Author Topic: Technical question about scripts  (Read 263 times)

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Offline polip1337

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Technical question about scripts
« on: October 09, 2018, 07:28:26 AM »
Hi,
I have a technical question about scripts (surprise ! ) that i could find an answer to on the forum.

How are the stripts interpreted? Was there a custom interpreter implemented? Is there a generic solution i could use?

Scripts aren't written in any language i recognize.

I'm asking since i'd like to implement a similar functionality in my own game and im looking at options.

Offline jrok

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Re: Technical question about scripts
« Reply #1 on: October 10, 2018, 11:27:02 AM »
https://stackoverflow.com/questions/11199495/start-executable-jar-with-scripts-on-multiple-operating-systems


This site gives the basics from 2012 covering exe style of jars.  This page covers both Mac and Windows.


http://www.crimsoneditor.com/


Crimson Editor[/size] is a professional source code editor for Windows. NOT freeware as I know.
[/size]
[/size]My personal script editor is for programs from Bethesda.  I repair and report line problems and merge several mods into a single mod.
The direct link to my Ladies gifted to you:  https://mega.nz/#F!fDxxDYoZ!JM1UmSrTPmIg3nHbVcogmw

Offline aevojoey

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Re: Technical question about scripts
« Reply #2 on: November 16, 2018, 09:20:34 PM »
See Scripts for a basic overview.
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