Author Topic: <-- Archived --> == PyTFall Beta (TESTING) release ==>  (Read 17889 times)

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Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #30 on: April 19, 2018, 06:50:10 AM »
If MC is "shit" in terms of stats and level and she's not, it's touch... we'll try to come up with better responses as to why she refuses in the future.



Ah ok.... so if i understand well, my character must become strong like her for succed to hire her . ok thanks  :D


Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #31 on: April 19, 2018, 06:52:01 AM »
Yes, you can take a look at JSON fields here: https://github.com/XelaPy/PyTFall/wiki/Characters-data-files


Thanks, it's perfect ... i can realize my dreams  :D

Offline Rahlubenru

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #32 on: April 19, 2018, 06:55:44 AM »
Can't see this reported anywhere yet so going to post

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
ScriptError: could not find label 'cafe_invitation'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/main_street/shops/cafe.rpyc", line 51, in script
    [�v�-`�8��!�r    �D�7I~�5s����n�S\���Z$��pq��Z8ܩnp� �i�ű�=�ΰ/�n�Ng��d�{����Y�V���B,wW�� �ݨ�������������@�a��@��    ��6DL��&�e]����^_�f.�{}���^�//bWH�؋��z)>������a�/E�+yl.s��f �\�f��m[r�7Пg̕�|C^�$tyI&�d6�J��
  File "C:\Games\Adult\RenPy\PyTFall\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 1573, in execute
    rv = renpy.game.script.lookup(target)
  File "C:\Games\Adult\RenPy\PyTFall\PyTFall-0.56-Step-by-Step...-pc\renpy\script.py", line 871, in lookup
    raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'cafe_invitation'.

Windows-7-6.1.7601-SP1
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Thu Apr 19 12:47:02 2018

I got an invitation to join someone at the cafe free of charge, accepted and then that popped up.

A course finishing doesn't remove the girl from the task, at least that's the case for an oral sex one I had a girl on. While on that topic, the price of the bottom most courses can be difficult to read because the text box gets in the way.

Also while I'm here I can confirm that on my version the cat did not consume the potion, and the building of the warrior quarters did not consume the resources it required. I'm assuming a high likelihood that these have been reported and fixed in the patch I couldn't download but putting here in case they're not.
« Last Edit: April 19, 2018, 10:34:00 AM by Rahlubenru »

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #33 on: April 19, 2018, 11:57:08 AM »
Most bugs were fixed by patches. Good catch with the cat tho.
You can find the freshest patches on our discord: https://discordapp.com/invite/4tT4qmW

Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #34 on: April 20, 2018, 06:20:09 AM »
Hello, I'm working to girlpack and i wonder how can we equip some girls of weapon,spell or other item?

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #35 on: April 20, 2018, 11:15:15 AM »
Adding items is not supported atm.

You can add spells by adding to data file a line like
Quote
magic_skills": ["Fire", "Fira"]

More info here.

Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #36 on: April 20, 2018, 11:46:17 AM »
Adding items is not supported atm.

You can add spells by adding to data file a line like
More info here.


Ah thanks u so much...   :)


I can continue in my run; In fact, i love create pack ... at the beginning it was not easy because my bad english but now i begin to be in the bath  :D

Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #37 on: April 20, 2018, 03:39:17 PM »
Hi, during my work on the spell for girls, i notice that may be it misses some sort of spells like : Spell of wild (Magics which call forces of Nature like for elvens) and Spell of Summoner (like in Final Fantasy) :-\

Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #38 on: April 20, 2018, 11:07:43 PM »
For my pack i needed of a new race so i create a new one : Mermaid
Can u say me if my step of creation is correct plz?

Offline MrKlaus

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #39 on: April 21, 2018, 03:47:43 AM »
Moving girl from 1st house to shack, trying to save I'm getting this error (save isn't created):

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/core/main_screen.rpy", line 49, in <module>
  File "renpy/common/00action_file.rpy", line 361, in __call__
    renpy.save(fn, extra_info=save_name)
MemoryError: out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach.rpyc", line 133, in script call
    j�M�k� Ac��0O�o$�d�X�)NA�i�zJ ��7�y7�z�M%=N]w(�"����.�*:|��Βҥ����I��H�Mj��r���1q�Ya��ئqlDe��S��a��]����'��f .�X���l�x��"�;
  File "game/code/core/main_screen.rpyc", line 49, in script
    ���{Y��9"E'xR�f�(�5,S4�'E����� �X���(�]���n��L C �B Q    0��VFކoK    ��`����*�B��ުa�0_ ��B��XXV�Z[�;��n�q�8Y��-y8Z/0�=0o{��w:�9�/Ȳw��=�-{٪�B��r�[���C���6��ӈ��~:q?Cr��j�,PӖ;�j\v��n���ȵ[��_g1Y����7����/�����b�řw��ߴ_跌����l�
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/core/main_screen.rpy", line 49, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 3417, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\transition.py", line 45, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 667, in event
    rv = self.child.event(ev, x, y, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 239, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\layout.py", line 986, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 897, in event
    return handle_click(self.clicked)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 832, in handle_click
    rv = run(action)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 299, in run
    new_rv = run(i, *args, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\behavior.py", line 306, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 361, in __call__
    renpy.save(fn, extra_info=save_name)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\loadsave.py", line 402, in save
    dump((roots, renpy.game.log), logf)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\loadsave.py", line 46, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
MemoryError: out of memory

