Author Topic: Technical question about scripts  (Read 138 times)

0 Members and 1 Guest are viewing this topic.

Offline polip1337

  • Newbie
  • *
  • Posts: 12
Technical question about scripts
« on: October 09, 2018, 07:28:26 AM »
I have a technical question about scripts (surprise ! ) that i could find an answer to on the forum.

How are the stripts interpreted? Was there a custom interpreter implemented? Is there a generic solution i could use?

Scripts aren't written in any language i recognize.

I'm asking since i'd like to implement a similar functionality in my own game and im looking at options.

Offline jrok

  • Newbie
  • *
  • Posts: 9
Re: Technical question about scripts
« Reply #1 on: October 10, 2018, 11:27:02 AM »

This site gives the basics from 2012 covering exe style of jars.  This page covers both Mac and Windows.

Crimson Editor[/size] is a professional source code editor for Windows. NOT freeware as I know.
[/size]My personal script editor is for programs from Bethesda.  I repair and report line problems and merge several mods into a single mod.