Author Topic: Arena Concept  (Read 107992 times)

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Offline Xela

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Re: Arena Concept
« Reply #15 on: October 01, 2013, 08:55:57 AM »
you will have her team as well?

Maybe later, I am not sure to explain that to the player at the moment...

I'm voting for leaders in all teams.  I think that team that lost a common member should get replacement and continue, but if a team lost its leader, it should be removed.

Oki, first member to enter in a team will become it's leader unless implicitly setup otherwise.
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Offline Xela

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Re: Arena Concept
« Reply #16 on: October 10, 2013, 04:20:44 PM »
Do we want NPC/Specific girl/Random Girl to give introduction to the Arena?
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Offline DarkTl

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Re: Arena Concept
« Reply #17 on: October 10, 2013, 04:45:02 PM »
I recall you didn't decide yet how to make npcs, right?
Either way, I think a random girl is our best bet for now. Maybe in the future it will be one of those jobs for girls that are not part of your brothel yet.

Offline Xela

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Re: Arena Concept
« Reply #18 on: October 10, 2013, 04:54:58 PM »
I recall you didn't decide yet how to make npcs, right?
Either way, I think a random girl is our best bet for now. Maybe in the future it will be one of those jobs for girls that are not part of your brothel yet.

Oki, dogfights are almost ready, I am going to go over sorting again, after that main event fights. Last will be the introduction + getting permit + registration.

PS: If anyone finds a decent bg for dogfights (like a dungeon or cage or something), let me know. We have a really good one for Arena right now.
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Offline Xipomus

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Re: Arena Concept
« Reply #19 on: October 10, 2013, 06:33:56 PM »
Can the dungeon be 3d rendered? I can probably build you something and render it with octane.
Or do you want more the cartoony look. I can try poser in a more cartoon look.

Let me know.

Xip

Offline Xela

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Re: Arena Concept
« Reply #20 on: October 10, 2013, 06:43:25 PM »
Can the dungeon be 3d rendered? I can probably build you something and render it with octane.
Or do you want more the cartoony look. I can try poser in a more cartoon look.

Let me know.

Xip

Even simple 3D rendered dungeon would require a lot of graphics for traps/doors/turns and so on and we don't have an artist. Plus I doubt taking on a yet another expansion to the game right now is a good idea.
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Offline DarkTl

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Re: Arena Concept
« Reply #21 on: October 11, 2013, 11:25:21 AM »
Unfortunately I'm still unable to find a decent bg for dogfights. I'll keep looking though.

Offline Xipomus

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Re: Arena Concept
« Reply #22 on: October 11, 2013, 07:07:07 PM »
I didn't mean it as an expansion, but as background for the dogfights.

Any preference what you want in the background?

Offline Xela

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Re: Arena Concept
« Reply #23 on: October 11, 2013, 07:17:03 PM »
I didn't mean it as an expansion, but as background for the dogfights.

Any preference what you want in the background?

Oh, that might work :)

Some people or better vague silhouettes of people would be great... Dark found awesome background for the arena itself (something that I've failed to do), but dogfights bg still escapes us...

Basically, it's like a simple fighting area of any kind with some spectators, I don't have any real requirements for it, other than that their is enough place to put sprites on like on other backgrounds.
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Offline Xipomus

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Re: Arena Concept
« Reply #24 on: October 11, 2013, 07:55:54 PM »
So a arena with some vague spectators would be cool and some "dog" cages in the background?
Maybe a bit blurry like in those 2d fighting games (like SF2).

And room in front for characters to be placed in? Right?

Offline Xela

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Re: Arena Concept
« Reply #25 on: October 11, 2013, 08:50:30 PM »
So a arena with some vague spectators would be cool and some "dog" cages in the background?
Maybe a bit blurry like in those 2d fighting games (like SF2).

And room in front for characters to be placed in? Right?

Dog cages are very optional... Front should be free for battle sprites.

PS: Moster Cages maybe :) We'll have monsters in the Arena soon enough...
« Last Edit: October 11, 2013, 08:52:46 PM by Xela »
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Offline Xipomus

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Re: Arena Concept
« Reply #26 on: October 12, 2013, 08:03:08 AM »
Included with this post a very early saved (so still not really noiseless) setup of the Arena.
Let me know if this is somthing usable.

I thought a few cages next to the gate. Have to look what kind of monsters i have though.

If you need more room for the fighters or other suggestions let me know.
Because it's a 3d scene i can move the camera arround a bit quite easily.

update 1 (added a longer and a bit scharper render)

update 2 (added a render with some cages. Left forward. Right 90 to the left. Pic a bit lowered in quality to stay below 256kb limit.)


« Last Edit: October 12, 2013, 11:54:52 AM by Xipomus »

Offline DarkTl

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Re: Arena Concept
« Reply #27 on: October 12, 2013, 12:20:18 PM »
Looks great to me.

Offline Xela

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Re: Arena Concept
« Reply #28 on: October 12, 2013, 12:39:30 PM »
Looks freaking amazing, what do you render this with?

My guess is that cages are misplaced, I'll try this out in an hour or so. Otherwise, I've retested jigsaw puzzles and they work well, it's almost like those old hentai flashgames but we have thousands of pics to choose from :D

Arena's code is advancing nicely as well, looking back, we already got a a LOT done, now it's about wrapping up Arena and making it all playable :)

PS: Is there any way to get the crowd moving? I don't know if Jake's BE will accept an animation so don't do anything yet but it would be a nice touch.
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Offline Xipomus

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Re: Arena Concept
« Reply #29 on: October 12, 2013, 12:46:58 PM »
Thanks for the complements guys.

I set it up in Poser then used the Octane (GPU rendering) to render it.
The texture in it self isn't moving so i can probably render it from two positions... but dunno how it looks.

The battle engine is written in renpy & pyhton right? It shouldn't be to hard to add it. Just a few lines.

Draw where you need the cages on one of the pics and upload/sent it this way. I'll try to do it tonight.
Playing around with creating a monster now. Dogs i have, should you want them...

Any idea what kind of monsters? Bipedal or bigger?