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Sat Apr 21 10:43:57 2018


Also when trying to browse avaible slaves at the market:

Code: [Select]
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/locations/slave_market/slave_market.rpy", line 109, in <module>
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 233, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 489, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 493, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 495, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 499, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 500, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in <module>
  File "game/code/core/characters/characters.rpy", line 2278, in show
  File "game/code/core/characters/characters.rpy", line 1798, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/locations/beach/beach.rpyc", line 133, in script call
    j�M�k� Ac��0O�o$�d�X�)NA�i�zJ ��7�y7�z�M%=N]w(�"����.�*:|��Βҥ����I��H�Mj��r���1q�Ya��ئqlDe��S��a��]����'��f .�X���l�x��"�;
  File "game/code/locations/slave_market/slave_market.rpyc", line 109, in script
    ���3�C��
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ast.py", line 848, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\python.py", line 1812, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/code/locations/slave_market/slave_market.rpy", line 109, in <module>
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2624, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 511, in visit_all
    d.visit_all(callback)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 401, in visit_all
    callback(self)
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\core.py", line 2999, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 411, in per_interact
    self.update()
  File "F:\PyTFall-0.56-Step-by-Step...-pc\renpy\display\screen.py", line 592, in update
    self.screen.function(**self.scope)
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 219, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 233, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 489, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 493, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 495, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 499, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 500, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in execute
  File "game/code/locations/slave_market/slave_market.rpy", line 501, in <module>
  File "game/code/core/characters/characters.rpy", line 2278, in show
  File "game/code/core/characters/characters.rpy", line 1798, in __getattr__
AttributeError: <class 'store.Char'> object has no attribute 'path_to_imgfolder'

Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
PyTFall 0.56 Step by Step...
Sat Apr 21 10:52:07 2018


« Last Edit: April 21, 2018, 03:53:24 AM by MrKlaus »

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #40 on: April 21, 2018, 04:25:26 AM »
Yeah MrKlaus, Xela tries to fix it.

Hi, during my work on the spell for girls, i notice that may be it misses some sort of spells like : Spell of wild (Magics which call forces of Nature like for elvens) and Spell of Summoner (like in Final Fantasy) :-\
Depends on the summonning. When summoning is just showing some creature which attacks enemies then disappears, we have a few skills/spells like that. It's only a matter of finding a good animation.

But when it adds a new real teammate to your team, it's not supported by battle engine at the moment.

As for nature spells, I usually use Earth and Air spells, I think they are close enough.

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #41 on: April 21, 2018, 04:30:50 AM »
For my pack i needed of a new race so i create a new one : Mermaid
Can u say me if my step of creation is correct plz?
Looks good. Although, if you want to make her immune for water, it's better to use
Quote
"resist": ["water"]

Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #42 on: April 21, 2018, 05:06:11 AM »
Looks good. Although, if you want to make her immune for water, it's better to use


hi! thanks :)


for the water resist i thinked use absorption for heal... but may be i don't undersand very well this one . When there are absortion: do character receives some damage (100-x%) and another part (x%) in heal or that i understand : a x% dommage heal and the rest (100-x%) become 0?

Offline nemojason

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #43 on: April 21, 2018, 05:20:16 AM »
Yeah MrKlaus, Xela tries to fix it.
Depends on the summonning. When summoning is just showing some creature which attacks enemies then disappears, we have a few skills/spells like that
But when it adds a new real teammate to your team, it's not supported by battle engine at the moment.

As for nature spells, I usually use Earth and Air spells, I think they are close enough.


Hey :)


For summonning i mean a new real teammate limited to 1 per summoner ((and Provide to give him a name like it s more a pet that simple spell)... Spell permet to obtain a new summon more powerfull / with new capacity of fighting (buff/debuff) ...
Ah when i talk about that i forgot to say, that miss buff spell for attack/speed... and there are not of spell of debuff (speed down/attaque/def down)  ::)


For nature spell, i thinked some new spell like : summon some trap/animals/plants with various effect (poison,sleep,stun,physical dommage etc); spell which paralysed other team...
« Last Edit: April 21, 2018, 05:32:22 AM by nemojason »

Offline DarkTl

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Re: == PyTFall Beta (TESTING) release ==>
« Reply #44 on: April 21, 2018, 08:58:10 AM »
Absorption prevents any damage, and heals instead. "el_absorbs": {"water": 0.3} will heal for 30% of water damage instead of damaging.

Buffs and debuffs are planned in the future. For now we have a few shield spells and a few poison spells.