Why not have traits for the gang leaders? And those trickle down to the gangs? (or 1 gang you split up into multiple teams. Hint hint
)
That's kind of what Doc proposed already. (The trait suggestion, not the gang one) even though I don't think it's completely necessary whether you call the leaders benefit a bonus or a trait. The fact of the matter is, you recruit a lieutenant and he/she provides additional stats or bonuses to your gang.
Whether you call them traits, bonuses, or what have you seems to be pretty unnecessary. Much like how I feel about the various traits girls have. I don't really NEED a description for big boobs, or fleet of foot. I know what they mean, I just want to know what stats they alter and by how much.
lol You're really pushing this one gang thing... a single gang that you split into multiple? Sounds pretty redundant. If the gang system is already in place why bother re-writing the entire code that'll essentially do the same thing? It's not really a simpler solution IMO. It seems to me to be essentially the same solution, gone about a different way. Instead of multiple gangs... you have one... that splits into several "groups"(gangs) you change the percentage of who does what and check off where you don't want them to go.
Yeah, same solution different way to do it. With that slider though, I'd have to split all my gangs up evenly into the categories I want right? But what if I wanted 75% of my gang to sabotage while the rest do guard duty? and explore the catacombs?
Maybe I just don't completely understand your idea, which is completely possible. I've done it before. But I don't really see a need to overhaul the entire gang system in place.