworlds forum and I will post those links there. I will most likely also announce the release here.