Hello everyone, i didn´t know where to put this, so i decided to start a new thread. i hope i didn´t just oversee one i could have put this in.
For starters: This game is huge fun, i have been playing Crazy´s mod for some time now that it is mostly stable. But after playing for that time, some things came to the front that imho the game might benefit from. i have absolutely no idea how far it is possible to implement something (if anything) from this in the game, it´s just my little bit of thinking about what might be even more fun in it! of course i would be delighted to see some of this in future updates, so if u are one of those guys who know about this programming mumbo-jumbo, go ahead and include it!
1.: The distribution of girls after recruiting them
Most of the time when i recruit a girl i want them to work in a different location than they were found. So it´s recruiting, then transfer girl, find her, do the transfer... or not find her, go to dungeon and so on. something like a "girlpool" or "office" to put ALL newly found girls would make this a little more comfortable. You are running a business there and promise the girls a job, after all, so why not have an office?
i would even go a step further and make that a place to stay for those girls that u (for whatever reason) don´t want to get put in the dungeon, where they get tortured. as it is now, all girls there get worked on if u have a torturer selected, spoiling your relation with those that u maybe just want to "store" for a few turns.
2.: Transfer page
This is mostly a matter of design, i guess: So far u have two lists, start and destination of the transfer. Just talking about myself here, but i barely ever transfer girls back and forth in one go, it´s mostly cramming more girls into one place. So would it be possible to change the transferpage to "one-click design"? Almost as it is now, but with only one list in the middle and initiating the transfer by clicking on the desired destination? maybe even symbols on some bigger buttons for start and destination could get used for that to speed things up, like numbers for the brothels u have, a bandaid for the clinic, a camera for the studio, house for the mansion, phone for the (not existent) office and so on. With a little counter on the buttons to show the available rooms near all that transfer management would become more intuitive. maybe even a smaller version of the girl´s info could be put in next to the list of girls, so they are easier to find. sometimes i spend a lot of time only finding the girls i want to transfer...
3.: The clinic / arena
Those two could use a little love! The studio works great, as it is. But clinic and arena are basically only recruitement centres so far, with the advantage that u get a little money from the arena if u have girls fighting there and can grow a nice little pool of security workers to draw from. For the clinic i haven´t found a real use yet, as all actions u can do there can be done faster and easier with items u can buy or find. So here´s my crazy idea: Have like a list of "wounded" girls that get treated there. The matrons could have girls transfered there and brought back once a girl is fully treated, and a stay in the clinic with the care of medical staff would probably speed up the healing process nicely. on the other hand make it so that the healing items do only work on the girls as long as their level of "damage" is lower than the amount the item can heal. so a medium healing potion can not heal a girl with 60 % damage, while a large one could. of course u would need to spend more girls to be doctors and nurses there, not to mention money for the stay and the equipment of the clinic, similar to the gangs weapon levels. better equip = faster healing for the girls. then the clinic might have a laboratory where u could have the more intelligent girls work as scientists who first develop and later produce stuff like the drug cures, perfect philtres of abortion and so on. medical supplies. u want to have a little stock of that, anyway, and u could have a limit set after which the excess gets sold automatically. for a reduced price of course, as if you sold it to the merchant. last but not least: The beauty treatment. This would go into micromanagement a little, but once the clinic has a doctor with enough "doctoring" skill, i would absolutely LOVE to be able to select a few traits the girls get after being under the knife. there´s items like "boobjob" "amazing boobjob" and even one "cosmetic surgery". So basically all stuff u´d do in a clinic, anyway, and with the features mentioned above included into the clinic, you could add or remove more easily, other than having to wait for the merchant to have the items you need to give her that set of minimoon tits!
Of course nothing comes for free, so this would be a nice way to spend some of the money that u earn on.
4.: The studio
Works great, so far, just one little thing: Maybe some girl could work on something like a "customer survey" ( don´t know how to call that, in german it would be (brace yourself) either Marktforschung or Kundenzufriedenheitskontrolle). Basically have her find out what the pervs who watch your videos want to see, and then reward the player for producing movies that the customers ask for. Kinda similar to the "have 57 monster girls in total" but more with "produce a movie with 13 girls with small boobs, a pony, strawberrys, whipped cream and 2 futa-catgirls covered in warm chocolate". Or the like. and then get paid extra if u make that happen.
5.: Male slaves
This one shouldn´t be that hard,and as there is a "futa"trait already, I would vote for having male slaves included. give them traits like the girls already have, just fitting for them. so let it be "horsecock" instead of "abnormally huge boobs", "girlish" instead of "manly" and so on. picturewise that should not be too hard, and while i feel most male slaves could be more usable for combat or security, there´s surely some female customers you could lure into your brothels for some additional money that u get paid for the services of the girlish slave with that huge.... well, you know. Come to think of it, it might even be possible to include those little missions u get at times here, too. Like: "The mayor´s wife feels adventurous. Find her that little futa-horse slave she saw on the market to improve your legal rating" or just for additional money. And if you dot want males, just make the slave market so that u can choose which ones u want to get shown, male, female, all, and just don´t buy them. it´s always easier to not use something that is in the game than to use something that´s not in it, right?
6.: A "Farm"
Now with all above said, here´s the weirdest idea of all: As there´s a pregnancy system in the game already, why not use it for even more of those aforementioned mission? Have a cosy little place out of town, select two slaves, or maybe one and a beast that was bought or captured and have them go at it to produce the results that are desired. This would, of course, mean that male slaves make it into the game somehow, or, at least, the player character gets some traits for the offspring to inherit, too, and which u can maybe select at the start of a game. But I think it might be more fun with male slaves included, so if u aim to get a minotaur guard, have your favorite bovine girl and that manly, security providing hunk spend some time at the farm, then wait for the results. again, and that´s already possible now, undesired offspring could be sold to the slavemarket, once of age, of course.
That´s it, longest post I ever made on here, and again, just MY two cents on this. But I think this game is just too much fun to not grow some more, contentwise. More girls are fun, more missions, more locations and more stuff to do is even more fun. And again, I do not know if it is technically possible to include something of the above. My knowledge of programming is basically: hit keyboard with hammer, make weird stuff appear on screen, get game!
So whoever takes the time to read this and maybe even include this: Thanks for your time and efforts! Have a good one, signing off now.