For some reason character creation screens always makes me puzzle over mechanics more than normal. So now I have questions based on mechanics.
Excellent! I was hoping for some discussion along these lines

1) Are there any stats that can't be increased during the course of the game? I like the idea of the trainer increasing their stats during the game, but I also think that having their stats set at character creation would make each player more unique, character creation more important, and helps to keep the game focus on the girls themselves.
As it stands. I'm planning to allow all stats to increase with experience. That said, the best way to increase stats is going to be to fight in arena, and I'm expecting that most player characters will ne reluctant to do that, since the consequences can be dire.
I don't think we need to worry about the girls not getting enough attention, though

2) Should I assume that your score in a stat affects how well you can train others in it?
Yes.
3) Flair says it helps to "make a splash at a social gathering". So, I have to wonder what exactly happens when you have a low social skill and high flair. High social skill and low flair?
High flair and low social skill means you're the guy in the loud plaid jacket and wearing too much aftershave who spends the entire party lecturing anyone he can corner on the subject of tropical fish. You can't ignore him, but no one really wants to talk to him...
High social and low flair is the quiet chap sat in the corner who you have a perfectly pleasant conversation, but you'd never have thought to speak to him if you hadn't been introduced.
Strictly speaking, flair is going to be most useful in the arena. A lot of flair means you can put on a show for the audience, which in turn can help if your life ever depends on getting the thumbs up from the crowd. But there are some social situations where a high flair will be helpful.
4) Everything but health(which maxes at 100) and prestige(costs ten per point) has a scaling cost, with gold ramping up the quickest. Limiting starting gold is obvious, but this has made me wonder how much of an effect prestige really has. I had originally assumed it would mainly be for letting you buy better, but more expensive slaves, and also give access to better, and more expensive, items to purchase. Is there more to it, or is the cost based on the fact that, while not immediately game breaking, the time normally required for increasing your prestige is significant enough on it's own to make bypassing it that much of a game changer?
Well, prestige affects how many slaves the arena will let you stable at any given time. Basically divide prestige by three and round up. Prestige 4 means you can keep one slavegirl and one monster, which is about the minimum, as you need to field one one each each turn or suffer penalties. So of you drop below pretige of 4 then you're going to end up entering the arena personally to satisfy your obligations.
On the other hand, if you have prestige of 10, then you can keep two of each, and can rest one slave while the other one fights.
There are other advantages too, but that's the main one.
5) From earlier stats screens, slaves have prestige as well. I think I remember you saying having a slave with high prestige increases yours as well, but are there other benefits to that? Can they get invited to parties as well, ect ect?
Well, slaves can't get invited to parties. You might get an invite that depends on you bringing Flossy-Anne along though ... and further strings may be attached. It's also possible that a party holder migth ask to borrow or rent one of your slaves for the occasion.
6) Health says stamina for other activities. The implication seems to be sexual stamina, but is health required for doing other things, like the way Otherworld uses the health stat?
Basically, it's hit points. The link to sexual performance is that if you've just been cut to ribbons in the arena, you're going to be more worried about not pulling your stitches out than you are about showing your partner a good time. I hadn't any plans for diseases resulting from low health, but it's a thing to consider, I suppose.
7) You said you wanted monster to cost points because you don't want hordes of tentacle monsters, but did you apply a cost to futa because of the same sort of reason, or is there benefit in being futa? Like being able to both impregnate and get pregnant?
No, it's just to discourage people taking the option. It would be useful for female trainers who have to fight in place of a monster, and end up having to do the rape thing, but I think the arena mages have that eventuality covered in any case.
And that's it for now. I'm curious how exactly the rps is going to work, but I don't think you have that figured out quite yet either.
Not all of it, it's true

I'm basing most of it on memories of a postal En Garde campaign I played in some ten years ago. But my memories are a biy vague, and it's not helped that I can't find my rulebook. (I have two of the damn things, an original GWD edition, and the pevans/small furries one - can't find either). In any event, it's not a perfect fit, since EG has clubs, regiments and mistresses for the social interaction to hinge on; here we only have city wards and slavegirls (who don't really fit the mistress role very well in any case).
So yeah, I'm going to have to make up a chunk of it as I go along
