Personally I find the RPG maker tiled stuff boring... but that's me.
But i'll leave it to you guys to discuss. I'll start building some test stuff tommorrow.
Yeah, I hear what you're saying! For every 3D type game, there are like 300 RPG-Maker types. It's definitely not a decision that I can make without CW/Dark. One single and overwhelming pro towards RPG-Maker type is that the amount of resources readily available for that is outright "
purrfect". We want lava, we get lava, we want city, we get city, we want forest, we get forest, we want castle, we get castle. It doesn't depend on anyone, we just have it, if anyone is willing to invest 15 - 30 minutes that is required to convert from RPG-Maker tiles to PyTFall tiles (within click/result type of conversion (no coding skillz required at all)),
it's just there.
There are no buts and if's...
On the other hand, even I, who likes RPG-Maker stuff, find the whole deal boring as hell 
There is no way around that either, there are simply too many RPG-Maker types around.
Doesn't even matter if real RPG-Maker resources are used or not! Dark is the main advocate of the the exploration/combat system in the game so it's his opinion that matter most in this case. Let's wait for what he has to say. Basically if we go with
3D Type,
we'll be bound to whatever you can render. If we go with RPG-Maker type,
we have a commonwealth of RPG-Maker resources to work with... It's just there (Lets not forget the 1000+ independent drawn/developed tilesets either), noone can take it away from us. It's an important decision to make... Lets give it some time.
Basically, 3D rendered dungeons are way more awesome and rare but we give away a good amount of freedom in development to roll with that. After the tagger fiasco, decision might not be as simple... we're not in any rush so lets give it some time
